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 Xebra v070707 
Mardi 10/07/07 à 10:36 par Firebrand
Cet émulateur PlayStation japonais vient d'être mis à jour. Une seule amélioration au programme:
- The 2-pass compiler was fixed.
Télécharger Xebra v070707
Site Officiel de Xebra
 
 CPS3 Emulator v1.0 
Mardi 10/07/07 à 10:33 par Firebrand
ElSemi vient de publier la version finale de son émulateur CPS-3 dont la rapidité de développement a été surprenante. Voici ce que cette version nous résèrve:
- This is the final version of the CPS3 emulator.
- It adds transparency effects (not actual transparency, but well it looks like that :) ), although it's not fully understood yet.
- Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to white.
- Fixed crashes in some zoomin ending sequences in SF3 games.
- Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes.
- Added support for Nebula external video plugins (there is some source code and the interface documents in the plugins folder).
- Added CHD (MAME's compressed Hard Disks CD Images) support. Just put the .chd files in the CHD folder in the main directory (sorry, no path selection for it). And the bios (or the full roms zip) romsets in the ROMS directory. When loading a CHD romset, the emulator will run the entire startup sequence so it will take a while to boot (early games just have a black screen) while the bios waits for the cd to spin up.
You don't need to go through the flashrom rewritting sequence, although you can see how it looks (just for fun, as it doesn't actually write anything) by going to Test menu and selecting "Game Rewrite". Using CHDs doesn't have an actual benefit (except for seeing the exact startup sequence of the game machine) apart from being able to run Warzard in any region because Warzard always checks the cd ingame unless it's set to asia, so by having the real CD emulation through CHD, you can run it in
any region).
Télécharger CPS3 Emulator v1.0
Site Officiel de CPS3 Emulator
 
 Aldo's Zinc Frontend v2.2 
Dimanche 08/07/07 à 13:31 par Reeko
Aldo a mis à jour son frontend pour l'émulateur ZiNc et tournant sous Windows.
Télécharger Aldo's Zinc Frontend v2.2
Site Officiel de Aldo's Zinc Frontend
 
 Ajout de la rubrique CPS-3 
Dimanche 08/07/07 à 12:30 par Reeko
Comme vous le savez, depuis quelques semaines le CPS-3 est enfin émulé ! Vous pourrez donc retrouver sur le site les ROMs et les émulateurs pour découvrir ou redécouvrir des bombes vidéoludiques telles que Street Fighter III 3rd Strike ! Amusez-vous bien !

 
 GameEx v8.24 
Dimanche 08/07/07 à 00:26 par MrBean
Le créateur de ce frontend pour MAME, ZiNc et Daphne est très actif et c'est pourquoi il vient tout juste de nous gratifier de la version 8.24 de GameEX. Parce qu'il est conçu spécifiquement pour Windows XP Media Center, vous devrez absolument posséder le .NET Framework 1.1, au minimum Windows Media Player 9 et Direct 9.0c. Et, bien entendu, il fonctionne aussi sous les systèmes Windows 98, ME, 2000 et XP.
7th July, 2007 - GameEx 8.24
Improvements to error reporting. Better support when internet access is not available or has limited connectivity.
In the case there is an error playing a startup video, GameEx will now still continue

6th July, 2007 - GameEx 8.23
Thanks to the new error reporting (loving this!) fixes an error when switching themes for unregistered users
I encourage everyone to report your errors. I know with MS it seems its futile, but I can assure you with GameEx its making a huge difference.
Télécharger GameEx v8.24
Site Officiel de GameEx
 
 Raine v0.50.5 
Dimanche 08/07/07 à 00:19 par MrBean
Le populaire émulateur d'arcade Raine a aujourd'hui été mis à jour.
Raine est un émulateur de bornes d'arcade M68000 et M68020, bien que principalement spécialisé sur les bornes Jaleco et Taito au début, il n'est pas etonnant de voir maintenant des jeux Capcom (dont CPS-1 et CPS-2), Bootleg, Psykio...De plus cet émulateur intègre un module DX qui permet de jouer à des jeux comme Pacman, Donkey Kong et autres avec des graphismes "améliorés".

