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 MAME / MAME32 Plus! v0.116u3 
Lundi 02/07/07 à 12:23 par Firebrand
MAME32 Plus! vient d'être mis lui aussi à jour selon les dernières sources de la version intermédiaire de MAME.
Télécharger MAME / MAME32 Plus! v0.116u3
Site Officiel de MAME / MAME32 Plus!
 
 Phoinix v1.4.1 
Lundi 02/07/07 à 11:48 par Firebrand
Cet émulateur GameBoy pour PalmOS vient d'être mis à jour avec un petit correctif:
Today a small maintenance update is released. It corrects a small error that prevented the deletion of saved states of games on external memory cards.
Télécharger Phoinix v1.4.1
Site Officiel de Phoinix
 
 GameEx v8.20 
Lundi 02/07/07 à 11:46 par Firebrand
Nouvelle petite mise à jour pour ce frontend qu'il est devenu inutile de présenter:
- External applications now have an also launch setting for launching processes asynchrously. So there now in line with MAME and emulator support
- Fix to disable mouse setting. Now disables mouse wheel.
- In addition new setting to just disable the mouse wheel
Télécharger GameEx v8.20
Site Officiel de GameEx
 
 SDLMAME v0.116u3 
Vendredi 29/06/07 à 10:55 par Firebrand
SDLMAME est également mis à jour selon la v0.116u3 de MAME. Les release notes sont les suivantes:
The latest version is 0.116u3. SDL-wise this includes a ton of fixes for video output and other bugs/misfeatures. NOTE: “PM=1″ is no longer the default (I just heard TkChris open the Cristal). Keep that in mind when building - a plain “make” will now generate a generic 32-bit x86 executable.
Télécharger SDLMAME v0.116u3
Site Officiel de SDLMAME
 
 Ootake v1.11 
Vendredi 29/06/07 à 10:50 par Firebrand
Encore une mise à jour pour cet émulateur PC-Engine qui monte. Les nouveautés sont les suivantes:
-**IMPORTANT please read
In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report that is able to play without trouble with Ootake. Please convert it into a correct image file if you use the sucking out machine for Japanese "Hu-Card". It is possible to convert it when the file is opened with Ootake. The converted "just proper" image file can be used with [a lot of other Free TG16/PCE emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan. (Thank you for reading.)
- Video chip (VDC,VCE) processing part was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed improved.
- Processing related to the "ARCADE Card (mass buffer memory card of Japan)" is improved, and interchangeability has been improved. "Laplace no Ma" came to operate without trouble.
- "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed, it can be operated in the state of "ARCADE Card none".
- "Star Mobile" came to operate.
- Operation speed & timing of CPU has been elaborately adjusted. In stage 3 of "Soldier Blade", the screen disorder of one frame (generated by v1.10) was solved.
- In visual scene of "Ninja Ryuukenden", overlapping the screen was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.11
Site Officiel de Ootake
 
 CPS3 Emulator Test Version 3 
Vendredi 29/06/07 à 10:47 par Firebrand
ElSemi nouslivre une nouvelle version de test de son émulateur CPS3. Voici les améliorations:
New features emulated:
- Palette fadein/out
- Sean stage special tile compression
- Proper sprite/tilemap alignment
- Proper priority handling

The CPS3 emulation is almost complete. Only the shadow/blending emulation is missing. There is a preliminary emulation for it that works partially with the shadows, but is not correct in some other places (warzard sword effects for example).

I've added savestates support. To make a savestate, first select the slot with CTRL+number (in the main keyboard, not in the keypad) then press F11 twice (it's done that way so you don't accidentally
delete a working state). To load a savestate, select the slot and then press F10.

I've added an option to set a custom fullscreen resolution in the .ini file FullScreenWidth,FullScreenHeight). You must enable it setting Video -> Fullscreen Resolution ->Custom. Using a resolution that is not supported by your video card will cause the emulator to
crash.

