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 MAME Player v1.6.9 
Vendredi 20/07/07 à 10:50 par Firebrand
Ce frontend pour MAME vient d'être mis à jour. Les améliorations sont les suivantes:
- Fixed: crash when the last favourite set is removed, and text is typed into the search box.
- Fixed: crash if you accidentally clicked 'no' when your firewall asked for approval on mame commandline executions (-verifyroms is one). mp.dat wouldn't be created which led to a 'file not found error' the next time you clicked 'verify all sets'. Deleting mp.ini was the only solution.
- Fixed: not switching from favourites to non favourites view after 'Verify All Sets'.
- Removed: support for defunct path/directory options.
- Fixed: crash if splitters went out of view, when the main interface is resized.
- Changed: titlebar caption, so that MAME version is before application name, making it visible on the taskbar.
- Added: Default MAME Options button to the toolbar.
Télécharger MAME Player v1.6.9
Site Officiel de MAME Player
 
 MAME GP2X v4.3 
Vendredi 20/07/07 à 10:48 par Firebrand
Cette nouvelle version de MAME pour GP2X corrige un certain nombre de bugs:
- TV-Out fixed. It was broken with the new VSync patch only applicable to the GP2X LCD screen.
- A more exact VSync timing has been added, thanks to Notaz.
- Default sound sample rate is again 15 KHz (instead of 22 KHz) due to popular demand.
- An stupid bug in the DrZ80 interrupts handling has been solved, it was causing slowdowns in several games.
Télécharger MAME GP2X v4.3
Site Officiel de MAME GP2X
 
 ClrMAME Pro v3.102c 
Vendredi 20/07/07 à 10:44 par Firebrand
Voici une nouvelle version de ce gestionnaire de référence qui fait suite aux dernières modifications de MAME sur les BIOS:
- added: support for upcoming new biosset detection
- misc: workaround for MAME .117u1 biosset issue
Télécharger ClrMAME Pro v3.102c
Site Officiel de ClrMAME Pro
 
 Emu Loader v5.1.1 
Jeudi 19/07/07 à 22:31 par Reeko
Ce frontend MAME est pour beaucoup le meilleur. Très complet, il est souvent mis à jour. A noter que les sources sont disponibles, mais que vous devez posséder l'environement Delphi de Borland pour pouvoir recompiler ce frontend.
Voici la liste des nouveautés:
.fixed: Visual bug in the last column
.fixed: Game documents not working (games popup menu)
.fixed: Blend icons 50% feature reseting when games list not focused
.fixed: Audit was threating CHDs as ROMs, and was not checking all CHD files when there is more than 1 CHD in a game
.changed: Compiled project with updated components, Graphics32 v1.8.3
.optimized: main menu / popup menus appearance improved a little bit :-))
.added: "Driver Status" column is back by request
.added: "Biosname" information in games ROMs lists ("\arcade\system_roms.el")
No need to re-create your games list. This is just a test for future audit improvements
Télécharger Emu Loader v5.1.1
Site Officiel de Emu Loader
 
 Hoxs64 v1.0.4.24 
Jeudi 19/07/07 à 22:27 par Reeko
Il s'agit ici d'un émulateur Commodore 64 tournant sous Windows. Ici les améliorations:
1) IRQ timing adjusted. VIA timers adjusted. SID and CPU register fade adjusted.
The following titles will now work:- "Locomotion", "Aurora 90%", "The Addams Family"
and "Star Expedition"
Télécharger Hoxs64 v1.0.4.24
Site Officiel de Hoxs64
 
 MAME v0.117u1 
Jeudi 19/07/07 à 22:25 par Reeko
De nouvelles sources intermédiaires de MAME sont disponibles sur le site MAMEDev dont voici les nouveautés:
0.117u1
-------


MAMETesters Bugs Fixed
----------------------
brkthru091u1gra [Luigi30]
debbuger+psx_0117ora [Aaron Giles]
cbtime0117red [Zsolt Vasvari]
hotpinbl0117gra [Roberto Fresca]
batrider0114red [Alex Jackson]
battleg0113u4red [Alex Jackson]
battleg0116u1ora [Alex Jackson]



Source Changes
--------------
Fixed bug in screenless systems. [Nathan Woods]

Fixed crash in chd code if reading beyond the end of the file.
[Roman Scherzer]

