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 MewUI MAME v2.05 (v0.150) (32-bit) 
Mercredi 18/09/13 à 19:50 par Firebrand
Cette extension d'interface pour MAME, ainsi que sa version pour MESS, est désormais compatible avec la v0.150 de l'émulateur.
Télécharger MewUI MAME v2.05 (v0.150) (32-bit)
Site Officiel de MewUI MAME
 
 UME v0.150 
Mercredi 18/09/13 à 19:48 par Firebrand
Cette synthèse de MAME et MESS réunie les dernières nouveautés des 2 émulateurs.
Télécharger UME v0.150
Site Officiel de UME
 
 SDLMESS v0.150 
Mercredi 18/09/13 à 19:44 par Firebrand
MESS se voit aussi offrir une version pour MacOS.
Télécharger SDLMESS v0.150
Site Officiel de SDLMESS
 
 MESSUI v0.150 (32-bit) 
Mercredi 18/09/13 à 19:34 par Firebrand
L'équivalent de MAMEUI pour MESS a été mis à jour selon la dernière version de l'émulateur.
Télécharger MESSUI v0.150 (32-bit)
Site Officiel de MESSUI
 
 SDLMAME v0.150 
Mercredi 18/09/13 à 19:15 par Firebrand
Une version MacOS de MAME v0.150 est disponible pour les disciples de Steve.
Télécharger SDLMAME v0.150
Site Officiel de SDLMAME
 
 MAMEUIFX32 v0.150 
Mercredi 18/09/13 à 19:07 par Firebrand
Une nouvelle version de ce build non officiel a également débarqué et présente ses propres améliorations:
- Added "DISPLAY NO ROMS GAMES ALWAYS AS AVAILABLE" option to the GUI
("Interface Options", enabled by default - This will make "Pong (Rev.E)" game always available)
- Added support for MR.DO'S NIGHTMARE (As requested via PM)
- Added support for OFFICIAL HISTORY.DAT version
(The one specific for MAMEUI is no more needed)
- Changed colors of some dialogs: "ABOUT, INTERFACE OPTIONS" and so on
- Implemented COLORED OPTIONS HIERACHY in the GUI
*BLACK = ALL GAMES OPTIONS
*PURPLE = ALL HORIZONTAL GAMES OPTIONS
*BLUE = ALL VERTICAL GAMES OPTIONS
*ORANGE = ALL VECTOR GAMES OPTIONS
*RED = ALL SOURCE GAMES OPTIONS (e.g. all CPS1.C games)
*GREEN = SPECIFIC SINGLE GAME OPTIONS
- M1FX 5.0 released. Fixed nasty bug which caused missing sound on some systems
Télécharger MAMEUIFX32 v0.150
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.150 
Mercredi 18/09/13 à 19:06 par Firebrand
Après la sortie de la dernière mouture de MAME, son petit monde commence à s'agiter. On commence classique avec la nouvelle version de MAMEUI64.
Télécharger MAMEUI64 v0.150
Site Officiel de MAMEUI64
 
 MESS v0.150 (32-bit) 
Mardi 17/09/13 à 19:37 par Firebrand
L'équivalent de MAME pour les machines domestiques profite de la sortie de ce dernier. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
(none)

New System Drivers Supported:
- Lola 8A [Zarko Zivanov, Miodrag Milanovic]
- Mattel HyperScan [Sandro Ronco]
- Ampro Little Z80 Board [Robbbert]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Hilger Analytical AB6089 Mk. 1 (LSI Octopus) [Robbbert]
- Davidge DSB-4/6 [Al Kossow, Curt Coder]
- Genrad Futuredata 2301 Network Control Processor [Al Kossow, Robbbert]
- Control Data Corporation CDC721 Terminal [Al Kossow, Robbbert]
- Seattle Computer SCP-300F [Al Kossow, Robbbert]
- Onyx C8002 [Al Kossow, Robbbert]
- Intertec SuperBrain [Al Kossow, Robbbert]
- IBM6580 DisplayWriter [Al Kossow, Robbbert]
- Telcon Zorba [Cowering, Robbbert]
- Microtek Mice [Al Kossow, Robbbert]
- ICS8080 Trainer [Robbbert]
- Millennium Systems 9540 [Al Kossow, Robbbert]
- Wicat [Al Kossow, Robbbert]
- Callan PM68K [Al Kossow, Robbbert]
- LFT 1230 LFT 1510 [Robbbert]
- Televideo TS816 [Robbbert]
- Televideo TV950 [Robbbert]
- Imsai MPU-B [Robbbert]
- Jade JGZ80 [Robbbert]
- Jonos Escort [Robbbert]

