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 Rosalie's Mupen GUI v0.7.1 
Mercredi 22/01/25 à 17:18 par Firebrand
Une nouvelle version de ce frontend pour mupen64plus a été publiée. Les améliorations sont les suivantes:
- Fix RDRAM initialization allowing for libdragon IPL3 to boot (see mupen64plus/mupen64plus-core#1111)
- Fix AppImage not working on some Linux distributions (thank you @Samueru-sama)
- Fix 64DD disks being shown in the Create Netplay Session dialog
- Add support for ROMs that are bigger than 64MiB (see mupen64plus/mupen64plus-core#1103)
- Add support for launching a cartridge + disk combo where the disk is in an archive
- Add stricter filename validation in the update dialog
- Improve Netplay Session dialog by keeping it open while in-game
- Improve 'Play Game with Disk' by turning it into a context menu
Télécharger Rosalie's Mupen GUI v0.7.1 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.1 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Hoxs64 v1.1.2.7 FR 
Mercredi 22/01/25 à 17:15 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par Tradu-France.
Télécharger Hoxs64 v1.1.2.7 (32-bit) FR
Télécharger Hoxs64 v1.1.2.7 (64-bit) FR
Tradu-France
 
 clrmame v0.2 
Mardi 21/01/25 à 18:00 par Firebrand
Cette réécriture de ClrMAME Pro a été ajouté à nos sections à l'occasion de sa mise à jour. Voici ce qu'elle propose:
UI:
- added: #thread selector
- added: scanner, Clipboard->Copy Machine Names option
- fixed: rebuilder log Copy To Clipboard misses linefeed

Core:
- added: you can define a thread pool size which is used for parallel scanning rebuilding/etc. Either you keep auto (default value) or pick the number of threads used for the pool yourself. "auto" picks a high value when you work with compressed files and a low value when using decompressed ones. A low value is better when you run into file seek overhead issues. If you're not happy with auto, you can try to tweak it yourself.
- fixed: scanner and rebuilder ignore output path, mergemode, pattern changes when xml data hasn't changed
- misc: more effective reimplementation of thread pools and thread queueing
- misc: prefetching sha1s on an archive if needed (speed increase, espically for archives with lots of files)
- misc: rebuilder: major update / reworked internal logic, less complex, way smaller memory footprint especially for dats out of hell (dats with thousands of dupe files), faster.
- misc: scanner, smaller memory footprint and speed update for "dats out of hell"
- fixed: scanner, accidently getting a crc32 on sub folders showing an error
- fixed: scanner, detection of unnneeded empty sub folders failed
- fixed: scanner, using old archive name when trying to remove some unneeded files causing can't remove files/can't access messages
- misc: updated bit7z to 4.0.9
- misc: updated pugixml to 1.15
- misc: use "-" instead of "_" for replacing illegal file chars (cmpro align)
- misc: monitoring hash folder for -listsoftware exports. In case of a change, cached data is ignored and a new export is generated. This is more for users which update their hash folders during the development phase of MAME on a regular basis and don't want to recompile the binary.
- misc: use one version number, fixed a tooltip typo ;-)
Télécharger clrmame v0.2
Site Officiel de clrmame
 
 Languages.ini v0.273 (13.01) 
Dimanche 19/01/25 à 16:29 par Firebrand
Ce fichier permettant de trier les machines de MAME par langue supportée a été mis à jour pour MAME v0.273:
- 2025/01/18 13.01: Added 0.273 sets.
- 2025/01/15 13.00: Revised readme.txt file (date format and internal version numbering).
Télécharger Languages.ini v0.273 (13.01)
Site Officiel de Languages.ini
 
 WinUAE v6.0.0 Beta 6 
Dimanche 19/01/25 à 16:27 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
First optimization is fully back: RTG mode disables most of chipset emulation. This should restore pre-v6 RTG mode performance. (For obvious reasons, don't try to use sysinfo to check it! )

