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 Raine v0.63.4-9 
Dimanche 01/12/13 à 11:38 par Firebrand
Et encore quelques correctifs mineurs pour Raine avec cette nouvelle mise à jour. Uniquement pour Windows pour l'instant.
Télécharger Raine v0.63.4-9
Site Officiel de Raine
 
 WinUAE v2.7.0 Beta 16 (32-bit) 
Dimanche 01/12/13 à 11:36 par Firebrand
On se rapproche de la version stable de la cet émulateur Amiga qu'on ne présente plus. Les améliorations de la dernière beta sont les suivantes:
- Z3 RTG base address was not adjusted if Processor Slot RAM was 128M.
- Writing to high BPL pointer when next cycle does same bitplane number DMA fetch: old address is used for fetch. (Powertrax / The Light Circle graphics glitch)
- Added workaround for Windows 8.1 bug, after SetCursorPos() call WM_MOUSEMOVE returns new coordinate as expected, then comes single message with old coordinate (this shouldn't happen) before it works correctly again. This fixes "Windows mouse" jumping ~50 pixels while moving the mouse. Rawinput HID mouse is not affected by this bug. (No, KB2908279 does not fix it, I guess working fix will be released someday)
- "Install mouse driver" + RTG mode has been unusable since 2600b1.
- Re-enabled "CIA TOD bug" by default but only in A500-like modes.
- Built-in HRTMon updated to 2.35
- Built-in AROS ROM updated. Added memory hack, bootup structures are allocated from hidden memory pool (located at 0xa80000-0xb80000, automatically enabled if built-in AROS rom is in use), when AROS starts booting from disk or HD, hidden pool is marked as full and all following allocations come from normal RAM. Now even 512k chip only config will boot and work with AROS rom replacement. Hack only used if CPU has 24-bit address bus. (68000/68010/68EC020).
Télécharger WinUAE v2.7.0 Beta 16 (32-bit)
Site Officiel de WinUAE
 
 ePSXe Cheat Pack (Numbers - Z) v1.0 
Samedi 30/11/13 à 14:54 par Firebrand
gladiator m'a averti par mail qu'il avait mis à jour son pack de codes de triche pour ePSXe. Ces codes ne nécessitent pas l'usage d'un programme tiers comme PSX Emulation Cheater. Un grand nombre de jeux sont concernés car ils couvrent des jeux dont le titre va d'un nombre à la lettre Z.
Télécharger ePSXe Cheat Pack (Numbers - Z) v1.0
Site Officiel de ePSXe Cheat Pack (Numbers - Z)
 
 Raine v0.63.4-8 
Samedi 30/11/13 à 14:49 par Firebrand
Ca corrige dur sur Raine en ce moment. Des bugs mineurs sont corrigés petit à petit. La version Windows est la plus à jour, mais les autres ont aussi été améliorées.
Télécharger Raine v0.63.4-8
Site Officiel de Raine
 
 MaLa v1.8010 beta 
Samedi 30/11/13 à 14:41 par Firebrand
Ca faisait bien longtemps qu'on n'avait pas eu de nouvelles pour ce frontend de MAME. Les améliorations apportées depuis la dernière version stable sont les suivantes:
- BugFix: Fix layout issue, when if no game counts are set on the games list (Top and bottom) then position would be incorrect.
- Mod: Added Force Focus commands in various place in the code (may need adjustment after feedback from testing).
- Mod: Changes to the way detection and configuration is done for the option of Multiple MaLa's.
- Mod: Now allows mp4 video type
- Mod: Added option in (GUI-MaLa Start) to allow staring multiple MaLa's
- Mod: Splash screen after suspend/hibernate replaced with smaller info window to cater for Low Rez displays
- Improvement: Restart Option , Logging switching / viewing and email after After Crash ... Like that ever happens :-)
- Mod: Default Logging now on by deafult. Logname changed from MaLa.exe.log to MaLa-LOG.log to make it more obvious to users with windows folder settings to hide file extensions.
- Mod: Now an option to allow opening of more than one mala at a time
- Added logging to show command line used to open games and %rom% etc.. substitution
- BugFix: Main volume no longer gets altered to Video volume when Video loaded.
- BugFix: Fixed tracking of selected game in list (if it was the first game)
- BugFix: Music not stopping after switching away from Juke using keyboard- Prev/Next EMU
Télécharger MaLa v1.8010 beta
Site Officiel de MaLa
 
