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 WinFellow v0.5.6 
Samedi 25/11/17 à 12:38 par Firebrand
Avec un peu de retard, la nouvelle version étant passée sous les radars, cet émulateur Amiga pour Windows a été mis à jour. Les améliorations sont les suivantes:
- update documentation and bump version number to 0.5.6
- update RetroPlatform modules to latest version provided by Cloanto
- Align disk words to sync if sync is found on an odd boundary. (ipf related)
- implement support for RetroPlatform 7.1 input device handling (#16)
*begin work on support for RetroPlatform API 7.1 input device handling will be handled by the host instead of the
emulator, initial checkin of supporting files
*add conditional define FELLOW_SUPPORT_RP_API_VERSION_71
*add logging for incoming events in debug mode
*implement breakdown of event message into single events
*code cleanup
*implement extraction of raw keycode from event string
*implement forwarding of raw key events to keyboard module
*implement first steps to leave joystick control up to RetroPlatform host
*implement logging of joydevice activity received from host
*implement support to receive joystick input from RetroPlatform host
*adjust formatting
*update documentation for version 0.5.5
*fix reception of guest event messages in release builds
*implement correct message text for key up events
*implement dynamic calculation of mcs string buffer size for incoming guest event handler
*implement fix for logging of full incoming message text
*improve logging when ignoring NULL event strings
*implement asynchronous handling of incoming event message queue
*disable delay, always abort input queue when a thread is active
*adjust delay while pasting clipboard text from RetroPlatform host
*update RetroPlatform library components
*support typematic rate delay
*fix activation messages causing unwanted flashes of the WinFellow window when clicking the mouse outside of the window
*perform minor code cleanup
*improve (debug) logging fix missing logging of date when fellowAddLog2 was being used
*implement further improvements to RAW keyboard input debug logging
*implement further keyboard debug logging
*implement key pressure state tracking for RAW key events
*update documentation
*implement minor delay after RAW key release to improve copy/paste stability at high typematic rates
*disable keyboard input delay via RP
- Merge pull request #15 from ksherlock/patch-1 struct cpuBfData * vs cpuBfData *
- struct cpuBfData * vs cpuBfData * cpuBfData * is a c++ idiom
- implement better error handling for build script
- updated documentation regarding display setting changes
- Use desktop work area as basis for calculating the maximum size for a window.
- Perform a very simple upgrade when loading an old config file. And "LED" position fix when internal clip is larger than output clip.
- eliminate special handling of FPS counter positioning in Amiga Forever mode
- 24-bit sprite-merge on HAM. Add log entry about the buffer draw.c is starting up with.
- Added proper sprites on ham merge in 16-bit color and set "bits" in dxgi buffer info.
- Fix 16-bit color bug. Turn off floppy-log.
- Merge pull request #14 from petschau/WindowFullscreenConfigSplitAndBorderSetting Windowfullscreenconfigsplitandbordersetting
- Removed ancient "clip scroll" in-emulation shortcuts.It didn't work, and hardly useful anymore either with screens that has space for everything.
- Keep full-screen mode config setting in the GUI while flipping "use fullscreen" on and off.
- Merge remote-tracking branch 'refs/remotes/origin/master' into WindowFullscreenConfigSplitAndBorderSetting
- Regression test doc update
- Regression test for "sprites on HAM"
- Updated regression test doc.
Télécharger WinFellow v0.5.6
Site Officiel de WinFellow
 
 MedGui Reborn Stable v0.092 
Vendredi 24/11/17 à 12:29 par Firebrand
Ce frontend spécifique à Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed a Crash when you interrupt the firmware download
- Added automatic download of firmware at first startup
- Added MedPad (Mednafen Input Configurator) how appendix to MedGui Reborn
- Added the possibility to pass parameter to MedPad (Mednafen Input Configurator)
Télécharger MedGui Reborn Stable v0.092
Site Officiel de MedGui Reborn Stable
 
