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 DuckStation v0.1-7290 (05/08/2024) 
Lundi 05/08/24 à 17:55 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- d841371 CI/AppImage: Use fuse3 compatible appimagetool (#3251)
- d70f5dd GSVector: Remove unused functions
- 59a2309 GPU: Use half width vector types where appropriate
- 640ed4a CPU/Recompiler: Eliminate redundant speculative reg read
- 154a5b3 CDImageCHD: Refactor mode conversion to string_view
- fee8887 System: Purge unused RecreateSystem()
- fae6b7a System: Fix double error on load/boot cancel
- cf15591 Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252)
- 66f31d4 CI: Add workflow to upload cached deps/symbols
- 5381ad9 Qt: Adjust controller diagrams
- 00cc3b6 Qt: Fix a few places per-game settings were not checked
- 889427e Qt: Disable a couple of unusable per-game settings
- bc30569 SPU: Reverb input should be muted when SPU muted
- fb747d6 CDROM: Drop setloc on double Play
- 44b9d16 CDROM: Defer set of autopause track
- 9392c19 CDROM: Handle audio sectors in 2X mode
- f1ca914 CDROM: Further adjust IRQ delay
- 9a89ab3 GameDatabase: Add deinterlacing mode override
- c925bec GameDB: Set deinterlacing mode and line offset on a few games
- 8d94fd5 GameDB: Use SW readbacks for 360 Three Sixty
- 5d5c04c RegTest: Fix compare with only missing but no diffs
- 0a86aba Atualização Português do Brasil (#3253)
- 92038da CDROM: Handle speed change while reading
- c286112 Updater: Replace all StdStringFromFormat() with fmt
- 00ccea8 GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
- ca2a8f1 Host: Purge C format string error overloads
- aa94b07 Qt: Purge format string usage from AutoUpdaterDialog
- 567b86c Host: Purge ReportFormattedDebuggerMessage()
- 24ef76b StringUtil: Purge StdStringFromFormat()
- 6176a21 ProgressCallback: Eliminate redundancy and drop C format strings
- a6cf320 Qt: Fix scan percent dropping back to 0% at end
- 41e1553 FileSystem: Add Error parameter to more functions
- 7217536 MD5Digest: Span-ify
- 19063d4 Bus: Mirror BIOS area up to 4MB
- f0945ca BIOS: Refactor loading/hashing of images
- 6a920b2 CDROM: Handle BFRD clears inbetween DMA transfers
- d9a224e GameList: Fix bogus entries on disc change due to disc set
- 5f36c29 Updater: Fix missing newline on MacOS
- 2e96931 CPU/CodeCache: Dynamically compute BIOS memory access timing
- 0815aed FileSystem: Drop use of stat64()
- 56dd987 Misc: RISC-V build fixes
- 4f7ddfa TimingEvents: Remove pointer indirection
- 9b77a9a TimingEvents: Move interrupt dispatch to end of loop
- 495b2ff GameDB: Front Mission 2
- efd8aab TimingEvents: Fix events ending up out-of-order
- 52f9e85 CDROM: Deactivate command attempt before queueing another
- f1f89d3 BinarySpanReaderWriter: Add subspan methods
- 79644bf CPU: Add Safe{Read,Write}MemoryBytes
- f2e88ce PINE: Add MsgReadBytes/MsgWriteBytes
- cc667cd Sockets: Add SetNagleBuffering()
- 3172eac PINE: Disable nagle buffering
- d9ada75 Qt: Toggle for DualSense Player LED (#3254)
- a6e34fa Fix ui_step for crt-consumer.fx (#3256)
- 14d8760 Resources: Update SDL game controller database (#3255)
- 6b78364 Sockets: Ignore SIGPIPE on Linux
- 7880087 Sockets: Properly handle POLLHUP events
- ad374ef Sockets: Use epoll on Linux
- 022b2fc Qt: Disable incompatible settings in game properties
- b4136d2 TimingEvents: Avoid heap allocation in SortEvents()
- 2938602 Qt: Remove BIOS search directory from per-game settings
- 533022b Qt: Ensure fullscreen UI is stopped on exiting
- 28c74f1 update the Simple-Chinese translation to latest. (#3257)
- fe55446 ImGuiManager: Fix stutter when multiple OSD messages lapse
- deed0c9 GameDatabase: Merge compatibility messages
- ba6b654 GPUDevice: Improve pipeline error reporting
- 298f39a GPU/HW: Fully report shader/pipeline creation failures
- e743c5d GPU/HW: Force update CLUT on save state
- 1006fa0 GPUDevice: Add support for Raster Ordered Views
- 2a617c5 GPU/HW: Support using ROV for accurate blending
- 49772f0 GameDB: Set accurate blending for Addie no Okurimono
- 7bbc174 GameDB: Accurate blending for High Heat Major League Baseball 2002
- b7bfbc0 Atualização Português do Brasil (#3258)
- 0407f93 CPU: Fix loading recompiler-saved states with interpreter
- 5e8870e D3D12: Avoid redundant render pass restarts
- 861d4a5 FullscreenUI: Reorder graphics settings to match Qt
- 5ec9c8a CDROM: Fix handling of 8-bit ADPCM and decoder overruns
- 68575d1 CDROM: Shift instead of divide in ZigZagInterpolate
- dce1221 Bus: Log when RAM_SIZE changes
- 0b5287f Bus: Implement RAM_SIZE register
- 0f4af03 CMake: FreeBSD build fix
- 1771bfa Atualização Português do Brasil (#3259)
- e455a5e ImGuiFullscreen: Fix incorrect notification width
- bf1b023 Add a new port of crt-royale.fx (#3260)
- 3282366 PostProcessing/FX: Preserve option declaration order
- 5656f91 Qt: Fix missing line on first postfx category
- 7a3a72e GPU: Add display rotation option
- d3dc3ec Organize crt-royale params in categories. (#3261)
- 440e08c Qt: Fix crash opening game compatibility report
- f051aa5 GameDB: Include London Mission Pack in GTA disc set
- c2d24f4 CDROM: Re-enable error-on-seeking-pause behaviour
- fcd4e60 Atualização Português do Brasil (#3262)
- 5026e1b Spanish translation update 2024/07/27 (#3263)
- a3acb0c GPU/HW: Always allow shader blend with fbfetch
- 7b99fcb GPU: Fix edge bleeding with Bilinear Integer scaling
- 6fe0c98 System: Rewrite EXE override/loading
- 40356fc FileSystem: Remove unnecessary checks
- 876f212 DynamicLibrary: Add patch to versioned filename
- b6b0997 Build: Favor git repositories over in-tree patches
- 11c6f89 gitignore: Add /deps/
- 6da84bf GameDB: Disable WS for Rally de Europe
- a3f8162 Qt: Add a new Justifier controller icon (#3264)
- ab7a3e1 BinaryReaderWriter: Add class for files as well as spans
- c83b5fd FileSystem: Add AtomicRenamedFile
- 7aaaf7c GameDatabase: Purge use of ByteStream
- b5009da GameList: Purge use of ByteStream
- dd8bf2c MemoryCard: Purge use of ByteStream
- a6518ff System: Rewrite save state I/O
- 6ce9e57 Misc: Purge remaining ByteStream references
- 0321a2c Common: Purge ByteStream
- 998f77c GameDB: More WS disables
- e0911d7 GPU/HW: Fix spec violation with Vulkan fbfetch
- 2d2bc93 dep/reshadefx: Avoid snprintf() when writing float constants
- 410cea0 PostProcessing/FX: Use ToChars instead of to_string()
- 8c9a885 GameDB: Add missing hash
- 534a82d dep/reshadefx: Fix float printing regression
- 33f6cc2 System: Use default compression level
- 2f90651 Spanish (Spain) update - 2024/07/29 (#3266)
- f1f57d8 Atualização Português do Brasil (#3267)
- 24abd10 Add CRT-Guest-NTSC (#3268)
- 0afcbd3 Update Russian translation (#3269)
- aa400f1 GameDB: Analog support for Nightmare Creatures (#3270)
- 6d70d24 AudioStream: Swap to shared soundtouch library
- 75cf877 Deps: Bump SDL2 to 2.30.6
- 0518bfb Data: Update SDL game controller DB
- 4eb3b2a dep: Remove soundtouch
- 3a83c42 Misc: Fix a bunch of code analysis warnings
- 9a626ca Qt: Reduce game list jank after shutting down VM
- a793741 Qt: Slightly bump grid view font size
- 7cbd67e MSBuild: Remove redundant include
- 1b9b469 Qt: Fix render-window-resize with 270deg rotation
- 30c5eba GPUDevice: Fix instances of RWTexture not clearing
- 5b590d4 D3D11Device: Fix blend state not applying to MRTs
- 143acca Core: Purge resources.cpp
- a2f9854 Misc: Slim down some header includes
- ee538ae CDROM: Improve resampling quality of 18900hz XA
- f9079b0 CDROM: Display XA coding info in debug window
- ec5d8cb Achievements: Use badge IDs from server
- 59a1cca dep/rcheevos: Bump to v11.5.0 + local changes
- 6c0a0e6 GPU: Fix incorrect lightgun line with force progressive
- c538df3 GameDatabase: Add crop mode override
- 02fbfae System: Add advanced 'Export Shared Memory' option
- c3bf267 System: Remove redundant remap
- 0c15c9e Qt: Fix bug where config-based RAIntegration occasionally failed
- 35dd4fd Qt: Fix incorrect list access for async cover load
- c23ea4b CI/AppImage: Pin versions
- 6e795c8 CMake: Fix duplicate SPIRV-Cross library on MacOS
- d862043 CMake: Fill version in bundle info plist
- 79bb5f0 GPUDevice: Fix SPIRV-Cross load error on Mac
- 6c5ffba MemMap: Fix object leak on fallocate() failure
- 2fb5e44 Atualização Português do Brasil (#3272)
- e499f90 MemMap: Fix inverted condition
Télécharger DuckStation v0.1-7290 (05/08/2024) (Windows)
Télécharger DuckStation v0.1-7290 (05/08/2024) (MacOS)
Télécharger DuckStation v0.1-7290 (05/08/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcade Edition v18.69 
Vendredi 02/08/24 à 16:35 par Firebrand
Ces frontends ont été mis à jour, mais les changements ne sont pas connus. Ceux de la v18.67 nous parviennent en retard et contiennent des informations important sur les nouveaux pré-requis et la version de .net. Les fiches de ces utilitaires sur notre site ont été mis à jour avec ces informations.
- .net 6 is approaching end of life so GameEx has been moved to .net 8. Windows 8 and 7 is not supported under .net 8. Installing GameEx on below Windows 10 will use the .net 4 based version. This is automatic.
- New company logo support and a full collection of images is included. If a publisher match is found, it will be displayed.
- MAME Bezel project support. These can be downloaded when installing GameEx.
- Ability to use bezels (including above) for horizontal games on non 4:3 displays as well as the existing vertical support. The default vertical and 4:3 MAME bezel has been AI upscaled.
- Faster ini (configuration) file reading.
- Emulator database publishers and developers have been normalized to match the new company logos.
- Fixed, updated and x64 archive support.
- Updated MAME support files.
Télécharger GameEx v18.69
Télécharger GameEx Arcade Edition v18.69
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.68 
Dimanche 28/07/24 à 16:18 par Firebrand
Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.68
Télécharger GameEx Arcade Edition v18.68
Site Officiel de GameEx
 
