Organiser
Filtrer par machine :
Type de vue :
 
 MewUI MESS v2.06 (v0.151) (32-bit) 
Vendredi 08/11/13 à 14:01 par Firebrand
Comme pour MAME cette extension d'interface pour MESS a été mise à jour. Le changelog est identique.
Télécharger MewUI MESS v2.06 (v0.151) (32-bit)
Site Officiel de MewUI MESS
 
 WolfMESS v0.151 
Vendredi 08/11/13 à 13:59 par Firebrand
La version de MESS pour les compétiteurs de high scores a également profité des dernières améliorations de l'émulateur.
Télécharger WolfMESS v0.151
Site Officiel de WolfMESS
 
 SDLMESS v0.151 
Vendredi 08/11/13 à 13:58 par Firebrand
Cette version de mESS pour MacOS X est désormais en version 0.151.
Télécharger SDLMESS v0.151
Site Officiel de SDLMESS
 
 MESSUI v0.151 (32-bit) 
Vendredi 08/11/13 à 13:57 par Firebrand
Ce build de MESS équipé d'une interface utilisateur graphique a été mis à jour avec les dernières sources de l'émulateur.
Télécharger MESSUI v0.151 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.151 (32-bit) 
Vendredi 08/11/13 à 13:41 par Firebrand
Après MAME, c'est au tour de MESS d'être mis à jour. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05348: [Crash/Freeze] (at.c) at586, at586x3: [debug] Crash before OK (Osso)

New System Drivers Supported:
- NTS DreamWriter 225 [robcfg, Curt Coder]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Ensoniq EPS-16 Plus [R. Belmont]
- Ensoniq MR-61 Workstation [R. Belmont]
- Forward Technology FT-68M [Al Kossow, Robbbert]
- MOLECULAR Computer [Al Kossow]
- Dragon 200-E [robcfg]

Software Lists:
- ibm5170.xml: Added some Windows, MS-DOS, PC-DOS, GEM, OS/2, utilities and drivers, DR DOS 6.0, and Indianapolis 500. [Curt Coder]
- ibm5170.xml: Added the remaining Riki coverdisks. [Kaylee]
- ibm5170_cdrom.xml: Added CD-ROM software list with some Windows goodies and PC DOS 2000. [Curt Coder]
- sat_cart.xml: added dump of Ultraman support cart [Team Europe]
- c64_cart.xml: Added PK-232 driver cartridge. [Curt Coder]
- pet_rom.xml: Added McTerm 1.20, BASIC Programmer's Toolkit for BASIC 4.0, POWER, Oracle 3.03, Command-O for 8032, SORT, WordPro 3, Waterloo Structured BASIC, and Paperclip 2.84. [Mike Naberezny]
- pet_rom.xml: Added McTerm 1.21. [Mike Naberezny, Stefano Santerini]
- compis.xml: Added working System II and MS-DOS images. [Curt Coder]
- pico.xml: added more dumps and more documentation. [Team Europe]
- c128_rom.xml: Added KeyDOS support disk. [Curt Coder]

