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 Simple64 v2022.12.6 
Vendredi 30/12/22 à 15:39 par Firebrand
Une nouvelle version de cette solution tout en en un intégrant un émulateur Nintendo 64, un frontend et un plug-in graphique a été mise à jour. Voici la liste des changements:
- Changes to the build system to support aarch64
- Move SDL input polling to right before it is needed by the game (may slightly reduce input latency).
Télécharger Simple64 v2022.12.6
Site Officiel de Simple64
 
 EMU7800 v5.3.0.1 
Vendredi 30/12/22 à 15:37 par Firebrand
Cet émulateur Atari 7800 a été mis à jour. Les améliorations sont les suivantes:
- restore titlebar icon, update to 7.0.101
Télécharger EMU7800 v5.3.0.1
Site Officiel de EMU7800
 
 Rosalie's Mupen GUI v0.27 
Jeudi 29/12/22 à 12:10 par Firebrand
Deux versions ont été consécutivement publiée pour ce frontend de mupen64plus. Voici les changements apportés:
v0.27:
- Fix core error not showing when the statusbar was hidden
- Fix .ndd/.64d not being in the empty ROM Browser widget
- Fix .jpg/.jpeg files not working on covers on Windows
- Fix updater script not copying subdirectories on Windows (for portable installs)
- Fix 64DD Disks which required the development IPL not working
- Fix 64DD Disks showing the wrong internal ROM name (this fix requires clearing the ROM cache)
- Fix cover filenames allowing invalid characters (they will now be replaced by _)
- Add more icons to View menu in the menu bar
- Add 'Uniform Size (Grid View)' to View menu in the menu bar
- Add smooth scrolling to List View and Grid View

v0.26:
- Fix default save state/game directory being incorrect on first run (on non-portable installs)
- Fix angrylion-rdp-plus not loading settings correctly
- Fix cheat settings not moving over when renaming a cheat
- Remove fullscreen resolution combobox from GLideN64 because it did nothing
- Remove File menu from menu bar
- Implement disk support without requiring a cartridge
- Add toolbar
- Add View menu to menu bar
- Add Grid view to ROM browser
- Add icons to all menu bar items
- Add log dialog
Télécharger Rosalie's Mupen GUI v0.27 (Windows)
Télécharger Rosalie's Mupen GUI v0.27 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 ARCADE v0.251.0 (64-bit) 
Jeudi 29/12/22 à 12:07 par Firebrand
Ce build de MAME est passé à la v0.251 avant tout le monde, même la version officielle de MAME.
Edit: Voici la liste des changements spécifiques:
- Added protection against bad snapshots
- Tidied up some treeview code by removing hard-coded strings.
Télécharger ARCADE v0.251.0 (64-bit)
Site Officiel de ARCADE
 
 BigPEmu v1.04 FR 
Mercredi 28/12/22 à 13:49 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.04 FR
Tradu-France
 
 Simple64 v2022.12.5 
Mercredi 28/12/22 à 13:48 par Firebrand
Une nouvelle version de cet ensemble tout en un pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Correction to the cycle counter, courtesy of @Meerkov
Télécharger Simple64 v2022.12.5
Site Officiel de Simple64
 
 ares v131 
Mercredi 28/12/22 à 13:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The 32X core is no longer marked as experimental, having reached 95% compatibility. There are still have some minor glitches here and there, the majority of games can now be played.
There have been significant improvements to many other cores too, refer to the change log below for details.

