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 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
v8.7.5:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

Fixed
- Buttons font color was black when in night mode


v8.7.4:
New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

Fixed
- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

Changed
- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

Added
- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
NOTES:
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
 
 mGBA v0.7.2 
Dimanche 26/05/19 à 15:00 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Advance a été publiée. Pas de nouvelle fonction cette fois, l'auteur s'est concentré sur la correction de nombreux bugs:
A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:
- GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
- GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
- GB Video: Fix window y changing mid-window (fixes #1345)
- GB Video: Fix more window edge cases (fixes #1346)
- GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
- GBA DMA: Fix DMA0-2 lengths (fixes #1344)
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
- GBA Video: Fix scanline cache with scale factor change edge cases
- GBA Video: Fix sprite mosaic clamping (fixes #1008)
- GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:
- 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
- All: Fix several memory leaks
- GB Core: Fix toggling WIN and OBJ being swapped
- GBA: Fix skipping BIOS on irregularly sized ROMs
- CMake: Fix .deb imagemagick dependencies
- FFmpeg: Improve initialization reliability and cleanup
- FFmpeg: Fix audio conversion producing gaps
- LR35902: Fix disassembly of several CB-prefix instructions
- LR35902: Fix trailing whitespace in disassembly
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes #1325)
- Qt: Fix overrides getting discarded (fixes #1354)
- Qt: Fix saved scale not getting set on resize (fixes #1074)
- Qt: Fix crash in sprite viewer magnification (fixes #1362)
- Qt: Fix adjusting magnification in tile viewer when not fitting to window
- Qt: Fix bounded fast forward with Qt Multimedia
- Qt: Fix saving settings with native FPS target
- Wii: Fix aspect ratio (fixes #500)

Misc:
- Qt: Add missing HEVC NVENC option (fixes #1323)
- Qt: Improve camera initialization
- Vita: Improved frame drawing speed
Télécharger mGBA v0.7.2 (Windows)
Télécharger mGBA v0.7.2 (MacOS)
Télécharger mGBA v0.7.2 (Linux)
Télécharger mGBA v0.7.2 (Nintendo Wii)
Télécharger mGBA v0.7.2 (Nintendo 3DS)
Télécharger mGBA v0.7.2 (PS Vita)
Site Officiel de mGBA
 
 RetroArch v1.7.7 - reupload 
Samedi 11/05/19 à 15:16 par Firebrand
Un hotfix a été déployé sur RetroArch et toutes les versions ont donc été ré-uploadées:
- RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.05 
Samedi 11/05/19 à 14:45 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed the freeze of MedGuiR during a prescan rom folder or during a audio conversion
- Improved speedup on rom scan
- Added others rom link on "Rom finder"
- Added missing support to "PSX-EXE executable file" (.exe psx file)
- Fixed autodetection of Mednafen compatible bios
- Added support to PSXONPSP660.BIN pops bios
- Now scan of all compatible bioses accepted by mednafen will be performed by user with a separate button, in this way the user can set custom bioses without medgui interfer with setting
- Added selectable Mednafen path on advanced menu
- Fixed control GUI by joypad
- Added a basilar CPU test, useful to suggest best Mednafen module to use
- Added/Fixed tooltips on Advanced menu
- Fixed annoing problem with boxart pop that hide top secondary form
Télécharger MedGui Reborn Stable v1.05
Site Officiel de MedGui Reborn Stable
 
