Organiser
Filtrer par machine :
Type de vue :
 
 MAMu_'s MAME Icons v0.149u1 (update non officiel) 
Jeudi 15/08/13 à 09:37 par Firebrand
AntoPISA a décidé de reprendre le travail sur les icônes pour MAMEUI là où MAMu_ l'avait laissé en créant un pack qui complète la collection pour les jeux ajoutés à MAME depuis la v0.145u4.
Ce pack n'étant qu'une mise à jour, vous aurez néanmoins besoin du pack officiel pour avoir les icônes pour tous les jeux MAME.
Télécharger MAMu_'s MAME Icons v0.149u1 (update non officiel)
Site Officiel de MAMu_'s MAME Icons
 
 Mame Classic v6.6.0 
Lundi 12/08/13 à 11:11 par Firebrand
Une nouvelle version de ce frontend compatible avec MAME v0.149 a été publié. Les améliorations sont les suivantes:
- Added a filter to hide Eagle games.
- Added Direct3D Post-Processing options, Vector Post-Processing options & Bloom Post-Processing options.
- Removed duplicate listings in the All Window Resolutions drop-down.
Télécharger Mame Classic v6.6.0
Site Officiel de Mame Classic
 
 WinUAE v2.7.0 Beta 6 FR (32-bit) 
Dimanche 11/08/13 à 11:04 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.0 Beta 6 FR (32-bit)
Tradu-France
 
 GameEx v13.16 
Vendredi 09/08/13 à 10:02 par Firebrand
Ce frontend multi-émulateurs orienté multimédia a reçu 2 mises à jour consécutives. Seule la v13.15 possède un changelog que voici:
-Many updated emulator databases thanks to Flash. We are always looking to improve them and could do with some help. If you would like to contribute please contact GreatFlash via the forums.
- Adds publisher support from the system databases, featuring full listing, categorisation and linking. (Only supported with modern theme versions).
- Adds back the system biography which has been missing for some time. (Only supported with modern theme versions).
- Another new database feature thanks to Flash is that when using database game names bracketed information can be shown and nicely formatted for cases where there are multiple regions or discs. (Remove brackets has to be turned off).
- New setting to format game names (renamed from previous setting) which performs a little more formatting of file names to make them look nicer.
- The in game / pause feature has been greatly improved and includes support for a key combo and gamepad hot buttons to access the feature. The feature is also now more reliable, resilient and stable. It also now properly pauses and resumes any system. It works with the latest MAME and many emulators but if it is not compatible GameEx will gracefully return to to the game. Note: The feature has been moved to its own sub section in the setup wizard under input and the settings are now stored in custominput.ini.
- Fixes controls Meta Data for the latest MAME release (this had broken the UltraStik plugin).
- Updated Game Info plugin by Adultery.
- New Quick Launch plugin by Adultery easily allowing you to launch multiple programs before and after games.
- The system databases are now included with the installer. They are no longer a separate download and will update automatically.
- We now have more standardised naming of gaming systems and emulators thanks to Headkaze and several files have been renamed and updated.
- The plugin system has been updated to 1.41 with events now receiving publisher, system biography, and video snap path.
Télécharger GameEx v13.16
Site Officiel de GameEx
 
 EmuCon Playground EX v2.5.1 
Vendredi 09/08/13 à 09:54 par Firebrand
Une petite mise à jour de ce frontend corrigeant un bug a été publiée. En voici la description:
- Tiny update to fix an application crash, related to the games list sorting feature. I completely forgot about it! Now it works the same as Emu Loader.
Télécharger EmuCon Playground EX v2.5.1
Site Officiel de EmuCon Playground EX
 
  M.U.G.E.N. v1.1 BETA 1  
Mercredi 07/08/13 à 10:26 par Firebrand
Ce programme n'est pas lié à l'émulation mais nous avons toujours suivi ce créateur de jeux de combat. Car oui, il vous permet de créer votre propre jeu de combat à partir de personnage que vous pourrez trouver sur Internet. Mais n'est pas Capcom ou SNK qui veut, et il faudra aux amateurs beaucoup de travail pour faire leur Street Fighter ou leur King of Fighters maison. Voici le résumé des changements de cette version:
After over two years of fixing and testing, the first public release of M.U.G.E.N 1.1 is finally here! The alpha testers did a great job in finding and reporting the many issues in the earlier test releases. Much of the thanks goes to them.