 RetroBat v6.3.0 
Jeudi 18/07/24 à 20:14 par Firebrand
Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update Hypseus SINGE and include FrameworkKimmy for latest games
- Add OpenGOAL (Jak and Daxter 1 and 2 engine)
- Add Caprice Forever for AMSTRAD CPC & GX4000
- PPSSPP standalone is now the default for PSP
- Bump Retroarch to 1.19.1
- Bump MAME to 0.267b
- Bump Raine to 0.96.9
- Bump RPCS3 to 0.0.32-16617
- Bump Mednafen to 1.32.1
- Bump Vita3K to 0.2.0.3615
- Bump Play! to 0.65
- Bump Duckstation to 0.1.6937.0
- Bump PCSX2 to 2.0.2
- Bump Dolphin to 2407
- Bump Mupen64 (RMG) to 0.6.5
- Bump Xenia & Xenia-Canary
- Bump Flycast to 2.3.2-157

Fixes:
- Fix potential null pointer in libretro guns autoconfiguration
- Fix EKA2L1 controller index assignment
- XEMU : change closing hotkey to send CLOSE instead of taskkill : this should fix saves corruption issue
- Lime3ds : add new executable name
- PC-ENGINE : default to 2-button pad
- libretro-Mupen64 : force vulkan when using parallel plugin
- Few fixes of default settings values for libretro cores
- RPCS3 : fix features for new version
- MEDNAFEN : fix psx & saturn controller error
- VPinball : fix -extminimized and -ini command lines not being passed to command line for new RC versions of VPinball
- Dolphin : change exit combo to send CLOSE instead of KILL - might fix wiimote disconnection issues some people had
- MAME & FBNEO : if game is vertical and no specific bezel is set, RetroBat will default to vertical arcade bezel
- CAP32 : fix running dedicated COMMAND from .m3u file by deactivating autorun when a command is present
- WINDOWS : .gameexe file to specify process to monitor does now work for any .lnk file

Features:
- 3ds : Add bezels for side-by-side layout (also added capability to search for nds, but no bezel is yet available)
- Libretro nes cores : add palette options
- BigPEmu : set SDL as default input driver
- Citra & Lime3DS : enable bezels
- DOLPHIN: Add Retroachievements support (Gamecube & Wii)
- Duckstation: add new shaders
- HYPSEUS: management of .singe folders
- JGenesis: Add nes zapper option
- LR-FCEUMM & LR-MESEN: add turbo and core aspect ratio features
- LR-FCEUMM: fix overscan option
- Ryujinx : add option to force number of controllers that will be configured, this can avoid the gamepad screen to popup in Ryujinx (by default Retrobat was configuring as many players as the number of connected controllers)
- Ryujinx : add network features
- SINGE2: update ways of searching for .singe file and videofile
- XEMU : add option to select cerbios flashrom (needs 'Cerbios.bin' in retrobat\bios folder)
- NEC PC98 : add .cue extension
- RAINE : add features & controller autoconfiguration
- DOLPHIN : add aspect ratio setting for wii in sysconf
- Play! : added few missing features
- FBNEO : add games to autoconfiguration of controllers
- PCSX2 : add per game memory card option
- PCSX2 : add .m3u support (RetroBat will launch the file specified in first line of .m3u file)
- Add squashfs support to some emulators (dolphin, citra, lime3ds, duckstation, bigpemu, ppsspp)
- Add Retroarch turbo feature to few cores
- MODEL 3 : add option to use L1 and R1 for racing games instead of triggers for people with arcade cabinets without triggers
- CEMU : add button mapping to display Gamepad screen
- PCSX2 and PSX : add option to change controller mapping and use L2 and R2 for driving games (useful for Gran Turismo)
- SIMPLE64 : add selection of controller pak
- XENIA & XENIA-CANARY : add some features and fixed a few that have changed with xenia update
- FLYCAST : add network features in RetroBat menu

