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 kindred v1.05 Preview Build 2 
Dimanche 01/09/13 à 10:56 par Firebrand
Une petite mise à jour a été publiée pour cet émulateur NES et Super Nintendo. Voici les changements apportés:
- Disabled experimental joystick code
- Fixed Mute menu item
Télécharger kindred v1.05 Preview Build 2
Site Officiel de kindred
 
 Stella v3.9.2 
Dimanche 01/09/13 à 10:51 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Improved parsing of the DASM lst file for the debugger disassembly; it sometimes missed constant declarations.
- Changed 'usemouse' argument from a true/false option to accept 'always', 'analog' and 'never'. This allows to use the mouse as a controller under more specific circumstances. The default is 'analog', which means the mouse is only used to emulate analog-like devices (paddles, trackball, etc).
- Added ability to use bold fonts within the debugger window, which can be set with the 'dbg.fontstyle' commandline argument as well as in the debugger UI Settings dialog. This is useful for those that find the current font too narrow.
- Renamed 'debuggerres' argument to 'dbg.res'. All future debugger- specific options will start with 'dbg.'.
- The TIA 'zoom' area in the debugger now supports scrolling the mouse wheel (currently up/down only, as I don't have a sideways scrolling mouse to test with).
Télécharger Stella v3.9.2
Site Officiel de Stella
 
 kindred v1.05 Preview Build 1 
Jeudi 29/08/13 à 18:55 par Firebrand
Cet émulateur NES et Super Nintendo, anciennement appelé Super Sleuth, renaît de ses cendres pour fêter ses 15 ans d'existence avec une nouvelle version. Voici ce qu'elle propose:
- Added NINA Header Support
- Added New Memory Mappers system
- Rewrote CHR mapping subsystem
- Updated NES Picture Processing Unit
- Rewrote mapping system
- More CX4 LLE updates
- More 65816 Emulation Mode updates
- More PCBs added to the database
- Updgraded to Embarcardero Delphi XE2
- updated sleuth.db
Télécharger kindred v1.05 Preview Build 1
Site Officiel de kindred
 
 ePSXe Cheat Pack (Numbers - S) v1 
Jeudi 29/08/13 à 18:51 par Firebrand
Ce pack de codes de triches pour émulateurs PlayStation a été étendu. Il comprend désormais des codes pour les jeux dont le titre commence par un nombre jusqu'à la lettre S.
Télécharger ePSXe Cheat Pack (Numbers - S) v1
Site Officiel de ePSXe Cheat Pack (Numbers - S)
 
 Shunyuan's DirectInput plugin v1.1.0 
Jeudi 29/08/13 à 18:47 par Firebrand
Ce nouveau plug-in manettes pour émulateurs Nintendo 64 a été mis à jour. On peut désormais y configurer le retour de force:
- add force feedback configuration dialog
Télécharger Shunyuan's DirectInput plugin v1.1.0
Site Officiel de Shunyuan's DirectInput plugin
 
 Project64k v27/08/2013 
Mercredi 28/08/13 à 19:02 par Firebrand
Une nouvelle version de ce build de Project64 supportant le jeu en ligne a été publié. Voici les changements apportés:
- I recently fixed the RSP problem some people where having which should fix the auto-lag out when the game starts. I went back to the old version's online name to play with others of the same emulator on Emulinker servers, I also updated the kaillera list with a more wide spread server list. The kailleraclient has resizable border has been changed so there will no longer be GUI problems with the buttons and text of the client. "
Télécharger Project64k v27/08/2013
Site Officiel de Project64k
 
 FS-UAE v2.3.6 (dev) 
Mardi 27/08/13 à 19:01 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
- Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed).
- Swapped display order of mouse and joystick ports, call them “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.
- Fade in when starting FS-UAE, looks better when using themes since the graphics won’t just suddently pop out.
- (Launcher) Search-as-you type has returned.
- (Launcher) Show homepage_url, thelegacy_url in links menu.
- (Launcher) Swapped display order of mouse and joystick ports.
- (Launcher) Spin controls did not work properly on OS X.
- (Launcher) Handle importing kickstarts from the kickstarts dir gracefully.
- (Game Center) Don’t create ~/Documents (unless needed) and ~/Games.
Télécharger FS-UAE v2.3.6 (dev)
Site Officiel de FS-UAE
 
