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 Emu Loader v8.8 (version complète) 
Jeudi 15/08/19 à 15:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To Infinity... and Beyond!
Massive changes on this "double infinity" build. Night mode has gone thru a major facelift and it is now the default mode. The entire frontend is updated with a dark theme, except the preferences screen which is mostly used for the light mode. You can created multiple night mode profiles.
There's a new \nightmode\ folder to store all night mode profiles now. To keep your current night mode colors, just copy or move nightmode.ini to the new \nightmode\ folder and rename it to Default.ini.
Several internal fixes and tweaks. Most noticeable, the frontend could not mount images on a virtual drive. Metadata files (.cue and others) are also no longer used to mount images when the "use .cue" tool bar button is enabled.
There was so many drawing bugs and misaligned controls in the previous build that forced me to update my custom Delphi components, fixing some of those weird bugs.
Several settings from EmuLoader.ini were moved to a new LightMode.ini file. Almost all of them are from preferences screen. Unfortunately you'll have to re-configure these settings, there's no other way. This change was necessary to allow future improvements.
Preferences screen have a new layout. The old one had lots of empty space and too many pages.
Night mode can have custom game font settings separete from the light mode (Customize Game Fonts in games popup menu). No need to copy/rename sysgamecustomfont.ini file anymore when switching between night mode and light mode.
Image category background colors for night mode are now split from light mode (Image Category Settings screen). Colors can be different for each mode. If you customized the background colors, go to this thread and follow the tutorial on how to copy current colors into the night mode.
NOTE: You only need to do this if you're using colors different than black (default color).
New setting Use A Single Background Color for image Categories. Select a color in Image Category Settings screen. Aren't you tired of going thru every image category to set the same color ? Now you can select one background color and enable this new feature. All image panels will use it and the best of all, you won't lose the custom background color per category. It's an easy "on/off" checkbox. You can have a single color for night mode and another for light mode, depending on what mode is currently active.
A few frontend configuration files have changed and you cannot use the new ones with previous versions of the frontend. I recommend to make a backup of your current install before upgrading to this build if you plan to rollback to a previous frontend build. No need to backup the entire folder though, just make sure to backup EmuLoader.ini, el_extras.ini, nightmode.ini and the \ini_files\ folder.

Fixed
- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed
- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

Added
- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.62 
Mercredi 14/08/19 à 14:07 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.62
Télécharger GameEx Arcade Edition v15.62
Site Officiel de GameEx
 
 Messinfo.dat v0.212 (11.29) 
Lundi 12/08/19 à 13:36 par Firebrand
Le dernier fichier informatif de AntoPISA pour MAME v0.212 a été publié. Rien de bien particulier pour les changements:
- 11.29 11/08/2019: Aligned files to 0.212 version.
Télécharger Messinfo.dat v0.212 (11.29)
Site Officiel de Messinfo.dat
 
 Famille GameEx 
Lundi 12/08/19 à 13:30 par Firebrand
De nouvelles versions pour cette famille de frontends ont été publiées. Pas d'information sur les nouveautés de GameEx et GameEx Arcade Edition, en revanche les changements pour GameEx Evolution (sorti en juin et passé sous le radar... oups...) sont signalés:
GameEx Evolution v1.06:
- Keyboard and mouse input now works in the frontend if RAW input is not available. This allows other remote desktop solutions to work. (Extensions not supported).
- Fixes downloading extensions in repository manager.
- Fixes crash on startup if front end display settings get corrupted.

Edit: miracle! Des notes ont été ajoutées pour GameEx et GameEx Arcade Edition!
- Fixes for latest MAME release.
- Fixes GameEx Online web site and game cards for GameEx Arcade Edition.
- Bug where external dialog box would show if preview video was a certain resolution.
- Fixes issue where iit was not possible to enable other emulators in attract mode with GameEx Arcade Edition.
Télécharger GameEx v15.61
Télécharger GameEx Arcade Edition v15.61
Télécharger GameEx Evolution v1.06
Site Officiel de GameEx
 
 kindred v1.11 Preview Build 6 
Lundi 12/08/19 à 13:23 par Firebrand
Cet émulateur Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- [SFC] Updated CPU and PPU interrupt timing
- [SFC] Fixed a bug when DMA and HDMA trigger on the same cycle
- [ALL] Updated Scheduler
- [ALL] Added Laptop mode (economy mode)
- [ALL] Lot more code cleanup
Télécharger kindred v1.11 Preview Build 6
Site Officiel de kindred
 