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)
- Detect and support PowerPC64 [invertego]
- Fix LTO with PowerPC64 [invertego]
- Recompiler: simplify carry flag usage [invertego]
- Prevent AppKit from handling file opens [LIJI32]
- Recompiler: implement bit rotates [invertego]
- Recompiler: implement masked shifts [invertego]
- Use snprintf to avoid build warnings [rasky]
- Split implementations into .cpp files [invertego]

Hiro (GUI Framework)
- Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600
- Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan
- Fix incorrect handling of color mode bit [asiekierka]
- Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
- Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
- Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
- Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
- Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
- Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
- Added support for Bandai 2003's 16-bit banking ports [asiekierka]
- Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
- Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
- Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
- Fixed APU internal speaker output logic. [asiekierka]
- Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
- Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
- Fixed handling the interrupt base port on WSC. [asiekierka]
- Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
- Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
- Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision
- Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2
- Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom
- Improve MMC5 frame detection [encoded-byte]
- Improve MMC5 RAM management [encoded-byte]
- Fix ram banking on MMC5 [encoded-byte]
- Fix MMC5 expansion audio [encoded-byte]
- Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
- Correct MMC5 scanline detection [encoded-byte]
- Increment scanlines before comparing on MMC5 [encoded-byte]
- Implement namco163 expansion audio [encoded-byte]
- Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
- Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom
- Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy
- Fix RTC emulation [invertego]
- Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color
- Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64
- Fix 1-bit precision errors in mame RDP [rasky]
- Emulate VI guardband [rasky]
- Improve generation of FPU flags and exceptions [rasky]
- Trigger FPU exceptions also via CTC1 [rasky]
- Implement FPU flags and exceptions for FCVT_x [rasky]
- Fix roundings and flags for conversion functions [rasky]
- Fix FPU round-to-even using intrinsics [rasky]
- Add DCTC1 and DCTFC1 [rasky]
- Reset FPU cause bits for every FPU operation [rasky]
- Correct denormal bandling in FCTV_S_D [rasky]
- Implement correct denormal flush for each rounding mode [rasky]
- Prevent compiler from incorrectly re-ordering code using noinline [invertego]
- Replace cmath functions with intrinsics [invertego]
- Improve unimplemented exceptions on underflow [invertego]
- Remove spurious round mode change in FPU implementation on aarch64 [rasky]
- Fix conversion bounds off-by-one issues in FPU [rasky]
- Do no clear flags on FMOV [rasky]
- Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
- Replace lround with round, lrint with rint [invertego]
- Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
- Fix analog stick inputs on Aarch64 [invertego]
- Add PC address to FPU exception logs [rasky]
- Implement correct PI open bus behavior [rasky]
- Improve behavior in case of RDP crash [rasky]
- Implement hardware limit of LOAD_BLOCK RDP command [rasky]
- Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear
- Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III
- Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis
- Fix cartridge rom banking for roms upto 32MB [TascoDLX]
- Fix a build issue where bus functions were not inlined as intended [LukeUsher]
- Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
- Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X
- Fix PWM fifo [TascoDLX]
- Implement DREQ1and fix PWM IRQ [TascoDLX]
- Fix RLE rendering [TascoDLX]

Sony PlayStation
- Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]

Component Improvements
- Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC HuC6280: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC V30MZ:
*Do not ignore immediate operand in AAD/AAM calls [asiekierka]
*Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
*Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
*Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
Télécharger ares v131 (Windows)
Télécharger ares v131 (MacOS)
Site Officiel de ares
 
 NINTV-DS v3.8 
Mardi 27/12/22 à 14:06 par Firebrand
Une nouvelle version de cet émulateur Intellivision pour Nintendo DS a été publiée. Voici la liste des changements:
- Improved memory handling so we don't run out of memory on the DS-Lite/Phat and no more crashes!
- ECS and extra cart RAM now in faster VRAM to improve performance.
- Fixed sound channels so that PSG + ECS + Intelivoice can all play nice together (mostly for World Series of Baseball)
- Improved .ROM parsing support - now checking the CRC integrity and properly parsing the compatibility tags so more games run with the right settings (Intellivoice or JLP or ECS, etc).
- New Game/Emulator Information screen to let you know if you are running in DS compatibility mode (less RAM, slower CPU) or DSi compatibilty mode (more RAM and faster CPU).
- For the DSi or above we now support a much wider range of binary files (up to 512K) with page flipping.
- New menu to allow you to launch a game with specific hardware configurations. Use X to load the game instead of A (launch instructions are on-screen).
- Lots of small improvements and cleanup as time permitted.
Télécharger NINTV-DS v3.8
Site Officiel de NINTV-DS
 
