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 GameEx et GameEx Arcade Edition v16.05 
Mardi 19/11/19 à 13:33 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Renouant avec les habitudes, on ne sait pas ce qui a été modifié.
Télécharger GameEx v16.05
Télécharger GameEx Arcade Edition v16.05
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.00 
Dimanche 17/11/19 à 15:50 par Firebrand
Ces frontends multi-systèmes ont été mis à jour et, ô miracle, sont accompagnés d'un changelog:
- The project has moved to .net framework 4 and SharpDX. All operating systems and features are still supported.
- Image loading optimizations and speed improvements.
- GameEx Arcade flash games now load in a desktop app rather than browser, giving a nice experience now.
- Fixes MAME snap aspect ratio.
Télécharger GameEx v16.00
Télécharger GameEx Arcade Edition v16.00
Site Officiel de GameEx
 
 kindred v1.12 Preview Build 1 
Lundi 11/11/19 à 13:31 par Firebrand
Cet émulateur multi-systeèmes a été mis à jour. Les améliorations sont les suivantes:
- [PCW] Added Pocket Challenge W
- [PCW] Added MPU, row and column drivers, LCD, sound, mappers
- [ALL] Added TLCS-90 disassembler
- [ALL] Updated the single step process for all cpu cores
- [ALL] Cleaned up the inspector code
- [ALL] Updated kindred.db
Télécharger kindred v1.12 Preview Build 1
Site Officiel de kindred
 
 RomVault v3.0.42 
Lundi 11/11/19 à 13:29 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Au programme: corrections de bugs:
- a few quick fixes, fixed a UI crash when scanning DAT's, also made it so that you can copy and paste from the UI info boxes, you can also now map directories to network paths.
Télécharger RomVault v3.0.42
Site Officiel de RomVault
 
 RomVault v3.0.41 
Dimanche 10/11/19 à 13:51 par Firebrand
Après plusieurs mois de beta, ce gestionnaire de ROMs connait une nouvelle version majeure officielle. Il est censé avoir plus de fonctionnalités et un code plus propre que la v2, mais le site officielle n'est pas très précis sur les changements apportés; vous pouvez toujours piocher quelques informations avec les sorties des différentes release candidates du programme sur le site officiel.
Télécharger RomVault v3.0.41
Site Officiel de RomVault
 
 Messinfo.dat v0.215 (11.32) 
Samedi 09/11/19 à 13:19 par Firebrand
Ce fichier informatif pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.215:
- 11.32 08/11/2019: Aligned files to 0.215 version.
Télécharger Messinfo.dat v0.215 (11.32)
Site Officiel de Messinfo.dat
 
 RetroArch v1.8.1 
Dimanche 03/11/19 à 14:25 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici le changelog général:
- BUGFIX/MENU: Fix menu rendering with Mali GPUs after changing video dimensions
- CDROM: Adds pregap support to cdfs helper methods
- CHEEVOS: Provides the new PCEngine hashing algorithm for RetroAchievements
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Spanish translation
- MENU/MATERIALUI: Initial thumbnail support
- MENU/MATERIALUI: Cutie / Virtual Boy theme added
- MENU/MATERIALUI: Bugfix – Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely ‘clipped’ as the entry is scrolled beyond the top of the screen
- MENU/MATERIALUI: Bugfix – Certain setting value strings were unnecessarily truncated (with a …) when using smooth ticker text
- MENU/XMB: Sunbeam theme added
- SWITCH: Accelerometer, gyroscope and illuminance sensor support
- VITA: Accelerometer and gyroscope sensor support
Télécharger RetroArch v1.8.1 (32-bit) (Windows)
Télécharger RetroArch v1.8.1 (64-bit) (Windows)
Télécharger RetroArch v1.8.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.1 (64-bit) (MacOS)
Télécharger RetroArch v1.8.1 (Metal2) (MacOS)
Télécharger RetroArch v1.8.1 (Nintendo GC)
Télécharger RetroArch v1.8.1 (Nintendo Wii)
Télécharger RetroArch v1.8.1 (Nintendo WiiU)
Télécharger RetroArch v1.8.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.1 (Nintendo Switch)
Télécharger RetroArch v1.8.1 (PSP)
Télécharger RetroArch v1.8.1 (PS Vita)
Télécharger RetroArch v1.8.1 (PlayStation 2)
Télécharger RetroArch v1.8.1 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.1 (Xbox One)
Site Officiel de RetroArch
 
 Audio Overload v2.1 
Samedi 02/11/19 à 13:22 par Firebrand
Richard Bannister vient d'annoncer une nouvelle version MacOS de ce lecteur de fichiers audio de jeux vidéo. Les versions pour les autres systèmes d'exploitation n'ayant pas été annoncées ailleurs (elles sont peut-être très anciennes, mais je n'ai trouvé aucune trace de publication!), on va faire un tir groupé. Les améliorations (MacOS) sont les suivantes:
I'm pleased to announce the immediate availability of Audio Overload 2.1 for macOS. The main change in this release is a 64-bit rewrite of the user interface code, though I have made some additional changes under the bonnet as follows:
- Overhauled the Orchestra-90 playback code. The result isn't perfect yet but it sounds far closer to the real thing than in previous releases. I'd like to acknowledge Jon Bokelman for providing invaluable assistance with my understanding of the format.
- Added support for newer versions of the VGM file format, and hooked up a number of chips that were already supported for other file formats. VGM playback now supports the AY8910, HuC6280, SAA1099, SN76496, Y8950, YM2149, YM2151, YM2203, YM2610, YM2612, YM3526, and YM3812. Files using unsupported chips will display a warning.
- Fixed a divide by zero crash in the MOD playback code.
- Added a new "Aggressive Amplification" option. This is a variant on the existing normalise option that will keep the volume level as loud as possible using a rolling two second window. This may be useful for tracks with dramatic volume changes; it is turned off by default.
- Exporting of WAV files will now automatically stop if the end of the song is reached and/or there is no output for five seconds.
- Updated to zlib 1.2.8.
Télécharger Audio Overload v2.1 (MacOS)
Télécharger Audio Overload v2.1 (32-bit) (Windows)
Télécharger Audio Overload v2.1 (64-bit) (Windows)
Télécharger Audio Overload v2.1 (32-bit) (Linux)
Télécharger Audio Overload v2.1 (64-bit) (Linux)
Site Officiel de Audio Overload
 