Source Changes
- updated Acron A3010 roms labels and added battery management program rom [robcfg]
- a7800.c - Cleanup of address maps, high score maps added [Robert Tuccitto]
- nes.c - Documented new PAL NES clone called "Golden China TV Game" [kaylee]
- c64: Emulated the PARTNER 64 cartridge. [Curt Coder]
- cat.c: Switch swyft to use mc68008, split vram handler from cat vram handler due to bus width differece. Hook up VIAs to swyft. Further work on documenting the rom and ram layout of the swyft,
pending hardware tests to figure out the via hookups. [Lord Nightmare, Dwight Elvey, Sandy Bumgarner]
- mc1502: cassette output, printer WIP, serial WIP, minor keyboard fix [shattered]
- amstrad.c: fix gx4000 inputs [Alex Jackson]
- pc: mc1502 fdc reset fix [shattered]
- RSP SIMD changes: [MooglyGuy, Marathon Man]
*Converted high and middle accumulator slices into SIMD vectors.
*Converted flag registers into SIMD vectors.
*Fixed unaligned accesses in CFC2 opcode.
*Added SCALAR_GET_VS1, SCALAR_GET_VS2, and SET_ACCUM_H/M/L to act as a passthrough to either the non-SIMD implementation or individual element insert/extract ops in order to minimize #if USE_SIMD all over the place.
*Ported SIMD implementations of VMUDL, VMUDM, VMUDN, VMUDH, VMACF, VMACU, VMADL, VMADM, VMADN, and VMADH from CEN64 with permission
*Resulted in an overall speedup of approximately 50% for RSP-bound scenes on a 2.5GHz i5.
- apogee: sound support [shattered]
- Refactored N64 RDP blender to use function arrays in order to flatten inner-loop branch structures for potential performance. [MooglyGuy]
- Broke blender steps into individual #defines in order to make the functional differences between RDP modes more apparent. [MooglyGuy]
- ec1841 updates: [shattered]
*Emulated the original keyboard
*DIP switches added
*Improved memory mapping
- N64 RDP and RSP improvements [MooglyGuy, Marathon Man]
*Fixed an RSP DMA edge case when transfer count is greater than 1.
*Refactored the RDP blender implementation to use function pointers rather than deep if/else structures in order to reduce branch prediction penalties in the inner software rasterizer loop.
*Reduced the likelihood that bad triangle commands due to an RSP crash will crash MESS.
- N64 optimizations: [MooglyGuy]
*Converted PIF RAM from 8-bit array to 32-bit array
*Inlined color and alpha combiner equations
*Moved a number of calculations in span rendering to outer loops
*Flattened branch structure of texel fetching somewhat
- cat.c: add v331 IAI swyft firmware roms, and add .jed file dumps for the four swyft pals [Sandy Bumgarner, Lord Nightmare, Balrog]
- cat.c: further swyft documentation updates based on having the board to look at directly [Lord Nightmare, Sandy Bumgarner]
- Apple II: Initial non-working implementation of High Speed SCSI Card [R. Belmont]
- isa_dectalk: add the dectalk pc device [Carl, Lord Nightmare]
- c64: Fixed tape loading. [Curt Coder]
- ibmpcjr: Fixed the software lists. [Kaylee]
- dectalk.c: add DECtalk DTC-01 v1.8 firmware, add two new DECtalk DSP firmwares (one which goes with v1.8, and one which goes with later v2.0 units) [Al Kossow, Lord Nightmare]
- dectalk.c: fixed the outfifo handler so the 'later 2.0'-409/-410 dsp firmware works correctly; some minor documentation updates as well, and added a compile-time feature to boost interleave
when the output fifo is about to run out. [Lord Nightmare]
- dectalk.c: fixed 68k->dsp fifo, hooked up the old 1.8 dsp rom version since it works with 1.8 with no glitching and also works with 2.0 [Lord Nightmare]
- vboy.c: improved loading from fullpath for non-2MB carts. [Fabio Priuli]
- cat.c: more swyft comment updates, fixed the board location of one of the pals. [Lord Nightmare]
- allows you to change what is in the southbridge ide slots [smf]
- amstrad: Allowed vpos counter to count past the active display. This allows raster interrupts to be set on a non-visible scanline. [Barry Rodewald]
- ti99, geneve: Using the new SETOFFSET address map feature (split access) [Michael Zapf]
- ti99: Added guards to prevent access to special devices in new memory access emulation. [Michael Zapf]
- dim_dsk: add modern support [Carl]
- x68k: make floppies work again [Carl]
- compis: Emulated the keyboard. [Curt Coder, Marcus Comstedt]
- compis: Added cassette, MPSC and RS-232 ports. Connected the FDC via the iSBX bus. [Curt Coder]
- Misc. a2bus updates [R. Belmont]
*CFFA2: patch settings EEPROM to allow up to 13 partitions on both IDE connectors
*SCSI: Much improved documentation
- a7800.c [Robert Tuccitto]
*Added Phase Shifts 24.7, 25.2, 26.2, 27.2.
*Phase Shifts 24.7 through 27.7 degrees with 0.5 degree increments documented. Phase Shift 26.2 degrees made active. Fixed typo under 26.77$.
- abc80: Added ROMs for the Scandia Metric FD2. [robcfg]
- BBC Micro updates / fixes: [Nigel Barnes]
*implemented ram device, all models have default ramsize, model A is 16K/32K switchable.
*added additional bios options for OS0.1, OS1.0 in models A/B.
*added clones bbcb_de, bbcb_us for BBC B German and US export models.
*added clones bbcmaiv, bbcmet, bbcmt, bbcm512, bbcmarm for other BBC Master models.
*added clones bbcmc, bbcmc_ar for BBC Master Compact and Arabic models.
*implemented BREAK key.
*fixed 8271 disk loading of ssd,dsd images.
*device mc146818 now accepts default CMOS RAM.
*added default CMOS RAM settings for all Master models.
- abc800: Fixed the fast floppy controller. [Curt Coder]
- Replaced hack code for saving nc200 ram with legacy nvram saving, you can now shut down the emulation and start it up without losing everything. However you must press the on button before exiting (default END key). [smf]
- adam: Fixed the 160KB floppy controller. [Curt Coder]
- Modello T: Added keyboard and cursor. [Robbbert]
- PT68K: Connected to a terminal, system works with bios 0. [Robbbert]
- PP01: Added sound and uart. [Robbbert]
- Vboy: Added fullpath support for small homebrews. [Robbbert]
- Unior: Added devices and sound. [Robbbert]
- Dolphin: Added cassette. [Robbbert]
- Elektor: Added paste facility, and improved quickload. [Robbbert]
- CD2650: Fixed quickload. [Robbbert]
- Ravens: Fixed bugs in quickload. [Robbbert]
- Instructor50: [Robbbert]
*Added various leds, keys and switches
*Added interrupt logic
*Fixed quickload
*Fixed mistakes in the memory map and cassette operation
Télécharger MESS v0.151 (32-bit)
Site Officiel de MESS
 