 History.dat v1.51c (frontends) 
Samedi 30/11/13 à 14:36 par Firebrand
De nouvelle software lists ont été rajoutées pour le versant MESS de ce fichier informatif.
Télécharger History.dat v1.51c (frontends)
Site Officiel de History.dat
 
 Highscore.dat (unofficial) v27/11/2013 
Samedi 30/11/13 à 14:32 par Firebrand
Les builds de MAME supportant ce fichier permettent aux joueurs de conserver leurs hi-scores. Voici les nouveaux jeux ajoutés:
- this release has a few playstation hardware games in it like tekken etc... along with various clones up to the latest mame release.
Télécharger Highscore.dat (unofficial) v27/11/2013
Site Officiel de Highscore.dat (unofficial)
 
 FS-UAE v2.3.11 (dev) 
Samedi 30/11/13 à 14:29 par Firebrand
2 nouvelles versions de cet émulateur Amiga ont été publiées consécutivement. Les changements sont les suivants:
v2.3.11 (dev)
- When deleting a directory from a dir HD, remove Thumbs_DB and .DS_Store files first if they exist.
- (Launcher) Changed where fs-uae-device-helper is stored in FS-UAE.app so it is picked up by the fix-libs script.
- (Launcher) Removed refresh game database from left “main menu”.
- (Launcher) Fixed a problem with lhafile caused by Python 3-compat changes.

v2.3.10 (dev)
- Initial support for SDL2 (make sdl=2), does not yet take full advantage of it.
- Enable SDL2 by default on OS X.
- New options window_x, window_y and keyboard_input_grab (SDL2 only).
- New options min_first_line_ntsc, min_first_line_pal.
- Windows distributions/packaging updated.
- fs-uae deb package marked as Multi-Arch: foreign, fs-uae:i386 can then be installed on amd64 without breaking fs-uae-launcher dependency.
- Updated translations: pl [grimi], fi [Goingdown], tr [Decypher], fr [Foul], nb.
- (Launcher) Fixed dialog centering on OS X.
- (Launcher) Center main window on desktop when opening.
- (Launcher) Marked some texts for translation.
- (Launcher) Use native file/directory dialogs (in most places).
- (Launcher) Fixed a bug where game info panel wasn’t always refreshed.
- (Launcher) Code update for compatibility with Python 3.
- (Launcher) Support for PyQT5 in addition to Pyside.
- (Launcher) Experimental net play UI is available again.
- (Launcher) Ensure floppy file name is visible when floppy field changes.
- (Launcher) Support for hd_requirements = workbench (with online database).
- (Launcher) Game database now in Cache/Games.sqlite.
- (Launcher) Database now in Data/Database.sqlite.
- (Launcher) Updated translations: pl [grimi], fi [Goingdown], it [Speedvicio], tr [Decypher], fr [Foul], nb.
- (Game Center) Renaming to FS-UAE Arcade (not complete).
- (Game Center) Merged with Launcher distr on some platforms (Windows).
- (Game Center) Fix joystick selection on input selection screen.
Télécharger FS-UAE v2.3.11 (dev)
Site Officiel de FS-UAE
 
 Emu Loader v7.4.2 
Samedi 30/11/13 à 14:24 par Firebrand
Une nouvelle version de ce frontend a été publié. Voici la liste des modifications:
Fixed
- Proper support for UME emulator. EL was not looking for "ume.ini" file when reading emulator settings. Sorry for that folks...

Changed
- Delete/rename image dialog updated with a cleaner interface and more details
- System icon / game icon layout changed in a few screens. Using two 68x68 icons was a bit weird. There's still room for improvement
- Buttons size are back to standard 87x23 pixels
- Game details screen rewrite. Made several tweaks and removed redundant info
*Section "Device ROMs" removed. Kinda pointless since you have this info in the "Game Files" section
*Merged set info text moved from list to the "gamename" text, below game title
*Game files info now show a "(.zip; .7z)" text if the system supports 7-Zip file format (only when file not found)
Télécharger Emu Loader v7.4.2
Site Officiel de Emu Loader
 