 RetroArch v1.7.7 
Mercredi 08/05/19 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en seule interface a été mis à jour. Voici les changements généraux, mais comme d'habitude avec RetroArch je vous invite à aller sur le site officiel pour les détails dans un article richement illustré:
– 3DS: Add unique IDs to prevent cores overwriting each other.
– 3DS: Fix screen tearing when running 50Hz content.
– ANDROID: We now target API level 26 (minimum is still API level 9).
– ANDROID: Add option to vibrate on touch (works in menu or overlay).
– ANDROID: Add device vibration option for cores that support rumble.
– ANDROID: Add gamepad vibration support for cores that support rumble.
– ANDROID: Allow stylus/pen to move mouse without pressing down.
– AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
– BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
– CHEEVOS: Fix crash when reading memory that is out of range.
– CHEEVOS: New Cheevos implementation enabled by default.
– CHEEVOS: Pop-up badges when an achievement is triggered.
– CRT: Dynamic super resolution support.
– DISCORD: Fix potential crash when username is empty and discord is disabled.
– DISCORD: Ask to join support for Linux.
– INPUT/ANDROID: Add “Input Block Timeout” option.
– COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
– COMMON: Make playlist sorting optional and consistent.
– COMMON: Fix sorting of playlists with blank labels.
– COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
– COMMON: Add some MMX-optimized pixel conversion routines.
– COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
– COMMON: Add option to track how long content has been running over time.
– COMMON: Fix buffer overflows in system information.
– COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
– COMMON: Show CPU model name in log.
– COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
– COMMON: Show GPU device name/version in log.
– COMMON: Add menu option to write log info to a file.
– COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
– GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
– GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
– GL: Draw OSD on top of overlay.
– GONG: Add savestate support.
– GONG: Add video refresh rate core options.
– GONG: Two player support via core option.
– GUI: Fix text alignment when using stb_unicode.
– GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
– GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
– INPUT: Add (scaled radial) analog deadzone and sensitivity options.
– LIBRETRO: Add Turkish language support.
– LIBRETRO: Allow non-accelerated video to rotate the display.
– LOCALIZATION: Update Chinese (Simplified) translation.
– LOCALIZATION: Update Chinese (Traditional) translation.
– LOCALIZATION: Update Dutch translation.
– LOCALIZATION: Update French translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– LOCALIZATION: Add new Turkish translation.
– MIDI: Fix startup crash in midi driver.
– MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
– MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
– MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
– MENU: Thumbnails work in history list.
– MENU: Menu widgets.
– MENU: Add memory statistics support to more context drivers.
– MENU: Enable ozone driver for UWP builds.
– MENU: Add optional “looping” menu text ticker with configurable speed.
– MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
– MENU: Add optional playlist sublabels (associated core + play time, where available).
– MENU: Dropdown list settings now apply immediately.
– MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
– MENU: Now able to run at higher refresh rates than 60Hz.
– MENU: Enable “Add to Favorites” without loading a core.
– MENU: Allow core name to be hidden on history/favorites playlists.
– MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
– MENU: Fix TTF files not showing in OSD/menu font selection screen.
– MENU: Fix audio/video filters not showing in file browser.
– MENU/MaterialUI: Add subsystem support.
– MENU/MaterialUI: Add currently selected entry in dropdown menus.
– MENU/OZONE: Add mouse support on entries (no sidebar yet).
– MENU/OZONE: Allow collapsing the sidebar.
– MENU/OZONE: Add thumbnail support.
– MENU/OZONE: Battery notifications.
– MENU/OZONE: Add wifi icon for network entries.
– MENU/QT/WIMP: Add git version and build date to Help->About window.
– MENU/QT/WIMP: Fix content loading via the file browser.
– MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
– MENU/RGUI: Improve playlist titles.
– MENU/RGUI: Add option to hide associated cores in playlists.
– MENU/RGUI: Add internal upscaling option.
– MENU/RGUI: Add subsystem support.
– MENU/RGUI: Add menu sublabel support.
– MENU/RGUI: Re-enable “Load Core” option when content is loaded.
– MENU/RGUI: Add optional “Collections” entry to main menu.
– MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
– MENU/RGUI: Add “full width” layout option.
– MENU/RGUI: Ensure menu color theme is applied immediately.
– MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
– MENU/RGUI: Add widescreen support.
– MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
– MENU/RGUI: Add inline playlist thumbnail support.
– MENU/RGUI: Add optional shadow effects.
– MENU/RGUI: Performance optimizations.
– MENU/RGUI: Add optional extended ASCII support.
– MENU/RGUI: Add optional delay when loading thumbnails.
– MENU/RGUI: Add on-screen keyboard.
– MENU/RGUI: Battery notifications.
– MENU/XMB: Prevent crashes when resizing to a tiny window.
– MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
– NETPLAY: Fix stall-out causing total disconnection with >2 players.
– NETPLAY: Different (more intuitive?) default netplay share policy.
– NETPLAY: Add hotkey option to toggle hosting on/off.
– NETWORKING: Encode URLs to allow for spaces in directory names.
– OSX: Prevent crash on exit.
– OSX: Metal is now the default video driver for the RetroArch Metal build.
– OSX: Enable CoreAudio v3 driver for Metal.
– OSX/MACOS/IOS: Now uses the STB Unicode font driver.
– PS2: CDFS support.
– PS2: Implemented analog support for ps2 controllers.
– PS2: Fix audio freeze after restarting core.
– PS2: Fix issues with load state and the font driver.
– PS2: File I/O now works for USB and network host.
– PS2: Support cores with extra padding in their frame buffers.
– SCANNER: New option ‘Scan without core match’. When this is enabled,
supported extensions by all installed cores are not checked, and instead
it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
– SHADERS: Don’t alphabetize shader presets.
– SWITCH: Add rumble support.
– SWITCH: Add USB keyboard support.
– VITA: Add bluetooth mouse and keyboard support.
– VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
– WII: Don’t init overlay when RAM is beyond 72MB.
– WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
– WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
– WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
– WINDOWS: Add MSVC2017 ARM desktop support.
– UWP: Fix rewind by opting for slower codepath.
– UWP: Fix relative path name issues when loading shaders.
– UWP: Optimizations for VFS system.
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Emu Loader v8.7.3 (version complète) 
Mercredi 01/05/19 à 13:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The colors in night mode went thru a big change. You will not recognize the night mode...
This build uses my new TBitBtnEx and TSpeedButtonEx buttons. Their colors are fully customizable. There is a new Night Mode 2 page in preferences screen so you can customize the button colors to your liking. They are only used in night mode. Light mode still uses Windows themed button. Made modifications to my PanelEx component for better user customization and fixed a couple bugs I didn't even know were there.
Replaced all TEdit controls by my custom TEditEx component. Guess what... it allows custom frame colors and you can do it in preferences screen. Two last changes. Dark colors in menus and popup menus. No more white menus in night mode.
Almost all screens now have a dark theme. I also replaced the black background color by dark gray, it's easier on the eyes. Emulator settings screens will probably not get dark colors because some of the controls colors cannot be customized (Windows themed drawn).
Many bugs were fixed in this buid. Some of them are important fixes so make sure you update the frontend to this version.
You can no longer change AlterMAME settings. AlterMAME was never supposed to be customizable. A LOT of code was removed and I was able to simplify several routines and fix a bunch of bugs that could not fixed without duplicating the code of these routines (that's a big no no...).
Three changes to the AlterMAME feature: added a second AlterMAME slot so you can use two alternate emulators to run MAME games.
Proper detection of FinalBurn Alpha ( https://www.fbalpha.com ) and Raine ( http://raine.1emulation.com ) emulators. Finally, better handling of application exit codes and their descriptions.
New feature, support custom game icons for MAME software list games when using MAMu_ Icons feature. See the change log for details on how to use it. You can take a look in this thread, EmuChat forum to know more about these icons. So far there are no game icons packs for any MAME softlists.
One last thing. Support for a new handheld system: Nintendo Switch. Yuzu emulator ( https://yuzu-emu.org ) is the only supported emulator for now and you must select yuzu-cmd.exe file to play games.