Beta 6:
- Almost all chipset emulation code is skipped when RTG mode is active and chipset screen is not visible (not connected to any other virtual monitor). This should restore RTG mode performance back to pre-v6 WinUAE versions. Pre-v6 versions also used similar optimization.
- "Remove interlace artifacts" now uses virtual lines internally, works even when VPOSW is modified mid screen. Last line flicker fixed.
- Limit initial Windows to Amiga clipboard copy to max 30k (initial = when Amiga is booted and Windows clipboard is not empty) if clipboard sharing is enabled. This prevent slow startup if clipboard sharing is enabled and configuration is not fast and Windows clipboard has some random large image.
- Fixed A2024 15Hz mode vertical line.
Télécharger WinUAE v6.0.0 Beta 6 (32-bit)
Télécharger WinUAE v6.0.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 Series.ini v0.273 (11.00) 
Samedi 18/01/25 à 16:47 par Firebrand
Les fichiers additionnels de ProgettoSNAPS arrivent au compte-gouttes ce mois-ci. Voici la version mensuelle de celui qui trie les machines de MAME par séries:
- Items REMOVED (2) : (flamolce) and (flamoljc).
- Items RENAMED (10) : (3bagflnz) to (3bagfullnz), (3bagflvt) to (3bagfull), (eforsta5ce) to (eforstcea), (eforsta5cea) to (eforstce), (goldpyra) to (goldpyru), (goldpyrb) to (goldpyr), (hnktonku) to (honktonk), (kgbirda) to (kgbirdnza), (kyhatonu) to (kyhaton) and (wafricau) to (wafrica).
- Series ADDED (5) : "Adonis * Slot", "Geisha * Slot", "Golden Pyramids * Slot", "Queen of the Nile * Slot" and "Torch of the Gods".
- Series RENAMED (1) : "Fruit Bonus" to "Fruit Bonus * Slot".
- Series REMOVED (9) : "Chuugokuryuu", "Dancing Stage" (merged with "Dance Dance Revolution"), "Dynablaster" (merged with "Bomber Man"), "Fire Shark" (merged with "Flying Shark"), "Guitar Freaks" (merged with "DrumMania"), "Makaimura" (merged with "Ghosts'n Goblins"), "Moon Alien" (merged with "Galaxian"), "Percussion Freaks" (merged with "DrumMania") and "Vampire" (merged with "Darkstalkers").
- Series UPDATED (34) : "Aristocrat MK Hardware", "Cherry Bonus * Slot", "Dance Dance Revolution", "Darius", "Darkstalkers", "Deal Or No Deal * Slot", "Defender", "Del's Millions * Slot", "Dinosaur King", "Donkey Kong * Slot", "Donkey Kong", "DonPachi", "Double Dragon", "Dragon Spirit", "Dragon World", "Dynasty Wars", "F355 Challenge", "Fantasia", "Firepower * Pinball", "Flying Shark", "Forgotten Worlds", "Frogger", "Galaxian", "Galaxy Games", "Gals Panic", "Ghosts'n Goblins", "Gold Rush * Slot", "Golden Tee", "Gradius", "Gun & Frontier", "Gunbird", "Gunlock", "Jack Potten's Poker" and "Lucky 8 Lines".
Télécharger Series.ini v0.273 (11.00)
Site Officiel de Series.ini
 
 WinUAE v6.0.0 Beta 5 FR 
Samedi 18/01/25 à 16:45 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 5 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 5 FR (64-bit) (Windows)
Tradu-France
 
 vAmiga v3.2 
Vendredi 17/01/25 à 16:30 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été publiée. Voici la liste des changements:
Enhancenemts:
- Improved Dashboard (#856)
- User-selectable number formats in inspector (#862)
- Auto-completion for enum-like options in RetroShell (#861)
- Framebuffer screenshots (#863)

Bug fixes:
- The emulator does no longer crash when a dropdown menu in a shrinked toolbar is selected.