 nemulator v3.2 
Samedi 30/11/13 à 14:21 par Firebrand
Ces émulateur NES pour DirectX 10 a été mis à jour. Notez qu'il nécessite des fichiers supplémentaires de Microsoft que vous retrouverez dans la fiche de l'émulateur sur notre site. Les améliorations sont les suivantes:
Controller reading fixes for Paperboy and other Mindscape games
- Added support for the following mappers:
*64 (RAMBO-1) - Klax, Skull & Crossbones, Rolling Thunder
*MC-ACC - The Incredible Crash Test Dummies
- Option to stretch game to fit widescreen display (app.stretch_to_fit in nemulator.ini)
- Option to suspend computer from quit menu (show_suspend in nemulator.ini)
- Unofficial opcode support - fixes Streemerz (and other games using the MUSE sound engine) and Double Action Blaster Guys
- New, higher quality, audio resampler
- More accurate color palette
- Note: requires updated libraries from Microsoft
Télécharger nemulator v3.2
Site Officiel de nemulator
 
 Sixtyforce v0.9.8 
Samedi 30/11/13 à 14:11 par Firebrand
Les mises à jour de cet émulateur Nintendo 64 n'étant pas fréquentes, les utilisateurs de MacOS ne peuvent que se réjouir d'autant plus qu'il contient des avancées significatives:
The version number jump may be small, but this is a major update. Including great new features like: Full Retina display 3D graphics, PAL video timing for European games and a new fullscreen mode. Plus several major optimizations and over 50 bug fixes and compatibility improvements. Yay!
Télécharger Sixtyforce v0.9.8
Site Officiel de Sixtyforce
 
 WinUAE v2.7.0 Beta 15 FR (32-bit) 
Mardi 26/11/13 à 19:07 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.0 Beta 15 FR (32-bit)
Tradu-France
 
 Raine v0.63.4-3 
Mardi 26/11/13 à 19:06 par Firebrand
Une version corrigée de Raine a été publiée et uniquement dans la version Windows. Voici les modifications apportées:
- Just a fix for the autofire, and the new sound associations work better with most neogeo games.
You have now the option to display the song being played when "sound commands" are supported, the option must be enabled before the start of a song to work, and it's better with an opaque text of course.
- Not all of the neogeo games are supported, but a lot of them are recognized, including garou and the kof games. I might add those which are not recognized yet later !
- (no update needed for the dos version, it has its own autofire and doesn't know about the sound commands !).
- EDIT : there was a bug for neocd where cue files were hidden. Since it was a very stupid bug, I just re-uploaded the binary, it's now called rainew-0.63.4-2.7z and the download page is updated !
Télécharger Raine v0.63.4-3
Site Officiel de Raine
 
 PSX Emulation Cheater Codelist v24/11/2013 
Lundi 25/11/13 à 18:45 par Firebrand
gladiator m'a informé par mail qu'il avait sorti une nouvelle version de sa collection de codes de triche pour PSX Emulation Cheater. De très nombreux codes ont été rajoutés, en voici une sélection:
New codes created & added to PEC:
- Salary Man Settai Mahjong#SLPS-03175
- Space Battleship Yamato Distant Iskandar#SLPS-01900
- Strike Force Hydra#SLES-04046
- Super Hero Sakusen#SLPS-01776
- Kirikou (Italian, Portuguese & Spanish)#SLES-03677
- Rittai Ninja Katsugeki Tenchu - Shinobi Haykusen#SLPS-02400
- The F.A. Premier League Football Manager 2000#SLES-02254
- Klonoa Door to Phantomile (Spanish)#SLES-01188
- The F.A. Premier League Football Manager 2001#SLES-03061
- Wild Boater#SLPS-02174
- Blaster Master-Blasting Again#SLES-02273
- Starwinder - The Ultimate Space Race#SLES-00090
- Koudelka (Spanish)#SLES-02901

And a lot more, see the changelog for the full list of new codes.

