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 WinUAE v2.6.0 Beta 12 (32-bit) 
Mercredi 20/03/13 à 20:57 par Firebrand
Deux nouvelles versions beta de WinUAE ont été publiée consécutivement. Voici les améliorations apportées par chacune:
Beta 12:
- AGA border sprite feature emulation is now also cycle-exact. Similar update to borderblank was done in 2.5.0. For example it was possible that sprites were hidden when border sprite bit was set and zero bit planes enabled. (Noticed when doing some unrelated real hardware limit tests)
- Black frame insertion was incorrectly used (if enabled) in <100Hz fastest possible CPU modes.
- Horizontal blanking rewritten, should be more accurate now, programmed display modes only.
- Display emulation tweak, Super72 sprite display corruption is gone.
- Fixed bug introduced in b5, blitter emulation ignored DMA off state in cycle exact mode.
- Emulate DIV divide by zero undocumented flags when CPU >=68020. So far 68020 and 68060 tested and confirmed. Odyssey / Alcatraz and 68020+ CPU does not anymore get stuck in part where spaceship flies above ground.
- CPU halted state didn't disable CPU interrupts.

Beta 11:
- Blank left and right border if programmed mode and part of original borders would be outside of programmed hsync start and end period.
- Address error exception always started debugger, forgotten debug option disabled.
- Added Ts debugger command, list all exec residents.
- Restoring state file with harddrives crashed in some situations. (broke with previous filesystem updates)
- CD32 TOC entries were transmitted too quickly due to missing check, correct speed would have been one entry per CD frame (75/sec), not one entry per scanline. CD command buffer overflowed and driver detected CD as broken if CD had enough tracks. Old bug, was mostly invisible until 2.5.0 Universe TOC fix. (Super Street Fighter II Turbo and others CDs with lots of tracks)
- IDE emulation ignored optional forced physical cylinder number setting in config file.
- Both hires and superhires bits in BPLCON0 set: superhires mode active.
- 100Hz+ black frame insertion is now optional, setting in Misc panel. (Still D3D/low latency vsync only)
- GamePorts panel test/remap improved
- * Implemented custom event add option. Select event from select box and click "Add", then press any button/key/etc to map it.
- * Added event will be automatically removed if it does not have any mapped events (Works differently than normal events)
- * Loading config file that has GamePorts panel custom added events using older version is not supported.
Télécharger WinUAE v2.6.0 Beta 12 (32-bit)
Site Officiel de WinUAE
 
 MupenLaunch v1.055 
Mercredi 20/03/13 à 20:54 par Firebrand
Une mise à jour de ce launcher pour la version MacOS de MupenPlus a été publiée. Elle corrige un bug:
- Fixed bug in NSTask spawning with spaces in file paths
- Updated version number
Télécharger MupenLaunch v1.055
Site Officiel de MupenLaunch
 
 GameEx v13.05 
Dimanche 17/03/13 à 11:02 par Firebrand
Une nouvelle version de ce frontend pour Windows a été publiée. Des améliorations sur la partie multimédia ont été apportées:
- For registered users live TV HDHomeRun support for digital cable and digital antenna.
- New setting to run GameEx full screen in a window.
- New version of the emumovies download service utility included.
Télécharger GameEx v13.05
Site Officiel de GameEx
 
 Pasofami v2.10 
Samedi 16/03/13 à 12:19 par Firebrand
Ce vénérable émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site officiel étant en japonais, je ne peux pas vous dire quels sont les changements de cette version.
Télécharger Pasofami v2.10
Site Officiel de Pasofami
 
 FS-UAE v2.1.33dev 
Samedi 16/03/13 à 12:17 par Firebrand
Une nouvelle version de développement de FS-UAE a été publiée mais les améliorations apportées n'ont pas été dévoilées.
Télécharger FS-UAE v2.1.33dev
Site Officiel de FS-UAE
 
 MupenLaunch v1.05 
Jeudi 14/03/13 à 19:21 par Firebrand
Ce launcher pour la version MacOS de MupenPlus a été mis à jour. Une seule amélioration est à signaler:
- Compatibility with byte swapped ROMs
Télécharger MupenLaunch v1.05
Site Officiel de MupenLaunch
 
 Virtual ][ v7.2.1 
Mercredi 13/03/13 à 09:20 par Firebrand
Cette nouvelle version de Virtual ][ publiée rapidement corrige un bug sur MacOS 10.7:
- Fixed an incompatibility of the new sound emulation with Mac OS X 10.7
Télécharger Virtual ][ v7.2.1
Site Officiel de Virtual ][
 