 NegaMAME v0.212-1 
Lundi 05/08/19 à 12:35 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour avec les sources de MAME v0.212.
Télécharger NegaMAME v0.212-1 (Windows)
Télécharger NegaMAME v0.212-1 (MacOS)
Télécharger NegaMAME v0.212-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.212 (32-bit) 
Mercredi 31/07/19 à 13:25 par Firebrand
Ces versions de MAME dépourvues de la partie arcade profitent elles aussi des améliorations des MAME v0.121.
Télécharger MESS v0.212 (32-bit)
Télécharger MESS v0.212 (64-bit)
Télécharger MESSUI v0.212 (32-bit)
Télécharger MESSUI v0.212 (64-bit)
Site Officiel de MESS
 
 Romulus v0.043a 
Vendredi 19/07/19 à 13:54 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
The new Romulus version comes with important changes about scanning/rebuild performance, and many others changes. Have a nice collecting day.
0.043a version update by a column click problem found on lists.

Here are the changes :
- ADDED Cache for compressed files. Up to 5000% speedup reading compressed files after 1st scan. Thanks to Agus for his insistence.
- ADDED Cache for rebuilding uncompressed and compressed files. Up to 5000% speedup process after 1st rebuild. Thanks to Agus for his insistence.
- ADDED At Updater DATs option popupmenu to select to open URLs with integrated navigator or default system navigator.
- ADDED Copy to clipboard option at popupmenu in lists. With this you can copy to clipboard under mouse text.
- ADDED detection of param at importation DATs.
- INCREASED Cache compression.
- REWRITED Cache for Offlinelist updating images. Now is more accurate.
- FIXED Reading 7z files with some special compression methods. Thanks to Agus
- FIXED Rebuild results when a compressed file is manually removed and is added again using rebuild function.
- FIXED Close tab button position.
- FIXED Saving default XML header filename when a new DAT is imported.
- FIXED incorrect behavior in some parts when mouse buttons are swapped.
- FIXED Sorting profiles and games list on column click.
- UPDATED CHDMAN binaries to 0.211 version.
- UPDATED 7z binaries to 19.00 version
- UPDATED RAR binaries to 5.71 version
Télécharger Romulus v0.043a
Site Officiel de Romulus
 
 Messinfo.dat v0.211 (11.28) 
Mercredi 17/07/19 à 12:28 par Firebrand
Ce fichier informatif pour MAME/MESS avait pris un certain retard par rapport aux versions de MAME qui est aujourd'hui rattrapé. Les données sont désormais alignées sur MAME v0.211:
- 11.28 16/07/2019: Aligned files to 0.211 version.
Télécharger Messinfo.dat v0.211 (11.28)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v1.06 
Dimanche 30/06/19 à 13:45 par Firebrand
Une nouvelle version pour ce frontend de Mednafen a été publiée. Les améliorations sont les suivantes:
- Added support to .bps patch by flips.exe (https://www.smwcentral.net/?p=section&a=details&id=11474)
- Work around to fix crash when def Mednafen path are changed by user
- Added a button to reset all Mednafen path to default
- Added a button to reset all Mednafen bioses path to default
- Released memory usage after populating rom grid
- Fixed broken _lib audio download in any cases on Modland scraper
- Added a workaround for Antarctica module server download
- Added conversion of psx PBP file into a generic iso format by Coldbird Popstation Mod V2.21 (https://github.com/PSP-Tools/copstation)
- Solved a random exception on bitmap draw icon console
- Reduced a lot the loading of prescanned rom
- Fixed wrong Sega Saturn bios name
- Added message for undetected game hash on cheat manager
- Added customizable game grid aspect (colours, font and size)
Télécharger MedGui Reborn Stable v1.06
Site Officiel de MedGui Reborn Stable
 