Source Changes
- Emulated the SSE HardBox, a Corvus interface for PET [Mike Naberezny]
- at: preliminary PS/1 support [Carl]
- sage2.xml: Added Sage Sources floppies. [Chris Burrows]
- Mac: cleaned up and fixed NuBus IRQ handling for machines with fake VIA2s. [R. Belmont]
- Mac: convert ASC to devcb2 IRQ output, some minor modernization. [R. Belmont]
- Softlist Updates: amigaxxx_flop: Added two recently released files and corrected wrongly placed sets. [Kaylee]
- studio2.xml: Added MPT-02 dumps. [ranger_lennier, Charles MacDonald]
- Apple II: Support for the PCPI Applicard. [R. Belmont, Alex Freed]
- Fixed XML validation in studio2.xml [Kaylee]
- sms.c: Enhancements for Sega Scope and LCD persistence and fix SMS Light Phaser TH read bug. [Enik Land]
- studio2: Fixed loose .bin/.rom cartridge file loading, and supported loading ROMs to multiple base addresses in the software list. [Curt Coder]
- visicom: Added cartridge software list. [ranger_lennier, Charles MacDonald]
- mpt02: Fixed CDP1864 colors. [Curt Coder, Guru]
- Added skeleton for the C64/128 version of the Star NL-10 printer interface cartridge. [Curt Coder]
- a7800.c - Green miscalculated proportions fixed. [Robert Tuccitto]
- Ensoniq 16-bit: SQ series are 21-voice, not 32. Fixes tuning vs. h/w. [R. Belmont]
- PC200 : Added v1.3 bios [Phill Harvey-Smith]
- visicom: Fixed colors and video. [Curt Coder]
- visicom.xml: Fixed cartridge data bit order. [Charles MacDonald, Marcel van Tongeren]
- wd_fdc: Don't switch off the motor when the fdc doesn't have a motor control pin [O. Galibert, Duke]
- rainbow.c: [Bavarese]
*Added 4 DIP switches (W13, W14, W15 and W18) present on the DEC-Rainbow 100-B board. W18 not wired to DSR yet.
- ES5510: fixed saturating ALU operations, greatly improving the behavior of many programs. [Christian Brunschen]
- added skeleton 'Yamaha Mixt Book Player Copera' to the Sega Pico driver, it appears to be similar to the Pico but with extra sound hardware (a complete Sound Blaster clone) on the MB. Added a preliminary Softlist. Added board layouts for both [Team Europe]
- MPU-401: preliminary checkpoint. [R. Belmont, kevtris]
- MPU-401: Preliminary working MIDI out. [R. Belmont]
- mpt02: Fixed CDP1864 background color sequence. [Curt Coder]
- MIDI: System Common messages should not override running status, fixes Sierra games crashing with the MT-32. [R. Belmont]
- megaduck.xml : new card dumps added [Anna Wu]
- a7800.c - Normalized contrast and brightness, providing a standardized grayscale and adjusted color values. [Robert Tuccitto]
- Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]
- Rainbow updates:
*add beeper, NVRAM. LED output for keyboard, Z80 and 8088 [Bavarese]
*correct NVRAM mirroring [R. Belmont]
*DC012 48 line mode. 3 new character attributes (reverse, blink, underline) [Bavarese]
- codata : added a terminal, system responds to commands. [Robbbert]
- Fix GD-Rom booting in DC US and PAL [PsyMan]
- sms.c: Reduce tagmap lookups for sscope and fixed validation error when using the lphaser controller on a driver with sscope support. [Enik Land]
- Fixed crashes from reading the reset port on some drivers. [Wilbert Pol]
- c64: Emulated the SFX Sound Expander External Keyboard. [Curt Coder]
- c64: Emulated the Wersi Wersiboard Music 64 / Siel CMK 49 Keyboard. [Curt Coder]
- AppleII: Correct the TMS5220 clock rate to 640khz on the EchoII and EchoIIplus AppleII cards [Jayson Smith]
- socrates.c: Add note that the Vtech Socrates' speech cart speech chip is a Toshiba TC8802AF with between 1 and 3 T6684F mask rom VSMs attached [Lord Nightmare] [epiphany brought on by Kevtris, Team Europe, Stiletto]
- socrates.c: add internal and vsm german speech cart dumps [Team Europe, Lord Nightmare]
- vtvideo.c : 132 column mode uses compressed characters with 1 filler pixel instead of 2. Bold implemented: 3 color palette and separate device_reset() on Rainbow. Double width line attribute fix. [Bavarese]
- vtvideo.h : separate device_reset(). New variable m_height_MAX for those parts of the code shared with VT-100. [Bavarese]
- rainbow.c : changed GAME_NO_SOUND to GAME_IMPERFECT_COLORS [Bavarese]
- ampro : The system starts up and commands can be entered [Robbbert]
- Softlists added for ampro and wicat systems. [Kaylee]
- sms.c: [Enik Land]
*Added expansion slot and implemented the gender adapter to allow regular cartridges to be played through the expansion slot. Usage example: mess sms1 -exp genderadp -cart2 wcup90
*Made the cartridge slot on the sg1000m3 driver to no longer be mandatory allowing the driver to also be started with media in the cardslot.
- cat.c: switched driver to use the new DUART n68681 core [Lord Nightmare]
- cat.c: Fix a silly issue with the video ram mapping on the IAI Swyft; now it does visible I/O accesses; the peripherals need to be figured out and hooked up still. [Lord Nightmare]
- cat.c: more swyft WIP, still doesn't do very much. Found out it uses an ACIA (by looking at the rom code, 'init6850' function is kind of a giveaway), plus found where the control register for it lives.
[Lord Nightmare]
- sms.c: Enabled crosshair display on all screens. This makes missil3d playable on the plain '2D' view with scope emulation enabled. [Enik Land]
- c64: Emulated the digital parts of the Magic Voice cartridge. Speech synthesis is not supported yet. [Curt Coder, Stefan Uhlmann]
- wd_fdc: Fix ready handling, allow ready connected to vcc [O. Galibert]
- wd_fdc: Data overrun drops drq [O. Galibert]
- kaypro: Fix motor on line, connect ready to vcc, disable the floppy delay [O. Galibert]
- ampro: Fix fdc [O. Galibert]
- Added preliminary S+core CPU emulation. [Sandro Ronco]
- cat.c: significantly updated the IAI Swyft driver: added preliminary guru-style readme of the swyft pcb, prepared for hooking up the VIAs [Lord Nightmare, Sandy Bumgarner, Dwight Elvey]
- Renamed IDE8 to XTIDE. [smf]
- dectalk.c: DECtalk DTC-01: updated to use n68681, and to use proper device for x2212 NVRAM; updated various comments [Lord Nightmare, R.Belmont, Robbert, smf]
- esq5505: Sorted out BIOSes for the SD-1 family: newly dumped 3.0 for 21-voice, allow selecting 4.02 or 4.10 for 32-voice. [Christian Brunschen, R. Belmont]
- a7800.c: Stored data for 26.7 & 27.7 phase shifts with corrections and label for 25.7 values. Made 26.7 (medium) default. Phase shifting falls outside the realm of video controls and hope to implement a selectable toggle hardware option similar to Donkey Kong TKG02/TKG04. [Robert Tuccitto]
- rainbow.c: RAM OPTION (up to 896K) now emulated; DIP switch enhancements; cold / warm boot OK now. [Bavarese]
- sms.c: Improved I/O handling for Japanese and Korean drivers (Pause button for sg1000m3, TH input for sg1000m3 and smsj, and output via controller ports for Japanese and Korean drivers) [Enik Land]
- Software list update [ReadOnly]
*new softlist : snes_vkun.xml (Voice-Kun audio compact discs) first Voice-Kun public dump from King Mike added
*snes.xml : new prototype public dump from SNES Central
- c128: Added support for double-sided Commodore GCR images to be used with the 1571 disk drive. Images can be created with e.g. "copy /b side0.g64+side1.g64 disk.g71" [Curt Coder]
Télécharger MESS v0.150 (32-bit)
Site Officiel de MESS
 