 GameEx v13.04 
Mardi 12/03/13 à 19:15 par Firebrand
Ce frontend qu'on ne présnete plus a été mis à jour. Une seule amélioration est à signaler:
- Includes new version of the emumovies download service utility which features significantly improved performance.
Télécharger GameEx v13.04
Site Officiel de GameEx
 
 Atari800 v3.0.0 
Mardi 12/03/13 à 19:13 par Firebrand
Une nouvelle version majeure de cet émulateur Atari 800 a été publiée. La liste des nouveautés est longue:
New features:
- Option to automatically save configuration on exit
- More settings saved in configuration:
*currently attached tape file
*cartridge settings, including currently attached cartridges
*state of R-Time 8
*system settings, including Mosaic/Axlon RAM size
- New Tape Management menu - can now create blank tape images, switch tape to read/write in order to save additional data at the end of the current tape image, rewind/fast forward the tape, and mark it as read-only. See DOC/USAGE for details.
- Displaying tape position when "Show sector/block counter" is enabled.
- Reworked Cartridge Management menu - now displays filename of the attached cartridge.
- Option to disable restarting of the machine after cartridge change.
- When attaching a cartridge from the command line, cartridge type can now be specified using the new -cart-type and -cart2-type options.
- New cartridge types supported:
- OSS 8 KB cartridge
- OSS two chip 16 KB cartridge (043M)
- Blizzard 4 KB cartridge
- AST 32 KB cartridge
- Atrax SDX 64 KB cartridge
- Atrax SDX 128 KB cartridge
- Turbosoft 64 KB cartridge
- Turbosoft 128 KB cartridge
- Ultracart 32 KB cartridge
- Low bank 8 KB cartridge
- SIC! 128 KB cartridge
- SIC! 256 KB cartridge
- SIC! 512 KB cartridge
- Standard 2 KB cartridge
- Standard 4 KB cartridge
- Right slot 4 KB cartridge
- The configure script can now auto-detect some of the available display and sound interfaces before compiling.
- Option to enable XEP80 added to The Emulator Settings menu.
- Emulation of the 1200XL, including console LEDs, no built-in BASIC, the F1-F4 keys (mapped to arrow keys in the SDL version) and the on-board J1 jumper.
- Emulation of the XE Game System, including the built-in game and detachable keyboard.
- Revamped the Select System menu (now called System Settings). Can now select many system settings, including RAM expansions, OS and BASIC revision, and more.
- System ROM settings moved to a separate menu. Now it stores paths to all known official revisions of the Atari OS, the 5200 BIOS, all BASIC revisions, and the XEGS built-in game. The OS revision to use is chosen automatically when selecting a machine type (for example, the 400/800 OS PAL or NTSC version is chosen depending on the selected TV system).
- 400/800: Emulation of all RAM sizes achievable with different combinations of the CX852 and CX853 modules - from 8 to 48 KB.
- Emulation of 32/48KB memory sizes in the XL/XE mode, compatible with memory expansions for the 600XL manufactured by RC Systems.
- Emulation of the MapRAM hardware hack.
- Display settings: "Hue" renamed to "Tint". Tint now configurable also in PAL mode.

New Android port features:
- Renamed Atari800 Android port to "Colleen"
- Implemented extended key remapping
- Implemented the B: device (8-bit games can reach the web now)
- Support for Xperia play keycodes added
- Remapped dpad enter to break
- Added paddle emulation
- Optimized file selector, allow roaming outside of ext. storage dir
- Added an exclusion border for paddle mode
- Implemented state saving
- Implemented Planetary Defense mode, a Koala Pad click-where-I-point mode
- Natively supported UI on post-Honeycomb devices
- Fixes for Jelly Bean (audio stuttering, keypad dialogs, soft keyboard)
- Added new dialog for cartridge type selection
- UI fine tuning

