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 Ootake v1.26 
Samedi 06/10/07 à 13:01 par Reeko
Nous sommes gâtés aujourd'hui avec une nouvelle version de cet excellent émulateur PC Engine tournant sous Windows:
- In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when
the thunder item was taken, the width of the shake of the screen was
brought close to a real machine. I think that it approached a real machine
by other software, too.
- Additionally, a detailed part has been improved and corrected.

* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Télécharger Ootake v1.26
Site Officiel de Ootake
 
 Rice Video v6.1.3.1 
Samedi 06/10/07 à 12:59 par Reeko
Rice a sorti une nouvelle version de son excellent plugin vidéo pour émulateurs Nintendo64.
Ici la liste des nouveautés:
New: 8x and 16x texture rescaling for hi-res textures
Removed: RGB BMP support in texture packs
Removed: JPEG support in texture packs
Télécharger Rice Video v6.1.3.1
Site Officiel de Rice Video
 
 MAME32FX v0.119u3 
Vendredi 05/10/07 à 23:09 par Reeko
Et MAME32FX aussi !
Télécharger MAME32FX v0.119u3
Site Officiel de MAME32FX
 
 MAME32 v0.119u3 
Vendredi 05/10/07 à 22:58 par Reeko
MAME32 a été mis à jour avec les dernières sources dispos.
Télécharger MAME32 v0.119u3
Site Officiel de MAME32
 
 MAME v0.119u3 
Vendredi 05/10/07 à 22:57 par Reeko
Une nouvelle version intermédiaire est disponible sur le site MAMEDev.
Pour consulter les nouveautés, cliquez ici.
 
 Les shaders sous ePSXe 
Mercredi 03/10/07 à 13:10 par Shenron
Un peu d'originalité cette semaine avec le descriptif des shaders, ces filtres qui permettent d'embellir les jeux Playstation avec l'émulateur ePSXe. Enfin, embellir, embellir...les pixels, c'est beau aussi, hein !


Tutorial sur les shaders et ePSXe
 
 Unofficial Command.dat v02-10-2007 
Mercredi 03/10/07 à 10:39 par Firebrand
Ce fichier vous indiquant les coups des jeux de combat dans l'interface de certains builds de MAME vient de bénéficier de nombreuses corrections:
- Corrected: Art Of Fighting 3, Asura Buster, Cyberbots, Fatal Fury 3, JoJo's Venture, JoJo's Bizarre Adventure, Marvel Super Heroes, Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ninja Master's, Real Bout Fatal Fury 2, Real Bout Fatal Fury Special, Red Earth, Rival Schools, SNK vs. Capcom, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter EX, Street Fighter EX2, Street Fighter EX2 Plus, Street Fighter EX Plus, Street Fighters II, Street Fighter II - Champion Edition, Street Fighter II - Hyper Fighting, Street Fighter III 2nd Impact, Street Fighter III 3rd Strike, Street Fighter: The Movie, Street Fighter Zero 2 Alpha, Tekken 3, The King of Fighters '94, The King of Fighters '95, The King of Fighters '99, The King of Fighters 2000, The King of Fighters 2002, The Last Blade, The Last Blade 2, Ultimate Mortal Kombat 3, Vampire Savior, Virtua Fighter, Waku Waku 7
- Added: cheat codes(if avaliable) for all games
Télécharger Unofficial Command.dat v02-10-2007
Site Officiel de Unofficial Command.dat
 
 Rice's HiRez Texturing Plugin v6.1.3.1 
Mercredi 03/10/07 à 10:35 par Firebrand
Une nouvelle version de ce très plugin vidéo pour émulateurs Nintendo 64 vient d'être publiée. En plus d'avoir eu la bonne idée de republier son plugin sous forme d'une archive simple au lieu d'avoir seulement un installateur lourdingue (il est néanmoins disponible sur le site officiel pour les amateurs), les améliorations sont les suivantes:
I decided to release this new version now, considering that things for me in real life in general are getting quite hectic and involving. Only major new things in the builds are 8x and 16x texture rescaling support for hi-resolution textures, and revisions to the texture pack format to make way for more changes in the future, to make it easier for texturers to organise and other things. This includes removing JPEG image support for hires textures as well as leaving only CI BMP support left in terms of BMP support in hi res texture packs.
Télécharger Rice's HiRez Texturing Plugin v6.1.3.1
Site Officiel de Rice's HiRez Texturing Plugin
 