 MAME Plus! XT v0.151 r5097 
Vendredi 08/11/13 à 13:31 par Firebrand
Les dérivés XT de MAME Plus! ont eux aussi profité de la mise à jour de l'émulateur.
Télécharger MAME Plus! XT v0.151 r5097
Site Officiel de MAME Plus! XT
 
 Emu Loader v7.4 
Vendredi 08/11/13 à 13:29 par Firebrand
Ce frontend populaire a été mis à jour. Voici la liste des nouveautés:
Fixed
- Access violation after closing the select folder dialog. It didn't happen for everyone one though (not even on my system)
- Some MAME folders were being wrongly handled as ROMs folders, using "uMain.ExtractROMsFolders()" function. Replaced by a proper "uMain.ExtractMultiFolders()" function
- Weird that Emu Loader was "kinda" loading those info to MAME settings screen without problems... but it was being loaded WRONG!
- Proper load support for multiple MAME folders: samples, artwork, controllers. EL could only work with single folders
- Memory leak when exiting the frontend if MAME settings screen was accessed at least once
- When handling multiple items in a ListView (delete/move/copy files, remove item from list), only the first item would be processed and loop routines would self-terminate prematurely
- Minor visual tweaks

Improved
- Updates to "Not Used Zip Files" (main menu "Settings"/Maintenance"):
*support .7z format
*added a destination folder edit box and a overwrite files checkbox
*menu option "Maintenance" moved out of "Settings" as a sub-menu
*feature renamed to "Not Used Game Files"

Added
- Support for DICE v0.7. File "DICE_xml.dat" updated with new games and a few other changes
*a new "sourcefile" tag was added to show driver name (reduntant for DICE ???)
*a new "versionadded" tag was added to show which emulator version each game was added
*driver status is now always set to "Good" (hard-coded in EL's source code)
*category info is now shown using MAME's catver.ini (might not be accurate)
- New feature: Copy/move game files
*Feature can be accessed only in games popup menu (mouse right-click)
*Similar to "Delete Selected Games" feature, but to copy or move game files
*It works with single and multiple games selections
*New "Destination Folder" edit box so you can select the destination path when copying/moving files (full paths only!)
*If destination path doesn't exist, EL will try to create it
*New "Overwrite Existing Files" option so you can choose to overwrite or not existing files in the destination folder
*Added a new (and fancy) dialog box to show operation progress (delete/copy/move)... with an error log too
- NOTES:
*if you click on cancel button, all files that were already deleted/copied/moved will NOT be restored
*CHD files are copied/moved to a "\chd_files\" sub-folder in the destination path. This cannot be changed
*when copying/moving files for multiple games of different systems (MAME, ZiNc, etc), systems othen than MAME are placed in a sub-folder to avoid mixing files, like so:
.MAME: root of the destination path
.Supermodel: root_path\SupermodelSEGAModel3\
.Daphne: root_path\Daphne\
.Demul: root_path\Demul\
.HBMAME: root_path\HBMAME\
.DICE: root_path\DICE\
.Sega Model 2: root_path\SEGAModel2\
.ZiNc: root_path\ZiNc\ - when copying files of games that share the exact same ROMs/CHDs files (MAME and HBMAME games for example), to prevent EL from creating duplicates, EL keeps an internal list of all MAME files. This list is checked against game files of all the other systems
- Some HLSL options are back for better compatibility with previous MAME builds (0.149 and older): "read custom ini file", "write custom ini file", "hlsl file name"
Télécharger Emu Loader v7.4
Site Officiel de Emu Loader
 
 MewUI MAME v2.06 (v0.151) (32-bit) 
Vendredi 08/11/13 à 13:21 par Firebrand
Une nouvelle version de cette extension d'interface pour MAME a été publiée. Les changements apportés sont les suivants:
- Added: Support for additional images: Artwork Preview, Bosses, Logo, Scores, Versus, Game Over, How To, Select.
- Changed: Update to MAME/MESS 0.151.
- Changed: Small graphic details.
Télécharger MewUI MAME v2.06 (v0.151) (32-bit)
Site Officiel de MewUI MAME
 