Moved Sand Scorpian and Gals Panic over to use the Pandora emulation.
Also fixed some problems in the pandora emulation which improves the
sprites in Djboy. [David Haywood]

Added new function timer_call_after_resynch(), which effectively
sets a zero-duration timer for resynchronization. Replaced instances
of zero-duration timers in the code with this more descriptive call.
[Zsolt Vasvari]

Defined new macro TIMER_CALLBACK, which should be used to wrap
timer callbacks. Added a running_machine * parameter to timer
callbacks. Updated all existing timer callbacks to use the new
macro. [Zsolt Vasvari]

Added more opcode decryption to gussun. [Robiza]

Added discrete sound to headon and clones in vicdual.c. [couriersud]

Added two inverter oscillators supporting enable and mixing in signals
to discrete.h / disc_wav.c. [couriersud]

Fixed a few bugs in the change lanes video emulation. [Adam Bousley]

Updated the monzagp driver into a somewhat playable state. There are
still some graphics problems. LEDs still need to be hooked up for
score/time-remaining display. [Phil Stroffolino]

Neo-Geo update: [Zsolt Vasvari]
- BIOS only driver 'neogeo' no longer crashes
- Cleaned up memory banking code to use memory_set_bank() instead
of memory_set_bank_ptr()
- Fixed LEDs

Improvements to the toaplan2 driver: [Alex Jackson]
- Replaced byteswapped truxton2 M68K program ROM with correct one
- Fixed sound CPU communications in the Raizing games. This is
educated guesswork, but it's more complete and probably more
correct than what was there before, and doesn't rely on excessive
use of cpu_yield()
- Added more information about the Raizing sets to the comments in
the driver, and corrected some errors
- Reorganized the Battle Garegga sets in a more sensible fashion

Reworked input system to push more features into the core. Cleaned
up architecture to properly separate dependencies. Please note that
this change only addresses the lower layer of input handling. The
upper layer (i.e., input port handling at the driver layer) remains
the same. [Aaron Giles]

Major changes include:

* Removed the concept of os_code from the system. Now all codes
are defined via a set of macros in input.h. Each code is a 32-bit
value that encodes a device class, device index, item class,
item modifier, and item ID.

* Removed OSD functions osd_get_code_list() and osd_get_code_value().
Instead, the OSD layer during osd_init() must register one or more
devices and the input items attached to each device via two new
functions input_device_add() and input_device_item_add().

* Separated input sequence code into new module inputseq.c.

* Moved support for the following options into the core: -mouse,
-joystick, -lightgun, -steadykey, -offscreen_reload, -joy_deadzone,
-joy_saturation, -paddle_device, -adstick_device, -pedal_device,
-dial_device, -trackball_device, -lightgun_device,
-positional_device, -mouse_device. The OSD layer should simply
register all devices at osd_init() time and allow the core to
enable/disable them according to the options.

* Added two new options: -multikeyboard and -multimouse. By default,
both options are OFF. When OFF, the core will combine all keyboard
or mouse input into a single keyboard or mouse device. When ON,
these options instruct the core to keep inputs for each keyboard
and/or mouse independent.

* Added new option: -joystick_map. This option allows for a 9x9 grid
to be specified which controls analog-to-digital mapping of
joystick inputs.

* Changed the Windows implementation of input handling to fully
support the raw input interfaces for keyboard and mouse.
DirectInput is still used for all joystick inputs, as well as for
keyboard and mouse inputs on pre-Windows XP systems. This allows
for multiple keyboards and mice to be supported. Also changed
keyboard and mouse behavior to use non-exclusive mode in
DirectInput, and to keep the devices alive during pause for more
consistent input handling.

* Broke windows.txt into config.txt, which contains all common
core-supported options and commmands, and windows.txt, which now
only lists Windows-specific additions.