 NegaMAME v0.215-1 
Jeudi 31/10/19 à 14:02 par Firebrand
Cette version de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.215.
Télécharger NegaMAME v0.215-1 (Windows)
Télécharger NegaMAME v0.215-1 (MacOS)
Télécharger NegaMAME v0.215-1 (Linux)
Site Officiel de NegaMAME
 
 RetroArch v1.8.0 
Dimanche 27/10/19 à 11:53 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs regroupés sous une même interface porté sur de nombreux systèmes d'exploitation. Comme d'habitude, je vous invite à regarder le site officiel pour une description détaillée et richement illustrée des nouveautés principales, mais voici le changelog général:
- AI SERVICE: Added in fix for BMP returns to AI service. Added in label passing to AI service call
- BSV: Fix BSV recording/playback
- BUGFIX: Fix crash when setting Thumbnail Directory
- BUGFIX/STABILITY: Set “Automatically Add Content to Playlist” to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
- COMMON: Graceful driver switching for Windows and Linux
- COMMON: Cache frame before converting 0RGB1555
- LAKKA: Wi-Fi Access Point settings
- MENU: Menu scaling improvements
- MENU/MATERIALUI: There are no longer any animation glitches when ‘wraparound’ scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
- MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying…)
- MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
- MENU/MATERIALUI: The ticker text spacer has been set to a ‘bullet’ character (same as Ozone)
- MENU/MATERIALUI: The default colour theme has been set to ‘Ozone Dark’
- MENU/MATERIALUI: Three new colour themes have been added.
- MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
- MENU/MATERIALUI: The navigation bar is now shown at all times – i.e. it is an actual navigation tool, rather than a ‘top-level-menu’ curiosity
- MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar – back button and resume button
- MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations
- MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
- MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
- MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
- MENU/MATERIALUI: Material UI no longer leaks memory on ‘context reset’ (fonts were previously never free()’d)
- MENU/MATERIALUI: A new Android-style ‘system bar’ has been added. This shows current core name, clock and battery level
- MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
- MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
- MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
- MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards – with a few liberties taken for aesthetic purposes.
- OSD: Fix fast forward indicator when not using menu widgets
- PSP1: Remove duplicated FPS indicator on the screen
- LIBNX/SWITCH: Make audren threaded audio driver the new default
- VIDEO LAYOUT: Add video layout MAME overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet
Télécharger RetroArch v1.8.0 (32-bit) (Windows)
Télécharger RetroArch v1.8.0 (64-bit) (Windows)
Télécharger RetroArch v1.8.0 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.8.0 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.8.0 (64-bit) (MacOS)
Télécharger RetroArch v1.8.0 (Metal2) (MacOS)
Télécharger RetroArch v1.8.0 (Nintendo GC)
Télécharger RetroArch v1.8.0 (Nintendo Wii)
Télécharger RetroArch v1.8.0 (Nintendo WiiU)
Télécharger RetroArch v1.8.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.0 (Nintendo Switch)
Télécharger RetroArch v1.8.0 (PSP)
Télécharger RetroArch v1.8.0 (PS Vita)
Télécharger RetroArch v1.8.0 (PlayStation 2)
Télécharger RetroArch v1.8.0 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.0 (Xbox One)
Site Officiel de RetroArch
 
 OpenEmu v2.1 
Dimanche 27/10/19 à 11:32 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunis autour d'une même interface pour MacOS a été publiée. Aucune information sur les changements n'a cependant été donnée.
Télécharger OpenEmu v2.1 (stable)
Télécharger OpenEmu v2.1 (experimental)
Site Officiel de OpenEmu
 
 QuickPlay v4.7.3 
Mardi 22/10/19 à 13:26 par Firebrand
Deux nouvelles versions successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
4.7.3:
- correct version no (thanks jaw970)

4.7.2:
- Fix internationalisation issue
- Update jap 7zip dll
- Make extract to qpdir default
- Add and update numerous efinds
Télécharger QuickPlay v4.7.3
Site Officiel de QuickPlay
 
 mGBA v0.8 beta 1 
Lundi 21/10/19 à 14:31 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
After far too long in development, mGBA 0.8.0 is almost ready for release. While there are still a few missing features left to finish, I didn’t want to hold up 0.8 that much longer. While I’m working on those last features I’m hoping a final push for testing will help flatten out any more serious issues before the final release of mGBA 0.8.0, so I’m releasing the first beta for mGBA 0.8.
Some notable new features of mGBA 0.8 include:
- A high-resolution hardware renderer for enhanced GBA graphics
- Discord Rich Presence support
- BattleChip Gate emulation
There are also several smaller features, some incomplete features, new debugger capabilities, and more. While mGBA 0.8 beta 1 is relatively well tested for a beta, I encourage heavy testing before deeming this a stable release, while I work on the last few features. The final release of mGBA 0.8.0 will hopefully be within the next few weeks.