 QMC2 v0.41 (32-bit) 
Vendredi 08/11/13 à 13:18 par Firebrand
Ce frontend pour MAME, MESS et UME a été mis à jour. Les améliorations sont les suivantes:
- fix: QMC2 Arcade: disabled GTK style related work-around for Mac OS X
- fix: foreign emulator support: the selection of a foreign emulator in the system’s configuration wasn’t correctly honored on emu-launch
- imp: template-map check: switched the order in which differing default values are logged (the expected value is shown first now, the second value is the one from the currently active template)
- imp: QMC2 Arcade / ToxicWaste theme: updated cabinet overlay image made by Jacques Châtelet (JacKc), added auto-stopping of animation and wave effect when emulators are running
- imp: new logo images for all QMC2 variants, also by Jacques Châtelet (JacKc)
- imp: improved key-sequence and joystick-function scanners
- new: QMC2 Arcade: added support for key-sequence mapping
- new: QMC2 Arcade: added support for digital joysticks (mapping their functions to key-sequences)
- new: Qt CHDMAN GUI: added a script-engine based on QtScript (ECMAScript/JavaScript)
- doc: completed all man-pages
Télécharger QMC2 v0.41 (32-bit)
Site Officiel de QMC2
 
 History.dat v1.51 (frontends) 
Vendredi 08/11/13 à 13:12 par Firebrand
Une nouvelle version de History.dat a été publié pour les fans d'anectodes. Mais seulement dans sa version pour frontends, celle spécifiques builds type MAMEUI ne semblant plus être d'actualité.
Télécharger History.dat v1.51 (frontends)
Site Officiel de History.dat
 
 Mameinfo.dat v0.151 
Vendredi 08/11/13 à 13:08 par Firebrand
Une mise à jour de ce fichier informatif pour MAME a été publiée. Voici les nouvelles données apportées:
- Updated to MAME 0.151.
- Added 0.151 Source/Listinfo changes (git.redump.net\mame).
- Newest Bugs (xxth Oct).
- Added RAINE 0.62.6 infos.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.151
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.151 
Vendredi 08/11/13 à 13:06 par Firebrand
Les compétiteurs de high score pourront également s'essayer au derniers jeux émulâtes par MAME avec ce build qui leur est dédié.
Télécharger WolfMAME v0.151
Site Officiel de WolfMAME
 
 SDLMAME v0.151 
Vendredi 08/11/13 à 13:04 par Firebrand
La version de MAME pour MacOS X contient désormais les dernières améliorations sdisponibles.
Télécharger SDLMAME v0.151
Site Officiel de SDLMAME
 
 MAMEUIFX32 v0.151 
Vendredi 08/11/13 à 13:02 par Firebrand
Comme toujours, ce build de MAME apporte ses propres améliorations aux sources officielles. Voici de quoi il s'agit:
- Added "Show Current Time" feature in-game (As suggested in the Forum) (LEFT SHIFT + G to enable/disable)
- Added "View ZIP File Content" option to the GUI (As suggested in the Forum) (right-click on a game or "Tools" menu)
- Fixed GUI bug which always changed FONTS/COLORS even with CANCEL button (MAMEUIFX Forum)
- Improved support for ENGLISH COMMAND.DAT in the GUI (90% mostly completed, still some bits to be fixed)
Télécharger MAMEUIFX32 v0.151
Site Officiel de MAMEUIFX32
 
 MAME Plus! v0.151 r5097 (32-bit) 
Vendredi 08/11/13 à 13:00 par Firebrand
Ce build non officiel de MAME a été mis à niveau avec les dernières sources de l'émulateur.
Télécharger MAME Plus! v0.151 r5097 (32-bit)
Site Officiel de MAME Plus!
 
 MAMEUI64 v0.151 
Vendredi 08/11/13 à 12:57 par Firebrand
Les MAMEUI ont bien entendu été mis à jour rapidement avec la dernière version de MAME.
Télécharger MAMEUI64 v0.151
Site Officiel de MAMEUI64
 
