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 GameEx et GameEx Arcade Edition v18.60 
Lundi 26/02/24 à 17:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.60
Télécharger GameEx Arcade Edition v18.60
Site Officiel de GameEx
 
 GameEx v18.59 
Lundi 19/02/24 à 16:58 par Firebrand
Ce frontend et son Arcade Edition ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v18.59
Site Officiel de GameEx
 
 WinUAE v5.2.0 
Lundi 19/02/24 à 16:53 par Firebrand
Cet émulateur Amiga passe en version stable. Il est possible qu'il n'y ait aucune différence avec la Beta 10, mais voici la liste des changements depuis la précédente version stable:
New features/updates:
- MacroSystem DraCo emulation. Full emulation except V-Lab Motion video board which is totally undocumented. Amiga clone without Amiga custom chips.
- Picmatic Marbella Vice light gun laser disc arcade game is now fully working.
- American Laser Games and PicMatic statefile support.
- Genlock emulation display positioning/scaling updates.
- Retina Z2 and Z3/Altais RTG board emulation. (NCR 77C22E+ and 77C32BLT SVGA chips)
- S3 Trio64 PCI RTG board.
- On screen led font is now configurable, settings in GUI Miscellaneous panel.
- A2410 updates (Latest Picasso96 driver with DMA mode enabled graphics corruption)
- All emulated RTG boards now autoswitch (Automatic switch between chipset mode and RTG mode). Previously only RTG boards that have built-in switcher and PCI RTG boards autoswitched.
- Do not emulate special cases in native chipset screen mode last and first line(s) unless Overscan mode is Overscan+ or higher. (For example OCS Denise top and bottom line mismatched blanking start and end)
- NTSC mode screen vertical positioning improved.
- Disk swapper insert/remove cursor position now works as expected. Same image can be inserted in multiple slots.

5.1.0 Bugs fixes
- Fast 68020+ mode interrupt timing fix. (Some games hung or had missing or badly playing sound)
- Copper timing was unreliable in non-CE modes (Mainly affected horizontally multiplexed sprites)
- Dark mode was not initialized if config file was started directly (for example from command line), without opening GUI. Some sub-dialogs didn’t support dark mode.
- Zero length disk DMA with enabled disk word sync never finished (some copy protections failed to work).
- Game Ports panel default config overrode button 4 with on screen keyboard enable/disable option even if it was already configured in Input panel.

Older bug fixes
- Any TV overscan option + NTSC mode: few pixel grapohics corruption was visible in right edge of screen.
- Many hardware emulated RTG boards had problems with horizontal panning.
- 68040 MMU emulation fix. (MOVEM restart didn’t work correctly in all situations and MOVES 68040-only special case bus fault behavior was wrong)
- CyberVision 64/3D and Picasso IV overlay fixes. P96PipDemo is now working correctly.
- Ateo Pixel 64 had BGR/RGB swapped colors in most color depths.
- UAE AHI ignored AHI volume slider setting.
- Fixed mouse cursor jumping randomly when in tablet mode and clicking mouse button(s).
- Game Ports panel input device type getting stuck or entering Test/Remap window crashing in some situations.
- Some config file and registry/ini paths were always written in absolute format even if WinUAE was configured to relative path mode.
- “AVI output enabled” (and few similar on/off buttons) button type changed, previously they worked unexpectedly in some situations, visible state was not always matching internal state.
- Some sub dialogs (for example Gameports input mapping autofire) had old style and no high DPI support.
256 color screenshot mode created wrong colors in some situations, usually when AGA and almost all palette entries were allocated.
- Changing some native display settings (Filter/Display panel) settings didn’t reset all required display parameters until full display reset (for example window was resized)
Télécharger WinUAE v5.2.0 (32-bit)
Télécharger WinUAE v5.2.0 (64-bit)
Site Officiel de WinUAE
 
 GameExet GameEx Arcade Edition v18.58 
Dimanche 18/02/24 à 17:06 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Updated to latest .net 6 desktop runtime but still the only regularly updated front end tthat supports Windows XP too other than RetroArch.
- Removed a little fat from the GameEx executables.
- Forgot to mention in the previous releaase but the TMDB API is working again and the Movie database within GameEx now supports your online streamed videos. It should build up quite nicely now.
- If you receive false positives with Windows Defender, I have resolved this with Microsoft and you just need to update to the latest Windows Defender definitions.
Télécharger GameEx v18.58
Télécharger GameEx Arcade Edition v18.58
Site Officiel de GameEx
 
