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 Simple64 v2023.01.1 
Dimanche 01/01/23 à 15:12 par Firebrand
On commence la nouvelle année avec cette solution tout en un pour l'émulation Nintendo 64. Seul un correctif est à signaler:
- Fix for RSP cycle calculations
Télécharger Simple64 v2023.01.1
Site Officiel de Simple64
 
 Bonne année! 
Dimanche 01/01/23 à 15:10 par L'équipe
L'équipe de Planet Emulation vous présente ses meilleurs vœux pour 2023!

 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 History.xml v2.51 
Samedi 31/12/22 à 14:57 par Firebrand
Une nouvelle version de ce fichier additionnel a été publiée. La version .dat n'a pas encore été mise à jour.
Télécharger History.xml v2.51
Site Officiel de History.xml
 
 Mameinfo.dat v0.251 
Samedi 31/12/22 à 14:55 par Firebrand
Les données de MAME v0.251 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.251 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes. Newest Bugs (31st Dec).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.251
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.251 
Samedi 31/12/22 à 14:51 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.251.
Télécharger SDLMAME v0.251 (Intel)
Télécharger SDLMAME v0.251 (M1)
Site Officiel de SDLMAME
 
 WolfMAME v0.251 
Samedi 31/12/22 à 14:47 par Firebrand
Une nouvelle version de ce build de MAME adapté aux compétitions a été publiée. Elle contient les nouveautés de MAME v0.251.
Télécharger WolfMAME v0.251
Site Officiel de WolfMAME
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 MAME v0.251 (64-bit) 
Samedi 31/12/22 à 14:43 par Firebrand
Une nouvelle version de MAME a été publiée pour le dernier jour de 2022. Voici la liste des changements:
It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed.
One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage.
Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott’s NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami’s custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA!
Several systems have been fleshed out noticeably this month, including the NEC PC-8801mkII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life.
Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including:
- Pluggable controller support for consoles and computers from Sega, NEC and Sharp.
- Sega Mega Drive mouse and 4-player adaptor support.
- Support for an ATmega-based paddle controller that works with export versions of the Sega Master System.
- NEC PC Engine mouse support.
- Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families.
Of course, there are lots of other fixes and emulation improvements. The Apple IIgs has better ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions.

MAME Testers bugs fixed
- 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
- 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
- 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
- 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
- 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
- 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
- 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
- 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
- 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
- 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
- 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
- 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
- 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
- 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
- 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
- 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
- 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
- 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
- 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
- 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
- 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
- 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)

New working systems
- DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
- Hewlett-Packard HP 9825A [F.Ulivi]
- Hewlett-Packard HP 9831A [F.Ulivi]
- Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
- Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
- Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
- Multitech Micro-Professor I/88 [Nigel Barnes]
- Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]

New working clones
- Bonze Adventure (World, prototype, older) [BL]
- DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
- DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
- Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
- Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
- Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
- Science of Cambridge MK-14 VDU [Nigel Barnes]
- Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
- Tee'd Off (World) [system11]

Systems promoted to working
- Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
- NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
- Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]

Clones promoted to working
- 3com Palm IIIc [Ryan Holtz]
- 3com Palm m100 [Ryan Holtz]
- NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
- Tangerine Microtan 6809 System [Nigel Barnes]

New systems marked not working
- The Castle [caius]
- Dream Rail [Recreativos Piscis]
- Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
- Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
- Sprow MiniB Computer [Nigel Barnes, Sprow]
- Super 555 (English version V1.5) [hammy]
- Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
- Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
- Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]

New clones marked not working
- Pocket Gal / unknown card game [caius, hammy]
- Racing Jam (GQ676AAC) [Windy Fairy]
- Racing Jam (GQ676EAC) [Windy Fairy]
- Racing Jam (GQ676JAC) [Windy Fairy]
- Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
- Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
- The Rock [caius]
- Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
- Thrill Drive (ABB) [Windy Fairy]
- Thrill Drive (ABE) [Windy Fairy]
- Thrill Drive (ACB) [Windy Fairy]
- Thrill Drive (ACE) [Windy Fairy]
- Thrill Drive (EDB) [Windy Fairy]
- Thrill Drive (EDE) [Windy Fairy]
- Thrill Drive (JCB) [Windy Fairy]
- Thrill Drive (JCE) [Windy Fairy]
- Thrill Drive (UDB) [Windy Fairy]
- Thrill Drive (UDE) [Windy Fairy]
- Thrill Drive (ver GE713JAB) [Windy Fairy]
- Thrill Drive (ver GK713EAB) [Windy Fairy]
- Thrill Drive (ver GK713EEB) [Windy Fairy]
- Thrill Drive (ver GK713K*B) [Windy Fairy]
- Thrill Drive (ver GM713JAB) [Windy Fairy]
- Thrill Drive (ver GN713JAB) [Windy Fairy]
- Thrill Drive (ver GP713JAB) [Windy Fairy]
- Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
- Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
- Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
- White Water (P-6) [Matt’s Basement Arcade, PinMAME]
- Yamaha PSS-780 [TwistedTom]