Although this is a beta release, it should be fairly stable for regular use. Just keep in mind that things may change in future beta releases.

The primary difference between 1.0 and 1.1 is the complete graphics overhaul of the engine. This means faster graphical updates for even the most complex characters and stages. Also, stage/screen zooming has been added! This has been highly requested for some time. Check history.html in the zip for more information on the changes.
Télécharger M.U.G.E.N. v1.1 BETA 1
Site Officiel
 
 Shunyuan's HLE audio plugin v1.8.2 
Mercredi 07/08/13 à 10:13 par Firebrand
Ce plug-in audio pour Project64 (principalement) a été mis à jour. Les améliorations sont les suivantes:
- Fixed Excitebike 64 sound crackling (Counter Factor=1, Fixed Audio Timing=0, Sync using Audio=0)
- add new settings for Lua script
Télécharger Shunyuan's HLE audio plugin v1.8.2
Site Officiel de Shunyuan's HLE audio plugin
 
 EmuCon Playground EX v2.5 
Mercredi 07/08/13 à 10:08 par Firebrand
Une importante mise à jour de ce frontend pour émulateurs consoles mais également maintenant pour micro-ordinateurs a été publiée. 61 systèmes sont désormais supportés. La longue liste des nouveautés est la suivante:
Fixed
- FATALITY! If you wanted to clear a emulator parameter, EmuCon was not updating "emulator_parameters.ini" (Emulator Setup screen). I just found out about this due to the 2nd parameter feature...
- Also, some entries were not being added in this file for systems with disc images
- Error message when trying to run a game mounted on virtual drive and EmuCon's boot parameter is empty
- Application crash on startup due to a "System ID" detection error and after creating a games list manually
- FATALITY! Detecting games in .zip files was adding unnecessarily games to list when there was more files inside the .zip. Game title is now shown correctly, same as the .zip file (without the extension)
- Also, the file size info is now sown correctly in games list. This is the right way to do it... mostly
- Added a 5 milliseconds delay when loading each image panel to minimize application crashes (only when using threads). This only happens if you scroll the games list holding down the UP or DOWN arrow keys and only with large image files
- Status window flashes when creating games for multiple systems at once
- Internal .zip lists not being reinitialized after changing images folders settings
- Emulator partial name detection was not working if emulator filename have spaces (emulators setup screen)

