Organiser
Filtrer par machine :
Type de vue :
 
 Fichiers additionnels pour MAME v0.214 (2ème partie) 
Lundi 30/09/19 à 12:40 par Firebrand
De nouveaux fichiers additionnels d'AntoPISA ont été publiés. Chose curieuse, Messinfo.dat est généralement le dernier mis à jour de la série alors que certains comme Category.ini et Version.ini, pourtant modifiés mensuellement, ne sont toujours pas mis à jour. On verra si l'auteur a modifié sa façon de faire ou si ces fichiers vont sauter une version de MAME. En attendant, voici les changements:
Messinfo.dat v0.214 (11.31): 11.31 29/09/2019: Aligned files to 0.214 version.

Series.ini v0.214:
- Items RENAMED (2): (psyvaria) to (psyvarij) and (powerinsp) to (powerinspu).
- Series UPDATED (3): Pac-Man, Psyvariar and Raiden.
Télécharger Messinfo.dat v0.214 (11.31)
Télécharger Series.ini v0.214
ProgettoSNAPS
 
 NegaMAME v0.214-1 
Jeudi 26/09/19 à 13:46 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.214.
Télécharger NegaMAME v0.214-1 (Windows)
Télécharger NegaMAME v0.214-1 (MacOS)
Télécharger NegaMAME v0.214-1 (Linux)
Site Officiel de NegaMAME
 
 Negatron v0.99.6 
Lundi 16/09/19 à 12:49 par Firebrand
Des correctifs concernant essentiellement la version Linux ont été apportés à ce frontend prévu pour fonctionner avec NegaMAME. Les améliorations sont les suivantes:
- This is a pretty minor release to allow Negatron to run on the current version of ArchLinux and probably other Linux distros...
- Application: Fixed the issue where Negatron couldn't handle beta versions of Java / JavaFX as labelled on Linux distros (versions tagged with "-ea" for early access).
Télécharger Negatron v0.99.6 (Windows)
Télécharger Negatron v0.99.6 (MacOS)
Télécharger Negatron v0.99.6 (Linux)
Site Officiel de Negatron
 
 RetroArch v1.7.8 (v4) 
Lundi 16/09/19 à 12:43 par Firebrand
Une nouvelle mise à jour intermédiaire pour cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici les changements apportés:
- COMMON: Enable customisation of runtime 'last played' display format.
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD) (for real this time, got added in the CHANGELOG for v2 then reverted before it hit release)
- IOS: Update for iOS 13, fix the asset packaging issues
- LOCALIZATION: Update Portuguese Brazilian Translation
- MENU: Add 12-hour time/date versions of all formats
- SWITCH: Add 'AI Service' option to Switch (untested)
- SWITCH: Update to newest libnx
Télécharger RetroArch v1.7.8 (v4) (32-bit)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v4) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v4) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v4) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v4) (PS Vita)
Télécharger RetroArch v1.7.8 (v4) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 mGBA v0.7.3 
Lundi 16/09/19 à 12:32 par Firebrand
Cette nouvelle version de mGBA contient essentiellement des correctifs. Les améliorations sont les suivantes:
A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB: Fix savedata initialization (fixes #1478, #1478)
- GB: Fix SGB controller incrementing (fixes #1104)
- GB Audio: Improve channel 4 supersampling
- GB Printer: Reset printer buffer index after printing
- GB Audio: Deschedule channel 3 when disabled (fixes #1463)
- GB Audio: Deschedule channel 1 when disabled by sweep (fixes #1467)
- GB Video: Increment BCPS/OCPS even in mode 3 (fixes #1462)
- GBA Memory: Fix STM to VRAM (fixes #1430)
- GBA Memory: Fix STM/LDM to invalid VRAM
- GBA Video: Fix wrapped sprite mosaic clamping (fixes #1432)
- GBA Audio: Fix channel 4 aliasing (fixes #1265)

