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 NegaMAME v0.220-1 
Mardi 07/04/20 à 14:21 par Firebrand
Ce build d MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.220.
Télécharger NegaMAME v0.220-1 (Windows)
Télécharger NegaMAME v0.220-1 (MacOS)
Télécharger NegaMAME v0.220-1 (Linux)
Site Officiel de NegaMAME
 
 GB Enhanced+ v1.4 
Vendredi 03/04/20 à 15:27 par Firebrand
Cet émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- Improved NDS support. Still very WIP, but now a number of commercial games boot and run.
- Added support for the Multi Plust On System
- Added support for the Turbo File GB and Turbo File Advance
- Added Game Boy Wars 3 data for internal GB Mobile Adapter server
- Added the ability for GBE+ to connect to a recreated GB Mobile Adapter server (such as the one from the Reverse Engineered Open Network)
- Added support for the AGB-006 and emulated CDZ models Zoids.
- Added a full database of all 70 Cosmic Characters for Full Changer used in Zok Zok Heroes.
- Added support for a few NDS Slot-2 devices (Rumble Pak, Ubisoft Thrustmaster Pedometer, HCV-1000).
Télécharger GB Enhanced+ v1.4
Site Officiel de GB Enhanced+
 
 MedGui Reborn Stable v0.112 
Jeudi 02/04/20 à 14:31 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des améliorations:
- Key shortcuts and joypad polling will be disabled if medguir form is not active
- Managed password request added on UCI
- Fixed any server message on UCI
- UCI irc is now integrated with MedClient to better manage online session
- Added notification icon on traybar for MedClient with details for online sessions opened and irc users connected
- Added any common irc functions on UCI irc
- Added EZNotification (popup widget) (https://github.com/clusterzx/EZNotifications) for opened online session, you can change theme on medguir notification icon on tray bar by right click mouse button
- Added Discord announcement on MedGuiR > NetPlay Discord channel (https://github.com/Kowalski7/Discord-Webhook-Announcer)
- Minor cosmetic change
Télécharger MedGui Reborn Stable v0.112
Site Officiel de MedGui Reborn Stable
 
 MedGui Reborn Stable v0.111 
Lundi 23/03/20 à 14:53 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici les changements apportés:
- Removed specific NoDesync settings for psx and nes (now unuseful)
- Added netplay mednafen doc onto medclient section
- Fixed reload icon resource on MedClient
- Minor cosmetic change on MedClient
- Change a bit the menu code
- Fixed selectable initial firmware path
- Disabled any redundant calling function
- Fixed filter of rom search on drag and drop
- Improved read of DATs
- Removed the autoscan of games playlist after DATs update
- Added a simple file manager/organizer
- Optimized the mednafen process detection by a function (should speedup the GUI startup loading)
- Changed the behavior of MedClient
- Now the rooms session state can be saved on medguir ini
Télécharger MedGui Reborn Stable v0.111
Site Officiel de MedGui Reborn Stable
 