Changed
- Minimum resolution changed to 1024x768 or 1280x720 or 1280x800. EmuCon is built for high res computer monitors and this is 2013, not the 80's...
- Command line parameters support for batch files (.bat; .cmd). Required for "Java PSP Emulator" but it can be used by other systems as well
- Massive update to "emulator_parameters.ini"
*a few emulators have different filenames new/changed command line parameters
*added correct parameters for nullDC (Dreamcast system). Emulator version supported: "nullDC_104_r136"
*added correct parameters for Demul emulator (Dreamcast system)
*added Mednafen emulator entries for all supported systems (based on build v0.9.28 WIP Win32)
*a bunch of MESS system names were wrong, specially Atari 2600 / 5200 / 7800 - added support for MESS/UME emulators on all supported systems
*added new media types and new emulators
*EmuCon uses default filenames for all emulators. If you have a custom filename, EmuCon might not parse emulator info in emulators setup screen
- Feature "Load Disc Parameter" renamed to "Boot Disc Parameter". Easier to understand. To be used with mounted disc images on virtual drive
- Games folders info is now separated into different lists, each one according to its media type. Also, folders list were moved into its own file "sysgamefolders.ini". From now on, you MUST separate your games in different main folders according to their media type. Important notes:
*your current folders settings will be transfered from EmuCon.ini automatically in the first frontend run
*do NOT mix games from different medias in the same folder tree or EmuCon will not be able to handle them properly
*if you are not sure what media types a certain system uses, open the "Games Folders Settings" screen. Unsupported media types are grayed out...
*for Atari 400/800/XL emulators, place both "cartridge" AND "executable" files in cartridges media type. This is REQUIRED by EmuCon to work properly!!!
- Emulator executables info is now separated into its own "sysemulators.ini" file. This is a precaution to prevent from loosing all selected emulators of each system. Until now, this was being updated every time you quit EmuCon... I know I've lost all my selections countless times during this huge update!!! :_((
*your current emulator selections will be transfered from EmuCon.ini automatically in the first frontend run
*this file is only updated in emulators setup screen, and only if the "OK" button is clicked
*prefered emulator to play (from 1 to 4) and parameter index (1 or 2) are also stored in the new file
- Images folders info is now separated into its own "sysimagefolders.ini" file. This file is only updated if clicking the "OK" button in the images folders setup screen. A precaution to prevent data loss...
- Playstation system support only CDs images from now on (no more homebrew and/or .exe files)
- All emulators info and parameters are loaded into RAM (Emulators Setup screen). This is needed so "emulator_parameters.ini" can be updated correctly. The memory footprint is negligible
- Frontend icons updated. Tool bar buttons have only 44x40 sized icons

Improved
- Cartridge size info changed to integer values. No more cart size of "16.2 Kbits"
- You can now select multiple systems to create games list for more than one system at once (main menu "Create Games List"). Also, a new confirmation dialog with expanded options (only when "Create a New List" checkbox is selected)
- Corrected Gameboy system name to "Game Boy"... how could I've not seen it ? You will need to setup all Game Boy systems in EmuCon again (emulator filenames, games folders, game snap folders)... or you could manually rename all "Gameboy" sections entries in EmuCon.ini to "Game Boy" BEFORE starting this new build
- All disc image files are used regardless of their format or file extensions. It's up to you to sort your games correctly
- Unnecessary folder validations when creating games lists
- Games popup menu. If there is no emulator filename selected, it displays a "(empty)" text so you know there is nothing to use. It also show the emulator icon now :)
- Emulator title is filled automatically when selecting a new emulator file ("Emulators Setup" screen). Parsed from "emulator_parameters.ini" file, "[Emulator Title]" section. It might not work in some cases...
- Games list was being loaded multiple times when creating games list for multiple systems at once (startup or manually)
- The entire list is loaded once at the end, after all systems were processed

Removed
- Real CDs no longer supported (CD/DVD/other medias). Only disc image files are supported from now on. The following media types (and their icons) are also removed: 'CD-ROM', 'GD-ROM', 'DVD-ROM', 'Mini DVD-ROM', 'Laserdisc (LD)'
- Number of discs info removed from the project. No longer needed
- Bold font style setting is no more (preferences). Useless...