 BigPEmu v1.04 
Mardi 27/12/22 à 14:03 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added -devmode as a command line option. Don't get too excited, this isn't opening up full developer build functionality just yet. (and the option will be auto-enabled in proper developer builds) It does enable a developer menu, though, and some additional developer-oriented key binds.
- Added a "Local EEPROM" option to the new developer menu at CJ Reboot's request.
- Added a "Save Window Position" option to the new developer menu at CJ Reboot's request.
- Added an "Always on Top" option to the new developer menu at CJ Reboot's request.
- Added a new set of developer input binds, which are only accessible when using -devmode. Most of these new binds were added at 42Bastian's request.
- Now picking through individual device/state changes instead of just refreshing all input devices when a DEVNODES_CHANGED-type message is received. Fixes input disruptions on machines where something is causing DEVNODES_CHANGED spam.
- Fixed a problem when recording a movie with the "Increment on Save" setting enabled. Thanks to Doug Engel for finding this bug!
- Fixed a crash when entering the Zero 5 sound options screen.
- Every issue which was submitted through the Bug Report form on the website has now been resolved. Thanks to everyone who contributed! If you submitted something which still isn't resolved in this build, let me know.
Télécharger BigPEmu v1.04
Site Officiel de BigPEmu
 
 VICE v3.7 
Lundi 26/12/22 à 16:04 par Firebrand
Cet émulateur Commodore 64 (entre autres) a été mis à jour. Les améliorations sont les suivantes:
General:
- From now on VICE will write its version into the config file and show a warning message when using a config file from a different version.
- The binary monitor interface is stable now. Examples of projects using it:
*https://github.com/GeorgRottensteiner/C64Studio
*https://github.com/MihaMarkic/vice-bridge-net
*https://github.com/Sakrac/IceBroLite
*https://github.com/empathicqubit/vscode-cc65-debugger
*https://github.com/rolandshacks/vs64
- Added Debian packages of development builds of the SDL2 and Gtk3 UIs and the headless build (amd64 only).
*You can find bleeding edge development builds on github: https://github.com/VICE-Team/svn-mirror/releases
*Whenever you stumble about a bug, please try with the latest development build first - perhaps we already fixed it :)
- Removed all kernal patching and load different ROM files instead. This is easier to handle and more logical anyway :)
- Renamed all included ROM files to use a more elaborate naming scheme, for example as in "kernal-901227-01.bin". Unfortunately not all included files could be identified yet - if you have related ROM dumps around yourself, please take your time to compare against the following, and let us know if you can identify one of these files:
*C128 ROMs: kernalfi, kernalfr, kernalit, kernalno
*Printer ROMs: mps801.bin, mps803.bin, nl10.bin
*PET ROMs: chargen.de
*(Wanted in all cases is what the markings on the actual chip read)
- CRT emulation improvements:
*uses measured (different) color coordinates for odd/even lines when possible
*added option for U-only delay line (1084 style)
- More realistic handling of the case when two paddles are selected at the same time.
- Keyboard handling was rewritten / fixed
*The case when two host keys are mapped to different CBM keys with different modifiers is handled differently (correctly) now, so some old keymap(s) may expose detail errors as a result - please report them!
*Fixed Shiftlock/Capslock mapping
*All extra keys that are not in the regular matrix are handled in generic code now.
.used by C128 40/80 and CAPS keys, Restore
.extra keys can operate in "non locking" mode
- More realistic behaviour of the virtual drive: always return 'files scratched' (instead of 'file not found'), even if the file does not exist
- More realistic behaviour when mounting images:
*When attaching a d64 image to a 1571 drive, create an 'unformatted' image for the second side.
*Create empty tracks for non existing tracks also when mounting gcr images
- SID fixes:
*use a few more bits for better accuracy when calculating the 8580 filter DAC values.
*fix filter ringing/self oscillating with 6581 and 8580
- CIA fixes:
*Improved the CIA shift register.
*Fix the case when pb changes value after changing the control bits for pb/pb7 output. Fixes the turn disk space detection of the 'Love' demo.
- Add SPT (Stupid Pet Tricks) userport joystick adapter emulation.
- Fixed use of SO_REUSEPORT on server sockets - this allowed multiple VICE instances to bind to the same port, with an indeterminant one receiving each incoming connection. Now uses SO_REUSEADDR instead, which allows use of a port that remains in the TIME_WAIT state after a previous process closed, but does not allow use of a port that is still in active use.
- Add DragonFly BSD support.
- Remove Android support.