 RetroArch v1.8.5 
Dimanche 22/03/20 à 15:14 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Interface qui a notamment une nouvelle version par défaut. Voici les autres améliorations:
- 3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
- ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
- BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
- BUGFIX: Fix mouse capture hotkey not working
- BUGFIX: Avoid overflow when calculating multiplying performance counter
- BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
- CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
- CHEEVOS: Don’t block Sameboy core because it only exposes some memory
- CHEEVOS: Support for extended Sega CD memory
- CHEEVOS: Show RetroAchievements Hash in content information list
- CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
- CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
- CHEEVOS: Reset token when username or password changes
- CHEEVOS: Display measured progress on locked achievements
- CHEEVOS: Queue multiple popups
- CHEEVOS: Add delay retries to leaderboard submits
- CHEEVOS: Prevent buffer overflow when encountering an unknown macro
- CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
- DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
- EMSCRIPTEN: Recreate input event listeners properly
- FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
- LIBRETRO: Add disk control interface API extension
- LINUX: Avoid possible crash when running retroarch at startup
- LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- MENU: Add Menu Scroll Acceleration option
- MENU: Automatically select currently checked item when opening drop-down lists
- MENU: Fix smooth (vertical) line ticker scroll speed
- MENU: Don’t flush on override/remap messages
- MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
- MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
- MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
- MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
- MENU/MATERIALUI: Add option to remove navigation bar
- MENU/OZONE: Add DPI-based scaling
- MENU/OZONE: Add rudimentary pointer support
- MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
- MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
- MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
- MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
- MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
- MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
- MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
- MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
- MENU/RGUI: Add ‘Flux’ theme
- MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
- NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
- ODROID GO ADVANCE: Rotation support
- NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
- SCANNER: Add ‘Arcade DAT Filter’ Option
- SCANNER: Add scanning Korea and Asia PS1 discs
- SCANNER: Add support for scanning PSP Korean
- VIDEO: Set hardware ‘Bilinear filtering’ off by default
- VIDEO/WIDGETS: Widgets are now menu-independent
- VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
- VIDEO/WIDGETS: DPI-based scaling
- VIDEO/WIDGETS: Fix volume widget scaling
- VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
- VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
- VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
- WIFI/CONNMANCTL: Display more characters from SSID
Télécharger RetroArch v1.8.5 (32-bit) (Windows)
Télécharger RetroArch v1.8.5 (64-bit) (Windows)
Télécharger RetroArch v1.8.5 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.5 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.5 (64-bit) (MacOS)
Télécharger RetroArch v1.8.5 (Nintendo GC)
Télécharger RetroArch v1.8.5 (Nintendo Wii)
Télécharger RetroArch v1.8.5 (Nintendo WiiU)
Télécharger RetroArch v1.8.5 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.5 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.5 (Nintendo Switch)
Télécharger RetroArch v1.8.5 (PlayStation 2)
Télécharger RetroArch v1.8.5 (CEX) (PlayStation 3)
Télécharger RetroArch v1.8.5 (PSP)
Télécharger RetroArch v1.8.5 (PS Vita)
Site Officiel de RetroArch
 
 byuu v4 et higan v110 
Samedi 21/03/20 à 15:24 par Firebrand
C'est avec tristesse que nous apprenons que Near (anciennement byuu) arrête le développement de ses émulateurs pour des raisons bien expliquées sur son site officiel. bsnes et higan ont été transférés dans des projets communautaires sur GitHub auxquels il ne prendra pas part. Néanmoins, il nous offre de nouvelles versions de byuu et higan comme baroud d'honneur:
This release substantially improves PC Engine emulation, fixing 80% of known issues.
Regretfully, this will be my final release. I will be stepping down, and my emulators will be maintained going forward as a team project. I'll have more to say on this in the near future in a separate post.

- PC Engine: improved IRQ handling significantly
- PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
- PC Engine: improved VDP penalty cycle timing
- PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
- PC Engine: add support for STreet Fighter II CE's custom mapper
- PC Engine: emulated MPR latch used by TMA and TAM instructions
- PC Engine: randomize various registers and memory at power-on
- PC Engine: do not allow block moves to read from $ff:0800-17ff
- PC Engine: always set P.B flag (except when pushing P during BRK)
- PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
- PC Engine: emulate 4-color background and sprite modes
- PC Engine: emulate grayscale VCE mode
- PC Engine: emulate extra scanline VCE mode
- PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
- PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
- PC Engine: add display timing latching to the performance profile's scanline renderer
- PC Engine: many disassembler improvements
- PC Engine CD: added skeleton implementation (non-functional)
- Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
- higan: fix System menu option enabling when "Create New System" is selected
- icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
- byuu: don't show the program icon briefly when loading a new game
- byuu: focus the viewport after loading games
- byuu: add trace log path override option
- byuu: use save path override for SNES save RAM files as well
Télécharger byuu v4
Télécharger higan v110 (64-bit) (Windows)
Télécharger higan v110 (MacOS)
Télécharger higan v110 (Linux)
Site Officiel de Near
Nouveau GitHub de higan
Nouveau GitHub de bsnes
 
 Mednafen v1.24.1 
Mercredi 18/03/20 à 13:53 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste de changements apportés:
- NES: Changed some macros in the CPU emulation code to not have leading underscores.
- Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
- NES: Don't memset() MDFN_PixelFormat object.
- Fixed build errors on FreeBSD relating to the multithreading code.
- Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
- Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems with Linux header files installed.
- Fixed AltiVec-related build errors on 64-bit POWER/PPC.
- SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
- SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
- PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
- PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay. Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
Télécharger Mednafen v1.24.1 (32-bit)
Télécharger Mednafen v1.24.1 (64-bit)
Site Officiel de Mednafen
 