CPS3 Emulator Test Version 3. I'm not including the MultiCPU version as it causes some graphics glitches and if you have a dual core CPU, then you have enough power to run the standard version.
Télécharger CPS3 Emulator Test Version 3
Site Officiel
 
 Mameinfo.dat v0.116u3 
Vendredi 29/06/07 à 10:41 par Firebrand
Comme d'habitude, Mameinfo.dat est mis à jour très rapidement après la sortie du nouveau MAME.
Télécharger Mameinfo.dat v0.116u3 DIFF Update
Site Officiel
 
 MAME32 v0.116u3a 
Vendredi 29/06/07 à 10:40 par Firebrand
MAME32 a été tout naturellement mis à jour selon les dernières sources de la version intermédiaire de MAME.
Télécharger MAME32 v0.116u3a
Site Officiel de MAME32
 
 MAME v0.116u3 
Vendredi 29/06/07 à 10:35 par Firebrand
Comme tous les vendredi, une nouvelle version de MAME voit le jour. Voici donc ce qu'apporte cette nouvelle version intermédiaire, avec notamment le support des jeux CPS3:
Time for another release, get it while it’s hot. Due to the (Windows-specific) input-related issues in the last couple of builds, the input code has been temporarily reverted back to what it was in 0.116. These issues have prompted a more pervasive cleanup that has been brewing for some time, and which isn’t ready to distribute just yet.
In the meantime, this release has the expected collection of CPS3 updates from Haze, some significant improvements to DJ Boy emulation thanks to the return of Phil Stroffolino, an improved Donkey Kong driver from couriersud with better colors and many other enhancements, and another round of modernizations thanks to Zsolt. Have fun!

MAMETesters Bugs Fixed
- dkongcocktail0116u1yel [couriersud]

Source Changes
- Simplified CPS3 decryption function. [Nicola Salmoria]
- Fixed potential double free in PNG code. [Nathan Woods]
- Fixed warnings generated by newer gcc compilers. [R. Belmont]
- General driver cleanups: [Zsolt Vasvari]
.changed some more global ‘Machine’ to local ‘machine’
.standardized on the function name ‘draw_sprites’
.removed some antiquated boilerplate comments
- Updated FM emulator to use mame_time instead of double. Removed old neogeo hack from FM code as it appears to no longer be necessary. [Zsolt Vasvari]
- Updated all sound cores to use mame_time instead of double. [Zsolt Vasvari]
- Populated several more Irem CPU opcodes for gussun. [robiza]
- Fixed CPS3 code to work on big-endian systems. [R. Belmont]
- Fixed code_to_token() to prevent potential buffer overflows. [Atari Ace]
- Fixed crashes in non-working drivers dynablsb and driveyes. [Atari Ace]
- Changed all CPU cores’ internal timers to the mame_timer* functions as well as the remaining couple of core files that still used timer_alloc(). After this, none of the emu/* files have any old style
timing code left. [Zsolt Vasvari]
- Various CPS3 updates as documented on Haze's blog. [David Haywood]
- Fixed type in BLENDER2_32 function in the n64 video code. [Christophe Jaillet]
- Created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation. [couriersud]
- Donkey Kong driver update: [couriersud]
.added sprite ram bank switching from schematics
.combined memory maps
.first attempts on decoding m58815
.radarsc1 driver for radarscope trs01 hardware
.all drivers use VIDEO_RAW now
.fixed cocktail issues
.combined io and sound memory maps
.implemented background handling (disable prom /CS line) in all dkong drivers
- Extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new
interface. [couriersud]
- Added support in the main makefile for profiling. Set PROFILE=1 to turn this on. [Christophe Jaillet]
- Updated djboy driver to almost fully playable state. [Phil Stroffolino]
- Temporarily reverted input code back to 0.116 baseline pending deeper analysis and upcoming core changes to simplify the OSD layer for input management. [Aaron Giles]
- Changed a number of stderr fprintf's in the Windows OSD code to mame_printf_error and mame_printf_warning calls, as appropriate. [Aaron Giles]

New games added or promoted from NOT_WORKING status
- DaiDaiKakumei (Japan) [Hau, Team Japump!]
- CPS3 games: [David Haywood, Andreas Naive, ElSemi]
.Street Fighter III: New Generation
.Street Fighter III 2nd Impact: Giant Attack
.Street Fighter III 3rd Strike: Fight for the Future
.JoJo's Venture
.JoJo's Bizarre Adventure: Heritage for the Future
.Warzard

New clones added
- The Tin Star (set 2) [David Haywood]
- Car 2 (bootleg of Head On 2) [David Haywood]
- Radar Scope (TRS01) [couriersud]
- Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]
- Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]

New games marked as GAME_NOT_WORKING
- Missile Combat (Videotron bootleg) [David Haywood]
- Aladdin (bootleg of Japanese Megadrive version) [David Haywood]
Télécharger MAME v0.116u3 DIFF Update
Site Officiel
 
 FakeNES v0.5.9 beta 3 
Jeudi 28/06/07 à 10:31 par Firebrand
Une nouvelle version beta de cet émulateur NES pour Windows a été publiée. Les améliorations n'ont pas été précisées.
Télécharger FakeNES v0.5.9 beta 3
Site Officiel de FakeNES
 
 Nouvel article : Final Fantasy 4 
Mardi 26/06/07 à 23:17 par Shenron
Après une petite semaine de retard due à un incident technique indépendant de notre bonne volonté, voici la suite de votre programme : le test de Final Fantasy 4 sur Super Nintendo.