Build system:
- Rename configure options:
* --enable-native-gtk3ui => --enable-gtk3ui
* --enable-sdlui2 => --enable-sdl2ui
* --enable-sdlui => --enable-sdl1ui
* --enable-external-ffmpeg => --enable-ffmpeg
- Remove jpeg support (--enable-jpeg).
- Disable CatWeasel, SSI2001 and ParSID support by default.
- Enable CPU history by default.
- Add `make bindist` for headless builds on Windows/Msys2.
- Don't check for joystick support when configuring for a headless build.
- Add configure check for [n]pcap headers on Windows.
- Fix --with-sdlsound configuring for SDL2 even when SDL1 was explicitly requested via --enable-sdl1ui.
- Fix single target builds.
- Fix installing Gtk3-specific files when not configured for Gtk3.

C64 fixes:
- Use measured PAL color vectors (provided by Tobias)
- Fix autostarting and smart-attaching tapecart (.tcrt) images
- Fix cycle count stored into the cpu history (only x64sc)
- Cartridge fixes:
*Fix Pagefox RAM allocation
*Fixed "Super Explode V5" cap timing
*Added support for "Partner 64" cartridge
*Fix attaching non "Main Slot" cartridges via .crt file (IEEE488, Ramlink, IEEE-Flash, MMC64, Magic Voice)
*Fix REU behaviour on triggering DMA by using a RMW instruction with address $ff00 (only x64sc)
- Fixed and document C64 US and german keymaps.
- Added keymaps for UK keyboard (nicked from 'mad' on lemon)
- Added keymaps for Turkish keyboard (provided by erhan)
- Updated swedish keymaps (provided by Jaakko Luoto and Jari Hovatov)
- Added pictures of the C64 layout and keymap (symbolic+positional, DE+US) to
the docs.

C128 fixes:
- Added foundation of c128 cartridge system. Only attaching c128 exclusive cartridges/crt files works right now.
*added support for "Partner 128" cartridge
*added support for "Magic Desk 128" cartridge
*added support for "GMod2 C128" cartridge
*added support for "Comal80 C128" cartridge
*added support for "Warpspeed 128" cartridge
- Add ram02 and ram03 in the monitor when 'full banks' mode is active.
- Fix filling of VDC ram from the monitor.
- Fix DMA bank.
- Fix autostart in C64 mode
- Fixed and document C128 US and german keymaps.
- Added pictures of the C128 layout and keymap (symbolic+positional, DE+US) to the docs.

VIC-20 fixes:
- use measured PAL color vectors (provided by Tobias)

PET fixes:
- Improved the sound output by reworking parts of the VIA, in particular as related to the shift register and the CB2 output.
- Sound made by "manual" control of the CB2 output now works.
- Added an adjustable low-pass filter to the sound output, since different speakers on real hardware behave quite different in how much they "muffle" the sound.
- Fixed and document PET layout and US/DE keymaps.
- Added pictures of the PET layout and keymap (graphical+business, symbolic+positional, DE+US) to the docs.

