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 SameBoy v0.13 
Lundi 01/06/20 à 13:58 par Firebrand
L'un des émulateurs GameBoy les plus précis existant a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- When emulating a Game Boy, you can now select out of 4 different palettes
- New Monochrome LCD scaling filter
- It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models
- Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo
- Gamma correction added to the CRT scaling filter
- Add “Reduce Contrast” as an additional color correction mode
- Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays
- The next debugger command now skips over HALT
- The registers debugger command now display IME as well
- Added volume control to the SDL frontend
- The SDL frontend will now load and save “prefs.bin” relative to the binary if such file exists
- The sidebar in the Cocoa debugger is now resizable and collapsable
- The Cocoa frontend now supports cheats
- Added support to ISX files, used by the official toolchain
- Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support:
*GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble
.Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended
*Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping, multiplayer support
*Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth
*DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth
.Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended
*Generic controllers: Basic functionality, may need to be manually remapped in settings
*Support for more controllers will come in future releases
- Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends
.SDL rumble support varies between operating systems and SDL versions
- The debugger now allows more than one symbol at the same address
- Added the softbreak debugger command to enable/disable software breakpoints (ld b, b)
- The SDL debugger now always outputs “>” when it’s waiting for an input
- The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms

Accuracy Improvements/Fixes
- Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color
- Fixed an APU sequencer edge case
- Fixed a bug affecting HDMA timing
- Color correction is now more accurate
- Correct emulation of the OPRI register
- More accurate emulation of STOP mode
- More accurate emulation of LCDC write conflicts; although individual units may behave differently
- Emulation of cases where PPU object fetched are aborted in the middle
- Correct emulation of changing object height during fetch
- More accurate emulation of the PPU fetcher’s timings
- Accurate emulation of SCX’s upper 5 bits changing mid-line
- Rewritten window implementation, which is much more accurate now, including the various timing scenarios
- More accurate emulation of background FIFO push timings
- Emulate some of the cases where the PPU and LCD desync
- Accurate emulation of tilemap advance timings
- Implement a missing SGB command (ATTR_CHR)
- More accurate MBC2 emulation
- More accurate MBC3 emulation and proper MBC30 support
- Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
- Improved HuC-1 emulation
- HuC-3 emulation, including RTC and alarm clock emulation
*Alarm clock emulation is only supported in the Cocoa frontend
- Partial emulation of glitched VRAM reads that happen right after mode 3

Bug Fixes
- Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy
- Fixed cases where the Cocoa frontend froze
- Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend
- Assignments to 16-bit expression in the debugger is now working correctly
- Fixed operator priorities in the debugger
- Fixed a debugger parsing bug
- Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer

Misc Internal Changes
- Added per-commit automatic GitHub builds, with basic sanity tests
- When building the SDL frontend on macOS, the Brew version of SDL2 is used
- Fixed various compilation errors with GCC
- Make the libretro frontend compile without warnings
- HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend
Télécharger SameBoy v0.13 (Windows)
Télécharger SameBoy v0.13 (MacOS)
Site Officiel de SameBoy
 
