Organiser
Filtrer par machine :
Type de vue :
 
 WinUAE v2.7.1 Beta 4 (32-bit) 
Dimanche 19/01/14 à 11:30 par Firebrand
On prend les mêmes et on recommence! Voici une nouvelle version beta de WinUAE. Les améliorations sont les suivantes:
- More than one horizontal DDFSTRT-DDFSTOP window is now accurately emulated without requiring any hacks. Random garbage between display windows is also gone. (Subtle Shades / Nuance)
- Removed some more obsolete variables from display emulation.
- Saigon Megademo fix got accidentally broken in b2.
- 260b17 "strange right edge overscan display shift" optional hack removed, new delay/shift register behavior creates identical output automatically simply by reseting delay counter (hpos counter) at the end of scanline. NOTE: Some programs with large overscan can now have small graphics corruption in right border (gap in graphics), it is not a bug, it is accurate emulation. (For example Back in Bizness / 2000AD)
- Some OCS only programs may now have graphics corruption in ECS mode (if bitplane DMA crosses scanlines), this is also not a bug, real hardware would show even worse corruption. Someday this will be more accurately emulated.
- Agnus vpos counter increase delayed by 1 cycle. Fixes Hit the Road / Flash Production "Floffy2" part.
- Keyboard leds as power/floppy/etc indicators are now properly restored back to original state when keyboard input is not active, changing led config on the fly also works now.
- Exiting GUI with close button or ALT-F4 didn't save GUI position.
Télécharger WinUAE v2.7.1 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 GameEx v13.21 
Samedi 18/01/14 à 12:01 par Firebrand
Une nouvelle version de ce frontend a été publiée. Les améliorations sont les suivantes:
- Big update to the Game Info Plugin by Adultery.
- Updated Xpadder Plugin by Adultery.
- Fixes Steam support for the latest Steam client released last week.
Télécharger GameEx v13.21
Site Officiel de GameEx
 
 RockNES v5.13b (i686 SSE2) 
Samedi 18/01/14 à 11:41 par Firebrand
Plusieurs versions de ce très bon émulateur NES sont sorties successivement, mais le développeurs ayant eu des problèmes avec son hébergeur les fichiers n'étaient pas disponibles. Voici donc l'ensemble des améliorations apportées par rapport à la dernière présente sur notre site:
v5.13b:
- Fixed FPS (frames per second) display.
- Fixed "disable_ppu_clipping" and "mouse_poll_latency" flags.
- Famiclone sound mode setting is now saved.
- Minor changes in the GUI.

v5.13:
- New menu item "View CPU state", replacing the "Dump->CPU context".
- New blitter, 256x240 interpolated. Press key 1, then 3.
- Fixed Famicom Disk System support, a few games are playable now.
- Fixed Refresh button in the disassembler dialogs.
- Fixed a bug loading mapper 20 (Famicom Disk System).
- The disassembler shows the full bank again (size of $1000).
- Fixed a configuration problem of input devices.
- Fixed flag for patched ROMs (it was always zero).
- Added detection of dirty NES headers (DiskDude).
- Internal optimizations, minor changes and fixes in the GUI.

v5.12:
- Fixed a potential crash when activating the sound recorder.
- Fixed $4016/17 reads, value must be ORed with $40.
- Fixed mapper 64 IRQs (game Hard Drivin' works).
- Changed APU sound output gain, sounds louder and better.
- Optimized APU sound resampling values.
- Added an option to disable PPU clipping (left 8 pixels).
- The NSF player now displays "no title" if there's no string.
- Improved iNES header context saved into a text file.
- In the disassembler, the code is now refreshed before saving to a file.
- Removed a boring popup warning message if savestate file isn't found.
- Renamed "-videocard" config option to "-graphics_mode", since there's no "card".
- Fixed other minor things and annoyances, plus removed unused stuff.
Télécharger RockNES v5.13b (i686 SSE2)
Site Officiel de RockNES
 