 Emu Loader v8.3 
Vendredi 24/11/17 à 12:28 par Firebrand
La fusion d'Emu Loader et d'EmuCon prend acte dans cette nouvelle version du frontend. Le généreux changelog qui va suivre vous en dira plus:
- Greetings, fellow earthlings! Avert your eyes from everything else you're doing and read every word of this long news post like you really mean it... :)
- Happy birthday. One year without updates. What changed ? All 65 systems and all features from EmuCon frontend are now in Emu Loader. You don't need two separate frontends anymore. It's my dream come true! Seriously, it took 2 years and a lot of rewriting to make it happen.
- Since EL is not exclusive to arcade emulators, the logo changed to Multiple Systems Frontend.
- Many thanks to Fabian Leonel for helping me these past months with beta tests . Without your help, Emu Loader wouldn't be anywhere near ready for a public release. Windows 10 compatibility has also improved, thanks to Fabian help.
- MAME and arcade emulators/games lists are no longer a requirement to use Emu Loader. You can have a couple computer systems like MSX and Amiga, and nothing else. Like in EmuCon, you can use 4 emulators per system and 2 execution parameters per emulator.
- There aren't many changes on the arcade side, but there are tons of bug fixes and tweaks. Added support for latest MAME, Demul, Supermodel 3 emulators and several files/folders were moved to the \arcade\ folder. Read instructions at the end of this post.
- The minimum Supermodel 3 emulator version required is now SVN 592. You can use older builds but they might not be compatible with EL v8.3. If you haven't updated this emulator, I recommend you do so. Latest Supermodel 3 SVN builds are much better.
- There's a minor fix for ZiNc. The media type of - Added merged tag support for latest Demul v0.7 WIP (November 11, 2017). Clone games show parent game file tags in Game Details screen. You must create Demul games list again to rebuild the ROMs database in the frontend. Not doing so will cause no harm in the way Demul games are handled... again, it's up to you.
- One of the important changes is that favorites profiles have changed. You must update your fav profiles to the new EL v8.3 format before adding new games to it. There's a new Update Favorites Profiles item in main menu you can use. Make sure you update EmuCon fav profiles with EmuCon v2.7.6 or v2.7.7 as well before updating EL fav profiles!
- This process will merge favorite profiles of EmuCon and Emu Loader if files have the same name. There is a detailed tutorial on how to do this update in eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file.
Don't wanna update fav profiles ? No problem. The content of current profiles will not be recognized by the frontend.
- On the console/computer/handheld side, if you have a working EmuCon install, you can copy games lists files and config files directly into Emu Loader. Read the .rtf file mentioned above for instructions. Don't worry, it's easy.
- Games from EmuCon can have the game info split into game title, year, manufacturer, number of players. To do that, use the new Games Editor in main menu Console/Computer. This data doesn't alter games list files. They are saved in eldir\console_computer\games_extra_data\system_name.txt and loaded into the list. If you re-create games list, the extra game info will not be lost.
- You can also assign MAME software lists to console/computer/handheld systems (EmuCon) and use the arcade MAME executable to run EmuCon games. You can modify the assignments when a new MAME comes out using the new Systems Editor in main menu Console/Computer. This way you will be able to select ANY MAME machine compatible to the assigned software list to play EmuCon games... endless possibilities.
- Thumbnails view customizer got a facelift. You can preview the results before applying to the main games list. Resize thumbnail cell's width and height, enable/disable icons and game title.
Games custom fonts was also updated. You can preview all systems at once on screen, if you have a high resolution monitor. Recommended resolution is 1680x1050 or higher. 4K resolution is also supported (3840x2160).
- Video Preview Settings was removed from preferences screen into its own dialog. There's a new cancel button to abort changes in case you make a mistake. Access is in main menu Images or images popup menu.
Make sure to read eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file for insttructions on how to merge the contents of videopreview.ini file from both Emu Loader and EmuCon.
- Dialogs Image Category Settings and Image Layout Settings were split into two dialogs.
*EmuCon feature Last Played Games ported to Emu Loader and expanded. Added support for arcade systems, including MAME software list games. This feature is in preliminary stages and it will be expanded further.
*One cool change is the new mega Machine Types + Systems Filter. I'm particularly proud of this one. All machine types and available systems are listed in this dialog. A great improvement is the addition of a check box on each listed system. If you select the all systems filter, the checked state of individual systems will not be lost! Accessible in the main tool bar buttons, next to view mode button.
The machine type filter and arcade systems filter buttons are no more, replaced by this new mega filter!
*Many dialogs and screens now require a minimum of 1024x768 or 1280x720 resolution. Lower resolutions are still partially supported. Remember that Emu Loader is a Windows application to be used with a high resolution monitor. Low res CRT TV. Arcade cabinets ? This frontend was not built for them...
*Some files and folders must be manually moved before you can use EL v8.3. Arcade stuff are now in the \arcade\ folder. You must do this manually, to avoid this procedure executing EVERY time you load the frontend and waste precious CPU cycles... and a few seconds!
Let's assume the frontend's root folder is eldir\
Move the following files from eldir\ini_files\ to eldir\arcade\
el_mamu_exclude.ini
mame_machines_usercustom.ini
Move the following files from eldir\ini_files\ to eldir\arcade\filters
category.ini
version.ini
catver.ini
mess.ini
nplayers.ini
languages.ini
Move all arcade games list files (*.el; *.elstatus; *.elrom; *.miss; *system_name*.ini) from eldir\arcade\ to eldir\arcade\games\
... or just delete all arcade lists and create arcade games lists from scratch.
There are new arcade XML databases. They are located in eldir\arcade\db_xml\
Make sure to delete the outdated files from eldir\ folder.
DICE_xml.dat
SEGAModel2_xml.dat
SEGAModel2-v1.0_xml.dat
SupermodelSEGAModel3_xml.dat
ZiNc_xml.dat
Move folder eldir\emulator_ini\ to eldir\arcade\emulator_ini\
Move folder eldir\ini_files\memcard_lastused\ to eldir\arcade\memcard_lastused\