Fixed
- Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
- Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
- Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
*example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
*wrong game info written in played games files after exiting a console/computer game
*wrong game info read from played games files when loading games lists at startup
*the media type was missing when searching for the game entry
*bugs related to files located in "\console_computer\played_games\" folder
*arcade systems and MAME software lists do not suffer from this bug
- Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
- Night mode was not toggled on/off correctly with the checkbox in messages dialog
- PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
- MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
*files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
*for arcade games only, excluding MAME softlist games
- MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
*files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
*for MAME software list games only, excluding arcade games
- The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
- Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
- Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
- "CPU Filter" edit box was not correctly painted in night mode
- Search games floating panel was not showing up at startup

Changed
- Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
- Changes and tweaks to AlterMAME feature
*RAM variables were not initialized at startup, it could cause the frontend to crash
*added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
.new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
.if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
.new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
*added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
.FBA website: https://www.fbalpha.com
.Raine website: http://raine.1emulation.com
.for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
*better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
*Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
- Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
- Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
- Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
- Changes and fixes to menu/popupmenu drawing colors
*fixed a couple painting bugs in the selection bar outer border
*fixed unreadable shortcut text color in selected items
*added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
*added inner frame color to the selected items, slightly darker than menu background color
- Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
*new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
*property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
*allow custom frame colors instead of the fixed Windows themed frame
*remove the fixed white inner frame when setting edit box background color to anything other than white
- Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
*added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
*added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
- Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
- Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