 RetroArch v1.8.8 
Jeudi 28/05/20 à 13:56 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/JACK: Fix regression introduced after 1.8.4 – would hang at startup
- CHEEVOS: Disable hardcore when cheats are enabled
- CHD: Return false when special track cannot be found
- DISCORD/MATCHMAKING: Fix Discord ‘Ask To Join’ functionality
- FILE PATH: Various file path handling optimisations
- FONT: Fix Arabic, Chinese and Korean font rendering
- INPUT MAPPING/REMAPPING: Restore broken ‘reset to default’ functionality with RetroPad ‘start’ button
- INPUT MAPPING/REMAPPING: Fix ‘reset to default’ action for analog sticks and undefined core inputs
- LIBRETRO: Add new message extension allowing for richer messages
- LOCALIZATION: Update Arabic translation
- LOCALIZATION: Update Chinese (Simplified) translation
- LOCALIZATION: Update Chinese (Traditional) translation
- LOCALIZATION: Update German translation
- LOCALIZATION: Update Greek translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Dutch translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Turkish translation
- LOCALIZATION: Update Vietnamese translation
- LOCALIZATION: Add Slovak translation
- MENU: Small buffer optimizations
- MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error
- MENU/OZONE: Add option to sort playlists after name truncation
- MENU/OZONE/ANDROIDTV: Default to Ozone menu driver
- MENU/OZONE/ANDROID: Gamepad-like devices default to Ozone now (Shield Portable)
- NETPLAY: Lower announcement rate
- OVERLAYS: Fix memory leak when loading overlays
- SHADER PRESETS: Improved shader preset dirs
- TIME/DATE: Enable configuration of date seperator in clock and runtime ‘last played’ displays
- VITA: Fix upside-down vertical games
- UWP: Enable playlist and savefile compression by default (because of slow file I/O)
- VIDEO/WIDGETS: Fix overlapping text when simultaneous pop-up notifications and core/shader messages are being displayed
- WIIU: Gamepad hotplugging support
- WIIU: Theoretical multi-gamepad support
- X11: Fix crash in x11_display_server_get_screen_orientation
- X11/XSHM: Allow X11/XHSM video driver to operate without SHM extension
- X11/XSHM: Fix compatibility with X11 input driver
- XVIDEO: Fix keyboard input initialization
- XVIDEO/XWAYLAND: Fix XVideo support on xwayland (by supporting I420 and YZ12)
Télécharger RetroArch v1.8.8 (32-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (MacOS)
Télécharger RetroArch v1.8.8 (Metal2) (MacOS)
Télécharger RetroArch v1.8.8 (Nintendo GC)
Télécharger RetroArch v1.8.8 (Nintendo Wii)
Télécharger RetroArch v1.8.8 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (Nintendo Switch)
Télécharger RetroArch v1.8.8 (PlayStation 2)
Télécharger RetroArch v1.8.8 (PSP)
Télécharger RetroArch v1.8.8 (PS Vita)
Site Officiel de RetroArch
 
 Fichiers additionnels pour MAME v0.221 (2ème partie) 
Vendredi 22/05/20 à 14:34 par Firebrand
Deux nouveaux fichiers additionnels ont été mis à jour pour MAME v0.221. L'un d'eux étant Messinfo.dat, cela signifie qu'il n'y en aura probablement pas d'autres pour la version en court:
Messinfo.dat v0.221 (11.42)
- 11.42 21/05/2020: Aligned files to 0.221 version.

Series.ini v0.221:
- Items RENAMED (5): (elevator) to (elevatora), (elevator4) to (elevator), (mooncrstu) to (mooncrstuu), (xmen) to (xmenu) and (xmene) to (xmen).
- Series ADDED (1): Mario Kart Arcade GP.
- Series UPDATED (13): Bishi Bashi, DonPachi, Elevator Action, Final Fight, Galaxian, Metal Slug, Moon Cresta, Pang, Raiden, Space Invaders, Street Fighter, Touchmaster and X-Men.
Télécharger Messinfo.dat v0.221 (11.42)
Télécharger Series.ini v0.221
ProgettoSNAPS
 
 Emu Loader v8.8.4 (version complète) 
Vendredi 22/05/20 à 14:29 par Firebrand
Ce frontend multi-systèmes a été mis à jour pour corriger un bug apparu avec MAME v0.221:
MAME v0.221 is making Emu Loader crash when creating software games lists. The only game causing this is colasm from cgenie_cass.xml software list (usage tips text).
If you already updated to MAME 0.221 and are experiencing the crash, just delete the following files before loading Emu Loader to create a new MAME games list. They are located in eldir\arcade\mame_softwarelist_games\ folder.
cgenie_cass.el
cgenie_cass.elrom
cgenie_cass.elstatus
Since Emu Loader can't show multi-line usage tips, all & #10 entries will be replaced by an empty space. I know it's not ideal but it will have to do for now. This is for software lists only. If arcade games / machines start using this entry, the frontend will crash again...

Fixed
- Frontend crash due to unsupported " " HTML entry in game "colasm" from "cgenie_cass.xml" software list. Since Emu Loader cannot show multi-lines "usage tips" texts, all those entries will be replaced by an empty space... for now
Télécharger Emu Loader v8.8.4 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.221-1 
Mercredi 20/05/20 à 13:55 par Firebrand
Ce build de MAME adapté au frontend Negatron a été mis à jour avec les dernières sources de MAME.
Télécharger NegaMAME v0.221-1 (Windows)
Télécharger NegaMAME v0.221-1 (MacOS)
Télécharger NegaMAME v0.221-1 (Linux)
Site Officiel de NegaMAME
 