Internal changes:
- Switched Swift interoperability from C to C++.
- Encapsulated more data structures and types in the vAmiga namespace.
Télécharger vAmiga v3.2
Site Officiel de vAmiga
 
 DuckStation v0.1-8452 
Vendredi 17/01/25 à 16:28 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 9bc5ffe Common: Add Vector4i xyxy(Vector2i)
- b918613 GPU/HW: Use sized tristrips instead of fullscreen quads
- 4c801c3 GPUDevice: Move size-matches check into ResizeTexture()
- 0030bc2 GPUDevice: Ensure 16 byte minimum UBO alignment
- 670dc46 GPU/HW: Slight re-shuffling of field offsets
- 1daa60c GPU: Use tristrips for presentation as well
- 45afc8f OpenGLDevice: Add map-based stream buffer paths
- 87743c7 FullscreenUI: Fix crash reloading postfx shaders
- 08a3c31 CMake: Fix scmversion PRE_BUILD warning
- fc8fbd8 Qt: Disable shared memcard settings outside of shared mode
- 0ad0859 Atualização Português do Brasil (#3351)
- 561397a CDROM: Add 'maximum' read speedup option
- b76ebd2 FullscreenUI: Fix scrollbar rounding in choice dialogs
- bed3dd6 FullscreenUI: Use span for DrawIntListSetting()
- 2b4e60a FullscreenUI: Fix loading screen font
- 9b339d4 PostProcessing: Remove StageCount key for game settings
- 4449ae7 Settings: Rearrange fields to avoid padding
- 40589dc Settings: Add advanced option to set delay for max CD speedup
- 1c9b9ca GPUThread: Restore context after backend creation
- 7d2898b GPU/HW: Exclude 2D polygons from depth buffer
- d9c9b30 GPU/HW: Fix ROV depth being written with semitransparency
- d25cffe GPU/HW: Disable depth testing with semitransparency
- 29934d6 System: Improve rewind behaviour
- 1320d9b Common: Use __builtin_shufflevector() for NEON blend()
- 18c9071 GPU/SW: Skip pixel load if none preserved
- ccfc60e GPU/HW: Remove extra barrier on VRAM download
- 7ac4a85 InputManager: Fix per-bind sensitivity/deadzone not copying to profile
- ee33044 InputManager: Fix SDL sub-options not copying to profile
- ea4e756 Data: Update SDL Game Controller DB
- a26cac1 Cheats: Added register cheat types 5107 & 5147 (#3352)
- c98dbb9 Atualização Português do Brasil (#3353)
- 93a7e7c Cheats: Add bounds check to 5107/5147
- 05b0b03 Cheats: Order special characters before alpha characters
- 440aaf2 FullscreenUI: Modernize achievement popup a bit
- 4af5e96 Controller: Remove analog-mode-start OSD message
- 4b0bb9f FullscreenUI: Increase input dialog padding
- 844287b FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
- 13b8572 Qt: Refactor input device/motor tracking
- 6f9caa6 InputManager: Add proper binds for vibration motors
- 2298227 FullscreenUI: Add binding of vibration motors
- 2d63b34 Qt: Add icons/decorations to input devices
- e4c11aa Qt: Separate controller settings to global and profiles
- d3bee3c Qt: Rename 'Input Profile' to 'Controller Preset'
- e6c0725 InputManager: Hold lock while manipulating devices/sources
- 9971b9e Data: Update PromptFont with KamFretoZ's changes
- d6ce322 Controller: Use additional icons
- 234e1f7 FullscreenUI: Improve controller settings page
- 348e335 Qt: Fix BP start/stop menu item after first activation
- 54780d4 Qt: Fix fullscreen state stuck after exit
- 6785285 Qt: Fix game list toolbar/view menu desync
- 36590f3 InputManager: Fix crash on controller connect on Windows
- 9c35b0e FullscreenUI: Get rid of Timer global
- 9779cee GPU/HW: Ensure texture window bits are initialized
- ee1da34 GPU/HW: Use default initialization for BatchConfig
- ab790ed Common: Fix ARM32 build (again)
- c43533f FullscreenUI: Extend achievement overlays to screen margins
- ce06896 Qt: Fix editing first controller preset
- 0f76543 Achivements: Set rc_client log level from host log level
- e43d704 Achievements: Attempt relogin on system boot
- e4dea69 System: Drop state load OSD duration to quick
- be7cff5 CDROM: Fix loading of subimage SBI files