Added
- You now have four (4) emulators per system to choose from!!!
- New documents folder with special rules for a few systems: "docs\special_rules\". Also, a menu item to view these docs in EmuCon: "View Usage Rules" (main menu and games popup menu). I SUGGEST YOU READ THESE DOCS!!!
- New folder "game_cfg" with custom game settings for some computer emulators:
*Amiga (single disk and multi-disk games): WinUAE (.uae) and FS-UAE (.fs-uae) config files
*Commodore 64 / 128 / VIC-20 (multi-disk games only): flip list files for disk swap feature (WinVICE emulator only)
No other system use this folder. Read special rules document for more details
- Recursive folders scanning (create games list and play games). From now on, only the main folder is needed. If you have games on sub-folders, EmuCon will scan them automatically :) Do not mix games of different media types in the same folder tree
- Support for 7-Zip format. Download 7z.dll and place it in same folder as EmuCon.exe... you can use the same DLL from latest Emu Loader
- Added official support for Elby Virtual CloneDrive and Alcohol 120% in emulator_parameters.ini. Each util have their own mount/unmount parameters :) The virtual drive selection in emulators setup screen is updated, including the "Help" button. You also see an application icon there
- Added the emulator icon (32x32) next to the emulator executable text box... eye-candy but it looks nice (emulators setup screen) :)
- Expanded the following systems... for the purists:
*"Game Boy" split in 3: "Game Boy", "Game Boy Color" and "Super Game Boy"
*"WonderSwan" split in 2: "WonderSwan" and "WonderSwan Color"
*"Neo-Geo Pocket" split in 2: "Neo-Geo Pocket" and "Neo-Geo Pocket Color"
*"Atari Jaguar" split in 2: "Atari Jaguar" and "Atari Jaguar CD"
Separate your games files into their proper folders to avoid mixing games. You can still have games from the split systems combined into one, like it was before
- New media types: "Floppy Disk" and "Cassette Tape". For "Famicom Disk System" and computer systems like "MSX", "Amiga", "Commodore 64" and "Atari ST"
- New tool bar button: "Use .cue" (enabled by default). This feature execute/mount ".cue", ".toc", ".mds" or ".ccd" metadata files instead of the actual disc images. If not found, the disc image file is used. Some emulators require this for proper emulation
- You can enable "Run Game Confirmation Dialog" in main menu for a visual confirmation
- Added a second parameter for each media type (Emulators Setup screen). You can choose between 2 parameters to play games using the same emulator (main tool bar buttons). This is an optional feature
*this feature was added for some computer emulators. For the majority of emulators you don't need this
*Amiga system is one that have the 2nd parameter set to load games that required the "AGA" chipset, using a Amiga 1200 machine
*file "emulator_parameters.ini" updated with entries for 2nd parameters. They are all empty and optional.
.cartriges: ROM and ROM2
.disk images:ISO and ISO2
.boot disc (virtual drive): DISC and DISC2
.floppy disks: FLOPPY and FLOPPY2
.cassette tapes: CASSETTE and CASSETTE2
Important Note: EACH media type in the same system can use a different parameter. Cartridge can use parameter 1 while floppy can use parameter 2. The selections are saved/restored on a frontend restart
- New console system: Sega Saturn. Disc images only. Supported emulators: "SSF", "Yabause", "MESS"/"UME". Important notes:
*The "SSF" emulator can only boot images mounted on a virtual drive, it does not load images directly. There's no need to insert command line parameters in "Emulator Setup" screen either
*Yabause emulator however can load images or boot from virtual drive
Configure both emulators before using them with EmuCon. Also, please always use Yabause v0.9.12 or newer for best compatibility with EmuCon
- New console system: 3DO Interactive Entertainment. Only disc images are supported. Supported emulator: "4DO", "MESS"/"UME"
- New console system: Amiga CD32. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*FS-UAE and WinUAE emulators cannot load games thru .cue metadata files. They only load with the atual CD image. Just unckeck the ".cue" button in main tool bar buttons - Avoid the NTSC option or games might not boot
- New console system: Virtual Boy. Supported emulators: "Mednafen" and "MESS"/"UME"
- New console system: NEC PC-FX. Split from the PC Engine system into its own. Supported emulators: "Mednafen", "Magic-Engine FX", "Ootake", "MESS"/"UME"
- New console system: Famicom Disk System. Supported emulators: "Nestopia" and "MESS"
- New computer system: Commodore 64. Supported emulators: "WinVICE", "CCS64", "Hoxs64", "MESS"/"UME". Important notes:
*Only WinVICE emulator accept multiple disks loading (disk swap), thru its flip list feature
Select all disks of the same game and hit ENTER key. EmuCon creates the flip list file automatically. Read "docs\special_rules\Commodore 64.rtf" file for more details
- New computer systems: Commodore 128 and Commodore VIC-20. Supported emulators: "WinVICE", "MESS"/"UME". Important notes:
*Multiple disk games rule is the same as Commodore 64 (WinVICE emulator only thru flip list files)