New working software list items
- apple2_flop_misc: Aleph Baiters, Borders, The Georgia Variations, Nosh Kosh [Josh Renaud, Sali Ariel, Keith Hacke]
- aquarius_cass: Doomsday Defender [Roy Templeman]
- bbc_rom: FBBS 3.0, Kevin's Rip-off ROM 1.00, Meta Assembler 3.45A, MMFS 1.52, MMFS Turbo 1.52, Palesar RAM Manager 1.04, Ripper V1, Ripper V1 (13 Commands), Ripper V1 (Disk Menu), Sci 1.34, Speech Synthesis 0.01, SSMP 2.00, View Trilogy, ViewFiler 0.2, VT Clock 1.16 [Nigel Barnes]
- bbcm_cart: Master SD R2 [Ramptop]
- coleco: Frogger II: Threedeep! (prototype, 19840615), Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
- hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825, General/extended I/O ROM for 9825, General/extended I/O/9862 plotter ROM for 9825, General/extended I/O/plotter ROM for 9825, Plotter/Gen I/O ROM for 9825, String/Advanced programming ROM for 9825 [F.Ulivi]
- hp9831_rom: Mass storage ROM for 9831 [F.Ulivi]
- ibm5150:
*Teenage Mutant Hero Turtles (Spain, 3.5"), Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
*Arcade Hits, Bombuzal, Mega Man (3.5"), Pole Position, Street Fighting Man (alt), Zeliard (3.5"), Zeliard (5.25") [The Good Old Days]
*Teenage Mutant Hero Turtles (5.25"), Zeliard (3.5", v2.0) [Old-Games.RU]
- ibm5170_cdrom: 5 Plus One: Pack 10 - The Blues Brothers, 5 Plus One: Pack 25 - TV Sports Football, The Bitmap Brothers Compilation, Delphine Classic Collection - Adventure, Hocus Pocus (Europe), Hocus Pocus (Germany), Hocus Pocus (Germany, shareware), Hocus Pocus (Spain), Hocus Pocus (USA), Hocus Pocus (USA, mail order release), Hocus Pocus (USA, rerelease), Hocus Pocus (USA, rerelease, alt), id Anthology, id Anthology (rev 1), Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org]
- mk14_quik: Falling Man, Invaders, Pong [Nigel Barnes]
- mpf1_rom: FORTH-I/88, VIP-I/88 [Nigel Barnes]
- msx1_bee_card: Jet Set Willy, Takahashi Meijin no Boukenjima (Japan), Takahashi Meijin no Boukenjima (Japan, alt), Yakyuu Kyou (Japan) [Wilbert Pol]
- msx_softcard: The Wreck (UK) [Wilbert Pol]
- nes:
*Nighttime Bastards [anonymous]
*Crazy Land (USA, prototype), Galaxy 5000 - Racing in the 51st Century (USA, prototype), Hoops (USA, prototype), Iron Tank - The Invasion of Normandy (USA, prototype), R.B.I. Baseball 2 (USA, prototype, 19900307), Rally Bike (USA, prototype, 19900226), RoadBlasters (USA, prototype), Shadow of the Ninja (USA, sample), Silkworm (USA, prototype) [Ed Semrad, Hidden Palace, VGHF]
*Mick & Mack as the Global Gladiators (prototype, 19930528), Mick & Mack as the Global Gladiators (prototype, 19930528, alt), Mick & Mack as the Global Gladiators (prototype, 19930616), Mick & Mack as the Global Gladiators (prototype, 19930630), Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
*2 in 1 - GEMiNIM & Siamond, Sudoku 2007 [NESBrew12]
- pc8801_flop:
*D' (cracked) [Neo Kobe Collection]
*Donkey Kong 3 - Dai Gyakushuu [The Game Preservation Society, Carl, Disk Blitz]
- sms: King's Quest - Quest for the Crown (USA, prototype, 19890203), Monopoly (USA, prototype, alt), Super Monaco GP (USA, prototype) [Ed Semrad, smspower, VGHF]
- snes: 16 Bit Xmas 2011 - Christmas Craze (USA), 16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
- sprachmg: English (Polish speaker), German, German (older), Spanish [Crypto Museum]
- spectrum_cass: ACE 2088 (MCM), Adidas Championship Football (Erbe), Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
- triton_rom: Fast VDU [Ian Lockhart]
- x68k_flop:
*SX-Window v3.1 (alt 2) [Brice Onken]
*Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete, Death Bringer, Dome, Emerald Dragon, The Hot File Express (1991-12-24), The Hot File Express (1993-10-28), Genocide 2 - Master of the Dark Communion, Signatory - Chouinsha, Tritorn Final, Warning Type 68 [krugman]