- 035762a System: Fix subimage change OSD message
- 19ee37c FullscreenUI: Render notifications on top of OSD
- d3ee12d Achievements: Login error notification should be translatable
- a422e06 Qt: Fix incorrect InitialSortOrderRole use
- ea82dac FullscreenUI: Fix a couple of GPU thread race conditions
- 738c96f FullscreenUI: Fix slot disappearing after delete in save state menu
- 2f854de Qt: Invalidate FSUI cover cache when cover changed
- 8f39dbb Achievements: Fix race condition invalidating images
- 3621705 Achievements: Ensure loading old states behave the same as new
- 17e8930 ImGuiManager: Pack state based on thread access
- 9d3c56f ImGuiManager: Fix data races in input forwarding
- 21aef08 XInputSource: Arrays to std::array and forward generic axis
- c45e59f SDLInputSource: Arrays to std::array and forward generic axis
- 062776c ImGuiManager: Map left stick to dpad
- 462a4a3 Controller: Refactor so that GetControllerInfo() can't return null
- 3476140 GPUThread: Add BeginASyncBufferCall()
- aaf2a4b InputManager: Adjust scope of constants
- dd7fd32 Controller: Add GetVibrationMotorState()
- f6c7681 ImGuiOverlays: Double buffer input OSD and add vibration
- dc58d85 Data: PromptFont additions by KamFretoZ
- d3854d0 AnalogController: Use variant vibration icon for large motor
- 0dc257a System: Set time constraints for GPU thread on MacOS
- 991405c Qt: Add search and sorting to cheat list
- 5aa23fa CI: Only pin to major version of actions
- 33c0674 Qt: Remove unused struct
- 6db1dbb GameList: Don't return nonexistant path on icon extract fail
- da1590e Qt: Fix cheats sort button tooltip
- 88e18a8 Image: Fix crash on loading corrupted JPEG file
- 3a13806 Hotkeys: Fix Toggle OSD hotkey
- 880c76d Qt: Fix columns being hidden after editing cheats
- 6a6d362 Atualização Português do Brasil (#3354)
- 1aa1b5a Qt: Make main toolbar editable
- ccb2b61 FullscreenUI: Fix incorrect back button
- 3130e16 FullscreenUI: Add user-selectable backgrounds
- 2fd8940 FullscreenUI: Name landing icon files after action
- bbb1bef RegTest: Build fix
- 2e95667 Qt: Fix returning to desktop mode from Big Picture
- 7973a91 FullscreenUI: Make menu item backgrounds slightly transparent
- 135d99a FullscreenUI: Fix incorrect help text
- 050bda8 FullscreenUI: Fix scroll reset on resume state popup
- 68d9971 Updated Swedish translation (#3355)
- 1952869 Cheats: Author field should be exported
- 3687697 CPU/CodeCache: Only reset used portion of buffer
- 45b500b GPU/HW: Fix draw call count spiking in some scenarios
- 0189e1e Common: Fix vector allfalse() on ARM32
- 57f3fee Common: Further optimize alltrue()/allfalse() on ARM
- 79245b6 FullscreenUI: Make footer text background semitransparent
- 9377198 FullscreenUI: Add sort alphabetically option to cheat page
- 0507054 Common: Add vector rsize()
- f6f709b System: Fix vsync preventing fast forward/turbo
- 074a8a2 GPUThread: Fix input OSD with threaded rendering off
- 10de915 System: Remove 'sync_to_host_with_vsync'
- 804b8ff CDROM: Remove redundant min()
- c4a7456 GPU/SW: Use no_unique_address for potentially-unused varyings
- add76c2 Achievements: Fix request spam downloading own badge icon
- a0c075e CI/Flatpak: Bump to SDL2 2.30.11
- cd8a160 GPU/HW: Clear alpha channel in opaque replacements
- 092b280 GPU/HW: Flipping the mask bit test should flush
- 2957f55 Atualização Português do Brasil (#3356)
- bf7ca19 Qt: Fix game list search box oversizing
- 3be4f19 GPU: Fix playback of VRAM updates during draws
- e554456 System: Fix blank display on pause-on-start
- 7deaaa8 FullscreenUI: Use ImGui dialogs for boot failure
- fbb63a8 FullscreenUI: Change default background and add Strobe
- feeb8d9 CI: Fix Flatpak manifest URL
Télécharger DuckStation v0.1-8452 (Windows)
Télécharger DuckStation v0.1-8452 (MacOS)
Télécharger DuckStation v0.1-8452 (Linux)
Site Officiel de DuckStation
 