 MAME v0.151 
Vendredi 08/11/13 à 12:55 par Firebrand
Malgré la tempête qui a eu lieu dernièrement autour de la licence de MAME, une nouvelle version stable de cet émulateur a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 05353: [Misc.] (at.c) at586 is able to boot from CDROM/ISO but not Hard Drive/CHD. (smf)
- 05351: [Crash/Freeze] (berzerk.c) frenzy: Your guy and other sprites freeze random during game play. (hap)
- 05343: [DIP/Input] (hornet.c) gradius4: Game always starts with 1 Credit inserted (hap)
- 05346: [Core] (ksys573.c) darkhleg, powyakex, konam80s and clones: Games say "Now Loading" and hardware fails (smf)
- 05321: [Graphics] (darius.c) darius.c,ninjaw.c,tx1.c: triple screen always gapped only in fullscreen (hap)
- 05324: [Graphics] (cubeqst.c) cubeqst, mach3, usvsthem and clones: There's a blank screen in certain places in the video (hap)
- 05332: [Graphics] Multiple Systems: Backdrop displayed in front of screen in multiple drivers (hap)
- 05309: [Graphics] Many systems that use multiple screens: Only one screen shown when using multi-screen games with an overlay effect enabled in Game Properties. (hap)
- 05322: [Graphics] (m92.c) majtitl2, majtitl2j, skingame, skingame2: Screen offsets when entering player 3 and player 4 (Angelo Salese)
- 05341: [Sound] (taito_f3.c) qtheater: No sound and very slow (Angelo Salese)
- 05340: [Crash/Freeze] (konamigq.c) cryptklr: can't get past the RAM/ROM Check. (smf)
- 00489: [Graphics] (holeland.c) holeland: a problem with monsters in the intro. (Angelo Salese)
- 05142: [Crash/Freeze] (subsino.c) mtrainnv: Exception shortly after start (Angelo Salese)
- 00423: [Core] (deco_mlc.c) hoops96: If you press the F2 key, the game crashes. (It resets as of 0.123u3) (Angelo Salese)
- 05240: [Crash/Freeze] (deco_mlc.c) ddream95, hoops95, hoops96, stadhr96, stadhr96j: [debug] Assertion failed: vpos >= 0, file src\emu\screen.c, line 711 (Angelo Salese)
- 05335: [Core] (dbz.c) All sets in dbz.c: Warning: k053252 read 0e, contact MAMEdev pops up on screen (Angelo Salese)
- 04731: [Core] (mystwarr.c) viostorm and clones: Warning: k053252 read 0e, contact MAMEdev (Angelo Salese)
- 05216: [Crash/Freeze] (taitogn.c) zooo: Complete a line of animals and the game will reset (smf)
- 04484: [Misc.] (konamigx.c) rushhero: tms57002: sfmr - Contact Mamedev (Phil Bennett)
- 05320: [DIP/Input] (deco_mlc.c) ddream95, hoops95, hoops96: Missing inputs for Player 3 and Player 4 (Osso)
- 05327: [DIP/Input] (scramble.c) mars: Player 2's fire button doesn't stop firing (Osso)
- 05328: [Gameplay] (ksys573.c) gtrfrk2m: flash ROM device error (smf)
- 05326: [Crash/Freeze] (subsino2.c) xplan: Game hangs up on boot (crazyc)
- 05300: [Core] HLSL w/Vector Games: Black screen with -HLSL (hap)
- 05323: [DIP/Input] (rallyx.c) rallyx, rallyxa, rallyxm, rallyxmr: "INVALID" text in dip switch (Robbbert)
- 05257: [Crash/Freeze] (namcos12.c) tenkomor, tenkomorja: Crashes on "collect X medals" minigame (smf)
- 05317: [Crash/Freeze] (taitogn.c) spuzbobl, spuzboblj, usagi: boot up to a system error message (smf)
- 05318: [Crash/Freeze] (djmain.c) bm1stmix and other: Error on loading CHD / disk error (smf)
- 05316: [Sound] (dec8.c) meikyuh, meikyuha: no sound in demo and in gameplay (Phil Bennett)
- 05294: [Crash/Freeze] (sidepckt.c) sidepckt, sidepcktj: [debug] Assert after OK (hap)
- 05302: [Misc.] (ddragon3.c) ddragon3 and clones: Incorrect vertical refresh rate (hap)
- 05311: [Graphics] (unico.c) zeropnt2: Background layer lacks on Zero Point 2. (David Haywood)
- 05293: [Crash/Freeze] (megadrvb.c) srmdb: [debug] Assert after OK (Firewave)
- 03450: [Core] Confusing warning with NO_DUMP disks (Firewave)
- 05305: [Crash/Freeze] (rastersp.c) rotr: Crashes on initial blue boot screen (hap)
- 05301: [Graphics] (xmen.c) xmen6p, xmen6pu: All sprites are severely corrupted or invisible. (hap)
- 05303: [Gameplay] (harddriv.c) All sets in harddriv.c: Major corruption with all games (Phil Bennett)