Other fixes:
- Core: Fix crashes if core directories aren’t set
- Core: Fix crash when exiting game with cheats loaded
- GBA: Set up GPIO mapping on null and ELF ROM regions (fixes #1481)
- GBA Cheats: Fix PARv3 Thumb hooks
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Qt: Fix FPS target maxing out at 59.727 (fixes #1421)
- Qt: Cap audio buffer size to 8192 (fixes #1433)
- Qt: Fix race conditions initializing GDB stub
- Qt: Improve cheat view UX
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- mGUI: Fix crash if last loaded ROM directory disappears (fixes #1466)
- Switch: Fix threading-related crash on second launch

Misc:
- Qt: Make mute menu option also toggle fast-forward mute (fixes #1424)
- Qt: Show error message if file failed to load
Télécharger mGBA v0.7.3 (32-bit) (Windows)
Télécharger mGBA v0.7.3 (64-bit) (Windows)
Télécharger mGBA v0.7.3 (MacOS)
Télécharger mGBA v0.7.3 (Linux)
Télécharger mGBA v0.7.3 (Nintendo Wii)
Télécharger mGBA v0.7.3 (Nintendo 3DS)
Télécharger mGBA v0.7.3 (PS Vita)
Site Officiel de mGBA
 
 SameBoy v0.12.2 
Dimanche 15/09/19 à 12:41 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color pour MacOS mais possédant un port Windows (ayant moins de fonctions que la version MacOS) a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The Quick Look previewer now produces color-corrected thumbnails
- The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes
- Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
- Fixed a regression that caused some PPU test ROMs to fail
- More accurate emulation of memory access conflicts on the Super Game Boy
- When emulating a Super Game Boy, built-in palettes for select games are now emulated
- Accuracy improvements to Super Game Boy’s multiplayer mode
- Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes
- Improvements to audio in the SDL port, affecting some machines
- Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
- Fixed broken audio on libretro when used with some RetroArch audio drivers
- Fixed a potential crash when closing a window in the Cocoa port
- Fixed libretro achievements
- Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy

Misc Internal Changes
- The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
- Made it possible to compile the SDL port with older SDL versions
- Compression improvements to the CGB and AGB boot ROMs
Télécharger SameBoy v0.12.2 (Windows)
Télécharger SameBoy v0.12.2 (MacOS)
Site Officiel de SameBoy
 
 RomCenter v4.0.1 
Jeudi 12/09/19 à 12:15 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Pour les utilisateurs de Windows XP, la compatibilité avec ce système d'exploitation sera abandonnée à partir de la v4.1; téléchargez donc les versions compatibles avec votre système tant qu'elles sont disponibles! Les améliorations sont les suivantes:
Here is the first fix for 4.0. Not a lot of bugs, and most are fixed in this version :)
Requirement : .net framework 4, windows xp to windows 10
The 4.0 branch will be the last version compatible with windows XP (<3% of romcenter users are on xp).
4.1 branch will use a modern framework (4.6 or 4.7) which will allow powerfull language features. Also, I'm testing a 64 bit version, which hopefully will solve memory problems.

- Add support for samples with extension in datafile
- Add new arcade datafiles: itech32, namco s12, nmk16, seta 1, sony zn1/2
- Update arcade datafiles to 0.213
- Fix progress bar when filtering games
- Fix missing rom in provided arcade datafiles
- Fix error message during dat import when temp path is not found
- Fix greyed 'ok' button in backup path option
- Fix backup mode hint not updated in status bar
- Fix and improve 'delete' tool with unique rom
- Fix rom view empty after fixing (merging) a file
- Fix a crash when loading dat with nodump device rom
- Fix 'delete' operation of unique rom
- Fix 'cancel' button not working when moving/copying files
- Fix double extension samples files
- Fix file wrongly identified as sample in merge mode
- Fix items not found error
- Fix bug with unique names
- Fix wrong merged flag for clone bios
- Fix wrong rom cases
- Fix slow start when removing rom
- Fix stack overflow when leaving rc
- Fix status bar empty after loading db
- Fix possible null reference at startup
- Fix unzipped roms dump status sometimes wrong
- Fix rom view sometime empty after a fix
- Force sample extension to lowercase in 'database' case mode
- Smooth grids navigation with keyboard
- Update external components
.
Télécharger RomCenter v4.0.1
Site Officiel de RomCenter
 