 EmuCon Playground EX v2.5.2 
Mardi 27/08/13 à 18:58 par Firebrand
Cette nouvelle version n'apporte qu'un petit correctif dont voici la description:
- Random button was not clearing current games selection(s) before selecting the new game
Télécharger EmuCon Playground EX v2.5.2
Site Officiel de EmuCon Playground EX
 
 RiceVideo Community Version v0.2.2 (25/08/2013) 
Lundi 26/08/13 à 18:40 par Firebrand
Ce plug-in video pour émulateurs Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Silly mistake of mine, Thanks Salvy for picking this one up!
- Some changes to the way we handle lights again XD
- Remote my crappy fix for duplicate textures, just fix up the original method using strstr incorrectly.
- Change the way we interpret lights to a bit more of a cleaner system.
- Slight screw up on my part XD
- Playing around with blendmodes for game likes OOT
- Stop texture pack loading from crashing on duplicate texture, also need to add option to dump information for tetxure pack makers when textures fail to load or are duplicated. For now just make it debug version only
- Remove redundant option
- Remove redundant variable
- Actually use our fillrect typedef XD
- Slight cleanup of code
- Banjo Tooie pops mtx multiple times, lets handle this. - taken from Daedulus X64
- Rename up the RDP_Texrect typedef
- Properly clear the depth framebuffer, this allows the sun flare effect in Zelda, fixes DK64's jumpy camera among other things - Thanks to Salvy and the DaedulusX64 team
- Merge our two seperated clear and set geometry functions for GBI1 - Taken from Daedulus
- Whooopies, stupidly was setting a allocation when it wasn't required
- Clean up some of our sprite2d functions by using std:swap instead of a more lengthy if statement
- Rename some variables to match Daedulus's naming
- Try to execute as many sprite2d ucodes as possible rather than just patching the jump table - Salvy
- Fix some variables i forgot to rename for debug statements
- Just some misc variable renaming
- Change useless variable setting, we set it to something then a mere moment latter set it to something completely different
Télécharger RiceVideo Community Version v0.2.2 (25/08/2013)
Site Officiel de RiceVideo Community Version
 
 Emu Loader v7.3.1 
Lundi 26/08/13 à 18:31 par Firebrand
Un correctif mineur a été apporté à ce frontend. Voici de quoi il s'agit:
- Misc filters were completely ignored with text filter bar.
Télécharger Emu Loader v7.3.1
Site Officiel de Emu Loader
 
 Shunyuan's DirectInput plugin v1.0 
Dimanche 25/08/13 à 11:25 par Firebrand
Ceci est la première version d'un nouveau plug-in manette pour émulateur Nintendo 64. Il utilise DirectInput 8 pour fonctionner et permet d'émuler de la kit de vibrations (pour Project64 v1.7 et supérieur). Il est pour l'instant très simple, mais il faudra voir son évolution.
Télécharger Shunyuan's DirectInput plugin v1.0
Site Officiel de Shunyuan's DirectInput plugin
 
 FS-UAE v2.3.5 (dev) 
Samedi 24/08/13 à 11:18 par Firebrand
Une nouvelle version de cet émulateur est disponible en téléchargement pour Windows et MacOSX. Les versions Linux sont désormais trouvables sur des dépôts. Les améliorations sont les suivantes:
- Can open block devices as HDF files on OpenBSD [Edd Barrett / vext01].
- Full stereo separation by default (was 70%).
- Use “enhanced” audio filter when Amiga model is A1200 or A4000.
- Fixed bug where the new FPS led status would overwrite floppy drive leds.
- (Launcher) Fixed a bug where new A500 configs could refuse to start because “kickstart was not found” (2.3.4).
- (Launcher) Better support for .7z (where available), but very inefficient, works best for having a few ADFs in each .7z archive, not WHDLoad archives.
- (Launcher) Can start WHDLoad slaves from archives where the slave is in the root directory and not in a sub-directory.
- (Game Center) Create a log file in a similar manner as FS-UAE Launcher.
- (Game Center) Added python-opengl, python-numpy as Debian dependencies.
- (Game Center) Was missing from suite installer for Windows (fixed).
Télécharger FS-UAE v2.3.5 (dev)
Site Officiel de FS-UAE
 