 Fichiers additionnels pour MAME v0.273 (2ème partie) 
Jeudi 16/01/25 à 20:31 par Firebrand
De nouveaux fichiers additionnels de ProgettoSNAPS ont mis à jour pour MAME v0.273. Voici de quoi il s'agit:
Category.ini v0.273:
- 2025/01/16 10.01: Aligned files to MAME 0.273.

Catlist/Catver v0.273:
- 2025/01/16 10.01: Aligned files to MAME 0.273.

Version.ini v0.273:
- 2025/01/16 9.01: Aligned to MAME 0.273.
Télécharger Category.ini v0.273
Télécharger Catlist/Catver v0.273
Télécharger Version.ini v0.273
ProgettoSNAPS
 
 WinUAE v6.0.0 Beta 5 
Jeudi 16/01/25 à 20:22 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des changements:
- Autoscale filter fixed again.
- BPLCON4 was cleared when on the fly switching from OCS/ECS to AGA, causing wrong sprite colors.
- Wait for blitter option works again.
- "Remove interlace artifacts" option works again (with last line flicker, this will be fixed later). It now uses different logic which might work better when interlace mode is "non-standard".
- Prometheus FireStorm PCI IO space size is 2M, only lowest 1M was mapped and it also was not correctly mapped.
- Do not log Prometheus FireStorm status long read as config space accesses.
- Merged some minor Voodoo emulation updates from 86box.
- Added previously missing hardware feature: PAL/NTSC long line count always causes end of field, even if current LOF=0. (Only important when doing VPOSW tricks badly) NTSC long line horizontal is also always matched, even if LOL=0.
- Added address and length to sample ripper file names.
- Query PC drive/network drive/removable drive status only after confirming drive type first. (For example if "Add PC drives at startup" or "CDFS automount" is only ticked, don't query status of possible network drives that might respond slowly)
Télécharger WinUAE v6.0.0 Beta 5 (32-bit)
Télécharger WinUAE v6.0.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 Negatron v1.0.0 
Mercredi 15/01/25 à 16:39 par Firebrand
Les mises à jour de NegaMAME sont mensuelles, mais celles de son frontend associé, Negatron, sont beaucoup plus rares. Voici les changements de la dernière mouture qui vient d'arriver:
The initial plan was to version it as v0.200.0 following the trend of MAME numbering system but macOS doesn't allow to version anything as v0.x.x. As this release fixes a lot of little annoying bugs and thus makes Negatron quite smoother to use in every aspect, here we are, out of the beta loop.
Since the last release of 2020, the retrogaming community at Pleasuredome.org.uk has moved to a Discord channel. They still provide new MAME EXTRAs packs with each version of MAME (at least as long as AntoPISA will provide pack updates) and those packs are now available from https://pleasuredome.github.io/pleasuredome/mame/index.html.