 Messinfo.dat v0.262 (11.53) 
Samedi 17/02/24 à 17:26 par Firebrand
Le dernier fichier additionnel de ce cycle de MAME de ProgettoSNAPS a été mis à jour pour MAME v0.262:
- 11.53 02/16/2024: Aligned files to 0.262 version.
- 11.52 02/09/2024: The file is now available on GitHub; you can find it here: https://github.com/AntoPISA/MAME_SupportFiles
Télécharger Messinfo.dat v0.262 (11.53)
Site Officiel de Messinfo.dat
 
 WinUAE v5.2.0 Beta 10 
Vendredi 16/02/24 à 17:24 par Firebrand
Ce nouvelle beta de WinUAE est probablement la version finale. Les améliorations sont les suivantes:
- Always blank last visible PAL/NTSC line at the bottom of screen (This is actually line 0) unless overscan mode is Overscan+ or higher. It can't normally have any bitplane or sprite data but can have (very ugly looking) background color changes. This line is also almost always invisible on real world. I decided to hide this without Overscan+ because it can look ugly and it can look like there is something wrong with emulation because this line wasn't even visible until 4.9 (except if A1000 config)
- Disk swapper now allows same disk image in multiple slots.
- Disk swapper current cursor position is new disk insert position. Previously it always chose next free slot from the top.
- Insert more than 1 disk image to disk swapper list and then click remove disk image: cursor jumps back to first disk image and first disk image gets removed.
Télécharger WinUAE v5.2.0 Beta 10 (32-bit)
Télécharger WinUAE v5.2.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 
 GameEx v18.57 
Jeudi 15/02/24 à 10:58 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- I brought the TV functionality in GameEx up to this decade, removed the legacy stuff and it can now act as an IPTV client, supporting M3U plus, XMLTV, Xsream and VOD. It's very simple to configure and supports up to 20 playlists.
- With this I also improved the http video streaming.
- In addition I resolved several minor bugs and resolved a few exceptions that were being swallowed.
Télécharger GameEx v18.57
Télécharger GameEx Arcade Edition v18.57
Site Officiel de GameEx
 
 WinUAE v5.2.0 Beta 9 (RC2) FR 
Mercredi 14/02/24 à 15:46 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France qui fête aujourd'hui ses vingt deux ans d’existence, une belle longévité! Bon anniversaire à eux, et si vous appréciez leur travail, laissez leur un petit message sur leur site: cela leur fera plaisir!
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) FR (64-bit)
Tradu-France
 
 WinUAE v5.2.0 Beta 9 (RC2) 
Mardi 13/02/24 à 14:53 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Advanced chipset CIA E-clock mode can be changed on the fly.
- Picmatic Zorton Brothers boot hang fixed. Too long delay in LDP ACK reply. For some reason all other LD games didn't care. Note that LD dump is not (yet?) available.
- Genlock scaling was broken (b7/b8) and only appeared to work if both Amiga and genlock image size was almost identical.
- Genlock video/image was not affected by TV Overscan modes.
- Quickstart "American Laser Games" renamed to "American Laser Games / Picmatic". Quickstart also now automatically enables NTSC if ALG game, disables NTSC if Picmatic game.
- Do not emulate OCS Denise "blanking bug" unless overscan mode is Overscan+ or higher. "Blanking bug" lines can appear in some centering modes even in normal Overscan mode and they look too ugly. (Yes, this is correctly emulated but they are usually hidden in overscan)
- 68040 MMU faulting MOVES special case handling fix (Andreas Grabher)
- Advanced chipset panel "Custom register byte write bug" emulation fix.
- Harddrive panel Enter and Delete key shortcuts work again.
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (32-bit)
Télécharger WinUAE v5.2.0 Beta 9 (RC2) (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.2.0 Beta 8 FR 
Dimanche 11/02/24 à 16:11 par Firebrand
La traduction en français de la dernière beta de WinUAE est maintenant disponible.
Télécharger WinUAE v5.2.0 Beta 8 FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 FR (64-bit)
Tradu-France
 
 WinUAE v5.2.0 Beta 8 
Dimanche 11/02/24 à 16:02 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Clicking GamePorts panel remap/test crashed in some situations (remap device, change device type to something that has less events, remap device)
- In some situations GamePorts remap setup (number/type of buttons etc) didn't match selected device type (mouse, joystick, gamepad etc) and changing it did nothing.
- Better vertical positioning of NTSC mode in normal Overscan mode. Previously calculation used PAL max overscan height. Overscan+ and Overscan in NTSC mode now have almost same vertical positioning.