 RetroArch v1.8.7 
Lundi 18/05/20 à 14:03 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été publiée. Comme toujours, un article bien illustré est présent sur le site officiel et je vous conseille de le consulter si vous voulez tous les détails. En attendant, voici les changements généraux:
- 3DS: Add IDs for Frodo
- 3DS: Enable basic networking / cheevos
- CHEEVOS/BUGFIX: Opening achievements list would crash RetroArch with badges enabled (on new games)
- CHEEVOS: Option to start a session with all achievements active
- CHEEVOS: Don’t perform unnecessary cheevos initialisation when cheevos are disabled. Should reduce startup times when loading content.
- CORE OPTIONS: Disable ‘Use Global Core Options File’ by default
- DOS/DJGPP: Add 32bit color support for cores
- GLCORE: Switch to glcore video driver when requested by a core
- LINUX/XDG: Use GenericName correctly in desktop entry
- MAC/COCOA: Fix mouse cursor tracking
- MENU/MATERIALUI: Add desktop-style playlist view mode
- MENU/MATERIALUI/DESKTOPVIEW: When scrolling playlists, show last selected thumbnails while waiting for next entry to load
- MENU/MATERIALUI: Limit tab switch rate when input repeat is active
- MENU/OZONE: Fix sidebar playlist sort order when ‘Truncate Playlist Names’ is enabled
- MENU/RGUI: Adjusted menu defaults, adjusted default scrolling speed
- MENU/RGUI: Enable custom wallpaper when menu size is reduced at low resolutions
- MENU/XMB: Limit tab switch rate when input repeat is active
- NETPLAY: Fix regressions introduced in 1.8.5
- RGUI: Add option to always stretch menu to fill the screen
- WIIU: Enable graphics widgets
Télécharger RetroArch v1.8.7 (32-bit) (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (MacOS)
Télécharger RetroArch v1.8.7 (Metal2) (MacOS)
Télécharger RetroArch v1.8.7 (Nintendo GC)
Télécharger RetroArch v1.8.7 (Nintendo Wii)
Télécharger RetroArch v1.8.7 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (Nintendo Switch)
Télécharger RetroArch v1.8.7 (PlayStation 2)
Télécharger RetroArch v1.8.7 (PSL1GHT) (PlayStation 3)
Télécharger RetroArch v1.8.7 (PSP)
Télécharger RetroArch v1.8.7 (PS Vita)
Télécharger RetroArch v1.8.7 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.43 
Vendredi 15/05/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée mais toujours aucune information sur les changements apportés.
Télécharger GameEx v16.43
Télécharger GameEx Arcade Edition v16.43
Site Officiel de GameEx
 
 ClrMAME Pro v4.037 
Samedi 09/05/20 à 14:09 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- fixed: do not detect wrong sysdefpath issues when rom (or chd) is in the correct path while the chd (or rom) is in the wrong
- fixed: failed detects of wrong named chds in chd-only sets (annoying 'move to backup, readded via fixmissing') (needed for upcoming saturn.xml updates)
- fixed: datfile version gets cleaned out in profiler when creating or updating a datfile/profile
- fixed: Mac Wine/Wineskin-Winery crash due to AfxBeginThread calls
- fixed: Linux Wine crash when using dats with regions
- misc: allow profiles without any sets
- misc: allow special chars in datfile descriptions (e.g. ':', '\', '/' etc)
- misc: updated rar dlls (5.80)
- added: cmpro.ini option Packer_Zip_CompressionLevel to set the zip compression level (default is 9)
- added: dir2dat option to keep chds as roms (and not as disks)
Télécharger ClrMAME Pro v4.037 (32-bit)
Télécharger ClrMAME Pro v4.037 (64-bit)
Site Officiel de ClrMAME Pro
 
 MedGui Reborn Stable v0.113 
Jeudi 07/05/20 à 14:04 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- On MedClient added a simple game list to start a netplay session on the fly
- Fixed scanlines trackbar value on sms
- Fixed selection of medguir menu style at first startup
- Changed and fixed popup boxart on the screen
- Autocheck internal browser under WINE
- Fixed advanced mednafen settings show form under WINE
- Fixed search game filter on combobox
- Cosmetic change on grid
Télécharger MedGui Reborn Stable v0.113
Site Officiel de MedGui Reborn Stable
 
