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 MedGui Reborn Beta v0.044 
Samedi 08/02/14 à 11:47 par Firebrand
Ce frontend pour mednafen a été mis à jour. Voici la liste des nouveautés:
- Rewrote favourite rom function (now will not be saved roms in a folder, but will be added the path of the same in a csv file), can now also be added image file to the favorites.
- Removed flag option to scan rom folder (Now, the creation and uploading of folders containing the rom will be done by default, however you can get quick access to folders of Rom during the selection of a single file)
- Disabled quick launch Rom button
- Updated all Dats to the last no-intro release
- Rom info finder will displays only information about the console selected (if available)
Télécharger MedGui Reborn Beta v0.044
Site Officiel de MedGui Reborn Beta
 
 Pasofami v2.15 
Samedi 08/02/14 à 11:45 par Firebrand
Une nouvelle version de cet émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site étant en japonais, j'ignore les quelles sont les modifications apportées.
Télécharger Pasofami v2.15
Site Officiel de Pasofami
 
 ClrMAME Pro v4.012b (32-bit) 
Samedi 08/02/14 à 11:43 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
- fixed: unneeded samples can cause crash
- fixed: rebuilder fails on filenames containing special character '`' which is internally used
- fixed: crash on illegal 7z file dates
- fixed: case fix for rar/7z without using their rename operations removes file and leads to crash
- misc: updated to latest unrar dll
- misc: updated to latest ziparchive class
Télécharger ClrMAME Pro v4.012b (32-bit)
Site Officiel de ClrMAME Pro
 
 WinUAE v2.7.1 Beta 6 (32-bit) 
Lundi 03/02/14 à 19:37 par Firebrand
Deux versions de cet émulateur Amiga pour Windows ont été publiées consécutivements. Voici les nouveautés apportées:
Beta 6:
- Display emulation last horizontal position (plfright) was not correctly updated, caused all kinds of bad side-effects, including non-immediate/non-ce blitter taking seconds to finish.

Beta 5:
- "Strange right edge overscan display shift" adjusted, in some situations it was visible when it shouldn't have been. Looks also correct in NTSC mode now (Sawtooth pattern caused by alternating line lengths)
- OCS Agnus requires one cycle between sprite DMA and bitplane DMA, ECS Agnus can have both cycles back to back. This means OCS Agnus will only fetch first sprite word (practically making sprite useless) where ECS Agnus can fetch both.
- Rarely during heavy interrupt activity in cycle-exact mode some delayed interrupt register set or clear operation may have been lost causing possible spurious interrupt.
- lea (d8,An,Xn) prefetch is last operation, not idle cycle.
- 68020 CE mode CAS instruction prefetch was broken.
- When UAE boot ROM is enabled, add fake autoconfig board (configdev) that has same board address and size as boot ROM. Allows MMU utilities (mmu libraries, enforcer etc..) to mark boot ROM as valid address space without extra command line parameters.
- Partially rewritten horizontal Agnus bitplane state machine. Can (as usual) break something..
- When BPLCON1 matches, only copy enabled planes to shift registers. (Back In 90 / Samplers)
- Power led didn't turn off after soft reset.
- Added sprite-only linetoscr routines, bordersprites and HAM do not mix well. (Satyanarayanan / Scoopex)
- AGA and 64-bit fetch modes: last 16 or so pixels were not flushed to display, depending on BPLCON1 value. (Satyanarayanan / Scoopex)
- New (still WIP) modern native library interface merged from FS-UAE.
- Added LSI 53C895A SCSI chip emulation from QEMU. Lots of changes to make it 53C710 compatible (53C720 and later have multiple registers changes but SCRIPTS code is fortunately backwards compatible) A4091 and A4000T NCR driver now "work", chip init works, returns timeout error (no device connected) when it tries to detect SCSI devices. Do not connect any drives, it does not work yet.
- pdk compressed (or dsq) files always unpacked to Amiga DD floppy size.
- Keyboard leds lost sync in some situations.
Télécharger WinUAE v2.7.1 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 MemcardRex v1.8 
Samedi 01/02/14 à 11:05 par Firebrand
Cet éditeur de cartes mémoires PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Fixed a crash if "File->Quit" was selected after reading Memory Card from DexDrive.
- Added "Restore window position at startup" option.
- Added "Format card" option under "Hardware" menu per Carmax91's suggestion.
- Added support for MemCARDuino, an Arduino based Memory Card reader with open source firmware.
- Added support for PS1CardLink, a PS1 software which acts as a Memory Card reader.
- Check out "Hardware" directory included with MemcardRex.
- Extended support for Action Replay saves. Non standard saves can be imported now (codelist, e00-exe, etc...).
- Bundled "BCLoader 0.1" plugin, a loader for Black Chocobo FF7 save editor.
Télécharger MemcardRex v1.8
Site Officiel de MemcardRex
 
