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 MAMEUI64 v0.148u3 
Mercredi 10/04/13 à 21:01 par Firebrand
Les MAMEUI ont bien entendu été rapidement mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.148u3
Site Officiel de MAMEUI64
 
 MAME v0.148u3 
Mercredi 10/04/13 à 21:01 par Firebrand
Une nouvelle version intermédiaire de MAME a été publiée. Voici les nouveautés apportées:
MAMETesters Bugs Fixed
- 03873: [Misc.] (megaplay.c and megatech.c): Individual games incorrectly writing an NVRAM file. (Fabio Priuli)
- 05139: [Color Palette): ryorioh: Wrong Colors (Angelo Salese)
- 05179: [Interface] -burnin option not functioning (Fabio Priuli)

Source Changes
- QT Debugger fixes:
*New memory windows start focused on the active CPU.
*Opening a utility window, closing it, and stepping no longer re-opens the window. [Andrew Gardner]
- shangha3.c: Added dipswitch locations to Shanghai III, Hebereke no Ponpoon and Blocken. [Brian Troha]
- m6502: Seriously untested multi-dispatch-table support [O. Galibert]
- coolridr: work around miscompile on newer versions of Clang [Phil Bennett]
- Modernized k053260 device. [Andrew Gardner]
- M740 CPU family updates: [R. Belmont, O. Galibert]
*Support for all T=1 instructions
*Added COM and the accumulator-only versions of INC and DEC
- namcos2: Use the correct C68 (M37450) I/O MCU for Steel Gunner 2. [R. Belmont, Guru, Charles MacDonald]
- aristmk4.c: [Heihachi73]
*Added Caribbean Gold (working), cleaned up comments and EPROM part numbers for a handful of games. Caribbean Gold needs some trivial input changes, as currently it has a logic door error on boot, however if you hit the coin input the error goes away and allows you to key in to perform a memory reset and finally coin up.
*Also, Caribbean Gold 2 [cgold2] now has passable graphics, by using two of cgold's graphics ROMs (cgold u8 and u9 -> cgold2 u20 and u45) the game is now playable instead of a garbled mess (there are only a few tiles which differ between both games).
*Promoted Caribbean Gold II and Fortune Hunter (and clone) to working - these had been working ever since eforest and arcwins were promoted but the flags were never removed.
- Add support for Mitsubishi M50740/50741 MCUs. [R. Belmont]
- exidy.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
- beezer.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
- Expanded device_t constructor with parameters for short name and source file location [Miodrag Milanovic]
- spu: add cdda interrupts [Carl]
- sf2m3, sf2m8 - fixed remaining gfx issues, marked as WORKING. [Robbbert]
- improved sf2m1, dinopic, dinopic2, punipic, punipic2, punipic3 [Robbbert]
- shangha3.c: Corrected clock speed for Shanghai 3 and added misc documentation. [Brian Troha]
-Treat x & y coordinates as 11 bit signed, Ridge Racer Revolution loading game sets unused bits. [smf]
- M740: correct disassembly of bbs/bbc on A register. [R. Belmont]
- tms5220.c: Added correct tms5200 chirp rom derived from decap; This is now correctly used for 5200, 5220 and 5220c, improving the voice quality significantly. [digshadow, Sarayan, Lord Nightmare]
- M740: Correct disassembly for seb x,A/clb x,A [R. Belmont]
- Treat x & y coordinates as 11 bit signed on dots, lines & rectangles. This fixes sprites in Zaynac X Zaynac (fc version) in MESS [smf]
- QT Debugger: The memory view chunk size radio now reports proper sizes. Fixed "ignore" command reporting incorrect invalid CPUs. Fixed crazy code responsible for opcodes' crc32s in the comments system (what was I thinking back then?). [Andrew Gardner]
- 315_5124.c: Small improvements to the palettes. [Enik Land]
- i960: Add cvtilr needed by Zero Gunner. [R. Belmont]
- tms5220.c: Extremely minor fix for Speak External based on the 5220c and 5200 decaps, and some small documentation updates. [Lord Nightmare, digshadow]
- gaplus.c: Corrected some issues between Galaga 3 & Gaplus sets. [Brian Troha]
- Reduced time before dma interrupt is fired, as it stops incorrect textures being displayed in a few games and the pse bios v2.2. [smf]
- psxgpu_device::update_screen clears the border area. [smf]
- fixed GTE A1/A1/A3 flag calculation when the result exceeds the maximum bounds. GPF & DPCT work with all values of sf & lm [smf]
- namcos23: Update hardware readme [Guru]
- drawd3d.c - Fixes performance issues with YIQ enabled and prescale_x/prescale_y changes no longer impacts colors. [Just Desserts, Robert Tuccitto]
- Fixed GTE GPL & DCPL opcodes by porting over some changes from an old tree [smf]
- Added default NVRAM to royalcrdp, allowing to boot the game, and promoted to working state. [Peter Ferrie]
- Added default NVRAM to magicrd2b and magicrd2c, allowing to boot both games, and promoted to working state. [Peter Ferrie, Roberto Fresca]
- TMS5100 and 5200 series: document the decapping and verification of chirp tables for the tms5100, tms5200, tms5220, and tms5220c. The LPC tables are not verified yet. [digshadow, Lord Nightmare]