 Messinfo.dat v0.213 (11.30) 
Mardi 10/09/19 à 12:42 par Firebrand
Les données de MAME v0.213 ont été incluses dans ce fichier informatif dédié aux machines non arcade:
- 11.30 09/09/2019: Aligned files to 0.213 version.
Télécharger Messinfo.dat v0.213 (11.30)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.213-1 
Mardi 10/09/19 à 12:39 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.213.
Télécharger NegaMAME v0.213-1 (Windows)
Télécharger NegaMAME v0.213-1 (MacOS)
Télécharger NegaMAME v0.213-1 (Linux)
Site Officiel de NegaMAME
 
 RetroArch v1.7.8 (v3) 
Lundi 09/09/19 à 12:29 par Firebrand
2 versions corrigeant principalement des bugs ont été publiées. Voici la liste des nouveautés:
v1.7.8 (v3):
RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 in the end while we then shift our focus and attention to 1.7.9.
In light of that, we are releasing version 3 right now, which will be especially beneficial for Mac users. The future-proof Metal Mac version should now work flawlessly on Macs with an AMD graphics card (they previously produced heavy graphics glitches inside the menu). It has just been released! Grab it here.

Changes
- GLCORE: Ensure correct scaling of menu texture (with RGUI)
- IPS: Soft-Patch any IPS size
- METAL: Fix overlay issue – setup correct viewport before rendering overlay
- METAL/STB: Fix font driver issue with AMD GPUs on MacOS.
- MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.
- OSX: Remove OSX suffix in window title
- PSP: Fix audio conversion code
- REMAPS: Fix analog remapping regression -analog remapping would break controls

v1.7.8 (v2):
- 3DS: Fix 3DS startup crash
- AI SERVICE: Fix ‘Japanese’ setting
- D3D12: Fix runtime error at startup
- CHEEVOS: Fix Achievements badges
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)
- GLCORE: Fix regression – shaders don’t work
- IOS: Use launch storyboard to properly support all screen sizes
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Polish translation
- MENU/XMB: Smooth vertical ticker scrolling
- OSX: Fix potential OSX startup crash
- PATCH: Fix IPS patches
- PLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startup
- SHADERS: Fix shader loading and saving in content-less cores
- SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
Télécharger RetroArch v1.7.8 (v3) (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v3) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v3) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v3) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v3) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (PSP)
Télécharger RetroArch v1.7.8 (v3) (PS Vita)
Télécharger RetroArch v1.7.8 (v3) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.69 
Vendredi 06/09/19 à 11:25 par Firebrand
Encore une nouvelle version de GameEx sans qu'on sache ce qui a été changé. On commence à avoir l'habitude.
Télécharger GameEx v15.69
Télécharger GameEx Arcade Edition v15.69
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.07 
Vendredi 06/09/19 à 11:23 par Firebrand
Pour accompagner la nouvelle version de Mednafen, ce frontend spécifique a été mis à jour. Les améliorations sont les suivantes:
- For unknown reason the control pad gui fix was disappeared from last release
- Added messages to guide the user to the first configuration
- Added specific "player" video setting for Mednafen Chipmusic player
- Added external resource credit link on About form
- Recalculate the grid size to prevent the hide of horizontal and vertical scroll bars
- Added a progress bar at MedGuiR startup
- Added linklabel for developer, publisher and system on TheGamesDb section
- Fixed a detection of TOSEC dats file
- Double buffered Datagrid to improve populating speed
- Changed again the download way for MedGuiR update
- Changed again MedGuiR Server update
- added a small correction on ftpuri control
- Added a correction on the creation of folder module
- Modified FTPDownloadFile function
- Added a information popup when downloaded file will be extracted
- Removed a lot of redundant code for extract archive, now managed by a function
- Various bugfixes
- Disabled Specific external dll Version request on project
- Added others link on rom searcher section
- Added all parameters from Mednafen 1.23.0-UNSTABLE
Télécharger MedGui Reborn Stable v1.07
Site Officiel de MedGui Reborn Stable
 