 Mameinfo.dat v0.150 
Mardi 17/09/13 à 19:29 par Firebrand
Une nouvelle version de ce fichier informatif a comme d'habitude rapidement été publié après la sortie de la dernière version de MAME. Voici les données modifiées:
- Updated to MAME 0.150.
- Added 0.150 Source (git.redump.net\mame)/Listinfo changes.
- Newest Bugs (17th Sep).
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.150
Site Officiel de Mameinfo.dat
 
 MAME v0.150 
Mardi 17/09/13 à 19:26 par Firebrand
Une nouvelle version stable de MAME a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game slows down in the first level, after the helicopter appears (Phil Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible] Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing the game its reset and so go to check rom screen again and freezes! (Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2 Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer: heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05207: [Graphics] All vector games: In the vector games, graphics remains imprinted even when exit the game. (MooglyGuy)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5 will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05214: [Color/Palette] (bzone.c) bzone: bzone displays black and white. (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2: Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK (Firewave)
- 00980: [Sound] (taito_b.c) tetrist: The sound has strange intermittent noise in background. Also, the music tempo is wrong (Brian Troha)
- 05284: [Sound] exprraid and clones: YM3526 has incorrect frequency (Phil Bennett)

Source Changes
- Make modernized i86 core endian-safe again [Alex Jackson]
- Created new device_video_interface. Right now its sole purpose is to house a screen tag and to find the screen at startup, providing an m_screen object that can be used. One nice feature is that if there is only one screen and no screen has been specified, it will auto configure to that screen. This removes the need to explicitly specify a screen in the configuration for a large chunk of drivers (though doing so never hurts). A new macro CFG_VIDEO_SET_SCREEN is provided, though devices are encouraged to define their own that maps there so it is obvious which device is being targeted. The device_video_interface's validation function will error if an invalid screen is specified or if no screen is provided but there are multiple screens present. [Aaron Giles]
- Updated all devices that currently had an m_screen in them to use the device_video_interface instead. This also has the nice benefit of flagging video-related devices for categorization purposes. It also means all these devices inherit the same screen-finding behaviors. For devices that had interfaces that specified a screen tag, those have been removed and all existing structs updated.
- Added an optional_device m_screen to the base driver_device. If you name your screen "screen" (as most drivers do), you will have free access to your screen this way.
- Future updates include:
*Updating all devices referencing machine.primary_screen to use the device_video_interface instead
*Updating all drivers referencing machine.primary_screen to use the m_screen instead
*Removing machine.primary_screen entirely
- i286: modernize [Carl]
- Modernized galeco, okim6376, vr0video, mb87078, snk6502 devices. [Osso]
- Adds a watchpoint debug view. [Andrew Gardner]
- Adds the watchpoint view to the QT Debugger's "Break|Watchpoints" window. [Andrew Gardner]
- Fix long-standing architectural wart: the priority bitmap is no longer owned by the tilemap system, and no longer exists globally in the machine. Instead it is allocated per-screen for all systems. This has several side-effects: [Aaron Giles]
*Previously, the pdrawgfx* functions were already changed to take the priority bitmap as a parameter. Now all other hand-crafted functions that mess with the priority bitmap generally must do so as well, and have been updated.
*Calls to the tilemap system now need to provide a screen_device. This is not just for the priority_bitmap, but also for screen flipping, which previously always assumed the "primary screen" when doing flipping calculations.
*All devices that implemented tilemap-like functionality have been updated to follow the same pattern, since they largely tend to call through to the core tilemap system at some point.
- ym2413.c - Reverted KSL value order to 0, 1.5, 3.0, 6.0dB/oct after testing with a real YM2413 [Wouter Vermaelen]
- Modernized galaxian sound device. [Osso]
- Split eeprom.c into a base class base_eepr-om_device and a serial-specific subclass serial_eeprom_device. Moved the latter into its own file eepromser.c and significantly cleaned up/simplified the code. The new code should be functionally the same as the previous code, but expect that to change soon. As a side-effect, the size and bus width of the EEPROM is now specified in the ADD macro rather than in the interface structure. [Aaron Giles]
- Rewrite serial EEPROM devices, breaking them out into separate chips of the proper size and protocol. Update all drivers, removing custom implementations, and replacing them with standard ones. Moved core read, write, erase functionality into the EEPROM base class a simulated delays in write/erase cycles. Still some more testing/verification work left to do. [Aaron Giles]
- Add support for CD2501ECD variant of tms52xx, used in the TI 99/8 prototype. Renamed TMC0285 to the more correct CD2501E in the TI 99/4a. [mizapf, Lord Nightmare]
- started integrating DECO104 findings from Charles, done a preliminary hookup of Double Wings to it (input ports bit order not yet verified) Nuked old bad simulation code for DW [Charles MacDonald, David Haywood]
- Modernized MultiPCM, mjkjidai, renegage, ninjaw_subwoofer devices [Osso]
- 3x3puzzl.c: Correct dipswitches and add dipswitch locations for Casanova. [Brian Troha]
- opwolf.c: fix coinage dips in opwolfj [Alex Jackson]
- fixed undefined order of evaluation in FETCH* and READ* functions in src/emu/cpu/i386/i386priv.h [Carl, Oliver Stöneberg]
- Modernized the s14001a and exidy sound devices. [Osso]
- Modernized the Seibu ADPCM device and converted the Seibu sound system to be a device. [Osso]
- added makefile define FASTDEBUG to disable some debug-specific stuff, that is causing performance hits (for e.g. profiling) [Oliver Stöneberg]
- neogeo.c: endian fix for kof2003 protection [Alex Jackson]
- Converted the T5182 to a device. [Osso]
- add support for a China internal ROM to kov2p sets [XingXing]
- Modernized Mirco3D noise device. [Osso]
- Added initial code for internal web server [Miodrag Milanovic]
- SDL: Revise the *IX man pages [wallyweek]
-Moved tilemap_memory into a generic memory_array class, since it is more generally useful than just in tilemaps. Code is now in memarray.* [Aaron Giles]
- Converted the Atari RLE motion objects device from a half-assed device into a full-assed device, leveraging the memory_array class. [Aaron Giles]
- neogeo.c: fix memory leak, clean up inputs a bit [Alex Jackson]
- Added eeprompar.*, implementing a simple interface for parallel EEPROMs.[Aaron Giles]
-Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with the standard Atari write-locking mechanism. Updated all drivers to use this, and removed all EEPROM stuff from atarigen. [Aaron Giles]
- wd_fdc: Don't switch off the motor when the fdc doesn't have a motor control pin [O. Galibert, Duke]
- Assorted fixes based on PCB observations: [system11]
*galpanic.c - Fixed rom names for newfant and added new set.
*splash.c - Adjusted msm5205 clocks to proper values.
*tumblep.c - Fixed sound hardware speeds to match PCB for chokchok, htchctch and cookbib.
- segas16b.c: Corrected rom labels and added PCB locations to the MVP (set 2, US, FD1094 317-0143) set. [Layne]