New games added or promoted from NOT_WORKING status
- Bases Loaded (Prototype, PlayChoice-10) [Lost Levels]
- Sex Appeal (Version 6.02) [Brian Troha, The Dumping Union]
- Caribbean Gold (3VXEC449, USA) [Heihachi73]
- Caribbean Gold II (3XF5182H04, USA) [Heihachi73]
- Fortune Hunter (2XF5196I01, USA) [Heihachi73]
- Fortune Hunter (2XF5196I02, USA) [Heihachi73]
- Magic Card II (green TAB or Impera board) [Peter Ferrie, Roberto Fresca]
- Magic Card II (blue TAB board, encrypted) [Peter Ferrie, Roberto Fresca]
- Royal Card v2.0 Professional [Peter Ferrie]

New clones added
- Virus (Dr. Mario prototype, PlayChoice-10) [Lost Levels]
- Hit The Six (Project) (set 3) [launton]
- (U.S.) Games V18.5 [Bad A Billy, Smitdogg, The Dumping Union]
- Magic Johnson's Fast Break (Arcadia, V 2.7) [Kevin Eshbach, The Dumping Union]
- Hang-On (older?) [cmonkey]
- Daytona USA Special Edition (Japan, Revision A) [Ordyne]
- Daytona USA (Japan, Turbo hack, set 2) [Any, The Dumping Union]
- Gaplus (GP2) [Any, The Dumping Union]
- Side by Side (Ver 2.7 J) [Guru]
- Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS) [Porchy, The Dumping Union]
- Raiden Fighters Jet (Single Board, set 1) [Tormod, Smitdogg, The Dumping Union]
- Motocross Go! (MG1 Ver. A) [Any, The Dumping Union]
- The Pit Boss (2214-03, U5-1C) [Brian Troha, The Dumping Union]
- Riviera Hi-Score (2131-08, U5-2D) [Brian Troha, The Dumping Union]
- Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA) [system11]
- Galaga 3 (GP3) [system11]
- Motocross Go! (MG1 Ver. A, set 2) [Any, The Dumping Union]
- Karnov (US, rev 6) [system11]
- Cycle Warriors, set 1 [system11]

New games marked as GAME_NOT_WORKING
- Winning Streak (Version 1.1) (Coinworld) [albaki77]
- Fruit Star (encrypted) [Team Europe, Roberto Fresca]
- Crackin' DJ Part 2 [ShouTime, f205v, The Dumping Union, R. Belmont]
- Saturday Night Slam Masters (bootleg with PIC16C57) [ANY, The Dumping Union, Robbbert]
- Mars TV [ShouTime, f205v, R. Belmont]
Télécharger MAME v0.148u3 DIFF Update
Site Officiel
 
 WinUAE v2.6.0 Beta 15 FR (32-bit) 
Lundi 08/04/13 à 19:50 par Firebrand
L'équipe de Tradu-France vient de publier la traduction de la dernière version beta de WinUAE.
Télécharger WinUAE v2.6.0 Beta 15 FR (32-bit)
Tradu-France
 
 RiceVideo Community Version v0.1.5.1 (07/04/2013) 
Dimanche 07/04/13 à 10:39 par Firebrand
Ce plug-in vidéo pour émulateur Nintendo 64 a été mis à jour. Une seule amélioration est à signaler:
- New version uploaded, version 0.1.5.1 only real change since last one is to just force the vertex changes i made to only do them with Zelda OOT. The hack is only temporary till I can work out what on earth is going wrong with the vertexes.
Télécharger RiceVideo Community Version v0.1.5.1 (07/04/2013)
Site Officiel de RiceVideo Community Version
 