New codes added to PEC:
- JGTC - All Japan Grand Touring Car Championship#SLPS-01428
- Jigsaw Madnedss#SLUS-01509
- Jumping Flash 2#SCES-00111
- K1-Grand Prix#SLES-02753
- Strikers 1945#SLUS-01337
- Kensei Sacred Fist#SLES-01081
- Test Drive Off-Road 3#SLUS-00840
- Rittai Ninja Katsugeki Tenchu - Shinobi Haykusen#SLPS-02400
- Kiss Pimball#SLES-03211
- Kizuna to Iuna no pendant with toy box stories#SLPS-02681
- Tunnel B1#SLES-00322

And a lot more, see the changelog for the full list of new codes.
Télécharger PSX Emulation Cheater Codelist v24/11/2013
Site Officiel de PSX Emulation Cheater Codelist
 
 Dernier Article : Sonic sur MS 
Dimanche 24/11/13 à 17:09 par Zapier
Le dernier article est en ligne: Sonic sur Master System écrit par Shino:

Lien vers le test

Bonne lecture ;-)
 
 Raine v0.63.3 
Dimanche 24/11/13 à 11:29 par Firebrand
Cet émulateur arcade a été mis à jour dans ses versions Windows, Linux et MS-DOS. Cette dernière n'y avait pas eu droit depuis plusieurs années mais il lui manque néanmoins un certain nombre de fonction des versions Windows comme vous pouvez le lire ici. Les améliorations sont les suivantes:
- a new dos version ! The last one was some time 3 years ago, so it's quite an event... ! It lacks a lot of features from the latest windows or linux version, but it works. You can read about its limitations in this thread. If someone is really serious about using it though, it would really badly need some update at the code level, at least adding a few buttons to make some of the new features usable, but I won't do it because I can't even reasonably use this version now... !
- The ability to play some external music file instead of a normal music command. For now it's limited only to the neogeo and to the gunbird driver. When you have loaded a game which supports this, the option "sound commands" becomes available in the "sound options" menu. From there you can test the musics, until you find the one you want to replace. If you don't select any audio file to replace it, it will just be intercepted and replaced by silence. Associations made this way are saved automatically in games.cfg. Formats supported include wav, mp3, ogg, flac, and probably all the old mod formats in existence if you have such files (it's from modplug...). A word of warning : of course I was unable to test all the neogeo games, it would require too much time. The bad news about this is that it can't be done with a magical function which would adapt to all the drivers out there, it must be adapted to each driver. Luckily most of the neogeo games seem to use the same rules for the music so it should work for a lot of games, maybe all of them if I am lucky, report any problem if you have some !
- Except that, added the "keep ratio" option to the video renderer options, it's mainly for those with a crt screen and a mode with a broken aspect ratio and who know what they are doing. Some bugs in pirates, operation bear, final blow and pulirula. A lot of small bug fixes, look in the git log if you are curious. Oh yes, also the console crashed very easily in windows, but I couldn't know about this since I almost never use windows. Since I know some people used it, it's a wonder nobody took the time to report this in all this time, but anyway, it's fixed too now, thanks mer-curious... !
Télécharger Raine v0.63.3
Site Officiel de Raine
 
 WinUAE v2.7.0 Beta 15 (32-bit) 
Dimanche 24/11/13 à 11:22 par Firebrand
Toni Wilen développe à la vitesse de l'éclair car voici une fois de plus une nouvelle beta de WinUAE. Voici donc les modifications du jour:
- Removing directory harddrives on the fly crashed in some situations.
- Interlace with black lines ("fields+") didn't always work correctly.
- Only allow GUI mininize button if emulation has not yet been started, minimizing GUI when emulation window is open only causes problems..
- Copper debugger (od) shows when blit waiting WAIT ends and also stores copper instruction words when copper fetched them, shows '!' if words have changed since copper fetched them. (Previously it was possible to see copper list in state that makes no sense if program modified it after copper executed it)
- Add 16M to Z3 start address if Processor slot RAM is set to 128M, prevents KS RAM detection to confuse Z3 board as being part of Processor Slot RAM.
- Cirrus Logic graphics board enabled but inactive and refresh set to Chipset slowed down emulation.
- Sprite stuck in non-DMA mode was not correctly restored from statefile. (Has never worked previously)
- Adjusted programmed refresh rate blanking start and end position calculations.
Télécharger WinUAE v2.7.0 Beta 15 (32-bit)
Site Officiel de WinUAE
 
