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 Messinfo.dat v0.261 (11.52) 
Lundi 11/12/23 à 18:51 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour le cycle de MAME v0.261 a été publié.
- 11.52 12/09/2023: Aligned files to 0.261 version.
Télécharger Messinfo.dat v0.261 (11.52)
Site Officiel de Messinfo.dat
 
 DuckStation v0.1-6168 (09/12/2023) 
Samedi 09/12/23 à 15:40 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- Add missing constructors/move operators (Stenzek)
- Fix incorrect RP end in CommitClear() (Stenzek)
- Implement MirrorRepeat address mode (Stenzek)
- Fix incorrect value of combo postfx options (Stenzek)
- 61783d4: GPU/HW: Remove unused variable (Stenzek)
Télécharger DuckStation v0.1-6168 (09/12/2023) (Windows)
Télécharger DuckStation v0.1-6168 (09/12/2023) (MacOS)
Télécharger DuckStation v0.1-6168 (09/12/2023) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-6141 (04/12/2023) 
Lundi 04/12/23 à 17:23 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 1a79a2f: dep/reshadefx: Add manual include callbacks (Stenzek)
- 7bbf04a: PostProcessing/FX: Support reading shaders from resources (Stenzek)
- MGS1 (Stenzek)
- Fix possible race when showing confirm dialog (Stenzek)
- Make ALT+F4 while fullscreen exit DuckStation (Stenzek)
- Add support for progress updates/cancelling (Stenzek)
- Fix progress dialog cancelling (Stenzek)
- Use HTTPDownloader instead of QtNetwork for updates (Stenzek)
- Support multiple CMAKE_OSX_ARCHITECTURES (Stenzek)
- 1b948aa: dep/cubeb: Minimize and update to 54217bc (Stenzek)
- a456741: GPU/HW: Don't blend binary alpha texture filters (Stenzek)
- ff17444: GPU/HW: Add framebuffer fetch blending path (Stenzek)
- Fix directory creation always failing (Stenzek)
- eeebfce: Update README.md (Stenzek)
- 8446856: GPU/HW: Trace min/max UVs for hazards (Stenzek)
- Use PromptFont icons for input OSD (Stenzek)
- 006b2ea: Add Game category type to Info.plist (shinra-electric) #3046
- Put bindings on one line (Stenzek)
- Use icon font for bindings (Stenzek)
- Use big picture for confirm hardcore disable (Stenzek)
- Throttle pause requests (Stenzek)
- Drop Qt 6.1 workaround in Host::GetTopLevelWindowInfo() (Stenzek)
- Add missing file (Stenzek)
- Use Async HC mode disable for resuming (Stenzek)
- 2b746fa: Atualização Português do Brasil (Anderson Cardoso) #3047
- Fix GL_ARM_shader_framebuffer_fetch enable (Stenzek)
- Fix a couple of fmt errors (Stenzek)
- Bump to version v10.1.1 (Stenzek)
- Add option to disable DSB/fbfetch (Stenzek)
- Fix 'Edit Memory Cards' using disc-specific cards (Stenzek)
- Flush load delays before PCDrv calls (Stenzek)
- 96fc9fb: Atualização Português do Brasil (Anderson Cardoso) #3050
- 23356fa: update simple-chinese translation. (zkdpower)
- Update glyph ranges (Stenzek)
- Panic process on memory alloc fail (Stenzek)
- Add missing translation strings (Stenzek)
- 7bf1be7: Update Simple-Chinese Translation. (zkdpower) #3051
- 39032d3: Atualização Português do Brasil (Anderson Cardoso) #3052
- Add missing controller poll while rewinding (Stenzek)
- Widescreen rendering disables (Stenzek)
- De-dialogify memory card editor (Stenzek)
- 8ce2be5: CPU/CodeCache: Call Block constructor/destructor (Stenzek)
- Fix crash on language change with system active (Stenzek)