 Mednafen v1.23.0-UNSTABLE 
Vendredi 06/09/19 à 11:21 par Firebrand
Une nouvelle version, marquée comme instable, de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".
- SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.
- Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.
- NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter. Fixes eventual hang in "The Last Blade".
- NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark. Fixes broken voice playback in "Densetsu no Ogre Battle Gaiden".
- NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong, though), per tip from byuu.
- PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.
- SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics on the title screen and main menu.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with, to fix explosion graphic glitches in "Thunder Force III".
- SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.
- SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with, to fix quasi-random hangs when pausing the game in "Thunder Force AC".
- SS: Corrected the value the SCU DMA mode registers are initialized to on reset.
- SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with, to fix a hang after the title screen.
- SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character select screen.
- SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn. Fixes FMV flickering in "Lunar".
- SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.
- SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.
- SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage), graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".
- SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).
- SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".
- SS: Added a per-game horrible hacks mechanism.
- SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.
- SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full cache emulation with, to fix hangs/crashes.
- SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.
- SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.
- SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.
- SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the later stages of "Shienryu" when on arcade mode.
- SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors during battles.
- SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.
- SNES-Faust: Made various changes to try to improve game compatibility.
Télécharger Mednafen v1.23.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.23.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 GameEx et GameEx Arcade Edition v15.67 
Samedi 31/08/19 à 13:56 par Firebrand
Voici une énième version de GameEx sans qu'on sache ce qui a changé. Mais vous commencez à avoir l'habitude, non?
Télécharger GameEx v15.67
Télécharger GameEx Arcade Edition v15.67
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v15.66 
Mardi 27/08/19 à 13:23 par Firebrand
Une nouvelle version de ces frontends a été publiées mais, pour ne pas changer, la liste des nouveautés est aux abonnés absents.
Télécharger GameEx v15.66
Télécharger GameEx Arcade Edition v15.66
Site Officiel de GameEx
 