Other stuff:
- Update WIKI
- Add animated bezels for RetroArch (only on few systems)
- Add Retroshooters guns detection
- Add MAME nvram preconfigured files
- Add TEKNOPARROT lightgun games in lightgun collection
- Add lowresNX scrapping capability (screenscraper)
- French translations rework
Télécharger RetroBat v6.3.0
Site Officiel de RetroBat
 
 DuckStation v0.1-7139 (14/07/2024) 
Dimanche 14/07/24 à 20:15 par Firebrand
Cet émulateur PlayStation a encore été mis à jour. Voici les changements depuis la version d'hier:
- fd0626a GameList: Re-extract memcard icon if deleted
- 594962d Qt: Scale down custom icon pixmaps
- 5d4f6e4 Qt: Use device pixel ratio when scaling gameicons
- a5a3207 GPU/HW: Fix incorrect dirty rect union
- 8698298 CPU/NewRec: Fix incorrect condition in GenerateCall()
- 500fbe5 Achievements: Fix potential uninitialized data read
- df979d4 Build: Fix DiscordRPC not being included in Mac bundle
Télécharger DuckStation v0.1-7139 (14/07/2024) (Windows)
Télécharger DuckStation v0.1-7139 (14/07/2024) (MacOS)
Télécharger DuckStation v0.1-7139 (14/07/2024) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-7132 (13/07/2024) 
Samedi 13/07/24 à 18:10 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- e4cb359 GameDB: Breath of Fire III
- 810ce1c GPU: Remove duplicate display params fields
- 0c3cf1f PostProcessing: Split into internal and display chains
- 80d1056 GPU: Add virtual call when buffers are swapped
- 1cb3e6b ShaderGen: Support multiple render target output
- 3f25db7 D3D11Device: Make depth targets sampleable
- d8bd35e GPUDevice: Add D24S8/D32F/D32FS8 types
- e39a2d0 GPU/HW: Use D32F for PGXP depth
- 34d5cde GPU/HW: Expose depth buffer to internal postprocessing
- 07e9a01 Atualização Português do Brasil (#3237)
- 66ba600 A super-simple shader (#3236)
- 89eea91 Extras: Update to PadTest 1.1
- 890f3fc Common/Log: Make actually writing unlikely
- 5bf9e1d dep/vixl: Fix ARM32 build
- 8c0af03 MSBuild: ARM64 only builds with Clang
- 0d3e674 Qt: Move resources out of exe into rcc file
- be8fbaf CPU/CodeCache: Always dynamically allocate code buffer
- 9b42ad3 CPU/CodeCache: Purge JitCodeBuffer
- f3671d2 CPU/CodeCache: Reduce far code size when using NewRec
- 44142ab CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
- 4221029 CMake: Remove unused macro
- 0375199 GL/ContextEGL: Fix red_size to blue_size (#3238)
- e169189 GPU/HW: Fix possible crash when changing texture filtering
- 1963d80 RegTest: Fix crash on startup
- da2dc5f FIFOQueue: Optimize PopRange() for trivially-copyable types
- 6d6659c MDEC: Increase intermediate IDCT precision
- e1f90e6 MDEC: Store scale/IDCT matrix transposed
- fbdeea7 GameDB: Duke Nukem games
- aabe39d GPU: Allow DMAs in Mode 1
- 31c3af4 RegTest: Add spacebar swapper
- 31aa040 Deps: Build cpuinfo
- a255b5b Deps: Remove cpuinfo from in-tree
- 173a610 System: Use cpuinfo for cache line size check
- baab966 System: Check for SSE4.1 in early hardware checks
- 0ae6ddc Common: Add GSVector
- b094c9c MDEC: Vectorize IDCT
- 0654b2d AudioStream: Use GSVector
- faa151d CDImageCHD: Use GSVector
- 6947195 ImGuiOverlays: Use GSVector
- 0968610 CDROM: Use GSVector
- f9bf2e8 GPU: Use GSVector for SW scanout
- 044d7a4 GPU: Eliminate heap allocation on state load
- e16f2c4 README: Mention SSE4.1 requirement
- 2a7de25 Common: Remove gsvector.h dependency on assert.h
- ef152c4 GPU/HW: Interpolate native texture coordinates when upscaling
- 9ef7e8c GPU/HW: Use GSVector instead of Rectangle
- 2bcb85d GPU/HW: Push all draws/writes through a common path
- 2953365 MetalDevice: Rectangle -> GSVector4i
- e0509eb Common: Remove Rectangle class
- 3c230ba PlatformMisc: Swap include order for Mac
- d178853 PostProcessing/FX: Fix incorrect draw rect
- 63b30e2 Qt: Annotate unofficial release builds
- 7927ec6 Qt: Fix a couple of instances of inconsistent sorting
- 4b61a3c Qt: Unrestrict resolution scale up to device limits
- eb8df23 Qt: Fix gap in advanced graphics settings on Linux
- f35397c Deps: Build discord-rpc
- 00d2d86 Build: Use shared discord-rpc
- f6d3a79 System: Load discord-rpc dynamically
- e59e936 CMake: Fix warning building with MSVC
- 69c35c9 Deps: Remove rapidjson from in-tree
- 82b5772 Deps: Move build scripts/patches into own directory
- 87f2995 TextureReplacements: Namespace-ify
- 487eb10 Common: __m128 shouldn't be used in nosimd
- c02bf0f CPU/NewRec/RV64: Compile fix
- 9fcc98a InputSource: Explicitly construct binding key
- 3749b81 GPUDevice: Add ExecuteAndWaitForGPUIdle()
- 4c02507 GPU/HW: Ensure buffers are freed prior to recreating
- d021a61 GameDB: PGXP-CPU for Rat Attack
- 77488db Misc: Align CPU state and SPU voices to cache lines
- 536b48d SPU: Pack state in struct
- e1a4c7d DMA: Pack state in struct
- a57101c Timers: Pack state in struct
- b6a264b TimingEvents: Pack state in struct
- 23962fd GTE: Pack local config in struct
- c51db5c Update Russian translation (#3241)
- b9155ec Atualização Português do Brasil (#3242)
- 9196250 Fix crt-cyclon and update others (#3240)
- 29b3fa2 GSVector: Add {min,max}v_{u8,u16}
- eba0794 FileSystem: Add Error to file writing
- 9a70003 MSBuild: Silence MSVC warning C4324
- b06fcef GDB/PINE: Fix listen socket leak on shutdown
- 1fd8d27 Sockets: Add HasAnyClientSockets()
- bc73dac System: Use socket multiplier for sleeping when connected
- ed5a990 GPU: Cull off-screen sprites/lines
- d372609 Add memory contents to "Addr=" string in debugger
- e4470a9 fix: out-of-border access
- 40048cb fix: remove duplicated code
- 5cdcdb5 fix: string to c-string to string
- a3d600d fix: moved vairable access
- 6f50e12 PostProcessing/FX: Remove debug shader dump
- ff7bfaa dep/reshadefx: Avoid emitting more reserved keywords as identifiers
- d63ae87 GPU: Always calculate draw rect
- e1a9c69 Deps: Bump to SDL 2.30.5
- aac7a99 CI/AppImage: Drop gcc13 workaround
- fe05528 Deps: Patch macdeployqt timeout
- 7f21226 GameDatabase: Warn if vertex cache is enabled but unnecessary
- 7373342 GameDB: CPU-PGXP for Resident Evil 3
- f5cc709 CMake: Fix typo in Mac CMAKE_CXX_FLAGS
- b6f7420 CPU/PGXP: Don't force inputs to valid on add/sub
- 985b9f8 GameDB: CPU-PGXP for Xenogears
- 22b2738 Add geom-overlay and fix other shaders. (#3245)
- 5410a42 CPU/PGXP: Explicitly handle addi rt, zero, nnnn
- d831cb6 CPU/PGXP: Normalize variable names
- 3b7844b CPU/PGXP: Don't force valid inputs on mult/div
- d922a43 CPU/PGXP: Don't force valid input on slt/sltu
- f0e2d1a CPU/PGXP: Rewrite SLTI/SLTIU handlers
- de27e5d GPU: Add option to disable PGXP on 2D polygons
- 36abbd9 GameDB: Set DisablePGXPOn2DPolygons on Xenogears
- ec851c9 FileSystem: Add FTruncate64()
- 8659c8c Core: Add MemoryCardIconCache
- 9143116 Qt: Show memory card icons in game list
- addadba Qt: Use memory card icon as window icon
- 9383663 Qt: Center type icon in game list
- a56ebf2 Qt: Fix incorrect sort indicator on loading
- 4bd7256 Add Gaussian blur shaders and update psx.jpg (#3247)
- 989a19d Atualização Português do Brasil (#3246)
- c1976f4 Add ntsc-adaptive-lite.fx shader (#3248)
- 7c818c0 CI/Flatpak: Bump to flatpak-github-actions b6c9217
- 18b0b11 CommonTests: Add GSVector MDEC YUVToRGB test
- 9be7a37 GSVector: SIMD-ify YUVToRGB
- 5881133 CPU/PGXP: Set valid on bitwise ops from lowprec
- e5c62b8 CPU/PGXP: Fix incorrect Y on invalid add/sub
- 11f7bfc CPU/PGXP: Refactor add/sub for small speedup
- 226a8ea MemoryCardIconCache: Ignore shared cards
- 58470ce Atualização Português do Brasil (#3249)
- 3b9c489 CPU: Pass instruction query values by reference
- 2ac2ad6 CPU/Recompiler: Break blocks on invalid instructions
- 7c45ad3 GameList: Add dedicated gameicons directory
- 0f0cc4e Qt: Re-add QDarkStyle theme option (#3250)
- 97e555a README: Update link to last non-SSE4.1 build
- 2cfa535 System: Fix certain GPU settings not applying until unpause
- 5da6c92 GameList: Always open icon cache with r+b on Linux
- b7da118 Qt: Don't boot system twice on rapid clicking
- afea18f Image: Fix crash loading corrupted/invalid JPEG files
- ff77bd0 ImGuiFullscreen: Don't upload failed-loaded images
Télécharger DuckStation v0.1-7132 (13/07/2024) (Windows)
Télécharger DuckStation v0.1-7132 (13/07/2024) (MacOS)
Télécharger DuckStation v0.1-7132 (13/07/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcade Edition v18.65 
Vendredi 05/07/24 à 17:12 par Firebrand
Ces frontends multi-systèmes orientés multimédia ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.65
Télécharger GameEx Arcade Edition v18.65
Site Officiel de GameEx
 