Software list items promoted to working
- ibm5150: ABC's Wide World of Sports Boxing, Ancient Land of Ys, Big Top (cracked), Crypto Cube, IBM Personal Computer DOS (Version 1.10) (Master diskette, alt), Kobayashi Naru, PC Globe 4.0 [Angelo Salese]
- megadriv: Rockman Mega World (Japan, EEPROM) [einstein95]
- nes: Akagawa Jirou no Yuurei Ressha (Japan), Castelian (Europe), Door Door (FMG pirate), Door Door (Japan), Dragon Quest (Japan), Dragon Quest II - Akuryou no Kamigami (Japan), GeGeGe no Kitarou - Youkai Daimakyou (FMG pirate), GeGeGe no Kitarou - Youkai Daimakyou (Japan), GeGeGe no Kitarou - Youkai Daimakyou (Japan, prototype), The Guardian Legend (Europe), The Guardian Legend (USA), Guardic Gaiden (Japan), Jesus - Kyoufu no Bio Monster (Japan), Mahjong Taikai (Japan), Mendel Palace (USA), The Mutant Virus (USA), Ninja Jajamaru - Ginga Daisakusen (Japan), Ninja Jajamaru - Ginga Daisakusen (Japan, prototype), Ninja Kid (USA), Portopia Renzoku Satsujin Jiken (Japan), Qix (USA), Quinty (Japan), Squashed (USA, prototype), WWF WrestleMania (Europe), WWF WrestleMania (USA) [kmg]
- pc8801_flop: 3D Golf Simulation - Super Version, Abunai Tengu Densetsu, Abunai Tengu Densetsu (Ver.1.05 alt Disk A), Abunai Tengu Densetsu (alt 3), Abunai Tengu Densetsu (alt Disk A 2), Adult Inn '87-'88 Bangai-hen, Advanced Fantasian - Quest for Lost Sanctuary, Advanced Fantasian - Quest for Lost Sanctuary (alt 2), Advanced Fantasian - Quest for Lost Sanctuary (alt User Disk), Adventureland, Aino New Loaders 4, Aino New Loaders 4 (alt), Aino New Loaders Vol. 5, Akazukin-chan, Akujo Densetsu II - Sailor-fuku Rhapsody, Akujo Densetsu II - Sailor-fuku Rhapsody (alt Disk A), Akuryou no Machi, Alice Tachi no Gogo Vol. 1, Alice Tachi no Gogo Vol. 1 (alt), Alphos, Amazon Gakujutsu Tanken (alt), Ashura no To, Bastard Special, Bishoujo Shashinkan - Moving School, Bishoujo Shashinkan - Moving School (alt?), Bishoujo Shashinkan - Studio Cut, Bishoujo Shashinkan - Studio Cut (alt?), The Black Onyx, The Black Onyx (Version 4.1), The Byoin, Campaign-ban Daisenryaku 2, Can Can Bunny Superior, Can Can Bunny Superior (alt 2), Can Can Bunny Superior (alt?), Card Game Change Vol.1, Card Game Change Vol.1 (alt), Carmine, Carmine (alt?), Columns, Comsight, Corridor, The Dragon Princess, Expert88 (Ver 2.1), Fruit Panic, Hansen Simulator - Thousantis-go no Bouken, Hydlide 3 - The Space Memories, Key On, KyuRyuTou, KyuRyuTou (SR ver), Maildog Muku, Motoko-hime Adventure, Music with Obie - Animal Quartet, My Lolita, Operation L, The Paladin, Penguin-kun Wars, Penguin-kun Wars (alt), Rats & Star (V2.07), Romancia, SeeNa - Wide screen, Sekai Yaruhodo So Much, Shanghai SR, Shin Kugyokuden Demo, Snatcher Demo, Snatcher Demo (alt), Sorcerian (v1.0), Sorcerian (v1.1), Star Cruiser, Still Sword, Super Jack 88 (SB2 version), Ten to Chi to, Testament Expansion Map, Tetris (alt?), Tobira wo Hirakete, Tonky, Triton, Weird 2, WiBArM, Woody Poco, World Golf (alt), Xanadu, Xanadu (alt), Xanadu Scenario II - The Resurrection of Dragon (hack), Xylos, Yakyuu-dou, Yakyuu-dou (alt), ZETA-88 Vol. 2 [Angelo Salese, O. Galibert, Carl]

New software list items marked not working
- ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 (Japan) [WingedPikPik, TeamEurope]
- hp9831_rom: Matrix/plotter ROM for 9831 [F.Ulivi]
- pc8801_flop: D' (alt) [Neo Kobe Collection]
- stv: Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
- x68k_flop: 38 Man Kilo no Kokuu, Soft de Hard na Monogatari II [krugman]