- sandscrp.c: Added dipswitch locations and corrected default settings for the Sand Scorpion sets. [Brian Troha]
- MC6801/6803 updates: [R. Belmont]
*Support for timer output capture to pin P21
*Support for externally-clocked serial
*Added devcb2 hook for serial xmit to easily differentiate xmit from other Port 2 updates. Bits are still also sent to Port 2 of course.
- captcommb : various graphical issues fixed, marked as working [Barry Harris]
- taito_b.c: Correct the Tetris C12 set and fill in missing Nastar roms needed for the conversion, correcting missing sound samples. Added a note about the missing PALs for both Tetris B-System conversions. [Brian Troha]
- altbeastbl - hook up gfx writes properly [Barry Harris]
- taitosnd.c - Improve TC0140SYT/PC060HA NMI handling, preventing lost interrupts [Phil Bennett]
- topspeed.c - Various updates: [Phil Bennett, Andy Welburn]
*Fixed MSM5205 hookups and implemented engine sound
*Added Z80 CTC
*Added volume controls
*Corrected 68000 clocks and VSYNC frequency
*Changed interrupt handling to match hardware
*Added motor control notes
*Fixed sprite list parsing (no more mysterious red dot on the far left)
*Corrected b14-67-1/b14-68-1 ROM locations
- PGM: Implement some missing asic25/asic28 registers. This fixes the high score screen for olds & clones. [rockywall, Creamy Mami]
- multipcm: Use address space instead of direct memory region [R. Belmont]
- Chihiro.c: [Samuele Zannoli]
*add more patches needed until usb is implemented
*add support for more texture formats and drawing primitives to the 3d accelerator
- Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]
- replace badly dumped sprite rom in tcobra2 + clones [Kevin Eshbach]
- cninja.c: Corrected redump of Caveman Ninja (World Rev 1) and added PCB locations to the original Caveman Ninja sets.[Bonky0013, The Dumping Union]
- Added Macronix 29LV160TMC sub-type to intelfsh.c, used by Sega Dreamcast [Angelo Salese]
- i186: move 80186 peripherals into the cpu [Carl]
- leland: finish modernizing the leland sound and use new 80186 [Carl]
- cps1.c: Added correct MBJ 22B rom to Muscle Bomber: The Body Explosion (Japan 930713) set.
[Layne, Smitdogg, The Dumping Union]
- fix sprite priority issues in nmk16.c (tested on tdragon2 PCB) [trap15]
- Fixed dblewing Lives dip switch. [lain]
- Modernized Sega Model 1 sound board; now shared instead of copy/pasted. [R. Belmont]
- segae.c: clean up, add savestate support [Alex Jackson]
- terracre.c: Remove nonexistent second ym2203 from terracren. Remove silly input port hack from horekid [Alex Jackson]
- ISA16_IDE_CD in southbridge_device with two BUS_MASTER_IDE_CONTROLLERs. [smf]
- snk68.c: Added dipswitch locations to all sets in the driver. [Brian Troha]
- cave.c: Correct name to Guwange (Japan, Special Ver. 00/07/07) as verified by hex editor. [Brian Troha]
- 8080bw.c: fix setnames for Space Invaders (TV/Cocktail version) sets based on recent dump: sitva->sitv (newer 'tv0h' version), sitv->sitvo (older 'tv01' version) [Lord Nightmare, Andrew Welburn]
- Removed local ATAPI code in preparation to use the new code, but the CPU gets lost after executing the first instruction. [smf]
- refactored to use ATA_INTERFACE [smf]
- HLSL updates: [MooglyGuy]
*Removed hlsl_read and hlsl_write options now that all slider options are plumbed and have values matching the INI settings
*Added more surface release calls in order to fix device resetting
*Fixed draw order for quads, overlays now appear on top of vectors in non-HLSL mode
*Moved aperture.png loading into create_resources/delete_resources so that it is correctly reloaded when HLSL is toggled on and off
- galpani2.c: Added complete PCB layout. [The Guru]
- galpani2.c: Added Dipswitch locations to all sets. [Brian Troha]
- Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]
- MIDI: fixed some SysEx issues [Christian Brunschen]
- updated zlib to 1.2.8 [Oliver Stöneberg]
- Made both DRC and Non-DRC compile for MIPS, RSP and SH2 core and added option to enable/disable DRC from command line (-drc -nodrc by default it's on) [Miodrag Milanovic]
- Added command line option to force DRC C backend [Miodrag Milanovic]
- SCSP: hooked up DGATE functionality for DMA [Angelo Salese]
- AICA: Implemented DMA [Angelo Salese]
- SCSP: fixed DMA when SH-2 enables it [Angelo Salese]
- PowerVR2: Added SPG control register, used to change pixel clock dynamically [Angelo Salese]
- nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games. [Alex Jackson]
- PowerVR2: Added preliminary YUV converter [Angelo Salese]
- Refactored Konami System 573 to use ATA_INTERFACE [smf]
- AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]
- Started re-architecting the HLSL system to be data-driven [MooglyGuy]
- PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very least) [Angelo Salese]
- PowerVR: Support for non-textured polygons with packed and floating colors [Angelo Salese]
- namcos22: revised hardware info [Guru]
- Updates to jedutils and other minor things [Kevin Eschbach]
*Documentation on the earlier version of the Deco Cassette System
*Documented some pals on a bootleg Free Kick that need to be dumped
*Documented the location of the roms on Twin Cobra 2
*Added support to jedutil to view the PAL20X10, PAL20X8 and PAL20X4
*Added some preliminary work on figuring out what the undocumented fuses for the PALCE16V8 are. (The data sheet does not document what all of the fuses are.)
- Refactored dreamcast to use an ATA interface [smf]
- 2 new BIOS versions, 1 new CHRROM, and existing CHRROM confirmed good [Cowering]
- stfight.c - Hooked up ADPCM/coin control MCU. Changed YM2203 clocks to 1.5MHz for cshooter and 4.5MHz for empcity/stfight (see notes) [Phil Bennett]
- Renamed TLCS900H to TMP95C061, moved the I/O handling into it's own class & hooked up TO1/TO3 to output on Port A. A hack is needed because ngpc doesn't set PACR/PAFC, which may be because it's a custom part. Changed Taito PJC to use TMP95C063. Separated I/O Ports on both CPU's so you can apply the devcb2 callbacks individually. [smf]
- Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit, neogeo pocket is 8 bit [smf]
- ddealer.c: Correct clock speeds for Double Dealer to match PCB. [system11]
- ddealer.c: Fill in several missing dipswitch settings and add dipswitch locations. [Brian Troha]
- trvmadns.c: Added PCB layout for Trivia Madness. [Brian Troha]
- Use 2864 for ROM. This allows XTIDECFG to flash the rom. Tested with 2.0.0 beta 3. You must disable SDP because eeprompar doesn't emulate it & you must load from a file as if you load from eeprom then it only finds zeros. [smf]
- Renamed IDE8 to XTIDE. [smf]
- polepos.c: Added Dipswitch locations to the Pole Position and Pole Position 2 sets. [Brian Troha]
- added undocumented opcode that behaves like DPCL [smf]
- Preliminary SET FEATURES support. Only set transfer mode is currently supported, but this checks/sets flags in the identify device buffer. The buffer has been moved up into atahle and the idehd has been changed to work with words instead of bytes. [smf]
- yunsung8.c: Added PCB layout for Cannon Ball (Vertical). [Brian Troha]
- ddragon.c: Cleanup based on Double Dragon schematics [Phil Bennett]
*Fixed sub-CPU interrupt mechanism
*Implemented common RAM bus lock
*Added interrupt acks
- peplus.c: Minor corrections and documentation updates including known payout tables for some sets. [Brian Troha]
- cubeqcpu.c, f8.c, minx.c, i8085.c, i860.c, i960.c, jaguar.c, lh5801.c, m6800.c, m37710.c, mb86233.c, mb88xx.c, mcs48.c, mc68hc11.c, mcs51.c, mn10200.c, pic16c5x.c, pic16c62x.c, tlcs900.c, pps4.c, s2650.c: Modernized cpu cores. [Wilbert Pol]
- exprraid.c: Cleanups from schematics: [Phil Bennett]
*Corrected CPU and YM3526 clock frequencies
*Improved protection simulation
*Added interrupt acks
*Added service coin input