 Emu Loader v7.3 
Jeudi 22/08/13 à 18:30 par Firebrand
Une nouvelle version de ce frontend a été publiée. Voici les modifications apportées:
Fixed
- HBMAME settings file was not being loaded if you have MAME and HBMAME in the same folder tree
- Columns were not being updated after closing customize columns screen

Changed
- none

Improved
- none

Removed
- none

Added
- Number of players option added to the text bar filter
Télécharger Emu Loader v7.3
Site Officiel de Emu Loader
 
 Stella v3.9.1 
Jeudi 22/08/13 à 18:28 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Note: because of TIA/6502 changes, the state file format has changed again, and old state files will not work with this release.
- Several bugfixes and improvements to the debugger:
*Improved display of debugger when using larger video modes. There are now three font sizes, which are automatically selected when the debugger is sized accordingly. When using larger fonts, the extra space is now used more efficiently.
*Fixed bug in disassembly when the mirror used for the current PC didn't match the mirror for the current bank. In this case, the disassembler became confused and didn't properly track the PC address.
*Fixed bug in display of current TIA frame number in the UI; depending on how breakpoints were set, it was sometimes off by one.
*Fixed RAM widget Search/Compare textboxes; entering any data and then pressing 'Enter' / clicking 'OK' locked the UI until exiting and re-entering the debugger.
*Changed display for various TIA position counters to decimal (from hex) in the TIA tab. Related to this, all data input widgets in the UI now have the ability to enter binary, decimal or hex values by using the proper leading character (\, #, $, respectively).
*Added 'INTIM Clks' to the 'I/O' tab. which shows the number of clocks between each 'step' of the INTIM timer.
*Added ability to modify 'tiadriven' commandline argument to the 'TIA' tab, and 'ramrandom' to the 'I/O' tab. These options were available for quite some time, but they weren't exposed in the UI.
*Added 'cpurandom' commandline argument, and associated UI item to the 'I/O' tab. This works similar to 'ramrandom', and randomizes the contents of the CPU registers on ROM startup.
*Added 'uhex' debugger prompt command, which toggles all hexadecimal display between upper/lower case. This setting is also saved in the settings file as argument 'dbg.uhex'.
*Removed 'loadsym' command from the debugger prompt, since the DASM symbol file is always loaded anyway, making the command redundant. Related to this, fixed loading symbols with ###.name convention; the leading number is now stripped.
*Added support for DASM lst files (created with the -l option). For now, the contents are only partially used, to detect constants vs. symbolic addresses in the symbol file. Eventually, further information from the lst file may be used.
*The GRPx and PFx registers in the TIA output now show inactive background pixels as either blanked or with the underlying object colour, instead of always being black. This gives a more accurate representation of how the registers are actually drawn onscreen. Thanks to Tjoppen of AtariAge for this idea and sample code.
*The 'Source Address' locations for the CPU registers now show labels where appropriate.
- Renamed 'Override properties' dialog (accessible from the ROM launcher by a right-mouse-button click) to 'Power-on options', with the following new options:
*Set start-up state for both joysticks as well as console select/ reset buttons. Related to this, added 'holdjoy01' and 'holdjoy1' commandline arguments, and removed 'holdbutton0' argument.
*The ability to load the ROM directly from this dialog, after changing any settings, and also to start in the debugger.
*Added more detailed information as to how to use this functionality to the UI.
*Buttons held down are reset approx. 0.5 seconds after starting the ROM, to simulate pressing and releasing the buttons on a real console.
- Fixed bug when using event remapping; changes were being saved only when launching a ROM from the launcher, not in standalone mode.
- Improved bankswitch autodetection for newer EF and EFSC ROMs generated by batari Basic, thanks to RevEng of AtariAge.
- Added properties database info for "Princess Rescue" ROM.
- For the Linux/UNIX port:
*Fixed bug whereby a maximize button was always present in the window title bar. Stella could not be expanded in this way, so the button was removed.
*Added Startup notification protocol patch to the .desktop file from Dan Fandrich.
- Updated included PNG library to latest stable version.
Télécharger Stella v3.9.1
Site Officiel de Stella
 
