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 MAME GP2X v4.1 
Lundi 25/06/07 à 12:01 par Firebrand
Cette version de MAME pour la GP2X a été mise à jour. La liste des améliorations est assez longue:
Notaz:
- Improved the Cyclone M68k core compatibility.
E.g. Road Blasters lacked wrapper correct IRQs handling and Indiana Jones needed to know previous PC to emulate the
protection chip.
- All the games run perfectly now with the standard executable.
- The compatible executable is removed because it is not needed now.
- Some optimizations have been done to the Cyclone core.

Slaanesh:
- Added 6 new romsets from MAME 0.35-0.37b12:
MAME 0.35: Wardner (World) (wardner), Wardna no Mori (Japan) (wardnerj), Pyros (US) (pyros), Funky Bee (funkybee),
Sky Lancer (skylancr)
MAME 0.37b12: Pandora's Palace (pandoras) (play it with video and audio clock at 100%)
- Improvement to The New Zealand Story sound.
- Improvement to Space Panic (now uses samples for sound).

Pepe_Faruk:
- Added 16 new romsets from MAME 0.35b8-0.35b13:
MAME 0.35b8: Caveman Ninja (World Rev. 3) (cninja), Caveman Ninja (World Rev. 0) (cninja0), Caveman Ninja (US) (cninjau),
Joe & Mac (Japan) (joemac), Stoneage (stoneage)
MAME 0.35b11: Armed Formation (armedf), Terra Force (terraf), Terra Force (US) (terrafu)
MAME 0.35b12: Combat School (combasc), Combat School (bootleg) (combascb), Double Dribble (ddribble)
MAME 0.35b13: Cosmic Alien (cosmica), Devil Zone (devzone), Magical Spot II (magspot2), No Man´s Land (nomnlnd),
No Man´s Land (Gotlieb) (nomnlndg)
- Tilemaps have been added to Galivan and Dangar to fix some graphic errors.

Franxis:
- Compatibility improvements in the DrZ80 core. A lot of new games can be played correctly with the 'fast' executable.
E.g. Black Tiger (not bootleg), 1943 (USA), Tehkan World Cup, Solomon's Key, Mr. Do, Ms. Pacman, etc.
- 1943 has been fixed, it was broken in the previous release (v4.0).
- The ClrMAME DAT has been updated with the latest romsets. An additional DAT for the samples has been added.
Télécharger MAME GP2X v4.1
Site Officiel de MAME GP2X
 
 MAME32 v0.116u2b 
Lundi 25/06/07 à 11:58 par Firebrand
Une version recompilée de MAME32 v0.116u2 a été publiée. Elle contient les avancées du dernier driver CPS-3 en date.
Télécharger MAME32 v0.116u2b
Site Officiel de MAME32
 
 MAME32 v0.116u2 
Vendredi 22/06/07 à 09:32 par Firebrand
Classiquement, MAME32 est lui updaté avec la version de MAME du jour.
Télécharger MAME32 v0.116u2
Site Officiel de MAME32
 
 SDLMAME v0.116u2a 
Vendredi 22/06/07 à 09:28 par Firebrand
Le build de MAME pour la librairie SDL a été mis à jour selon les dernières sources de l'émulateur. Quelques améliorations internes sont au programme:
SDL-wise this includes a fix for toggling full screen in OpenGL mode plus a unified makefile to bring us a little closer to mainline. u2a now compiles without warnings on Linux, Mac OS X (both PPC and Intel), and Win32.
Télécharger SDLMAME v0.116u2a
Site Officiel de SDLMAME
 
 Mameinfo.dat v0.116u2 
Vendredi 22/06/07 à 09:24 par Firebrand
Comme toujours, la sortie du nouveau Mameinfo.dat suit de très près celle de la nouvelle version de MAME.
Télécharger Mameinfo.dat v0.116u2 DIFF Update
Site Officiel
 
 MAME v0.116u2 
Vendredi 22/06/07 à 09:19 par Firebrand
Nouvelle sortie hebdomadaire de MAME avec bien entendu cette fois ci des améliorations au niveau de l'émulation CPS3 et de son décryptage. La liste des nouveautés est la suivante:
A new update to MAME 0.116 is now available on the Latest Release page. The big news in this release is of course the decryption and booting of Capcom’s CPS-III games. A lot of great progress has happened on this, but be warned, there is still a good deal of work left to complete the emulation. We also have some more Neo-Geo updates from Zsolt, a major Dooyong driver update from Vas Crabb, and some nice code cleanups from Zsolt and Atari Ace.
There have been a lot of nice updates to drivers over the past couple of months, but that also means there may be some regressions lurking. So if you see anything amiss, please post a message on the MAME Testers board lettings us know!