The following changes were made between 0.7.3 and 0.8 beta 1:

Features:
- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
- Add Game Boy Color palettes for original Game Boy games
- Debugger: Add unary operators and memory dereferencing
- GB: Expose platform information to CLI debugger
- Support Discord Rich Presence
- Debugger: Add tracing to file
- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
- OpenGL renderer with high-resolution upscaling support
- Experimental high level “XQ” audio for most GBA games
- Interframe blending for games that use flicker effects
- Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai
- Ports: Ability to enable or disable all SGB features (closes #1205)
- Ports: Ability to crop SGB borders off screen (closes #1204)
- Cheats: Add support for loading Libretro-style cht files
- GBA Cheats: Add support for loading EZ Flash-style cht files
- Support for unlicensed Wisdom Tree Game Boy mapper
- Qt: Add export button for tile view (closes #1507)
- Qt: Add recent game list clearing (closes #1380)
- GB: Yanking gamepak now supported
- Qt: Memory range dumping (closes #1298)

Emulation fixes:
- GB: Fix using boot ROM with MMM01 games
- GB Audio: Only reset channel 3 sample in DMG mode
- GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
- GB Audio: Fix channel 4 volume (fixes #1529)
- GB I/O: Filter IE top bits properly (fixes #1329)
- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
- GB Video: Delay LYC STAT check (fixes #1331)
- GB Video: Fix window being enabled mid-scanline (fixes #1328)
- GB Video: Fix mode 0 window edge case (fixes #1519)
- GB Video: Fix color scaling in AGB mode
- GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
- GBA: Reset now reloads multiboot ROMs
- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)

Other fixes:
- Core: Improved lockstep driver reliability (Le Hoang Quyen)
- FFmpeg: Drain recording buffers
- GB: Fix reading ROM immediately after unmapping BIOS
- GB SIO: Fix lockstep failing games aren’t reloaded
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- Qt: Fix some Qt display driver race conditions
- Qt: Fix menu bar staying hidden in full screen (fixes #317)
- Qt: Only show emulator restart warning once per settings saving
- Qt: Fix LibraryController initialization (fixes #1324)
- Shaders: Fix gba-color shader resolution (fixes #1435)
- Switch: Fix audio when video rate desyncs (fixes #1532)

Misc:
- CMake: Don’t use libzip on embedded platforms (fixes #1527)
- Core: Add keysRead callback
- Core: Create game-related paths if they don’t exist (fixes #1446)
- Core: Add more memory search ops (closes #1510)
- Debugger: Make tracing compatible with breakpoints/watchpoints
- Debugger: Print breakpoint/watchpoint number when inserting
- Feature: Switch from ImageMagick to FFmpeg for GIF generation
- FFmpeg: Support audio-only recording
- GB Memory: Support running from blocked memory
- GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
- GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- Debugger: Add breakpoint and watchpoint listing
- LR35902: Support PC-relative opcode decoding
- mGUI: Remember name and position of last loaded game
- OpenGL: Only resize textures when needed
- Qt: Don’t unload ROM immediately if it crashes
- Qt: Support switching webcams
- Qt: Cap window size on start to monitor size
- Qt: Open a message box for Qt frontend errors
- Qt: Increase maximum magnifications and scaling
- Qt: Add native FPS button to settings view
- Qt: Improve sync code
- Qt: Add option to pause on minimizing window (closes #1379)
- Qt: Scale pixel color values to full range (fixes #1511)
- Qt: Remove What’s This icon from dialogs
- Qt: Printer quality of life improvements (fixes #1540)
- Qt: Add copy and QoL improvements to graphic views (closes #1541)
- Qt: Show list of all sprites in sprite view
- Qt: Add option for disabling OSD messages
- Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
- Switch: Dynamic display resizing
- Switch: Support file associations
- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)
Télécharger mGBA v0.8 beta 1 (32-bit) (Windows)
Télécharger mGBA v0.8 beta 1 (64-bit) (Windows)
Télécharger mGBA v0.8 beta 1 (MacOS)
Télécharger mGBA v0.8 beta 1 (Linux)
Télécharger mGBA v0.8 beta 1 (Nintendo Wii)
Télécharger mGBA v0.8 beta 1 (Nintendo 3DS)
Télécharger mGBA v0.8 beta 1 (Nintendo Switch)
Télécharger mGBA v0.8 beta 1 (PS Vita)
Site Officiel de mGBA
 
 QuickPlay v4.7.1 
Samedi 19/10/19 à 15:00 par Firebrand
Ce frontend multi-systèmes à été mis à jour. Les améliorations sont les suivantes:
- remove dev synctool config from prod
- use dats dir for synctool conf
- fix issue with synctool config enable on hostname
- small fixes to a couple of efinds
- omit mess emus from efinds (user should run mamemtool if they want all the MESS emus)
Télécharger QuickPlay v4.7.1
Site Officiel de QuickPlay
 
 QuickPlay v4.7.0 
Dimanche 13/10/19 à 13:18 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
New Features
- Synctool
*You can setup a single Remote and local folder - anything under will sync: clicking on a rom will cause it to cache locally if necessary
*Directories are mirrored as well as files cached, so folder structure form source is maintained (you know what roms are from what system)
*Symlink support so that you can extend your storage/keep CD/DVD files in a different location
*Synctool Options - Electron UI Element which manages and talks to the new qpnode settings file
*Romdata Flip - Users can change the Local path to the Remote one and vice versa in multiple Romdatas
*UI component to Romdata Flip shows you files changed, also prompts confirmation
*Remove syncing abilities of QuickPlay Multiloader, now vastly superceeded
*Update Johnlib with various types of exe running code that have varying effects (like printing to console)
*QuickPlay calls to node to see if Synctool is Enabled before doing anything
*Waits a while after running so you can see what happened, also writes to logfile in QuickPlay's root
*Quit with ctrl+c implemented (you sometimes have to wait for the current chunk to finish)
*Copies timestamps as well as files, uses timestamps to determine equality
*Timestamp difference tolerance (configurable). I don't know why sometimes timestamps are off with copies of files not done through synctool, but they are
*Timeout for finding roots (try not to hang loading a potential rom just because we can't check if its the same file as on the server)
*Some investigation of a stream-based solution, left as an option but just too slow
- Mametool Paths
*Disabled by default, Mametool can work out paths of all files from mame.xml and print them in Romdatas
*Implemented for both Arcade and Mess Softlists (much more useful for the latter)
*We can only sync one file, but print helpful info to the log about other files which need to exist locally in order for games to run (eg: BIOS)
*Mame Options enlarged and added to
*you can select what kind of merged roms you have (it affects what the filenames would be)
*Looks up your mame.ini (or mess.ini) for your MAME Rompaths, uses conventional names to distinguish (or you can have all roms in one ROMS folder)
*Defaults to old behaviour in case of issues (printing a 'sentinel' filepath in a romdata entry so QuickPlay ignores the filepath element)
- Node/Electron
*First use of Nodejs Electron in QuickPlay to run synctool options (the hope is to extend this somewhat)
build and binary process implemented, Delphi makes appropriate exe calls
resolved some issues with old js packaging process, hopefully to be superceeded by the new process
json options file implemented, creation process implemented (its a plan to avoid upgrading issues with overwriting settings)