 FS-UAE v2.3.17 (dev) 
Samedi 18/01/14 à 11:35 par Firebrand
On reste avec l'Amiga car cet émulateur dérivé de WinUAE a été également mis à jour. Voici les nouveautés:
- Remove old log file paths so they’ll not be mistaken for current logs.
- Fix initial mute when option volume is set to 0.
- Updated translations: fi [Goingdown], pl [grimi], fr [Foul].
- (Launcher) Option download_file from DB does not have to be an archive.
- (Launcher) Fixed bug when doubleclicking on an URI in the floppy list.
- (Launcher) Fixed bug with selecting multiple files [2.3.16].
- (Launcher) Fixed trailing colon in translatiion of option description.
- (Launcher) Updated translations: fi [Goingdown], pl [grimi], fr [Foul].
Télécharger FS-UAE v2.3.17 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 3 FR (32-bit) 
Samedi 18/01/14 à 11:31 par Firebrand
La version traduite en français de WinUAE est également disponible.
Télécharger WinUAE v2.7.1 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 3 (32-bit) 
Samedi 18/01/14 à 11:30 par Firebrand
2 versions de WinUAE ont été publiée de manièrez rapprochée. Les améliorations apportées sont les suivantes:
Beta 3:
- Sprites near left border had strange corruption (b1)
- "toscr_nbits > 16" error in some situations (b1)
- "Modified interrupt delays" b1 change was bad, sometimes interrupt request was kept active causing spurious interrupts (which caused crashes).
- New autoresolution selection was not loaded correctly from config file.
- Blitter final D write don't increase "nasty" count. (Which makes sense, blit is already finished, blitbusy bit was cleared 2 cycles ago)
- Removed most BPLxDAT related hacks, they become obsolete after b2 BPLCON1 update (it also changed how data gets moved to shift registers). May introduce new glitches and if it does, it needs correct emulation updates, not hacks.

Beta 2:
- BPLCON1 mid scan line modifications now should match real hardware 100%. This was very big change, old emulation was functionally close enough but very far from real hardware behavior. Old code couldn't emulate some side-effects correctly.
- Partial/full scanline based mode ("SPEEDUP") is again used more regularly, "is it safe to use" check got partially broken during 2.7.0 betas. It is also more optimal in AGA 32/64-bit fetch modes.
- AGA border sprite in right border and 2x or 4x horizontal sprite pixels (vs bitplane pixels): sprite's rightmost pixel(s) were missing.
- Superhires and top or bottom border sprite: graphics garbage was seen in border area, memory corruption was also possible in some situations.
- Magic mouse + mousehack mode now always stops keyboard input when mouse is outside of emulation window, even if window still has focus.
- 68020/030 CAAR register preserves also all reserved bits.
- Disable JIT if config has 68000/010 CPU and non-zero JIT cache size.
- 68020 CE broke interrupt state fetch, interrupt didn't clear if write to INTREQ was immediately followed by RTE. (b1)
- Does not anymore require SSE2 capable CPU (b1 did)
Télécharger WinUAE v2.7.1 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 Retrovision saison 7 épisode 5 
Mercredi 15/01/14 à 22:14 par Dinofly
Le nouvel épisode de Rétrovision est en ligne et nous parle de la Colecovision, avec un dossier sur cette console en fin d'émission. Voici le programme complet :
  • The Apprentice - CDI - 1994
  • Overboard! - Playstation - 1997
  • Gex - 3DO - 1994
  • Wave Race 64 - Nintendo 64 - 1997
  • Dossier sur la Colecovision


Bonne émission !
Retrovision saison 7 épisode 5
Sur Dailymotion
Sur YouTube
 
 Arrivée de la WonderSwan sur le site 
Lundi 13/01/14 à 13:12 par Reeko
Les consoles portables sont à l'honneur ce mois-ci ! Après l'arrivée de la Game Boy Advance, c'est au tour de la console portable de Bandai de faire son arrivée sur Planet Emulation.

Sortie en mars 1999 au Japon, la WonderSwan est issue de la collaboration entre Bandai et Gunpei Yokoi qui n'est rien d'autre que le papa de la Game Boy.
Disponible en 3 versions; monochrome, Color et SwanCrystal (avec un meilleur écran), la console a connu un succès d'estime avec 2 061 193 unités vendues (source Wikipedia).

Nous vous laissons donc découvrir ou redécouvrir les titres développés sur cette console grâce aux sets No-Intro et aux émulateurs liés.


