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 CubeSX/WiiSX Beta 4.0 
Samedi 07/10/23 à 16:03 par Firebrand
Une nouvelle version de ces ports de PCSX pour GameCube et Wii a été publiée. Voici la liste des changements:
This release is quite a milestone, we're now using libpsxcore as a whole without modifications as we should've been for years. This means we can now make use of upstream fixes almost immediately. There are also several large performance gains in this version as a result of using unai as the GPU plugin now.

What's Changed
- libpsxcore properly integrated, no more hacky mess to receive fixes from upstream
- switch to upstream unai gpu plugin for a performance boost
- triple buffering
- switch to cmake
Télécharger CubeSX Beta 4.0 (GameCube)
Télécharger WiiSX Beta 4.0 (Nintendo Wii)
Site Officiel de CubeSX/WiiSX
 
 DuckStation 07/10/2023 
Samedi 07/10/23 à 15:57 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Add multi-disc serials (Stenzek)
- Use disc sets for changing discs (Stenzek)
- Share memory cards in multi-disc games (Stenzek)
- Fix crash on non-database game (Stenzek)
- Post-refactor cleanups (Stenzek)
- Make Shift-JIS table static (Stenzek)
- Fix for MacOS (Stenzek)
- Avoid leaving GPU state unbound after represent (Stenzek)
- Fix render command encoder leak (Stenzek)
- Avoid inline texture uploads when unnecessary (Stenzek)
- Recommend Metal renderer for MacOS (Stenzek)
- Remove extra item in language list (Stenzek)
- Fix crash when saving state with display off (Stenzek)
- 3e82409: GPU/HW: Fix base settings not updating on change (Stenzek)
- Fix initial depth state not being bound (Stenzek)
- Forgot a mutability parameter (Stenzek)
- Split core and util Host (Stenzek)
- 39b8dcd: GPU/HW: Fix wrapped image writes (Stenzek)
- Add crosshair.png (Stenzek)
- Move software cursor to ImGuiManager (Stenzek)
- Remove embedded crosshair image (Stenzek)
- Remove mouse pointer position (Stenzek)
- Move display logic to GPU (Stenzek)
- Refactor config to use separate sections (Stenzek)
- 288757c: dep/reshadefx: Temporarily combine textures+samplers in HLSL (Stenzek)
- Add ReShade .fx shader support (Stenzek)
- Add reshade-shaders (mainly headers) (Stenzek)
- Fix crash on breakpoint add/trace enable (Stenzek)
- Don't colourize timestamps (Stenzek)
- Replace TTY patch with syscall hook (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Fix pipeline cache leaving fields uninitialized (Stenzek)
- Ensure Reshade directory gets created (Stenzek)
- Fix multi-texture+UBO push descriptors (Stenzek)
- 358f87a: PostProcessing/ReShade: Fix up for GL/Vulkan (Stenzek)
- 37d6754: Atualização Português do Brasil (Anderson Cardoso) #2999
- Centralize frame presentation (Stenzek)
- Undef GetMessage for Windows headers (Stenzek)
- Add FindBIOSPathWithHash() (Stenzek)
- Expose memory save states (Stenzek)
- Allow overriding BIOS in boot parameters (Stenzek)
- Remove memory card warnings on config change (Stenzek)
- Add InterruptExecution() (Stenzek)
- Lazily compile shaders (Stenzek)
- Bump _WIN32_WINNT (Stenzek)
- Always use analog mode from save state (Stenzek)
- Add scaling shader support (Stenzek)
- Canonicalize memory card paths in settings (Stenzek)
- 998ce37: Atualização Português do Brasil (Anderson Cardoso) #3001
- 0da14a5: GPU/Vulkan: Fix MSAA (Stenzek)
- 203e71f: Update Russian translation (#3002) (shikulja) #3002
- Move WinPixEventRuntime to root (Stenzek)
- Use precompiled headers (Stenzek)
- Add Windows dependency build scripts (Stenzek)
- Use dependency package on Windows (Stenzek)
- Update SDL GameControllerDB (Stenzek)
- Add Flatpak manifest and scripts (Stenzek)
- Build Flatpak (Stenzek)
- Clamp UVs to active rect when presenting (Stenzek)
- Fix non-internal resolution screenshots (Stenzek)
- Fix changing global scale through FSUI (Stenzek)
- Add setup wizard (Stenzek)
- Support geometry shaders (Stenzek)
- Add wireframe rendering/overlay (Stenzek)
- Fix stale database cache check (Stenzek)
- 8386a70: Atualização Português do Brasil (Anderson Cardoso) #3003
- e07c694: Update make-appimage.sh (Mrlinkwii) #3004
- Restore context after pumping messages (Stenzek)
- Fix some option values not being translated (Stenzek)
- clang-cl warning clean-up (Stenzek)
- Add ASSUME() and use for UnreachableCode() (Stenzek)
- Add downsample scale option (Stenzek)
- 4974a80: GPU/HW: Fix texture filtering making everything transparent (Stenzek)
- Fix breakpoints/single stepping (Stenzek)
- a46e172: Atualização Português do Brasil (Anderson Cardoso) #3005
- ce3f4aa: Spanish (Spain) translation update (IlDucci) #3007
- d8309b7: dep/reshadefx: Hopefully fix build on some Linux systems (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Tag some missing translation strings ([Stenzek](https://github....
Télécharger DuckStation 07/10/2023 (Windows)
Télécharger DuckStation v07/10/2023 (MacOS)
Télécharger DuckStation 07/10/2023 (Linux)
Site Officiel de DuckStation
 