Bugfixes
- Right-click explorer explores to file not just dir (thanks to user 'quickplayer')
- Quotes in mednafen in case of no 8:3 (also thanks to 'quickplayer')
- fixed bug with mame0.211 softlist printing (thanks to u-neeks for a fantastic bug report!)
Télécharger QuickPlay v4.7.0
Site Officiel de QuickPlay
 
 RetroArch v1.7.9 (v2)  
Mardi 08/10/19 à 16:47 par Firebrand
Des correctifs ont été apportés à la dernière version de RetroArch. Par ailleurs, nous avons ajoutés de nouvelles versions sur notre sites pour plus de machines supportées. Les améliorations sont les suivantes:
- 3DS: Fix 3DS screen flickering when OSD is enabled
- IOS: Fix crash that could happen at startup
- MENU/MATERIALUI: Change DPI scaling back to original – too many issues with current implementation, requires a redesign
Télécharger RetroArch v1.7.9 (v2) (32-bit) (Windows)
Télécharger RetroArch v1.7.9 (v2) (64-bit) (Windows)
Télécharger RetroArch v1.7.9 (v2) (64-bit) (MacOS)
Télécharger RetroArch v1.7.9 (v2) (Metal2) (MacOS)
Télécharger RetroArch v1.7.9 (v2) (Nintendo GC)
Télécharger RetroArch v1.7.9 (v2) (Nintendo Wii)
Télécharger RetroArch v1.7.9 (v2) (Nintendo WiiU)
Télécharger RetroArch v1.7.9 (v2) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (v2) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (v2) (Nintendo Switch)
Télécharger RetroArch v1.7.9 (PSP)
Télécharger RetroArch v1.7.9 (PS Vita)
Télécharger RetroArch v1.7.9 (v2) (PlayStation 2)
Télécharger RetroArch v1.7.9 (v2) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Negatron v0.99.7 
Lundi 07/10/19 à 11:18 par Firebrand
Une nouvelle version de ce frontend pour NegaMAME a été publiée. Voici les changements apportés:
- This is a minor release to fix problems in macOS and fast computers. Hopefully, the next version of Negatron will be compatible with Java 9+ but, for now, it's still stuck with Java 8.
- Application:
*Fixed a macOS bug where Negatron could crash during start up and never open again because of a missing translation resource.
*Fixed a bug where Negatron complained about not being able to create ui.cache at its first launch, which could lead to the abortion of information caching from .dat files on very fast computers.
*Updated Java to 1.0.8_221 and VLC to 3.0.8 on the all-in-one packs for Windows and macOS.
Télécharger Negatron v0.99.7
Site Officiel de Negatron
 