 NegaMAME v0.211-1 
Samedi 29/06/19 à 13:51 par Firebrand
Une nouvelle version de ce build de MAME prévu pour fonctionner avec le frontend Negatron a été publiée. Ils comportent les nouveautés de MAME v0.211.
Télécharger NegaMAME v0.211-1 (Windows)
Télécharger NegaMAME v0.211-1 (MacOS)
Télécharger NegaMAME v0.211-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.211 
Mercredi 26/06/19 à 13:49 par Firebrand
Ces versions de MAME dépourvues des machines arcades ont été mis à jour avec les sources de MAME v0.0211.
Télécharger MESS v0.211 (32-bit)
Télécharger MESS v0.211 (64-bit)
Télécharger MESSUI v0.211 (32-bit)
Télécharger MESSUI v0.211 (64-bit)
Site Officiel de MESS
 
 Emu Loader v8.7.8 (version complète) 
Mardi 25/06/19 à 11:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This project is filled with painting bugs, mostly caused by recent changes to my Delphi components...
Aside from bugs, the night mode settings feature has been moved away from preferences screen into its own private screen. The interface was also updated with dark colors.

Fixed
- Event "OnChange()" was not executed in "TFontDialog" component after frontend recent changes
- Black frame painted in tool bar filters background when gradient setting is disabled
- Severe painting problems in my TPanelEx since last component update... damn you BitBlt()!

Changed
- Icons of disabled menu items are now drawn with 50% blending effect instead of a grayscale icon, which looked terrible
*Delphi's TImageList component messes up with the icon's alpha channel
*source files "ImgList.pas" and "CommCtrl.pas" updated with new constants and functions for better support on Windows 7 and newer
- Replaced TToolBar + TToolButton controls by my custom TSpeedButtonEx so the buttons can have white font in night mode ("Favorites Manager" screen)
- More tweaks to popup menus draw routine
- Modified "TRangeBar" / "TGaugeBar" components from "Graphics32" library to add a custom color for the arrow, it was using the same color as the border color
- Night mode updates
*moved all settings from preferences screen to its own window and updated its interface with dark colors; you'll find it on main menu "Customize Night Mode Colors"
*added new settings so you can have different ones from the light mode
.games list splitter colors
.images splitter colors
.game docs colors and splitters
.image background color and image
*new layout showing all settings without pages; high resolution only: 1280x1024 and higher
*added a new "Show Preview" button, showing a new floating window so you can see you customizations in real time
."Games List Selection Bar"
."Panels Colors"
."Image Hint Box"

Added
- Game Docs status bar (preferences screen, "Game Docs" page)
*for those who go berzerk on the fact that the bottom of the game docs panel is not aligned with the games list panel
*there's no useful info displayed there yet
Télécharger Emu Loader v8.7.8 (version complète)
Site Officiel de Emu Loader
 
 RomCenter v4.0.0 
Lundi 24/06/19 à 14:03 par Firebrand
Ce gestionnaire de ROMs a l'interface agréable a été mis à jour. L'arrivée de cette version stable aura nécessité 7 ans de développement. Voici les changements apportés:
At last, after seven years of development, romcenter 4.0.0 is ready.
Romcenter 4 is a complete rewrite of romcenter 3.7 in c# language using microsoft visual studio.
Compared to previous 3.7 version, it provides same features with a new interface and an updated engine.
Requirement : .net framework 4, windows xp to windows 10