- Allow changing UI language (Stenzek)
- Add GetEntriesInDirectory() (Stenzek)
- Add current file to debug window (Stenzek)
- Fix identification of misnamed-exe games (Stenzek)
- More localization fixes (Stenzek)
- ab28fb8: Update Simple-Chinese Translation. (zkdpower) #3053
- b6d6756: Fix data directory handling on FreeBSD (Ganael Laplanche) #3060
- af046c8: Fix build on FreeBSD (Ganael Laplanche) #3060
- 5486a7a: Fix get_thread_time() declaration on FreeBSD (Ganael Laplanche) #3060
- Fix opening memcard editor more than once (Stenzek)
- 8431d3b: dep/rcheevos: Bump to 8afec6c (Stenzek)
- Fix multiple leaderboard trackers (Stenzek)
- More localization fixes (Stenzek)
- Add more missing traits (Stenzek)
- Add PVD/directory entries to file map (Stenzek)
- 310e3c0: deps/qt: Update to Qt 6.6.1 (Stenzek) #3054
- d23d466: Update Simple-Chinese Translation. (zkdpower) #3055
- 6772514: Atualização Português do Brasil (Anderson Cardoso) #3056
- dc72f7a: GPU/HW: Fix texturing-and-drawing overlap (Stenzek)
- Add DisableTextureFiltering option (Stenzek)
- Add barrier inbetween self image copies (Stenzek)
- 2ca5036: GPU/HW: Avoid extra texture copy in Vulkan/GL (Stenzek)
- 8e89d1e: Atualização Português do Brasil (Anderson Cardoso) #3057
- Properly account for multiline Rich Presence in Title Info #3058 (Silent)
- Fix the percentage counter when only unofficial achievements exist #3059 (Silent)
- Revert to 6.6.0 for Mac (Stenzek)
- 041e3a1: Atualização Português do Brasil (Anderson Cardoso) #3062
- Fix incorrect computation in Zstd SeekRelative() (Stenzek)
- Fix window icon on Controller Settings (Stenzek)
- Set glColorMask() on clear (Stenzek)
- 90b14d6: GPU/HW: Skip per-primitive flush for BG-FB with fbfetch (Stenzek)
- 81e8abd: GL/Context: Disable fbfetch on Adreno GLES <502 (Stenzek)
- Fix links in first page of Setup Wizard (Stenzek)
- 7c7a45d: Update Russian translation (#3061) (shikulja) #3061
- Fix ARM32 build (Stenzek)
- abf079b: update simple-chinese translation. (zkdpower) #3063
- Fix translation context in MemoryCardEditorWindow (Stenzek)
- Prompt user to enable HC mode on achievement login (Stenzek)
- Handle dynamically-sized leaderboard trac...
Télécharger DuckStation v0.1-6141 (04/12/2023) (Windows)
Télécharger DuckStation v0.1-6141 (04/12/2023) (MacOS)
Télécharger DuckStation v0.1-6141 (04/12/2023) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcane Edition v18.55 
Dimanche 03/12/23 à 13:52 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Voici la liste des changements:
- Looking to remove any possible video or input lag GameEx will now lower its process prioirty to idle after launching an emulator.
- Fixes to the sync refresh MAME display feature. I revisited all this and looked at GroovyMAME usage on an LCD. It will work with GroovyMAME but on a 5 year old mini PC I reverted to vanilla MAME in my new Chewlix build, I incestigated all this again and other than going with a Mister, your best bet in 2024 is to go for a G Sync monitor for MAME for no tearing and input lag on an flat panel.
- In MAME attract mode the bezel will try to show the logo first if available rather than marquee. Looks mich nicer.
Télécharger GameEx v18.55
Télécharger GameEx Arcade Edition v18.55
Site Officiel de GameEx
 