 NegaMAME v0.259-1 
Dimanche 01/10/23 à 15:14 par Firebrand
Ce build de MAME principalement prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.259.
Télécharger NegaMAME v0.259-1 (Windows)
Télécharger NegaMAME v0.259-1 (MacOS)
Télécharger NegaMAME v0.259-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 
 DuckStation 24/09/2023 
Dimanche 24/09/23 à 16:18 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Fix new buffer size not getting set (Stenzek)
- Fix DeleteDirectory() on Unix (Stenzek)
- Ensure exceptions are off for fmt (Stenzek)
- Split some routines into CocoaTools (Stenzek)
- Mac support (Stenzek)
- Don't turn HC off on login fail if we reauth (Stenzek)
Télécharger DuckStation 24/09/2023 (Windows)
Télécharger DuckStation 24/09/2023 (MacOS)
Télécharger DuckStation 24/09/2023 (Linux)
Site Officiel de DuckStation
 
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 DuckStation 19/08/2023 
Samedi 19/08/23 à 16:03 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 94f0e62: update Simple-Chinese translation to latest. (zkdpower) #2994
- DynamicHeapArray/FixedHeapArray (Stenzek)
- Drop HostDisplay and add HW support (Stenzek)
- Fix some incorrect serials (Stenzek)
- Merge traits/compatibility into single file (Stenzek)
- Append new entries from Redump DAT file (Stenzek)
- Add translation by Hackjjang (Stenzek)
- Remove tinyxml2 (Stenzek)
- Backport glyph range improvements from PCSX2 (Stenzek)
- Linux build fix (Stenzek)
Télécharger DuckStation 19/08/2023 (Windows)
Télécharger DuckStation 19/08/2023 (MacOS)
Télécharger DuckStation 19/08/2023 (Linux)
Site Officiel de DuckStation
 