What's new from 4.0.0.0rc4: - Add 27 systems datafiles generated from mame 208
- Add more precise log messages
- Extend text filter search to more games and files columns
- Faster operations when a lot of items are selected
- Add backup strategy selection on startup
- Improve container remove method to reliably handle on-success db operation.
- Rewrite version comparison
- Update some components
- Faster dat import
- Clean and fix games selection
- Clean files/fileroms view selection
- Handle operations exceptions. Display only one dialog and cancel.
- Disable 'remove zip comment' by default
- Fix deleted items not sent to recycle bin
- Fix refresh database deadlock
- Fix settings when backup path not selected
- Fix filters not working with grey disks
- Fix some views not translated
- Fix crash when opening a db from a non existent folder
- Fix error when temp folder deleted
- Fix a bug causing an index error
- Fix crash when 'backspace' typed in view
- Fix detail view not updated when master is empty
- Fix loading error with some utf-8 dat
- Fix invalid cast when updating view data
- Fix loading libretro mame2003 dat (double )
- Fix no detail item selected after operations
- Fix wrong files identification when fixing from a rom selection
- Fix plugin not always detected when dat is filtered
- Fix ribbon staying active after trying to open a missing db
- Fix unzipped files not renamed
- Fix wrong file status for single files
- Fix db name not changed when updating dat.
- Fix detail view not cleared when filtering the selection.
- Fix empty backup folder settings blocking save in options.
- Fix items selection identification when rom selected
- Disable for now usage of extension calculated by plugin (use datafile rom extension instead).
- Bug #10: Issues When Archive Folder Runs Out of Space
- Bug #111: RC3 trying to rename files that have correct name
- Bug #124: Writing gamename in FILTER box is not working for many games.
- Bug #128: MAME 2003 PLUS libretro core xml error
- Bug #129: Crash opening "settings" dialog when a non-existent database is selected.
- Bug #136: Cancel running operation, buttons (yes/not) are inverted
- Bug #137: Selected file when playing with filters
- Bug #140: NES plugin not working/triggering when selecting only USA region
- Bug #142: Exception has been thrown by the target of an invocation.
- Bug #143: Splash screen "BACKUPED" should be "BACKED UP"
- Bug #144: Fix process extremely slow on large collections
- Bug #145: Romcenter doesn't recognize Roms it should
- Bug #148: InvalidOperationException: Added item does not appear at given index '0'.
- Bug #151: Directory not found - RomCenter will now close
- Bug #153: Problems with paths longer than 260 characters
- Bug #154: Cannot create database from latest TOSEC dat
- Bug #156: Adding the same folder twice leads to a buggy state
Télécharger RomCenter v4.0.0
Site Officiel de RomCenter
 
 SameBoy v0.12.1 
Dimanche 23/06/19 à 13:48 par Firebrand
Deux nouvelles versions de cet excellent émulateur GameBoy avant tout pour MacOS mais ayant un port Windows (amputé de certaines fonctions) ont été publiée. Voici la liste des améliorations:
Version 0.12.1
This version is a minor bug-fixing version that only affects the SDL version. The macOS version is identical, except for the version number.

Bug Fixes
- Fixed the CGB and AGB boot ROMs being corrupt on the Windows version
- Improved audio quality on the SDL ports on systems using a large audio buffer


Version 0.12
This version is backwards compatible with save states from SameBoy 0.11.x.

New/Improved Features
- An experimental support for emulating CGB-CPU C is now available in the Cocoa port. This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet
- The Libretro port no longer restarts the core after changes to the high-pass filter or color correction
- The SDL port can now start in fullscreen mode via a command line argument
- High level emulation of Super Game Boy: ◦Supports game colorization
*Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window
*Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports)
*Can choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulation
*All models include open source boot ROMs, just like previously supported models
*Includes a default border for games without SGB support
*Includes a boot animation
*Accurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side
- New CRT display filter
- New preference panel in the Cocoa port
- Minor visual improvements to the icon
- Many performance all around the core
- The debugger now includes jump-to breakpoints
- New APU debugger commands
- The SDL port now has mouse support
- The SDL port now has an “Open ROM” dialog window, in addition to the previously available drag and drop support
- The Cocoa and SDL ports now have better support for sub-frame input accuracy
- The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap
- Redesigned audio API that should improve audio quality in all ports

