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 GameEx v19.04 
Vendredi 04/04/25 à 13:37 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements n'ont pas été annoncés.
Télécharger GameEx v19.04
Site Officiel de GameEx
 
 WinUAE v6.0.0 Beta 19 
Jeudi 03/04/25 à 14:03 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici la liste des changements:
Beta 19:
- Display panel lores combined with superhires native mode is not anymore supported (It wasn't really working that well in previous versions either). Nothing is drawn in this combination.
- Filter panel adjustments also affect GDI mode in real time. It still has ugly flicker. Use only if D3D9/D3D11 is not available.
- Output D3D9/D3D11 texture was still locked when it was rendered. Old D3D9 drivers didn't like it (and was wrong in any case)
- Integer scaling superhires aspect ratio correction didn't work.
- If selected graphics API is not supported, test all other options. Previously failing D3D9 switched to GDI, even if D3D11 was available.
- Interlace + TV overscan modes: extra black line was visible near the end of display. (fast optimized modes are not yet fixed)
- Fixed attached sprites (only odd sprites affect attachment state)

Beta 18:
- PCI bridge autoconfig was unreliable, at least with Mediators, first boot worked, following reboot might not have. (broke few betas ago)
- D3D11 mode OSD was not drawn and usually had single frame in wrong position during mode changes.
- Wait for blitter option could cause recursive calls (and in worst case crash due to stack overflow) if delayed chipset pipeline callback was active.
- Some updates to fast mode drawing. (was accidentally disabled in b17, genlock support fixed, odd to even bitplane collisions (CLXDAT bit 0) supported and some other adjustments)
- Second refresh cycle was not processed in RGA pipeline because inactive NTSC STRLONG check incorrectly skipped part of pipeline processing. Whatever copper wrote in previous cycle was not written to Denise custom register causing strange side-effects.
- OCS/ECS sprite behind hires bitplane drew bitplane in lores. (Also drew in lores when sprite was on top of bitplane but it was not visible because sprite lores pixel hide both bitplane hires pixels)
- ECS Superhires fast mode drawing supported. (Except if display panel is set to lores but that is useless combination anyway)
- Virtual mouse driver horizontal movement works again.
Télécharger WinUAE v6.0.0 Beta 19 (32-bit)
Télécharger WinUAE v6.0.0 Beta 19 (64-bit)
Site Officiel de WinUAE
 
 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
 GameEx v19.02 
Mercredi 02/04/25 à 14:44 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les nouveautés sont inconnues.
Edit release notes publiées:
- This release implements theme downloads and selection, game manual viewer (cbz format), IPTV support, and the please wait status/animation.
- In other news theme downloads no longer require login within the front end, and I just moved to a new server with more and faster storage.
Télécharger GameEx v19.02
Site Officiel de GameEx
 
 Negatron v1.0.1 
Mercredi 02/04/25 à 14:40 par Firebrand
Une nouvelle version de ce frontend pour MAME, prévu plus particulièrement pour NegaMAME,a été publiée. Voici la liste des changements:
- With this version, the bug with gamepad left sticks on Linux is finally fixed! Now, people can use the left stick to move the mouse pointer as on other desktop OSes. But this requires special user rights that must be set up only once. The first time you plug your controller in, Negatron will display a warning message explaining what must be done to activate mouse pointer control from gamepads. You will need admin rights to set this up. But once it's done, off you go!
- The 2nd big feature of this release is the availability of a full pack dedicated to macOS computers on Apple silicon / Aarch CPUs. Before its availability, only power users and developers knew how to make Negatron works on macOS computers with Aarch CPUs, using the mac64 full pack or the cross-platform pack as a base. Well, this hassle stops today and the latest machines on macOS become first class computers as any other desktop computers.
Télécharger Negatron v1.0.1 (Windows)
Télécharger Negatron v1.0.1 (Intel) (MacOS)
Télécharger Negatron v1.0.1 (Apple Silicon) (MacOS)
Télécharger Negatron v1.0.1 (Linux)
Site Officiel de Negatron
 
 NegaMAME v0.276-1 
Mercredi 02/04/25 à 14:26 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.276. Une version MacOS pour processeurs Apple Silicon est désormais disponible.
Télécharger NegaMAME v0.276-1 (Windows)
Télécharger NegaMAME v0.276-1 (Intel) (MacOS)
Télécharger NegaMAME v0.276-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.276-1 (Linux)
Site Officiel de NegaMAME
 