 ClrMAME Pro v4.048d 
Jeudi 30/11/23 à 12:22 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
- fixed: softwarelists can lack some possible mergings
- fixed: possible assertion during delta checks
Télécharger ClrMAME Pro v4.048d (32-bit)
Télécharger ClrMAME Pro v4.048d (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.261-1 
Jeudi 30/11/23 à 12:16 par Firebrand
Ce build de MAME destiné à être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.261.
Télécharger NegaMAME v0.261-1 (Windows)
Télécharger NegaMAME v0.261-1 (MacOS)
Télécharger NegaMAME v0.261-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation 24/11/2023 
Vendredi 24/11/23 à 16:39 par Firebrand
Une nouvelle version stable de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- Swap over to fmt (Stenzek)
- Reset downcount when head is resorted (Stenzek)
- 79e1ae3: CPU/CodeCache: Rewrite using new-rec's block management (Stenzek)
- Protect main RAM buffer (Stenzek)
- 9d40164: CPU/Recompiler: Offset LUT fastmem pointers (Stenzek)
- Allow LUT fastmem on mirrors (Stenzek)
- Add new experimental recompiler (Stenzek)
- Reduce library scope (Stenzek)
- Ignore GPUs which don't support Vulkan 1.1 (Stenzek)
- 2df88e7: Update README.md (Connor McLaughlin)
- 03ccc07: Atualização Português do Brasil (Anderson Cardoso) #3033
- Add new controller image and icon refinement #3034 (kamfretoz)
- 709b3b2: Add to contributors list (kamfretoz) #3034
- c727ac3: CPU/CodeCache: Include hi/lo in state logging (Stenzek)
- e361301: CPU/Recompiler: Fix incorrect shift in LUT fastmem (Stenzek)
- Properly set unmapped pages to NULL for LUT fastmem (Stenzek)
- cce1ec5: CPU/Recompiler/AArch32: Reduce register usage of Mul (Stenzek)
- 52e0d8d: CPU/Recompiler/AArch32: Load membase on demand (Stenzek)
- 9d14ba0: dep/vixl: Add Reset-to-new-buffer overload (Stenzek)
- d00ed00: CPU/NewRec/AArch64: Don't recreate assembler every time (Stenzek)
- Fix Debug x64 builds on Linux (Stenzek)
- 8ddb0c4: Common/HeapArray: Fix mismatched delete/free (Stenzek)
- b3cbe5a: CPU/NewRec: Add AArch32 backend (Stenzek)
- 6592caf: CPU/NewRec: Add speculative constants (Stenzek)
- 06c4dc5: GPU/OpenGL: Fix incorrect 1/4 blend on Mali (Stenzek)
- f786138: CPU/CodeCache: Fix crash on Apple Silicon (Stenzek)
- 117cbee: CPU/CodeCache: Fix NewRec on Apple Silicon (Stenzek)
- 3ee8159: CI/AppImage: Work around GH runner issue 8659 (Stenzek)
- 10877c2: Remove vertical spacer preventing Tweaks/Hacks from expanding (Matthew Broomfield) #3038
- Fix playlist memory card handling (Stenzek)
- 33f945f: CI/AppImage: Disable Wayland by default (Stenzek)
- 6ca098d: CI/Flatpak: Disable Wayland by default (Stenzek)
- Fix Discord Rich Presence (Stenzek)
- Build fixes for Android (Stenzek)
- Compiling x64 builds on Apple Silicon host (Stenzek)
- Don't force-disable dual source blending (Stenzek)
- 1831a29: GL/ContextEGL: Fix surface_format left uninitialized (Stenzek)
- Fix Guncon positioning with window padding (Stenzek)
- Fix for Metal renderer (Stenzek)
- Fix incorrect type for Display/Scaling (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Log command parameters (Stenzek)
- 4ef465c: PostProcessing/FX: Fix loading of resource textures (Stenzek)
- 8f1d724: Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source (Stenzek)
- Add option to choose emulated mechacon version (Stenzek)
- Pad fragment output components for MSL (Stenzek)
- Raise settings window if already open #3035 (Stenzek)
- 82b3907: dep/libchdr: Add subtype parsing functions (Stenzek) #3035
- Fix incorrect CRC-16 computation #3035 (Stenzek)
- Support reading subchannel from CHD #3035 (Stenzek)
- Fix incorrect render pass end #3035 (Stenzek)
- Use ByteSwap() (Stenzek)
- Add missing icons to some OSD messages (Stenzek)
- clang warning fix (Stenzek)
- Fix incorrect scratchpad masking (Stenzek)
- 536f151: Atualização Português do Brasil (Anderson Cardoso)
- Add log callback (Stenzek)
- f62a3ff: dep/rcheevos: Update to 8a717b1 (Stenzek)
- Use retryable client error status code (Stenzek)
- Move to util project (Stenzek)
- Use a 60 second timeout for server calls (Stenzek)
- Switch to multi/async API (Stenzek)
- Remove ThreadPool class (Stenzek)
- Add third-party license notices (Stenzek)
- Backport button/hat max from PCSX2 (Stenzek)
- Remove Pause on Menu open (Stenzek)
- Change settings dialogs to widgets/windows (Stenzek)
- 9516a45: Atualização Po...
Télécharger DuckStation 24/11/2023 (Windows)
Télécharger DuckStation 24/11/2023 (MacOS)
Télécharger DuckStation 24/11/2023 (Linux)
Site Officiel de DuckStation
 