Et oui, on est en retard, mais cela en valait la peine, non ? Alors bonne lecture !
 
 MAME32 v0.116u2c 
Mardi 26/06/07 à 10:07 par Firebrand
Haze ayant publié une nouvelle version de son driver CPS3, une nouvelle version de MAME32 a été publiée avec ce dernier changement.
Télécharger MAME32 v0.116u2c
Site Officiel de MAME32
 
 GameEx v8.19 
Mardi 26/06/07 à 10:03 par Firebrand
Encore 2 nouvelles versions coup sur coup de GameEx: voici les nouveautés de celles ci:
v8.19:
- If available control panel will be shown for nine seconds or until key/button press when launching a game
- In game control panel shows and exits much quicker. It also shows a screen capture of the game as the background
- External applications now have options for launch before and launch after
v8.18:
- For registered users AutoHotKey style real time key remapping via an advanced emulator configuration file
- Automatically creates default MAME ROM cfg file before launching a game
- Fixes HTML apps turned off by default on a new install
- Much quicker exit from emulators when using an advanced configuration file
Télécharger GameEx v8.19
Site Officiel de GameEx
 
 MAME / MAME32 Plus! v0.116u2b 
Lundi 25/06/07 à 15:54 par Firebrand
Nouvelle version de ce buil de MAME aux fonctions supplémentaires appréciées des joueurs. Il s'agit comme pour MAME32 d'une recompilation de la v0.116u2 avec les nouveaux driver CPS3:
- updated CPS3 driver cps3_220607_fsz.zip [Haze]
- speed up GUI rom audit routines [regret]
Télécharger MAME / MAME32 Plus! v0.116u2b
Site Officiel de MAME / MAME32 Plus!
 
 Ootake v1.10 
Lundi 25/06/07 à 12:14 par Firebrand
Cet émulateur PC-Engine pour Windows en plein développement vient d'être mis à jour. Les améliorations sont les suivantes:
- The processing part related to "Joypad" and "Memory Base 128(Preservation device put on the market in Japan)" has been improved. In "THE ATLAS", "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came to be able to save to "Memory Base 128".
- Operation speed & timing of CPU has been elaborately adjusted.
- In "Burning Angel", the problem that the character was displayed in front of the status display was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.10
Site Officiel de Ootake
 
 CPS3 Emulator Test Version 2 
Lundi 25/06/07 à 12:12 par Firebrand
ElSemi a publié une nouvelle version test de son émulateur CPS-3. Les améliorations sont les suivantes:I've fixed some problems in the emulation:
- Color palettes seem right now
- Fullscreen Zoom
- Sprite Zoom
- Linescroll

The priorities have improved but they aren't fully right yet (mainly in jojo games).
Shadow/alpha is still missing.
Linezoom is missing, but I haven't found a single place where it's used.
Sean stage in sf3ng doesn't crash now, but shows garbage in the bg.

I've added an entry to the ini so you can switch the region (except for warzard that it won't boot unless region is Asia)

I've also tried to fix some problems that people were having with some old and integrated graphics chipsets. Probably some problems have been fixed, but there might still be some around.
You can now also try to fix the renderer to the vsync of your monitor with an option in the ini file (ForceSync).

CPS3 Emulator Test Version 2. This package includes both the normal and MultiCPU versions exes.
If you have graphics problems and are using the MultiCPU version, try with the standard version

UPDATE: I've noticed that I disabled the image filtering in fullscreen. I've updated the package with an exe that works like the old version
you can get the unfiltered version by setting FilterTilemaps=0 in the ini.
Télécharger CPS3 Emulator Test Version 2
Site Officiel
 
 Magic Engine v1.0 PR 10.2 
Lundi 25/06/07 à 12:07 par Firebrand
Un petit correctif a été aporté à la version MacOS de cet excellent émulateur PC-Engine. Voici ce qu'il en retourne:
- fixed arrow keys double-move bug in the load ROM menu
- added mouse cursor auto-hide feature in fullscreen mode
- added missing mouse wheel support in 640x480 mode
Télécharger Magic Engine v1.0 PR 10.2
Site Officiel de Magic Engine
 