 WinUAE v2.6.0 Beta 15 (32-bit) 
Dimanche 07/04/13 à 10:34 par Firebrand
La série des versions beta de WinUAE continue. Voici ce que celle ci apporte:
- IDE emulation drive status bit fix (DRQ and BSY active at the same time), fixes data corruption if IDEFix was active. (b5).
- Added support for previously unemulated and undocumented feature, sprites can appear 1 lores pixel earlier than first bitplane pixel. (First BPL1DAT access enables sprites immediately, only bitplanes need HRM documented delay). This is not normally visible because horizontal DIWSTRT usually equals bitplane left edge. Fixes "original" Rink-a-Dink/Lemon missing left white border in rotozoomer part.
- Do not use "8372 (Fat-hr) (agnushr),rev 5" VPOSR chipset id when config is ECS 2M chip RAM. This ID does not appear to exist in real world.
- Both bordersprite and borderblank active: sprites were incorrectly visible in upper and lower borders (241b13)
- Rewritten b4 "Subtle Shades" update, it was wrong and caused bad side-effects.
Télécharger WinUAE v2.6.0 Beta 15 (32-bit)
Site Officiel de WinUAE
 
 My Nes v5.1 (32-bit) 
Samedi 06/04/13 à 10:06 par Firebrand
Cet émulateur NES a été mis à jour; Les améliorations sont les suivantes:
- Added: Net play ability. (prototype)
- Added: ability to show FPS and notification texts on render screen at play time.
- Added: new video options: Keep aspect ratio, Show fps and Show notifications.
- Improved: SlimDX renderer; now it can render video stretched in fullscreen mode.
- Improved: the target .net framework version changed to 4.0 for compatibility with windows xp.
- Improved: the speed limiter for more performance.
- Improved: reduced the size of state files by using zlip compressing.
- Fixed: SDL .NET renderer; crashes when attempting to switch to fullscreen.
- Fixed: INES header fixer get wrong chr count number from database.
- Fixed: when taking a snapshot, the older snap file get replaced instead of creating new one.
- Fixed: when pressing a shortcut button (like take snapshot shortcut), the input keep executing without break.
- Fixed: issue when loading state using the welcome window with fullscreen mode.
- Fixed: issue when pause/resume emulation the sound muted sometimes.
- Fixed: issue in emulation shutdown.
- Fixed: issue when toggling the speed limiter, the sound delays.
- Fixed: issue when attempting to load state that not exist, the emulation engine crashes.
- Fixed: issue when attempting to load state using the Welcome Window, sometimes the emulation engine crashes.
Télécharger My Nes v5.1 (32-bit)
Site Officiel de My Nes
 
 DSP v0.14b2 (32-bit) 
Vendredi 05/04/13 à 09:52 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Defined definitive compilation platforms:
*Windows: Delphi XE3
*Other platforms: Lazarus
*Performed cleanup compilation variables
- Language files are not required anymore. If not available, gives a 'warning', stay in Spanish and is no possible to change the language.
- New fast snapshots system for arcade drivers:
*Pressing F7 or F8 you can record two snapshots, and pressing F9 or F10 recover them
*Drivers implemented so far: Black Tiger, Bomb Jack, YieAr Kung-Fu, City Connection, Green Beret, Mikie, Super Basketball, Shaolin's Road, SonSon, Terra Cresta, Ghost'n Goblins, Pacman, Ms Pacman, 1942, Psychic 5, Popeye and Kangaroo
- Finished the conversion of M68000 memory drivers to word format
- Converted DAC sound to class
- WAV files - Improved loading files, supports mono or stereo, and any sampling. Also unified samples loading and Spectrum WAV files
- TAP/TZX - Fixed internal TAPE names of Spectrum/Amstrad
- Config:
*Added an option to enable/disable the ROMs CRC error notices. Useful to load alternative ROMs to the original arcade, for example 'Bubble Bobble: Lost Cave'
*Added an option to enable/disable the centering of the main screen when you change driver
*Corrected showing the Joystick name

Spectrum
- General code cleaning
- Snapshot: Improved loading system, simplified and stabilized the Spectrum model change
- Fixed button 'Fast Load' when changing model

Coleco
- Enhanced snapshots. Added sound chip state into the snapshot

Rally X HW
- Fixed sprites, quantity and colors

Super Basketball
- Fixed VLM-5030 sound

CPS1 Hardware
- Corrected palette initiation

Kangaroo HW
- Fixed sound
- Fixed video

Rainbow Islands HW
- Rainbow Islands: Added driver with sound
- Rainbow Islands Extra: Added driver with sound

Volfied
- Added driver with sound, small issues with sprites palette

Operation Wolf
- Added driver with sound, mouse is used as gun
Télécharger DSP v0.14b2 (32-bit)
Site Officiel de DSP
 
 FCE UltraX v2.2.1 FR 
Mercredi 03/04/13 à 11:37 par Firebrand
La dernière version de cet émulateur NES a été traduite par l'équipe de Tradu-France.
Télécharger FCE UltraX v2.2.1 FR
Tradu-France
 