 NegaMAME v0.267-1 
Mardi 02/07/24 à 16:38 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.267.
Télécharger NegaMAME v0.267-1 (Windows)
Télécharger NegaMAME v0.267-1 (MacOS)
Télécharger NegaMAME v0.267-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation v0.1-6995 (28/06/2024) 
Vendredi 28/06/24 à 16:38 par Firebrand
Cet émulateur PlayStation continue sa progression au pas de charge avec une nouvelle version. Les améliorations sont les suivantes:
- f0c2832 Dep: Update vixl to 662828c
- ef69c31 GPUDevice: Support transpiling shaders at compile time
- 964b949 Postprocessing/FX: Ensure RT isn't bound as sampler
- eb80a82 GameDB: Disable widescreen on Final Fantasy Tactics
- 54097fc Postprocessing/FX: Expose 'viewportoffset' uniform
- 2a90a88 Add crt-consumer and crt-cyclon. Update others. (#3223)
- 51648b0 CI/AppImage: Explicitly remove libwayland-*
- c179210 GPU/HW: Eliminate raw texture pipeline permutations
- d16470d Update Japanese translation (#3225)
- 451d15a Atualização Português do Brasil (#3224)
- 5be2e68 Qt: Update glyph ranges
- 1582b2a GPU/HW: Make texture filtering a fragment shadergen parameter
- 8455c9c GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
- 0563350 GameDB: Set force round texcoords on Crash games
- 3d6b9e1 Settings: Include cheats in disable-all-enhancements
- e9a4723 GPUDevice: Compile warning fix
- 6870010 GPU/HW: Remove log spam
- be4abb0 GPU/HW: Reduce multiple setting source of truth
- 34f2079 GPU/HW: Add separate 3D/2D (sprite) texture filtering
- 7b1ec5d GameDB: Force round texcoords on Digimon World 3
- a5f8684 BIOS: Add further detail to missing BIOS message
- 1ae79c8 System: Refactor unsafe settings warning
- da51827 GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
- 70d7d4a MSBuild: Enable Vulkan on Windows ARM64
- 01fc325 CPU/Recompiler: Warning fix for ARM64/Clang
- ccb76d1 GameList: Add custom title/regions
- 4827e54 BinarySpanReaderWriter: Fix off-by-one error (#3230)
- 7491ba6 Spanish (Spain) Translation update 2024/06/19 (#3229)
- 59c3c33 Deps: Update to SDL 2.30.4 (#3228)
- d8b7e25 Atualização Português do Brasil (#3227)
- 3d00957 Resources: Update gamecontrollerdb.txt
- 63055f1 FullscreenUI: Add sprite texture filtering option
- ea3fa7f Postprocessing/FX: Fix locating shaders in subdirectories
- 966cce1 Postprocessing: Sort shader list lexiographically
- e854164 Deps: Bump versions
- 6892c3d Qt: Work around theme swap bug with Classic Windows
- 1797050 VulkanDevice: Release swap chain images on resize
- b8ed013 dep/reshadefx: Fix UBO reference with OpenGL
- 6bfd862 GPUDevice: Fix transpiled interface linking with OpenGL
- 6021e43 Qt: Work around QList marshalling issue
- 9189588 Shaders: Add new pack of shaders (reshade) (#3232)
- dd4b282 Atualização Português do Brasil (#3233)
- 1a2ad89 dep/rcheevos: Bump to d54cf8f
- 17d4595 dep/rcheevos: Hash functions are not needed
- e7e0902 Achievements: Avoid malloc on state save/load
- b9ff358 Achievements: Support scratchpad memory
- db30566 Achievements: Implement disc change without state reset
- 8c1228a Qt: Tidy up theme change workaround
- ebf50ed System: Allocate JIT space before fastmem area
- ad27f8b Add some shaders and update others. (#3234)
- 12f2ff9 Indonesian Translation
- 71c319c dep/rcheevos: Set RC_NO_THREADS
- 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
- a89ec0e Achievements: Always recompute state data size on save
- dd420cb Common: Alloc failures in HeapArray are unlikely
- 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
- 41f4024 Atualização Português do Brasil (#3235)
- 3877486 System: Ensure titles are sanitized for screenshots
Télécharger DuckStation v0.1-6995 (28/06/2024) (Windows)
Télécharger DuckStation v0.1-6995 (28/06/2024) (MacOS)
Télécharger DuckStation v0.1-6995 (28/06/2024) (Linux)
Site Officiel de DuckStation
 