 RetroArch v1.8.6 
Mercredi 06/05/20 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été mis à jour. Voici la liste des améliorations:
- 3DS: Add IDs for UZEM, TGB Dual, and NeoCD
- 3DS: Fix font driver horizontal text alignment
- 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu.
- 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.
- 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255
- 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect
- 3DS/FONT: Improves the appearance of the drop shadow effect on notification text.
- 3DS/ARCHIVE/7Z: Re-enable 7zip support.
- ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations
- AI SERVICE: Hide redundant entries when service is disabled
- AI SERVICE: Added in auto-translate support
- AI SERVICE: support for NVDA and SAPI narration
- AUTOCONFIG: Use correct port index in input device configured/disconnected notifications
- BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering
- CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application
- CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported
- COMMANDLINE: Advise against using -s and -S variables on the command line.
- CONFIG FILE: Only write config files to disk when parameters change
- CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps)
- CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu
- CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.
- CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions
- FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.
- GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)
- MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
- MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS
- METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash
- METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.
- METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot
- MENU: Prevent font-related segfaults when using extremely small scales/window sizes
- MENU: Fix ‘gfx_display_draw_texture_slice()’
- MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)
- MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192)
- MENU/OZONE: Update timedate style options for Last Played sublabel metadata
- MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled
- MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality
- MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor
- MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements
- MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’
- MENU/OZONE: Refactor footer display
- MENU/OZONE: Hide thumbnail button hints when viewing file browser lists
- MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps
- MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases
- MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed
- MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality
- ODROID GO ADVANCE: Add DRM HW context driver
- PSL1GHT: Initial port
- PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!)
- PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL
- PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT)
- PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)
- PLAYLIST: Add optional per-playlist alphabetical sorting
- PLAYLIST: Omit whitespace when writing compressed JSON format playlists
- PLAYLIST: Add optional playlist compression
- QNX: Support analog sticks
- SAVESTATES: Add optional save state compression (enabled by default now)
- SRAM: Add optional save (SRAM) file compression
- SCANNER: Prevent redundant playlist entries when handling M3U content
- SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)
- TASKS/BUGFIX: Fix task deadlocks
- TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled
- TVOS: Disable overlays for tvOS, fix app icon
- VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment
- VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.
- VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.
- VULKAN/BUGFIX: Fix display of statistics text
- UNIX/BUGFIX: Fix overflow when computing total memory on i386
- WIIU/BUGFIX: Fix font driver horizontal text alignment
- WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader
- WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.
Télécharger RetroArch v1.8.6 (32-bit) (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (MacOS)
Télécharger RetroArch v1.8.6 (Metal2) (MacOS)
Télécharger RetroArch v1.8.6 (Nintendo GC)
Télécharger RetroArch v1.8.6 (Nintendo Wii)
Télécharger RetroArch v1.8.6 (Nintendo WiiU)
Télécharger RetroArch v1.8.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (Nintendo Switch)
Télécharger RetroArch v1.8.6 (PlayStation 2)
Télécharger RetroArch v1.8.6 (PSP)
Télécharger RetroArch v1.8.6 (PS Vita)
Télécharger RetroArch v1.8.6 (PSL1GHT) (PlayStation 3)
Site Officiel de RetroArch
 
 Mednafen v1.24.2 
Vendredi 01/05/20 à 15:08 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
- Fixed broken support for systems without any usable OpenGL implementation available.
- Apple2: Adjust disk angle variable upon disk change, partially sanitize the disk angle variable on state load, and print out a debug error message instead of triggering an assert() in the disk reading code, to prevent Mednafen from aborting out in certain circumstances involving disk changing and state loading.
- Apple2: Added missing keyboard reading variable to save states.
- SS: Fixed a few inaccuracies with the SCSP waveform loop handling.
- SS: Added emulation of SCSP slot short waveform mode bit.
- SS: Implemented the buggy linear interpolation that occurs on the SCSP when FM is used.
- SS: Added emulation of SCSP slot EG bypass bit.
- SS: Implemented SCSP register mirroring.
Télécharger Mednafen v1.24.2 (32-bit)
Télécharger Mednafen v1.24.2 (64-bit)
Site Officiel de Mednafen
 
 QuickPlay v4.7.5 
Jeudi 30/04/20 à 13:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- misc fixes for about form
- mametool fix bug when user only has one rompath in their mame.ini for all romtypes (ie: when CHDs etc are subfolders of their ROMS folder) - bug found by user sekelje
- mametool allow rompaths in mame.ini to be relative (detect relative paths, and append mame emulator path to all paths found if folder is relative) - raiseed by sekelje
- mametool fix issue discovered with Mame 220: devices do not need instances or extensions according to MAME DTD, Mametool was assuming all devices would have instances (useless without?). Remove devices without instances and additionally defensively protect use of device briefnames - bug found by sekelje
- mametool take naming of 'Acorn Computers' (MAME 220) back to 'Acorn' (QuickPlay company names try to be as simple/short as possible, if the intention was to highight a difference between well-known Acorn and another Acorn, should have renamed the other Acorn)
- romdata magician Genesis can't coexist w Genesis/32X...
- Romdata Magician GBA current system name needs bumping...
- updated repo readme
Télécharger QuickPlay v4.7.5
Site Officiel de QuickPlay
 