 History.dat v1.52b (frontends) 
Jeudi 30/01/14 à 19:21 par Firebrand
Une nouvelle version de ce fichier informatif pour les frontends de MAME et MESS a été publiée. Les nouvelles informations concernent une fois de plus MESS avec des ajouts pour la PC-Engine CD.
Télécharger History.dat v1.52b (frontends)
Site Officiel de History.dat
 
 MedGui Reborn Beta v0.043 
Jeudi 30/01/14 à 19:18 par Firebrand
Ce frontend spécifique à mednafen a été mis à jour. Les améliorations sont les suivantes:
- Improved the System Rom scanning
- Now the GUI will scan an entire ROM set for once time, creating a CSV file with all the information in it, this will greatly improve the scanning time of the Roms
- Various fix
Télécharger MedGui Reborn Beta v0.043
Site Officiel de MedGui Reborn Beta
 
 Emu Loader v7.5.2 
Jeudi 30/01/14 à 19:16 par Firebrand
Une nouvelle version de ce frontend arcade a été publiée. Voici la liste des nouveautés:
Fixed
- Some buttons hints were disabled and/or with inaccurate text
- Forgot to update the scan results feature
*ROM tag was not being handled and ROM status text was incomplete
*games with no game set (Taito GNET and others) and games with all ROMs tagged "nodump" were still showing "game set missing", which is wrong
*minor tweaks

Changed
- Some source code cleanup

Improved
- none

Removed
- none

Added
- New stuff: "Last Played (date/time)" and "Total Playtime"
*every time you play a game both fields are updated
*new columns for details/grouped view modes
*info stored in \ini_files\times_played.ini file (both in milliseconds)
*info is not updated if aborting run confirmation dialog
Télécharger Emu Loader v7.5.2
Site Officiel de Emu Loader
 
 M64Py v0.2.0 
Jeudi 30/01/14 à 19:12 par Firebrand
Ce frontend pour Mupen64Plus a été mis à jour. Les améliorations sont les suivantes:
- New DelaySI and CountPerOp core settings
- Input settings are now disabled if mode is not fully manual
- Aspect ratio is not preserved when window is maximized
- Added more in-game preview images
- Code refactoring and bug fixes
Télécharger M64Py v0.2.0
Site Officiel de M64Py
 
 Test: Monser in my pocket sur NES 
Mercredi 29/01/14 à 05:40 par Zapier
Dernier article: Monser in my pocket sur NES
Lien vers le test.
Écrit par Vince.
Très bonne lecture ;-)
 
 FCE UltraX v2.2.2 FR 
Samedi 25/01/14 à 11:32 par Firebrand
La dernière version de cet excellent émulateur NES sortie il y a quelques mois a été traduite en français par Benjamin Siskoo de Tradu-France.
Télécharger FCE UltraX v2.2.2 FR
Tradu-France
 
 Emu Loader v7.5.1 
Vendredi 24/01/14 à 19:05 par Firebrand
Deux mises à jour de ce frontend ont été publiées consécutivement. Les changements respectifs sont les suivants:
v7.5.1

Fixed
- Scan games fixes. I missed three other cases. With these fixes I hope the scan system validate MAME games with 100% accuracy... and it seems to be :)
*if all ROMs are tagged "nodump", game is now set available (no validation required). MAME still run the game even if the gamename.zip set is not found (some bios sets and device sets)
*if all ROMs are tagged "nodump" and all CHD files are found and OK, game is now set available. MAME still run the game even if the gamename.zip set is not found (Taito Type X and others)
*if a game has only CHD files, like Global VR games (Need For Speed Underground), game is now validated