VSID fixes (Gtk3 only):
- Properly update the mixer widget with the current SID model when playing a (subt)tune.
- Add support for the `HVSC_BASE` environment variable: If the HVSC base directory is left blank in the VSID settings the `HVSC_BASE` will be used to determine the location of the High Voltage SID Collection files.
- Add customizable hotkeys.
- Add default hotkeys for subtunes #1-#30, Play, Pause, Stop, First, Previous, Next, Last, FFWD, Loop.
- Display STIL view and Playlist on top of each other, not next to each other.
- Strip HVSC base dir from playlist 'Path' column.
- Add playlist loading/saving (in M3U format).
- Add autoplaying the next subtune when the current subtune has finished playing (requires HVSC).
- Add autplaying the next SID in the playlist when all subtunes of a SID have played.
- Fix missing display of the 'NAME' STIL field.

Monitor fixes:
- Fix && and || in cond_expr in the monitor. Previously, both && and &, and || and |, did the same thing: a logical and/or. Now the && and || do the logical operation.

SDL fixes
- Correct colors on big endian platforms.
- Add clearing of joystick mappings.
- Add showing of joystick mappings for menu actions.
- Fix setting of tde and virual device traps for xcbm2 and xcbm5x0.
- Add CMD HD size elements.
- Add PET ROM selection elements.
- Add SuperPET CPU selection.

Gtk3 fixes:
- Remove unused -gtkbackend command line option: we no longer support software rendering, so the only option left is accelerated rendering.
- Improved statusbar layout.
- Various layout fixes in the settings dialog.
- More meaningful sliders for CRT settings.
- Add -${CHIP}showstatusbar/+${CHIP}showstatusbar command line options to show or hide the status bar.
- Add -${CHIP}fullscreen/+${CHIP}fullscreen to enable or disable fullscreen mode.
- Hotkeys can be assigned to actions that do not have a corresponding menu item.
- Properly show custom hotkeys in popup menus.
- Make saving custom hotkeys work.
- Correct colors on big endian platforms.
- Fixed CBM directory displayer in statusbar popup and file selection dialog.
- Installed a crazy, but ugly, hack to create the initial window at its final size, so the window manager will not place it off screen when the emulator was started with -default

Windows fixes:
- Fix monitor Ctrl+C/V and other Ctrl+.. combinations (Gtk3).
- Fix issues with numpad
- Fix page up/page down keys
- Fix Alt-Gr in the Monitor
- Fixed MIDI device list / select

MacOS fixes:
- Fix issues with numpad
- Fixed MIDI device dialog
- Fixed resize performance when emu fps > host display Hz

Linux fixes:
- Fixed MIDI device dialog

Haiku fixes:
- Fix `make bindist`.
Télécharger VICE v3.7 (32-bit) (Windows)
Télécharger VICE v3.7 (64-bit) (Windows)
Télécharger VICE v3.7 (Linux)
Site Officiel de VICE
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 Atari++ v1.85 
Dimanche 25/12/22 à 15:15 par Firebrand
Cet émulateur Atari 8-bit pour Linux a été mis à jour. Il s'agit des sources à compiler. Les améliorations sont les suivantes:
- This release fixes a couple of configuration and error handling issues where, upon a configuration error, you could not reach the menu anymore. It also includes an improved configuration script and makefile that includes additional tests for compiler switches. This release of Atari++ should be again fine to compile with the latest g++ and clang compiler.
Télécharger Atari++ v1.85
Site Officiel de Atari++
 
 Joyeux Noël! 
Dimanche 25/12/22 à 15:10 par L'équipe
L’équipe de Planet Emulation vous souhaite un joyeux Noël! Amusez-vous bien ce jour avec les jeux d'antan... ou ceux que vous avez eu au pied du sapin.

Sapin de Noël
 
 vAmiga v2.3 beta 1 
Samedi 24/12/22 à 13:33 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée. Voici la liste des changements:
v2.3 beta 1
Bug fixes:
- When drive mechanics were emulated, invalid SYNC words sometimes showed up (Batman rises, #766).
- Snapshots containing more than 512 KB Slow Ram were reported as being corrupted (#770).
- Memory footprint is back to normal (#735).
- Fixes an activity monitor drawing bug in CRT mode.