Removed
- All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

Added
- New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
- Support custom game icons for MAME software list games; "MAMu_ Icons" feature
*file "\softwarename\gamename.ico" in arcade "icons.zip" is no longer supported
*zipped icons for each software list must be in: ."user_mame_icons_path\softwarename\icons.zip" filename or
."user_mame_icons_path\softwarename.zip" filename (alternate .zip name, exclusive Emu Loader feature!)
*unzipped icons must be in:
."user_mame_icons_path\softwarename\gamename.ico" or
."user_mame_icons_path\icons\softwarename\gamename.ico"
*minor tweaks to improve RAM usage and .zip files handling
*don't know what this is ? see this thread in MAMEWorld's "News" forum:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=380709&page=1&view=collapsed&sb=5&o=&fpart=1&vc=1&new=1549010727
- New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
- Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
- Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
- New handheld system to the "Console/Computer" list: "Nintendo Switch"
*only Yuzu emulator is supported: https://yuzu-emu.org
*you must use "yuzu-cmd.exe" file
- Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
*you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
*colors cannot be customized
*tweaks to selection bar, made it a bit darker
*fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
- New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
- Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file
Télécharger Emu Loader v8.7.3 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.58 
Mardi 30/04/19 à 12:59 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements apportés sont inconnus.
Télécharger GameEx v15.58
Télécharger GameEx Arcade Edition v15.58
Site Officiel de GameEx
 
 Fichiers additionnels pour MAME v0.209 (2ème partie) 
Lundi 29/04/19 à 13:07 par Firebrand
Les derniers support files d'AntoPISA pour MAME v0.209 ont été publiés:
Messinfo.dat v0.209 (11.27):
- 11.27 28/04/2019: Aligned files to 0.209 version.

Series.ini v0.209:
- Series UPDATED (4): Bubble Bobble, Centipede, Empire City and Trivial Pursuit.
Télécharger Messinfo.dat v0.209 (11.27)
Télécharger Series.ini v0.209
ProgettoSNAPS
 
 kindred v1.11 Preview Build 5 
Samedi 27/04/19 à 16:26 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- [SFC] Fixed another WRAM bug introduced in the last release
- [ALL] Rewrote the audio streaming code
Télécharger kindred v1.11 Preview Build 5
Site Officiel de kindred
 
 MESS et MESSUI v0.209 
Jeudi 25/04/19 à 12:18 par Firebrand
Ces versions de MAME dépourvues des jeux arcade sont disponible avec les nouveautés de la v0.209.
Télécharger MESS v0.209 (32-bit)
Télécharger MESS v0.209 (64-bit)
Télécharger MESSUI v0.209 (32-bit)
Télécharger MESSUI v0.209 (64-bit)
Site Officiel de MESS
 
 NegaMAME v0.209-1 
Jeudi 25/04/19 à 12:10 par Firebrand
Si vous utilisez le frontend Negatron, vous pourrez bénéficier des nouveaux de MAME avec cette version mise à jour de l'émulateur qui l'accompagne.
Télécharger NegaMAME v0.209-1 (Windows)
Télécharger NegaMAME v0.209-1 (MacOS)
Télécharger NegaMAME v0.209-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.22.2 
Mercredi 24/04/19 à 12:34 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiées. Voici la liste des nouveautés:
- PSX: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. SimCity 2000 and Rise 2).
- Fixed issues with inline functions in the QuickLZ code that could cause linker errors when compiling with optimizations disabled.
- Apple2: Added basic WOZ 2.0 disk image support.
- NGP: Fixed a sequence point rule violation that could cause "Gals' Fighters" to malfunction when Mednafen was compiled with clang, per tip from stellarporter.
- SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with, to fix a crash/hang during the intro FMV.
- Lynx: Fixed an old heap buffer overflow bug that could be triggered if the emulated game set up registers and RAM in a certain way.
- PCE: Fixed an old bug(looks like from around a decade ago) in the HES playback code; it caused periodic high IRQ latency, which resulted in timer IRQ-driven DDA playback sounding rougher than it should have.
Télécharger Mednafen v1.22.2 (32-bit)
Télécharger Mednafen v1.22.2 (64-bit)
Site Officiel de Mednafen
 
 VisualBoy Advance-M v2.1.3 
Jeudi 18/04/19 à 12:50 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
This release is just to fix a serious problem with the game area geometry/resizing on Windows in 2.1.2. The other geometry fixes apply to other OSes as well.