Fixed
- ZiNc returning "Error Code 1: Invalid Function"
WARNING: this is not a bugfix! If you get this error, make sure to install the "d3d-ogl12.zip" plugin and the problem WILL go away
- No more "new display type found" annoying messages when creting MAME/HBMAME games lists; warning messages will be displayed one ONCE at the end of the process!
- Selected game always moving position in the screen after running a game or changing preview image category/layout... "Don't get jittery!"
- FATALITY! Emulators executable info and ROMs folders info are deleted if a new emulator build is found at startup (file "eldir\arcade\emulators.ini")
- Path bug when searching unzipped preview images for software list games, resulting in existing images not showing... nobody noticed this ?
- ListView item height changed to 22 pixels when icon size is 16x16; icon/text vertical alignment was not centered
- Hitting ESC key would execute the "Apply" button instead of "Abort" button (Image Category/Layout Settings)
- Custom font for games with preliminary drivers added back (MAME/HBMAME)
- MAME software list games with no ROMs were not tagged as "Game with no ROMs", causing some problems when auditing and running games
- Setting "AutoRun Game With AlterMAME" was not restored at startup; moved setting from "eldir\arcade\emulators.ini" to "EmuLoader.ini" ("Arcade Emulators Setup" screen and games popup menu)
- EL was trying to run MAME software list games with AlterMAME when its build version is lower than 0.162
- EL was trying to run HBMAME games with AlterMAME
- The following settings were never read from mame.ini: "OSD Lightgun Input Provider", "OSD Joystick Input Provider" (MAME Settings screen)
- You could not select items by clicking outsize the text area ("Arcade Games Filter" tool bar button)
- Unicode strings were not decoded correctly for software list games
- Category and VersionAdded are now limited to MAME and HBMAME sets only; MAME software list games also excluded
- Option "Show/Hide All Categories" was not working properly (Image Categories Settings)
- Selecting an image category folder was changing internal vars even if you don't have a system and/or image category selected ("Image Category Settings")
- Frontend crash at startup if in thumbnails view with MAMu_ icons feature enabled
- Thumbnails grid size not properly set at startup, creating a larger thumb image on the last selected game; plus a couple optimizations to improve startup speed
- If system icon is disabled, game icon and favorite icon are painted outside the thumb image bounds, making them invisible (thumbnail view)
- Game snapshots panel is now cleared when switching to internet game info
- Setting "Hide Command Prompt Box" / "Run Game" disabled for all emulators except MAME/HBMAME; emulators do not work correctly if setting enabled (also causes ERROR 1 in ZiNc)
- Editing a field directly in EasyListView conponent was not showing the text if the font color is other than black (TEdit controls background color is always white...)
- Feature "Scan Games With Missing ROMs/CHDs" was not working at all (games popup menu, MAME and arcade emulators)
- Dialog "Select Arcade System" was default to "MAME" instead of "All Systems"
- Neo-Geo games with "neopcb" driver were not included in the "Neo-Geo" filter (MAME arcade only)
- Games popup menu option "Set Custom Options" for "arcade", "console", "computer", "othersys" doesn't show the current selected game in "MAME Settings" screen anymore
- YOU LOSE! Daphne game .zip files were not being searched at all when scanning for games; I guess NOBODY uses Daphne with Emu Loader because I've got ZERO bug reports for the past year!
- If the filename for games list background image doesn't exist, after a manual filename edit (edit box), the current loaded bk image was not cleared (preferences screen)
- Wrong media type for"disk" entries in games files for ZiNc games; they were detected as "Hard Disk Drive" when the correct media is "Disc"
- To fix this you need to re-create ZiNc games list. Not doing so will cause no harm to the way ZiNc games are handled (it's up to you)