Enhancements:
- Extended ADFs with misaligned sync words can be read (#769).
- Warp mode can be switched on or off via keyboard shortcuts (#756).
- RetroShell offers a special debug mode, now (#755).

v2.2.1:
Bug fixes:
- Snapshots containing more than 512 KB Slow Ram were reported as being corrupted.
- Memory footprint is back to normal.
Télécharger vAmiga v2.3 beta 1
Site Officiel de vAmiga
 
 NINTV-DS v3.7a 
Samedi 24/12/22 à 13:31 par Firebrand
Cet émulateur Intellivision pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- ECS style page flipping (aka bankswap). DS-Lite will support World Series of Baseball without voice. DSi and above will support any binary up to 512K including WSoMLB with voice.
- Improved error handling with better messages on-screen to help diagnose problems with missing roms, roms that are too big/complex, etc.
- Cleanup across the board - reorganized memory to free up more resources for the future.
Télécharger NINTV-DS v3.7a
Site Officiel de NINTV-DS
 
 Simple64 v2022.12.4 
Vendredi 23/12/22 à 14:35 par Firebrand
Une nouvelle version de cet ensemble tout en un pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Parallel-RDP updated to latest version
Télécharger Simple64 v2022.12.4
Site Officiel de Simple64
 
 CaPriCe Forever v22.12 
Vendredi 23/12/22 à 14:25 par Firebrand
Cet émulateur Amstrad CPC pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Add tape convert operations into "Tape audio workshop" window;
- Review of configurable toolbar buttons;
- Support Albireo SD mode to share files with Windows;
- Improve ASIC emulation;
- Split emulator and device settings;
- Fix minor bugs.
Télécharger CaPriCe Forever v22.12 (32-bit)
Télécharger CaPriCe Forever v22.12 (64-bit)
Site Officiel de CaPriCe Forever
 
 StellaDS v6.5 
Jeudi 22/12/22 à 11:56 par Firebrand
Une nouvelle version de ce fork de Stella pour Nintendo DS a été publiée. Les changements sont focalisés sur l'optimisation:
- Polished release - a few more tweaks, a few more optimizations and everything is running as fast science allows on the DS/DSi.
- Removed "ghost read" and "ghost writes" on the 6502 emulation for a bit more speed.
- Use of gcc "likely/unlikely" in a few key spots to help the compiler optimize.
Télécharger StellaDS v6.5
Site Officiel de StellaDS
 
 Steem SSE v4.1.2 R6 
Mercredi 21/12/22 à 14:56 par Firebrand
La version Windows seulement de cet émulateur Atari ST a été mise à jour. Les améliorations sont les suivantes:
- Disable snapshot saving when emulation thread running
- Some GUI adjustments
Télécharger Steem SSE v4.1.2 R6 (32-bit)
Télécharger Steem SSE v4.1.2 R6 (64-bit)
Site Officiel de Steem SSE
 
 Raine v0.94.8 
Mercredi 21/12/22 à 14:53 par Firebrand
De nouveaux correctifs ont été apportés à cet émulateur multi-systèmes. Voici de quoi il s'agit:
- It's mainly to give a binary to those who don't compile from git, because there was a bad bug in 0.94.7 which broke the region switch in all the games which had one ! So basically, it's just this fix, + the fixes for soldam discussed in a recent forum's thread. Sorry, I had my share of problems this month, so no shiny new additions, just some official binaries for this important fix (it was because of mer-curious changes in the menus, but I should have noticed it, I wasn't careful enough).
Télécharger Raine v0.94.8 (32-bit) (Windows)
Télécharger Raine v0.94.8 (64-bit) (Windows)
Télécharger Raine v0.94.8 (32-bit) (Linux)
Télécharger Raine v0.94.8 (64-bit) (Linux)
Site Officiel de Raine
 
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