The main hightlights of this release are the following:
- Since the last release, the content of the MAME EXTRAs packs has changed a bit. Notably, the history.dat file provided by https://www.arcade-history.com has been migrated to become an xml file and there is a new command.dat file. Negatron now supports those 2 dat files, albeit command.dat is supported in a very basic fashion for now.
- Since the last release, MAME has deprecated its old bezel layer formats and some lua script functions in favour of a new format and new functions. When running a game, MAME promptly reports those old formats and functions as warning messages that were directly relayed by Negatron as annoying warning popups. Now, Negatron logs those warnings in a new logging panel, which is forcefully displayed only when MAME reports actual errors. No popups anymore!
- This version fixes an important bug where Negatron couldn't properly manage cartridge ports that are also used to plug hardware extensions into machines. That was mainly an issue for emulated computers like the Commodore 64 but, with the latest versions of MAME, this had also become an issue with popular consoles like the Super Nintendo, preventing from playing popular games from Negatron. Well, now those issues are all gone.
- Negatron has always been provided with native installers for Windows and macOS. An attempt to provide Linux native installers (.deb and .rpm) was done with v0.99.4 but failed miserably: Negatron actually could not work within the imposed folder architecture of installed applications on Linux... Well, now it works.
- Finally, now Negatron fully supports dual stick gamepads as a mean to navigate the different panes and panels. This is done by redirecting gamepad inputs to emulate mouse and keyboard interactions.
The native installers for macOS and Linux don't embed VLC anymore. For macOS, this is because I stripped VLC from every file not strictly needed for local video play and this OS doesn't allow to tamper with the application integrity. The alternative would be to embed the full VLC pack but, in this case, it's better to let users install VLC from official sources. For Linux, it's simply proper to let users install VLC from official sources and it is often already installed by default anyway.
I do not provide a native installer for Mac devices on Apple Silicon (M series) simply because I don't own one and so I cannot generate and test a native installer for them.

Gamepad inputs are retrieved by using SDL3. This means a new dependency that must be downloaded from https://libsdl.org/. The native packs all already embed a version of SDL 3.1.8. My test results are the following:
- All the gamepads I own work well on Windows 10. This means gamepads for Xbox 360, Xbox One, Xbox Series, PlayStation 3 (with third-party drivers), PlayStation 4 and PlayStation 5, also the Nintendo Switch Pro controller and PDP Realmz wired controllers for Nintendo Switch.
- On macOS Monterey 12, Xbox family controllers are not recognised, the Nintendo Switch Pro controller is recognised but inputs are ignored, PDP Realmz controllers make Negatron to crash hard and PlayStation family controllers work quite well. The issue with Xbox controllers is well known on Mac devices and a third-party driver must be downloaded to fix this. I suppose that those other compatibility issues can also be ironed out with third-party drivers.
- All those gamepads also works on Linux but there are 2 issues:
*The input mapping for those Realmz controllers is totally wrong, I need to come up with a system to easily remap those buttons.
*The left stick is supposed to emulate the movements of a mouse pointer. But on Linux, the pointer as a graphical element doesn't move at all while the OS does register the pointer movements... Visual cues and actual input management are completely desynchronised.
- This last bug on Linux is due to the fact that Java uses X11 on top of Wayland and the layer linking those 2 desktop systems, XWayland, has a bug when emulating mouse movements. I reported this to Oracle but they won't fix it. They do have long-term plans to fix this eventually. But in the meantime, I found a workaround that is not ideal because it will put the burden of maintaining gamepad interactions on Linux on me. To simplify things, currently the software stack on Linux is like this: Negatron > Java framework > X11 > XWayland > Wayland > Libevdev > Kernel. The idea is to get a shortcut and completely ignore the Java framework in this way: Negatron > Libevdev > Kernel. Doing this takes time and a new release for Negatron is quite overdue. So, I should deliver this workaround for the next release, hopefully not in 5 years...
Télécharger Negatron v1.0.0 (Windows)
Télécharger Negatron v1.0.0 (MacOS)
Télécharger Negatron v1.0.0 (Linux)
Site Officiel de Negatron
 
 VirtualC64 v5.1.1 
Mercredi 15/01/25 à 16:29 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
Bug fixes:
- No disk was inserted when dragging a D64 file onto the app icon (#819).
- Fixed some inconsistencies in the UTType definitions of the supported file types.
Télécharger VirtualC64 v5.1.1
Site Officiel de VirtualC64
 
 Raine v0.97.4 (ré-upload) 
Mardi 14/01/25 à 16:38 par Firebrand
Les versions Windows de la dernière mouture de Raine ont été ré-uploadées pour corriger un problème avec les traductions. Les .dll nécessaires ont également été mises à jour: vous pourrez les trouver avec les fiches de l’émulateur dans la section Non-MAME (notamment).
Télécharger Raine v0.97.4 (32-bit)
Télécharger Raine v0.97.4 (64-bit)
Site Officiel de Raine
 