Il bénéficie d'un lot d'améliorations assez impressionnant pour l'occasion :
* Fixes pulirula which could not be loaded, and add the long forgoten
rotating layer to it - still some video priorities problems, but they
would require a priority bitmap to be fixed, and it would be too much
trouble to add this to the taito_f2 driver for now...
By the way, pulirulj (the japenese set) is removed and replaced by a
romswitch to select the country.
* The gui controls which used some modifiers were trigered when pressing the
key alone (ie pressing ENTER was trigering the control CTRL+Enter to
switch fullscreen mode).
* Hiscores are now preserved when loading a savegame (which allows to load
old savegames without trashing the hiscores). Be carefull though, it works
only for the games which use hiscore.dat, it doesn't work for the ones
which use an eprom for their scores (like battle bakraid for example).
* Scanlines :
- Fixed a buffer overflow for fullheight scanlines when the video
resolution is bigger than the game screen * 2
- Fixed updates of the video screen when using scanlines on a double
buffered screen (which is usually the case in ms windows fullscreen
modes)
- Changed the video options dialog to display scanlines options only when
not using overlays. Scanlines can't work with overlays because they
require lines with a height of exactly 1 pixel, which is impossible to
achieve with overlays. You have to explicitly force normal blits if you
really want to have scanlines and your video hardware supports overlays.

Télécharger Raine v0.50.5
Site Officiel de Raine
 
 CPCE v1.82 hotfix 
Dimanche 08/07/07 à 00:14 par MrBean
Cet émulateur Amstrad CPC fonctionnant sous DOS, DPMI et WIN32 vient tout juste de subir une légère mise à jour. La version 1.82 de cet excellent logiciel se voit améliorée par les nouveautés suivantes :
Repairs several issues with the keyboard ("sticky keys") and other minor bugs.
Télécharger CPCE v1.82 hotfix
Site Officiel de CPCE
 
 SDLMAME v0.116u4 
Vendredi 06/07/07 à 12:00 par Firebrand
Le build de MAME pour la librairie SDL se met aux couleurs de la v0.116u4. Il apporte également ses propres améliorations internes:
SDL-wise this includes continuing minor cleanups as things stablize again. NOTE: “PM=1″ is no longer the default. Keep that in mind when building - a plain “make” will now generate a generic 32-bit x86 executable.
Télécharger SDLMAME v0.116u4
Site Officiel de SDLMAME
 
 Mameinfo.dat v0.116u4 
Vendredi 06/07/07 à 11:53 par Firebrand
Comme toujours, le nouveau Mameinfo.dat talonne de près la nouvelle version de MAME.
Télécharger Mameinfo.dat v0.116u4 DIFF Update
Site Officiel
 
 GameEx v8.22 
Vendredi 06/07/07 à 11:50 par Firebrand
Nouvelle version de GameEx avec une petite correction de bug:
- Thanks to the new error reporting just fixed a bug affecting brand new users
- Also found someone trying to hack the registration!
Télécharger GameEx v8.22
Site Officiel de GameEx
 
 MAME v0.116u4 
Vendredi 06/07/07 à 11:43 par Firebrand
La MAME Team publie sa mise à jour hebdomadaire. Voici ce que celle-ci nous apporte:
Get this latest update to MAME 0.116 on the Latest Release page. Updates this time include a working Change Lanes driver from Adam Bousley, working DJ Boy from Phil Stroffolino, proper CD emulation in the CPS3 driver by Haze and ElSemi, and a number of smaller fixes and tweaks from a large host of contributors — even more than usual this time around!

This is the last planned update to version 0.116, so be sure to get your bugs reported to MAME Testers as soon as possible so that the 0.117 release is solid. After the next release is out, there will be some changes coming to the input system to move some functionality into the core and add a couple of nice extensions as well.