Changed
- MAME machines filter panel can have the same background color/image and font settings from main games list
- MAME/arcade emulators and MAME/arcade games lists are no longer required to use the frontend!
- Unavailable systems are now shown with a ghosted icon and gray text (systems selection panels), except for "Emulators Setup" screens
- EasyListView component changes and improvements:
*New "TileCaptionLines" property (ItemPaintInfo) so you can change how many lines the main caption will be shown; normal behaviour is a two lines caption for tiles view; this change is used in the new game custom fonts dialog, to display a single line on the main caption
*cosmetic fix: focus rect is now a solid frame
- Renamed "Delete Selected Games" to "Delete Selected Games Files" to avoid confusion (games popup menu); this option delete your game's ROMs/CHDs/CFGs/Cartridge/Floppy/Cassette...
- Renamed "Copy/Move Selected Games to Folder" to "Copy/Move Selected Games Files to Folder" to avoid confusion (games popup menu)
- Moved MAME softlist games list folder from "eldir\softwarelist\" to "eldir\arcade\mame_softwarelist_games\" since they belong to MAME emulator; EL will try to move this folder at startup
- From now on, setting "Show Favorite Icon in Games" is only for details view mode ("Favorites" tool bar button)
... to enable/disable favorite icon in thumbnails view, go to "Customize Thumbnails" screen ("View" tool bar button or "Thumbnails" sub-menu in games popup menu)
- Unicode WinAPI "CreateProcessW()" is now the default function to run emulator executables; better compatibility with Windows 10; also, the "StartF_UsePosition" flag is always enabled
- Moved arcade games list files from "el_dir\arcade\" to new folder "el_dir\arcade\games\"
WARNING: you must move all files manually before using this build (or delete your current arcade game lists and start over)
- Moved "\ini_files\cpu.ini" file to "\arcade\games\" folder, renamed and split file in two: "mame_maincpu.ini" and "hbmame_maincpu.ini"
WARNING: the frontend will not do this for you, you need to re-create MAME and HBMAME games lists
- Moved "ini_files\games_played.ini" to new folder "\arcade\played_games\", split file for each arcade emulator and renamed to "system_name.txt"
*the frontend will try to move/split/rename "games_played.ini" at startup, no action required from your part
*last played game is always moved/added at the top of the list (like it does in EmuCon frontend)
*arcade files format has changed; added a "title" tag with the game title, a "media" tag with the media type index and a "execparam" tag with MAME softlist execution parameter
*console/computer/handheld (EmuCon) files format has changed; "game" tag replaced by "file" tag
- Moved folder "\emulator_ini\" and all its files/sub-folders to "\arcade\emulator_ini\" new folder (you must move it manually)
- Moved files "emulators.ini" and "image_categories.ini" from "\ini_files\" folder to "\arcade\" folder (EL will move them at startup)
- Moved the following files from "\ini_files\" folder to "\arcade\" folder (you must move them manually before using this build)
*mame_softlist_exclude.txt
*el_mamu_exclude.ini
*mame_machines_usercustom.ini
- Moved the following files from "\ini_files\" folder to "\arcade\filters\" new folder (you must move them manually)
*category.ini
*version.ini
*catver.ini
*mess.ini
*nplayers.ini
*languages.ini
- Moved "\ini_files\memcard_lastused\" folder and all its files/sub-folders to "\arcade\memcard_lastused\" (you must move the folder manually)
- Moved the following files from frontend's root folder to "\arcade\db_xml\" new folder; they were also updated (make sure to delete your current files from EL's root folder)
*DICE_xml.dat
*SEGAModel2_xml.dat
*SEGAModel2-v1.0_xml.dat
*SupermodelSEGAModel3_xml.dat
*ZiNc_xml.dat
- Frontend logo changed to "Multiple Systems Frontend" since it's not just arcade systems anymore
- Minor hack in TFontDialog component to allow custom colors selection (first color in colors list); it's not perfect but it works
- Support for 3840x2160 resolution (4K) in "Scan Results" screen. ListView font sizes increased to 14 pixels and form width increased extra 500 pixels (squinty mode off)
- Removed the 1000 chars limitation from command line string... uMain.RunProcess() function
- Default MAME machines for softlist games is no more! Bugged feature. eg.: "Atari 400" machine was auto-assigned to "Atari 800" games... DUH!
- From now on, you will be prompt to select a MAME machine just before running a game... if a machine is not already selected
- Changed the scope of a few internal vars from global to local; no need to define them as global and waste RAM
- Updates to favorites profiles
*filename extension changed from .ini to .txt as they are plain text files, either ANSI or UTF-8 format
*merged profiles of same filename from Emu Loader frontend and EmuCon frontend into a single file
*you must use fav profiles from EmuCon v2.7.6 or v2.7.7 (profiles of older EmuCon builds are NOT compatible)
*moved arcade favorites profiles from "\ini_files\favorites\" folder to "eldir\favorites\" (DO NOT MOVE fav profiles manually!!!)
IMPORTANT: profile files must be manually updated by you, using the new "Update Favorites Profiles" in main menu (AFTER updating EmuCon fav profiles, if you have them!)
- Updates to "Favorites Manager"
*new "Settings" button in the buttons tool bar: "show small, medium, large fonts"
*you can resize the window to any size
*you can resize columns
*better handling when renaming title/filename and when cleansing invalid game entries
*button "Cleanse" modified to handle arcade and console/computer/handheld (EmuCon) games
*dialog is now always centered on screen
- Updates to the customize main tool bar buttons
*support for new "EmuCon" buttons
*added new "MAME and Arcade" and "Console/Computer/Handheld" text tags on each button
*auto-resize if resolution is 640x480
*minor tweaks to the interface
- Changes to the thumbnails view and the "Customize Thumbnails" dialog
*renamed "Keep Aspect Ratio" to "Maintain Aspect Ratio"
*renamed "Grid Size" to "Cell Size" since you change the size of each cell not the entire grid
*added support to customize width and height of the thumbnail
*cell vertical size is not increased internally by the frontend if game title text setting is enabled... that's your job
*if game title text is enabled, you must increase cell vertical size to accomodate text
*new thumbnail preview panel so you can view changes on-the-fly without appling them to the main games list
*new files "resources\images\thumbnail_preview_hor.png" and "resources\images\thumbnail_preview_vert.png" required
(vertical image is only used/viewed if your screen resolution is 1280x720 or higher!)
*new "Image Size" text above thumb preview panel, for fine-tuning... if you want perfect square images when "Game Title" checkbox is enabled (it won't work if you have custom game fonts of different sizes!)
*game icon size 128x128 is now used if no snapshot is found
*minimum thumbnail cell size changed to 120x120 pixels; 68x68 game icons will be used if cell size is smaller than 144x144 pixels
*new settings "Left Align Icons" and "Right Align Icons"; align system/game/favorite icons to the left corver or the right corner of the thumbnail image
*new "Cancel" button to restore last settings before entering custom thumbnail settings screen (even after using the "Update" button!)
*main games list thumbnails are only refreshed if you actually change thumb settings when pressing "Update" or "Confirm" buttons
- Several changes, fixes and optimizations to frontend startup
*the frontend will no longer complain if you have an emulator selected without a games list for it, or have a games list without an emulator selected
*clean install has changed: it only validate frontend games list files (MAME/MAME software list/arcade/console/computer/handheld); emulator executables are only required to create MAME/arcade games lists
*new "clean install" dialog with multiple choices for easier handling; self-explanatory with detailed information
*some tweaking to prevent arcade emulators settings from loading twice (in some cases)
*removed redundant validation code to decrease the startup time
- Split image category settings and image layout settings dialog into two dialogs to avoid confusion (and duplicate code)
- Changes to "Image Category Settings" feature
*added support for console/computer/handheld systems ported from EmuCon
*merged arcade/console/computer/handheld systems into one big list for easier access
*minimum 1024x768 / 1280x720 resolution required
*several tweaks
- Changes to "Game Video Preview" feature
*moved settings from preferences screen to its own dialog, accessible in main menu "Images", images popup menu, and games popup menu
*you can abort changes by clicking the "Cancel" button (safe mode)
*added support for all console/computer/handheld systems ported from EmuCon
*merged arcade/console/computer/handheld systems into one big list for easier access
*minimum 1024x768 / 1280x720 resolution required
*minor optimizations
- Games list font settings changes:
*support console/computer/handheld systems ported from EmuCon
*font settings saved on a new file "ini_files\sysgamecustomfont.ini" instead of "EmuLoader.ini" so you don't lose them on a clean frontend install (you can copy this file from EmuCon before using this Emu Loader build)
*new "All Systems" font setting added so EL can use it as a general systems font (arcade systems font settings are EXCLUDED from this)
*added games list background color/image settings if you want to change those settings while choosing game fonts (settings are still in preferences screen)
*huge UI facelift
*access more settings in the popup menu (mouse right-click)
*support various screen resolutions, including 4K (3840x2160)
- Tiles view mode changes:
*new setting: "Tiles View Cell Size" (view mode tool bar buton); change this option if you're using large game fonts
*details text font is now fixed to "Trebuchet MS", size 9 (size 12 for larger cell sizes)
*details text font color is set automatically by the frontend depending on the games list background color (either black or white font color)... HIGHLY EXPERIMENTAL!
- Changes to "Delete/Copy/Move Multiple Selected Games"
*support for console/computer/handheld systems from EmuCon
*bios name set info removed (MAME and arcade systems)
*the "Check Arcade File Types To Delete" box options are limited to MAME, MAME software list games and arcade systems
*new settings for the console/computer/handheld systems (MAME and arcade are not supported)
."Delete Game From Games List"; you can delete a game from the main games list files (like in EmuCon)
."Delete Game Files From Disk"; checking this option will delete the game files (like in EmuCon)
*gamename search bar removed; this was a ridiculously useless thing to have in there...
- Several files in "eldir\resources\main_icons\" renamed and moved to another folder