 Raine v0.97.4 
Lundi 13/01/25 à 17:02 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
Sorry to make a new release already, it's mainly to finish the previous one finally : after testing you could get the blue screen bug in mission 2 in shinobin (neogeo or neocd version) just by allowing the speed hacks in neogeo options in raine. You can get the same result if you use a rom cheat, and one of the cheats adapted from the original shinobi from mame is a rom cheat ! So really something had to be done ! So the main part :
- disabled the 2 rom checks in shinobin, neogeo and neocd version to be able to use a speed hack or a rom cheat without getting this crazy blue screen on mission 2
- added cheats converted from the original shinobi in mame, it's just a reassembled version, so you can find the corresponding offsets for this version

Except that :
- Portuguese and Italian are now correctly autodetected in windows when you run raine for the 1st time (without any config file). Sorry I forgot these 2 in windows, hey I don't have anyone to maintain the windows version, so I do it by default, but it's not what I prefer !
- The watch points work better in the console when using musashi (which means the 64 bits version), and watches on words, see the git log for the details, it's quite technical.
- Display again the neocd id after the short name of the game in the gui at the bottom of the screen. Just for neocd, not neogeo, that's where it's most useful when testing something which is not official. It was displayed before, but quite a long time ago.
Télécharger Raine v0.97.4 (32-bit) (Windows)
Télécharger Raine v0.97.4 (64-bit) (Windows)
Télécharger Raine v0.97.4 (32-bit) (Linux)
Télécharger Raine v0.97.4 (64-bit) (Linux)
Site Officiel de Raine
 
 MAME MacIntel v0.273 
Lundi 13/01/25 à 16:59 par Firebrand
Ce build de MAME 32-bit pour processeurs Intel et MacOS (version 14 Sonoma minimum) a été compilé avec les sources de MAME v0.273.
Télécharger MAME MacIntel v0.273
Site Officiel de MAME MacIntel
 
 pfeMAME v2.32.5 
Dimanche 12/01/25 à 18:34 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added a lot more logging of the MAME executable location process in FilePaths. I have done this in order to assist with major problems in the MacOS distributable version of pfeMAME no longer getting the right responses from subprocess when trying to run MAME from the system path rather than an absolute path.
- Modified the method used to find the MAME executable when auto-finding to try and be a bit more robust for MacOS.
- Simplified the icon code for the main menu
- Simplified the on_control_changed code in alternate emulator engines
- Fixed bug in panelslots.py that was generating bios names for all machine types for the selected system, rather that the specific system machine type (i.e. list was way too long and selections could be incorrect for the actual system)
- Simplified and made more pythonic a number of other sections of code in panelslots.py
- Fixed bugs in panelslots
*Fixed bug that would cause a crash for systems that don’t have a bios option
*Added a first bios option to be a blank field which is possible for some systems
*Fixed bug that would prevent you from being able to default or empty slots for systems that you are configuring for the first time
*Fixed bug that would stop you from clearing a single line in slot options
- After closing the alternate_emulators window, the XML file is reloaded to update the alternate emulator data in memory. This way you shouldn’t have to restart pfeMAME but you will have to refresh the database to see the changes.
- The Tile View filter (All of Favorites) is now set based on the value from the Main View. You can still toggle it when in Tile View.
- Updated the non mame defaults XML file to include additional command line options for visual pinball that send it to the background and fully close when the table exits. Much better for non-keyboard implementations.
- Added a feature to allow all ROMs tagged as a favorite to be exported to a selected folder. Can be found in the ‘File’ menu.
- Added a new preference setting to set the main window Fullscreen on startup
- Added a new preference setting to recall the main view ROMs list columns widths on startup. Whatever they were when the application was last closed will be recalled.
- Updated the preferences window to expand vertically to use available space.
- Fixed issue with the joystick code causing high CPU usage. By default the polling is set to maximum speed (0 delay) which chews up to 20% CPU which is ridiculous. Have set to 50 which is just fine.
- Added a set-focus event so that when changing the filtered view for the main list, the list is selected for focus so you can start scrolling without having to first click into the window. At the same time I force the visible row back to ZERO to ensure that a row is aways selected.
- Had to change the get checkbox controlls code as for some reason I don’t currently understand, its causing errors in python 3.13. Also moved it to a function as its used in 3 different places.
- Fixed a bug in the code that recalled the last ROM selected. For systems this would work if the first system ROM was the top level system (e.g. ZX Spectrum) and then the next ROM after that was the program you wanted to run. This would not work if the first system was the system and also the ROM (e.g. pinball tables).
- Significant improvement to how the mame history file was loaded into memory and then searched on the fly. Previously done in a list which was then iterated through for searching using pure python. Have moved to keeping it in one massive string and using the inbuilt ‘find’ which is in C so a heck of a lot faster. We’re talking x10 speed improvement on a fast system. I would expect slower systems to be even better. The net result is that scrolling through ROMs will be just that little bit faster now. IMPORTANT: At the same time I have dropped the legacy support for the older history.dat file. Only the XML file is now supported.
- Updated the manual – please read it if this is your first time using this application.
- Fixed a bug in alternate emulator engines when using the set defaults feature that would cause an error if you didn’t select any engine types. Also fixed a bug in the same custom dialog that would return an wx.ID_OK event even if you pressed ESC or closed the dialog without selecting anything in the drop-down.
Télécharger pfeMAME v2.32.5 (Windows)
Télécharger pfeMAME v2.32.5 (MacOS)
Télécharger pfeMAME v2.32.5 (Linux)
Site Officiel de pfeMAME
 
