La nouvelle version stable de MAME aura vraiment succédé très rapidement à la dernière version intermédiaire. Voici ce que celle ci nous propose: Recent testing indicates things are looking good, so it’s time for a final 0.119 release. Download it from the Latest Release page. The official binaries are now compiled with the updated build tools, based on gcc 4.2.1. As always, if you see problems with this update, please go to MAME Testers and log a report on their message board.
MAMETesters Bugs Fixed - vr0118u6yel [Aaron Giles]
Source Changes - Improved graphics and cleaned up driver for srmp6. [David Haywood, Tomasz Slanina] - Fixed bug in model 2 polygon clipping. [Ernesto Corvi] - Fixed input port so that shadfrcj doesn't skip straight to the end sequence. [stephh] - Fixed recent changes to the MB86233 core that broke Virtua Racing. [Aaron Giles] - Added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is returned from VIDEO_UPDATE. If all screens in the game return UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up to 3 frames in a row) in terms of throttling. This allows games that render every other frame to not throttle during their "off frames". Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You should see an improvement in framerate with throttling enabled for these games. Note that this only kicks in if frameskip is set to 0. [Aaron Giles]
New clones added - Turpin (bootleg on Scramble hardware) [David Haywood] - Operation Wolf (World, set 2) [David Haywood] - Star Force (encrypted, bootleg) [David Haywood] - Galaxian (bootleg) [David Haywood] - Crazy Kong (bootleg on Galaxian hardware, set 2) [David Haywood] - Vandyke (bootleg with PIC16c57) [David Haywood] |
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