Changed
- Select scan mode dialog pops up at startup, if "Games List Not Found" or "New Emulator Detection" is set to ask or auto-create, or if EmuLoader.ini file is missing (fresh install), so you can select how your games ROMs will be handled
... useful for those who have a complete MAME collection and need/want to force all games available right from the start
- Reduced games list loading time by around 500 milliseconds. No way to optimize it further as the EasyListView component takes its time to load 30000 items

Added
- Added support to delete game input files for SEGA Model 2 emulator (\cfg\gamename.input)
- SEGA Model 2 emulator settings is back. I didn't realized you couldn't set folders within the emulator
*Gamma correction and Force feedback settings are NOT included
*Per game settings is also not supported
*File emulator.ini comments and format are kept intact :)


v7.5

Fixed
- Games list was still scrolling back to the title column if sorting games by a column (details view)
- No more scrolling back to the title column when changing games filters (details/grouped view modes)
- Create games list fixes:
*create list for multiple systems was NOT working (main menu "Create Games List")... and no bug reports ?
*it was parsing wrong info from MAME database, also messing up with ZiNc driver names
*small speed increase
- I had to adjust my CheckBox and RadioGroup custom components once more. Radio/check and texts were not aligned correctly, clearly noticeable if you place both components side by side
- When in grouped view mode, if a parent game is hidden and the clone is visible, the clone game would mix with an unrelated group. To fix this the hidden parent is forced to visible no matter the games filters being used
eg.1: "Megaman 1" clone set (cps1) seen as clone of parent set "Megaman 2" (cps2)
eg.2: "Missile Command" clone set seen as clone of parent set "Millipede"
- Application freeze and crash if button "Enable Threads" is enabled, after switching favorites on/off
- Feature "Delete/Copy/Move Selected Games" was NOT working at all if "Auto-Check" options were unchecked even if you select files in the list, they were NOT deleted/copied/moved... again, no bug reports :(
The dialog will not automatically close anymore if you answer NO to the confirmation dialog
- Fixing game titles from "King of Fighters, The" back to "The King of Fighters" was adding a letter "e" at the end, making it read "The King of Fitherse"
- Exit code for both MAME and AlterMAME emulators, are displayed in the error message box... after trying to run a game (when "Autorun Game With AlterMAME" is enabled)