Merged pull requests
- 9278: yamaha/ymdx100.cpp: Implemented most of the Yamaha DX100 emulation. [Pietro Gagliardi]
- 9859: osd/modules/file: Don’t magically substitute environment variables when opening files. [Nathan Woods]
- 10419: ibm5170_cdrom.xml: Added sixteen working items. [redump.org, ArcadeShadow]
- 10509: msx1_cart.xml, msx1_cass.xml, msx1_flop.xml: Cleaned up descriptions. [ArcadeShadow]
- 10513: msx2_cart.xml, msx2_cass.xml, msx2_flop.xml, msx2p_flop.xml: Cleaned up descriptions. [ArcadeShadow]
- 10527: sega_beena_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
- 10572: cpu/m6809: Improved emulation to TFR and EXG instructions. [Tim Lindner]
- 10575: trs/coco12.cpp, trs/coco3.cpp: Moved real-time clocks to slot cards where they belong (addresses MT08416). [Tim Lindner]
- 10595: hp/hp9825.cpp: Added support for the HP 9825A and HP 9831. [fulivi]
- 10604: apple2_flop_misc.xml: Added four working Israeli games. [Josh Renaud, Aali Ariel, Keith Hacke, telanus]
- 10605: Fixed some misspellings, mostly involving the word “occurrences”. [kmg]
- 10607: misc/cocoloco.cpp: Corrected misspelled DIP switch setting name for Coco Loco. [kmg]
- 10610: bus/msx: Added support for Hudson Soft Bee Cards and Electric Software Astron Softcards. [Wilbert Pol]
- 10611: snes.xml: Added two 16 Bit Xmas titles. [retroUSB, kmg]
- 10614: konami/hornet.cpp, konami/cobra.cpp, konami/nwk-tr.cpp: Refactored JVS host code. [Windy Fairy]
- 10615: machine/upd765.cpp: Don’t raise data interrupt on abnormal command termination. [Angelo Salese]
- 10617: konami/konami_gn676_lan.cpp: Rewrote GN676 LAN board emulation. [Windy Fairy]
- 10619: video/v9938.cpp: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466). [Wilbert Pol]
- 10621: x68k_flop.xml: Added twelve new dumps from original disks (ten working). [krugman, r09]
- 10622: apple2_flop_orig.xml: Use title case for publisher names. [ArcadeShadow]
- 10623: rz1_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10624: a800.xml: Use unabbreviated country names and lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10625: konami/konmedal.cpp: Corrected the K051649 clock frequency for a few titles (fixes sound pitch). [BoxCubed]
- 10627: konami/hornet.cpp: Improved Silent Scope and Teraburst I/O emulation. [Windy Fairy]
- 10629: msx/slot/cartridge.cpp: Don’t unnecessarily copy software memory region contents. [Wilbert Pol]
- 10630: dataeast/deco_mlc.cpp: Added subtitle to descriptions for Asian releases of Skull Fang games. [Michael Sanborn]
- 10633: barcrest/mpu4.cpp, barcrest/mpu4vid.cpp: Encapsulated sampled sound board as a device. [James Wallace]
- 10635: ibm5150.xml: Retested software marked as partially supported or unsupported. [Angelo Salese]
- 10636: megadriv.xml: Fixed cartridge type for rockman1. [einstein95]
- 10637: konami/hornet: Fixed regression causing Teraburst’s gun I/O to fail boot test. [Windy Fairy]
- 10639: pcecd.xml: Use unabbreviated country names in descriptions. [ArcadeShadow]
- 10640: pc98.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10641: machine/mc68328.cpp, palm/palm.cpp: Improved LCD controller emulation and cleaned up code. [Ryan Holtz]
- 10642: dataeast/decocass.cpp: Added Nebula (UK). [Rene Balke, Darksoft, Senil Data Systems, David Haywood]
- 10643: spectrum_cass.xml: Added three working items, and removed a duplicate item. [spectrumcomputing.co.uk, ArcadeShadow]
- 10644: sound/nes_apu.cpp: Only allow reading status register; nintendo/dkong.cpp: Fixed crashes in dkong3b. [kmg]
- 10645: misc/cave.cpp: Added PEEL18CV8 PLD dumps for Power Instinct 2 and Power Instinct Legends. [Sergio Galiano]
- 10647: bus/coco: Cleaned up code a little. [Tim Lindner]
- 10648: trs/coco12.cpp: Added unreleased Deluxe Color Computer machine configuration with a placeholder ROM. [Tim Lindner]
- 10649: atari/sprint8.cpp: Cleaned up input code. [kmg]
- 10651: tecmo/tehkanwc.cpp: Added world version of Tee'd Off. [system11, David Haywood]
- 10653: dataeast/decocass.cpp: Removed “clown car credits” from comments. [David Haywood]
- 10654: seta/x1_012.cpp, seta/seta_v.cpp: Moved video update trigger from device to drivers (works around MT08530). [David Haywood]
- 10656: nec/pc88va.cpp: Improved emulation, allowing most software to boot on the PC-88VA2. [Angelo Salese]
- 10658: misc/cave.cpp: Added a newly dumped US version of Power Instinct 2. [Sergio Galiano, Recreativos Piscis]
- 10659: apple1.xml: Use title case for publisher names. [einstein95]
- 10660: vtech/vsmile.cpp: Added machine configuration switches, allowing access to BIOS test mode. [KanedaFr]
- 10663: Added duty cycle effects to layouts for fruit machines using ROC10937 and clones, and improved emulation. [James Wallace]
- 10664: tiger/gamecom.cpp: Improved audio emulation (still very innacurate). [FateForWindows]
- 10665: namco/mappy.cpp: Put DIP switch settings in order from least generous to most generous. [einstein95]
- 10666: nintendo/vsnes.cpp: Aligned default DIP switch settings with factory defaults. [kmg]
- 10667: atari/starshp1.cpp: Set thrust control to slow when not pushing button. [kmg]
- 10668: hp/hp80.cpp: Fixed keyboard issues with hp86b_001 and hp86b_004 systems. [F.Ulivi]
- 10669: yamaha/ympsr16.cpp: Added skeleton driver for Yamaha PSS-780. [TwistedTom]
- 10670: nintendo/cham24.cpp: Added save state support and cleaned up code. [kmg]
- 10671: sms.xml: Added three working prototypes. [Ed Semrad, smspower, VGHF, kmg]
- 10672: coleco.xml: Added two working prototypes. [Ed Semradm Hidden Palace, VGHF, kmg]
- 10673: capcom/cps1.cpp: Created mapper by decoding the recently dumped SFZ63B PAL. [TwistedTom]
- 10674: nes.xml: Added twelve working items. [Ed Semrad, Hidden Palace, VGHF, NESBrew12, anonymous, kmg]
- 10677: sega/model3.cpp: Added drive board ROMs from Scud Race to Dirt Devils (uses the same PCB). [Museo del Recreativo, ClawGrip]
- 10678: video/ppu2c0x.cpp: Improved behavior of OAM writes during PPU rendering. [kmg]
- 10680: Added recently-added system driver source files to arcade and MESS filter files. [MASH]
- 10681: dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tape image and added bootlegs. [DavidHaywood]
- 10682: sega/sms.cpp: Refactored Game Gear handling. [Vas Crabb]
- 10683: tvgames/xavix.cpp: Added Gun Gun Adventure (not working). [Sean Riddle, David Haywood]
- 10684: palm/palm.cpp: Improved Palm IIIc support; machine/mc68328.cpp: Added MC68EZ328 variant. [Ryan Holtz]
- 10685: nec/pc8801.cpp: Promoted PC-8801mkII SR machines to working. [Angelo Salese, O. Galibert, Carl]
- 10686: bus/a7800/rom.cpp, nes.xml: Use proper bank order for Activision 128K cartridges. [kmg]
- 10687: bus/megadrive/jcart.cpp: Fixed typo in include guard macro. [kmg]
- 10689: vsmileb_cart.xml: Added regional titles for undumped Teletubbies game. [ClawGrip]
- 10690: capcom/gunsmoke.cpp: Added a new North American set of Gun.Smoke. [Victor Fernandez (City Game), Jordi Beltrán, ClawGrip]
- 10691: nintendo/playch10.cpp: Added separate gun trigger input. [kmg]
- 10692: osd/windows: Fixed a potential crash when toggling full-screen mode (MT08535). [Ryan Holtz]
- 10694: sega/sg1000.cpp: Made SG-1000 player 1 controller fixed, and fixed crash on starting Othello Multivision consoles. [kmg]
- 10695: bus/snes/snes_slot.cpp: Fixed reported ROM speed when logging cartridge header. [TwistedTom]
- 10696: palm/palm.cpp: Split Palm LCD controller into a separate device, promoted Palm m100 to working. [Ryan Holtz]
- 10697: skeleton: Renamed Vector 4 to Vector 3, and fixed some incorrect Vector 4 machine configuration. [Eric Anderson]
- 10698: ibm5150.xml: Added eleven working items. [The Good Old Days, Abandon Socios, Old-Games.RU, ArcadeShadow]
- 10699: ibm5170_cdrom.xml: Corrected misspelled game title in notes for 5plus1_25. [ArcadeShadow]
- 10700: sound/upd934g.cpp: Use device_rom_interface rather than a read callback for external memory. [Devin Acker]
- 10702: yamaha/ymdx9.cpp: Resolved issues with incoming MIDI. [Anthony]
- 10704: sega/turbo.cpp: Added missing pedal inputs. [kmg]
- 10705: kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. [Pierre Cornier]
- 10707: sega/turbo.cpp: Clarified lives DIP switch setting name for Turbo. [kmg]
- 10709: jpm/jmpsys5.cpp: Started working on inputs, and added reel interface. [James Wallace]
- 10712: sega/turbo_v.cpp: Simplified bit field extraction. [kmg]
- 10715: sound/nes_apu.cpp: Implemented frame counter interrupt (fixes MT06186, MT07625 and MT07658). [kmg]
- 10716: nintendo/dkong.cpp: Added more notes about dkong3 sound. [kmg]
- 10717: docs: Added preliminary guide for would-be contributors. [Ryan Holtz, Vas Crabb, O. Galibert]
- 10718: nes.xml: Added five builds of an unreleased prototype. [ICEknight, steem69, kmg]
- 10719: sharp/x68k_v.cpp: Cleaned up screen update function. [grantek]
- 10725: Reverted “sharp/x68k_v.cpp: Cleaned up screen update function” (PR #10719) – it breaks Super Hang-On. [Vas Crabb]
- 10728: midway/omegrace.cpp: Replaced input lookup table with encoder function. [kmg]
- 10731: msx1_flop.xml: Improved metadata and removed disk conversions. [Wilbert Pol]
- 10732: tvgogo.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
- 10733: x68k_flop.xml: Added an alternate version of SX-Window 3.1. [Brice Onken]
- 10734: einstein.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10735: spectrum_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10736: cdi.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
- 10737: vtech_storio_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
- 10739: digiblast_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
Télécharger MAME v0.251 (64-bit)
Site Officiel de MAME
 