American Laser Games/Picmatic updates.
- LD serial port communication timing adjusted and previously unemulated LD commands implemented (REPEAT and MARK SET). Now Picmatic Marbella Vice lightgun game works.
- ALG/Picmatic LD player always unpaused after exiting GUI, even if it was paused before entering GUI.
- ALG/Picmatic statefile support. Note that complete data is not saved, for example LD and NVRAM paths. Matching config file must be loaded first.
- Picmatic (Marbella Vice) player one/two gun selection implemented. Oddly there are two methods: parallel port first data pin selects gun but it is not used when in gun calibration service menu, only during game play. Other method is IO port at $f60000 which is used both in calibration menu and during game play. (Maybe Picmatic games had different hardware versions?). ALG uses joystick port #2 button #2 pin.
- ALG and Picmatic (Marbella Vice) input events now match. Picmatic games use different hardware and different joystick port pins than ALG, emulation now automatically remaps Picmatic events to matching ALG input events.
- Genlock overlay position relative to Amiga display does not anymore change when display panel settings are changed (lores/hires/double etc). Genlock image position was not correctly centered if genlock image size was (much) larger or (much) smaller than Amiga display size. Do not scale if video height is almost same as Amiga display height (+-8 lines). This fixes ugly horizontal artifacts when odd and even lines get "mixed" mid screen.
Télécharger WinUAE v5.2.0 Beta 8 (32-bit)
Télécharger WinUAE v5.2.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 RetroBat v6.0.0 
Samedi 10/02/24 à 15:48 par Firebrand
Cet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Les améliorations sont le ssuivantes:
New emulators / cores :
- Add Ares & Bizhawk for multiple systems
- Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd)
- Add Flycast (Dreamcast, naomi & Atomiswave)
- Add Kronos (Saturn)
- Add melonDS standalone (NDS)
- Add citra-canary (3DS)
- Add Namco 2x6 with Play emulator (also added on PS2)
- Add Zinc (Arcade)
- Add SSF (Saturn)
- Add Stella
- Add ruffle (flash)
- Add HBMame standalone (homebrew arcade)
- Add ZEsarUX (ZX Spectrum)
- Add arduous (arduboy)
- Add uzem (uzebox)
- Add libretro MelonDS DS
- Add lowresNX
- Add jynx (Camputers lynx)
- Add hatari standalone (atariST)
- Add Magic Engine (PCEngine & SuperGrafx)
- Add pcsx2 libretro core support
- Add libretro:hatarib core
- Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone)
- Add libretro:dinothawr
- Add libretro:xRick (Rick Dangerous)
- Add libretro:openlara (Tomb Raider port)
- Add gong libretro port
- Add fake08 (PICO8)
- Add Super Bros War (libretro port of Super Mario War)
- Add vitaquake2
- Add ecwolf (Wolfenstein 3D)
- Add libretro:boom3 (Doom 3)
- Add eduke32
- Add GZDoom
- Add The Force Engine (Dark Forces)
- Add SEGA S-TV with libretro:kronos
- Remove 4DO core

Core system scope increases:
- MAME64 for AppleII & AppleIIGS system (additional BIOS required)
- Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)
- Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem
- Add mesen to snes, gb, gbc and sgb
- Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)

Core/emulator updates:
- Update RetroArch to 1.16 (including core updates)
- Update most standalone emulators to newer versions (BigPEmu, Dolphin, Dolphin-Triforce, Cemu, Citra, CXBX, Xemu, Xenia, PCSX2, Duckstation, RPCS3, Vita3K, PPSSPP, mGBA, Mesen, Hypseus, Mame64, Future Pinball, VPinball, SNES9x, OpenMSX, ScummVM, ...)