MAMETesters Bugs Fixed
- kinst0116u3gra [Zsolt Vasvari]

Source Changes
- Changed system1 driver back to using SN7489A. [Lord Nightmare]
- Fixed the road graphics, fixed the rest of the missing gfx, added collision detection, and added save states to the changela driver. Also fixed the colors. [Adam Bousley]
- Changed all drivers to use the mame_timer_* calls. Deprecated the old double-based timer calls. [Zsolt Vasvari]
- Changes the last few instances of rand() to mame_rand() and added a #define to prevent it from being used again. [Zsolt Vasvari]
- Made many of the static info_list*() functions in clifront.c public. [Dave Dribin]
- Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c, tetriunk.c, and gticlub.c. [Atari Ace]
- Some more TIA graphics and sound improvements: [Wilbert Pol]
.INPT4 and INPT5 are now read when needed instead of by a timed function. This removes the need for the tia_init_pal function.
.Improved handling of the HMOVE functionality
.Added code to reduce the flickering caused by some Atari 2600 games
.Improved the sound poly generation.
.Improved the handling of POLY5_DIV3 sound mode.
- Updated djboy driver: [Phil Stroffolino]
.support for djboyj; same MCU, but ROM banking bits need to be XOR'd
.fixed state handling for game over/win transitions
.fixes for dipswitches
.added coinage support
- Fixed a few places where driver code was not properly hooked up. Most cases were benign, but in a couple of instances, save state support was disconnected, and in one case it fixes a potential crash.
[Atari Ace]
- Fixed regression in Space Raider. [Zsolt Vasvari]
- Improved frameskip behavior in the Gaelco 3d driver. [couriersud]
- Fixed palette regression in warpwarp/geebee. [Atari Ace]
- Added support to chdman to cope with toc files created with cue2toc.[smf]
- CPS3 updates: [David Haywood, ElSemi]
.Corrected Clock speed, used idle skipping instead of reducing the clock speed.
.Optimized some GFX functions. It now only decodes RAM based tiles when it needs to draw them, not every single time the data changes
.Added support for CD flashing
.Added support for alternate BIOS sets
.Changed code to use a custom render function
- Found a number of additional encrypted opcodes for gussun. [robiza]
- Simplified the internal handling of BIOS sets. Instead of there being an extra structure, the BIOS information is now embedded in the ROM definition for each BIOS. [Atari Ace]
- Fixed 2nd player inputs in Millipede. [Mike Haaland]
- Fixed crash in evilngt due to missing CD image. [R. Belmont]
- Fixed crash in cfarm/cclown due to out-of-bounds parameter. [R. Belmont]
- Added stricter checking in cdrom.c to prevent crashes in games when no CD-ROM is present. [R. Belmont]
- Fixed regressions in dkongjr and pestplce due to incorrect memory map and rendering too many sprites. [couriersud]
- Fixed SUBTARGET=tiny builds. [neoforma]
- Hooked up P1 joystick inputs for P2 in Upright mode in a number of black & white 8080 games. Removed cocktail settings for games where it is not appropriate. Enabled dual player game in spclaser.
[Mike Haaland]
- x64 compilation fixes: [Oliver Stoneberg]
.some VS2005 x64 warning fixes
.enables the x64 porting warnings in VS2005
.adds win_create_window_ex_utf8() to get rid of some tstring_from_utf8() usage
.removed win_extract_icon_utf8()
- Improved color decoding in Irem M62 games. [Zsolt Vasvari]
- Synchronized MAME and AGEMAME versions of the MPU4 code. Improved Connect4 layout. Simplified much of the code. [James Wallace, Atari Ace]
- Improved the 6532riot timer implementation. Implemented irq callback support. [Wilbert Pol]
- Updates to the minx CPU core: [Wilbert Pol]
.Fixed TEST (94,95,96, and 97) instructions.
.Fixed 2 MOV instructions (BE and BF).
.Fixed one AND instruction (DC).
- Simplified interrupt handling in the z80gb core. [Wilbert Pol]
- Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]
- Fixed missing sound in PGM games. [Zsolt Vasvari]
- Fixed Millipede sprites in cocktail mode. [Mike Haaland]
- Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]
- Added wrap around x for sprites in the m92 driver. [Pierpaolo Prazzoli]

New games added or promoted from NOT_WORKING status
- Change Lanes [Adam Bousley]
- DJ Boy [Phil Stroffolino]

New clones added
- B.Rap Boys (World) [Brian Troha]

New games marked as GAME_NOT_WORKING
- Final Godori [Pierpaolo Prazzoli]
Télécharger MAME v0.116u4 DIFF Update
Site Officiel
 