 BGB v1.5.8 
Mercredi 18/03/20 à 13:50 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added mode where RTC stays at real time.
- Accuracy improvements.
- Improved speedrun mode.
- Fixed graphics not showing on some wine setups.
- Improved fullscreen pageflipped mode.
- Improvements to debugger.
- Fixed many bugs.
Télécharger BGB v1.5.8 (32-bit)
Télécharger BGB v1.5.8 (64-bit)
Site Officiel de BGB
 
 RomVault v3.1.2 
Samedi 14/03/20 à 14:58 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les changements apportés:
- I just found a very edge case bug in the ZIP64 writing code. If RV made a zip file smaller than 4Gb, but that had more the 65536 files in it then the ZIP64 headers where not being written correctly to the file. Strange thing was that WINRAR did not even report this as a bad zip. But RomVault itself would read this back as a corrupt zip.
Télécharger RomVault v3.1.2
Site Officiel de RomVault
 
 byuu v3 et higan v109 
Samedi 14/03/20 à 14:57 par Firebrand
Ces deux émulateurs ont été mis à jour et partagent en partie les mêmes améliorations:
- Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
- Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
- Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
- Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
- PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
- PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
- PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
- PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
- PC Engine: improved instruction timing
- PC Engine: added Avenue Pad 6 emulation (higan only for now)
- WonderSwan: window emulation improvements
- byuu: BIOS firmware settings window improvements
- byuu: can now load firmware from inside ZIP archives
- byuu: added trace logging tool
- byuu: added manifest viewer tool
- byuu: add path overrides for saves, BPS patches, and DSP firmware files
- higan: fixed a serious issue with the "Create New System" option from the launch screen
- nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set
Télécharger byuu v3
Télécharger higan v109 (64-bit) (Windows)
Télécharger higan v109 (MacOS)
Télécharger higan v109 (Linux)
Site Officiel de Near
 
 RomVault v3.1.1 
Jeudi 12/03/20 à 13:52 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- RV 3.1.1 has just been released, In V3.1.0 I removed the ability to set Directory settings on DAT's, as it could cause some config issues, I have now fixed these issues and added the ability back again.
- Also removed illegal characters from extra directory names. (This was becoming a problem when using description as directory name.)
Télécharger RomVault v3.1.1
Site Officiel de RomVault
 
 Messinfo.dat v0.219 (11.40) 
Lundi 09/03/20 à 13:38 par Firebrand
Ce fichier informatif pour MAME contient désormais les données relatives à la v0.219:
- 11.40 08/03/2020: Aligned files to 0.219 version.
Télécharger Messinfo.dat v0.219 (11.40)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v16.28 
Dimanche 08/03/20 à 13:47 par Firebrand
Ces frontends ont été mis à jour. Pas d'information sur les changements.
Télécharger GameEx v16.28
Télécharger GameEx Arcade Edition v16.28
Site Officiel de GameEx
 
 higan v108, bsnes v115, et byuu v2 
Mardi 03/03/20 à 13:48 par Firebrand
Near (anciennement byuu) a mis à jour l'ensemble de ses émulateurs avant de ralentir le rythme de développement: il ne devrait plus avoir de sortie majeure avant un certain temps. Voici les nouveautés:
higan v108:
- brings various user-interface refinements and emulation accuracy improvements.

bsnes v115:
- brings bugfixes for several titles and run-ahead improvements.

byuu:
- v2: brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.
- v1.4: adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Télécharger higan v108 (64-bit) (Windows)
Télécharger higan v108 (MacOS)
Télécharger higan v108 (Linux)
Télécharger bsnes v115 (Windows)
Télécharger bsnes v115 (MacOS)
Télécharger bsnes v115 (Linux)
Télécharger byuu v2 (Windows)
Site Officiel de Near
 