Guns:
- Fix gun support in multiple emulators (PCSX2, RPCS3, Flycast, Duckstation, SuperModel) & libretro:cores
- Added menu to manage gun options
- Add detection of Gun4IR guns in RetroBat
- Fix sinden lightgun border when width has decimals
- Add crosshair option to pcsx_rearmed

Features:
- Add Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio
- Add audio features to dolphin
- Add Apple2 controller type for MAME
- Add deekay palette to vice cores
- Add multi-disc (2 discs) management to AppleIIGS and apple2
- Add features for snes9x
- Add preemptive frames feature for supported cores
- Add RPCS3 features (CPU Blit, trophies, guns)
- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon
- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder
- Add .zip extension to psp (libretro)
- Add .woz extension for apple2gs & apple2
- Add dolphin post-processing filter option
- Add bezels and shader for solarus, redream, raine, mednafen
- Add additional TATE mode to FBNEO and TATE mode to libretro:mame
- Add features to PinballFX3 (nb of players, classic mode)
- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection
- Dolphin: add vertex rounding feature
- libretro_mednafen_psx_hw : add overclock feature
- mednafen standalone controller autoconfiguration & features
- Add MAME standalone controller configuration
- mesen controller autoconfiguration
- Demul controller autoconfiguration
- SNES9X controller autoconfiguration
- Hypseus controller autoconfiguration
- Kega-Fusion controller autoconfiguration
- Phoenix controller autoconfiguration
- Add redream features + controller autoconfiguration
- Add controller type choice to ryujinx (joycon, handheld, pro controller…)
- Controller autoconfiguration for CXBX
- PPSSPP standalone emulator controller autoconfiguration
- Add reshade to duckstation
- Add shader "sindenborder" for standalone controllers using reshade
- Add controller button inversion features for dolphin (core & standalone)
- Add features for m2emulator
- libretro:mame - add padtokey buttons to access to mame menu and to service menu
- Add automation of high scores for libretro:mame and mame64
- Add .prg extension for C64
- Add Xenia features for Forza Motorsport 4
- Add bezels to Xemu
- Add Duimon MBZ shaders to Bigpemu
- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)
- Add retroarch video filters
- Add retroachievements to PPSSPP standalone
- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)
- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)
- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)
- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)
- Add some libretro hatari & hatarib features
- Add PGXP feature for compatible psx cores/emulators
- Use MAME bezels for FBNEO when mame bezel-project is installed


Fixes:
- Fix Retroachievements error
- Fix controller injection in supermodel and yuzu
- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen
- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)
- Fix features not appearing for some MESS systems
- Alignment of hotkeys for some emulators (refer to wiki)
- Fix Gamecube controller mapping for wii games supporting GC controller
- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation
- Fix CEMU & Dolphin vsync feature
- Citra & xemu : fix screenshotpath
- Fix Handheld mode on yuzu
- Fix some controller mapping on Dolphin
- Fix px68k cpu speed feature
- fix beetle_psx analog/digital switch messing with hotkey
- Fix fbneo neogeo_mode value injection
- Fix Retroarch hard sync option
- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers
- Fix libretro:mame autodetection of vertical games
- Tentative to fix XInput controllers order
- Aligned tos folder between libretro:hatari and hatari
- Fix Teknoparrot regression with newer TP version (gameprofiles issue)
- Fix crashes happening with incorrect bezel image
- Fix emulator download issue when emulator folder does not exist

Dev stuff:
- Move RetroBat repositories to the project official github : https://github.com/RetroBat-Official ==> you can now create issues and we will follow and answer
- Move to new Screenscraper api and increase scraping speed
- Improve eboot.bin search in .ps3 folders
- Move RPCS3 controller configuration to SDL instead of WinMM
- Search amigaforever in Program Files directory if not found in retrobat\emulators folder
- Simplification of running steam games, no need for batch files anymore
- Add management of Microsoft gamepass games (needs a small trick to work)
- New RetroBat installer
- Prepare class for wheel detection (for future)
- Remove usage of .cmd file for ZaccariaPinball and PinballFX3 - now fully managed via EmulatorLauncher
- Prepare functionality to manage savestates for more standalone emulators (for future)
- Update Reshade
- code cleaning & refactoring
- New logo
Télécharger RetroBat v6.0.0
Site Officiel de RetroBat
 