Removed
- Last selected game per system is gone; if last selected game is no longer visible after a games filters change, the first visible game is selected
- File "resources\images\favicon_thumbnail.png" no longer required
- Machines filter tool bar button is no more (replaced by something a lot better)
- Arcade systems filter tool bar button is no more (replaced by something a lot better)
- The following icon files are no longer required, "\resources\main_icons\" folder: "filterarcade_00_listall.ico"; "filterarcade_00_multi_system.ico"; "filterarcade_01_mame.ico"; "filterarcade_02_supermodelsegamodel3.ico"; "filterarcade_03_daphne.ico"; "filterarcade_04_demul.ico"; "filterarcade_05_hbmame.ico"; "filterarcade_06_dice.ico"; "filterarcade_07_segamodel2.ico"; "filterarcade_08_zinc.ico"

Added
- Support for latest Demul 0.7 WIP (November 11, 2017)
*detection of "merge" tag and alternate filenames
*fix bios titles to match MAME
- New "media type" status bar icon next to the game name / game filename for the main games list (preliminary feature!)
- Support new "Games.xml" file used in Supermodel 3 emulator SVN 592 and newer, so games list can be created from it
*if this file is not found ("supermodel3_dir\Config\Games.xml"), the frontend "outdated" custom file will be used (frontend_dir\arcade\db_xml\SupermodelSEGAModel3_xml.dat)
*support fully merged child sets (clone games); note that partially merged child sets are NOT supported by the "Supermodel 3 Emulator"... you either have all child ROMs in the parent set or all child ROMs in the child set!
- New options for screen view: "Cropped" and "Stretched" (MAME Settings screen)
- Support for MAME v0.183 and newer:
*new "PortAudio" sound output mode ("Sound" tab); also extra settings: API, device, latency
*new "UWP (Windows 10)" OSD Input Provider for keyboard and joystick; only supported in Windows 10
*new "Hybrid DInput/XInput" in "OSD Joystick Input Provider"... hybrid DirectInput/XInput joystick, Windows only
- Support for MAME v0.190 and newer
*detection of new "feature" entries from -listxml output ("sound" and "graphics" types only for now...); "unemulated" entries are renamed to "preliminary"
*detection of new "SVG" display type for MAME v0.191 and newer
- Added several Unicode functions in "source\uCommon.pas" for future improvements and better Windows 10 support
- Added detection of the "optional" tag in ROMs/CHDs (MAME/HBMAME), for future frontend improvements
- New console/computer/handheld systems and games lists (major port from EmuCon frontend!!!)
*what ???! MAME calls them "loose software"; games that are not listed in software lists ("mamedir\hash\" folder)
*in most features, handheld systems are included in "console" system
*created two new main menu items to separate system types: "MAME/Arcade" and "Console/Computer"
*new menu items to setup emulators, games folders, images folders (main menu "Console/Computer"):
-> Emulators Setup
- select up to 4 emulators per system
-> Systems Folders Settings
- select games folders for each system and media type (cartridge, floppy disk, cassette tape, disc, hard disk drive)
-> Systems Editor
- assign MAME software lists to EmuCon systems; multiple software lists can be assigned to a single EmuCon system ; (this requires a MAME games list and a MAME/arcade emulator selected)
-> Games Editor
- you can split games data: title, year, manufacturer, number of players (MAME and arcade games are not supported)
-> Create Games List
- I wonder what this does. Humm... I've got it! It makes pudding :)
*new "frontend_dir\console_computer\" sub-folder to store config files, games lists and extra stuff
*column "Category" shows the system name + media type, just like MAME softlist games
*play MAME software list games with custom emulators: BlueMSX, WinVICE, Win-UAE, FS-UAE, Snes9X, ZSNES, Altirra, Atari 800 Emulator, Stella, and many others
*you can use MAME and AlterMAME emulators selected in the arcade front to play console/computer games from EmuCon (some games might not work)
*you can still select MAME/MESS/UME binaries in "console/computer emulators setup" and use them to play games (to maintain EmuCon compatibility)
*you can have two parameters for each emulator; to change between them, go to the new "Use Param" tool bar button
*you can play a EmuCon game using different MAME machines, by using the new "Run Game With MAME" in games popup menu... thanks to the new "Systems Editor"
.this setting is saved in "frontend_dir\console_computer\mame_systems_softwarelist.ini" file
eg.: "msx1_cart", "msx1_flop", "msx1_cass" MAME softlists are assigned to the "MSX" system; you can use any MSX/MSX2/MSX2+/MSX Turbo-R MAME machine to play games not found in MAME software lists
*settings from EmuCon frontend can be easily used in Emu Loader simply by copying some files into Emu Loader's new "\console_computer\" sub-folder
-> EmuCon files/folders to be copied to "el_root_dir\console_computer\" folder:
- sysemulators.ini
- sysgamefolders.ini
- sysimagefolders.ini
- emulator_parameters.ini
- emulator_parameters[default].ini
- ignore_extensions.txt
- "\games\" folder and all its files
- "\game_cfg\" folder and all its files
- "\played_games\" folder and all its files
-> EmuCon favorites profiles must be copied to "el_root_dir\favorites\" new folder
-> NOTE: if you make changes to these files in Emu Loader, you can copy them back into EmuCon install dir and use them there without worries :)
-> NOTE: you must update favorites profiles manually using "Update Favorites Profiles" in main menu; after the update you can delete "frontend_dir\console_computer\favorites\" and "frontend_dir\ini_files\favorites\" folders
- New mega filter dialog for machine types and systems filters
*all systems now have check boxes, make sure to tick them to select the desired systems
*new "All Arcade Systems" and "All Console/Computer/Handheld Systems" options so you can quickly show or hide all available systems
.individual systems checked status are no longer lost if you check "All Systems" options :) :) :) :)
*machine types expanded:
."Arcade Systems": to hide/show all arcade systems (MAME softlist games excluded)
."Console Systems": to hide/show all console systems ported from EmuCon (MAME softlist games excluded)
."Computer Systems": to hide/show all computer systems ported from EmuCon (MAME softlist games excluded)
."Handheld Systems": to hide/show all handheld systems ported from EmuCon (MAME softlist games excluded)
."MAME Machines With Software Lists: to hide/show all MAME machines that have software lists (info from -listxml output)
."MAME Machines Without Software Lists: to hide/show all MAME machines that do not have software lists (AntoPISA's "mess.ini" file required)
."MAME Software List Games: to hide/show all softlist games from MAME (based on "mamedir\hash\*.xml" files
."Enable MAME Machines Filter Panel": filter MAME software list games by MAME machines (left side of main games list)
*check more options in the systems popup menu (mouse right-click)
*settings are saved in EmuLoader.ini when exiting the frontend
- Added a warning message in the "Run Game Confirmation" dialog for ZiNc; ZiNc returns "error 1: incorrect function" if don't have the "d3d-ogl12.zip" plugin installed in ZiNc
- Support AntoPISA's version info and category .ini files for HBMAME emulator
.rename "version.ini" to "version_hb.ini" to avoid replacing MAME's "version.ini" file
.rename "category.ini" to "category_hb.ini" to avoid replacing MAME's "category.ini"
.only then, copy both .ini files to "eldir\arcade\filters\" folder
Télécharger Emu Loader v8.3
Site Officiel de Emu Loader
 