Changed
- Each game ROM has received a tag to facilitate ROMs validation, and to display "Bios ROM" in game details screen along with the "Device ROM" text. It's easy to know what ROMs are from the game and what ROMs are from device sets and/or bios sets
*for all systems except Daphne (no ROMs database)
*Demul doesn't have CHD files as they are in .bin format and need to be in the game set as regular ROMs
*Demul bios sets are required to be present even if they are not used by any game. Without bios sets, Demul doesn't run games!
.0 -> game ROM
.1 -> device ROM
.2 -> bios ROM
.3 -> chd file
- Scan games feature (audit ROMs) is finally fixed and updated more options
*fix: all games are recognized correctly no matter the order they appear in the main games list, specially clones and CHD files
*new feature: "Scan Games Mode". Supported (and selectable) in by scan games and create games list features You have three options (games popup or system selection dilaog):
.Full Scan: ROMs and CHDs are fully validated by CRC32 / SHA-1 checksum
.Quick Scan: No ROMs validation. EL only search for the gamename (.zip; .7z) and CHD files, but CHDs are validated (SHA-1 info text from header)
.Force Games Available: This mode sets games to available even if game files are nowhere to be found (it replaces the "Set All Games Available" from preferences screen)
*new scan option in games popup menu: "Force Selected Games Available" (Shift+F6 hot key). Use this to force the available status in games (single or multi selections)
*fix: many clones were set as merged or as missing ROMs/CHDs even if set is ok
*fix: CHDs were set as found and OK when the file was actually missing
*fix: games with no game set (gamename.zip) similar to Taito GNET (only bios set + chd) were not recognized at all or sometimes, incorrectly
*improved: "Scan Selected Game" (Shift+F5) and "Scan Multiple Selected Games" (Shift+F6) merged into one option: "Scan Selected Games" (Shift+F5)... NOTE: Shift+F6 hot key is now used in another option!
*new "scan mode" tag for each game, so you know what mode was used to validated a game, visible only in game details screen (games popup menu or Shift+I hot key)
this tag is saved in games list files "\arcade\sysname.el" (see "docs\el-listformat.txt" file for the "Scan Mode" notes)
- Important notes:
*to work properly, the game set (gamename.zip) or the bios set is required. If neither is found, game will be set as missing, even if CHD files exist!
*for systems like Taito GNET (only bios + chd), having the CHD file but not the bios set, game will be set as "missing"!
*games from the "globalvr.c" driver are not validated as they only have CHD files and nothing else (this is the only limitation in EL's scan feature now) just select those games and force them available using Shift+F6 hot key or use the option in games popup menu
- More tweaks, both visual and internal
- Text Filter Bar renamed to Search Bar
- Improvements when creating games lists for multiple systems (manually or at startup). All lists are created first, then loaded back all at once instead of system by system. No speed improvement but it feels better this way
- Settings in search bar are now saved/restored at startup (tool bar filters)
- Updated FastMM library to latest v4.991 (3 September 2012)
- Messages dialog box now accept clickable URL links
- Long overdue updates for Demul... and full support for v0.5.8.2 (Oct 23 2013):
*games and bios titles were not handled correctly
*machine names are extracted from the romof="" entry and are now used to generate the run parameter ("-run=machine gamename")
*driver names info is used as machine names so games can be loaded correctly; this removes the limited machine detection function in EL's source code, and it makes possible to run the "gaelco" games ^-^ ...except modelgd, model2, model2gd, atomiswave games which still need to be handled internally by the frontend (hard-coded)
*still no support to use MAME .chd files... this needs an external database, which Demul doesn't have, or have CHDs listed in its internal XML generator
- ZiNc database file "ZiNc_xml.dat" updated:
*Game descriptions and manufacturers changed to match MAME 0.152
*Source driver and game index added (sourcefile="" gameindex="" tags). File "\ini_files\zinc.ini" no longer needed
*Tags moved around to make file format consistent with MAME -listxml output
*made "Beastorizer (USA bootleg)" a clone of "Beastorizser (USA)" to match MAME 0.152. It makes no difference to the emulator
- Delete multiple games finally updated to use ROMs list from the games list instead of external files
- Improved the accuracy of the file size string generator. File size info in games list is displayed correctly now (and in other screens too)
- CHD list files (\arcade\sysname_chd.ini) are no longer needed, EL get CHDs list directly from the ROMsList info of each game
- Source code cleanup (finally!): created general functions to detect CHD filenames and to search CHD files. Multiple features can now use the same functions instead of having duplicate code (scan games, delete/copy/move games, game details)

Added
- Sega Model 2 update:
*support for SEGA Model 2 Emulator v1.1a
*emulator version detection (v1.0 or v1.1a) by searching for the new "FSAA" setting in emulator.ini file
*database file "SEGAModel2_xml.dat" updated for emulator v1.1a with new games and parent+clone relationship (I didn't know this was possible for this emulator)
*if emulator v1.1 / v1.1a is detected, file "SEGAModel2_xml.dat" is used to create games list
*if emulator v1.0 is detected, file "SEGAModel2-v1.0_xml.dat" is used to create games list
*if emulator.ini file is not found, EL assume you are using the new version 1.1a (Jan 02, 2014)
*the "model2" set is properly renamed to "Model 2 Board ROMs" - proper games audit: if the file "model2.zip" exists in your ROMs folders, EL will use it, no need to have those files on every game set; the emulator actually need this set to check for ROMs... and I DIDN'T KNOW about it!
- Multiple systems filter! Choose multiple systems to filter the gameslist (main tool bar button)
*tool bar button "Arcade System" renamed to "Systems Filter"
*button's popup menu replaced by a custom dialog to allow multiple selections
*if "all systems" is selected, other selections are ingored
*if you select a single system, the last selected game for that system is still used (no change)
*only available systems are shown in the list (emulator + games list)
- WinKawaks emulator detection in the AlterMAME feature. Emulator doesn't load anymore when you select it in the filename. Emulator version must be edited manually. http://www.winkawaks.org
- New documentation file "docs\el-romsdatabaseformat.txt"
- New feature: Multiple Favorites Profiles. Simple, quick and easy to use...
*favorites file moved a new "\ini_files\favorites\" sub-folder
*proper validation for favorites title to avoid empty titles
*create as many favorites lists your heart desires
*favorites manager to create/edit/clean/duplicate/delete profiles
*the favorites tool bar button have a new popup menu, but the "Ctrl+F3" hot key still works to enable/disable favorites
*option "Validate Favorites File" moved from main menu "Maintenance" to the manager as "Cleanse"
*the "favorite_title" entry must exist for proper titles, at any position in the file (default profile "favorites.ini doesn't need it)
*Important notes:
.when setting a new active profile, EL needs to update the favorite tag in main games list. The more games you have in the favorites profile, more time it will take (around 2.3 seconds for 30000 games on a Core I7 2600 3.4Ghz)
.when in grouped view mode, if a parent game is hidden and the clone is visible, the parent is forced visible to avoid mixing games that are not related to each other so, you might see more total games than your actual favorite games count
- New font style for games with preliminary driver and missing ROMs/CHDs (see "Font Settings" in games popup menu)
- Option "Run Game With AlterMAME" is back (games popup menu). Run a game directly with AlterMAME without using MAME. You can use any emulator you want
Télécharger Emu Loader v7.5.1
Site Officiel de Emu Loader
 