 WinUAE v6.0.0 Beta 4 FR 
Dimanche 12/01/25 à 18:26 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 4 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 4 FR (64-bit)
Site Tradu-France
 
 WinUAE v6.0.0 Beta 4 
Dimanche 12/01/25 à 18:24 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Copper DMA is off and vblank strobe: copper loaded new pointer immediately, not when it get first DMA slot.
- ERSY=1 without genlock now really stops horizontal/vertical counters instead of faking it. Old hack removed.
- Reading AGA color register contents (RDRAM=1) read old value from previous scanline due to RGA bus buffering.
- Some ECS Denise modes had garbage visible in left and/or right side and display ended 1 lores pixel too early.
- Advanced chipset default (non-editable) Agnus revision field didn't always include ECS bit flag. Visual bug only. (Very old bug).
- TV Overscan modes work now, including genlock modes.
- Programmed mode screen width and horizontal position updates.
Télécharger WinUAE v6.0.0 Beta 4 (32-bit)
Télécharger WinUAE v6.0.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Raine v0.97.3 
Dimanche 12/01/25 à 18:22 par Firebrand
Cet émulateur multi-systèmes a été mis à jour ainsi que les .dlls nécessaires au fonctionnement des versions Windows. Vous trouverez ces dernières sur les fiches des émulateurs dans la section Non-MAME (notamment). Les améliorations sont les suivantes:
After fixing the windows compilation problem in arch (!), here it is. So the main thing is the new shinobi neogeo driver.
Otherwise, fixes/improvements included :
- the changes for mer-curious changing his physical display and/or soundcard on his laptop are inside, there is a thread about all this somewhere.
- fixed a crash when opening the console after an error while loading a game
- fixed a bug in the game options dialog, there is another post about this somewhere too, thanks to mer-curious...
- fix the region selection which got broken while moving around entries from the main gui menu.
- Restore mouse position when exiting the program, mainly useful for linux, for window managers which react to this
- Now use SDL_OpenURL to open an url from the gui, it probably doesn't change anything for now, but it will be useful if raine is recompiled for something else than windows or linux.
Télécharger Raine v0.97.3 (32-bit) (Windows)
Télécharger Raine v0.97.3 (64-bit) (Windows)
Télécharger Raine v0.97.3 (32-bit) (Linux)
Télécharger Raine v0.97.3 (64-bit) (Linux)
Site Officiel de Raine
 
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