New games added or promoted from NOT_WORKING status
- Casanova [Yohji, Smitdogg, The Dumping Union, David Haywood, Mariusz Wojcieszek]
- Double Wings [Charles MacDonald, David Haywood]
- Puzzli 2 [David Haywood, rtw]
- Puzzli 2 Super [David Haywood, rtw]
- Panic Road [David Haywood]
- Poka Poka Satan [bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia]
- Touchstar Bonanza [Mariusz Wojcieszek]
- Midnight Landing (Germany) [Phil Bennett]
- Super Game Mega Type 1 [Tirino73, Mariusz Wojcieszek]
- Tap a Tune [Phil Bennett, Mariusz Wojcieszek]

New clones added
- Grand Striker (Japan) [Yohji, Smitdogg, The Dumping Union]
- Mechanized Attack (Japan) [ShouTime, The Dumping Union]
- Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg) [Yohji, Smitdogg, The Dumping Union]
- Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 101) [XingXing]
- Night Slashers (US Rev 1.2, HuC6280 Sound CPU) [Smitdogg, The Dumping Union]
- Cosmic Guerilla (Spanish bootleg) [Angel Maestre]
- Dungeons & Dragons: Tower of Doom (Asia 940412) [Tormod, The Dumping Union]
- Street Fighter II: The World Warrior (Japan 920312) [Tormod, Layne, Smitdogg, The Dumping Union]
- Street Fighter EX Plus (Japan 970407) [Tormod, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Japan 910522) [Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
- Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union]
- Tekken Tag Tournament (Japan, TEG2/VER.C1) [Brian Troha, Smitdogg, The Dumping Union]
- Street Fighter II': Champion Edition (Hung Hsi, bootleg) [iq_132, Smitdogg, The Dumping Union]
- Enforce (Japan, Analog Controls) [ShouTime, The Dumping Union]
- Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
- Pipe Dream (Taiwan) [Bonky0013, The Dumping Union]
- Crazy Kong (bootleg on Galaxian hardware, encrypted) [Ricky2001 / AUMAP]
- Excelsior (set 2) [Bonky0013, The Dumping Union]
- Space Invaders (TV Version, set 2) [Andrew Welburn, The Dumping Union]
- Puzzle Bang Bang (Korea, version 2.9 / 990108) [gp-lee, The Guru]
- Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117) [Charles MacDonald, ShouTime, The Dumping Union]
- Cotton (set 2, Japan, Rev B, FD1094 317-0179b) [Charles MacDonald, ShouTime, The Dumping Union]
- Chase Bombers (Japan) [ShouTime, The Dumping Union]
- New Fantasia (Set 2) [system11]
- Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union, R. Belmont, Brian Troha]
- Pole Position (World) [Andrew Welburn, The Dumping Union]
- Ikari 3 (Korea, 8-Way Joystick) [jysx012]
- Gals Panic 3 (Korea) [gp-lee, The Guru]
- Punch-Out!! (Japan) [ShouTime, The Dumping Union]
- Pigskin 621AD (rev 1.1 6/05/90) [Ben Fino-Radin, Nicolas Francfort, Brian Troha, The Dumping Union]
- Jurassic Park (Japan, Rev A, Convertion) [ShouTime, The Dumping Union]
- Violent Storm (ver EAC) [RanaElia]
- Free Kick (bootleg set 3) [Kevin Eshbach, The Dumping Union]
- Street Fighter II: The World Warrior (Japan 910411) [Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
- DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver) [djvinc]
- Trivia Madness - Series B Question set [mister_rf, Paul Vining, Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
- Usagi Online (v2.04J) [ShouTime, The Dumping Union, R. Belmont]
- Casanova [Yohji, Smitdogg, The Dumping Union]
Télécharger MAME v0.150
Site Officiel de MAME
 