 RetroArch v1.7.9 
Dimanche 06/10/19 à 13:26 par Firebrand
Ces ensemble de noyaux d'émulateurs réunis autour d'une même interface accumule les mises à jour actuellement. Pour avoir tout en détail, je vous conseille d'aller sur le site officiel avec leur news richement illustrée, sinon, voici la liste des changements généraux:
- AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
- BUGFIX: Touch input – When using an overlay to toggle the quick menu on touchscreen devices, we no longer get ‘phantom’ menu input – i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
- BUGFIX: Networking – RetroArch crashed when pressing left while Relay Server Location entry was selected
- BUGFIX: Networking – fix memory leak that could happen at exit after a network operation had run
- CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
- CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
- FPGA: Add initial FPGA port for Z-Turn boards – not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
- GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
- GONG: Stability fixes
- LINUX/UDEV: Fix touchscreen/lightgun issues
- MENU/MATERIALUI: MaterialUI no longer ‘forgets’ its place when navigating backwards in menus, and navigation in general is ‘cleaner’
- MENU/MATERIALUI: Add initial gesture support
- MENU/MATERIALUI: Improved touch support
- MENU/MATERIALUI: Bugfix – Random’ items are no longer automatically highlighted when performing standard up/down ‘flick’ scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
- MENU/MATERIALUI: Bugfix – The display no longer ‘jerks’ for one frame when navigating backwards through lists
- MENU/MATERIALUI: Bugfix – The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
- MENU/RGUI: Functional mouse/touchscreen support
- MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up – no more double inputs (or unwanted menu interaction in the background)
- MENU/MOUSE: Mouse wheel up/down is now a proper ‘up/down’, same as using cursor keys or a dpad
- MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal ‘left/right’ commands. Also further improved mouse wheel tilt
- MENU/OZONE: Add option to toggle between static and scrolling content metadata
- MENU/XMB: Add full gesture support
- MENU/OSX: Fixed mouse buttons – mouse down events were not hooked up
- MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
- MENU: Add mouse/touchscreen gesture support
- MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
- MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
- OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
- OSD: Memory details can now be shown individually without FPS and frame count
- PS2: Fix memory leaks in font/video driver
- SWITCH: Set default aspect ratio to core provided instead of 4:3
- THREADED VIDEO: Fix FPS text in threaded video mode
- VITA: Set default aspect ratio to core provided instead of 4:3
- VITA: Add system language detection
- VITA: More memory support
- WIN32: Log window now has title ‘Logging Console’
- WII: Add Wiimote lightgun support
Télécharger RetroArch v1.7.9 (32-bit) (Windows)
Télécharger RetroArch v1.7.9 (64-bit) (Windows)
Télécharger RetroArch v1.7.9 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.9 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.9 (64-bit) (MacOS)
Télécharger RetroArch v1.7.9 (Nintendo GC)
Télécharger RetroArch v1.7.9 (Nintendo Wii)
Télécharger RetroArch v1.7.9 (Nintendo WiiU)
Télécharger RetroArch v1.7.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.9 (PS Vita)
Télécharger RetroArch v1.7.9 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 VisualBoy Advance-M v2.1.4 
Vendredi 04/10/19 à 13:02 par Firebrand
Cet émulatuer GameBoy Advance et GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- c93e017 - builder: minor changes to support mac 32 bit (4 days ago)
- c1636d1 - builder: fixes for ffmpeg + misc. (4 days ago)
- aec23e3 - builder: re-enable ffmpeg, update dists (2 weeks ago)
- 806dd7d - Fix circular --config for SDL port. (7 days ago)
- 1aa8afb - Drop dead code entirely. (7 days ago)
- 531172c - Fix displaying of link menu when ENABLE_LINK=NO. (2 weeks ago)
- 0710709 - [Windows] Fix crash when setting weekly updates. (2 weeks ago)
- efa09bd - Add faster sqrt code for xBRZ filters. (2 weeks ago)
- 10f5576 - Fix config file when removing system accels. (3 weeks ago)
- 1c6b016 - [Windows] Fix remaining UTF-8 issues. (3 weeks ago)
- a2f3126 - transifex pull (3 weeks ago)
- 1e9d167 - builder: pause before codesigning for win targets (3 weeks ago)
- 0af5965 - builder: work on linux static binary (3 weeks ago)
- 33c43e3 - add -p:BuildInParallel=true to appveyor.yml (3 weeks ago)
- 61141eb - add -p:BuildInParallel=true to VS instructions (3 weeks ago)
- 9ee6b54 - cmake: remove invalid opt /std:c++11 for MSVC (3 weeks ago)
- 0f2c8ca - win: check APPDATA if LOCALAPPDATA is not found (3 weeks ago)
- 32fbfec - transifex pull (3 weeks ago)
- cc51622 - transifex push/pull (4 weeks ago)
- 528c37f - Allow "Browse" to be translated. (4 weeks ago)
- d8c981f - Fix toggles for video/audio layer options on menu. (4 weeks ago)
- c0f9642 - Show all commands available on menu. (4 weeks ago)
- 51fa150 - Adjust MMX menu variable and position. (4 weeks ago)
- 27b038b - Show messages about operations of state slot. (4 weeks ago)
- 2e24845 - Allow translation of the words Open and Quit. (4 weeks ago)
- 54991c5 - Add extra keys default input when using GUI. (4 weeks ago)
- b358c05 - Fix compilation issue when ENABLE_DEBUGGER=Off. (4 months ago)
- 2a2be95 - builder: msys2 fixes (4 weeks ago)
- f1438e0 - Check ASAN support when ENABLE_ASAN=ON. (4 weeks ago)
- ade64db - transifex pull (4 weeks ago)
- 8b34705 - cmake: check for ffmpeg >= 4.0.4 (4 weeks ago)
- 0b9c771 - travis: more ubuntu dists, fix mac cache (5 weeks ago)
- d9e4a08 - build fixes: ffmpeg, xbrz, travis, C++ version (5 weeks ago)
- 23224fb - update factory reset instructions in README.md (5 weeks ago)
- 381a7bf - /std:c++latest for MSVC, fix bool flip, warn opts (5 weeks ago)
- 234f1e9 - Update to xBRZ 1.7. (6 weeks ago)
- 290012d - transifex pull (6 weeks ago)
- 06a9d78 - Allow UPS patch for GBA games. (6 weeks ago)
- 1949cdb - transifex push/pull (6 weeks ago)
- 03121c6 - Add support for autohold buttons. (6 weeks ago)
- e87213e - Fix indentation. (6 weeks ago)
- cf47942 - Fix Autofire {L,R}. (6 weeks ago)
- 4993cb8 - remove tea-ci .drone.yml and installer.nsi (6 weeks ago)
- d9a7e0c - cmake: auto-detect sfml, ffmpeg and openal (6 weeks ago)
- c64dd25 - Update README.md (6 weeks ago)
- 8ceef90 - fix appveyor visual studio build (6 weeks ago)
- a8b7b72 - transifex pull (6 weeks ago)
- f5eabb3 - builder: disable LTO on 64 bit mingw (6 weeks ago)
- fc2eb38 - Fix behaviour of Tools > Memory Viewer (#486) (6 weeks ago)
- 2958af0 - builder: mingw improvements + misc. (6 weeks ago)
- 3923b28 - transifex pull/push (6 weeks ago)
- 51f61a3 - Merge remote-tracking branch 'vbam-libretro/master' (6 weeks ago)
- 6bdd6d1 - Merge pull request #77 from negativeExponent/fix_cheat_search (7 weeks ago)
- dc8d36a - minor fix for stl wx builds (7 weeks ago)
- 51a4f74 - Merge remote-tracking branch 'vbam-libretro/master' (7 weeks ago)
- 9ccdeac - Add missing break; lines for switch statements (7 weeks ago)
- b8afa8c - Merge pull request #76 from RobLoach/intl (7 weeks ago)
- a17eb47 - Merge branch 'master' of github.com:fpscan/vbam-libretro into intl (7 weeks ago)
- 9b043da - libretro: Update core options API (7 weeks ago)
- 6b18c1f - Fix warning about frames left in queue. (8 weeks ago)
- f5b1947 - [IDEA] Fix recording when using speedup/turbo. (8 weeks ago)
- 738494a - Support all sample rate available on GUI. (8 weeks ago)
- aa3ecaf - Add new output formats for recording audio/video. (9 weeks ago)
- 5848fea - Fix video/audio recording. (2 months ago)
- 9e3c261 - Update libretro_core_options.h (7 weeks ago)
- 6c60ac3 - Turkish Language option (7 weeks ago)
- d92ca68 - Merge pull request #74 from retro-wertz/update (7 weeks ago)
- ad43b32 - Fix "index out of bounds" runtime error (7 weeks ago)
- 36f3a73 - Merge pull request #73 from retro-wertz/libretro_cleanup (8 weeks ago)
- 82e723a - MBC3: Update mapper to check if RTC is present before running RTC functions (8 weeks ago)
- 03184dd - libretro: Use GB RTC data when available (8 weeks ago)
- b3744b3 - Simplify GB border core option (8 weeks ago)
- 9757a88 - Core options cleanup and a few readability-related updates (8 weeks ago)
- cfb03d8 - Set default keybinding when key does not exist. (9 weeks ago)
- 1ef0912 - Merge pull request #72 from retro-wertz/enable_rtc (8 weeks ago)
- 496b372 - Allow enabling GBA RTC regardless of rom types (8 weeks ago)
- 4dbdf87 - Merge pull request #71 from retro-wertz/patch-3 (8 weeks ago)
- bb10954 - Update Makefile (8 weeks ago)
- 3e64044 - Merge pull request #70 from retro-wertz/update_makefiles (8 weeks ago)
- 9831365 - Update Makefile (8 weeks ago)
- 34de057 - Merge pull request #67 from retro-wertz/update_makefiles (8 weeks ago)
- 71e4b7b - Merge pull request #69 from retro-wertz/master (8 weeks ago)
- d9f8396 - Cleanup (8 weeks ago)
- 9a13449 - Update Makefiles (8 weeks ago)
- 38b7613 - Setting up basic appveyor (9 weeks ago)