Added support for frame update callbacks, similar to pause and exit
callbacks but called at the same time as osd_update(). [Aaron Giles]

Changed osd_init() to no longer return a value. OSD initialization
should now rely on fatalerror() to report fatal initialization
problems. [Aaron Giles]

Added new function mame_schedule_new_driver() which allows for a new
driver to be queued after a hard reset. [Aaron Giles]

Added experimental new minimal game selection user interface. This
interface can be accessed if MAME is started with no parameters, or
via the main menu by choosing "Select a New Game". This interface
allows you to select a game driver by typing in the name of the game.
As you type, MAME's fuzzy name matching code will list the top 15
selections that match. The interface will only display games that
it finds in your rompath. [Aaron Giles]

Added "empty" driver which is used to host the game selection screen
when no valid game is selected. [Aaron Giles]

Changed behavior in the Windows build so that double-clicking on
MAME brings up the new game selection interface. [Aaron Giles]

Removed the NOT_A_DRIVER flag which was overloaded to mean two
different things. There are now two new flags: GAME_IS_BIOS_ROOT
indicates that a particular driver represents a BIOS rather than
a full game. And GAME_NO_STANDALONE indicates that the given driver
should not be listed or permitted to execute on its own. For MAME,
most BIOSes are executable on their own, so they have the
GAME_IS_BIOS_ROOT flag set but not the GAME_NO_STANDALONE flag.
[Aaron Giles]

Added new routines mame_openpath(), mame_readpath(), and
mame_closepath() for iterating over all files in a path specification,
including support for multiple paths. [Aaron Giles]

Changed audit interfaces to take a game_driver * instead of a game
index. [Aaron Giles]

Changed driver_get_approx_matches() and driver_get_count() APIs to
work on arbitrary driver lists rather than being hard-coded to the
static driver list. Renamed the functions from driver_get_* to
driver_list_get_* [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sliver [Tomasz Slanina]



New clones added
----------------
Space Dragon (Moon Cresta bootleg) [David Haywood]
Battle Garegga - Type 2 (Europe / USA / Japan / Asia) [Alex Jackson]



New games marked as GAME_NOT_WORKING
------------------------------------
Gals Panic (US, EXPRO-02 PCB) [David Haywood]
Balloon & Balloon [Tomasz Slanina]

Site Officiel
 
 MAME32FX v0.117 
Jeudi 19/07/07 à 22:23 par Reeko
Mamesick a mis à jour pour la dernière fois son build non-officiel de MAME selon les dernières sources de l'émulateur.
Télécharger MAME32FX v0.117
Site Officiel de MAME32FX
 
 Nouveau test : Captain Commando 
Mercredi 18/07/07 à 13:31 par Shenron
Nous commençons aujourd'hui une mini-série sur les beat'em all de Capcom. Final Fight ayant déjà été abordé, on commence donc par Captain Commando. Un jeu qui fut relativement répandu dans l'Hexagone, et qui est donc très connu.

 
 CPS3 Emulator v1.0a 
Lundi 16/07/07 à 15:41 par Firebrand
ElSemi publie une nouvelle version de son émulateur CPS-3 avec un certain nombre de corrections de bugs:
- Fixed CHD reading for the Alt Versions
- Fixed Jojoalt rom 10 CRC, it was loading the one from the parent jojo set.
- Fixed crashing in sfiii3 when Ken finishes Makoto with neutral throw (kicks). It's actually a bug in the game (fixed in sfiii3a). In the real board it would cause an address error (misaligned jump) and would reset the machine due to watchdog. In the emu it will just freeze the game because there is not watchdog, just hit F3 to restart the game.
- Fixed Jojo games damage level. It was a core bug in the ADDC (add with carry) opcode, so it
could be causing problems in other games too.
- Added support for joypads with more than 8 buttons.
- Re-enabled the Unload Rom button, I disabled it because it fails more times than works, but
there is some people that actually used it, so I've enabled it again.
Télécharger CPS3 Emulator v1.0a
Site Officiel de CPS3 Emulator
 