 Mednafen v0.9.32.1 WIP (Unstable) 
Dimanche 24/11/13 à 11:18 par Firebrand
Une nouvelle version de cet émulateur multiplateformes a été publiée. Voici les nouveautés:
- PCE_FAST: Fixed a potential crash after a garbage/corrupted ROM image is loaded.
- PCE, PCE_FAST: Don't generate a command error if a track number too high is specified via CD commands 0xD8 and/or 0xD9; instead, treat it as if the leadout track was specified. I'm not certain if this is correct behavior as per the actual system, but that'll have to wait until I'm able to run some tests. Fixes a startup lockup in "Star Mobile".
- Lynx: Added emulation of Lynx 2 stereo audio registers, based on patches submitted by "sage".
- NES: Reworked some real/floating-point setting's minimum and maximum value strings to try to work around a reported issue with the settings parsing code.
- PCE: During HES playback initialization, the second emulated VDC's registers are now initialized properly so that the emulation event system isn't overtaxed(which drove up CPU usage considerably during HES playback).
- PSX: Improved DualShock emulation accuracy per tests on a DualShock; rumble now works in "Final Fantasy 8", and possibly other games where rumble was previously non-working.
- Reworked how joystick/gamepad rumble is handled on Linux, to perform better and hopefully not cause kernel panics anymore(or at least not so often as the old code did).
- PSX: Removed an unnecessary and borked memset() statement from mdec.cpp.
- Added a very simple double-precision floating-point range test to tests.cpp.
- Compile with "-fno-aggressive-loop-optimizations", if the option is detected to be supported by the compiler. I don't particularly trust that new optimization in gcc 4.8.x.
Télécharger Mednafen v0.9.32.1 WIP (Unstable)
Site Officiel de Mednafen
 
 Ootake v2.75 
Samedi 23/11/13 à 14:00 par Firebrand
Une nouvelle version de ce très bon émulateur PC-Engine a été publiée. Voici la liste des nouveautés:
- "Power-On Black Screen Effect" menu was added to CPU menu. When this menu is checked, the state of a television at power-on (the screen display passes about one second) is simulated. (default)
- "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a function for the developer. The button (keyboard is also available) that switches non-display of sprite and BG is set.
- With Windows8, the bug that the file dialog occasionally stopped was corrected. As for the Windows8 environment, the delay of the display (two extra frames with Win7/Vista invalidated Aero case) happens. because the drawing buffer(Aero with win7/vista) was not voidable. If possible, please play with Windows7/Vista/XP when you enjoy an action or a shooting game. For Windows8.1, I schedule "Direct3D low-latencypresentation API function" of DirectX11.2 to be used in the far future. I want to cancel Input Lag.
- The speed and timing were brought close to the movement of a real machine. In the start demo of "Asuka 120% Maxima", the problem that one frame screen falls into disorder was solved. In the demo of "The Kung-Fu", the problem that the upper part of the screen flickers was solved(reduced. with even real machine it sometimes has the flicker).
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.75
Site Officiel de Ootake
 
 WinUAE v2.7.0 Beta 14 (32-bit) 
Samedi 23/11/13 à 13:56 par Firebrand
Pour faire dans l'originalité, une nouvelle beta de WinUAE a été publiée. Les améliorations sont les suivantes:
- GUI didn't work in fullscreen modes.
- Input panel lost all keyboard events (not even Test button accepted any key presses) in some situations, already non-working config files can't be fixed. Older bug.
- New frames interlace mode (without blacklines) now only redraws changed lines.
- 68040 without FPU: unimplemented FPU exception used wrong exception vector.
- 68020+ DIVL div-by-zero exception in cycle-exact mode didn't skip prefetch phase.
- Do not set lightpen triggered state when BPLCON0 lightpen bit is set unless lightpen is also configured in gameports or input panel.
- Fixed crash if disabled keyboard had (old) gameport mappings.
- Autoscale size change comparison used wrong value (width, not height) causing slow down, forced config change check every frame.
- Added configurable directory filesystem file/directory name length limit, currently config file only, filesys_max_name_length=x, files and dirs with longer names are not seen in Amiga-side (directory operations only)
- Really fixed sound sync timing issue, partly introduced in b1 and b13.
Télécharger WinUAE v2.7.0 Beta 14 (32-bit)
Site Officiel de WinUAE
 
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