 DuckStation 15/08/2023 
Mercredi 16/08/23 à 16:18 par Firebrand
Cet émulateur PlayStation a été mis à jour. Pour les utilisateurs de Windows 7 et 8, attention: si l'émulateur ne les supportait plus officiellement, les versions précédentes étaient cependant fonctionnelles avec ces OS; celle-ci ne l'est plus suite à la mise à jour de Qt. Pour une version fonctionnelle avec ces systèmes d'exploitation, veuillez consulter la fiche de l'émulateur dans la rubrique PlayStation et pensez à désactiver les mises à jour automatiques de l'émulateur. Les améliorations sont les suivantes:
- Add Zydis (Stenzek)
- Add biscuit and riscv-disas (Stenzek)
- Add SPIRV-Cross (Stenzek)
- Add WinPixEventRuntime (Stenzek)
- Add D3D12MA (Stenzek)
- Update Vulkan headers (Stenzek)
- Add reshadefx (Stenzek)
- 68eb32f: dep/reshadefx: Fix building on MacOS/Linux (Stenzek)
- Switch to Qt 6.5.0 on Windows (Stenzek)
- Use project referencing instead of .lib linking (Stenzek)
- Refactor main loop (Stenzek)
- bb60170: Move frontend-common to util/core (Stenzek)
Télécharger DuckStation 15/08/2023 (Windows)
Télécharger DuckStation 15/08/2023 (MacOS)
Télécharger DuckStation 15/08/2023 (Linux)
Site Officiel de DuckStation
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 DuckStation 04/08/2023 
Vendredi 04/08/23 à 16:42 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- fix potentially unsafe screensaver inhibitor #2986 (charlesthobe)
- Fix Leaderboard submission UI when multiple leaderboards update at once #2990 (Silent)
- Fix incorrectly positioned screenshots (Stenzek)
Télécharger DuckStation 04/08/2023 (Windows)
Télécharger DuckStation 04/08/2023 (MacOS)
Télécharger DuckStation 04/08/2023 (Linux)
Site Officiel de DuckStation
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation 24/07/2023 
Mardi 25/07/23 à 16:27 par Firebrand
Une nouvelle version stable de cet émulateur a été publiée. Voici les changements depuis la précédente version stable:
- feaf7f3: Atualização Português do Brasil (Anderson Cardoso) #2939
- Add fast_float (Connor McLaughlin)
- Add ToChars/fast_float FromChars (Connor McLaughlin)
- Support inverted full axis (Connor McLaughlin)
- Add COP0/GTE registers to debugger list (Connor McLaughlin)
- Add actions to debugger context menu (Connor McLaughlin)
- Fix Linux build (Connor McLaughlin)
- Add Controller LED options (where supported) (Stenzek)
- 5c9db3e: Atualização Português do Brasil (Anderson Cardoso) #2940
- Fix cancel in LED colour selection (Stenzek)
- 4e42451: "Set Dumped VRAM Write Alpha Channel" should be true when clicking "Reset To Default" (Bobby Smith) #2941
- Slightly adjust seek timing when on target (Stenzek)
- Use analog controller (Stenzek)
- Fix default value of depth clear threshold (Stenzek)
- Fix region check #2942 (NicknineTheEagle)
- Try to reject non-PS1 discs #2942 (NicknineTheEagle)
- 51d1587: Improve Integer Scaling behavior (Superstarxalien) #2943
- 2d2cc25: Update English plural texts (Silent) #2945
- afaedfe: Revert "Improve Integer Scaling behavior" and instead offer as a setting (Superstarxalien) #2943
- ca81362: Expanding Polish translation (electronic_punk) #2944
- 693e396: Update Polish translation (Silent) #2944
- Correctness fixes for OpenGL (Stenzek)
- Make sound effects not contingent on notifications (Stenzek)
- Default to digital controller on Android (Stenzek)
- Fix crash loading state with RAIntegration (Stenzek)
- Notify RAIntegration when we pause (Stenzek)
- Fix POSIXLock positioning (Stenzek)
- Fix ForceSoftwareRendererForReadbacks (Stenzek)
- Set ForceSoftwareRendererForReadbacks for Chrono Trigger (Stenzek)
- Disable true colour for Mega Man 8 (Stenzek)
- 7bfb61d: Atualização Português do Brasil (Anderson Cardoso) #2947
- Fix incorrect locked message format (Stenzek)
- Move graphics API reset state to System (Stenzek)
- Build tweaks (Stenzek)
- 2dd374d: Vulkan/Context: Fix query pool leak (Stenzek)
- 1371dcf: Vulkan/Texture: Fix incorrect upload image layout (Stenzek)
- Ensure system is shut down before closing (Stenzek)
- Update Mac dependencies (Stenzek)
- Default to Vulkan/Metal renderer on Mac (Stenzek)
- Fix crash when right clicking with no game selected (Stenzek)
- Default to native/dynamic theme on Mac (Stenzek)
- Don't strip Mac bundles (Stenzek)
- Ensure svg image format plugin gets included (Stenzek)
- 9e9b0e2: Update SDL Game Controller DB (Stenzek)
- 6b0e67f: Update Simple-Chinese Translation to latest. (zkdpower) #2949
- 8f76d71: Atualização Português do Brasil (Anderson Cardoso) #2950
- Fix cursor texture leak (Stenzek)
- Clamp scissor rect for cursor (Stenzek)
- Make fullscreen open on same display as main window (Stenzek)
- ccf9ca3: Update Russian translation (#2951) (shikulja) #2951
- Fix possible crash when closing debugger (Stenzek)
- Run GDB server on emulation thread #2952 (Jean-Baptiste Boric)
- Add toggle to enable GDB server #2952 (Jean-Baptiste Boric)
- Move "Game Properties" from View to Settings #2953 (Silent)
- Add a context menu to the toolbar's Settings button when the game is running #2953 (Silent)
- 88b776d: Atualização Português do Brasil (Anderson Cardoso) #2955
- 51e4c4b: Update Russian translation (#2956) (shikulja) #2956
- Don't leave fault_count uninitialized (Stenzek)
- Store BIOS image info/hash after loading (Stenzek)
- Remove BIOS from save state (Stenzek)
- Disable block linking when runahead is active (Stenzek)
- Intelligently skip saving memcard state for runahead (Stenzek)
- Clear all keyboard bind states when focus is lost (Stenzek)
- Don't backup card state unconditionally (Stenzek)
- 961eabc: Update Simple-Chinese Translation to latest. (zkdpower) #2957
- Fix shader/memory leak (Stenzek)
- Improve handling of command spam (Stenzek)
- Fix crash when using unknown BIOS (Stenzek)
- Warning fix (Stenzek)
- 9023887: Added new lines (elektronicznypank) #2960
- Update Linux dependencies #2961 (CharlesThobe)
- Add missing include (Connor McLaughlin)
- Fix building with SPU_DUMP_...
Télécharger DuckStation 24/07/2023 (Windows)
Télécharger DuckStation 24/07/2023 (MacOS)
Télécharger DuckStation 24/07/2023 (Linux)
Site Officiel de DuckStation
 