 Snes9x v1.55 FR 
Jeudi 23/11/17 à 12:31 par Firebrand
La dernière version de Snes9x a été traduite en français par l'équipe de Tradu-France.
Télécharger Snes9x v1.55 (32-bit) FR
Télécharger Snes9x v1.55 (64-bit) FR
Tradu-France
 
 EmuCon v2.7.7 
Mercredi 22/11/17 à 11:08 par Firebrand
Il reste finalement encore un peu de travail sur ce frontend pour Windows avant de basculer complètement vers une fusion avec Emu Loader. Les améliorations sont les suivantes:
Fixed
- Favorite game tag was not detected in "Last Played Games" (MRU) dialog
- Could not delete games from favorites lists and hidden lists

Changed
- Arcade game entries detection in favorites profiles (from Emu Loader), so they don't get deleted when using "Cleanse" in "Favorites Manager"
Télécharger EmuCon v2.7.7
Site Officiel de EmuCon
 
 RetroArch v1.6.9 
Mercredi 22/11/17 à 11:05 par Firebrand
Cet ensemble de noyaux d'émulateurs au sein d'une même interface a été mis à jour. Voici des modifications générales, mais vous trouverez beaucoup plus de détails sur le site officiel:
– Audio: Fix the Audio DSP picker
– CHEEVOS: Add support for Atari Lynx cheevos.
– CHEEVOS: Add support for RetroAchievements Leaderboards.
– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
– GUI: (MaterialUI) Fix entry box highlight calculation.
– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
– GUI: Add menu option for OSD background color.
– GUI: Add menu option for OSD text color.
– GUI: Add menu option to remove frame count from OSD.
– GUI: Allow wraparound of int/float settings when pressing the left key
– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
– INPUT/LIBRETRO: Add support for analog buttons
– INPUT: Always show the controls menu even if descriptors are not set
– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
– INPUT: Apply descriptors only for the amount of cores the core supports
– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
– INPUT: Fix absolute mouse move handling on the winraw driver
– INPUT: Ignore keyboard input if window is not active on udev driver
– INPUT: Sanitize the filenames of autoconfig profiles before saving
– LOBBIES: Fix crash on navigating left / right from the lobby menu
– LOCALIZATION: Update Dutch translation
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
– LINUX/PI: Broadcom VC4: Add Videocore config option
– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.
– NETPLAY: Fix disconnection not fully deinitializing Netplay.
– NETPLAY: Fix lan rooms when there is more than one room
– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
– COMMON: Fix clear/free loop conditionals in playlists.
– WINDOWS/GDI: Fix flickering of text.
– WINDOWS/GDI: Fix graphics corruption on Windows 98
– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
– WINDOWS: Fix menubar text corruption on Japanese locale systems
– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
– WINDOWS: Support Windows 95, NT3.51, NT4
– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
– WII: Use custom, embedded libogc SDK.
– WIIU: Initial touchscreen support for WiiU gamepad.
– WIIU: Add Cheevos support.
– SCANNER: Fix archive scanning.
– SCANNER: Support CHD files.
– SCANNER: Support Gamecube ISO scanning.
– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
Télécharger RetroArch v1.6.9 (32-bit) (Windows)
Télécharger RetroArch v1.6.9 (64-bit) (Windows)
Télécharger RetroArch v1.6.9 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.9 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.9 (64-bit) (MacOS)
Télécharger RetroArch v1.6.9 (Nintendo GC)
Télécharger RetroArch v1.6.9 (Nintendo Wii)
Télécharger RetroArch v1.6.9 (Nintendo WiiU)
Télécharger RetroArch v1.6.9 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.9 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.9 (PSP)
Télécharger RetroArch v1.6.9 (PS Vita)
Site Officiel de RetroArch
 