 RomVault v3.7.2 
Mardi 25/06/24 à 20:06 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige plusieurs bugs:
- Another quick RomVault update coming at you. Main fix was fixing a bug causing a bad cache file when making Fix Dat reports, but there many other smaller features and fixes, including a new show incomplete filter button in the top right.
Télécharger RomVault v3.7.2
Site Officiel de RomVault
 
 Messinfo.dat v0.266 (11.57) 
Jeudi 20/06/24 à 12:54 par Firebrand
Le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.266 est maintenant bouclé avec cette nouvelle version de Messinfo.dat:
- 11.57 06/19/2024: Aligned files to 0.266 version.
Télécharger Messinfo.dat v0.266 (11.57)
Site Officiel de Messinfo.dat
 
 ares v139 
Jeudi 20/06/24 à 12:45 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Bandai - WonderSwan / WonderSwan Color
- Improve EEPROM emulation accuracy

Nintendo - NES / Famicom
- Fix DMA interrupt
- Various PPU improvements: most (all?) current PPU accuracy test roms now pass!
- Improve emulation of MMC3: fixes test roms and crashes in Mickey's Safari & Incredible Crash Dummies
- Fix missing scanlines in Burai Fighter (USA) (last known rendering bug!)
- Fix MC-ACC IRQ timing
- Add support for mapper 150 (UNL-SACHEN-74LS374N)
- Add support for mapper 229 (UNL-BMC-31-IN-1)
- Add support for mapper 225/255 (UNL-BMC-128)
- Add support for mapper 172 (TXC-22211B)
- Add support for mapper 132/173 (TXC-22211A/C)
- Add support un-headered roms with the .unh extension (note: uses internal database; unknown roms will not work, headered roms are still preferred)

Nintendo 64 / Nintendo 64 DD
- Disable run-ahead for 64DD; fixes an issue that caused 64DD games to fail to boot.

Nintendo - Game Boy Advance
- Improve VRAM mirroring in bitmap background modes
- Implement 1-cycle timer latch behavior
- Improve BIOS open bus edge case emulation
- Increase synchronisaton between comonents: slight performance loss for measurable accuracy gain in irq dma tests
- Improve video capture DMA such that it only runs if enabled on scanline 162 of previous frame

Sega - Mega Drive / Genesis / CD / 32X
- Implement correct SH2 clocks for PAL/NTSC 32X
- Improve 32X PWM volume/mixing by taking configured cycle rate into account

User Interface
- Improve driver settings and full-screen behavior on macOS
- Fix an issue where IPS patches that extend the rom would fail to apply
- Fix an issue where changing the video driver may not correctly apply settings
- Support "Default" as a device with the WASAPI driver on Windows (Win10 only)
- FIx an issue where some settings would not persist on non-english locales
Télécharger ares v139 (Windows)
Télécharger ares v139 (Latest) (MacOS)
Télécharger ares v139 (Compat) (MacOS)
Site Officiel de ares
 