 Pasofami v2.11 
Mercredi 03/04/13 à 11:36 par Firebrand
Une nouvelle version de cet émulateur de consoles Nintendo 8/16-bit a été publiée. Comme d'habitude, le site étant en japonais j'ignore quelles améliorations ont été apportées.
Télécharger Pasofami v2.11
Site Officiel de Pasofami
 
 RiceVideo WIP v20130331 
Mardi 02/04/13 à 11:58 par Firebrand
Une nouvelle version de travail pour ce plug-in vidéo pour émulateur Nintendo 64 a été publiée. Les améliorations sont les suivantes:
- Remove an identical condition in the same if statement - Lioncash
- Make sure two if statements that access pTexture are only accessing it when we know it actually exists - Lioncash
- Fix up index calculation problem in BranchZ, instead of being a right shift operator we were using a greater sign
- We no longer use setconvert so remove all the calculations it was doing
- Change othermode typedef to also handle Low and high rather than creating two seperate new variables to handle them
Télécharger RiceVideo WIP v20130331
Site Officiel de RiceVideo WIP
 
 Speccy v1.9 
Mardi 02/04/13 à 11:54 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour mais aucune information sur les améliorations n'a été dévoilée.
Télécharger Speccy v1.9
Site Officiel de Speccy
 
 GameEx v13.09 
Mardi 02/04/13 à 11:52 par Firebrand
Une petite mise à jour a été publiée pour ce frontend. Voici les changements:
- Minor fix to directory caching.
Télécharger GameEx v13.09
Site Officiel de GameEx
 
 Project64 v2.0.0.14 
Mardi 02/04/13 à 11:46 par Firebrand
Une nouvelle version officielle de cet émulateur Nintendo 64 a été publiée après une très longue période de beta fermée et payante. Il devient également open source ce qui est assez étonnant après des années d'opposition farouche de zilmar. Et non, ce n'est visiblement pas un Poisson d'Avril étant donné que tout est toujours en place après cette date sulfureuse. Attention, il y a 2 barres publicitaires à désactiver à l'installation, n'utilisez pas l'installation rapide! Voici quelques informations sur les nouveautés qui avaient été publiées au moment de la beta:
v2.0.0.14:
- Changed SLTU and SLT in loop analysis (Fix Perfect dark bug)
- Some cleanup related to __int64 to dword

v2.0.0.13:
- cleaned up code related to beta release
- Fixed bug with exception in likely delay slot
- Fixed bug in DADDU for 64bit

v2.0.0.12:
- Fixed bug related recompiler reading rom
- Fixed bug in AND for 64bit
Télécharger Project64 v2.0.0.14
Site Officiel de Project64
 
 WinUAE v2.6.0 Beta 14 FR (32-bit) 
Lundi 01/04/13 à 12:29 par Firebrand
L'équipe de Tradu-France a d'ores et déjà traduit la nouvelle beta de WinUAE.
Télécharger WinUAE v2.6.0 Beta 14 FR (32-bit)
Tradu-France
 
 WinUAE v2.6.0 Beta 14 (32-bit) 
Lundi 01/04/13 à 12:25 par Firebrand
Une nouvelle version beta de cet émulateur qu'il est inutile de présenter a été publiée. Les améliorations sont les suivantes:
- A3000 SCSI emulation crashed if no SCSI drives configured.
- Added previously config-file only master floppy write protection option to GUI misc panel.
- If Windows softlink or .lnk can't be opened (access denied) or has system attribute flag, handle it as a normal file/directory, just like in older versions.
- DIVS/DIVL integer overflow crash fix (INT_MIN/-1 = an integer that does not exist, causes cpu overflow exception)
- GUI Add Hardfile added IDE or SCSI was mounted as a CDROM. (Worked if config was saved and then loaded again)
- Adjusted read-write-only-custom-register-side-effect in AGA mode. (Artificial Paradise / NGC missing loading screen, does stupid bset #9,$dff104 which, depending on previous accesses, either writes $0200 or "random bits" OR $0200)
- Manually added custom addmem2 memory region config entry used addmem1's memory region..
- "Load From"/"Save From" buttons didn't change config name in window title.
Télécharger WinUAE v2.6.0 Beta 14 (32-bit)
Site Officiel de WinUAE
 
 MAME Plus! XT v0.148u2 r5070 
Lundi 01/04/13 à 12:23 par Firebrand
Quelques jours après le reste de la troupe, c'est à MAME Plus! XT d'être mis à jour avec les sources de MAME v0.148u2.
Télécharger MAME Plus! XT v0.148u2 r5070
Site Officiel de MAME Plus! XT
 