 RetroArch v1.7.8 
Mardi 27/08/19 à 13:20 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme d'habitude, les nouveautés sont richement illustrées dans un article du site officiel que je vous conseille de lire. Sinon, voici les changements généraux:
- 3DS: Fix C-Stick y-axis inversion
- 3DS: Update all icon/banner images
- AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
- APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
- ANDROID: Implemented multi-touch touchscreen support
- ANDROID: Now can be built with Gradle/Android Studio
- AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
- AUDIO/WINDOWS: Setting the device by either index number or name string should work.
- BLISS-BOX: Add 4 new pad types from firmware 3.0
- BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
- CDROM: Added real CD-ROM functionality for Windows and Linux.
- CDROM: Added disc dumping.
- COMMON: Add separate frontend logging
- COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
- COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
- COMMON: Add optional 'on demand' thumbnail downloads
- COMMON: Add new playlist-based thumbnail downloader. Hide the legacy thumbnail pack version by default
- COMMON: Show license per core (if available) inside 'Load Core'
- COMMON: Add option to load content from (and dump) CD-ROM discs
- COMMON: Re-enable '--log-file' command line option
- COMMON: Default playlist core association is now stored as metadata inside each playlist
- COMMON: Fix playlist format detection
- COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
- COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
- COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
- COMMON: Saved shader presets are now portable across platforms and use relative paths
- COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
- COMMON: Add global shader presets
- COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
- CORE OPTIONS: When saving core option overrides, only include settings for the current core
- CORE OPTIONS: Add option to save core options per-core
- CPU FILTERS: Add Scanline2x filter
- DINPUT: Cleanup magic numbers mess surrounding hat code
- GAMECUBE: Add default video/audio filter directories
- GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
- GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
- GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
- D3D10/11/12: Add option to select which GPU to render with
- D3D10/11: Fix maintaining aspect ratio when resizing window
- GLCORE/SLANG: Added "FrameDirection" slang semantic
- HID: Add Retrode support. Should work on Wii/WiiU.
- INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly
- IOS: Correctly centers screen on iPhone X landscape
- IOS: Implemented multi-touch touchscreen support
- IOS: Add in more Apple Model numbers for RetroRating Added in all current Apple Model numbers and set a base rating of 19
- IOS: Remove pause indicator; show the native UI menu using 4-finger swipe down gesture
- IOS: Support L3/R3 in iOS 12.1, Options buttons in MFi/PS4/XBox One controllers in iOS 13
- LIBRETRO: Add new core options interface, allows for localization, sublabels and more
- LIBRETRO: Add new bitmask input codepath, for RETRO_DEVICE_ID_JOYPAD only for now
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Turkish translation
- MENU: Add smooth ticker text
- MENU: Ability to hide every settings submenu (User Interface -> Views -> Settings)
- MENU: Ability to hide nearly every quick menu entry (User Interface -> Views -> Quick Menu)
- MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)
- MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
- MENU: Fix history playlist navigation after running content
- NENU: Menu entry performance optimisations
- MENU: Add option to show 'remove playlist entry' only on history/favourites
- MENU: Overhaul content 'Information' menu display
- MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
- MENU: Add 'Set Core Association' option to Quick Menu
- MENU: Add option to remain in menu after saving/loading states
- MENU: Pressing the Start button on 'Load Core' will unload the core.
- MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu.
- MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content
- MENU/WIDGETS: Fix crash with tasks
- MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan
- MENU/WIDGETS: Fine tune progress bar colors
- MENU/WIDGETS: Have the progression widget always resize
- MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu
- MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems
- MENU/OZONE: Add it for PS3
- MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it
- MENU/OZONE: Fix sublabel spacing
- MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone
- MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails
- MENU/XMB: Add menu animation settings
- MENU/XMB: Add optional thumbnail scaling
- MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line
- MENU/XMB/OZONE: Add optional thumbnail upscaling
- MENU/QT/WIMP: Add core option sublabels as tooltips, add buttons to reset one/all core options
- MENU/QT/WIMP: Word-wrap core option tooltips
- MENU/QT/WIMP: Path selector fixes
- MENU/RGUI: Enable playlist display on platforms without database support
- MENU/RGUI: Make particle effects framerate independent + add animation speed setting
- MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
- MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
- METAL/SLANG: Added "FrameDirection" slang semantic
- NETBSD: Audioio is now the default audio driver
- NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
- OSD: OSD is now drawn above the overlay with Vulkan
- OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
- OSX: Add improved menu resizing for window resizing
- PLAYLISTS: Add history/favourites to 'Playlist Management' menu
- RECORD: Fix Twitch streaming
- REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
- RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
- RUNAHEAD/VITA: Build in runahead support for Vita version
- SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
- SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
- SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
- SCANNER: Fix hang on empty files inside archives
- SHADERS: Add proper shader compatibility checks
- SHADERS: Enable Cg shaders for D3D9
- SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
- SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
- SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
- SHADERS: New --set-shader commandline option
- SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
- SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
- SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
- SWITCH :Add Audren audio driver.
- SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
- SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
- THUMBNAILS: Add optional On-Demand Thumbnails.
- UDEV: Fix wrong udev devices order
- UDEV/X11: Mouse pointer should work now in X11 environment with no Display
- VITA: Update Vita2D
- VULKAN/SLANG: Added "FrameDirection" slang semantic
- VULKAN: Add option to select which GPU to render with
- VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
- WINDOWS: Menubar should no longer be disabled when threaded video is enabled
- WINDOWS: Add improved menu resizing for window resizing
- WINDOWS: Properly set initial directory for menubar 'Load Core' option
- WII: Add default video/audio filter directories
- WII: Fix RGUI display corruption
- WII: Fix HID joypad drivers
-WII: Add optional overscan correction
- WII: Fix recursive path_mkdir() operations
- WII: Add widescreen RGUI support
- WIIU: Scale menu to viewport size; respect filtering settings for menu
- WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
- WIIU/RGUI: Use correct pixelformat ordering for menu texture
- WIIU/SLANG: Added "FrameDirection" slang semantic
- X11: Add improved menu resizing for window resizing
- X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
Télécharger RetroArch v1.7.8 (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (Nintendo GC)
Télécharger RetroArch v1.7.8 (Nintendo Wii)
Télécharger RetroArch v1.7.8 (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (PSP)
Télécharger RetroArch v1.7.8 (PS Vita)
Télécharger RetroArch v1.7.8 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v15.65 
Mercredi 21/08/19 à 13:47 par Firebrand
On prend les mêmes et on recommence: une nouvelle version mais aucune information sur ce qu'elle apporte. (v15.64)