 NegaMAME v0.219-1 
Samedi 29/02/20 à 15:00 par Firebrand
Ce build de MAME à utiliser avec Negatron, principalement pour l'aspect MESS, a été mis à jour les sources de la v0.219.
Télécharger NegaMAME v0.219-1 (Windows)
Télécharger NegaMAME v0.219-1 (MacOS)
Télécharger NegaMAME v0.219-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.219 
Jeudi 27/02/20 à 13:57 par Firebrand
Après avoir sauté la v0.218, MESS et MESSUI sont de retour sans changements internes spécifiques.
Télécharger MESS v0.219 (64-bit)
Télécharger MESSUI v0.219 (64-bit)
Site Officiel de MESS
 
 byuu v1.1 
Mercredi 26/02/20 à 14:27 par Firebrand
Cet émulateur multi-systèmes a eu 3 mises à jour consécutives dans une même journée passant d'une version beta à une version stable. Voici les notes de publication:
v1.1:
Update: I posted v1.1 to address some rendering issues affecting key Super Nintendo games. Apologies, it will be a touch rocky at the start while I iron out all the kinks in the new renderers. Things should stabilize in the coming months as they did with the bsnes relaunch. Thank you!

v1.0:
I'm excited to release the first official version of my magnum opus software project, byuu version 1.0!

byuu is a multi-system emulator that aims to combine the accuracy of higan with the simplicity and performance of bsnes. Essentially, what bsnes did for higan's SNES emulation, I want byuu to do for all 25 of higan's emulated systems.

byuu currently emulates the Nintendo, Super Nintendo, SG-1000, Master System + Game Gear, Sega Genesis, TurboGrafx-16 + SuperGrafx, MSX + MSX2, Game Boy + Color, Game Boy Advance, WonderSwan + Color, Pocket Challenge V2, and Neo Geo Pocket + Color.

I poured my soul into this, and even for a first release, there has been substantial development. As compared to higan v107, byuu v1 features a brand-new, easy-to-use user interface in the general style of bsnes, that loads traditional game ROM images directly, supports native file dialogs, more than doubles the performance of Super Nintendo and Sega Genesis emulation, quadruples the performance of TurboGrafx-16 emulation, and provides a 20% boost to Game Boy Advance emulation. A Ryzen 5 2600 CPU should be able to run any supported system at 150fps or more. As with my other emulators, features like adaptive sync and dynamic rate control come standard.

Future plans for byuu v2+ are ambitious: I hope to add support for rewind, run-ahead, a save state manager, a cheat code editor, frame advance, screenshot capture, and much more. Possibly even a hybrid desktop + couch-mode user interface! I also want to expose my Famicom Disk System, Sega CD, and future PC Engine CD emulation to byuu. Furthermore, I hope to expand byuu beyond my own collection of emulators: specifically, I would like to offer Nintendo DS, Nintendo N64, Sony PlayStation, and Sega Saturn emulation in future releases by relying on other leading emulation projects; although I may need help in achieving those goals.

And now a heartfelt plea: I'm putting everything I have into this project, and my future in the emulation scene depends upon this project's success. Essentially, I'm getting older, and I have too many emulation cores to maintain as just one person. bsnes brought a revival to higan's SNES emulation, and I am hoping that byuu can do the same for higan's other cores.

I am looking for other developers to join on as equal contributors to this project. If this proves highly successful, I'll stick around to guide the project forward. But if not, then I will be looking for a new lead to take over the project. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven't decided on an exact date of when yet. Effectively, I've gone about as far as I could as a sole developer.

Essentially, I am hoping for this project to be what I'm remembered by after I'm gone one day, and so I want it to be as much of a success as possible. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. These emulators are so much more than just me. I hope to accelerate that trend, so that one day I can pass on the torch.

I hate to ask this, but anything you all can do to help promote this project would be greatly appreciated! Getting the word out about it, creating user guides and video tutorials, writing an article about it, posting about it on a forum, adding it to an existing emulation website, ... anything would help. I am hoping that in naming the project eponymously, that I can short-step some of the time-consuming struggle of establishing a new emulator project, but word of mouth is still vital for people to know that this project exists.