 Atari800 v2.0.3 
Lundi 16/07/07 à 15:37 par Firebrand
Cet émulateur Atari 8-bits pour Windows, DOS, Linux et BeOS vient d'être mis à jour. Les améliorations sont les suivantes:
- win32/msc/Makefile: fixed a problem that appeared when I switched to another version of NMAKE ("fatal error U1100: macro '$@' is illegal in the context of batch rule '.c.obj'")
- win32/atari_win32.c: new command-line option "-win32keys" for keyboard layouts different from US (the emulator relies on Win32 API to do scan code translations)
- win32/main.c, win32/screen_win32.[ch]: an option to run the emulator in a window ("-windowed" on the command line)
- DOC/PORTING: an introduction to writing platform-specific part of Atari800
- util.c: Make sure user does not updir from the root in WinCE
- wince/port/*, ui_basic.c, DOC/INSTALL.wince: added support for QVGA landscape smartphones, - added the virtual keyboard (kb_ui) and updated documentation.
- cartridge.[ch], ui.c, DOC/cart.txt: added 128 KB SpartaDOS X cartridge type, by the way: shortened the cartridge code and replaced letters with numbers for bank indexing in the documentation
- input.[ch], atari_x11.c, win32/main.c: middle button support for ST and Amiga mice
- antic.c: corrected PMG in bizarre ANTIC/GTIA modes
- antic.[ch], ui.c: new style of artifacting
- win32/msc/Makefile, win32/msc/config.h, DOC/INSTALL: upgraded VC++ from 6.0 to 2005
- util/act2html.*: replaced my old C program with a Perl script; the Perl script keeps hues from different palettes together which I think is better for palette comparisons
- util/colors.asx, util/colors.xex: Atari program that displays all 256 colors
- util/crlf.*, util/keyboard.txt, util/usage2html.pl: removed
- util/readme.txt: updated
- act/gray.act: 0x00,0x11,0x22,... instead of 0x00,0x10,0x20,...
- util/sethdr.pl, util/sethdr.txt: removed; the script hasn't been updated for years (so it supported only half of current cartridge types), wasn't portable, etc. "Create Cartridge from ROM image" in the emulator basically does the job of the removed script.
- util/makebb.bat: removed; anyone who is serious about making a ROM image of "Bounty Bob Strikes Back 5200" by concatenating 3 files can read DOC/cart.txt
Télécharger Atari800 v2.0.3
Site Officiel de Atari800
 
 GameEx v8.50 
Lundi 16/07/07 à 15:30 par Firebrand
Et de 4 mises à jour en 2 jours! L'auteur de GameEx est en grande forme. Voici la liste des améliorations:
v8.50:
- Reduced size of gameex install by 2mb
- Hard disk space requirements for the install are also reduced.
- Size of default themes download reduced by 2mb
- Fixes autoupdate when set to update at startup
- Fixes detection of controls to not exit screensaver
v8.49:
- Thanks to the best graphic designer I currently know, new not played and live MAME logos by Amos
v8.48:
- New and improved Auto Update:
.Fixes the IO error
.Frees up MS Windows to do other things (system friendly)
.Can minimize window
.Can cancel by closing window
.No pause before and after running
.Progress bar when downloading
.Can clearly see install running
.Tells you if an error occurs
.(Auto update is a registered version feature)
v8.46:
- For registered users - live online MAME game lists, GameEx most played, and MAWS hall of fame
Is it about time you internet enabled your cab?
Télécharger GameEx v8.50
Site Officiel de GameEx
 
 Lameboy DS v0.9 
Lundi 16/07/07 à 10:46 par Firebrand
Cet émulateur GameBoy/GameBoy Color pour Nintendo DS vient d'être mis à jour. Les améliorations sont les suivantes:
- fixed: joypad register emulation (fixes Wario Blast)
- fixed: GBC hdma (fixes Pokemon Crystal graphics)
- fixed: interrupt flags emulation (fixes Bouble Bobble)
- fixed: V-blank interrupt timing (fixes Altered Space)
- fixed: split window emulation (fixes Donkey Kong graphics)
- fixed: GB timer initialization (fixes Pokemon Pinball)
- added: fake serial interrupts (fixes many early games)
- added: RTC emulation
- added: pseudo bilinear upscaling mode
Télécharger Lameboy DS v0.9
Site Officiel de Lameboy DS
 
 MAME GP2X v4.2 
Samedi 14/07/07 à 09:43 par Firebrand
Le portage de MAME pour la petite console portable coréenne vient d'être mis à jour. Les améliorations sont les suivantes:
- Compatibility improvements in the Cyclone M68k core. E.g. SpinMaster and Aero Fighters series are working again. Thx to Notaz.
- Optimizations in the Cyclone M68k core. 23% of the code has been removed. Also some Picodrive specific hacks have been removed. Thx to Notaz.
- Added the correct VSync code from Picodrive. Do not use auto-frameskip with VSync!. Thx to Notaz.
- Added sound quality selector (11-44 KHz). Also some tweaks have been done in the sound library and it is more accurate.
- Optimizations in the FM sound hardware libraries.
- Minor changes in the DrZ80 and the CPS-1 interrupts handling
Télécharger MAME GP2X v4.2
Site Officiel de MAME GP2X
 