- 1401573 - release v2.1.3 (50 minutes ago)
- ac35e37 - fix game geometry on windows (5 hours ago)
- 9fa544d - cmake: wxWidgets Release config for visual studio (5 hours ago)
- 3cacb36 - libretro: put " " between version and git sha (26 hours ago)
- c2656f1 - libretro: remove "-" between version and git sha (26 hours ago)
- 4203bb5 - libretro: set version with git sha (28 hours ago)
-8abbb07 - cmake: use Win32Deps when mingw cross compiling (29 hours ago)
- ffc9309 - builder: freetype 2.9.1 -> 2.10.0, verbose make (29 hours ago)
- d08dd6c - builder: opensuse update 2 (2 days ago)
- 9b38a38 - builder: updates for opensuse, refactor cross deps (2 days ago)
- d28fd30 - cmake: only link SetupAPI on win32 if it's found (2 days ago)
- af63a11 - cmake: add -lSetupAPI to SDL2 libs for win32 (3 days ago)
- 04c77a2 - update win32 dependencies submodule (4 days ago)
- 5dfb36a - remove .clang-format, update .travis.yml (4 days ago)
- ed16d62 - add unistd.h compat header for visual studio (4 days ago)
- 5019a20 - [SDL Front] MSVC doesn't have an unistd.h system file, closest is io.h, this will fix building the SDL frontend with - msvc again. (7 days ago)
- 2ae72f3 - fix starting game pos and geometry #406 (8 days ago)
- 2beb561 - cmake: move wx funcs and macros into separate file (9 days ago)
- 468fe26 - fix lang in changelog, add bios to issue template (11 days ago)
Télécharger VisualBoy Advance-M v2.1.3 (wxWidgets) (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.3 (wxWidgets) (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.3 (32-bit) (MacOS)
Télécharger VisualBoy Advance-M v2.1.3 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
 VisualBoy Advance-M v2.1.2 
Jeudi 11/04/19 à 13:47 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Most notably, this release fixes the analog stick regression from v2.1.1, fixes RPI plugins support, supports remembering the game window geometry (including fullscreen) and properly supports XDG config directories (thanks to @denisfa for the latter two.)
In addition there are fixes for a bunch of warnings, resulting in a couple of actual bug fixes (thanks @denisfa) and various build related improvements.