- 408cab7 - Merge pull request #66 from retro-wertz/libretro (9 weeks ago)
- d898288 - Automatically hide some core options depending on rom image type (9 weeks ago)
- c3edd6d - Merge pull request #65 from retro-wertz/libretro (9 weeks ago)
-2084a63 - Update GB/GBC memory maps (retro_memory_descriptors) (9 weeks ago)
- 90b051e - Update libretro_core_options.h (9 weeks ago)
- a727e22 - GB: Rename this variable to isolate from a global variable of the same name (10 weeks ago)
- 0d423b9 - Cleanup GB palette struct and update retro_get_memory_data/size (10 weeks ago)
- bc80ecd - UtilRetro.cpp: Cleanup (10 weeks ago)
- 855db11 - Fix wxWidgets assertion error on Logging... menu. (10 weeks ago)
- c886b6a - remove wrong and unnecessary #define (10 weeks ago)
- 38561b5 - Merge remote-tracking branch 'vbam-libretro/master' (2 months ago)
- 770b9c1 - Add left analog bind to D-PAD for joystick. (2 months ago)
- 6de45d4 - Set default binding for keyboard. (3 months ago)
- 78bbe14 - Add individual clear buttons for input config. (3 months ago)
- 53002e5 - Use hats from joystick as default D-PAD. (3 months ago)
- 57b7ddf - Fix small memory leak. (3 months ago)
- 060da96 - [LINUX] Add option to disable the online updater. (3 months ago)
- dbb5914 - Show which BIOS file is currently selected. (3 months ago)
- 76756ef - Fix key shortcuts for toggle menu actions. (3 months ago)
- 4622f1b - Whitespace fix. (3 months ago)
- 3dc738b - Set default keys for input on first run. (3 months ago)
- 9bc8f33 - Disable using volume {+,-} actions in main menu. (3 months ago)
- d1fcffc - Merge pull request #63 from retro-wertz/fix_gba_siocnt (2 months ago)
- 7df7b19 - Merge pull request #64 from retro-wertz/patch-2 (2 months ago)
- 7f105da - Update README.md (2 months ago)
- 53ce6fb - libretro: add SIO Control register (GBA) (2 months ago)
- 2e96f59 - Merge pull request #62 from retro-wertz/gb_timing_updates (2 months ago)
- e50812d - GB: input, audio, video timing updates (2 months ago)
- 1532f55 - GB: Reduce input lag by 1 frame, video and audio timing updates... (2 months ago)
- f09a9aa - builder: add python3 to msys2 deps (2 months ago)
- 2fcad3f - joysticks: hack to better support 360 triggers (3 months ago)
- 352eb14 - Merge remote-tracking branch 'vbam-libretro/master' (3 months ago)
- 2e97b27 - Use --config option to load configuration file. (3 months ago)
- bdd4386 - Merge pull request #61 from retro-wertz/gb (3 months ago)
- bd5ba43 - Cleanup: Remove previous core option struct and unused variables etc (3 months ago)
- aac30c7 - Add GB Color Correction core option (3 months ago)
- 02a7a48 - GB: Fix selected palette not applied when loading content... (3 months ago)
- 8462ca7 - Merge pull request #59 from retro-wertz/gb (3 months ago)
- 1fa78e6 - Fix android build (3 months ago)
- 6dcf016 - GB: Allow support for colorizer patched games - a new core option is provided since enabling this support means allowing invalid access to vram and palette - works in GBC/GBA hardware mode only (3 months ago)
- 85bd86c - GB: Send LCD interrupt only if there is no INT 48h signal (3 months ago)
- b147e91 - Merge pull request #57 from retro-wertz/sync (3 months ago)
- d808297 - Fix crash caused by incorrect variable index for analog sticks (3 months ago)
- 7e88289 - libretro: Add core option sublabels (3 months ago)
- ce11403 - builder: updates for mingw (3 months ago)
- c5e6a34 - Libretro: Update GBC memory map (3 months ago)
- fa45ccd - builder: fix command(), update c2man url (3 months ago)
- e64b990 - builder: fix msys2 (3 months ago)
- 5802207 - builder: make zip + sig on win + minor changes (3 months ago)
- 296255d - handle SDL joystick query errors #451 (3 months ago)
- 95658f5 - transifex sync (3 months ago)
- 86c4dc7 - transifex sync (3 months ago)
- bcc8b54 - transifex sync (3 months ago)
- 7569242 - Fix pause behaviour with Pause when inactive. (3 months ago)
- 030740e - Fix some memory leak. (3 months ago)
- 8ea607e - remove translation from joystick keys (3 months ago)
- cec32a6 - travis: mac: disable --help check, it segfaults (3 months ago)
- f54dd25 - travis: fix gettext on mac + brew (3 months ago)
- e2f0621 - update Visual Studio support (3 months ago)
- 91501be - Fix small memory leak. (3 months ago)
- c366907 - Temporary fix for #65. (3 months ago)
- d585a61 - followup on kbd trans issues fix in 30b9272 (3 months ago)
- eaf1ad2 - Merge remote-tracking branch 'vbam-libretro/master' (3 months ago)
- 30b9272 - hopefully fix kbd control translation issues (3 months ago)
- 90b3f35 - Add hotkeys for changing sizes (1x ... 6x). (3 months ago)
- fa77010 - Fix pause toggle keybinding when unmuting. (3 months ago)
- 8cb4200 - Merge pull request #56 from webgeek1234/master (3 months ago)
- 8b8efa1 - fix key shortcuts for save/load states (3 months ago)
- 9fa20b4 - joystick cleanups #444 (3 months ago)
- 684b1bb - fix mem error for config global homeDir (3 months ago)
- ccc91fa - quick fix for unicode filenames on windows (3 months ago)
- dfa4fec - Fix missing shortcuts from key bindings. (4 months ago)
- 69b581f - Handle key{bindings,shortcuts} correctly on frame. (4 months ago)
- cec1dbf - Split configuration for default keys. (4 months ago)
- d655031 - Fix removing multiple system keys shortcuts. (4 months ago)
- 996d5b9 - Do not set these options on MainMenu.xrc. (4 months ago)
- 019ab5a - Fix "Joybus host invalid; disabling" warning. (3 months ago)
- f6bfe67 - Have better support for maximized window. (4 months ago)
- dcc0afa - Fix window size when {en,dis}abling status bar. (4 months ago)
- bf6f2d4 - Change where the config dir is created. (4 months ago)
- 3490620 - travis: use Mac OS 10.14 and Xcode 10.2.1 (4 months ago)
- b0ec846 - fix stuck keys on ubuntu and on focus loss #142 (4 months ago)
- 3d57750 - Follow-up work on #142. (4 months ago)
- 055b7c4 - libretro: jni: Switch to clang compiler in preparation for ndk r20 (4 months ago)
- 2e1333e - regparm is an x86 only attribute, only define it there (4 months ago)
- 500506c - travis: disable link/SFML for mac (4 months ago)
- 22307de - Fix continuous sprinting when using a modifier key as a mapping key (#142). (4 months ago)
- 5045971 - wx: only rename config if new file doesn't exist (5 months ago)
- 0a95486 - Sound.cpp: Update (5 months ago)
- a4eae80 - cmake: use LEGACY OpenGL on FreeBSD only 2fedaa6 (5 months ago)
- 240257a - wx: Change max volume from 400 to 200 (5 months ago)
- 57ed465 - builder: better mac automation (5 months ago)
- 15f040f - cmake: missing space in wx util function (5 months ago)
- 2fedaa6 - support FreeBSD (5 months ago)
- a0c375b - Merge remote-tracking branch 'vbam-libretro/master' (6 months ago)
- c013d49 - Merge pull request #55 from Classicmods/master (6 months ago)
- a8b3868 - remove some old visual studio project files (6 months ago)
- b6bb24e - Merge pull request #1 from libretro/master (6 months ago)
- 5012969 - Bump version to 2.1.1 (7 months ago)
- 755f476 - Fix #52 (8 months ago)
- f87e085 - added a8a35 (7 months ago)
- 286c8ff - Fix #52 (8 months ago)
Télécharger VisualBoy Advance-M v2.1.4 (wxWidgets) (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.4 (wxWidgets) (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.4 (32-bit) (MacOS)
Télécharger VisualBoy Advance-M v2.1.4 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
 Emu Loader v8.8.2 (version complète) 
Mardi 01/10/19 à 13:01 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
And the graphical glitches just keep showing up, don't they ? Some of those glitches were fixed by replacing TrackBar components by XiTrackBar from the XiControls pack (thanks Eugene Genev for making them). Progress bars components were also replaced by XiProgressBar. I had to make several modifications and drawing fixes to both components as Eugene is not updating them anymore.
Cool new feature, custom checkbox / radiobutton icons. You can make your own icons set to use with the night mode. Each night mode profile can have a different icons set (stored in \resources\checkbox_radiobutton\ folder). By default, Windows themed icons are used, you can change this in Customize Nigh Mode screen.
Windows 10 users can have dark scroll bars now. I found an undocumented WinAPI function to force the use of Win10 dark scroll bars. It works even if Windows 10 is not setup to use a dark theme! SetWindowTheme(hWnd, 'DarkMode_Explorer', null). Be aware that this only works on Windows 10 build 1809 and newer. Older builds are not supported. There are graphical glitches on the horizontal scroll bar. This is Windows fault, not caused by the frontend.
You can customize the splash screen now.
- change font colors and version info text location
- disable text shadow effect
- use a custom image file logo2.png for the logo without overwriting the frontend's default logo.png file
- there's a new left aligned texts layout
- progress bar replaced by XiProgressBar component from XiControls pack, colors are fully customizable
Night mode colors were added to the preferences screen. There are many other internal changes and bug fixes but the one that stands out is the thumbnails view. There was a bug were thumbnails would randomly not show up even if you have the snapshot file.