 Sega Li v1.11 "meisei" 
Lundi 25/06/07 à 12:05 par Firebrand
Cet émulateur NES au nom assez provocateur vient d'être mis à jour. Les améliorations sont les suivantes:
- CPU/PPU: small speedup from 32-bit struct alignment
- blargg's nes_ntsc updated to 0.2.2
- input: fixed !+toggle function combination
- input: added a doubleclick function, that acts as a single pulse, and made it a shortcut to switch to fullscreen/windowed mode
- directories are defaulted to . on the 1st run
- draw: added "Stretch to Fit" and "Correct Aspect" to the GUI
- added an about window, and a help window that opens the documentation
- newly opened windows are now centered on their parent window when needed
- added Konami HyperShot controller emulation
- draw: fixed screen not being properly refreshed sometimes when switching from fullscreen to windowed mode
- mappers: fixed crash when trying to change dipswitches without having loaded a game
- draw: message font black outline looks somewhat better
- draw: fixed bottom overscan part being drawn with a delay of 1 frame
- draw: added video signal settings to the GUI
- draw: added Direct3D renderer, including all features of the DirectDraw renderer
- draw: added bilinear filtering (Direct3D only)
- mappers: fixed iNES mapper #87, it supports 32K PRG
- mappers: added support for Namcot 106 battery backed EXRAM
- added autodetection of MMC6 games by SRAM size, after initial setup
- draw: fixed DirectDraw crash when trying to recreate itself if it got lost due to another application taking over
- draw: added "Software Rendering" and "VSync" to the GUI
- several trivial changes (mainly renaming some unclear settings/GUI text
Télécharger Sega Li v1.11 "meisei"
Site Officiel de Sega Li
 
 MAME GP2X v4.1 
Lundi 25/06/07 à 12:01 par Firebrand
Cette version de MAME pour la GP2X a été mise à jour. La liste des améliorations est assez longue:
Notaz:
- Improved the Cyclone M68k core compatibility.
E.g. Road Blasters lacked wrapper correct IRQs handling and Indiana Jones needed to know previous PC to emulate the
protection chip.
- All the games run perfectly now with the standard executable.
- The compatible executable is removed because it is not needed now.
- Some optimizations have been done to the Cyclone core.

Slaanesh:
- Added 6 new romsets from MAME 0.35-0.37b12:
MAME 0.35: Wardner (World) (wardner), Wardna no Mori (Japan) (wardnerj), Pyros (US) (pyros), Funky Bee (funkybee),
Sky Lancer (skylancr)
MAME 0.37b12: Pandora's Palace (pandoras) (play it with video and audio clock at 100%)
- Improvement to The New Zealand Story sound.
- Improvement to Space Panic (now uses samples for sound).

Pepe_Faruk:
- Added 16 new romsets from MAME 0.35b8-0.35b13:
MAME 0.35b8: Caveman Ninja (World Rev. 3) (cninja), Caveman Ninja (World Rev. 0) (cninja0), Caveman Ninja (US) (cninjau),
Joe & Mac (Japan) (joemac), Stoneage (stoneage)
MAME 0.35b11: Armed Formation (armedf), Terra Force (terraf), Terra Force (US) (terrafu)
MAME 0.35b12: Combat School (combasc), Combat School (bootleg) (combascb), Double Dribble (ddribble)
MAME 0.35b13: Cosmic Alien (cosmica), Devil Zone (devzone), Magical Spot II (magspot2), No Man´s Land (nomnlnd),
No Man´s Land (Gotlieb) (nomnlndg)
- Tilemaps have been added to Galivan and Dangar to fix some graphic errors.

Franxis:
- Compatibility improvements in the DrZ80 core. A lot of new games can be played correctly with the 'fast' executable.
E.g. Black Tiger (not bootleg), 1943 (USA), Tehkan World Cup, Solomon's Key, Mr. Do, Ms. Pacman, etc.
- 1943 has been fixed, it was broken in the previous release (v4.0).
- The ClrMAME DAT has been updated with the latest romsets. An additional DAT for the samples has been added.
Télécharger MAME GP2X v4.1
Site Officiel de MAME GP2X
 
 MAME32 v0.116u2b 
Lundi 25/06/07 à 11:58 par Firebrand
Une version recompilée de MAME32 v0.116u2 a été publiée. Elle contient les avancées du dernier driver CPS-3 en date.
Télécharger MAME32 v0.116u2b
Site Officiel de MAME32
 
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