 DuckStation v0.1-6937 (14/06/2024) 
Vendredi 14/06/24 à 16:32 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- f1465dd Memmap: Use Mach VM routines for memory mapping
- 25bf2b3 CDROM: Clear async interrupt on read/seek start
- 7682cd2 System: Generate hash serials when running PS-EXE
- 7bc4249 CI/AppImage: QtNetwork is no longer needed
- 3063101 CDROM: Implement 0x60 test command
- c3bf89b GameDB: Disable texture filtering in Legend of Dragoon
- c4bf5b4 RegTest: Write file log as well as frames
- 723af4d Misc: Loading old save state versions is unlikely
- d013438 CDROM: Rewrite BFRD handling
- 5360074 GPU: Cancel VRAM writes on Reset
- 73136d7 GPU: Tie idle bit to FIFO emptyness on VRAM write
- 627c12b GPU: Fix IRQ request
- a7543ab GPU/HW: Fix crash on VRAM write/copy with mask test
- 8ef7320 Bus: Ignore SPU byte writes to unaligned addresses
- e70f155 MemoryCard: Implement GetID command
- c637e2b System: Fix title after loading state for EXE-boot
- 3e3572c DMA: Fix range check in mode0 when decrementing
- 7222c21 CDROM: Further refine interrupt delay
- e25bb48 GameDB: Add PGXP-CPU to Lego Racers
- 05395c8 Polish localization updates (#3220)
- 0675716 D3D11Device: Fix redundant SRV set on RT change
- 892319d CI/Flatpak: Disable Flathub pushes
- 5a18565 CI: Disable Qt's PCRE2 JIT on Windows
- 3486107 CDROM: Ensure complete IRQs for Init go through
- 8595175 CDROM: Improve accuracy of sector redelivery on DMA complete
- a2e6a48 Qt: Add very-early VC++ runtime version check
- 484c1dc Qt: Use 64-bit comparison for VC runtime check
- e11f73e Updater: Add VC runtime check
- 0879dff Updater: Add icon/rc file
- f41c238 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
- b464b6d FullscreenUI: Fix loading undo state from menu
- bac2ac0 FullscreenUI: Fix incorrect padding calculation in pause menu
- 354b250 PostProcessing: Add native width/height inputs
- c2eed01 Indonesian Translation (#3221)
- facce0d PostProcessing: Expose aspect-correct pixel sizes
- e6a11ab Shaders: Fix upscaling moire in CRT-Lottes
- 7cf7a0a Add some shaders to dolphinfx folder
- edea81d Update CRT-HYLLIAN.glsl
- ac1bb90 GPU: Set idle bit during VRAM upload
- c86f6eb Achievements: Fix incorrect data source for mastery points
- 9a88cbc Pad: Fix incorrect card mismatch OSD message
- 8124fb2 CDROM: Fix incorrect sector dropped log message
- 2771471 Qt: Fix checked state on startup for disc merging
- d51b880 Postprocessing/FX: Fix incorrect pixel size uniforms
- d45e218 CI: Re-enable Flathub pushes
Télécharger DuckStation v0.1-6937 (14/06/2024) (Windows)
Télécharger DuckStation v0.1-6937 (14/06/2024) (MacOS)
Télécharger DuckStation v0.1-6937 (14/06/2024) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-6922 (10/06/2024) 
Lundi 10/06/24 à 15:44 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- f1465dd Memmap: Use Mach VM routines for memory mapping
- 25bf2b3 CDROM: Clear async interrupt on read/seek start
- 7682cd2 System: Generate hash serials when running PS-EXE
- 7bc4249 CI/AppImage: QtNetwork is no longer needed
- 3063101 CDROM: Implement 0x60 test command
- c3bf89b GameDB: Disable texture filtering in Legend of Dragoon
- c4bf5b4 RegTest: Write file log as well as frames
- 723af4d Misc: Loading old save state versions is unlikely
- d013438 CDROM: Rewrite BFRD handling
- 5360074 GPU: Cancel VRAM writes on Reset
- 73136d7 GPU: Tie idle bit to FIFO emptyness on VRAM write
- 627c12b GPU: Fix IRQ request
- a7543ab GPU/HW: Fix crash on VRAM write/copy with mask test
- 8ef7320 Bus: Ignore SPU byte writes to unaligned addresses
- e70f155 MemoryCard: Implement GetID command
- c637e2b System: Fix title after loading state for EXE-boot
- 3e3572c DMA: Fix range check in mode0 when decrementing
- 7222c21 CDROM: Further refine interrupt delay
- e25bb48 GameDB: Add PGXP-CPU to Lego Racers
- 05395c8 Polish localization updates (#3220)
- 0675716 D3D11Device: Fix redundant SRV set on RT change
- 892319d CI/Flatpak: Disable Flathub pushes
- 5a18565 CI: Disable Qt's PCRE2 JIT on Windows
- 3486107 CDROM: Ensure complete IRQs for Init go through
- 8595175 CDROM: Improve accuracy of sector redelivery on DMA complete
- a2e6a48 Qt: Add very-early VC++ runtime version check
- 484c1dc Qt: Use 64-bit comparison for VC runtime check
- e11f73e Updater: Add VC runtime check
- 0879dff Updater: Add icon/rc file
- f41c238 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Télécharger DuckStation v0.1-6922 (10/06/2024) (Windows)
Télécharger DuckStation v0.1-6922 (10/06/2024) (MacOS)
Télécharger DuckStation v0.1-6922 (10/06/2024) (Linux)
Site Officiel de DuckStation
 
 RetroArch v1.19.1 
Mercredi 05/06/24 à 17:01 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un seul changement est à signaler:
- (WASAPI) Only write when running and fix deadlock
Télécharger RetroArch v1.19.1 (32-bit) (Windows)
Télécharger RetroArch v1.19.1 (64-bit) (Windows)
Télécharger RetroArch v1.19.1 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.19.1 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.19.1 (64-bit) (MacOS)
Télécharger RetroArch v1.19.1 (Metal2) (MacOS)
Télécharger RetroArch v1.19.1 (Linux)
Télécharger RetroArch v1.19.1 (Nintendo GC)
Télécharger RetroArch v1.19.1 (Nintendo Wii)
Télécharger RetroArch v1.19.1 (Nintendo WiiU)
Télécharger RetroArch v1.19.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.19.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.19.1 (Nintendo Switch)
Télécharger RetroArch v1.19.1 (PlayStation 2)
Télécharger RetroArch v1.19.1 (PSP)
Télécharger RetroArch v1.19.1 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.266-1 
Mardi 04/06/24 à 17:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.266.
Télécharger NegaMAME v0.266-1 (Windows)
Télécharger NegaMAME v0.266-1 (MacOS)
Télécharger NegaMAME v0.266-1 (Linux)
Site Officiel de NegaMAME
 
 RetroArch v1.19.0 
Vendredi 31/05/24 à 17:47 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des changements:
We never got to release 1.18.0 so we’re moving straight to 1.18.0. Therefore we include all the changes for 1.18.0 as well.

v1.19.0
- AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
- APPLE: Try to use system preferred language
- APPLE: Correctly register for filetypes uniquely
- APPLE/MFI: improved Switch Online controller support through MFi
- AUDIO: Bring back audio toggling on menu toggle
- CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
- CHEEVOS: Update to rcheevos 11.3
- CHEEVOS: fix hardcore acting as if it’s enabled when it isn’t
- CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
- CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
- CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
- CORE: Set compute fps stats logging to debug level
- EMSCRIPTEN: Added M2000 to core selection dropdown
- FFMPEG: Add compatibility with FFMPEG 7.0
- GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
- GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
- INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
“multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
- INPUT/MFI: Pressure sensitive left/right triggers
- INPUT/MFI: Fix Start + L1/L2/R2 combinations
- INPUT/MFI: Support strong and weak rumble
- INTL: Fetch translations from Crowdin
- INTL: Add Galician and Norwegian to list of languages
- LAKKA: Display reboot/shutdown message also when not saving config on exit
- LAKKA: Provide update URL and target name at buildtime
- LIBRETRO: Add a debug message for the SET_ROTATION callback
- macOS: Default Accessibility on if VoiceOver is on
- iOS: default audio sync on again, also more mfi logging
- iOS: Fix Import Content
- iOS: Fix ios-arm64 nightly build crash
- iOS: Import content from iCloud
- iOS: Fix #16485 crash on startup
- iOS: Display app icon in app icon picker in materialui
- iOS/tvOS: Various QoL improvements
- iOS/tvOS: Fix a couple more path name mangling bugs
- iOS/tvOS: Better way of packaging Frameworks
- iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
- iOS/tvOS: Fix keyboard handling for app store builds
- iOS/tvOS: Fix escaping the sandbox for jailbroken devices
- iOS/tvOS: default accessibility on if voice over is enabled
- iOS/tvOS: better way of reporting available memory
- macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
- tvOS: Fix scaling for 720p
- MENU: New function in Quick Menu: Add to Playlist
- MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
- NETWORKING/RETROPAD CORE: Fix socket close method
- PIXMAN: Update pixman-private.h – patch to fix build issue with musl
- PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
- SCANNING: Fix for scanning PSP ISOs (and probably few others)
- SAVES: Fix core config saving
- SAVES: Fix save new config name when core loaded
- SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
- VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
- VIDEO/GL: Fix reinitialization of the threaded gl drivers
- VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
- VIDEO/VULKAN: Implement HDR readback – screenshot support
- WAYLAND: Ignore configure events during splash (fix not remembering window size)
- WAYLAND: Use frontend signal handler to quit (fix quit by window close)
- WAYLAND: Commit viewport resizes (window resize is more responsive)
- UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
- UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
- WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
- WINDOWS: Fix numlock/pause key release events