 Snes9x v1.21 
Mercredi 22/11/17 à 10:46 par Firebrand
Une nouvelle version de ce portage de Snes9x pour Nintendo 3DS a été publiée. Elle corrige un bug:
- Fixed the New 3DS ZL/ZR button problem for CIA versions.
Télécharger Snes9x v1.21
Site Officiel de Snes9x
 
 Snes9x v1.55 
Mardi 21/11/17 à 12:47 par Firebrand
La dernière version de cet émulateur Super Nintendo est désormais disponible pour MacOS.
Télécharger Snes9x v1.55 (MacOS)
Site Officiel de Snes9x
 
 WinUAE v3.6.0 Beta 8 FR 
Lundi 20/11/17 à 12:15 par Firebrand
La dernière beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.6.0 Beta 8 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 8 FR (64-bit) (Windows)
Trad-France
 
 WinUAE v3.6.0 Beta 8 
Lundi 20/11/17 à 12:13 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des nouveautés:
- Replaced b7 unmapped zero checkbox with a 3 option select menu. Different A2000/B2000 variants can have either pullup or pulldown resistors connected to CPU data lines.
- CD SCSI emulator READ CD-DA and READ CD-DA MSF emulated.
- Single console output max write size was limited to about 4000 characters. It truncated or corrupted for example 100+ line disassembly.
- D3D11 RTG mode supported, D3D9X dependency should be gone, screenshots/recording supported, filter scaling/position options enabled, shaders are built-in, scanlines and masks/overlays supported.
- D3D11 mode not yet supported: transparent OSD, low latency vsync (need totally different logic), custom shaders (won't be implemented in next official version).
- D3D11 didn't restore back to fullscreen (or to blank fullscreen) from minimized state in certain situations.
- D3D11 fullscreen mode + GUI can work strangely. (GUI may open on desktop with black background, exiting GUI may not restore fullscreen or cause mode to become minimized)
- Fall back to D3D9 if D3D11 fails to init, only fall back to DirectDraw if D3D9 also fails to init.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- On the fly switching from KS 1.2 to KS 1.3+ properly undoes possible previously added KS 1.2 autoboot UAE rom patches.
- Added Reiter Software Wedge HD controller emulation.
- Added 3.07 GVP Series I ROM.

Reiter Software Wedge:
- Simple XT adapter hardware. Emulation only supports OMTI controller based harddrives.
- No autoconfig, no boot ROM, no interrupts.
Télécharger WinUAE v3.6.0 Beta 8 (32-bit)
Télécharger WinUAE v3.6.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 Snes9x v1.55 
Lundi 20/11/17 à 12:10 par Firebrand
Une nouvelle version de cet émulateur Super Nintendo, peu mis à jour mais qui reste actif, a été publiée. Voici la liste des améliorations:
- Added support for the MSU-1 coprocessor. (qwertymodo)
- Added support for MSU-1 distribution pack. (qwertymodo)
- Added support for BS-X Satellaview memory packs and data files. (LuigiBlood)
- Improved BS-X memory mapping accuracy. (LuigiBlood)
- Fixed APU error causing issues with some games. (byuu, qwertymodo)
- Added option to ignore patch checksums. (qwertymodo)
- Fixed build warnings / undefined behavior. (bonimy)
- Correct pixel placement in hires. (BearOso, OV2)
- Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
- Added Circuit USA APU timing hack. (BearOso)
- libretro: Merged some changes from downstream repository. (OV2)
- GTK+: Allow use of XDG config directory. (BearOso)
- GTK+: Add 10th save slot. (YamashitaRen)
- GTK+: Updated Spanish translation. (jristz)
- Win32: Switched to Studio 2017. (OV2)
- Win32: Fixed problems when minimized in d3d. (OV2)
- Win32: Split Patch/Rom directory. (OV2)
- Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2)
- Win32: Fixed crash with movie dialog (OV2)
- Win32: Changed hotplugging (OV2)
Télécharger Snes9x v1.55 (32-bit)
Télécharger Snes9x v1.55 (64-bit)
Site Officiel de Snes9x
 
 higan v106 
Lundi 20/11/17 à 12:05 par Firebrand
Cet émulateur multi-systèmes référence de l'émulation Super Nintendo a été mis à jour. Les améliorations sont les suivantes:
- This release adds auto-saving RAM support and a new tool to save per-game text notes. It also adds 64 new SNES PAL game verifications to the icarus database, courtesy of DoNotWant and Smarthuman.
Télécharger higan v106 (64-bit) (Windows)
Télécharger higan v106 (Linux)
Site Officiel de higan
 
 GameEx et GameEx Arcade v15.03 
Samedi 18/11/17 à 13:36 par Firebrand
Ces 2 frontends pour Windows ont a nouveau été mis à jour. Pas d'information sur les changements apportés, mais on peut supposer des corrections de bug mineurs.
Télécharger GameEx v15.03
Télécharger GameEx Arcade Edition v15.03
Site Officiel de GameEx
 
 GameEx et GameExArcade v15.01 
Mercredi 15/11/17 à 12:57 par Firebrand
Deux versions de ces frontends ont été publiées consécutivement. Aucune information sur la v15.01 (probablement des corrections de bugs), mais voici ce que la v15.00 propose:
- Big updates for the season. These are mainly performance improvement related releases with general optimizations to key functions as well as rendering and the executable compiles. This should hopefully result in better FPS and speed improvements throughout although obviously it will be more noticeable on lower end machines.
- With GameEx several other areas have been improved for performance such as the Jukebox, loading Game Info, the Movie Library and getting Meta Data.
- In addition the YouTube feature is now working again and the Move Library has been improved significantly. Getting Meta Data for the movie library is now much quicker to and downloading music artist and album images is working again.
- I also made the decision to make the Media Library and DVD/BluRays on disk features free for all users and no longer a registered version feature.
- I am toying with the idea of releasing a sub version of GameEx without gaming features, purely as a free HTPC solution. Please let me know your thoughts on this.
Télécharger GameEx v15.01
Télécharger GameEx Arcade Edition v15.01
Site Officiel de GameEx
 