 Visual Boy Advance-M v1201 
Dimanche 15/09/13 à 13:09 par Firebrand
Une nouvelle version de cet émulateur Gameboy/Gameboy Advance a été publiée. Les améliorations sont les suivantes:
Core and code improvements
- Improvements to ARM/Thumb ASM (and C_CORE if the given preprocessor is set) that have improved various hardware behavior.
- Improvements to Memory access resolving issues with the wrong bytes being returned and fixes to a DMA Fetch that was not behaving properly.

Games fixed
- GBA
*Croket 2 - would freeze when walking to the left of the snowman
*Jurassic Park Builder/Creator - text would be scrambled
*Lufia - scrambled text on main menu after cancelling the load screen
*Moto GP - register not implemented
*Phantasy Star Collection - text regression introduced and subsequently fixed
*V-rally 3 - graphics regression introduced and subsequently fixed
- GBC
*Duke Nukem - Hud and menu now work. GBC video emulation needs more work however, the hack used is not correct and might cause issues elsewhere.

Not a bug
- GBA
*Digimon Racing EU - freezes during intro's. Resolution: Enable Linking, this game checks the serial bus to see if link cable and gba's are connected at start and will not progress if the interface reports a invalid/nulled value.
- GBC
*Links Awakening - Sprite issues when sword beaming and when moving around with chomp. Resolution: Accurate Emulation. This occurs on real hardware and is because the Line/Sprite limit is reached. Other emulators use a hack to show all sprites - we may investigate such a hack in the future but for now this is not a real issue.

Changes in this release:
- r1201: Move the cpuDmaHack assignments into doDMA. (Fixes Croket 2 regression)
- r1200: Re-added the DMA Prefetch buffer. This fixes Phantasy Star Collection.
- r1199: another tom harder patch, fixing some warnings in the gvbam and wxvbam
- r1198: commiting Tim Harders patch for libav/ffmpeg
- r1197: bring branches into line fixes duke nukem on bgk-link and silences gcc warning on trunk ignore a few more files
- r1195: Fixed register used in asm.
- r1194: reduce new lines fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
- r1193:
dirty buildfix for linux, can do it properly later.
- r1192: Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test)
- r1191: Fix clock cycles in some arm/thumb opcodes. Implement missing ARM instruction used in the wstein.gba homebrew. Remove cpuDmaHack has it causes graphical glitches in Lufia and incorrectly handles unmapped reads.
- r1190: revert the > to >> change, fixes regression in loading ppmd 7z files.
- r1189: couldn't just add a guy who's contributed more in 3 days then anyone has in the last 3 years to the "Contributors" list ;D
- r1188: some small pvs warning fixes
- r1187: move around apu reset a bit, doesn't seem to have broken anything
- r1185: Fix handling of unused memory when reading 16/8 bit data.
- r1184: Add missing ARM opcode variant strh (w=1) used in several homebrew gba demos (e.g. afire).
- r1181: removed /D_ST_MODEL/D_SECURE_SCL=0 %(AdditionalOptions) from the vcxproj its redundant in VS2010 and VS2012, and seems to be a source of build errors in VS2012 for some reason.
- r1180: Make 32bit read out of bounds not get rotated if they are unaligned.
- r1178: hopefully fixed unaligned reads correctly this time...
- r1176: Fix yet another oversight in the unaligned read code. Implemented missing thumb opcode (Which is invalid according to gbatek but Moto GP seems to use it)
- r1174: opps forgot to change change the unaligned 16bit rotate to check against old address.
- r1172: Fixed unaligned 16/32 bit reads.
- r1171: update to 2013
- r1170: fixed nasm props again
- r1167: commit this and see who complains?
- r1166: remove c_core from default preprocessors
- r1164: some changes to how SubWCRev works, resolving build issues when attempting to build from a source tar and adding it back to dependencies. also deletes the wx build folder because its not going going anywhere fast on windows.
- r1163: more improvements to gba-arm by Normmatt
- r1162: lets commit the right version of the arm patch this time eh.
- r1161: Applied fixes to NormMatts r1150 fixes - V-Rally 3 working again Re-added nasm.props to vs2008 build folder + changes to nasm.rules for spaces in paths.
- r1160: implement ALL of abhoriels patch correctly.
- r1159: GBA: Revert r1150 since it adds artifacts in (at least) V-Rally 3
- r1158: NLS: Update translations from Transifex
- r1157: NLS: Apply native endlines SVN properties
- r1156: GTK: Apply patch #3524058 - Auto-load/save cheats
- r1155: GTK: Updated the .desktop file to validate
- r1154: GTK: Fix "#3598672 - emulated system option in gvbam changes by itself in Linux"
- r1153: GBA: Fix build
- r1151: commit abhoriels RSBS and RSCS patch
- r1150: patch to correct some behavior in arm tests.
Télécharger Visual Boy Advance-M v1201
Site Officiel de Visual Boy Advance-M
 
 MedGui Reborn Beta v0.039 
Samedi 14/09/13 à 11:22 par Firebrand
Ce frontend spécifique à mednafen a été mis à jour. Voici les changements apportés:
- Add a option to select your Dat for rom scanner
- Added CCD extension, for loading CloneCD images format
- Integrate a small utility named Custom Dat Maker
(Now you can create your custom Dat from your rom collection, dat file obtained has a setting similar to CrlMame format)
- Added a check to prevent error if any dat are not recognized by MedGui
Télécharger MedGui Reborn Beta v0.039
Site Officiel de MedGui Reborn Beta
 