Source Changes
- fixed regression in Crypt Killer [smf]
- Use virtual multiple inheritance to share command processing between SCSI & ATAPI instead of having a SCSI subdevice. This allows matsushita_cr589_device & gdrom_device to derive from
atapi_cdrom_device. [smf]
- kungfum: Use 8-way joysticks [Phil Bennett]
- web: fixed hardcoded hostname and port in index.html. [Firehawke]
- Moved the adaptec mode sense handling into the ACB4070 device [smf]
- web: Fix rendering issues on WebKit-based phones in portrait mode, added pause/unpause toggle. [Firehawke]
- sh2: Show effective address in disassembly of PC-relative instructions [R. Belmont, based on a patch by Darksoft]
- cps3: Added some new (and some previously just not included) documentation. [R. Belmont, based on a patch by Darksoft]
- New AM_(DEV)SETOFFSET feature for address maps. [Michael Zapf]
- tms9900.c: Fixed debug memory access. [Michael Zapf]
- tms9995.c: Fixed debug memory access, MID interrupt, and decrementer. [Michael Zapf]
- SDL: work around incorrect warning generated by Clang [R. Belmont]
- Better Clang support, necessary for Xcode 5.0 on OS X [R. Belmont]
- m68000: The 68010 does not perform a read before write during a CLR instruction [Phil Bennett]
- web: load and save states [Firehawke]
- cps3: improved readme with more hardware detail [Guru]
- web: Fix web options reading from ini, improved load/save state UI [Firehawke]
- 1943.c: Improved protection emulation [Dave]
- web: more UI improvements [Firehawke]
- web: Additional refactoring. [Firehawke]
- m68k: add FSCALE instruction used by e.g. SimCity 2000 [R. Belmont]
- web: modernized JS usage, fixed several bugs [Firehawke]
- Added some more meter communication to System 5 and MPS, games should complain about less now [J. Wallace]
- Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for the following drivers: [Angelo Salese]
*twin16.c (except fround)
*yunsun16.c
*yunsung8.c
- web: JS cleanup and fixed a few minor bugs. [Firehawke]
- thepit.c: Dumped the color BPROM for, and corrected colors in, Desert Dan [Zab]
- SCSP: improved DMA and fixed triggering from SH-2 side [Angelo Salese]
- ncr5380n: better DRQ support, fixed arbitration-in-progress bit [R. Belmont]
- SDL: updated man pages [Cesare Falco]
- Improvements to Dragon World 3 protection simulation, game seems mostly playable now although a DMA mode copying 68k code to RAM is still missing [iq_132]
- Added a hack to get konami 80's loading games again. It misses out triggering dma for three sectors, the old code didn't care as it didn't check for how much had been requested. Why it does this and what should actually happen is currently unknown. [smf]
- wpc_an: Various additions, games now have full sound: [Barry Rodewald]
*Added WPC sound board and hooked up to WPC boards.
*Added shifter functions to WPC chip (fixes inputs)
*Added preliminary memory protection
- ptblank: Documented how the protection works. [Guru, R. Belmont]
- peplus.c: Huge update of information, clones and new games. [BrianT]
- moved request sense command into t10spc, supporting the old obsolete format and the new one. [smf]
- stopped div 0x80000000, 0xffffffff from causing an overflow exception. All loads cancel an outstanding load to the same register, not just lwl/lwr [smf]
- Fixed read toc to always return the lead out & return the correct results for msf requests. Mounting the same iso in Windows 8 produces a slightly different result, but it's enough to make windows 2000 recovery console and windows 95a work. [smf]
- Uses the sff8020 read toc legacy format field if the mmc format field is zero (MSCDEX uses the sff8020 format field instead of the mmc format field). Added support for session format for read toc, we only support 1 session so the data is mostly hard coded. Fixed read sub command when subq bit was not set [smf]
- Fix for mametester 5328, switched guitar freaks 2 to a 32mb card. It only flashes 16mb to the flash card but it checks and erases 32mb. Consistent code formatting. [smf]
- pacland.c - Added Easter egg notes [cmonkey]
- model3.c: Correct rom names and revision levels for The Lost World & Le Mans 24. [ShouTime]
- lastduel.c: Various fixes [Phil Bennett]
*Fixed madgear and clones background tilemap bitplane order
*Fixed madgear and clones vertical refresh rate
*Added buttons 2 and 3 to madgear and clones
*Fixed ledstorm2 sprite ROM order (though bad sprites remain due to incorrect ROMs)
- Changed atapicdr packet identify to Virtual CDROM because not all images are compressed & the text no longer starts in the middle of the vendor name (software displaying the vendor name used to display "MAME Com"). Added a cdu76s device so that the inquiry for the generic ATAPI
and SCSI cdrom drives can also be set to "Virtual CDROM". However none of the Konami GV games care, so I'm not sure which game required that response & that is the only Konami SCSI CD based system. The response is invalid according to the SCSI spec as the strings should be space filled and not null terminated & there are fields not filled in. So it's currently compiled in but not used. [smf]
- Added the ability to view PALCE16V8 jed files along with some regression test data for the PALCE16V8. The pal dumps for Twin Cobra 2 in the Taito F3 driver are now labeled as bad dumps because when viewed with jedutil the data is bad. [Kevin Eshbach]
- cosmicg: Using new TMS9980 implementation [Michael Zapf]
- zippath.c: Fixed crash in debug builds. [somebody]
- fixes for building with Visual Studio 2013 RTM [smf]
- i186: Added internal clock divider. [Curt Coder]
- tms57002: Implement SFMR instruction [Phil Bennett]
- cosmic.c, jpmsru.c, jubilee.c, jvh.c, looping.c, nsmpoker.c, pachifev.c, supertnk, tmspoker: Using new TMS9980/95 implementation. [Michael Zapf]
- winfile: Allow write-only files to be opened by external programs while MAME still has them open (matches POSIX semantics, useful for log files) [Firehawke]
- web: Page not found handling, sends a 404 error. [Firehawke]
- isbx: Added a placeholder for the Intel iSBX bus. [Curt Coder]
- 8080bw.c: Changed Space Invaders Stand-up Version (sisv) sets around based on new information/dumps from Andrew Welburn; sisv2->sisv, sisv->sisv3, new set sisv2, placeholder set sisv1; many comment changes as well. Removed accidentally included overlay roms from sisv sets. Also changed sitvo->sitv1 [Andrew Welburn, Lord Nightmare]
- Fix for mametesters 05216 by defaulting ram to 0. I don't know whether this is guaranteed or whether it's a game or emulation bug. Also tidied up a few things and added a couple of comments. [smf]
- spc700ds.c: fix disassembly of BRK opcode [Lord Nightmare, jwdonal]
- Updated comments/rom names for Cosmic Monsters (version II) [Andrew Welburn]
- SDL: OS/2 build fixes [KO Myung-Hun]
- 8080bw.c: fix Space Invaders rom names again, add more comment information [Andy Welburn, Lord Nightmare]
- Added i80130 OSP emulation. [Curt Coder]
- SDL: add SDL_FRAMEWORK_PATH option to control where SDL is installed on OS X plus OS X 10.9 support. Started removing deprecated GTK+ debugger. [R. Belmont, Balrog]
- SDL: Remove deprecated GTK+ debugger. [R. Belmont]
- Changed IDE read sector timing to be the same as read multiple instead of write sector. [smf]
- spc700ds.c: fix disassembly of memory-to-memory and immediate-to-memory instructions [Alex Jackson]
- Hardcoded toggled inputs (eg. simulated hi-lo gearshift-lock in racing games) can now be manually turned off or on by the user. [hap]
- Hooked up DSP/GPU interrupt to tom that was missed when modernizing jaguar core in r24736. Fixes Area 51 issue mentioned in mametesters 05256, but 0.149u1 was released before the modernizing and maxf_ng still has the problem mentioned in the bug report. [smf]
- ncr5380n: improved /BSY behavior on arbitration. [R. Belmont]
- Preliminary Master volume control for Deco MLC HW [Angelo Salese]
- Un-marked the 2608 rom as bad, since AFAIK Jarek did test this dump as an external rom and it completely matched the internal rom when played back, digitally compared at the dac input. Also re-added comments from the original fm.c version. It would be best if we can find a 2608 to
decap eventually, though. [Lord Nightmare]
- quizshow.c: Dumped one of the gfx proms, the other one was wounded in action. [Siftware]
- vsnes.c: flip the 'right' and 'left' half roms for vs baseball english set to match rom labels from recent rom redump, also fixed labels to exactly match chips. [Lord Nightmare, Dead_Body]
- Fixed the MC146818 modernisation so that local/utc & whether a century is stored in nvram can be specified in a sane way. Removed the century updating as this chip doesn't do that, but each driver can specify where the century should be stored. Fixed off by one errors in the date/time updating. Added support for different external clock speeds and dividers, the clock speeds have been set based on guesswork that the code would set the chip to update at 1hz but this isn't necessarily true. Most flags have been implemented, so that timer updating can be disabled & irq generation should be correct. [smf]
- ppccom.c - Fix and simplify PPC4xx DMA interrupt logic. Fixes goal animations in fiveside. [Phil Bennett]
- Added a hack to allow you to limit the number of threads per work queue (all other limits still apply). If you set this to 0 then chdman doesn't hang. [smf]
- Support for different sized MC146818 compatibles [smf]
- nss.c - Added a new Nintendo Super System bios, Single Cart version 3 [Porchy]
- Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin de Vesine]
- wboy4 documentation updates. [Irongiant]
- Small fix for -listxml dumps regarding output of DIP switches. [Andreas Singer]
- IPT_START changed to IPT_START1 or IPT_START2 where multiple start buttons exist. [M*A*S*H]
- tia.c - Per official documents and hardware results, the NTSC palette was updated to better simulate CRT display. [Robert Tuccitto]
- NeoGeo improvements: [Alex Jackson]
*Cleaned up large amounts of duplicated code between the MAME and MESS (AES/NeoCD) drivers
*Removed MVS-only ROMs and devices (SM1 ROM, SFIX ROM, upd4990a RTC, etc.) from AES/NeoCD
*Replaced legacy NVRAM in MVS and NeoCD with NVRAM devices
*Correctly hooked up SM1 ROM bankswitching; the BIOS sound test works now
*Corrected VRAM size
*Sorted the Universe BIOS versions and unified them between MAME and MESS
*Fixed kf10thep ROM loading and decryption which was a horrible hack (and not endian safe)
*Replaced svcplus protection hack ROM patch with a less invasive one, based on FBA
*Started marking code and data that should be moved out into devices
*Various other code and comment cleanups