MAMETesters Bugs Fixed
- adk0116yel [Zsolt Vasvari]
- neodrvr0116u1red [Zsolt Vasvari]
- strhoop0116u1red [Zsolt Vasvari]
- wb3_0116u1gre [Aaron Giles]

Source Changes
- Fixed regressions in Gridlee and Gomoku. [Zsolt Vasvari]
- Fixed some unicode build issues in the Windows code. [Oliver Stoneberg]
- Updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design. [Justin Kerk, Lord Nightmare]
- Cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables t hat don't need to be exported and have generic sounding names. [Atari Ace]
- Updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored. [Zsolt Vasvari]
- Cleaned up the Dooyong driver: [Vas Crabb]
* Consolidated and streamlined tilemap callbacks
* Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often
* Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)
* Added more explanatory comments to help others reading the code
- Changed a number of mame timer objects from void * to mame_timer *. [Atari Ace]
- Fixed a couple more Irem CPU opcodes to improve Match It 2. [Robiza]
- Fixed collision detection bug in thunderX. [Shimapong]
- Initial cut at working CPS3 driver. Basically works but has a lot more work to be done to finish it up.
[David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Philip Bennett]
- Fixed minor cycle timing issue in 6809 CPU core. [Ernesto Corvi]
- Neo-Geo updates: [Zsolt Vasvari]
* Fixed several regressions from previous update
* Added LED outputs
* Improved smaller visible area configuration
- Fixed some incorrect information in the Neo Geo ROMsets. [JohnBoy]
- Integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added a new configuration variable TARGETOS which specifies the target OS
platform. [Aaron Giles]

New clones added
- Punch-Out!! (Italian bootleg) [David Haywood]

New games marked as GAME_NOT_WORKING
- Mini Boy 7 [Roberto Fresca]
Télécharger MAME v0.116u2 DIFF Update
Site Officiel
 
 CPS3 Emulator v0.0a Test Version 
Jeudi 21/06/07 à 09:51 par Firebrand
Depuis quelques jours, de nombreuses avancées sur l'émulation du CPS-3 ont été apportées. C'est ElSemi, l'auteur de Nebula et de Model 2 Emulator, qui donne le coup d'envoi avec la publication du premier émulateur émulant ce système.... avant que cela ne soit intégré dans MAME. Cependant, il s'agit d'une version de test, donc ne vous attendez pas à la perfection. L'émulation ne ce système est encore jeune et nécessite probablement encore beaucoup de travail.
This is a preview version of my CPS3 emulator. Here you can see the current work-in-progress state of the emulation.
There are still a lot of missing features to emulate properly so don't report any emulation errors yet. The missing features include (and the effect caused by them missing) :
- Sprite Zoom: you'll see the sprite tiles (squares) not being properly aligned or with gaps
- Fullscreen Zoom: Sometimes it seems like the camera is not pointing to the action
- Per-tile palette selection: some colors (a lot in some games) are wrong
- Priorities: objects that are over the background when they should appear behind
- Linescroll: Floor 3D effect missing. SF32ndi scrolling letters in intro missing.
- Linezoom: I don't know where is it used :)
Télécharger CPS3 Emulator v0.0a Test Version
Site Officiel
 
 MAME32 Plus! Plus! v0.116u1 
Mercredi 20/06/07 à 16:47 par Firebrand
Ce build de MAME a été mis à jour selon les dernières sources de l'émulateur. Le site étant en japonais, je ne peux vous en dire plus.
Télécharger MAME32 Plus! Plus! v0.116u1
Site Officiel de MAME32 Plus! Plus!
 
 FakeNES v0.5.9 beta 2 
Mercredi 20/06/07 à 16:41 par Firebrand
La version Windows de cet émulateur NES open source vient d'être mise à jour. Les modifications apportées ne sont malheureusement pas précisées.
Télécharger FakeNES v0.5.9 beta 2
Site Officiel de FakeNES
 
 Hoxs64 v1.0.4.23 
Lundi 18/06/07 à 11:55 par Firebrand
Voici une petite mise à jour de cet émulateur Commodore 64 pour Windows. Les améliorations sont les suivantes:
1) Bug fix to the TAP version 2 reader. The "Giana Sisters" tape file now plays.
2) Adjusted TOD clock to allow the possibility of a TOD Alarm IRQ occurring immediately on
a write to the TOD clock. The game "Hammer Fist" now plays.
Télécharger Hoxs64 v1.0.4.23
Site Officiel de Hoxs64
 