 Negatron v0.100.1 
Mardi 28/04/20 à 14:13 par Firebrand
Ce frontend pour MAME (et surtout NegaMAME) a été mis à jour. Les améliorations sont les suivantes:
- Fixed a regression where opening a FileChooser dialogue box made Negatron crash on Linux.
- Fixed the Linux startup shell script of the cross-platform pack to accept early access version of Java 11+.
- Fixed a macOS bug where videos could be displayed in the top-left corner of the pane instead of the expected enlarged centered view.
- Fixed video aspect ratios to always stick to a pretty 4/3 ratio, typical of old CRTs, for video files that aren't formatted with a 16/9 ratio.
- Fixed image aspect ratios of the in-game content tabs to always stick to a pretty 4/3 ratio, typical of old CRTs, for pictures that aren't formatted with a 16/9 ratio.
- Improved Lua plugin management from the Global Configuration pane to make it compatible with MAME internal UI and Arcade64 (arcade-only MAME derivative).
- Improved favourites management by making the machine list also scroll to the selection for a fast switching between the favourites view and the normal view.
- Added a new practical feature: now Negatron remembers and launches directly on the last selection of the last session, it being a machine, a software or a favourite.
- Migrated to VLCj 4.5.2.
- Migrated to OpenJDK and OpenJFX 14.0.1.
Télécharger Negatron v0.100.1 (Windows)
Télécharger Negatron v0.100.1 (MacOS)
Télécharger Negatron v0.100.1 (Linux)
Site Officiel de Negatron
 
 GameEx et GameEx Arcade Edition v16.37 
Vendredi 24/04/20 à 14:48 par Firebrand
De nouvelles mises à jour pour ces frontends ont été publiées, mais pour ne pas changer on ne sait pas ce qui a été modifié.
Télécharger GameEx v16.37
Télécharger GameEx Arcade Edition v16.37
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.34 
Vendredi 17/04/20 à 14:47 par Firebrand
Ces frontends sont décidément mis à jour très souvent ces derniers temps. Mais toujours aucune information sur les nouveautés.
Télécharger GameEx v16.34
Télécharger GameEx Arcade Edition v16.34
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.33 
Mardi 14/04/20 à 14:09 par Firebrand
Ce frontend multi-systèmes a une nouvelle fois été mis à jour sans qu'on sache ce qui a été modifié (on commence à avoir l'habitude...).
Télécharger GameEx v16.33
Télécharger GameEx Arcade Edition v16.33
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.31 
Vendredi 10/04/20 à 14:35 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais aucune information sur les changements apportés n'a été donnée.
Télécharger GameEx v16.31
Télécharger GameEx Arcade Edition v16.31
Site Officiel de GameEx
 
 Messinfo.dat v0.220 (11.41) 
Jeudi 09/04/20 à 13:56 par Firebrand
Les données de ce fichier informatif ont été alignées avec MAME v0.220.
- 11.41 09/04/2020: Aligned files to 0.220 version.
Télécharger Messinfo.dat v0.220 (11.41)
Site Officiel de Messinfo.dat
 
 Negatron v0.100 
Mardi 07/04/20 à 14:25 par Firebrand
Autant NegaMAME est mis mensuellement à jour, autant le frontend l'est nettement plus rarement. Un seule vrai changement pour cette version la rendant compatible avec Java 11+:
- This is a big technical release that make it compatible with Java 11+.
Télécharger Negatron v0.100 (Windows)
Télécharger Negatron v0.100 (MacOS)
Télécharger Negatron v0.100 (Linux)
Site Officiel de Negatron
 
 NegaMAME v0.220-1 
Mardi 07/04/20 à 14:21 par Firebrand
Ce build d MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.220.
Télécharger NegaMAME v0.220-1 (Windows)
Télécharger NegaMAME v0.220-1 (MacOS)
Télécharger NegaMAME v0.220-1 (Linux)
Site Officiel de NegaMAME
 
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