 Mednafen v0.9.32 WIP (Unstable) 
Samedi 14/09/13 à 11:14 par Firebrand
Une nouvelle version de cet émulateur a été publiée. On est habitué à de gros changelogs avec ce programme, mais la liste des changements est cette fois étonnement courte:
- PSX: Reworked GPU interlacing and double-height mode emulation code a bit; fixes lockups in "iS: Internal Section" and "The Next Tetris".
Télécharger Mednafen v0.9.32 WIP (Unstable)
Site Officiel de Mednafen
 
 Shunyuan's DirectInput plugin v1.2 
Mardi 10/09/13 à 19:14 par Firebrand
Ce plug-in manettes pour émulateur Nintendo 64 a été mis à jour. Un petit bug dans l'émulation du kit de vibrations a été corrigé:
- fix a rumble pack timing error (run RR64 on PJ64 2.1 with rumble pack support to find out the difference)
Télécharger Shunyuan's DirectInput plugin v1.2
Site Officiel de Shunyuan's DirectInput plugin
 
 MedGui Reborn Beta v0.038 
Mardi 10/09/13 à 19:12 par Firebrand
Une nouvelle version de ce frontend facilitant l'utilisation de mednafen a été publiée. Les améliorations sont les suivantes:
- Added options from Mednafen v0.9.31 (now the emulation from cd/dvd working well)
- Small changes in the code
Télécharger MedGui Reborn Beta v0.038
Site Officiel de MedGui Reborn Beta
 
 FS-UAE v2.3.7 (dev) 
Dimanche 08/09/13 à 11:24 par Firebrand
Une nouvelle version de cet émulateur Amiga a été mise à jour. Les améliorations sont les suivantes:
- New utility program: fs-uae-device-helper (used by FS-UAE Launcher).
- (Launcher) pygame is no longer an dependency, joystick event detection for mapping purposes is done via fs-uae-device-helper.
- (Launcher) Program startup and focus issue should be fixed on OS X.
- (Launcher) Added language preference page.
- (Launcher) ADF & HDF Creator split into two, and they are now non-modal.
- (Launcher) Joystick config tool shows existing config when opening (only when the user has already configured it, bundled config is not shown yet).
- (Launcher) Joystick device for mapping is selected in joystick prefs.
- (Launcher) Completed porting to QT (using pyside bindings for Python).
- (Launcher) Old wxPython GUI layer still exists (–wx) but not 100% updated.
- (Launcher) Input Settings prefs page split into mouse and keyboard.
- (Launcher) Fixed bug when choosing a zip with select multiple floppies.
- (Launcher) Search-as-you type could in some case return multiple entries for the same game.
- (Launcher) Updated don’t checksum BSD device nodes code [vext01].
Télécharger FS-UAE v2.3.7 (dev)
Site Officiel de FS-UAE
 
 Mednafen v0.9.31 WIP (Unstable) 
Samedi 07/09/13 à 11:07 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Separated the memory map peeking functionality(for the debugger) from the main memory read/write handler, as previous timing changes broke peeking functionality, and the peeking code was making the read/write handler too complicated and hard to read. When in the debugger's step mode, blit the previous valid frame, instead of trying to blit an incomplete frame(which was buggy and prone to various modes of failure). In the future, blitting incomplete frames may be re-added as a "feature", but it will require work and guarantees in the emulation modules to make sure it works properly. Slightly refactored code that passes around video buffers(in the driver-side code) to be a bit cleaner and more clear as to what it does.
- PSX: Slow down CDC DMA a bit, but nowhere near how long it is on an actual PS1(that will have to wait for further tests so we don't overshoot the time required). Fixes broken music in the intro movie in "Legend of Mana" (a regression from the DMA changes on Aug 13).
- PSX: Various multitap changes:
*Improved multitap emulation, so that multitap will work properly with the "Tales of " games.
*Reworked how Mednafen's virtual port numbers are assigned to emulated PS1 and multitap ports(see the documentation for details on the new mapping), so multitap is not so user-unfriendly and will work better with netplay when save states are finally implemented. Note that if you have used Mednafen's PS1 multitap emulation before for more than 2-player support, this change will cause your multitap-connected configured controllers to be a bit jumbled up in regards to controller order.
*Renamed the "psx.input.port1.multitap" and "psx.input.port2.multitap" settings to "psx.input.pport1.multitap" and "psx.input.pport2.multitap", respectively.
- Changed the semantics of the experimental "-remote" command-line argument such that it now takes a value, that is used as a "key" of sorts to differentiate between debug garbage written to stdout and properly-formatted messages. Example: mednafen -remote gAsafYghGb50gAKSFskIAMARANDOMSTRINGRAWRGH SomeGame.pce ...and the frontend would use something like: char *good_line = strstr(line_buffer, "gAsafYghGb50gAKSFskIAMARANDOMSTRINGRAWRGH"); ...and also changed where the "remote" initialization occurs, so that startup messages will be properly formatted.
- Fixed a double-free bug in file.cpp that could be triggered if an error occurred while reading a non-compressed file into memory.
- Refactored handling of physical CD loading:
*Removed physical CD device detection heuristics from the normal game file loading path. This means you can't do something like "mednafen /dev/sr0" to load a physical CD anymore.
*Deprecated -loadcd.
*Added new command-line option "-physcd". It takes no arguments, makes it so that the typically-required "filename" argument is optional, and treats the "filename" argument as the device name. Examples of syntax:
mednafen -physcd
mednafen -physcd /dev/sr0
mednafen -physcd \\.\E:
mednafen -force_module pce_fast -physcd
- Added experimental support for CloneCD-format disc images, based on my own observations and nocash notes.
- Fixed minor line-reading logic errors(we were discarding the last line read if it ended because of a stream EOF) with settings file and CUE/TOC file reading(with CUE/TOC file reading, it's a regression introduced on Aug 23) by changing the semantics of Stream::get_line()
- VB: Return a known good value on reads from the VIP version control register.
- VB: Tweaked noise generation algorithm a bit per VB dev observations from PVB forum members.
- Reworked the CUE and TOC CD image loading code to use FileStream instead of FileWrapper, to remove the 512-byte line length limit, and to fix a bug that was causing multiple copies of the sector data file to be loaded into memory with multi-track TOC images when "cd.image_memcache" is set to 1.
- PSX: With MDEC, added emulation of quantization multiplier quirks per tests on a PS1, reversed the order of the 1D-IDCTs to match what was observed occurring on the PS1, and improved command word parsing. The overall MDEC emulation model is still far from what it should be, though(not that commercially-released games really care), not to mention that the IDCT and colorspace conversion algorithms are still off in some test cases(looks to be precision and saturation related). (nocash notes were useful in devising tests, and for improving command word parsing)
- PSX: Slow down one type of DMA to the GPU, and add a cycle penalty to CPU memory reads when they occur during this type of DMA (almost fixes the glitchy "Sony Computer Entertainment" logo at the start of FF7).
- Made conditional cheats work on all emulation modules where cheat support is implemented(previously, they were limited to NES and PCE).
- PSX: Fixed improper vertical screen offset in non-interlaced mode caused by the August 9 internal GPU field toggle change. Though come to think of it, maybe it's not so improper after all, but emulating that way does introduce practical problems, and I doubt any PS1 games will be switching between interlaced and non-interlaced modes every 16ms...
- PSX: MDEC 2D IDCT is now done via multiple 1D IDCTs, reducing computational complexity(and CPU usage).
- PSX: Return data with all bits set on reads from the PIO memory area when it's not in use(for PSFs or whatnot); fixes game lockup in "Tetris with Cardcaptor Sakura".
- PSX: Corrected value of internal GPU field toggle when in non-interlaced mode; fixes "Toobin" in "Arcade Party Pak"(but I don't know why...)
- PSX: Don't flush the DMA sector data buffer on Read* command start; fixes a lockup that occurred after a while in the course selection screen of "Crash Team Racing".
- PSX: Made some optimizations to the new memory load pipeline stall emulation code.
- PSX: Improved CDC emulation model in regards to command argument FIFO handling, per tests and nocash notes.
- PSX: Brought pad/memcard serial I/O timing closer to that of an actual PS1; made practical(IE games don't flip out) by the aforementioned mess of a solution for pipeline stalls.
- PSX: Implemented hackish, ugly, kludgish, abominational, horrible, terrible, and just downright bad pipeline stall emulation for divides, multiplies, and loads from memory.
- Lynx: Added 16bpp video output format support.
- Added 8bpp and 16bpp video format support to the deinterlacing code.
- MD: Added 16bpp video output format support.
- Encapsulated mostly-platform-independent OpenGL blitting and shader code into classes.
- In the deinterlacer code, if the current field surface pixel format does not equal the field history surface pixel format, convert the field history surface to the current pixel format. Fixes minor graphical glitches in some circumstances when using the "overlay" "video.driver" setting.
- Fixed a few minor issues in Stereo_Buffer.
-GB: Made minor optimizations to graphics rendering code.
-GB: Added support for 8bpp and 16bpp video output formats(color gamut is heavily degraded in CGB games when rendering for 8bpp, though).
Télécharger Mednafen v0.9.31 WIP (Unstable)
Site Officiel de Mednafen
 