Rubrique WonderSwan
 
 ROMs Model 2 Emulator v1.1 
Dimanche 12/01/14 à 16:06 par Reeko
Suite à la mise à jour de l'émulateur Sega Model 2 d'ElSemi, les ROMs reconnues sont désormais disponibles sur le site. Il n'y a d'ailleurs pas de changements pour les ROMs entre la version 1.1 et 1.1a.
N'hésitez pas à lire l'excellent tutoriel de Zapier si vous avez des difficultés à utiliser l'émulateur sur cette page
ROMs Model 2 Emulator v1.1
 
 M64Py v0.1.9 
Dimanche 12/01/14 à 11:43 par Firebrand
Cette nouvelle version de ce frontend pour Mupen64Plus est sortie très rapidement et corrige quelques bugs, mais sans plus de précision:
- bug fixes
Télécharger M64Py v0.1.9
Site Officiel de M64Py
 
 AppleWin v1.24.0 
Dimanche 12/01/14 à 11:40 par Firebrand
Cet émulateur Apple II a été mis à jour. Les améliorations sont les suivantes:
Changes:
- Support cursor keys (in addition to numpad) when using keyboard for joystick emulation.
- Support auto-fire for all 3 joystick buttons (via Config->Input).
- [Feature #5668] Added confirmation message box for reboot (F2).
- [Feature #5715] Added -no-printscreen-dlg to suppress the warning if AppleWin fails to capture the PrintScreen key.
- Changed save-state file persisted to Registry from filename to pathame.
- [Feature #5105] Added About dialog showing GPL (at startup, but only when AppleWin version changes).

Fixes:
- [Bug #19154] ProDOS Order 2IMG crashing.
- [Support #103098] Sometimes swapping disk could cause INIT to fail with ERROR #8.
- Fixed save-state bug for when 4K BANK1 is dirty (previously it would save the stale data instead).
- [Bug #18723,#19070] Mouse movement for CopyII+9.1 and ProTERM3.1.

Debugger:
- Added "disk info" command.
- [Bug #18940] Extend BSAVE and BLOAD Command To Memory Banks 0 and 1.
Télécharger AppleWin v1.24.0
Site Officiel de AppleWin
 
 M64Py v0.1.8 
Samedi 11/01/14 à 11:37 par Firebrand
Ce frontend pour Mupen64Plus a été mis à jour. Les améliorations sont les suivantes:
- translations support
- enable configuration for rsp plugins
- bug fixes
Télécharger M64Py v0.1.8
Site Officiel de M64Py
 
 OpenEmu v1.0.1 
Mercredi 08/01/14 à 18:42 par Dinofly
Cet excellent émulateur multi-consoles pour Mac, devenu instantanément une référence depuis sa sortie a Noël a été mis à jour. Au programme, essentiellement des corrections de bugs suite aux plantages constatés lorsqu'on lui ajoutait un grand nombre de ROMs. A noter qu'il existe un build expérimental téléchargeable sur le site officiel qui supporte encore plus de consoles, dont la Nintendo 64 et la Playstation.
Télécharger OpenEmu v1.0.1
Site Officiel de OpenEmu
 
 openMSX v0.10.0 (32-bit) 
Mardi 07/01/14 à 19:05 par Firebrand
Une nouvelle version de cet émulateur MSX 1et 2 a été publiée. Les améliorations sont les suivantes:
This release adds many larger and smaller features, but most outstanding are:
cycle accurate VDP command engine timing, an Android port, subdirectory support for dir-as-disk and Neos MA-20 support. These features meant a lot of work was done in practically all parts of the code (of which you can read the results in the complete list below), but at the same time we also freshened up much of the code using many of the new C++11 language features. All in all, it was time to release this stuff officially...

Here's the list with all highlights:

MSX device support:
- accuracy improvements:
*improved TMS99X8/TMS9929 color palette
*improved V9990/GFX9000:
.VRAM reads go via 1-byte buffer
.VRAM read/write pointers only get updated when R#2 and R#5 get written
.fixed initial content of VRAM of GFX9000
.V9990 P1/P2 sprites that are disabled still count for the 16 sprite limit
.fixed roll behaviour of layer B in P1 mode
*turboR TC8566AF has other register memory mapping than other machines
*use correct Kanji font ROM for Victor HC-95A and removed S1985
*added cycle accurate VDP command engine timing (can be disabled with the new too_fast_vram_access setting)
*fixes in YM2413 emulation (FMPAC)
- added mapper support:
*MSXtra cartridge (a debugging tool released by PTC which has its own RAM)
*MultiROM Collection, designed by Manuel Pazos in 2006
*ASCII8 mapper with 2kB SRAM
*ASCII16 mapper with 8kB SRAM
*Super Swangi (a.k.a. Super Altered Beast)
- added support for MSX touch pad
- added mu-PACK extension, a MIDI module to upgrade a turboR ST to GT
- added support for large hard disk images and LaserDisc images (>4GB)
- added initial RAM patterns for Sony HB-F1XDJ and Sanyo PHC-23J
- added support for Neos MA-20 Version Up Adapter (MSX1 to MSX2 converter), insert both Neos_MA-20R and Neos_MA-20V extensions for this
- fixed Toshiba MSX-AUDIO with no sample RAM
- fixes in joystick, mouse and track ball emulation
- minor fixes in Y8950 (MSX-AUDIO) and YMF262 (MoonSound)
- added OPL3Cartridge2_mono and OPL3Cartridge2_stereo extensions
- added Yamaha SFG-01 extension and replaced the SFG-05 with the SFG-01 in the CX5M machine
- added an experimental Boosted_MSXturboR with IDE machine config
- added Casio PV-16, Casio P-7, Casio MX-10, Goldstar FC-80U and Sony HB-F1XV machines and an experimental Zemmix Super V (Daewoo CPC-61) machine config