 WinUAE v5.2.0 Beta 7 (RC1) 
Dimanche 04/02/24 à 15:17 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici les nouveautés:
- On the fly changing OSD font size didn't update OSD allocated vertical size until mode was changed.
- When opening fullscreen mode, OSD font was generated after texture allocation. Font was correct but OSD led boxes had wrong height.
- Start emulation, minimize window, click notification icon -> forever looping GUI open failures. (because minimized main window was detected as being minimized -> close GUI window. When GUI window was mid construction..) Very old bug.
- In some situations minimized GUI position was saved as current GUI position to registry/ini.
- Some "Fake 60Hz" modes had blank screen (Wings of Death) without Overscan+ or higher overscan mode.
- Drag&drop archive file in Quickstart mode and archive contains more than one executable, don't insert it in DF0:.
- Drag&drop archive file in Quickstart mode with not autodetected contents but it has Amiga executables: insert it as a harddrive.
- Max harddrive limit bumped to 50 (was already 50 in some places but 30 in some others) and check limit properly.
- Quick fix to prevent ALG Marbella Vice boot crash. (Really stupid interrupt code that breaks if LD player answers too quickly.. and also enables disk sync interrupt and crashes if it gets one. This is also worked around). ALG LD player command 0x55 added (Frame Mode), MV requires it. Nothing else tested yet. It might work or might not. At least highscore list appears now.
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (32-bit)
Télécharger WinUAE v5.2.0 Beta 7 (RC1) (64-bit)
Site Officiel de WinUAE
 
 vAmiga v2.5 
Mardi 30/01/24 à 15:16 par Firebrand
Cet émulateur Amiga pour MacOS a été mis à jour. Voici la liste des changements:
Licensing:
- The emulator core is now licensed under the Mozilla Public License v2 (#802).

Enhancements:
- A user-definable upper bound limits the size of the snapshot storage.
- Denise’s DIW logic is more accurate (#805).

Bug fixes:
- Fixed a bug related to the allocation of sprite DMA slots (#799).
- Fixed a race condition related to the SPRxCTL register (#715).
- Fixed an issue with the serial port (9-bit packets) (#803).
- Fixed a minor visual issue in the status bar that started showing up with the latest macOS release.

Internal changes:
- Large data structures are now created on the heap rather than the stack (#811).
- In debug builds, debug variables can be switched on and off dynamically in RetroShell.
Télécharger vAmiga v2.5
Site Officiel de vAmiga
 
 WinUAE v5.2.0 Beta 6 
Samedi 27/01/24 à 17:27 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- DraCo NVRAM data was always written to NVRAM file, even if current config was not DraCo.
- Mad Dog McCree v1C (ALG) Holster input event supported. For some reason it is connected to joystick fire button in this version (First ALG game?). No other ALG game use fire button.
- If BLTCON0L is written to when blitter is running, don't do unnecessary blitter state checks. BLTCON0L writes are always safe.
- Executable in DF0: didn't anymore automatically enable turbo floppy mode. Broke when turbo was switched off if program does weird disk DMAs.
- RTG panel aspect ratio setting and Filter (RTG) aspect ratio was not forced to have same values and they work differently in different filter modes, probably resulting weird aspect ratios in some filter modes. Now updated value is automatically copied to other setting.
- Hardware emulated board cached size settings was not always updated, especially if mode was switched multiple times quickly. Result was display with wrong scaling or positioning.
- Sprite horizontal multiplexing (Copper SPRxCTL/POS/DATx mid-screen writes) was unreliable in non-CE modes. (5.1)
Télécharger WinUAE v5.2.0 Beta 6 (32-bit)
Télécharger WinUAE v5.2.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.2.0 Beta 5 
Mercredi 24/01/24 à 17:04 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Registry/ini ROM paths and history list paths (last used ADFs, statefiles etc) are now properly converted to absolute/relative paths when new entry is added.
- Loading config with statefile config entry set: insert statefile in to statefile history list.
- Topmost line was missing in OSD status line texts ("DF0: -" etc) in some font settings.
- 5.1 b1 "Allow AUDxPER=1, game Spaceport requires it" adjusted, force period to higher value when sample loops (not immediately like pre-5.1 did). This keeps Spaceport happy without causing some other weird programs to slow down emulation very noticeably by "playing" period=1 empty sample continuously, all 4 channels. (For example during loading of Bad Dudes vs. Dragon Ninja)
- Added S3 Trio64 PCI RTG board (Uses same chip emulation as CyberVision64)
- Ateo Pixel 64 had BGR/RGB swapped colors in most color depths.
- Sound autoswitching is now off by default (default off when no config file loaded). Some sound devices have annoying audible pop when sound gets switched off or on.
- RTG modes allocated unnecessarily too large texture (size of whole viewport, not only actual RTG area). Broke in some 5.0 betas. This was harmless except it also caused uaegfx to not clip hardware mouse cursor in right and bottom edges and possibly broke some filters.
- Fixed mouse cursor jumping randomly when in tablet mode and clicking mouse button(s).
Télécharger WinUAE v5.2.0 Beta 5 (32-bit)
Télécharger WinUAE v5.2.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.2.0 Beta 4 FR 
Mercredi 17/01/24 à 16:29 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.2.0 Beta 4 FR (32-bit)
Télécharger WinUAE v5.2.0 Beta 4 FR (64-bit)
Tradu-France
 