- New computer system: MSX / MSX2 / MSX2+ / MSX Turbo-R. Supported emulators: "blueMSX", "MESS"/"UME". Important notes:
*floppy disk parameters have the "SCC+" cartridge always inserted in slot1. Do NOT remove it (blueMSX)
*MSX, MSX2 and MSX2+ use the "MSX2+" machine since it's NTSC (60Hz / 60 fps), the FM-PAC sound chip is integrated and to be honest, even MSX1 games run better on the MSX2+ hardware
*to use the blueMSX's Virtual Disk feature (v-disk), either all disks of the same game must be zipped into a SINGLE .zip file, or they must all be unzipped. Read blueMSX documentation for more info
- New computer system: Commodore Amiga. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*The default machine used by EmuCon is Amiga 500 (emulator default machine) since it's compatible with the majority of Amiga games
*EmuCon's floppy disk parameter 2 uses the Amiga 1200 configuration for games that need the AGA chipset. Select which parameter you want to use in main tool bar buttons
*Amiga CDTV games are supported with CD images
*To load games with multiple floppy disks, EmuCon use emulator's floppy swap feature. Select all disks of the same game and hit ENTER key, or create a custom FS-UAE/WinUAE settings file. Read "docs\special_rules\Amiga.rtf" file for more details "AND" FS-UAE/WinUAE documentation
*Avoid the NTSC option or games might not boot
- New computer system: Atari ST. Supported emulators: "Steem SSE 3.5", "Hatari", "MESS"/"UME"
- New computer system: ZX Spectrum. Supported emulators: "Spectaculator", "FUSE - Free Unix Spectrum Emulator", "Z80Stelth", "Speccy", "MESS/UME"
- New computer system: Sega SC-3000. Supported emulators: blueMSX", "KEGA Fusion", "MESS"/"UME"
- New computer system: Atari 400/800/XL. Supported emulators: "Atari800", "Atari800Win Plus", "Altirra", "Atari++", "MESS"/"UME". Important notes:
*"Optionally", you can convert all your RAW ROMs from ".bin; .rom" to ".car" since this format also contains the cart type. You can do this directly in Atari800Win emulator ("Misc" / "Convert" / "ROM to CART" main menu)
*Both cartridges AND executable files must be placed in cartridges folders. This is MANDATORY!
*Atari++ Emulator need to run executable files (.xex and others ?) as floppy disks. EmuCon does that automatically - For Atari 800 and Atari800Win emulators, the "-cart" parameter is MANDATORY and the "-cart-type" parameter is added automatically. For executable files (".xex"; ".com"; ".exe"; ".bas"), EmuCon replace the "-cart" parameter by "-run". You don't need to use a second parameters
- New console system: Arcadia 2001. Supported emulators: "WinArcadia", "MESS"/"UME"
- New handheld system: Tiger game.com. Supported emulator: "MESS" / "UME"
- New computer system: Apple II. Supported emulators: "AppleWin", "JACE: Java Apple Computer Emulator", "MESS"/"UME". IMPORTANT: for JACE emulator you must create a "jace.bat" file and select that as your emulator filename. See \docs\special_rules\Apple II.rtf" file for more details
- New computer system: Apple IIGS. Supported emulators: "KEGS32", "GSport", "MESS"/"UME"
*KEGS32 and GSport support multiple disk games. Just select all disks of the same game and hit ENTER key (or use games popup menu)
- New console system: Neo-Geo CD. Supported emulators: "NeoRaine", "Raine", "MESS"/"UME", "Nebula". Important note: Nebula emulator can only run games mounted on a virtual drive!!!
- New computer system: Amstrad CPC. Supported emulators: "WinAPE", "Arnold CPC Emulator", "WinCPC", "CPCEMU", "CPCE", "Caprice32", "MESS"/"UME". Important notes:
*WinAPE emulator can only load games by manually editing "winape.ini". EmuCon does that for you
*WinAPE emulator support multiple disk games. Two disks maximum and you can swap disks between drive A and B (emulator hotkey)
*To load cassette tapes, you must type special commands (search the internet for more info):
.|tape
.run"
*EmuCon support multiple disk games only with WinAPE emulator
*"WinCPC", "CPCEMU", "CPCE", "Caprice32" emulators do not support games in cartridges
*To load floppy disks, most emulators require manual loading with following commands (search the internet for more info):
.CAT
.RUN"GAMEFILE.BAS
- New handheld system: PlayStation Portable (PSP). Supported emulators: "PPSSPP", "JPCSP: Java PSP Emulator". The "Ultimate Ghosts'n Goblins" is a super mega ultra awesome version, I LOVE it!!! Important notes:
*to use JPCSP Java emulator, you must have Java Runtime update 7 installed (either 32-bit or 64-bit Java Runtime)
*You MUST select JPCSP's .bat files (loader) as your emulator filename in Emulator Setup screen to load the emulator: "start-windows-x86.bat" or "start-windows-amd64.bat"
*EmuCon passes the REQUIRED "-u "%s" -r" parameters to JPCCSP, but you can add more parameters supported by the emulator
Do NOT edit those .bat files unless you know what your doing!
- New console system: Philips CD-i. Supported emulators: "CD-i Emulator", "MESS"/"UME"
- Added setting "Dark Font Selection Bar" for those who want to use a while font in games list
Télécharger EmuCon Playground EX v2.5
Site Officiel de EmuCon Playground EX
 