 ares v133 
Vendredi 21/07/23 à 15:08 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Systems that use MAME compatible Arcade roms (currently only Neo Geo) now use a dedicated roms folder (configurable in Settings -> Paths). When loading games for these systems, the user is now presented with a game browser dialog, so users no longer have to struggle to remember shorthand .zip filenames for their games.
- ares will now use the modern file browser dialog when browsing for a directory on Windows.
- Added a "Reset System" hotkey to allow quick resets of the running system.

Save States
- It is now possible to undo the last save, or load, of a save state; this is intended to reduce the chance of data loss on accidental saving (easily possible when using a hotkey).

Atari 2600
- Improved resolution handling/screen size calculation.
- Fixed an issue where the TIA audio would not correctly reset.

Bandai - WonderSwan
- Improved timing accuracy of the V30MZ CPU.

Sega Mega Drive / CD / 32X
- The following games have been added to the game database:
*Alisia Dragoon (E): Override for incorrect region flags in header
*Fifa Soccer 95 (Korea): Override for bad SRAM flags in header
*NBA Live 95 (Korea): Override for bad SRAM flags in header
*Sonic & Knuckles + Sonic the Hedgehog 3 (USA, Japan, Europe): Override for missing SRAM header
*Fixed an issue where loading a CD32X game could result on the logo lacking color.
- Implement correct sprite list termination behavior; fixes Power Drive's vehicle select menu.
- Fix latching of window registers to before the scanline; fixes Landstalker's text box rendering.
- Fixed a typo causing the 32X WDT to tick at the wrong frequency in some situations (2096 -> 4096).
- Fixed an issue where 32X internal timers would tick too slowly when using the recompiler.
- Fixed an issue where loading a CD game followed by a CD32X game would result in the 32X not being detected.
- Added support for the SH2's mirrored cache control register; fixes Virtua Fighter.
- Fixed an issue where CD BRAM would be overwritten if the CD was loaded without a disc inserted (eg: via mode 1 cartridge).
- Fixed an issue where the SH-2 recompiler would not properly invalidate cache; fixes NBA Jam
- Fix an edge case that could cause the SH-2 recompiler to infinitely defer interrupts.

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Added support for connecting/disconnecting the multitap; we could not safely leave it enabled as default as it caused some games to break.
- Fixed an issue where ares would incorrectly corrupt CD BRAM when loading a HuCard game.
- Fixed an issue where ares would not correctly zero BRAM on formatting.
- Fixed an issue where the BIOS would incorrectly detect BRAM size and not format it properly.
- Fix an off by one error in scanline interrupts; fixes blue characters in Akumajou Dracula X.