Edit: on passe à la v15.65 dans les mêmes conditions.
Télécharger GameEx v15.65
Télécharger GameEx Arcade Edition v15.65
Site Officiel de GameEx
 
 Negatron v0.99.5 
Lundi 19/08/19 à 13:40 par Firebrand
Ce frontend prévu pour être utilisé avec NegaMAME a été mis à jour. Les améliorations sont les suivantes:
The version 0.99.5 of Negatron, a MAME front-end, has just been released to add support to nearly every MAME options, available through the Global Configuration pane (just click on the wrench/spanner icon on the bottom right, then click on the Advanced Options button next to the panel title to see all the available MAME options split into 5 tabs). You'll need this version if you want to use it with MAME v0.212+.

This is the only front-end that can manage all the configuration options of the emulated machines in MAME. In practice, it's often useless for arcade games but it's quite important for emulated consoles and computers.
To completely achieve this, Negatron needs to be coupled with NegaMAME, a fork that distinguishes itself from regular MAME only by adding the command line option -listmediaxml, which enables Negatron to access some information unavailable to third-party front-ends since MAME v0.186. In practice, you can simply copy negamame64.exe into your MAME install folder, everything else in the NegaMAME archive file is exactly the same as regular MAME.
Télécharger Negatron v0.99.5 (Windows)
Télécharger Negatron v0.99.5 (MacOS)
Télécharger Negatron v0.99.5 (Linux)
Site Officiel de Negatron
 
 Emu Loader v8.8.1 (version complète) 
Lundi 19/08/19 à 13:36 par Firebrand
Une nouvelle version de ce frontend multi-système a été publiée. Celle-ci n'apporte que des correctifs:
You can't delete/copy/move games files ? Grab v8.8.1 to fix this problem.
While updating the night mode feature I had to set some functions in debug mode.

Fixed
- Icons in web info tool bar buttons were not loaded as disabled; font colors of disable buttons were wrong in night mode
- Function to delete/copy/move files was in debug mode, not working... again

Changed
- none

Removed
- none

Added
- none
Télécharger Emu Loader v8.8.1 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.63 
Jeudi 15/08/19 à 15:20 par Firebrand
Et oui, encore une nouvelle version de ces frontends multi-systèmes toujours aussi peu accompagnée d'informations à son sujet.
Télécharger GameEx v15.63
Télécharger GameEx Arcade Edition v15.63
Site Officiel de GameEx
 
<< Page précédentePage suivante >>