 QuickPlay v4.2.2 
Mardi 14/11/17 à 12:57 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
- updated daemon tools command line for dt 10.6...we still are going to pre-mount a K:/ SCSI drive (though DT now has many other mounting possibilities), but its a LOT faster now...
- fix github lost spaces in markdown
- multithreading long-since defunct mame options
- ordered the arcade efind
- make picture on readme reappear on github
- consistent naming of atari-8bit
Télécharger QuickPlay v4.2.2
Site Officiel de QuickPlay
 
 puNES v0.101 
Mardi 14/11/17 à 12:55 par Firebrand
Cet émulateur NES se focalisant sur la précision de l'émulation a été mis à jour. Les améliorations sont les suivantes:
- Now puNES is UTF-8 compatible.
- Now puNES is a NSF player.
- Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254.
- Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7.
- Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing.
- Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk.
- Added support for multithreading in the xBRZ filter.
- Added the option to select the output audio device.
- Added "Fullscreen in window" options.
- Added "Start/Stop record WAV" to record audio.
- Added "Hide Zapper cursor" option.
- Added the Overclocking option.
- Added full support to XInput (Windows version). No more input lag and no more problem with any controller.
- Added full support to Vs. System.
- Eliminated the "Software" mode in OpenGL version.
- Eliminated dependency from the "autoconf-archive" package.
- Eliminated the Audio Low Quality option.
- Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels.
- Separate management of the size of window and software filters.
- Rewrote the overscan management.
- Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet.
- Eliminated a lot of unnecessary code.
- Fixed many many bugs and increased the accuracy of emulation.
- Added other options and features that I don't remember now.
Télécharger puNES v0.101 (32-bit) (Windows)
Télécharger puNES v0.101 (64-bit) (Windows)
Télécharger puNES v0.101 (32-bit) (Linux)
Télécharger puNES v0.101 (64-bit) (Linux)
Site Officiel de puNES
 
 Snes9x v1.20 
Lundi 13/11/17 à 12:38 par Firebrand
Ce port de Snes9x pour Nintendo 3DS a été mis à jour. Les améliorations sont les suivantes:
- Fixed slider problem in New 3DS (where one of the eyes always sees a black screen)
- Added button mappings and rapid fire settings like VirtuaNES / TemperPCE 3DS (thanks to AdmiralCurtiss)
- Added button configuration to open emulator menu and fast-forward (thanks to AdmiralCurtiss). Use with care, though. In some games, fast-forwarding can freeze/corrupt your game.
- Added a frame rate option to v-sync with the 60Hz 3DS refresh rate (thanks AdmiralCurtiss)
- Added an option to auto-save state when exiting and loading when starting a new game. (thanks AdmiralCurtiss)
- Added an option to force saving of SRAM, required by Yoshi’s Island. (thanks AdmiralCurtiss)
- Show 3DS battery level in the bottom right of the menu (thanks ramzinouri)
- Increased scrolling speed in menu when holding down the D-pad.
- Added memory mapper support for Tengai Makyou Zero English Patch (version 1.0 released 22 Oct 2017)
- Supports most original BS Zelda (1-4, Map 2 1-4, Ancient Stone Tablets 1-4), except for the Remix version which still boots into black screen (thanks ramzinouri)
- And other text changes (thanks FateForWindows)
Télécharger Snes9x v1.20
Site Officiel de Snes9x
 
 AppleWin v1.26.3.4 
Lundi 13/11/17 à 12:34 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici les changements apportés:
Changes:
- [Bug #504] Full-screen: hide mouse pointer after 2 seconds of inactivity (and show again if mouse is moved)
- [Bug #469] New -no-printscreen-key switch to prevent the PrintScreen key from being registered.
- [Bug #224] Added Config checkbox for 'Full-Screen: Show drive/keyboard status'

Fixes:
- [Bug #486] Peripheral card's expansion ROM ($C800-CFFF, eg. SSC) wasn't being correctly restored from a save-state.
Resulting in regression: Mousecard crash to monitor (#495).
- [Bug #320] Mockingboard/Phasor: support 'inactive' function like real hardware
Télécharger AppleWin v1.26.3.4
Site Officiel de AppleWin
 
 My Nes v7.0.6516 (32-bit) 
Samedi 11/11/17 à 12:19 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Emulation engine rebuild from scratch, the code is now optymized and faster than ever... along with more accuracy.
- My Nes now is one package that can run on all platforms that support SDL and mono. Thanks to SDL2 to make this happening.
- Fixed a lot of bugs related to emulation, check out the commits in the source code for more details.
- My Nes now include a simple GUI engine, that allows to access games and config almost all emu settings without the need of leaving the app, even in fullscreen mode.
Télécharger My Nes v7.0.6516 (32-bit)
Site Officiel de My Nes
 
 ColEm v4.2 
Vendredi 10/11/17 à 12:32 par Firebrand
Cet émulateur ColecoVision a été mis à jour. Les améliorations sont les suivantes:
- adds support for multiple monitors on Windows, improves the best full screen mode selection, and fixes flicker that appeared with the recent Win10 updates. The DirectInput support has also been fixed, and you can now use directional pads on the XBox controllers. The Linux version switches to PulseAudio sound, so you no longer need to mess with the OSS sound emulation.
Télécharger ColEm v4.2 (Windows)
Télécharger ColEm v4.2 (Linux)
Site Officiel de ColEm
 
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