Thank you all so much! I hope you'll enjoy this new software as much as I've enjoyed making it.

v0.14:
The v1 development phase is basically completed. I'm posting a final beta to catch any last-minute critical issues. Please give it a small test run and report any serious issues that would harm the reputation if they shipped in a v1 release. Thank you!
No need to post news about this elsewhere, if all goes well, v1 will be released very soon.
The big news in this WIP is that I've spent time greatly increasing performance of the most demanding cores in byuu:
- Super Nintendo: 100fps -> 200fps
- Sega Genesis: 85fps -> 210fps
- PC Engine: 68fps -> 240fps
- Game Boy Advance: 123fps -> 154fps
Every system should run at 150+ fps on a $100 desktop CPU now, although of course your mileage may vary.
There are other niceties such as a native file open dialog, auto-saving of memory, support for save games in the Neo Geo Pocket core, a fix for PAL region detection in the Super Nintendo core, and more.
Télécharger byuu v1.1
Site Officiel de byuu
 
 GameEx et GameEx Arcade Edition v16.26 
Lundi 17/02/20 à 15:15 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiés, mais aucune information sur les modifications n'a été donnée (comme d'habitude...).
Télécharger GameEx v16.26
Télécharger GameEx Arcade Edition v16.26
Site Officiel de GameEx
 
 byuu v0.10 (beta) 
Lundi 17/02/20 à 15:12 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- update driver settings when changing audio and input drivers
- correct sound output when not outputting at 48KHz
- correct sound output when changing frequency after game is loaded
- show program icon when game is not loaded
- move from native status bar to higan/bsnes-style status bar
- fix a bug with WonderSwan internal EEPROM data
- fix hotkey polling in fullscreen mode
- added joypad support
- fixed initial bindings for gamepad axes and hats
- allow multi-selection clear on input mappings
- added path searching to higan::Node::find()
- added higan::Node::scan() to locate relative tree nodes
- exposed settings for color bleed/emulation, interframe blending, overscan
- default to Path::desktop() instead of Path::user() for loading games

Known issues with v0.10:
- region detection is not working (PAL games are running at NTSC speeds)
Télécharger byuu v0.10 (beta)
Site Officiel de byuu
 
 mGBA v0.8.1 
Lundi 17/02/20 à 15:08 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Serialize: Fix timing bug loading channel 4 timing
- GBA: Fix multiboot entry point while skipping BIOS
- GBA BIOS: Fix undefined instruction HLE behavior
- GBA DMA: Fix invalid audio DMA parameters
- GBA Memory: Misaligned SRAM writes are ignored
- GBA Serialize: Fix serializing DMA transfer register
- GBA Serialize: Fix audio DMA timing deserialization
- GBA Video: Fix OAM not invalidating after reset (fixes #1630)
- GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
- GBA Video: Fix OpenGL sprite flag priority

Other fixes:
- Core: Fix race condition initializing thread proxy
- Core: Fix integer overflow in ELF loading
- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
- FFmpeg: Disallow recording video with no audio nor video
- GBA: Automatically skip BIOS for multiboot ROMs
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Fix color selection in asset view (fixes #1648)
- Qt: Fix missing OSD messages
- Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes #1650)
- Qt: Fix extraneous dialog (fixes #1654)
- Qt: Fix window title not updating after shutting down game
- Qt: Fix GIF view not allowing manual filename entry
- Qt: Fix non-GB build (fixes #1664)
- Qt: Fix pausing Qt Multimedia audio (fixes #1643)
- Qt: Fix invalid names for modifier keys (fixes #525)
- SDL: Refresh stale pointers after adding a joystick (fixes #1622)
- Util: Fix crash reading invalid ELFs
- VFS: Fix handle leak when double-mapping (fixes #1659)

Misc:
- FFmpeg: Add more presets
- Qt: Fix non-SDL build (fixes #1656)
- SDL: Use DirectSound audio driver by default on Windows
- Switch: Make OpenGL scale adjustable while running
Télécharger mGBA v0.8.1 (32-bit) (Windows)
Télécharger mGBA v0.8.1 (64-bit) (Windows)
Télécharger mGBA v0.8.1 (MacOS)
Télécharger mGBA v0.8.1 (Linux)
Télécharger mGBA v0.8.1 (Nintendo Wii)
Télécharger mGBA v0.8.1 (Nintendo 3DS)
Télécharger mGBA v0.8.1 (Nintendo Switch)
Télécharger mGBA v0.8.1 (PS Vita)
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