New or improved emulator features:
- added subdirectory support for dir-as-disk
- added configurable host to MSX joystick mapping, e.g. useful to bind the crawl command (button A+B) in Metal Gear 2 to a single PC joystick button
- added support for bash completion (useful for using openMSX on the bash command line)
- performance improvements:
*improved start-up performance (on Dingoo openMSX starts over 20% faster)
*reduced CPU overhead when enabling reverse
*further optimized CPU emulation
*sped up CAS loading (use 3744 baud instead of 2760 baud)
*reduce input latency (poll host events more often and remove delays)
*speed up reverse in combination with harddisk by using incremental hashing
- reverse/TAS:
*added reverse subcommand to truncate the current replay
*show two decimals in the reverse bar time
*added setting to prevent the reversebar from fading out and made that the behaviour in TAS mode
*added bookmarks feature to reverse bar
*added possibility to customize TAS key bindings in an external script
*added setting to auto save replays at intervals
*added command to reset the lag counter
*added commands to go to frame boundaries and advance/reverse to frame boundaries
*show values of TAS widgets also in the middle of a frame
- several improvements on the OSD menu:
*several improvements on the file browser
*better error handling
*only show media menu options that are relevant for the current machine (e.g. do not show disk drives when the machine has none)
*added support for LaserDisc
*added a quit menu with confirmation
*added limitsprites setting
*added basic mouse/touch support, including:
.right click to close current menu
.support for scrollwheel of mouse to scroll in lists
*only show video options if they actually make sense
*added option to make current machine default (started when launching openMSX)
*added resampler setting (for performance tuning)
*added detailed sound chip control (balance, volume, per channel mute)
*added possibility to browse to other drives on Windows
*added possibility to insert a new tape in the cassette player and made it easy to browse to your newly created tapes
*added short cuts to browse to your file pools (if they contain stuff)
*added confirmation dialog before overwriting existing save states
*added feedback when executing actions like inserting disk, saving state
- remove SSE and MMX assembly routines, only keep rewritten SSE2 routines
- added interleaving with black frame for monitors with LightBoost support
- added OSD widget that displays how busy the VDP is
- enable grab on fullscreen (workaround for Mac issue)
- added Cmd+I hotkey to press Insert key on Mac

Build system, packaging, documentation:
- created Android port (available via Google Play)
- migrated to git
- updated Windows build to Visual Studio 2012 update 3
- prepare for Visual Studio 2013 (next release will be built with it)
- now a compiler which supports C++11 is required to compile openMSX, like g++ 4.6, clang 3.0 or Microsoft Visual Studio 2012
- integrated Dingoo packaging in the build system
- better support for 64 bit systems (sizes, memory, etc.)
- added document about details on VDP command engine timing
- changed machine configurations from specific directories to just an XML file
- removed the GP2X port
- Mac support is now limited to Mac OS X 10.7 (so 64-bit only) and higher

And of course the usual various bug fixes.
Télécharger openMSX v0.10.0 (32-bit)
Site Officiel de openMSX
 
 History.dat v1.52a (frontends) 
Mardi 07/01/14 à 18:57 par Firebrand
Cette mise à jour d'History.dat intéressant principalement les utilisateurs de MESS car elle ajoute un lot d'information sur les jeux PC-Engine.
Télécharger History.dat v1.52a (frontends)
Site Officiel de History.dat
 
 Dernier Article: Chip'n Dale : Rescue Rangers 2 
Mardi 07/01/14 à 09:32 par Zapier
Dernier Article: Chip'n Dale : Rescue Rangers 2 écrit par Vince.
Lien vers le test
Bonne lecture ;-)
 