v1.18.0
- AI: Fix narrator language when AI translation and menu languages are different
- DISK CONTROL: Add option to disable initial disk change
- DISK CONTROL: Visibility option for disk control notifications
- DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
- EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
- INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
- INPUT: Add a new turbo mode, “Classic (Toggle)”
- INPUT: Fix bind hold when axis does not rest at 0
- INPUT: Limit axis threshold setting to sensible values
- INPUT: Add Overlay Mouse, Lightgun, and Pointer
- INPUT/ANDROID: Fix mouse grab behavior on Android
- INPUT/LINUXRAW: Fix device name and hotplug reconnect
- IOS: Minor iOS JIT availability information
- IOS/TVOS: Pause application on applicationWillResignActive
- LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
- LUA: Update Lua to version 5.3.6
- MENU: Add sublabels for input bind common entries
- MENU: Don’t load history and favorites if size is 0
- MENU: Don’t disable fast forward when entering menu
- MENU: Widget position, size, color, icon adjustments
- MENU: Fix savestate slots in Qt UI
- MENU: Reorder and reduce depth of User Interface menu
- MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
- MENU/OZONE: Fix sidebar and sublabel animations
- OSX/MACOS: Fix crash on non-Metal build
- OSX/MACOS: Add portable.txt as flag for portable install
- REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
- SAVES: Allow combining saves in content dir with save sorting
- SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
- TVOS: Force asset re-extraction when cache is deleted
- TVOS: Add history and favorites to Top Shelf
- TVOS: Fix crash when history item does not have a label
- UWP: Enable HAVE_ACCESSIBILITY for UWP builds
- UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
- VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
- VIDEO: Fix restoring fullscreen/windowed setting when unloading override
- VIDEO/VULKAN: Fix HDR with Vulkan after reinit
- VIDEO/VULKAN: Remove the use of oldSwapchain
- VIDEO/GL2: Fix OpenGL ES version detection
- WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
- WEBOS: Fix build, add core location on webosbrew.org
- WIN32: Fix Alt+Enter not working when menubar is disabled
Télécharger RetroArch v1.19.0 (32-bit) (Windows)
Télécharger RetroArch v1.19.0 (64-bit) (Windows)
Télécharger RetroArch v1.19.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.19.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.19.0 (64-bit) (MacOS)
Télécharger RetroArch v1.19.0 (Metal2) (MacOS)
Télécharger RetroArch v1.19.0 (Linux)
Télécharger RetroArch v1.19.0 (Nintendo GC)
Télécharger RetroArch v1.19.0 (Nintendo Wii)
Télécharger RetroArch v1.19.0 (Nintendo WiiU)
Télécharger RetroArch v1.19.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.19.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.19.0 (Nintendo Switch)
Télécharger RetroArch v1.19.0 (PlayStation 2)
Télécharger RetroArch v1.19.0 (PSP)
Télécharger RetroArch v1.19.0 (PS Vita)
Site Officiel de RetroArch
 