 ePSXe v1.9.0 FR 
Lundi 05/08/13 à 11:19 par Firebrand
On ne traine pas chez Tradu-France: à peine sortie, la dernière version de ePSXe a déjà été traduite en français.
Télécharger ePSXe v1.9.0 FR
Tradu-France
 
 Steem SSE v3.5.2 
Lundi 05/08/13 à 11:17 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Bugfix options 'Drive track info', 'Pasti only for STX' on/off (Win32)
- Drive track info: no sector when fast mode
- Infobox will display SSE readme and FAQ; new font and size
- More screenshots (100,000 instead of 1,000)
- Bugfix CPU: Aladin, Fuzion 77 78 84
- MFP: some improvements/refactoring inspired by Hatari (IACK, IRQ delay)
- Blitter: writing 0 in #lines register translates into 65536.
- Bugfix line -106 bytes shifter trick threshold (Just Buggin')
- Shifter trick STE line +20, shift display (Riverside)
- Bugfix read SDP: Mindbomb/No Shit (vs. SNYD/TCB)
- Internal: new method for demos that destablise the shifter (option
"STF wake-up state 2")
- Some ACIA bugfixes and improvements (High Fidelity Dreams, Overdrive Demos,
Brataccas)
- Floppy disk: handle when there's no disk in drive (European Demos)
- Sound: renounce for now anti-aliasing attempts
Télécharger Steem SSE v3.5.2
Site Officiel de Steem SSE
 