 GameEx v8.21 
Jeudi 05/07/07 à 11:00 par Firebrand
Voici une nouvelle version de GameEx, le frontend orienté multimédia, qui propose de nouvelles fonctionnalités de rapport de bugs:
- GameEx now features error reporting
- When an unhandled error occurs, you will have the option to email me the log file. It can be turned off easily, and you can also set it to always submit error reports. By default it will ask.
Télécharger GameEx v8.21
Site Officiel de GameEx
 
 Nouveau test : Captain America and the Avengers 
Mercredi 04/07/07 à 14:10 par Shenron
Parfois, en parcourant son stock de roms, on tombe sur un jeu auquel on n'a jamais touché. La curiosité nous pousse alors à le lancer, en espérant découvrir (qui sait ?) un chef d'œuvre méconnu, et être émerveillé et fier d'une telle découverte. Parfois c'est ce qui se passe.

Et puis parfois, on tombe sur un truc comme Captain America and the Avengers.

 
 RomCenter v3.00 alpha 5 
Mercredi 04/07/07 à 11:26 par Firebrand
Une nouvelle version alpha de RomCenter vient d'être publiée. Comme précisé par l'auteur, c'est avant tout une version de test à utiliser à vos risques. Les amélioratiosn sont les suivantes:
This release fixes a lot of bugs, and add new features.
The database structure changed and you can't use the previously created database files.
You must create new database from this version.

Bugs fixed:
- status bugs
- count in status bar
- '"' in descriptions are correct now

Added:
- Database version updated
- CHD support (sha-1) (through arcade.dll plugin)
- CHD fix (not fully tested)
- Vista compatible (fonts, folders, aero)
- Some new vista taskdialog for testing
- Vista open and save files dialogs
- Fastest path loading in drag & drop
- Update of an existing database with a new datafile
- Icons in listview
- Clean up interface
- Change database extension from bin to .rdt (romcenter dat)
- Some operations in threads
Télécharger RomCenter v3.00 alpha 5
Site Officiel de RomCenter
 
 MAME32 v0.116u3b 
Mercredi 04/07/07 à 11:23 par Firebrand
MAME32 est lui aussi mis à jour avec probablement un nouvelle version du driver CPS-3.
Télécharger MAME32 v0.116u3b
Site Officiel de MAME32
 
 MAME32 Plus! Plus! v0.116u3.1 
Mercredi 04/07/07 à 11:22 par Firebrand
Une nouvelle version de la v0.116u3 de cet émulateur a été publiée. Sans doute avec un nouveau driver CPS-3.
Télécharger MAME32 Plus! Plus! v0.116u3.1
Site Officiel de MAME32 Plus! Plus!
 
 MAME Player v1.6.8 
Mercredi 04/07/07 à 11:19 par Firebrand
Nouvelle petite correction de bug pour ce frontend de MAME:
Fixed: desktop icons acting strange after running mame with 'Allow switching' checked and using fullscreen game list at a different resolution to your desktop.
Télécharger MAME Player v1.6.8
Site Officiel de MAME Player
 
 CPCE v1.82 
Mercredi 04/07/07 à 11:15 par Firebrand
Cet émulateur Amstrad CPC vient d'être mis à jour. Les nouveautés sont les suivantes:
Autorun has been greatly improved thanks to a new algorithm that looks for files matching known patterns (*.BAS, *.BIN, DIS?.*, etc.) and is enabled by default to ease things up for new users. Maximum RAM size has been expanded to 2112 K (=64+2048) and REDEFINE.COM allows more keys, too.
Télécharger CPCE v1.82
Site Officiel de CPCE
 
 Ootake v1.12 
Mercredi 04/07/07 à 11:11 par Firebrand
Cet émulateur PC-Engine pour Windows vient d'être mis à jour. Les améliorations sont les suivantes:
- Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected.
- In start of "Dai Makaimura", the bug to which the memory check message was not displayed (generated by v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.12
Site Officiel de Ootake
 
 MAME Player v1.6.7 
Mardi 03/07/07 à 16:49 par Firebrand
Une seule petite mise à jour pour ce frontend de MAME dont voici la nature:
- Fixed: generic dialogue not showing after verifying a single set in fullscreen gui.
Télécharger MAME Player v1.6.7
Site Officiel de MAME Player
 
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