 ares v134 
Mercredi 22/11/23 à 14:29 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New System: Arcade
- We have added support for Sega SG-1000 based arcade hardware; hopefully the first of many arcade cores within ares (well, technically second because we had the Neo Geo, but that was focused on the console variant, the AES).
- Due to the nature of arcade boards, Arcade cores use MAME format roms, and a game list rather than traditional rom files. You can set a path for arcade roms in "Settings -> Paths".
- Arcade games will be grouped under one "Arcade" system, regardless of what system the Arcade hardware may be based on.
- Please note that ares does not currently resolve parent-child relationships, so arcade rom zip files must contain every file required for that game; in MAME terminology, this is usually referred to as a "Non-Merged" set.

User Interface

A homebrew mode has been added to the settings panel; this is intended to enable features that are useful to homebrew devs but would harm performance for general gameplay. This setting is currently only used in the Nintendo 64 core; more information on this later.
- Auto save settings when closing the settings dialog.
- Add hot keys for volume control and mute
- Refactor the log system to allow more control over log output
- Restore the ability to hide cores from the menu
- Add a "Scan" button to firmware settings; this autodetects supported firmware from a configured Firmware directory
Update the "Color Bleed" option to work for all non-HD cores, rather than just the SNES
- Correct the description of Weave Deinterlacing (horizontal -> vertical)
- Improve auto-detection of CD-ROM based games, drag/drop and command line loading are now more reliable

Debugging
- Added support for debugging emulated systems via GDB, currently only the Nintendo 64 core supports this, but this will be expanded in future releases.

Atari - Atari 2600
- Improve CPU timing in relation to WSYNC
- Improve TIA timing, although still far from perfect
- Implement latching of the current playfield pixel
- Include "current cycle on this scanline" in CPU trace output to aid debugging
- Improve RESMP behaviour and implement NUSIZ for missiles
- Improve HMOVE object positioning
- Fix RIOT timer and timer interrupt bit
- Improve detection of PAL roms by looking for the (PAL) string as well as the (Europe) string in the rom filename
- Support loading .bin format roms instead of just .a26

Bandai - WonderSwan / WonderSwan Color
- Properly implement INT_BASE port
- Implement sound DMA hold
- Fix sound DMA readout values when disabled
- Fix sound DMA source/length shadowing
- Fix loading of trimmed roms
- Fix ENTER/PREPARE opcode implementation and timing
- Fix interrupt return address on division by zero
- Improve ROM/SRAM bus timings

Microsoft - MSX / MSX2
- Fix conflicts between ROM space and SCC with the KonamiSCC mapper
- Allow loading of .rom format roms, rather than only .msx/.msx2

NEC - PC Engine
- Add support for "color emulation" (non-linear RGB)

Nintendo - NES / Famicom
- Lowered colour saturation to 1.5 to match most other emulators
- Implement UNROM-512 mapper
- Implement Action53 mapper
- Implement mappers 31 and 218 (inl-nsf, magicfloor)
- Fix MMC5 program mode 1
- Fix support for NES2.0 extended PRG/CHR size variables
- Implement self-flashing support to UNROM-512 and GTROM
- Remove "GAMMA" adjustment when "Color Emulation" is enabled
- Implement PPU open bus behaviour
- Serialize controller state in save states: fixes input glitches when using run ahead
- Support more variants of the Famicom Disk System Bios
- Preliminary support for the EPSM expansion module