 WinUAE v2.7.0 Beta 6 (32-bit) 
Dimanche 04/08/13 à 11:03 par Firebrand
Toni Willen continue son développement au pas de charge et nous offre une nouvelle beta de son émulateur Amiga pour Windows. Voici la liste des améliorations:
- Enabled Cirrus Logic RTG VRAM size configuration. CL VRAM memory bank setups used by VRAM size detection code is now (partially) emulated, should be enough to support CGX and Picasso96.
- Fixed crash that usually happened when system was reset and if it caused immediate PAL/NTSC mode change. (2.5 or 2.6 bug)
- Removed some dead JIT code, "afterPic" and "indirectKS" comptrustxxx parameters that haven't been used for ages.
- JIT MOVEM used direct mode if memory was direct capable but direct mode was disabled.
- Picasso IV VRAM is now always (*) in JIT indirect access mode. It can't be made JIT Direct compatible due to multiple banks. Also P4 Z2 CGX 15/16 bit mode has graphics corruption if JIT Direct is enabled because of JIT issue that can't be fixed. If same code is used to copy data from RAM and it is later used to copy data from VRAM, there is no way for JIT to detect that it should recompile it and use indirect mode instead of (incorrect for this bank) JIT direct mode. Other boards are very simple and can support JIT direct VRAM access.
- *) P4 Z3 mode includes now a hack that makes it JIT direct compatible. At least it seems to work..
- Cirrus emulation large basic copy blits are now 4x faster. (P96Speed horiz/vert scroll tests are not extremely slow anymore)
Télécharger WinUAE v2.7.0 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v2.7.0 Beta 5 FR (32-bit) 
Dimanche 04/08/13 à 11:01 par Firebrand
L'équipe de Tradu-France vient de traduire en français la Beta 5 de la dernière version de WinUAE. Malheureusement pour eux, comme vous le verrez dans la news suivante, nos courageux traducteurs se sont déjà fait rattraper...
Télécharger WinUAE v2.7.0 Beta 5 FR (32-bit)
Tradu-France
 
 SoftGraphic HLE plugin v1.5 
Dimanche 04/08/13 à 10:59 par Firebrand
Une nouvelle version de ce plug-in vidéo pour Project64 (principalement) a été publiée. Voici les changements apportés:
- rewrite D3D9 driver with shaders
- support PJ64 save to bitmap
- add 2xSai, Super2xSaI, SuperEagle and TV mode filter
Télécharger SoftGraphic HLE plugin v1.5
Site Officiel de SoftGraphic HLE plugin
 
 ePSXe v1.9.0 
Dimanche 04/08/13 à 10:54 par Firebrand
Cet émulateur PlayStation qu'on ne présente plus a été mis à jour dans ses versions Windows et Linux. Les améliorations sont les suivantes:
- Added support for more types of Gameshark cheat codes. (D0-D3, E0-E3).
- Added support for multi-bin iso format (redump format), and preliminary support for ECM iso format.
- The internal SPU plugin has been updated to the 1.9.0 version. It includes fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle" on the kind of analog on configure gamepad screen. (Logitech and Xbox gamepads).
- Fixed analog full range to -128,127. (Ape Escape)
- Fixes to the CD-Rom decoder and the core which made almost 30 more games playable or working better like. For example this fixed TempestX3, Duke Nukem Land of Babes, Rayman, Kiganjo, Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival, Firo & Klawd, Stahlfeder ...
- Note: for information about compatibility and games's configuration, it is recommended that you visit the "Playstation Datacenter" at http://psxdatacenter.com/. We want to thank Gladiator who has been a very important help in betatesting the new version.
Télécharger ePSXe v1.9.0
Site Officiel de ePSXe
 
 Emu Loader v7.2 
Vendredi 02/08/13 à 11:06 par Firebrand
Ce frontend a été mis à jour. Les améliorations sont les suivantes:
Fixed
- Previous/next image buttons were not working correctly. Also, they do NOT work at all if the "load image with threads" button is enabled

Changed
- none

Improved
- none

Removed
- none

Added
- New misc filter: Hide Device Sets with no ROMs
- Check this option to hide all device sets that have no ROMs (for MAME and HBMAME). Note that this does not hide device sets with ROMs (like mie and qsound)
Support for MAME 0.149u1
Télécharger Emu Loader v7.2
Site Officiel de Emu Loader
 
 MAMEUI32HiScore v0.149u1 
Vendredi 02/08/13 à 11:04 par Firebrand
Ce build de MAMEUI supportant HiScore.dat fait un bond de la v0.147 à la v0.149u1. Les amateurs de hi-scores pourront donc en profiter avec les dernières jeux disponibles.
Télécharger MAMEUI32HiScore v0.149u1
Site Officiel de MAMEUI32HiScore
 