 RetroArch v1.0.0.0 (32-bit) 
Lundi 06/01/14 à 22:07 par Firebrand
Ce regroupement d'émulateurs multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- RGUI has gotten a face lift in user friendliness.
*On first startup, a start screen is shown with the basic hotkeys for RGUI.This should help new users use RGUI.
*Gamepad configuration can now be done from within RGUI. Not all hotkeys are exposed, but the most important ones are.
*The .info-file concept from OSX/iOS ports of RetroArch have been made mainline. These files contain basic metadata which helps RGUI be more user friendly.
- When choosing libretro cores, more friendly names are shown instead of the raw dll paths.
- Load Game (Detect Core) is added to the menu.This allows you do choose a ROM directly without having to switch the libretro core first.If multiple cores can match to the extension, a list will be presented with relevant cores. Even .zip files are supported in this way, as it will try to match against files within the zip.
Télécharger RetroArch v1.0.0.0 (32-bit)
Site Officiel de RetroArch
 
 FS-UAE v2.3.16 (dev) 
Lundi 06/01/14 à 19:56 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée mais les nouveautés n'ont pas encore été dévoilées.
Télécharger FS-UAE v2.3.16 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 1 FR (32-bit) 
Lundi 06/01/14 à 19:49 par Firebrand
La nouvelle beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v2.7.1 Beta 1 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 1 (32-bit) 
Lundi 06/01/14 à 19:47 par Firebrand
WinUAE relance son cycle de version beta avec une mise à jour comportant de nombreux changements:
- Setting blitter channel mode to D only from D + any other channel(s) combination when blitter was active caused blitter emulation to repeat D write until BLTSIZE was written again. (Sinemania / Latex)
- Blitter was not fully synced with bitplane DMA. When CPU had nothing to do (waiting for memory fetch or had long internal operation executing), blitter and bitplane DMA was emulated in separate passes. Optimization which is not that good idea in cycle-exact modes. Fixes glitches in most demos with vertical "copper" bars.
- "Blitter: D-channel without nothing to do?" can happen if program changes channel mode on the fly from D to AD, do not cancel blit in this situation. (Just Another Compilation / Magnetic Fields)
- Blitter's last idle cycle before final D write does not require free bus cycle. Exception: it needs to be free if it is extra cycle added in fill mode. (Lets Rave / Profecy, CrazyWorld / Dioxide)
- D-only blit didn't set blitter finished state early enough. Blitter finished bit is set, in normal mode, after second to last D write is done, not when blitter pipeline is empty and final D is written. (Bob demo / D-Mob)
- Blitter line mode timing updates, blit finished bit gets set immediately when last D write has been done but copper waiting for blitter needs 4 extra cycles and they don't need to be free cycles. I assume these 4 extra cycles are same as non-line mode 2 extra cycles + line mode forcing blitter to use only every other cycle. (Matches logic analyzer results but this is not easy to 100% confirm)
- Writing to blitter pointer register 1 cycle before same blitter channel is used for DMA fetch: written value is ignored, pointer does not change. Cycle exact mode only. (Rampage / TEK music corruption in Credits and Acknowledgements part, corrupted when landscape part started)
- Blitter not in nasty mode: idle cycles (that are usable by CPU) incorrectly counted as "CPU waits for bus".
- Blit without D-channel active in cycle-exact mode: final cycle still used D channel. (Oops..)

- When copper was stopped by writing to both COPxJMP registers while DMA was also disabled, it incorrectly was set to strobed state if yet another COPxJMP access was done with DMA still being disabled.
- Emulated quite weird copper feature, if second cycle of copjmp strobe cycle sequence would cross scanlines (positioned immediately after first strobe/refresh slot), it will disappear! (Psycho Medium 4 / Turnips)
- New undocumented feature: bitplane DMA and sprite DMA is inhibited during last line of field. (A500 logic analyzer confirmed, no difference between OCS or ECS)
- DDFSTOP > maxhpos causing full horizontal overscan DMA (ECS only) improved. (Child's Play 1 / Silicon Ltd)
- "SWIV" bitplane feature was line based, now it is cycle-based. (No one has enabled or disabled it mid-scanline, but at least emulation is more compatible now)
- If number of bitplanes decreases mid scanline, possible remaining data (BPLCON1 non-zero) in disabled planes' shift registers must be shifted out. (Party Report / Escape & Outlaws)
- Optimized "SPEEDUP" bitplane emulation didn't copy last fetched data to BPLxDAT storage variable, causing random glitches in other parts of display if program changed number of planes after DDFSTRT had matched. (Plasma Explosion / Timex)
- Bitplane delay (BPLCON1) mid-scanline timing should be now 100% exact. (Psycho Medium IV / Turnips)
- Sprite update in 270b13 was wrong, should work better now, it broke Elfmania scoreboard.
- Modified interrupt delays, handle situation where (broken) program starts blitter with INTREQ already set and blit finishes before next instruction clears it. (Absolute Inebriation / VD "big double glenz" part)