 FS-UAE v2.3.99 beta 2 
Vendredi 24/01/14 à 18:54 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Inhibit screen saver / power saving when running FS-UAE on OS X.
- (Launcher) Adult filter for game database, enabled by default.
- (Launcher) Use search term tag:adult to show adult games.
- (Launcher) New option database_show_adult to show adult games by default.
- (Launcher) Can search for quoted words to require exact word match.
- (Launcher) Fixed some translated strings used incorrectly.
- (Launcher) Updated translations: pl [grimi], fi [Goingdown], it [Speedvicio].
- (Arcade) On Linux, only set FS-UAE fullscreen mode to window if is not specifically set to anything (allows fullscreen_mode = fullscreen).
Télécharger FS-UAE v2.3.99 beta 2
Site Officiel de FS-UAE
 
 Stella v3.9.3 
Mardi 21/01/14 à 19:06 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Voici la liste des nouveautés:
- Added bankswitch schemes BF, BFSC, DF, DFSC and 4KSC, thanks to RevEng and CPUWIZ of AtariAge.
- Updated ROM properties for several ROMs, thanks to Omegamatrix of AtariAge.
- Fixed program crash when specifying a bankswitch type that Stella didn't recognize; an error message is now displayed.
Télécharger Stella v3.9.3
Site Officiel de Stella
 
 higan v094 (32-bit) 
Mardi 21/01/14 à 19:01 par Firebrand
Une nouvelle version de cet excellent émulateur Super Nintendo, NES, Gameboy et Gameboy Advance a été publiée. Les améliorations sont les suivantes:
This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present.
It's very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm.
Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each.

Changelog:
- sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
- sfc: remove random/ and config/, merge to system/ with better randomization
- gb: improved color emulation palette contrast
- gbc: do not sort sprites by X-priority
- gbc: allow transparency on BG priority pixels
- gbc: VRAM DMA timing and register fixes
- gbc: block invalid VRAM DMA transfer source and target addresses
- gba: added LCD color emulation (without it, colors are grossly over-saturated)
- gba: removed internal frame blending (use shaders to simulate motion blur if desired)
- gba: added Game Boy Player support (adds joypad rumble support to supported games)
- gba: SOUND_CTL_H is readable
- gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
- gb/gbc: OAM DMA runs in parallel with the CPU
- gb/gbc: only HRAM can be accessed during OAM DMA
- gb/gbc: fixed serialization of games with SRAM
- gb/gbc: disallow up+down or left+right at the same time
- gb/gbc: added weak hipass filter to remove DC bias
- gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
- gb/gbc: fixed underflow in window clamping
- gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
- gb/gbc/gba: audio volume reduced for consistency with other systems
- fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
- ethos: replaced file loader with a proper game library
- ethos: added display emulation shader support
- ethos: added color emulation option to video settings
- ethos: program icon upgraded from 48x48 to 512x512
- ethos: settings and tools windows now use tab frames (less wasted screen space)
- ethos: default to optimal (video, audio, input) drivers instead of safest drivers
- ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
- ruby: added fixes for OpenGL 3.2 on AMD graphics cards
- ruby: quark shaders now support user settings inside of manifest
- ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
- ruby: add joypad rumble support
- ruby: XInput (Xbox 360) controllers now support hotplugging
- ruby: added Linux udev joypad driver with hotplug support
- phoenix: fixed a rare null pointer dereference issue on Windows
- port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
- port: added out-of-the-box compilation support for BSD/Clang 3.3+
- port: applied a few Debian downstream patches
- cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
Télécharger higan v094 (32-bit)
Site Officiel de higan
 