Nintendo - Game Boy
- Fix MBC3 RTC Overflow/Register handling
- Fix MBC3 RAMbank register width

Nintendo - SNES / Super Famicom
- Fix support for the PAL Super GameBoy
- Separate black level crush from color emulation, it's now exposed as "Deep Black Boost"
- Fix PLB wrapping in emulation mode (based on hardware testing, all emulators seem to have gotten this wrong)

Nintendo - Nintendo 64 / 64DD
- Implement RSP VU pipeline timings
- Fix some incorrect game database entries (Beetle Adventure Racing (J), Chameleon Twist 2, J.League Live 64 Quake 64, Star Fox 64)
- Implement RSP duel-issue restrictions for CFC2/CTC2
- Fix RSP zero register locking
- Clamp the analog stick range to an octagon shape
- Implement RDP clock counter
- Fix VI line interrupt to trigger post-increment
- Fix an issue where instructions in icache would consume two cycles rather than one
- Fix an off-by-one error in mul/div instruction timing
- Preliminary implementation of FPU delays
- Improve idle loop detection in the recompiler
- Fix an issue where the recompiler would only advance the physical address and not the virtual address
- Added support for the Nintendo 64 Transfer Pak
- Fix a regression in the n64-systemtest relating to the TLB
- Add support for "Homebrew Mode": this enables ISViewer debug output, and a cache coherency check to aid homebrew developers.
- Add support for .D64 disk images
- Add support for 64DD disk swapping
- Implement the "Controller Config" portion of the Advanced Homebrew Rom Header
- Clamp X/Y values from the N64 Mouse (prevents jittery input)
- Fix broken RTC emulation for the 64DD
- Fix broken RTC emulation for Doubutsu No Mori (Animal Forest)
- Improve CIC detection algorithm to not rely on a database, allowing support for custom/homebrew IPL3

Sega - Master System / Game Gear
- Added support for the Pak4 mapper
- Added support for the Hicom mapper
- Added support for the Hap2000 mapper
- Added support for the K118in1 mapper
- Rename MSX mapper to Zemina mapper to properly represent its origin/purpose
- Add support for "color emulation": non-linear blue bias
- Improve detection for Japanese roms (Games not containing "TMR SEGA" are only compatible with Japanese systems)
- Force ".sms" extension roms to run in Master System Mode when loaded on the Game Gear core

Sega - Mega Drive / CD / 32X
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for the Mega Mouse when running Mega CD titles
- Synchronize on every cycle when the 32X is not in use
- Maintain 32X code cache allocation across resets
- Fix audio overflow when titles restart the YM2612 (Fixes audio issues in Shining Force)
- More performance tuning to the 32X core
- Improve CDC emulation (ares now passes the CDC REGS test in mcd-verificator)
- Fix a hang in "The Terminator (USA)"
- Immediately update YM2612 key on/key-off on write, fixes Puyo Puyo Tsuu music
- Update YM2612 key state on phase tick
- Add 32X framebuffer mirror emulation, fixes SoulStar X
- Tighten synchronisation between audio components
- Improve bus-arbiter delays for z80->m68k communication (fixes audio in Overdrive 2)
- Improve refresh and bus timings

SNK - Neo Geo
- Use YMFM for YM2610 emulation, fixes audio issues in many titles

Sony - Playstation
- Implement GTE interrupt bug (if an interrupt is triggered when a GTE instruction is next, the GTE instruction is erroneously executed), fixes spiky polygons in many titles.
- Fix an issue where the CD-ROM SetLoc command was erroneously resetting the 'reading' flag
- Fix an issue where the Digital Pad would not de-assert /ACK on an invalid command
- Improve /ACK timing and behaviour, fixes broken input in many (but not all) games
- Implement Dual Shock controllers, required for Ape Escape
- Add support for runtime disc swapping, allowing multi-disc games to be played
- Add support for half-speed XA-ACPDM, fixes high-pitched audio in many titles
- Update ADSR envelopes immediately on write, fixes alert sounds in Metal Gear Solid
- Implement muting of data tracks when played as CD-DA
- Perform color modulation in RGB555 space, fixes Silent Hill's loading screen
- Fix an issue where fast-load hooks would trigger at runtime, causing some games to crash at boot
- Simulate an infinitely long cpu write fifo: fixes an issue where many games ran too slow.
- Various timing tweaks to improve overall accuracy
- Fix an issue where timers would update too slowly when using the recompiler