General Fixes:
- Bugfixes in cassette emulation - works reliably even for tape images with long (> 4096 B) blocks.
- Fixes in save states - loading of save states works correctly even with an attached bank-switched cartridge or with an Axlon/Mosaic RAM expansion.
Note 1: Format of the state files has changed. Old save states can still be opened, but newly-created ones cannot be opened in older versions of Atari800.
Note 2: Tape position is not restored on loading of save states. Do not save state during tape loading/saving - it won't work as expected.
- "Disable BASIC when booting Atari" no longer emulates pressing of the Option key when in the 400/800 mode.
- Fixed a bug with BASIC sometimes disabling itself when switching system type to 400/800
- Minor bugfixes in file selector
- Fixed emulation of SpartaDOS X piggyback cartridge functionality
- "Save Screenshot" fixed - it saved an interlaced screenshot instead of a normal one.
- SDL version: Swapped mapping of right and middle mouse buttons, to make it identical to the X11 and Win32 ports.
- Monitor: fixed displaying/disassembling of memory area $D000-$D7FF - with the new supported cartridge types, code may reside on page $D5, and now it can be debugged.
- SDL version: fixed a blue border when in OpenGL BGRA32 mode.
- Minor fixes in parsing of command-line options.
- Rewritten XEP80 emulation - now more accurate and supports switching between NTSC/PAL modes with correct aspect ratio. XEP80 emulation now requires a charset ROM image, path to which should be set in the XEP80_CHARSET line in the config file.
- Fixed operating system patches not working with all official revisions of the OS.
- Fixed emulation of separate ANTIC/CPU access to XE RAM when Self-Test is enabled.
- Fixed the emulator menu sometimes being displayed incorrectly (missing font) when running without an OS ROM image.
- Improved accuracy of generated colours in PAL mode.
- Fixed emulation of the H: read operation - Turbo Basic's BLOAD now works on H: devices.
Télécharger Atari800 v3.0.0
Site Officiel de Atari800
 
 WinUAE v2.6.0 Beta 10 FR (32-bit) 
Lundi 11/03/13 à 19:23 par Firebrand
L'équipe de Tradu-France n'a pas traîné pour mettre à jour sa traduction de WinUAE.
Télécharger WinUAE v2.6.0 Beta 10 FR (32-bit)
Tradu-France
 
 WinUAE v2.6.0 Beta 10 (32-bit) 
Lundi 11/03/13 à 19:21 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Voici les nouveautés du jour:
- SCSI CD MODE SENSE emulation fixes.
- SCSI CD Write commands should return unknown command error, it is not a CD writer.
- SCSI CD and HD: return correct sense code if Read or Write command tries to access out of bounds LBAs.
- SCSI/ATAPI CD: return medium changed unit attention sense data after media change.
- OCS and ECS Denise/AGA have slightly different behavior when program writes to BPL1DAT to enable sprites before DDFSTRT (sort of AGA bordersprite option), OCS: only works if hpos is large enough (~40+), ECS: smaller limit (or no limit, didn't test).
- Soft link emulation improved.
- Directory filesystem ACTION_MAKE_LINK implemented, supports soft links only, creates shortcut (*.lnk) files.
- Entering GUI Harddrives panel removed image from internel CD image mounter if mounted as ATAPI or SCSI. (introduced few betas ago)
- Restructured blkdev.cpp unit handling.
- Sound autoswitching is disabled when AVI recording is active.
- Low latency vsync no buffer mode and doubled frames (100Hz+) was unstable.
- POTGO right button bit was temporarily and incorrectly active in some situations when loading state.
- D3D Low latency vsync in double and triple buffer double rate modes (100Hz+) now blank every other field to minimize "ghosting" effect. Will be optional later. (http://www.blurbusters.com/ for more information)
- Added hack that prevents incorrectly triggering CIA alarm interrupts in non-cycle exact modes due to not that good KS timer.device code. (It did not cause any problems, just wasted some emulated CPU time)
- Fixed memory corruption in exe to adf conversion code. (b1)
- GamePorts panel test/remap option rewritten.
*Test and Remap buttons combined.
*One or more events can be added.
*Events can be removed one by one.
*Non-key/joystick/mouse events (insert floppy, reset emulator etc..) can be added and removed. Not yet implemented.
*Doubleclick on input list will record single input event.
*NOTE: Built-in (non-custom mode) events can not be edited, you need to start from scratch. (Click "Delete all")
Télécharger WinUAE v2.6.0 Beta 10 (32-bit)
Site Officiel de WinUAE
 
 FCEUX v2.2.1 
Lundi 11/03/13 à 19:15 par Firebrand
Cet excellent émulateur NES, apprécié notamment par les tool assisted speed runners, a été mis à jour. La longue liste des améliorations est la suivante:
The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play". Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.