 Nestopia - Undead Edition v1.52.0 
Vendredi 30/12/22 à 16:02 par Firebrand
Cet émulateur NES n'est pas mis à jour régulièrement, mais voici une nouvelle version. La version officielle comporte notamment une traduction en français. Mais Tradu-France a aussi publié sa version et Benjamin Siskoo n'a pas précisé s'il s'agissait de la même alors que les fichiers semblent identiques. Je vous propose donc les deux versions, en sachant qu'il n'y a peut-être pas de différence. En attendant, voici la liste des améliorations:
This is not the most exciting release, but there are a few new mappers supported, and there are a few little fixes for the FLTK and win32 code. Another change is that 8-bit audio and low sample rates designed for the Pentium II era have been removed. Also included in this win32 release are French and Polish translations. As far as core emulation is concerned, there are yet again some improvements to accuracy. The latest results from upstream say that about 94% of tests now pass! A lot of work has been done since the last time the TASVideos accuracy tests page was updated.

Shell:
- Changes:
*FLTK: Update to latest lodepng
*FLTK: Use NST prefix for data directories in build (cpasjuste)
- Fixes:
*FLTK: Better frame timing on non-60Hz screens
*win32: Fix minor code problems (mjunix)

Core:
- Additions:
*Add support for Unlicensed MMC3 boards with PRG ROM over 512K
*Add support for Mapper 258 (UNL-158B)
*Add support for Mapper 400 (UNL-RET-X7-GBL)
- Changes:
*Remove options for 8-bit audio and sample rates below 44100Hz
*Improve heuristics for VRC2/4 boards
- Fixes:
*Fix IPS patching in cases where patches overlap ROM region boundaries
*Improve handling of fast sequential reads to 0x2007
*Improve opcode 9c and 9e timing
*Correct implementation of PPU Open Bus
Télécharger Nestopia - Undead Edition v1.52.0
Télécharger Nestopia - Undead Edition v1.52.0 FR
Site Officiel de Nestopia - Undead Edition
Tradu-France
 
 Simple64 v2022.12.6 
Vendredi 30/12/22 à 15:39 par Firebrand
Une nouvelle version de cette solution tout en en un intégrant un émulateur Nintendo 64, un frontend et un plug-in graphique a été mise à jour. Voici la liste des changements:
- Changes to the build system to support aarch64
- Move SDL input polling to right before it is needed by the game (may slightly reduce input latency).
Télécharger Simple64 v2022.12.6
Site Officiel de Simple64
 
 EMU7800 v5.3.0.1 
Vendredi 30/12/22 à 15:37 par Firebrand
Cet émulateur Atari 7800 a été mis à jour. Les améliorations sont les suivantes:
- restore titlebar icon, update to 7.0.101
Télécharger EMU7800 v5.3.0.1
Site Officiel de EMU7800
 