Microsoft - MSX
- Added preliminary support for loading cassette tape software/games. Currently, this requires .WAV format audio data. The following basic commands are used to load cassette tapes of each type:
*Binary Data: `BLOAD"CAS:",R`
*Tokenized Basic: `CLOAD`
*ASCII `RUN"CAS:"`

Microsoft - MSX2
- Fixed sprite rendering in Mode 2.
- Implemented support for vscroll, Text Mode 1 and Graphics Mode 5.
- Implemented just enough of the RTC to allow the use of a real MSX2 BIOS, rather than C-BIOS.

Nichibutsu - My Vision
- Support for this system has now been added to ares; ROM dumps should be raw binary images of an entire cartridge using the ".myv" file extension.

Nintendo - Famicom / NES
- Added support for the iNES 2.0 timing flag; ROMs that rely on this flag will now run at the correct speed.
- Added support for VRC2/4 sub-types; the VRC2 and VCR4 test ROMs now pass successfully.
- Fixed initial reset state, allowing reset test ROMs to pass.
- Added support for AVE NINA-03 and NINA-06 boards (iNES mapper 79).
- Added support for MMC3 multicarts (iNES mappers 37 and 47).
- Fixed an issue where FDS games would play some audio channels at an incorrect pitch.

Nintendo - Super Famicom / SNES
- Fixed an issue where games using real time clocks may crash the emulator.

Nintendo - Nintendo 64
- ares now correctly uses the virtual and physical addresses when simulating icache loads with the recompiler.
- Lots of performance tuning, mostly to offset the performance cost of the recent emulation improvements.
- Fixed handling of BADVADDR in TLB miss exceptions that are raised by SWR.
- Fixed an issue where PAL games would play audio at an incorrect frequency.
- Added support for Weave de-interlacing instead of only Bob de-interlacing, Weave is now the default.
- Added emulation of RSP SU pipeline stalls; fixes Donkey Kong 64 and Banjo-Tooie.
- Added accurate PI DMA timing emulation; fixes Jet Force Gemini and Micky's Speedway USA.
- Corrected out of bounds RDRAM behavior; RDRAM is not mirrored.
- Removed MAME RDP emulation; Parallel-RDP is now supported on macOS via MoltenVK so the fallback was no longer required.

Nintendo - Game Boy
- Fixed an issue where the stop() instruction would not correctly reset the internal div counter to 0.

Nintendo - Game Boy Advance
- Implement upper bounds for background fetch; fixes rendering issues in Monster Gate.

Sinclair - ZX Spectrum
- Added support for .tap and .tzx format tapes (no need to convert to .wav anymore).

Component changes affecting multiple cores
- Fixed various audio inaccuracies in the SN76489 and YM2612 emulation.
- Fixed various inaccuracies in Z80 emulation.
- Fix various M68000 timing issues.

Command Line Interface
- All ares settings are now exposed to the command line interface: a setting can be changed from command line using --setting. The list of available settings can be dumped with --dump-all-settings.
- Added support for suppressing file dialogs and loading multiple roms at once; this allows the loading of complex configurations (e.g.: Super Game Boy) from the command line without needing to use the GUI.

Other
- Removed the non-functional Direct3D11 driver; no code for this ever existed, but the UI was displaying the option leftover from an experimental branch.
- Fixed an issue where ares would make incorrect assumptions about pregap in CHD files.
- Fixed the location/detection of Game Databases on POSIX systems (should reduce issues with third party builds).
- Updated the Linux builds to default to GTK3 rather than GTK2, as the latest version of ubuntu has removed GTK2 support from the core repositories.
- Added support for IPS softpatching, alongside the existing BPS support.
Télécharger ares v133 (Windows)
Télécharger ares v133 (MacOS)
Site Officiel de ares
 
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 
 DuckStation 08/06/2023 
Vendredi 09/06/23 à 15:38 par Firebrand
Cet excellent émulateur a été mis à jour. Un seul changement est à signaler:
- 8c6850a: Update French translation (Christophe Mateos) #2983
Télécharger DuckStation 08/06/2023 (Windows)
Télécharger DuckStation 08/06/2023 (MacOS)
Télécharger DuckStation 08/06/2023 (Linux)
Site Officiel de DuckStation
 
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