 WinUAE v6.0.0 Beta 17 
Mercredi 26/03/25 à 17:46 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Interlace artifact remove option didn't fully work in non-ce modes. (fast mode lines were not "scandoubled")
- Interlace filter was ignored (had disappeared during chipset rewrite)
- Filter modes default and no scaling fixed (b16)
- New output buffer lock state validation causing blank RTG screen in some situations (Validation is more strict now to detect bugs. It was a bug.)
- Remove color depth GUI option and internal color depth checks. 32-bit host depth is the only supported color depth. (Was already partially removed in b1)
- Serial port transmit buffer empty bit didn't get set when serial port was in "non-accurate" mode. (68030+, JIT etc where cycle accurate timing is not important). Serial port update is not yet complete.
- Visual DMA debugger and other on screen debugging features work again. Also now works with active genlock (for example when ALG game is running)
- KILLEHB BPLCON2 bit really works correctly now.
Télécharger WinUAE v6.0.0 Beta 17 (32-bit)
Télécharger WinUAE v6.0.0 Beta 17 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v6.0.0 Beta 16 FR 
Dimanche 23/03/25 à 17:18 par Firebrand
La dernière version de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v6.0.0 Beta 16 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 16 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 16 
Dimanche 23/03/25 à 17:17 par Firebrand
Une nouvelle beta de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des changements:
All "planned" updates are now done (Scaling cleanup was last "planned" update). I still plan to check if ShaderGlass shader logic can be implemented but that is not guaranteed.
Anyway, this means (lots of?) bug fixes remaining..

Beta 16:
- EHB was broken in ECS Denise and AGA modes. KILLEHB was always detected as active.
- Add harddrive last partition selection didn't work correctly. Also non-0x30/0x76 partitions are now allowed to be selected.
- When screen mode switches (PAL/NTSC/VPOSW trick etc), delay host side switch until at least 2 back to back frames have same width and height to prevent single weird size frame changes (for example during boot when VPOSW LOF bit is changed in random position from zero to one causing height of frame to change temporarily)
- Disabled too annoying CD audio OSD led flicker.
- Possible fix for autoscale not always detecting top and bottom borders.
- Filter internal scaling and positioning cleanup. Simplified coordinate and size calculations etc. Should not have any visible effect but it might break some filter configurations.
Télécharger WinUAE v6.0.0 Beta 16 (32-bit)
Télécharger WinUAE v6.0.0 Beta 16 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v6.0.0 Beta 15 FR 
Samedi 22/03/25 à 20:22 par Firebrand
La dernière beta de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v6.0.0 Beta 15 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 15 FR (64-bit)
Tradu-France
 
 Clock Signal 20/03/2025 
Vendredi 21/03/25 à 16:38 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
This release corrects:
- a potential crash at startup for the emulated Macintosh Plus; and
- likely failure of mouse movement to register after window resizing on macOS hosts.
Télécharger Clock Signal 20/03/2025
Site Officiel de Clock Signal
 
 WinUAE v6.0.0 Beta 15 
Mercredi 19/03/25 à 16:48 par Firebrand
Une nouvelle beta pour de cet émulateur Amiga a été publiée. Voici la liste de changements:
- Vertical blank state was taken from wrong variable when in programmed mode, forcing fast mode to not be used when drawing programmed mode bitplane graphics.
- CIA SDR register added to CIA dump (c debugger command)
- BPLCON4 bitplane XOR value change delay was not correct.
- Fixed 1200TX second window logic and also implemented second window restriction: top 3 bits of window 2 are taken from window 1 position.
- Some changes to support future multiple PCI bridgeboards and PCI board reordering.
- Hide expansion device "autoboot disabled" checkbox when device does not have any autoboot jumpers. (or have nothing to do with storage)
- "Add Harddrive" with MBR partition storage device and multiple partitions: first item was mix of whole drive's/first partition's properties. (b1)
- Added https://aminet.net/package/docs/hard/512kWOM A1000 512k WOM expansion emulation. Option in Expansions->Built-in expansions.
- Last Denise RGA cycle of new "fast" line was skipped. If it had custom register write, it was not seen by Denise side.
- Fixed fast mode display panel scanlines.
- Check native mode screen changes when vsync starts (when whole frame is complete), not when Agnus vertical counter resets. Last few lines glitches when switching modes should be gone.
- Some FPU operations could run slightly slower in non-JIT mode but JIT FPU ticked. Force JIT FPU off when JIT is off.
- CPU/chipset timing update. Non-JIT fastest possible modes are almost as fast as 5.3.1 again.
- Fast mode bitplane optimization that detects if bitplane line changed or not is now disabled. It seems to be slower than always doing fast mode redraw of the bitplane line because it moves host CPU work from main thread to drawing thread and reduces main thread memory copies and comparisons that were needed to check if bitplane had changed.
- NOTE: Paula serial port emulation may not work, it is under yet another rewrite.. (Stunt Car Racer serial link has problems..)
Télécharger WinUAE v6.0.0 Beta 15 (32-bit)
Télécharger WinUAE v6.0.0 Beta 15 (64-bit)
Site Officiel de WinUAE
 