MOS 6502
- Implement support for more undocumented opcodes

Other
- Fix system-wide installations on Linux, this fixes database and shaders not loading.
- Add support for SDL2 as an input driver on all platforms.
- Allocate code cache at early startup for the recompiler: boosts performance on macOS, roughly doubling performance on M1 in some cases
- Added support for SDL2 as an audio driver
- Use DwmFlush on Windows for vsync, bypassing OpenGL driver bugs
- Fix relative time in CD-ROM pregap Q subchannel
- Move CD-ROM loading to a separate thread to speed up loading CD-ROM content
- Avoid allocation of code buffers in the recompiler
- More robust code cache allocation in the recompiler
- Added "Games" category to macOS app bundle to allow Sonoma's Game Mode to function with ares
- Added support for the risc-v architecture
- Added preliminary emulation of the Intel 8080 cpu: not currently used but for future expansion
- Fix an issue where the WASAPI driver would cause sync issues when fast-forwarding
Télécharger ares v134 (Windows)
Télécharger ares v134 (MacOS)
Site Officiel de ares
 
 GameEx et GameEx Arcade Edition v18.54 
Vendredi 17/11/23 à 14:33 par Firebrand
Un correctif a été apporté à ses frontends multi-systèmes:
- Video downloads for Steam working again.
Télécharger GameEx v18.54
Télécharger GameEx Arcade Edition v18.54
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.53 
Jeudi 16/11/23 à 12:31 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- New auto configuration ArcadePC TeknoParrot support.
- Fixes to dialog box and auto update.
Télécharger GameEx v18.53
Site Officiel de GameEx
 
 CubeSX/WiiSX vBeta 4.1 
Vendredi 10/11/23 à 15:12 par Firebrand
Ces ports de PCSX pour GameCube et Wii ont été mis à jour. Les améliorations sont les suivantes:
- GC: GCLoader support
- GC: SD2SP2 support
- Wii: Fix changing BIOS when using USB
- Wii: Fix USB only setup with DOL loaded remotely
- Add deflicker option (doesn't do anything for progressive video modes)
- unai: Use 8.8 RGB triplet format for gouraud shading
- Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings)
- Fix disc swap
- Support setting screen position (fixes Spyro 2 intro)
- Reset swap table before converting texture (fixes MediEvil splash screen and others)
- Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.)
- Enable Reverb by default
- Use minimum GX fifo size
Télécharger CubeSX vBeta 4.1
Télécharger WiiSX Beta 4.1
Site Officiel de CubeSX
 
 Messinfo.dat v0.260 (11.51) 
Lundi 06/11/23 à 12:42 par Firebrand
Ce dernier fichier informatif pour les machines non arcade MAME clôt le cycle de mises à jour d'AntoPISA pour MAME v0.260.
- 11.51 05/11/2023: Aligned files to 0.260 version.
Télécharger Messinfo.dat v0.260 (11.51)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.048c 
Dimanche 05/11/23 à 13:12 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des changements:
Some minor work on delta chd messages. Keep in mind that in general there are some open issues with chdman:
- fixed: wrong "Error while..." message after delta operation succeeded but backup is disabled.
- misc: minor changes to the delta output messages
Télécharger ClrMAME Pro v4.048c (32-bit)
Télécharger ClrMAME Pro v4.048c (64-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.048b 
Lundi 30/10/23 à 14:49 par Firebrand
Plusieurs versions de ce gestionnaire de ROMs ont été publiées suite à la prise en charge des delta CHDs (similaire au système parent/clones des ROMs, mais pour les CHDs) qui nécessitait plusieurs correctifs. Voici les changements:
v4.048b
- fixed: wrong delta chd proposals in full merged mode (identical chds)

v4.048a
- fixed: unneeded scan crashes/exits
- misc: limiting delta chd support for chd version >=5

v4.048
- added: delta chd support, show warnings, support convert/revert of chds
- fixed: MAME 260 "samples" issue (is shown as unneeded and not found)
Télécharger ClrMAME Pro v4.048b (32-bit)
Télécharger ClrMAME Pro v4.048b (64-bit)
Site Officiel de ClrMAME Pro
 