 Dernier article: Combat School 
Lundi 20/01/14 à 20:48 par Zapier
Dernier article: Combat School sur Amstrad CPC.
Lien vers le test de Combat School
Bonne lecture ;-)
 
 RockNES v5.13d (i686 SSE2) 
Lundi 20/01/14 à 18:59 par Firebrand
Et encore une nouvelle version de RockNES! Mais celle-ci a son importance car elle corrige un bug important sur les savestates:
- Fixed PRG RAM data saving/loading in savestates.
- Fixed popup message color.
- Internal code optimizations and cleanups.
Télécharger RockNES v5.13d (i686 SSE2)
Site Officiel de RockNES
 
 HBMAME v0.152 r27147 (32-bit) 
Lundi 20/01/14 à 18:56 par Firebrand
Une nouvelle version de ce build non officiel de MAME spécialisé dans les hacks et les homebrew a été mis à jour. Un seul nouveau jeu a été ajouté, et il est visiblement d'origine française (malgré son titre):
New Games
- Crouching Pony Hidden Dragon demo
Télécharger HBMAME v0.152 r27147 (32-bit)
Site Officiel de HBMAME
 
 RockNES v5.13c (i686 SSE2) 
Dimanche 19/01/14 à 11:44 par Firebrand
Cette nouvelle version de RockNESS n'apporte qu'un correctif sur le VS System:
- Fixed coin detection in VS System (mapper 99), press F8 to "insert coin".
Télécharger RockNES v5.13c (i686 SSE2)
Site Officiel de RockNES
 
 FS-UAE v2.3.99 beta 1 
Dimanche 19/01/14 à 11:37 par Firebrand
La prochaine version stable v2.4 étant en approche, l'émulateur passe en mode beta. Pas de notes spécifiques pour cette version, mais un récapitulatif des modifications depuis la v2.2.3 stable:
FS-UAE Improvements
- Many improvements, several bug fixes, and new translations.
- FS-UAE now supports multiple mice at the same time. Especially useful for games such as multiplayer Lemmings.
- Improved packaging for several Linux distributions.
- Support for SDL 2.0 (currently used by the OS X version).
- “Portable” distributions are available for Windows and OS X.
- Several more FS-UAE configuration options are available.
- JIT should work on Windows (x86) too now.

FS-UAE Launcher Improvements
- FS-UAE Launcher has seen many improvements since 2.2.3, among other:
- Improved preferences dialog, many more options added.
- Much better support for the online Amiga game database.
- Support for automatically and manually downloadable games.
- Online Amiga game database no longer marked as experimental.
- QT toolkit is now used for FS-UAE Launcher on all platforms.
- Improved joystick/gamepad configuration tool.

Log File Location
- Log files are now by default stored in Documents/FS-UAE/Cache/Logs. FS-UAE will try to delete the old log files (and log dir) to avoid confusion.

Swapped Display Order of Joystick Ports
- The display order of mouse and joystick ports has been swapped, with the joystick port on top. This fits better with the convention that the joystick port is usually used by player 1, and especially the joystick tab with all four joystick ports is easier to use the port order equals player order. The ports are now called “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.

Video Synchronization Disabled by Default
- Video sync is now off by default, to avoid performance issues on some platforms. There’s a new preferences page in FS-UAE to enable video sync.

Upgrading from FS-UAE Launcher 2.2.x
- When updating from 2.2.x, the game database and file database in FS-UAE Launcher will be cleared, so you need to rescan your files. You’ll also need to log in to the online database (if you’re using it) and refresh the game list.

Alpha Preview Release of FS-UAE Arcade
- A preview release of FS-UAE Arcade – a fullscreen interface for browsing and running games is now available as “alpha”. You need to log into the online game database in FS-UAE Launcher in order to use it. Remember, this is a preview release, and there are still some rough edges in FS-UAE Arcade, so your mileage my vary.
Télécharger FS-UAE v2.3.99 beta 1
Site Officiel de FS-UAE
 
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