Fixed
- Setting "Use Image Single Background Color" not restored at startup
- Screens "MAME Driver Filter" and "Miscellaneous Filters" not updated when changing between night mode profiles
- Font color of hint texts not restored when switching back to light mode ("Miscellaneous Filters" tool bar button)
- Several CheckBox and RadioButton controls still had shadow text enabled in night mode
- A nasty bug in my TCheckBoxEx / TRadioButtonEx components: the icon area was not cleared when drawing new icon states, overlapping existing icons and causing a "left-over" pixels effect, mostly noticeable in "RadioButton"
- Startup crash when validating emulator binary if the .exe file is missing
- Screen "Machine Type and System Filters" was not resizing correctly for resolutions lower than 1920x1080 (tool bar button)
- Ansi WinAPI FileAge() doesn't work well on Windows 10, replaced by the Unicode API FileAgeW()
- Play video preview feature was not working at all for the past 10 months... HOORAY!
- Text of selected game was black color when editing fields directly in EasyListView controls (night mode only)
- Game thumbnails fail to load in thumbnails view even if game snapshot file exists
- No auto-update game thumbnails after changing game snapshot folders in "Image Category Settings" screen (thumbnails view only)

Changed
- Tweaks to "Delete/Copy/Move Selected Games"
*size of "Delete" and "Cancel" buttons reduced
*size of "Destination Folder" edit box increased
*if less than 13 files are selected, only one column is shown to prevent waste of space
*checkboxes "Overwrite Files" and "Add System Folder" moved above "Destination Folder edit box"
*fixed controls alignment in bottom bar
- Darker color tweak to gradient bottom bars in night mode
- Removed italic font style from texts in help message boxes
- Text fonts tweak in several screens
*reduced size to 9 pixels
*changed fonts from "Segoe UI" to "Trebuchet MS" with "bold" style and removed "italic" style
*color tweaks in night mode
- Replaced all "ExTrackBar" controls by "XiTrackBar" from the "XiControls" pack; thanks "Eugene Genev"
*no more flickering
*colors customized for night mode
*used in "Customize Thumbnails", "MAME Settings" and "RGB Quick Edit" screens
- I've made some minor tweaks to XiTrackBar component, you need my modified version to compile the frontend
*New layout for "RGB Quick Edit"
*replaced TShape components by my flicker-free TPanelEx component (new color/current color boxes)
*added XiTrackBar controls for easier RGB color editing
*added form caller title to the caption bar so you know what screen you're currently editing
*internal code tweaks