 Denise v2.5 FR 
Vendredi 14/03/25 à 16:49 par Firebrand
La dernière version de cet émulateur Commodore 64 et Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v2.5 FR (32-bit)
Télécharger Denise v2.5 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 14 (32-bit) 
Mercredi 12/03/25 à 17:05 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Left side of display had corruption if horizontal resolution was small enough.
- Make sure drawing thread has finished before exit or config change.
- Fixed bad D3D surface lock/unlock functions.
- Keyboard reset without keyboard low level emulation didn't force CPU to reset state while reset keys are being kept pressed. CPU kept executing, possibly random instructions because ROM overlay is already active and autoconfig boards are deactivated, possibly causing random illegal memory accesses being logged.
- Matrox emulation blitter background thread support re-enabled.
- Remaining software filter support removed.
- Fixed slirp bug (has been since it was added) that didn't seem to affect WinUAE but affected other UAE ports.
- GDI mode didn't free all resources when native<>RTG mode switched.
- Closing last open configuration tree node didn't update registry/ini.
- Debugger command H DMA debugger listing support is back. Now only listed if D is appended (HD).
- CPU KS ROM accesses are listed in DMA debugger. 68000/010 only because 68020+ can have faster ROM access time than chipset. Uses CIA DMA debugger line but because there is not enough space, only R/W state, size and address is shown.
- -nomt skipped RGA buffering start/end overlap handling, for example copper color writes near the start of scanline were skipped.
- Genlock display had vertical wobble effect in threaded mode. Genlock, grayscale and CD32FMV are working. Other display port adapters should not be used yet.
- Non-CE fast mode subpixel scroll fix. (May not be perfect yet)
- TV overscan modes didn't affect fast draw mode horizontal blanking.
Télécharger WinUAE v6.0.0 Beta 14 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v6.0.0 Beta 13 FR 
Samedi 08/03/25 à 17:18 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 13 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 13 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 13 
Samedi 08/03/25 à 17:16 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
First official beta version with multithreaded Denise/Lisa emulation.
Major performance improvement! Finally faster than older versions!

- Denise side processing is now in separate thread (bitplane shifting, sprite shifting, bitplane/sprite planar to chunky, special modes, bitplane/sprite priorities, strobes/blanking, RGB out etc). Line-based Denise RGA buffering made this possible because it cleanly separates Agnus and Denise logic and Denise is almost fully "fire and forget". Only exception is CLXDAT collision register reads which needs to flush all queued lines (and isn't cycle-accurate yet anyway). AGA color reads don't cause problems because they are can be done in Agnus side emulation. Line queue is quite small (max ~10 lines), it won't cause any latency problems. Compatibility is not affected. (In previous UAE versions Agnus side processed whole frame, then Denise side did the rest which was not very optimal because temporary frame data needed huge RAM buffers)
- -nomt command line disables multithreaded Denise emulation.
- Previously always used temporary graphics buffering is only done if needed: display port adapter enabled (which also includes genlock in image mode, grayscale and CD32 FMV). This also increases performance. Only affects native chipset modes. When using display port adapter: complete chipset display frame is drawn to temporary RAM buffer, then display port adapter emulation merges it with any display port adapter graphics and writes the result to D3D texture. When this is bypassed, chipset graphics is directly drawn to D3D texture in single pass.
- Any enabled display port adapter (including genlock in image mode, grayscale or CD32 FMV) or enabled light pen disables non-CE border/bitplane optimizations.
- All software filters removed. Removal of always-enabled temporary graphics buffer makes software filter support annoying and they are obsolete anyway.
- b12 CE mode bitplane optimizations disabled (commented out), they are not needed anymore and they caused side-effects and glitches that are really difficult to fix completely without making optimizations useless. Non-CE mode optimizations are supported and will not be removed.
- Disable NTSC STRLONG strobe emulation if no STRLONG strobes have not been seen since last frame. Switching to NTSC and then back to PAL won't anymore cause slightly reduced performance (Accurate STRLONG emulation needs more complex line drawing code). NTSC still have right edge glitches on fast modes.
- Tiny blitter optimization.
- Adjusted non-fastest possible CPU mode frame waiting behavior (timing is different because now drawing is done after line has been emulated, in previous versions all lines were emulated first, then drawn in separate pass)
Télécharger WinUAE v6.0.0 Beta 13 (32-bit)
Télécharger WinUAE v6.0.0 Beta 13 (64-bit)
Site Officiel de WinUAE
 