 VirtuaNES Plus v130126 
Samedi 30/03/13 à 14:12 par Firebrand
L'excellent émulateur NES VirtuaNES n'était plus développé depuis des années par son auteur. C'était bien dommage, mais un autre développeur a repris le code source et essaie de l'améliorer. Voici les changements de cette version:
- fix mapper 199 for new dump
- auto detect mapper198 when prg is 640k!
- when you shutdown this emulator please press f2 to reset game first!
Télécharger VirtuaNES Plus v130126
Site Officiel de VirtuaNES Plus
 
 Nintendulator v0.975 Beta (13/03/29) Unicode 
Samedi 30/03/13 à 14:06 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée mais une fois de plus les modifications ne sont pas connues.
Télécharger Nintendulator v0.975 Beta (13/03/29) Unicode
Site Officiel de Nintendulator
 
 Atari++ v1.72 
Samedi 30/03/13 à 14:03 par Firebrand
Cet émulateur Atari 8-bit a été mis à jour. Les améliorations sont les suivantes:
- The binary file loader automatically generated when inserting a COM or EXE into the disk drive and booting from it is now much shorter and requires a lot less RAM. It requires now, however, an additional ESCape code and hence emulator support. This will now also load binary files that require RAM from 0x800 and up. This release adds support for ATX files and includes an emulation of the disk drive timing, handling of bad and duplicate sectors and a more precise emulation of the SIO timing.
- An additional type of watch point was added: The default watch point now only reacts on memory writes, whereas the new watch point continues to react on reads and writes.
- Experimented a lot with the timing of the GTIA Prior writing and found that the currently implemented logic is actually very close to the real system, additional delay cycles make results only worse, not better. Thus, leaving it as it is right now.
- The SDL StringGadget now reacts on Ctrl+Backspace and Ctrl+Delete and erases its contents on this keyboard command.
- Added emulation for "stuck" Player/Missile shift registers when switching from 4x or 2x expansion to the size register "2" value, which is almost, but not quite 1x expansion.
- The built-in Os blocks NMIs now early in the reset cycle and by that tries to work around bad display lists left over by buggy programs.
- Minor modification in the built-in FMS (Dos 2.++): CONFIG.SYS can now change the position of the FMS buffers by poking into DiskBufferBase $710,$711 and relocate them. Minor modification of the short VBI: GPrior, ColBK and Col1 are now only reloaded if the graphics mode really requires it. This applies to fine scrolling text modes, and the text window modes with the GTIA modes (modes 9+64,10+64 and 11+64). This fixes compatibility issues with Atari Tennis and some Lucasfilms intros.
- Minor modifications in the FMS: Rename with wildcard was broken, and the FMS no longer tries to load non-valid VTOCs. The DUP COPY command avoids now trying to overwrite BASIC program memory or other user memory protected correctly by setting APPMEMHI. Some cartridges do not set this Os pointer correctly, though. Mac/65 does not. The new DUP command NEW will erase user memory and make it available for COPY.
- Fixed a long standing bug of all Dos 2.XX compatible FMS'es: Directory reading mode did not cooperate with any other operations that would access the directory, and would invalidate the directory access channel. This is no longer the case now. Additionally, reading the directory sets now the EOF warning flag (Y = 3) correctly right before the EOF.
- The STATUS command, as specified by DOS 2.0S and DOS 2.5, was actually quite unuseful as it required a file specification which was never supplied by BASIC. The new implementation returns the status of the last CIO command on the same channel if the channel is open, allowing BASIC for example to access the near-EOF warning return code.

Anti-News: (or, what does not yet work):
- Antic DMACtrl in-line adjustment tricks are not supported, neither any HScroll adjustments to disable the DMA-stop.
- Bus noise picked up by GTIA if GRACTL is enabled but DMACTL is disabled is currently not emulated correctly.
- Bus noise picked up by ANTIC on the right side of wide playfield screens is currently not emulated at all (and neither visible if it would).
- The POKEY soft-reset cylce is currently not emulated completely. Bit-banging serial output is currently not emulated at all.
Télécharger Atari++ v1.72
Site Officiel de Atari++
 
 Project64k v1.0 
Lundi 25/03/13 à 21:17 par Firebrand
Ce build non officiel de Project64 supportant Kaillera a bénéficié d'un petit ajout n'entrainant pas de changement de numéro de version. Voici de quoi il s'agit:
-Added Kaillerabot and help file
Télécharger Project64k v1.0
Site Officiel de Project64k
 
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