Removed
- Shadow font setting of labels in "Search Games Panel Colors" is no more ("Customize Night Mode" screen)

Added
- Custom CheckBox and RadioButton icons for night mode ("Customize Night Mode" screen)
*you can use custom icon files instead of Windows themed ones
*icons sets are located in "frontend_path\resources\checkbox_radiobutton\" folder
*each set must be placed in its own sub-folder and the folder name is used as the set's title (no Unicode folder name support)
*icons must be 13x13 pixels but can be at any color depth
*each night mode profile can have a different CheckBox / RadioButton set
*icons are applied to CheckBoxEx / RadioButtonEx / GroupBoxEx / EasyListView controls
*if an icon filename is missing, the Windows themed icon will be used instead
- New "Use Windows 10 Dark Scroll Bar in Games List" checkbox setting ("Customize Night Mode" screen)
*this is a hack to force Win10 dark themed scroll bars by using the Win10 API "SetWindowTheme(hWnd, 'DarkMode_Explorer', null)"
*dark scroll bars can be used even if Windows 10 is not setup with a dark theme
*it currently works on ListView, RichEdit, Memo, WebBrowser controls
*no support for ComboBox, ColorBox dropdown buttons as there's no way to access the ListBox control used internally (still working on this)
*horizontal scroll bar colors are bugged and it's caused by Windows 10, not the frontend
*there's a white box painting bug if both horizontal and vertical scroll bars are visible (fix your sh@t, Microsoft!)
*only Windows 10 build 1809 and newer builds are supported
- Customize splash screen (main menu "Customize Splash Screen")
*change font color of each text
*text shadow colors are now "black", it looks better
*remove text shadows with "Enable Text Shadows" checkbox (untick)
*new left-aligned texts layout with "Use Alternate Layout" checkbox
*use an alternate logo image with "Use Logo2 File" checkbox; filename must be "logo2.png" and located in "resources\images\" folder
*change version info text position (text is right-aligned); useful when using a different logo image
*progress bar replaced by the new XiProgressBar component to allow custom colors
*customize progress bar colors with several pre-defined color schemes or create your own color scheme (minimum resolution required 1280x720 / 1336x768)
*settings are in the right side of the splash screen
*close the splash screen with the "Close" button at bottom/right or with ESC key
*drag the splash screen with the mouse
*fixed "Lucida Console" font to match the font size of "Terminal" font
NOTE: the "Terminal" font used in Emu Loader is the "vgaoem.fon" file from Windows 7; Windows 10 doesn't have this font
- Support MAME v0.214 new "mame.ini" settings
Télécharger Emu Loader v8.8.2 (version complète)
Site Officiel de Emu Loader
 
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