 GameEx v8.17 
Lundi 18/06/07 à 11:51 par Firebrand
Ce frontend multi-plateformes orienté multimédia au développement fleuve pour Windows vient d'être une nouvelle fois mis à jour. Les nouveautés de cette v8.17 ne sont pas précisées, mais voici celles de la précédante version, les 2 ayant du sortir dans la foulée. L'auteur annonce des modifications importantes de son code:
- It may not seem much from these release notes, but theres a lot of code gone into this release
- Finally with help from Headkaze the Sendkeys used in GameEx is now fully stable and improved. It works better and fixes crashes in windows and gameex when sending keys to an emulator from GameEx and when sending keys on exit via an advanced config file
- On the subject of advanced config files, 12 gamepad buttons are now supported, and there's a new section for remapping keys similar to AutoHotKey. Its not quite good enough for realtime gaming but is meant to cover the common issue of when credit and start buttons cant be redefined in PC games, and avoids the need for additional autohotkey scripts in that scenario. Its not far off realtime and does handle simultaneous keys, and Im pretty certain I can get it realtime in a future release
Télécharger GameEx v8.17
Site Officiel de GameEx
 
 CPCE v1.81 
Lundi 18/06/07 à 11:46 par Firebrand
Cet émulateur Amstrad CPC vient d'être mis à jour. Les nouveautés de cette version sont les suivantes:
- Hexagon protection supported through FDC timeout emulation, and double-sided discs can be flipped.
- Alt+F9 shows activity leds (tape, floppy disc, hard disc).
- REDEFINE.COM customizes the keys mapping the CPC joystick, and ESC can now be mapped to the key above TAB for easier use.
- Screenshots are saved as BMP files instead of PCX ones.
Bugfixes:
- damaged Symbiface 2 HD gaps, long filename autorun crash, and more.
Télécharger CPCE v1.81
Site Officiel de CPCE
 
 SDLMAME v0.116u1 
Samedi 16/06/07 à 16:47 par Firebrand
Le port de MAME pour la librairie SDL profite également de la nouvelle version intermédiaire de la MAME Team.
Télécharger SDLMAME v0.116u1
Site Officiel de SDLMAME
 
 MAME32 v0.116u1 
Samedi 16/06/07 à 16:46 par Firebrand
Le nouveau MAME32 sort tout naturellement mis à jour avec les nouvelles sources de MAME.
Télécharger MAME32 v0.116u1
Site Officiel de MAME32
 
 Emu Loader v5.0.1 
Samedi 16/06/07 à 10:39 par Firebrand
Une série de correctifs a été apportée à ce front end pour MAME dans cette nouvelle version. En voici les détails:
- fixed: Image types not being properly set at frontend's startup
- fixed: MAME custom game options not being generated on correct folder
- fixed: Favorites tool bar button not being properly loaded when switching to small tool bar
- fixed: if columns profile file do not exist, customize columns feature generate errors
- fixed: Add single game to favorites was not working properly
- fixed: File not found error message when favorites icon did not exist
- fixed: Access violation when favorites list is empty
- added: Columns captions can be customized now (customize columns screen)
Télécharger Emu Loader v5.0.1
Site Officiel de Emu Loader
 
 Cheat.dat v0.116 
Samedi 16/06/07 à 10:35 par Firebrand
Pugsy cient de publier une nouvelle version de son fichier de triche pour MAME. Celui ci intègre des jeux de MAME v0.116.
Télécharger Cheat.dat v0.116
Site Officiel de Cheat.dat
 
 Mameinfo.dat v0.116u1 
Samedi 16/06/07 à 10:33 par Firebrand
Sans surprise, la DIFF Update de Mameinfo.dat pour MAME v0.116u1 vient d'être publiée.
Télécharger Mameinfo.dat v0.116u1 DIFF Update
Site Officiel
 
 MAME v0.116u1 
Samedi 16/06/07 à 10:30 par Firebrand
La mise à jour hebdomadaire de MAME vient d'être publiée. Sans plus attendre, voici les modifications apportées par cette version:
A quick turn of the crank and we have the first ‘u’ release of the 0.117 development cycle. There are a couple of significant changes this time that need some good testing. First off, Zsolt has taken the plunge and done a full rewrite of the Neo Geo driver based on Charles MacDonald’s detailed study of the hardware. I’m sure this will be fun and controversial! We also have newly-added support for multiple keyboards in the Windows code and a switch over to using the raw input APIs, thanks to Andrew Kuruhin. In addition, there are a number of nice SH-4 updates from Samuele Zannoli, some more progress on Match It II from Robiza, and a bunch of fixes for regressions that seeped into the final 0.116 release.