 GameEx et GameEx Arcade Edition v18.56 
Mardi 16/01/24 à 17:54 par Firebrand
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v18.56
Télécharger GameEx Arcade Edition v18.56
Site Officiel de GameEx
 
 WinUAE v5.2.0 Beta 4 
Lundi 15/01/24 à 17:29 par Firebrand
Les beta pour WinUAE s'enchaînent rapidement. Voici les changements de la dernière en date:
- Changing OSD font when in full-window or fullscreen mode saved it incorrectly and nothing changed.
- DraCo Amiga HD disks supported. Note that DraCo hardware does not support writing to Amiga formatted floppies. It is CPU polled read only.
- DraCo PC floppy writing and formatting implemented (Required PIO support which original Bridgeboard emulation didn't need or use)
- DraCo PC keyboard right shift key code fixed. DraCo PC keyboard repeat implemented.
- UAE AHI ignored AHI volume slider setting. Also master volume was not converted to correct DS API volume range that AHI driver uses. (Paula DSound mode had different master volume than UAE AHI volume)
- Some config file paths (for example "statefile") was not saved as a path but as a string. Saving as a path automatically converts between absolute and relative paths.
- "Warp mode reset" on the fly change was not possible. (I always forgot this when adding new Misc panel option..)
- Loading filter presets that changed line doubling mode would not reset the display completely, leaving weird doubled or half-size image visible.
- Game Ports panel default config overrode button 4 with OSK enable/disable option even if it was already configured in Input panel.
- SX32Pro memory mapping fixed, bumped max memory from 64M to 128M.
Télécharger WinUAE v5.2.0 Beta 4 (32-bit)
Télécharger WinUAE v5.2.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.2.0 Beta 3 
Samedi 13/01/24 à 16:34 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Added GVP A1230 Turbo+ II (Jaws II) v5.3 ROM.
- Input panel custom event window was stuck in top/left corner (b1)
- Monochrome and genlock now uses calculated display start/end values. Previously it always used hardwired PAL or NTSC values.
- Display port adapters had blank screen in Fields+ interlace mode.
- Fixed double free and memory leak in debugger/custom event parser/calculator.
- OSD led/status bar font configuration added to GUI misc panel. Default font size slightly increased.
- DraCo accelerator settings new option: PC keyboard connected. Can be used to enable/disable PC keyboard and use DraCoTools to enable Amiga keyboard only.
- DraCo PC keyboard double press/releases fixed.
- x86 bridgeboard floppy emulation fixes, interrupt clears automatically after reading response data set by read/write/etc commands, floppy change detection requires also motor turned on. Fixes DraCo floppy driver read errors. DraCo PC formatted drive reading now works. Writing is not (yet) supported.
- DraCo now supports Amiga formatted floppies, implemented CPU polled flux change timing DraCo custom IO register.
- Retina Z2/Z3/Altais board 15-bit mode implemented. ICS RAMDAC emulation improved, fixes corrupted DraCo+CGX >8 bit modes.
- NCR 77C32BLT 64 pixel wide mouse cursor positioning (horizontal offset) fix.
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