 Rosalie's Mupen GUI v0.27 
Jeudi 29/12/22 à 12:10 par Firebrand
Deux versions ont été consécutivement publiée pour ce frontend de mupen64plus. Voici les changements apportés:
v0.27:
- Fix core error not showing when the statusbar was hidden
- Fix .ndd/.64d not being in the empty ROM Browser widget
- Fix .jpg/.jpeg files not working on covers on Windows
- Fix updater script not copying subdirectories on Windows (for portable installs)
- Fix 64DD Disks which required the development IPL not working
- Fix 64DD Disks showing the wrong internal ROM name (this fix requires clearing the ROM cache)
- Fix cover filenames allowing invalid characters (they will now be replaced by _)
- Add more icons to View menu in the menu bar
- Add 'Uniform Size (Grid View)' to View menu in the menu bar
- Add smooth scrolling to List View and Grid View

v0.26:
- Fix default save state/game directory being incorrect on first run (on non-portable installs)
- Fix angrylion-rdp-plus not loading settings correctly
- Fix cheat settings not moving over when renaming a cheat
- Remove fullscreen resolution combobox from GLideN64 because it did nothing
- Remove File menu from menu bar
- Implement disk support without requiring a cartridge
- Add toolbar
- Add View menu to menu bar
- Add Grid view to ROM browser
- Add icons to all menu bar items
- Add log dialog
Télécharger Rosalie's Mupen GUI v0.27 (Windows)
Télécharger Rosalie's Mupen GUI v0.27 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 ARCADE v0.251.0 (64-bit) 
Jeudi 29/12/22 à 12:07 par Firebrand
Ce build de MAME est passé à la v0.251 avant tout le monde, même la version officielle de MAME.
Edit: Voici la liste des changements spécifiques:
- Added protection against bad snapshots
- Tidied up some treeview code by removing hard-coded strings.
Télécharger ARCADE v0.251.0 (64-bit)
Site Officiel de ARCADE
 
 BigPEmu v1.04 FR 
Mercredi 28/12/22 à 13:49 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.04 FR
Tradu-France
 
 Simple64 v2022.12.5 
Mercredi 28/12/22 à 13:48 par Firebrand
Une nouvelle version de cet ensemble tout en un pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Correction to the cycle counter, courtesy of @Meerkov
Télécharger Simple64 v2022.12.5
Site Officiel de Simple64
 
 ares v131 
Mercredi 28/12/22 à 13:46 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The 32X core is no longer marked as experimental, having reached 95% compatibility. There are still have some minor glitches here and there, the majority of games can now be played.
There have been significant improvements to many other cores too, refer to the change log below for details.

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)
- Detect and support PowerPC64 [invertego]
- Fix LTO with PowerPC64 [invertego]
- Recompiler: simplify carry flag usage [invertego]
- Prevent AppKit from handling file opens [LIJI32]
- Recompiler: implement bit rotates [invertego]
- Recompiler: implement masked shifts [invertego]
- Use snprintf to avoid build warnings [rasky]
- Split implementations into .cpp files [invertego]

Hiro (GUI Framework)
- Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600
- Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan
- Fix incorrect handling of color mode bit [asiekierka]
- Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
- Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
- Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
- Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
- Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
- Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
- Added support for Bandai 2003's 16-bit banking ports [asiekierka]
- Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
- Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
- Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
- Fixed APU internal speaker output logic. [asiekierka]
- Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
- Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
- Fixed handling the interrupt base port on WSC. [asiekierka]
- Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
- Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
- Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision
- Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2
- Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom
- Improve MMC5 frame detection [encoded-byte]
- Improve MMC5 RAM management [encoded-byte]
- Fix ram banking on MMC5 [encoded-byte]
- Fix MMC5 expansion audio [encoded-byte]
- Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
- Correct MMC5 scanline detection [encoded-byte]
- Increment scanlines before comparing on MMC5 [encoded-byte]
- Implement namco163 expansion audio [encoded-byte]
- Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
- Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom
- Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy
- Fix RTC emulation [invertego]
- Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color
- Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64
- Fix 1-bit precision errors in mame RDP [rasky]
- Emulate VI guardband [rasky]
- Improve generation of FPU flags and exceptions [rasky]
- Trigger FPU exceptions also via CTC1 [rasky]
- Implement FPU flags and exceptions for FCVT_x [rasky]
- Fix roundings and flags for conversion functions [rasky]
- Fix FPU round-to-even using intrinsics [rasky]
- Add DCTC1 and DCTFC1 [rasky]
- Reset FPU cause bits for every FPU operation [rasky]
- Correct denormal bandling in FCTV_S_D [rasky]
- Implement correct denormal flush for each rounding mode [rasky]
- Prevent compiler from incorrectly re-ordering code using noinline [invertego]
- Replace cmath functions with intrinsics [invertego]
- Improve unimplemented exceptions on underflow [invertego]
- Remove spurious round mode change in FPU implementation on aarch64 [rasky]
- Fix conversion bounds off-by-one issues in FPU [rasky]
- Do no clear flags on FMOV [rasky]
- Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
- Replace lround with round, lrint with rint [invertego]
- Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
- Fix analog stick inputs on Aarch64 [invertego]
- Add PC address to FPU exception logs [rasky]
- Implement correct PI open bus behavior [rasky]
- Improve behavior in case of RDP crash [rasky]
- Implement hardware limit of LOAD_BLOCK RDP command [rasky]
- Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear
- Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III
- Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis
- Fix cartridge rom banking for roms upto 32MB [TascoDLX]
- Fix a build issue where bus functions were not inlined as intended [LukeUsher]
- Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
- Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X
- Fix PWM fifo [TascoDLX]
- Implement DREQ1and fix PWM IRQ [TascoDLX]
- Fix RLE rendering [TascoDLX]

Sony PlayStation
- Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]

Component Improvements
- Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.
- CPU: MOS 6502: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC HuC6280: fix adc/sbc flags in decimal mode [invertego]
- CPU: NEC V30MZ:
*Do not ignore immediate operand in AAD/AAM calls [asiekierka]
*Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
*Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
*Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
Télécharger ares v131 (Windows)
Télécharger ares v131 (MacOS)
Site Officiel de ares
 