- 95433f6 - release v2.1.2 (73 minutes ago)
- 5b9d1a7 - cmake: improve finding wx utils (19 hours ago)
- 836b74a - remove DOS line-ends from src/wx/xrc/*.xrc (2 days ago)
- 49205bf - remove unused "multithread filter" menu item (2 days ago)
- 331d9d3 - Fix compilation warnings for MacOS build. (3 days ago)
- 5540790 - fix some compilation warnings (12 days ago)
- d919728 - Fix for resizing window geometry when loading games. (3 days ago)
- 64a9c09 - fix analog stick regression from e57beed #400 (5 days ago)
- 0f0d240 - more specific check for 3.1.2 xrc error (5 days ago)
- d9a7df6 - fix if statement in SDL sound driver #396 (5 days ago)
- 41ee35f - add *.dll to .gitignore (5 days ago)
- 6ec4667 - installdeps: centos: do not install wx 2.8 (9 days ago)
- 2097b5a - wx 2.8 compat fixes, centos support, cmake fixes (9 days ago)
- b69fced - cmake: refactor, better clang support (11 days ago)
- 7fb27c4 - cmake: check for broken LTO (11 days ago)
- f2e9dc5 - cmake: check for policy CMP0077 existence (11 days ago)
- ae38a70 - cmake: gcc/clang colors with ninja, fix warnings (12 days ago)
- 23fe13d - cmake: fix syntax error in Win32Deps.cmake (2 weeks ago)
- 59e9c69 - reset Xorg screensaver on joy events (2 weeks ago)
- a0283ea - fix game panel size on wxGTK #325 (2 weeks ago)
- f1ecd7c - auto deps for visual studio, take 1 (2 weeks ago)
- 3da07f4 - detect llvm toolchain utilities #392 (3 weeks ago)
- c714ff8 - fix problems of command line parameters (3 weeks ago)
- a1f0c34 - XDG followup work #94 (3 weeks ago)
- 2142a46 - Revert "travis: try re-enabling binary check" (3 weeks ago)
- 101fac5 - travis: try re-enabling binary sanity check (3 weeks ago)
- 6ca5941 - travis: disable mxe pkg key (3 weeks ago)
- a57e51f - Return non-error code for given command line parameters. (3 weeks ago)
- 3fd444d - XDG related cleanups #94 (3 weeks ago)
- 513b055 - minor travis update for mingw jobs (4 weeks ago)
- 1ebb8ef - Fix to set correctly position Y. (4 weeks ago)
- 944c263 - auto save/load geometry for wx GUI #94 (4 weeks ago)
- 36fbf71 - travis update attempt 5 (4 weeks ago)
- 77bcbbf - travis update attempt 4 (4 weeks ago)
- 7b3a3a0 - travis update attempt 3 (4 weeks ago)
- 8f0a578 - travis update attempt 2 (4 weeks ago)
- dbd1d8c - attempt to re-enable travis mingw slaves (4 weeks ago)
- 530af14 - rpi plugins fix + paths enhancements #94 (4 weeks ago)
- 6a98f3c - define S_ISDIR for win32 #94 (4 weeks ago)
- 7373da1 - Fix segmentation fault issue when using WX port command line on Linux and MacOS. (4 weeks ago)
- 3645388 - XDG Base Dir Spec followup #383 (4 weeks ago)
- 39fd3f6 - add note to README.md about translations (5 weeks ago)
- 24fd4e9 - move factory reset to help menu (5 weeks ago)
- 5835daf - translate battery save error #318 (5 weeks ago)
- d2922cf - stop showing "wrote battery" msg on panel #318 (5 weeks ago)
- 646557e - Add support for the XDG Base Dir Spec for Linux with legacy support. (5 weeks ago)
Télécharger VisualBoy Advance-M v2.1.2 (wxWidgets) (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.2 (wxWidgets) (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.2 (32-bit) (MacOS)
Télécharger VisualBoy Advance-M v2.1.2 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
 kindred v1.11 Preview Build 4 
Dimanche 07/04/19 à 14:21 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- [SFC] Reworked mapping code
- [SFC] Adjusted timing scheme to match other systems
- [SFC] Further extended scheduler (increased performance of coprocessors)
- [SFC] Fixed a recent change to WRAM transfer code (Secret of Evermore)
- [SFC] Fixed a bug in the Super Wildcard split file loading code
- [ALL] General code cleanup
- [ALL] Updated kindred.db
Télécharger kindred v1.11 Preview Build 4
Site Officiel de kindred
 
 Fournée de GameEx 
Jeudi 04/04/19 à 15:21 par Firebrand
Toutes les versions de GameEx ont été mises à jour, même GameEx Evolution, qui est toujours en beta. Et toujours aucune information sur les nouveautés.
Télécharger GameEx v15.57
Télécharger GameEx Arcade Edition v15.57
Télécharger GameEx Evolution v1.03
Site Officiel de GameEx
 
 Messinfo.dat v0.208 (11.26) 
Mardi 02/04/19 à 14:16 par Firebrand
Comme d'habitude, ce fichier informatif conclue le cycle de mises à jour mensuel d'AntoPISA pour ses support files.
- 11.26 02/04/2019: Aligned files to 0.208 version.
Télécharger Messinfo.dat v0.208 (11.26)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v15.56 
Mardi 02/04/19 à 14:13 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes. Mais toujours aucune information sur les changements à l'horizon.
Télécharger GameEx v15.56
Télécharger GameEx Arcade Edition v15.56
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.54 
Jeudi 28/03/19 à 14:12 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais aucune information sur les changements n'a été diffusée.
Télécharger GameEx v15.54
Télécharger GameEx Arcade Edition v15.54
Site Officiel de GameEx
 
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