 WinUAE v2.7.0 Beta 5 (32-bit) 
Vendredi 02/08/13 à 10:59 par Firebrand
Une nouvelle beta pour cet émulateur qu'on ne présente plus a été publiée. Voici les nouveautés du jour:
- Spectrum 28/24 official name is EGS-28/24 Spectrum.
- Stupid bug in b4 CD image update. Some CD32 games refused to play first audio track.
- Some CUE images with both INDEX0 and INDEX1 and audio tracks in separate files may have played 1-2 seconds of previous track when starting CD audio.
- Added partial support for non-direct JIT only memory mapping support that allows Z3 boards in their original non-hacked OS chosen base address (0x40000000-> vs 0x10000000->). Not available yet.
- More old 68020 CE state files load now but note that it is impossible to support all of them with new emulation code.
- Some 68020 CE mode timing tweaks.
- Emulate Picasso IV byteswapped VRAM bank (5446 CL chip feature) Fixes CGX 15/16 bit modes.
- Cirrus Logic blitter emulation bug fixed (Inversion + Color expansion + Transparency combination uses foreground color, there is no background vs foreground swapping like in all other inverted modes) Fixes graphics glitches in Picasso IV 24-bit Picasso96 modes. (I think it is time to collect all bugs in one report and send to qemu developers)
Télécharger WinUAE v2.7.0 Beta 5 (32-bit)
Site Officiel de WinUAE
 
 Catlist v0.149u1 
Jeudi 01/08/13 à 11:06 par Firebrand
Ces fichiers permettant de classer les jeux MAME par genre ont été enrichis avec les jeux apparus dans MAME v0.149u1.
Télécharger Catlist v0.149u1
Site Officiel de Catlist
 
 MewUI MAME v2.01 (v0.149u1) (32-bit) 
Jeudi 01/08/13 à 11:06 par Firebrand
Cette extension d'interface a été mise à jour dans sa version MAME et sa version MESS. Les améliorations sont les suivantes:
- Added: Support for JPG images zipped / 7zipped.
- Added: Option to group parent-clones in "All games" list. ("All System" for MESS version)
- Added: Software list automatically grouped for parent-clones. (only MESS version)
- Added: Option to enable / disable forcing to 4:3 of snapshots in the software list. (only MESS version)
- Fixed: Mistake in displaying DATs files.
- Fixed: Handling of the favorite games.
- Fixed: Incorrect options in "Display options". (only MESS version)
- Fixed: Crash in "Configure Options" if the filter is active to Favorites. (only MESS version)

Note:
Into MESS version, the favorites file is no longer named "software_favorite.ini" but "mewui_favorite.ini". Given the changes in the code it's advisable to rebuild it from scratch. I apologize for the inconvenience.
Télécharger MewUI MAME v2.01 (v0.149u1) (32-bit)
Site Officiel de MewUI MAME
 
 ClrMAME Pro v4.011 (32-bit) 
Jeudi 01/08/13 à 10:56 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs de référence a été publiée. Voici la liste des nouveautés:
- added: profiler column timestamp when dat was added
- misc: removed some visual effects (useful if you're using dark themes)
- misc: updated to latest ziparchive library
- misc: rebuilder log shows more info for 'Exists' and 'Skipped'
- fixed: runtime error with 0 sized packed files and header support
- fixed: software lists of a previous loaded datfile stay when no xml datfile is loaded afterwards
- fixed: batchrun uses previous scan data sometimes incorrectly
- fixed: rebuilder destprestring function does not pick clone or bios set when file belongs to them only (issues with e.g. %a)
- fixed: 7z/rar removal of unneeded files in archive subfolders does not work
- fixed: chds and samples with extensions loose extensions
- fixed: xml file header parser can (by mistake) detect a mess -listxml output as a mess software list output
- fixed: xml parser crash when xml file is wrongly detected as mess software list ouput (above)
Télécharger ClrMAME Pro v4.011 (32-bit)
Site Officiel de ClrMAME Pro
 
<< Page précédentePage suivante >>