- Reset color registers only after hardware reset.
- It seems ECS Denise color palette is full white after power up but full black if OCS. (Small Intro / TWW)
- Reading byte from CIA address that has valid CIA A/B select bit but bit 0 inverted (Active 8 bits of 16-bit data bus not driven by CIAs) didn't read prefetch buffer contents in 68000 CE/prefetch mode. (Copper Bandwaggon / New Age)
- 68020 CE mode 6888x exceptions didn't skip instruction prefetch, broke for example KS 1.3 FPU detection.
- 68020 CE last prefetch word load after branch or exception used incorrect (too fast) non-ce fetch call.

- MSVC 2013 compiled, switched to fastcall calling convention.
- Added optional gameports panel setting: don't disable original key if it is mapped to keyboard joystick emulation. Config file only, joyportXkeyboardoverride=false (X=port number).
- Added "delay " command to custom event strings. (for example "kbr 'a'" "delay 50" "kbr 'b'" will send key 'a', wait 1 second (in PAL mode), send key 'b'. Multiple delayed custom events can be active at the same time.
- Accept Draco Casablanca partition table identifier (CDSK instead of usual RDSK).
- 256k rom image inserted in floppy drive: mount as A1000 KICK disk, 512k rom image mounts as A3000 SuperKickstart disk (with 256k rom area empty and no bonus code included = useless for A3000 emulation)
- Resolution autoswitch was not compatible with new interlace scanline modes.
- Resolution autoswitch improved, instead of being boolean (on or off), now it can be configured for percentage of resolution used, for example if value is about 10 or larger, and game has tiny hires scoreboard and the rest is lores: lores will be selected. Value=1 emulates old behavior, use highest resolution if there is even single line of hires or shres mode.
- Some Game Ports panel remap operations didn't work correctly if Input panel was set to "Configuration #1-#3"
- Automatically focus debugger window when debugger activates.
- Capture mouse after exiting debugger if it was captured when debugger was activated.
- Do not ask for extended ADF if program writes to disk using standard dos format and 1 or more sectors have non-zero header data, add message to load and ignore sector header data. (Thrill Kill disk writing)
- Standard partition HDF zero or -1 dostype: force DOS\0.
- <= 512M partition hardfiles had IDE-like geometry if it didn't have OFS or FFS filesystem.
- Always mount all non-CDROM SCSI devices if uaescsi.device is enabled and SCSI mode is SPTI.
- More readable crash dump file naming, 64-build dump file support added.
- Mouse driver mode + magic mouse lost mouse buttons when WinUAE window focus was lost.
- RTG mode + Aspect ratio not default or automatic + Scale if smaller set: screen was very narrow.
- DMA debugger blitter color changed, now normal blit, fill blit and line blits are different enough.
- JSR and JMP (d8,PC,Xn) or (d8,An,Xn) addressing modes did one unneeded prefetch.
- MOVE from SR was too fast if destination was memory (68000 does memory write twice for some reason)
- SR/CCR modification instructions always do full prefetch fill.
- (d8,PC,Xn) and (d8,An,Xn) addressing modes have idle cycle before first prefetch, not after.
- CMP.X #imm,EA where EA = -(a0) or (d8,An,Xn) didn't have extra idle cycle.
- Logic analyzer rechecked and updated exception initialization times. (Some were 2 cycles too fast)
- DIVU/DIVS cycle count algorithm had prefetch included: division operations were always 4 cycles too slow.
- Arcadia support synced with MAME 0.152 (ar_xxxx.zip rom images), missing bios roms and games added. Old rom files not supported. Note that Arcadia is NTSC, new bios 4.00 hangs in PAL mode. ROM rescan required to detect new files.
Télécharger WinUAE v2.7.1 Beta 1 (32-bit)
Site Officiel de WinUAE
 
<< Page précédentePage suivante >>