Common
- Speed up HUD text drawing

Emulation
- Finished mappers to boards conversion
- Fixed mappers 99, 228, 18, 198, 24, 26, 69, 19
- Mapper 115 - redesign according to the hardware tests
- Fixed "you ling xing dong" by assigning to mapper 192
- Fixed crash when four-screen bit is set after CRC check
- UNIF: verbose/safe chunk loading, fixes some crashes

Lua
- removed "shadow pixels" from gui.text()

New Lua functions:
- gui.parsecolor()

New scripts:
- -JumpingFCEUXWindow.lua

Win32
- Fixed "Enter New Input" dialog (Hotkeys mapping)
- Fixed zapper and mouse positioning in fullscreen
- Remodel "Video config" dialog
- Added "TV Aspect (4:3)"
- Holding Shift when resizing FCEUX window inverts "Force integral factors" meaning
- Fixed window regions redrawing
- Added the option to define custom emulation speed (NES->Emulation Speed->Set Custom Speed)
- Now Frame Advance timings (initial delay and speed) can be tweaked by user
- Added Config->Enable->Auto-resume old play session
- Moved "Config->Game Genie" to "Config->Enable->Game Genie ROM"
- Play movie dialog shows New PPU in red if the required setting does not match
- Fixed NameTable Viewer crash when the corresponding nametable RAM is not available on the cart
- The number of active cheats is displayed on screen when a ROM is loaded
- PPU/PAL/Input type changing is disabled when a movie is playing

TAS Editor
- Fixed keyboard accelerators when editing Notes
- Fixed Greenzone saving while emulator is unpaused
- Fixed drawing bugs when the Playback cursor moves more than once within one update
- Changed "Compact save" dialog, added 4 options of Greenzone saving
- Added "Config->Project file saving options"
- Changed "Follow cursor" logic, now the Piano Roll doesn't follow Playback cursor while seeking
- No "Autopause at the end of the Movie" when Recording
- Fixed bug when adding new item to History Log
- Fixed Bookmarks List height on Windows 7

Trace Logger
- Fixed RAM-located code logging when CDLogger options are enabled
- Fixed automatic window update when a breakpoint is hit
- Fixed RTS padding

Code/Data Logger
- Added current CDL filename field and default CDL naming
- Added "Auto-save .CDL when closing ROMs" option
- Added "Auto-load .CDL when opening the window" option
- Added "Auto-resume logging when loading ROMs" option
- Improved CHR logging, now it also logs the data when using Old PPU

Hex Editor
- Show symbolic names in the window caption when "Symbolic debug" is enabled
- Fixed crash when trying to save ROM to an invalid path
- Fixed ROM coloring when using CDLogger data

RAM Search
- Added "Search ROM" option

Cheats
- Added "Add from CHT file..." button
- Update the list of cheats when ROM is changed

SDL
- Use desktop resolution for fullscreen by setting SDL.XResolution and SDL.YResolution to 0 (new default is 0)
- Fixed bug where "quit" hotkey would do nothing in '--nogui' mode
- Fixed fullscreen zapper issues
- Display a message dialog on errors in addition to printing to stderr
- Added "Options->Auto-Resume Play"
- Fixed build issues on various versions of OS X
Télécharger FCEUX v2.2.1
Site Officiel de FCEUX
 
 DCMOTO v2013.03.10 
Lundi 11/03/13 à 19:08 par Firebrand
Une nouvelle version de cet émulateur d'ordinateurs Thomson 8-bit a été publiée. Un seul changement est à signaler:
- Amélioration de l'émulation du module SDMOTO : ajout de l'écriture sur la carte SD.
Télécharger DCMOTO v2013.03.10
Site Officiel de DCMOTO
 
 Virtual ][ v7.2 
Lundi 11/03/13 à 19:01 par Firebrand
Les pommiers parlent aux pommiers! Voici la mise à jour d'un émulateur
Apple II... pour MacOS. Les améliorations sont les suivantes:
- Rewrote the Apple II sound emulation. As a result, the application no longer crashes when a headphone is inserted or removed
- Fixed an issue that crashed the application when waking the Mac from sleep
- Fixed a layout issue in the RAMWorks configuration panel
Télécharger Virtual ][ v7.2
Site Officiel de Virtual ][
 
 FS-UAE v2.1.32dev 
Samedi 09/03/13 à 11:51 par Firebrand
Cet émulateur Amiga a été mis à jour. La version 2.2 stable sera bientôt publiée, mais en attendant, voici les améliorations:
- New option notification_duration (ms). Does not apply to warnings.
- Fixed bug in IPF handling causing Buggy Boy to not load.
- (Launcher) Scan entire directory tree for dirs with .slave files.
- (Launcher) Make sure usernames are converted to unicode.
- (Launcher) Base screenshots prefix on configuration name.
- (Launcher) Updated translations: cs [spajdr].
Télécharger FS-UAE v2.1.32dev
Site Officiel de FS-UAE
 