 DuckStation v0.1-6892 (30/05/2024) 
Vendredi 31/05/24 à 17:31 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- 0a63bec: CI/Flatpak: Push to Flathub (Stenzek)
- Strip trailing whitespace from Windows errors (Stenzek)
- Fix pipeline cache load error after device change (Stenzek)
- PGXP-CPU for Dragon Valor (Stenzek)
- Add Bilinear (Integer) scaling option (Stenzek)
- Fix incorrect minimum latency display (Stenzek)
- 872cee9: dep/cubeb: Sync to 19fcbef (Stenzek)
- eab4271: dep/cubeb: Only include connected devices when enumerating wasapi (Stenzek)
- Fix double popup on missing SBI file (Stenzek)
- Save audio output latency value separately to minimal flag (Stenzek)
- Correct pixel alignment of some UI elements (Stenzek)
- Add horizontal padding to menu windows (Stenzek)
- Use native file selector on Flatpak (Stenzek)
- Add span returners (Stenzek)
- Move SPIR-V compilation to base class (Stenzek)
- Warning fix (Stenzek)
- Get rid of double popup on renderer create error (Stenzek)
- Fix triple popup on missing BIOS (Stenzek)
- a2abcc9: CI/AppImage: Don't bundle libssl/libcrypto (Stenzek)
- Re-introduce plural translation support (Stenzek)
- 278c3ab: Atualização Português do Brasil (#3200) (Anderson Cardoso) #3200
- Tidy up some unused code (Stenzek)
- 8f415a4: CPU/NewRec: Fix register allocation crash on Linux (Stenzek)
- Add link to Flathub (Stenzek)
- Update shaderc to 2024.1 (Stenzek)
- Add deps-build (Stenzek)
- Add option to pause when controller is disconnected (Stenzek)
- Fix Mac dylib not being included (Stenzek)
- Remove now-unused file (Stenzek)
- 4208d41: Update the Simple-Chinese Translation to latest. (#3201) (zkdpower) #3201
- Remove ninja dependency for Mac deps (Stenzek)
- Fix TinyString helper (Stenzek)
- Detect cache line size dynamically on AArch64 Linux (Stenzek)
- Simplify loader using DynamicLibrary (Stenzek)
- cea061f: Update upload-artifact & download-artifact actions to v4 (#3202) (shinra-electric) #3202
- Consider per-game overrides for Edit Memory Cards menu (Stenzek)
- Fix Windows build upload (Stenzek)
- Bump actions versions (Stenzek)
- Fix auto updater getting stuck after failed request (Stenzek)
- Fix double unload (Stenzek)
- Correct heading sizes (Stenzek)
- Add push to toggle for macros (Stenzek)
- Improve >100% volume output quality (Stenzek)
- 284b10f: Atualização Português do Brasil (#3203) (Anderson Cardoso) #3203
- Rewrite input profile hotkey priority logic (Stenzek)
- Rename Load Profile to Apply Profile (Stenzek)
- Check host page size on startup (Stenzek)
- 4c531d2: Update Russian translation (#3204) (shikulja) #3204
- e444eb7: CI/MacOS: Switch to Xcode 15.4 (Stenzek)
- Fix translation of %n hours (Stenzek)
- Disable true colour for Dragon Valor (Stenzek)
- Fix ugly popup message on Mac in setup wizard (Stenzek)
- Open all image types as shared files (Stenzek)
- Value logging/tracing for PGXP (Stenzek)
- 29d4e04: CPU/PGXP: Use bit math for flags instead of union (Stenzek)
- e4bedbb: CPU/PGXP: Readability improvements (Stenzek)
- 3fd86a6: CPU/PGXP: Use component enum (Stenzek)
- 37b1aa4: CPU/PGXP: Minor optimization to shift instructions (Stenzek)
- bbac7a6: CPU/PGXP: Don't set high bits of flags (Stenzek)
- 5672b0d: CPU/PGXP: sub rd, rs, 0 => move rd, rs (Stenzek)
- ea4efb4: CPU/PGXP: Prefer fresh over tainted Z values (Stenzek)
- 7476bac: CPU/PGXP: Track valid Z for lower/upper halves of 32-bit values (Stenzek)
- Fix disassembly of rtps/nclip (Stenzek)
- PGXP-CPU for Lifeforce Tenka (Stenzek)
- 2dcf267: Atualização Português do Brasil (#3206) (Anderson Cardoso)
- Various fixes (#3207) #3207 (PowerDuckSamurai)
- Use string_view for GetEntryForPath() (Stenzek)
- Load game settings from first disc of multi-disc games (Stenzek)
- Merge multi-disc games (Stenzek)
- bc67994: Bump GitHub Actions and Ubuntu (#3208) (Juan Pablo Romero Mendoza) #3208
- 515e44f: Data: Update SDL Game Controller DB (#3209) (GreyXor) #3209
- Reduce logging verbosity (Stenzek)
- Update string list (Stenzek)
- bd0cf65: Revert "CI/AppImage: Don't bundle libssl/libcrypto" (Stenzek)
- Disc set corrections (Stenzek)
- Add "Skip Duplicate Frame Display" option (Stenzek)
- 09b43f9: CPU/NewRec: Clear needed on swapped delay slot (Stenzek)
- ab4c6f2: CPU/NewRec: Enable delay slot swapping in more situations (Stenzek)
- Implement disc reading for MacOS (Stenzek)
- Use different conditions for frame dupe-skip (Stenzek)
- 0bdedbf: Atualização Português do Brasil (#3210) (Anderson Cardoso) #3210
- 2b39d50: Update the Simple-Chinese translation to latest. (#3211) (zkdpower) #3211
- Update glyph ranges (Stenzek)
- Fix Edit Memory Cards action for disc sets (Stenzek)
- Add Set Cover Image/Edit Memory Cards for merged disc sets (Stenzek)
- Get refresh rate from monitor config (Stenzek)
- Channel is [[maybe_unused]] (Stenzek)
- Fix sync to host refresh audio stretching (Stenzek)
- Fix disc set last played time (Stenzek)
- Treat disc sets and discs equally when sorting (Stenzek)
- Make vsync actually tear-free (Stenzek)
- 10df7ba: GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks (Stenzek)
- Explicit RemovePathLimits() is no longer needed (Stenzek)
- 49b2e76: GPU/HW: Warning fix (Stenzek)
- Replace log printf calls with fmt (Stenzek)
- 9f90f14: CPU/CodeCache: Only print code size stats on request (Stenzek)
- Get rid of format string for result logging (Stenzek)
- Simplify macros (Stenzek)
- Further improve vsync handling (Stenzek)
- Purge max display FPS option (Stenzek)
- OSD message corrections (Stenzek)
- Fallback to FIFO on AMD (no mailbox support) (Stenzek)
- Fix exit menu button forwarding to game (Stenzek)
- Fall back to screen for refresh rate (Stenzek)
- Syphon Filter 3 (Stenzek)
- 22c76d4: CPU/PGXP: Reduce vertex cache memory (Stenzek)
- Use FIFO for D3D exclusive fullscreen (Stenzek)
- Always allocate cmdbuffers+1 semaphores (Stenzek)
- Disable texture filtering on FF7 (Stenzek)
- More format string fixes (Stenzek)
- Fix regtest dumping (Stenzek)
- Handle INT1 with pending command (Stenzek)
- Don't spin on CPU when GPU results aren't available (Stenzek)
- More traits (Stenzek)
- Simplifications (Stenzek)
- Write crash dump on assertion fail (Stenzek)
- Fix call stack on manual dump (Stenzek)
- Prevent save states while memory cards are being saved (Stenzek)
- 3382248: Atualização Português do Brasil (#3213) (Anderson Cardoso) #3213
- Adjust advanced setting ranges (Stenzek)
- Chrono Cross (Stenzek)
- Fix Linux build script to take relative paths (Stenzek)
- Add socket helper classes (Stenzek)
- Implement PINE server (Stenzek)
- Default threaded presentation to off (Stenzek)
- Add "Disable Mailbox Presentation" option (Stenzek)
- Move GDB server into core (Stenzek)
- 46ceb99: Fix README.md Linux build instructions (#3214) (Benjamin Mugnier) #3214
- 110fa28: Atualização Português do Brasil (#3217) (Anderson Cardoso) #3217
- Fix inverted volume selection (Stenzek)
- 0397966: GPU/HW: Fix a couple of out-of-order UBO pushes (Stenzek)
- Add per-bind sensitivity/deadzone controls (shift-click) (Stenzek)
- f1ff15f: Atualização Português do Brasil (#3218) (Anderson Cardoso) #3218
Télécharger DuckStation v0.1-6892 (30/05/2024) (Windows)
Télécharger DuckStation v0.1-6892 (30/05/2024) (MacOS)
Télécharger DuckStation v0.1-6892 (30/05/2024) (Linux)
Site Officiel de DuckStation
 
 RetroBat v6.2.1 
Lundi 20/05/24 à 16:04 par Firebrand
Cet ensemble de script de configuration pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add SINGE2 emulator for Daphne & ActionMax (SINGE games)
- Jgenesis : use -cli executable instead of -gui
- Updates : duckstation, Jgenesis

Fixes:
- Fix "object reference not set to an instance of an object" error
- Fix missing 'reminiscence' and 'devilutionx' rom folders
- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)
- Delete ps3.keys (was assigning R1 button to middle mouse)
- Fix TI99/4a information (year + name)
- Fix duckstation internal postprocessing filter options
- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)
- Fix missing END in hypinput.ini
- Fix .png extension for pico8 with retroarch

Features:
- Renaming and reorganization of features for Mednafen
- Citra/Lime3DS : Add screen layouts + texture filter feature
- Add -outputs=win command line option to supermodel (for mamehooker)
- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected
- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom
- DUCKSTATION : add option to force BIOS to use
- BIGPEMU : add controller autoconfiguration (based on dinput)
- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)

Other:
- Add casio loopy to screenscraper
- Maj WIKI (teknoparrot + new features)
- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3
- Updated WIKI for symbian games
- Align hotkey + R3 for screenshots in some emulators
Télécharger RetroBat v6.2.1
Site Officiel de RetroBat
 
 MedGui Reborn v0.125 
Dimanche 12/05/24 à 15:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des nouveautés:
- On Scraped function unified Mega Drive - Genesis query
- Create Movie folder structured based on console
- Movie record will be moved to folder console
- Fixed Clean Entries Menu
- Fixed wrong empty folder/file detection on recursive scan
- Added the option to convert a dat in a generic simple and compatible MedGuiR dat
- Better way to detect emu4crt Mednafen fork
- Manage of CHD, based to normal Mednafen or by emu4crt fork
- Improved the sasplayer and arcade titan video rom , detection
- Fixed(?) any Megadrive rom detection with bin file compressed in archive container
- Updated json library
- Updated 7z library

MetroMed beta 12
- Now you can open custom games csv file list
- Fixed file list when you swap from tile to list and viceversa
- Fixed the alphabetical sorting mode on list view
- Fixed specific detection of ico console
- Improved loading of image
- Added a option to set animation speed tranition
- Added movie snap preview ,"you need codec installed on your pc" (supported file are .mov, .mp4, .avi, .webm)
- Optimized snap preview
- Added import Boxart and Movie Snap menu
Ps: To play Video Snap, if you needed, You can download and use K-Lite Basic codec pack
Ps: A collection of video game snapare available here
Télécharger MedGui Reborn v0.125
Site Officiel de MedGui Reborn
 
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