 WinUAE v2.7.0 Beta 7 FR (32-bit) 
Samedi 07/09/13 à 10:57 par Firebrand
La dernière version disponible de cet émulateur Amiga pour Windows a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.0 Beta 7 FR (32-bit)
Tradu-France
 
 Pasofami v2.14 
Mercredi 04/09/13 à 18:33 par Firebrand
Une nouvelle version de cet émulateur Nintendo 8/16-bit a été publiée. Le site officiel étant en japonais, il est difficile de connaître la nature des modifications.
Télécharger Pasofami v2.14
Site Officiel de Pasofami
 
 WinUAE v2.7.0 Beta 7 (32-bit) 
Mardi 03/09/13 à 19:04 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Elles comportent plusieurs nouveautés assez expérimentales:
- SCSI UNIT ATTENTION/MEDIA MAY HAVE CHANGED clears when TEST UNIT READY is executed, not when UA status is read by using REQUEST SENSE. Fixes ATAPI CD disk change issues with some AOS ATAPI drivers.
- Accessing real CD (or CD emulator) in non-SPTI mode returned read errors depending on what kind of imaginary geometry IOCTL_CDROM_GET_DRIVE_GEOMETRY returned.
- Memory bank change (reset) removed new memwatch debugger watchpoints.
- Built-in lzx decompressor didn't always decompress last byte of file correctly...
- b4 drive spinup update change: also don't enumerate drives if new config entry is found but drive path fails to open and returns "not found" error (for example USB card reader not connected)
- When switching from RTG to native fullscreen or vice versa, re-open fullscreen mode if number of backbuffers, selected monitor, refreshrate or vsync mode is different.
- New adf or hdf path was not converted to relative in relative path mode.
- Added VID 0x79d, PID 0x0201 ("USB ADAPTOR") analog joystick to USB adapter to rawinput blacklist.
- "Error log" button becomes visible in bottom part of GUI if any kind of config error was detected or config required fixing, for example directory or harddrive failed to open, attempting to enable Z3 fast with 24-bit address space CPU etc. (Currently many messages can be confusing and not all important messages are enabled)
- Tape drive LOAD/UNLOAD SCSI command fix, error message during Amix 2.1 retension tape command.
- Picasso IV in Z2 mode + Z2 Fast RAM enabled used incorrect internal memory mapping (missing graphics etc..)
- Only call D3D SetMaximumFrameLatency() when buffer flipping mode is immediate. Vsync waited flipping caused major slowdown if emulation created frames faster than current display refresh rate.
- Increased "CPU slot" Max RAM size from 64M to 128M.

- Removed 68040+ "cycle-exact" support. It was useless and does not fit in new 68020/030 ce handling without creating new CPU emulation core.
- Added 68020 and 68030 instruction cache dump command to debugger ("rc"). * = data valid.
- JIT + more compatible problem fixed.

!IMPORTANT NOTE!
Following is work in progress. Do not use 68020/030 cycle-exact modes. Timing is broken. Other modes work fine.

- Added 68030 manual head/tail/clocks timing values to table68k, gencpu automatically calculates final values for 68020 (=68030 + 1 wait state added) and 68030 cores using table68k values and EA timing formulas. Only includes 680x0 common instruction so far, 68020+ only instructions and addressing modes and rarely used instructions do not have cycle-exact timing yet.
Télécharger WinUAE v2.7.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
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