New games added or promoted from NOT_WORKING status
- Dolmen [Renato Mucciarelli, Brian Troha, The Dumping Union]
- Frantic Fred [Brian Troha]
- Player's Edge Plus (Set001) Set Chip [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0103) Deuces Wild Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0127) Deuces Joker Wild Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0434) Bonus Poker Deluxe [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0452) Double Deuces Wild Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0508) Loose Deuce Deuces Wild! Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002031P+XP000112) Lucky Deal Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002040P+XP000038) Nevada Bonus Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002042P+XP000038) Triple Bonus Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002067P+XP000038) Double Double Bonus Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002250P+XP000050) Shockwave Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002307P+XP000112) Triple Double Bonus Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (X002314P+XP000112) Triple Bonus Poker Plus [BrianT, Kevin, Jim]
- Player's Edge Plus (XMP00002+XM00004P) Multi-Poker [BrianT, Kevin, Jim]
- Player's Edge Plus (XMP00004+XM00005P) Multi-Poker [BrianT, Kevin, Jim]
- Space Invaders (SV version rev 1) [jgevarya]
- Turret Tower [Philip Bennett, smf]
- Burger Time (set 3) [Artemio]
New clones added
- Erotictac/Tactic (set 2) [ANY]
- Super Derby (v.10.04) [ANY]
- After Burner II (German) [Andrew Welburn, The Dumping Union]
- Various Player's Edge Plus Poker sets (100+) [BrianT, Kevin, Jim]
- Safari Rally (World) [Andrew Welburn]
- Street Fighter II: The World Warrior (World 910318) [Any, The Dumping Union]
- Strike Fighter (World) [ShouTime, The Dumping Union]
- Bomber Man World (Japan) [Artemio Urbina, The Dumping Union]
- Final Fight (Japan 900613) [Smitdogg, The Dumping Union]
- X-Men Vs. Street Fighter (Asia 961004) [Smitdogg, The Dumping Union]
- Fire Shark (earlier) [ShouTime, The Dumping Union]
- Emergency Call Ambulance (US location test?) [ShouTime, The Dumping Union]
- Dynamite Dux (set 2, Japan, FD1094 317-0094) [Charles MacDonald, ShouTime, The Dumping Union]
- E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131) [Charles MacDonald, ShouTime, The Dumping Union]
- Phozon (Sidam) [Albolo, Silvio Grazzini, Corrado Tomaselli]
- Space Invaders (SV version rev 1)
- Space Invaders (SV version rev 2)
- Kizuna Encounter - Super Tag Battle 4 Way Battle Version / Fu'un Super Tag Battle Special Version [Alex Jackson]