 NINTV-DS v3.8 
Mardi 27/12/22 à 14:06 par Firebrand
Une nouvelle version de cet émulateur Intellivision pour Nintendo DS a été publiée. Voici la liste des changements:
- Improved memory handling so we don't run out of memory on the DS-Lite/Phat and no more crashes!
- ECS and extra cart RAM now in faster VRAM to improve performance.
- Fixed sound channels so that PSG + ECS + Intelivoice can all play nice together (mostly for World Series of Baseball)
- Improved .ROM parsing support - now checking the CRC integrity and properly parsing the compatibility tags so more games run with the right settings (Intellivoice or JLP or ECS, etc).
- New Game/Emulator Information screen to let you know if you are running in DS compatibility mode (less RAM, slower CPU) or DSi compatibilty mode (more RAM and faster CPU).
- For the DSi or above we now support a much wider range of binary files (up to 512K) with page flipping.
- New menu to allow you to launch a game with specific hardware configurations. Use X to load the game instead of A (launch instructions are on-screen).
- Lots of small improvements and cleanup as time permitted.
Télécharger NINTV-DS v3.8
Site Officiel de NINTV-DS
 
 BigPEmu v1.04 
Mardi 27/12/22 à 14:03 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added -devmode as a command line option. Don't get too excited, this isn't opening up full developer build functionality just yet. (and the option will be auto-enabled in proper developer builds) It does enable a developer menu, though, and some additional developer-oriented key binds.
- Added a "Local EEPROM" option to the new developer menu at CJ Reboot's request.
- Added a "Save Window Position" option to the new developer menu at CJ Reboot's request.
- Added an "Always on Top" option to the new developer menu at CJ Reboot's request.
- Added a new set of developer input binds, which are only accessible when using -devmode. Most of these new binds were added at 42Bastian's request.
- Now picking through individual device/state changes instead of just refreshing all input devices when a DEVNODES_CHANGED-type message is received. Fixes input disruptions on machines where something is causing DEVNODES_CHANGED spam.
- Fixed a problem when recording a movie with the "Increment on Save" setting enabled. Thanks to Doug Engel for finding this bug!
- Fixed a crash when entering the Zero 5 sound options screen.
- Every issue which was submitted through the Bug Report form on the website has now been resolved. Thanks to everyone who contributed! If you submitted something which still isn't resolved in this build, let me know.
Télécharger BigPEmu v1.04
Site Officiel de BigPEmu
 
 VICE v3.7 
Lundi 26/12/22 à 16:04 par Firebrand
Cet émulateur Commodore 64 (entre autres) a été mis à jour. Les améliorations sont les suivantes:
General:
- From now on VICE will write its version into the config file and show a warning message when using a config file from a different version.
- The binary monitor interface is stable now. Examples of projects using it:
*https://github.com/GeorgRottensteiner/C64Studio
*https://github.com/MihaMarkic/vice-bridge-net
*https://github.com/Sakrac/IceBroLite
*https://github.com/empathicqubit/vscode-cc65-debugger
*https://github.com/rolandshacks/vs64
- Added Debian packages of development builds of the SDL2 and Gtk3 UIs and the headless build (amd64 only).
*You can find bleeding edge development builds on github: https://github.com/VICE-Team/svn-mirror/releases
*Whenever you stumble about a bug, please try with the latest development build first - perhaps we already fixed it :)
- Removed all kernal patching and load different ROM files instead. This is easier to handle and more logical anyway :)
- Renamed all included ROM files to use a more elaborate naming scheme, for example as in "kernal-901227-01.bin". Unfortunately not all included files could be identified yet - if you have related ROM dumps around yourself, please take your time to compare against the following, and let us know if you can identify one of these files:
*C128 ROMs: kernalfi, kernalfr, kernalit, kernalno
*Printer ROMs: mps801.bin, mps803.bin, nl10.bin
*PET ROMs: chargen.de
*(Wanted in all cases is what the markings on the actual chip read)
- CRT emulation improvements:
*uses measured (different) color coordinates for odd/even lines when possible
*added option for U-only delay line (1084 style)
- More realistic handling of the case when two paddles are selected at the same time.
- Keyboard handling was rewritten / fixed
*The case when two host keys are mapped to different CBM keys with different modifiers is handled differently (correctly) now, so some old keymap(s) may expose detail errors as a result - please report them!
*Fixed Shiftlock/Capslock mapping
*All extra keys that are not in the regular matrix are handled in generic code now.
.used by C128 40/80 and CAPS keys, Restore
.extra keys can operate in "non locking" mode
- More realistic behaviour of the virtual drive: always return 'files scratched' (instead of 'file not found'), even if the file does not exist
- More realistic behaviour when mounting images:
*When attaching a d64 image to a 1571 drive, create an 'unformatted' image for the second side.
*Create empty tracks for non existing tracks also when mounting gcr images
- SID fixes:
*use a few more bits for better accuracy when calculating the 8580 filter DAC values.
*fix filter ringing/self oscillating with 6581 and 8580
- CIA fixes:
*Improved the CIA shift register.
*Fix the case when pb changes value after changing the control bits for pb/pb7 output. Fixes the turn disk space detection of the 'Love' demo.
- Add SPT (Stupid Pet Tricks) userport joystick adapter emulation.
- Fixed use of SO_REUSEPORT on server sockets - this allowed multiple VICE instances to bind to the same port, with an indeterminant one receiving each incoming connection. Now uses SO_REUSEADDR instead, which allows use of a port that remains in the TIME_WAIT state after a previous process closed, but does not allow use of a port that is still in active use.
- Add DragonFly BSD support.
- Remove Android support.