 GameEx v8.40 
Samedi 14/07/07 à 09:38 par Firebrand
Et encore une flopée d'updates pour GameEx. Quatre pour être précis. Les améliorations de la dernière version n'ont pas été publiées, mais voici le contenu des précédantes:
v8.40:
- Cosmetic fix to menu transitions
- This fix makes things look 10 times smoother when selecting menu items
- I always thought it was because of slowdown in GameEx but not all.
- Improvements to frameskipping. Will now skip up to 20 frames, which is how I discovered the above
v8.39:
- Frees up more memory before launching
- Could fix a few performance and memory problems when launching games on lower spec systems
v8.37:
- Added recent new settings to setup wizard
- New setting to tell GameEx not to reduce CPU usage, if you want full FPS as often as possible
Télécharger GameEx v8.40
Site Officiel de GameEx
 
 SDLMESS v0.117 
Vendredi 13/07/07 à 11:12 par Firebrand
La version SDL de MESS est également mise à jour avec les dernières sources de MAME.
Note that this fully-packaged version is deprecated due to the fast-moving nature of MESS development, but I’ll update it on integer MESS releases. New in this version: all the goodies from SDLMAME 0.117 and a few extra fixes.
Télécharger SDLMESS v0.117
Site Officiel de SDLMESS
 
 MESS v0.117 
Vendredi 13/07/07 à 11:08 par Firebrand
MESS étant basé sur le code de MAME profite de la dernière mise à jour de celui ci et passé également en version 0.117.
Télécharger MESS v0.117
Site Officiel de MESS
 
 Ootake v1.14 
Vendredi 13/07/07 à 11:05 par Firebrand
Cet émulateur PC-Engine pour Windows a encore été mis à jour. Les nouveautés sont les suivantes:
- The drawing processing and the CPU processing etc. were sped up respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
- In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.14
Site Officiel de Ootake
 
 History.dat v1.17 
Vendredi 13/07/07 à 11:03 par Firebrand
Le fichier History.dat a été mis à jour pour contenir de nouvelles données sur MAME v0.117.
Télécharger History.dat v1.17
Site Officiel de History.dat
 
 GameEx v8.34 
Vendredi 13/07/07 à 10:54 par Firebrand
Je crois que l'auteur de GameEx vient de battre son record: 4 mises à jour successives dans la même journée! Son café doit être efficace. :-p En attendant d'avoir sa recette, voici la liste des différentes améliorations:
v8.34:
- New MAME Not Played list, listing all the games you have not played in GameEx
- Think its another first.
v8.33:
- Even less CPU utilization
v8.32:
- GameEx now has accurate frame skipping (as opposed to not accurate), and now automatically reduces cpu utilisation based on ticks per frame and refresh rate
- The reduce cpu utilisation setting has been removed from the configuration since its now automatic
- If you really need this setting back, let me know
- Also let me know what kind of CPU utilisation your getting, its on the gentle side to keep the fps up but DO let me know if you get any slowdowns.
v8.28:
- Music track details in taskbar now scrolls
- New features to specify a different folder of music to play while browsing different emulators
- Taskbar stays visible when mouse is over it, so you can see track details (V1 Themes)
- If GameEx cannot play a background video (normally due to missing codecs) it will now not error and display the image instead
- Fixes rom name instead of game name showing on info page when using a map file
- No more command/dos windows are shown.. Ever.. Headkaze will be cracking a beer open!
- Improved startup of MAME and in screensaver also
- Improved bypass disclaimer, will only send keys when it needs to.
- Ambience MP3 will stop (for good) when loading the jukebox
- Possible to exit from MAME game in screensaver almost immediately after its started
- If the jukebox is disabled and your using a playlist folder or file, gameex will retrieve the tags for each track now
- If using a low res aracdeVGA resolution, the control panel will now be completely visible when launching a MAME game.
- After exiting an emulator, the current audio track will be resumed exactly from where it was rather than playing the next track
Télécharger GameEx v8.34
Site Officiel de GameEx
 
 Optimized MAME v0.117 
Jeudi 12/07/07 à 10:53 par Firebrand
Ces versions de MAME optimisées selon différents processeurs ont été mises à jour avec les dernières sources de MAME. A télécharger dans les sections habituelles du site.
Site Officiel
 
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