New games marked as GAME_NOT_WORKING
- Carket Ball [ANY]
- Unknown Sidam Poker [ANY]
- Hide & Seek [Guru]
- Fate: Unlimited Codes (FUD1 Ver. A) [Guru, R. Belmont]
Télécharger MAME v0.151
Site Officiel de MAME
 
 Project64k 04/11/2013 
Mardi 05/11/13 à 16:06 par Firebrand
Ce build de Project64supportant le jeu en ligne via Kaillera a été mis à jour. Les améliorations sont les suivantes:
- Added new Rom hack information into the RDB.
- Excellent connection as default
- Removed broken/unreliably servers
Télécharger Project64k v04/11/2013
Site Officiel de Project64k
 
 Raine v0.63.2 
Dimanche 03/11/13 à 09:08 par Firebrand
Une nouvelle version de cet émulateur arcade a été publiée. Voici la liste des nouveautés:
- Nothing special about this one, a few small fixes, and all the neogeo games except the mahjong games, the quizz, and some bootlegs. Post to the forum if you find some bootlegs would need to be included here.
- Also some fixes for popbounc and magdrop2, see the forum for that.
- Actually it's a last release, as stable as possible, before trying to switch to sdl2 and break everything !
Télécharger Raine v0.63.2
Site Officiel de Raine
 
 WinUAE v2.7.0 Beta 11 (32-bit) 
Dimanche 03/11/13 à 09:05 par Firebrand
La série de versions beta pour WinUAE continue. Les améliorations de la dernière sont les suivantes:
- 68000/010 CPU core merge accidentally removed 68000 CLR to memory and Scc to memory dummy read-modify-write behavior.
- Sometimes after autoswitch (unconfigured mouse left button press) mouse was configured correctly but mouse input was kept disabled.
- Using stick/dpad to autoswitch now requires move, release, move inside 0.5s window to prevent accidental switches.
- Some more autoswitch bugs fixed.
- Switching bitplane DMA on just before DDFSTRT handling improved. (Saigon Megademo "Shir Khan" part)
- 68030 + more compatible without cycle-exact was unstable.
- Flush 68020/030 caches and refill prefetch buffers when switching CPU modes (cycle-exact/more compatible) on the fly.
- 68020 cycle-exact improvements.
- Bitplane graphics was horizontally shifted if program switched from lores to hires less than 4 cycles before bitplane DMA starts. (Chipset emulation was correct but drawing code saw invalid lores to hires switch and I kept looking for bug in wrong place..)
- Stupid code fixed in CD image audio code that coud cause random crashes.
- CD image audio start was delayed if audio was compressed (zip/mp3/flac/whatever) and start position was at the very end of previous track.
Télécharger WinUAE v2.7.0 Beta 11 (32-bit)
Site Officiel de WinUAE
 
<< Page précédentePage suivante >>