 MAMEHub v2.0.6 
Samedi 09/03/13 à 11:46 par Firebrand
Une nouvelle version de cet utilistaire permettant de jouer à des jeux MAME en ligne a été publiée. Pas d'information sur les nouveautés, mais il est pour une fois mis à jour en même temps pour Windows, MacOS et Linux.
Télécharger MAMEHub v2.0.6
Site Officiel de MAMEHub
 
 HBMAME v0.148u1 r21683 (32-bit) 
Jeudi 07/03/13 à 19:05 par Firebrand
Ce build de MAME spécialisé dans les jeux non officiels et les hacks a été mis à jour. Voici les nouveaux jeux supportés:
New Games
- Street Fighter II (Drakon) (2 sets)
- Super Bobble Bobble level select hack
- WW2demo (neogeo)
- Nyan Cat demo (neogeo)
- Primo Demo (neogeo)
- Galaga demo (neogeo) (2 sets)
- NeoGeo 2-player Tetris
- Final Romance 2
- Mortal Kombat (Turbo Endurance)
- Mortal Kombat (Projectile Insanity)
- Knights of Valour hacks (12 sets)
- and a few non-working games
Télécharger HBMAME v0.148u1 r21683 (32-bit)
Site Officiel de HBMAME
 
 PCSX-Reloaded v83315 (03/03/2013) 
Lundi 04/03/13 à 19:51 par Firebrand
Cet émulateur PlayStation continue sa progression et voici une nouvelle version compilée pour MacOS. Les améliorations, livrées brutes, sont les suivantes:
- Assignment not comparison.
- Apply patch 13980, with fixes to get it working properly. This allows a cheat interface for OS X.
- Make OS X's localization implementation functions match the signature of gettext.
- Dynarec(x64): recompile instructions on FlushCache BIOS call - Fixes XG memcard access. Also added psxJumpText() for easier debugging.
- Only run the url if the emulator is running if we are using an ISO.
- CPU -> Hide cursor. (Windows);
- Set the recent item menu text based on the localized name: this will honor the hidden extension key set in Finder.
- rm gdk-compat.h;
- GTK - got rid of MemcardDlg compile time warnings.
- link cable plugin for Windows;
- Check if the selected combobox value is actually a valid plugin. Also there is no need to call ConfigurePlugins() from on_configure_plugin() and on_about_plugin(). Thanks Solis.
- dfcdrom CDRreadCDDA fix;
- Link cable emulation for Linux. pcsxr must be configured with --enable-sio1 option. Emulation accuracy is quite low, but all games work well. Around fifty games was tested. Port to Windows will be some later.
- SaveState -> check returned SPU size.
- GtkGui.c -> use GTK_WIDGET macro.
- Invalidate ICache when loading files from CDROM. Both CPU implementations now run main menu of Casper & X-Files.
- GTK ConfDlg: Added GTK macros so no more gcc warnings. Fixed BIOS/Plugin directory change errors. Thanks Solis.
- Improved IsoImgDir saving & detection on GTK GUI.
- Enable 128MB full file buffer for emuLog when using interpreter CPU & PSXCPU_LOG.
- CPU_LOG define doesn't exist. Changed to more appropiate PSXDMA_LOG.
Télécharger PCSX-Reloaded v83315 (03/03/2013)
Site Officiel de PCSX-Reloaded
 
 Stella v3.8.1 
Lundi 04/03/13 à 19:37 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Voici la liste des nouveautés:
- Added support for TIA RSYNC writes, thanks to Omegamatrix of AtariAge. This allows the recently released "Extra Terrestrials" ROM to run, as well as improving emulation of "Fatal Run" and several other test ROMs.
- Fixed typo in TIA HMOVE writes, thanks to Thomas Jentzsch. This fixes the constant collision issues in "Kool-Aid Man", and several other homebrew ROMs.
- Fixed sound issues on OSX PPC machines (all sound was in little-endian format, but PPC is big-endian).
- The OSX DMG archive now contains proper modification dates.
Télécharger Stella v3.8.1
Site Officiel de Stella
 
 GameEx v13.03 
Dimanche 03/03/13 à 11:36 par Firebrand
Ce frontend pour Windows a été mis à jour. Les améliorations sont les suivantes:
- For registered users if you are fortunate enough to own a SiliconDust HDHomeRun this version adds basic Live Cable TV. This release also supports using an external player for BLURAY ISOs.
Télécharger GameEx v13.03
Site Officiel de GameEx
 
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