Build system:
- Rename configure options:
* --enable-native-gtk3ui => --enable-gtk3ui
* --enable-sdlui2 => --enable-sdl2ui
* --enable-sdlui => --enable-sdl1ui
* --enable-external-ffmpeg => --enable-ffmpeg
- Remove jpeg support (--enable-jpeg).
- Disable CatWeasel, SSI2001 and ParSID support by default.
- Enable CPU history by default.
- Add `make bindist` for headless builds on Windows/Msys2.
- Don't check for joystick support when configuring for a headless build.
- Add configure check for [n]pcap headers on Windows.
- Fix --with-sdlsound configuring for SDL2 even when SDL1 was explicitly requested via --enable-sdl1ui.
- Fix single target builds.
- Fix installing Gtk3-specific files when not configured for Gtk3.

C64 fixes:
- Use measured PAL color vectors (provided by Tobias)
- Fix autostarting and smart-attaching tapecart (.tcrt) images
- Fix cycle count stored into the cpu history (only x64sc)
- Cartridge fixes:
*Fix Pagefox RAM allocation
*Fixed "Super Explode V5" cap timing
*Added support for "Partner 64" cartridge
*Fix attaching non "Main Slot" cartridges via .crt file (IEEE488, Ramlink, IEEE-Flash, MMC64, Magic Voice)
*Fix REU behaviour on triggering DMA by using a RMW instruction with address $ff00 (only x64sc)
- Fixed and document C64 US and german keymaps.
- Added keymaps for UK keyboard (nicked from 'mad' on lemon)
- Added keymaps for Turkish keyboard (provided by erhan)
- Updated swedish keymaps (provided by Jaakko Luoto and Jari Hovatov)
- Added pictures of the C64 layout and keymap (symbolic+positional, DE+US) to
the docs.

C128 fixes:
- Added foundation of c128 cartridge system. Only attaching c128 exclusive cartridges/crt files works right now.
*added support for "Partner 128" cartridge
*added support for "Magic Desk 128" cartridge
*added support for "GMod2 C128" cartridge
*added support for "Comal80 C128" cartridge
*added support for "Warpspeed 128" cartridge
- Add ram02 and ram03 in the monitor when 'full banks' mode is active.
- Fix filling of VDC ram from the monitor.
- Fix DMA bank.
- Fix autostart in C64 mode
- Fixed and document C128 US and german keymaps.
- Added pictures of the C128 layout and keymap (symbolic+positional, DE+US) to the docs.

VIC-20 fixes:
- use measured PAL color vectors (provided by Tobias)

PET fixes:
- Improved the sound output by reworking parts of the VIA, in particular as related to the shift register and the CB2 output.
- Sound made by "manual" control of the CB2 output now works.
- Added an adjustable low-pass filter to the sound output, since different speakers on real hardware behave quite different in how much they "muffle" the sound.
- Fixed and document PET layout and US/DE keymaps.
- Added pictures of the PET layout and keymap (graphical+business, symbolic+positional, DE+US) to the docs.

VSID fixes (Gtk3 only):
- Properly update the mixer widget with the current SID model when playing a (subt)tune.
- Add support for the `HVSC_BASE` environment variable: If the HVSC base directory is left blank in the VSID settings the `HVSC_BASE` will be used to determine the location of the High Voltage SID Collection files.
- Add customizable hotkeys.
- Add default hotkeys for subtunes #1-#30, Play, Pause, Stop, First, Previous, Next, Last, FFWD, Loop.
- Display STIL view and Playlist on top of each other, not next to each other.
- Strip HVSC base dir from playlist 'Path' column.
- Add playlist loading/saving (in M3U format).
- Add autoplaying the next subtune when the current subtune has finished playing (requires HVSC).
- Add autplaying the next SID in the playlist when all subtunes of a SID have played.
- Fix missing display of the 'NAME' STIL field.

Monitor fixes:
- Fix && and || in cond_expr in the monitor. Previously, both && and &, and || and |, did the same thing: a logical and/or. Now the && and || do the logical operation.

SDL fixes
- Correct colors on big endian platforms.
- Add clearing of joystick mappings.
- Add showing of joystick mappings for menu actions.
- Fix setting of tde and virual device traps for xcbm2 and xcbm5x0.
- Add CMD HD size elements.
- Add PET ROM selection elements.
- Add SuperPET CPU selection.

Gtk3 fixes:
- Remove unused -gtkbackend command line option: we no longer support software rendering, so the only option left is accelerated rendering.
- Improved statusbar layout.
- Various layout fixes in the settings dialog.
- More meaningful sliders for CRT settings.
- Add -${CHIP}showstatusbar/+${CHIP}showstatusbar command line options to show or hide the status bar.
- Add -${CHIP}fullscreen/+${CHIP}fullscreen to enable or disable fullscreen mode.
- Hotkeys can be assigned to actions that do not have a corresponding menu item.
- Properly show custom hotkeys in popup menus.
- Make saving custom hotkeys work.
- Correct colors on big endian platforms.
- Fixed CBM directory displayer in statusbar popup and file selection dialog.
- Installed a crazy, but ugly, hack to create the initial window at its final size, so the window manager will not place it off screen when the emulator was started with -default

Windows fixes:
- Fix monitor Ctrl+C/V and other Ctrl+.. combinations (Gtk3).
- Fix issues with numpad
- Fix page up/page down keys
- Fix Alt-Gr in the Monitor
- Fixed MIDI device list / select

MacOS fixes:
- Fix issues with numpad
- Fixed MIDI device dialog
- Fixed resize performance when emu fps > host display Hz

Linux fixes:
- Fixed MIDI device dialog

Haiku fixes:
- Fix `make bindist`.
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