 Clock Signal 05/03/2025 
Jeudi 06/03/25 à 20:00 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Une seule correction de bugs est à signaler:
- This release fixes a potential crash on macOS when using File -> New... to create an empty machine.
Télécharger Clock Signal 05/03/2025
Site Officiel de Clock Signal
 
 clrmame v0.3.1 
Mardi 04/03/25 à 17:04 par Firebrand
Cette nouvelle version de ce gestionnaire de ROMs corrige des bugs apparus dans la précédente:
- Looks like I broke the showing of empty and complete items in clrmameUI 0.3 ...
Télécharger clrmame v0.3.1
Site Officiel de clrmame
 
 WinUAE v6.0.0 Beta 12 
Lundi 03/03/25 à 19:53 par Firebrand
Une nouvelle beta pour cet émulateur AMiga a été publiée. Les améliorations sont le ssuivantes:
- Cycle-exact mode drawing optimizations partially implemented.
- Programmed native display mode fast mode optimization fixes (both CE and non-CE).
- Added Optimizations select menu to Chipset panel (so far only meant for testing and debugging). Subpixel option does not anymore affect it (and possibly goes away soon). Full = do not redraw lines that have not changed, draw in simple mode if changed and display parameters have not changed. Partial = do not redraw line if not changed. Note that Full can't handle condition where bitplane crosses strobe (horizontal counter reset), usual effect is to have garbage in far right border instead of border color. I am not yet sure how to solve this.
- Field+ display modes fixed in fast modes. (Disables also optimization of not drawing when line has not changed)
- ERSY=1 stuck stopped condition didn't check for input events and didn't do display refresh etc.
- If real HD/memory card has Windows supported partition table and partition metadata can be queried without administrator privileges (always normally possible?) but administrator privileges are needed to read/write partition data, list partition(s) in Add Harddrive dialog with "ACCESS DENIED" text. Previously partition(s) were not listed. Maybe this is less confusing than hiding them completely when administrator privileges are needed.
- Expansion panel SCSI controller ID selection enable/disable/selection fixed. (For example A4091)
- Configuration file list's expanded tree nodes are stored in registry/ini and are loaded and expanded automatically in following sessions.
- Autoscale coordinate fixes (still might work strangely in some situations). Auto integer scale still has issues.

Performance testing: first check that running program is using optimized code paths enough (xxx% in log is at least 30% or higher = not too much Denise related copper activity or sprites), then check CPU usage or max warp mode FPS using different optimization settings.
Télécharger WinUAE v6.0.0 Beta 12 (32-bit)
Télécharger WinUAE v6.0.0 Beta 12 (64-bit)
Site Officiel de WinUAE
 
 Denise v2.5 
Lundi 03/03/25 à 19:50 par Firebrand
Cet émulateur Commodore 64 et Amiga a été mis à jour. Les améliorations sont les suivantes:
- added 1581 floppy drive
- added SuperCPU
*support SuperCPU + REU (e.g. Sonic without slowdowns)
*added option to boost DRAM accesses (speedup Wolf3D)
*support Metal Dust burst loader (new CIA's only and in UI check CIA Burst modification)
- added Final Chesscard
*support options to overclock (up to 115 MHz)
*hint: latest BROM v3.6 from IBM PC ISA-cartridge can be used too
- added MagicDesk 2 (SNK vs CAPCOM Stronger Edition)
- added Easycalc, Hyperbasic, Businessbasic cartridges
- added StarDOS, SuperCard+
- added 4 and 8 player adapter for C64
- added option to toggle 1541C track zero sensor
- Linux: built flatpak
- Linux: improve detection of Bluetooth controller
- Windows: support USB adapter for DB9 retro joysticks
- additional sound profile for C64 added to differentiate between 5 1/4" and 3.5" drives
- configurations are shown in a tree view for subfolder support
- updated reSID code
- hide mouse cursor after 2 seconds of inactivity and becomes visible again when moved
- fix VIC-II sprite collision bug
- fix A1000 blitter busy bug
- fix A1000 WOM lock during reset instruction
Télécharger Denise v2.5 (32-bit) (Windows)
Télécharger Denise v2.5 (64-bit) (Windows)
Télécharger Denise v2.5 (Apple Silicon) (MacOS)
Télécharger Denise v2.5 (Intel) (MacOS)
Télécharger Denise v2.5 (Linux)
Site Officiel de Denise
 
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