Accuracy Improvements/Fixes
- WRAM, VRAM, and other types of memory are now realistically initialized to random values. The randomization patterns vary across emulated models and revisions. This fixes several games that rely on non-zero values on boot
- Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBs
- Fixed an APU regression where the noise channel’s volume envelope ran too fast
- More accurate emulation of analog APU characteristics
- Fixed a CGB boot ROM bug that made some games boot with incorrect palettes
- Fixed incorrect emulation of echo RAM
- Fixed a very rare edge case when an interrupt occurs while the stack points to $FF11
- Correct emulation of the time required to switch the CPU speed
- Correct emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers
- Other accuracy improvements to OAM and VRAM accessibility
- The serial registers now behave realistically by working with bits instead of bytes
- More accurate initial RAM and VRAM values when using the built in CGB boot ROM
- Accurate emulation of AGB audio mixing, which is different from older models
- Fixed the behavior of the wave channel’s first sample playback, fixes buzzing sounds on LSDJ and several games
- Most aspects of STOP mode are now accurately emulated
- Fixed a bug where initial register values were incorrect when selecting a palette for a DMG game in the built in CGB boot ROM
- Fixed incorrect emulation of the Background and Window enable bit in LCDC

Bug Fixes
- Fixed a bug where the SDL port would not recognize joypads if started directly to a ROM
- Fixed a bug where the Quick Look previewer would show glitched thumbnails for DMG games
- Fixed a regression that made the Cocoa port unable to display anything on Macs not supporting Metal
- Fixed a bug where modifying RTC data could corrupt MBC RAM data
- Fixed a bug where CGB save states were significantly larger than they should have been, older save states are converted
- Fixed several bugs in expression parsing in the debugger
- Work around a bug where some Windows 10 machines using Intel HD Graphics had unresponsive UI in the SDL port
- Fixed a bug where the D-Pad did not work on several gamepads in the Cocoa port
- Fixed a bug where the gamepad D-Pad had unexpected behaviors in the menus of the SDL port
- Fixed a bug where underclocking slowed down the core to ~40% of its speed instead of an exact 50%

Misc Internal Changes
- Rename all Z80 instances to SM83, which is most likely the name of the CPU core used in the Game Boy
- Size optimization in the CGB boot ROM
Télécharger SameBoy v0.12.1 (MacOS)
Télécharger SameBoy v0.12.1 (Windows)
Site Officiel de SameBoy
 
 OpenEmu v2.0.9.1 
Dimanche 23/06/19 à 13:41 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs pour MacOS. On ne sait toujours pas ce qui a été modifié, mais vue la rapidité de publication, il doit certainement s'agir de corrections de bugs apparus en v2.0.9.
Télécharger OpenEmu v2.0.9.1 (stable)
Télécharger OpenEmu v2.0.9.1 (experimental)
Site Officiel de OpenEmu
 
 OpenEmu v2.0.9 
Samedi 22/06/19 à 12:55 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunit dans une même interface pour MacOS a été publiée. Les modifications apportées ne sont pas publiées à ce jour.
Télécharger OpenEmu v2.0.9 (stable)
Télécharger OpenEmu v2.0.9 (experimental)
Site Officiel de OpenEmu
 
 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

Fixed
- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

Changed
- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

Added
- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 
 uCON64 v2.2.0 
Dimanche 02/06/19 à 14:29 par Firebrand
Cet utilitaire de gestion de backups de cartouches originales a été mis à jour. Les améliorations sont les suivantes:
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by Difegue. Many thanks to Difegue for providing me with Game Boy Printer data. Thanks to Martin Eyre for documenting his findings about Game Boy Printer commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a parallel port that supports ECP (built-in or PCIe parallel port card). At last. It is essential to correctly specify ecr_offset for this to work (by dbjh; many thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh; thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel ports that do not support reading from the Control register. It is good enough to at least allow dumping saver data and SRAM. To enable the new functionality assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games (by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than (M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible header). This is a generic file splitting option. Use -s, optionally in combination with --ssize=SIZE to split files for use with a specific console or backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is used by several ancient backup units, including the Twin Supercom, Future Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2 format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal to 8 Mbit (by dbjh)
Télécharger uCON64 v2.2.0 (Windows)
Télécharger uCON64 v2.2.0 (Dos)
Télécharger uCON64 v2.2.0 (Linux)
Site Officiel de uCON64
 
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 
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