MAMETesters Bugs Fixed
- shanghai0116red [Aaron Giles]
- bldwolf061gre [Robiza]
- superx0116gre [Robiza]
- matchit2_0116ora [Robiza]
- qix0116yel [Aaron Giles]

Source Changes
- Fixed scanline address reporting in the qix driver. [Zsolt Vasvari]
- Rewrote Neo-Geo driver again based on information from Charles MacDonald. This update fixes a number of issues with the previous attempt. [Zsolt Vasvari]
- Added support for multiple keyboards: [Andrew Kuruhin]
*added multikeyboard input support through RAWINPUT mechanism (up to 8 simultaneous keyboard inputs
*fixed RAWINPUT device registry enumeration bugs
- Fixed the reset mode in CDP1802. [Curt Coder]
- Fixed a number of errors and simplified the code significantly in the ptm6840 code. [Atari Ace]
- Fixed offset for sprite and layers in fcrash driver. [Robiza]
- SH4 CPU core improvements: [Samuele Zannoli]
*corrected opcode decoding and decodes all opcodes of sh4
*corrected disassembly and added support for all instruction of sh4 not in sh2
*now disassembles all fpu instructions
*changed cpu to little-endian (sh4 can be either big or little)
*corrected which data is read and written from memory
*added registers fpul and dbr
*added (non-fpu) instructions of sh4 non present in sh2
*added four fpu instructions
*modified memory-mapped internal register management so that all internal registers can be actually used
*added file sh4regs.h with defines for all sh7750 internal registers
*implemented internal registers for memory refresh
*removed some internal registers of sh2 not present in sh4
*added preliminary support for internal cache used as ram
- Updated CPS2 decryption bit order to match what is likely the original order. [Nicola Salmoria]
- Fixed a few warnings that show up with -Wextra. [Atari Ace, Zsolt Vasvari]
- Fixed toaplan2.c so that OKI6295 sample ROM bankswitching via one of the spare data lines on the coin mechanism port is only hooked up in the one game that's actually wired this way (shippumd). [AWJ]
- Updated the scrambls protection implementation to use equations based on the implementation from fpgaarcade.com. [Mark McDougall]
- Improved GCD computations in the rendlay.c code. [Christophe Jaillet]
- Fixed numerous regressions in the 0.116 release. [Zsolt Vasvari, Aaron Giles]
- Switched driver code to exclusively using mame_rand() instead of rand(), to improve consistency of results. [Aaron Giles]
- Improved MCU timing and communication in the qix driver. Still a few issues remain. [Aaron Giles]

New games added or promoted from NOT_WORKING status
- Match It II [Robiza]
Télécharger MAME v0.116u1 DIFF Update
Site Officiel
 
 Magic Engine v1.0 PR 10.1 
Samedi 16/06/07 à 10:23 par Firebrand
Le build MacOS de cet émulateur PC-Engine vient d'être mis à jour après la très récente sortie de la v1.0. Quelques corrections de bugs sont au programme:
- fixed CD audio bug on PPC Mac
- fixed blue screen bug when MagicEngine was auto-launched
- fixed keypad 'enter' key not working
- removed the 'options' tab in the load ROM menu until it's finished
- better key file detection, it's possible again to install MagicEngine and the key file in the same directory
Télécharger Magic Engine v1.0 PR 10.1
Site Officiel de Magic Engine
 
 Ootake v1.09 
Samedi 16/06/07 à 10:18 par Firebrand
Cet émulateur PC-Engine pour Windows au développement très rapide vient d'être une nouvelle fois mis à jour. Voici la liste des améliorations de cette version:
- The image quality of "TV Mode"(Processing is light) has been improved. And it was made "Screen setting of default". By "Setting->Screen" menu it is possible to set it to the previous default("Special Scanlined" - sharp and play easily).
- The item that set the "Gamma-value(brightness)" was put on "Screen" menu.
- The item that set the "Density of Scanline" was put on "Setting->Screen" menu. When setting it to "TV Mode" or "Horizontal Scanlined", it is reflected.
- The tone quality of the sound has been improved. In the personal computer environment from which the noise has occurred, I think that the noise decreased(disappeared) in some measure.
- The sound processing part and additionally, a detailed part was sped up.
- The speed and timing were brought close to a real machine more. In demo scene of "3x3 Eyes", the gap of the sound was solved. I think that the operation timing improved in other games, too.
- In ending of "Splatterhouse", the staff roll was made the same expression as a real machine.
- In demo play of "Magical Chase", the problem that the noise sound had been emitted when having started was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.09
Site Officiel de Ootake
 
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