 NegaMAME v0.260-1 
Jeudi 26/10/23 à 12:40 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.260.
Télécharger NegaMAME v0.260-1 (Windows)
Télécharger NegaMAME v0.260-1 (MacOS)
Télécharger NegaMAME v0.260-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047b 
Lundi 23/10/23 à 16:52 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Tiny update for MAME's latest CHD feature "delta chds". I will think about additional options (like optionally marking found not-delta chds and maybe a conversion tool/update opption) but for this I need more time.

- fixed: don't mark delta chds as missing
- misc: updated unrar (6.24.0)
Télécharger ClrMAME Pro v4.047b (32-bit)
Télécharger ClrMAME Pro v4.047b (64-bit)
Site Officiel de ClrMAME Pro
 
 DuckStation 18/10/2023 
Jeudi 19/10/23 à 12:21 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Port over some custom icon from PCSX2 #3031 (kamfretoz)
- ef377fb: Update Simple-Chinese Translation to latest. (#3030) (zkdpower) #3030
- Fix postfx option pane not loading (Stenzek)
- Fix incorrect font path for zh-CN (Stenzek)
- More icon overhaul and cleanup #3032 (kamfretoz)
Télécharger DuckStation 18/10/2023 (Windows)
Télécharger DuckStation 18/10/2023 (MacOS)
Télécharger DuckStation 18/10/2023 (Linux)
Site Officiel de DuckStation
 
 Messinfo.dat v0.259 (11.50) 
Vendredi 13/10/23 à 16:29 par Firebrand
Les données de MAME v0.259 ont été intégrées à ce fichier informatif qui clos le cycle de mise à jour de ProgettoSNAPS pour cette version de MAME.
- 11.50 10/12/2023: Aligned files to 0.259 version.
Télécharger Messinfo.dat v0.259 (11.50)
Site Officiel de Messinfo.dat
 
 DuckStation 12/10/2023 
Jeudi 12/10/23 à 12:22 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Fix Flatpak version generation (Stenzek)
- 60d97a9: Update duckstation-qt_pt-BR.ts (Anderson Cardoso) #3026
- b8a165b: Adicionado arquivo NEWS (Anderson Cardoso) #3026
- 885786c: Arquivo Leia-me atualizado (Anderson Cardoso) #3026
- 22141bb: Update duckstation-qt_tr.ts (Anderson Cardoso) #3026
- dc1969e: Updated Spanish (Latin America) translation (Renzo Pigliacampo) #3027
- 0be16dd: update Simple-Chinese Translation. (zkdpower) #3028
- 1d2cf72: Drop NEWS.md file (Stenzek)
- Fix incorrect writing of unaligned words via cheats (Stenzek)
- Fix controller strings not translating (Stenzek)
Télécharger DuckStation 12/10/2023 (Windows)
Télécharger DuckStation 12/10/2023 (MacOS)
Télécharger DuckStation 12/10/2023 (Linux)
Site Officiel de DuckStation
 
 DuckStation 08/10/2023 
Dimanche 08/10/23 à 15:24 par Firebrand
Des correctifs ont été apportés à la dernière version de cet émulateur PlayStation. Voici de quoi il s'agit:
- 5ff5891: Update README.md (Stenzek)
- Actually check max texture buffer size (Stenzek)
- Cache intermediate state (Stenzek)
- Fix UI duplicating on language switch (Stenzek)
- Fix button behaviour in Load/Save State (Stenzek)
Télécharger DuckStation 08/10/2023 (Windows)
Télécharger DuckStation 08/10/2023 (MacOS)
Télécharger DuckStation 08/10/2023 (Linux)
Site Officiel de DuckStation
 
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