 Project64k 20/08/2013 
Mercredi 21/08/13 à 18:41 par Firebrand
Une nouvelle version de ce dérivé de Project64 permettant de jouer en ligne via Kaillera. Voici les nouveautés:
- I recently fixed the RSP problem some people where having which should fix the auto-lag out when the game starts. I went back to the old version's online name to play with others of the same emulator on Emulinker servers, I also updated the kaillera list with a more wide spread server list. The kailleraclient has resizable border has been changed so there will no longer be GUI problems with the buttons and text of the client.
Télécharger Project64k 20/08/2013
Site Officiel de Project64k
 
 ClrMAME Pro v4.011a (32-bit) 
Mercredi 21/08/13 à 18:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- misc: supporting multiple device_ref entries (removed %i from rebuilder poststring variables though)
- misc: replaced 7z case fix with exe rename when possible
- misc: disabled obsolete archive folder check for external packers (since they might remove the folder and entries)
Télécharger ClrMAME Pro v4.011a (32-bit)
Site Officiel de ClrMAME Pro
 
 FS-UAE v2.3.4 (dev) 
Mardi 20/08/13 à 18:44 par Firebrand
Une nouvelle version de développement pour Windows et MacOS (mais bizarrement pas Linux) de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Support for multiple mice using ManyMouse library by Ryan C. Gordon.
- New theme bundled: led-bars-edge.
- Support for some theme digit overlays (cylinder numbers, fps).
- Initial code for input recording.
- Fixed a bug when looking up executable path on Unix-like systems.
- When quitting from fullscreen mode, move cursor to bottom right (so transitioning to a full-screen launcher looks nicer).
- (Launcher) Support multiple mice.
- (Launcher) Preference to show downloadable games or not.
- (Launcher) Don’t try to to checksum OS X/*BSD device nodes [vext01].
- (Launcher) Fixed bug when closing the config dialog.
- (Launcher) Support 7z archives when the 7z program is found on PATH.
- (Launcher) Joystick config tool works with devices having axes with negative or positive rest values.
- (Launcher) Don’t display “Amiga” in game list, only other platform names.
- (Launcher) More restructuring and smaller changes (no changelog…)
- (Game Center) Only show locally available games.
- (Game Center) Only preselect the highest rated variant from local variants.
- (Game Center) Nicer transition to FS-UAE (remove/reduce cursor flickering).
- (Game Center) Use LSUIPresentationMode 4 for bundled FS-UAE for seamless transition to FS-UAE on OS X.
Télécharger FS-UAE v2.3.4 (dev)
Site Officiel de FS-UAE
 
 Pasofami v2.13 
Lundi 19/08/13 à 18:22 par Firebrand
Cet émulateur de console Nintendo 8/16-bit a été mis à jour. Les release notes étant en japonais, j'ignore quels sont les changements apportés.
Télécharger Pasofami v2.13
Site Officiel de Pasofami
 
 Xebra/Arbex v2013/08/15 
Samedi 17/08/13 à 10:47 par Firebrand
Cet émulateur PlayStation ne nécessitant pas de BIOS n'avait pas été mis à jour depuis plus de 2 ans. Voici les améliorations apportées par cette version:
- CPU: 'sub' instruction was fixed.
- MDEC DMA was fixed.
Télécharger Xebra/Arbex v2013/08/15
Site Officiel de Xebra/Arbex
 
 higan v093 (32-bit) 
Samedi 17/08/13 à 10:45 par Firebrand
Une nouvelle version de cet émulateur de consoles Nintendo multiples a été publiée. Les release notes ne seront connues que demain, cette news sera donc éditée plus tard.

Edit: voici la liste des changements:
- added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest refactoring to date)
Télécharger higan v093 (32-bit)
Site Officiel de higan
 
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