 MAME / MAME32 Plus! v0.119u2 
Lundi 01/10/07 à 12:08 par Firebrand
Ce célèbre build non officiel de MAME vient d'être mis à jour. Plusieurs amélioratiosn internes sont à signaler:
- updated to 0.119u2 [BUT]
- fixed crash at opening property of source file such as cps1.c and model1.c [BUT]
- updated Japanese command.dat [commandlist jp]
- updated catver.pl to set read-only permission to new ini files automatically [BUT]
- nemesis.c: added Salamander (version YY clone) version 0.7.3 [sato_tiff]
- fixed reading driver_config option from mame.ini, so that ROM management tools such as CM can export dat correctly [BUT]
- neodrvr.c: fixed popbounc hang bug [BUT]
- updated Japanese list (jplist0119u1_0924.zip) [mamelist jp]

De plus, les auteurs de ce build viennent de publier une nouvelle versions de leur collection de patches IPS permettant de débloquer certaines fonctions des jeux. Vous retrouverez ce pack sur le site officiel.
Télécharger MAME / MAME32 Plus! v0.119u2
Site Officiel de MAME / MAME32 Plus!
 
 Tradu-France news 
Lundi 01/10/07 à 12:01 par Firebrand
Benjamin Siskoo vient de publier une série de traduction pour les dernières versions des émulateurs suivants: WinUAE, SSF et VirtuaNES. Vous les retrouverez sur notre serveurs dans les sections correspondantes.
Tradu-France
 
 SDLMAME v0.119u2 
Lundi 01/10/07 à 11:49 par Firebrand
Cette version de MAME pour la librairie SDL a aussi été mise à jour. Une petite modification interne à signaler:
- Fixes some small memory leaks and makes the compiler options stricter on 64-bit.
Télécharger SDLMAME v0.119u2
Site Officiel de SDLMAME
 
 Xe v10/01/07 
Lundi 01/10/07 à 11:46 par Firebrand
Cet émulateur multi-système pour Windows et Linux a été mis à jour. Les améliorations sont les suivantes:
- [Xe] Fixed unaligned RGB flipped rendering
- [Xe] Soft zoom 1x1 when speed control is disabled
- [Xe] Modified NVRAM handling
- [Xe] Modified RAM Cart and Memory Card naming
- [Xe] YUV Rendering support
- [Xe] Improved fullscreen switching
- [Xe] Sub Channel support for CD-ROM and CD Images
- [Xe] Playback support
- [Xe] Support for up to 6 Players
- [Xe] Various UI tweaks
- [Xe/Linux] Xe For PPC64
- [Xe/Linux] Fixed improper ALSA syncing
- [Xe/Win32 UI is now built with GTK+
- [PC Engine] Fixed VDC DMA timings
- [Famicom] Added Multi-Tap Support
- [Famicom/FDS] Fixed disk type detect
- [Mark III] Fixed SRAM size
- [PC Engine] Added 3 Button pad
- [PC Engine] Modified Multi-Tap Support
- [Mega Drive] Added Multi-Tap Support
- [Super Famicom] Fixed serial controller read
- [Super Famicom] Added Multi-Tap Support
- [Neo Geo] Support various protection devices
- [Neo Geo CD] Fixed IRQ Controller levels
- [Wonder Swan] Fixed MUL instruction
- [Wonder Swan] Added (and now requires) BIOS support
- [Game Boy] Fixed Memory Leak
- [Game Boy] Fixed MBC2 BRAM size (Thanks to Cuban D. for finding this bug)
- Many other changes / improvements, too numerous to list
Télécharger Xe v10/01/07
Site Officiel de Xe
 
 MAME32FX v0.119u2 
Lundi 01/10/07 à 11:42 par Firebrand
Rien d'autre à signaler qu'une upgrade vers MAME v0.119u2 pour ce build de MAME.
Télécharger MAME32FX v0.119u2
Site Officiel de MAME32FX
 
 Mameinfo.dat v0.119u2 
Lundi 01/10/07 à 11:36 par Firebrand
Mameinfo.dat subit sa cure de mise à jour selon MAME v0.119u2.
Télécharger Mameinfo.dat v0.119u2
Site Officiel de Mameinfo.dat
 
 MAME Player v1.8.1 
Lundi 01/10/07 à 11:32 par Firebrand
Voici une nouvelle version de ce frontend pour MAME. Les améliorations sont les suivantes:
- Added: menu item 'Delete NVRAM' to the Tools menu.
- Added: Driver to the statusbar.
- Added: new icons (the red x stands out well among the subtle blue of the tick).
- Added: option to use the two mame32 icons which were used in past versions of MAME Player.
- Added: CRC32 generation of the mame executable in use. XML will be parsed on next scan if the -
CRC32 changes. This used to work on reliance of MAME version.
- Changed: search to look at parents as well as description and name. e.g. typing in 'cninja',
will find 5 sets, as opposed to the 3 sets it would normally find.
- Changed: the Verify Set dialog to show text stating that samples are not supported for a game,
as opposed to not showing any sampleset info for non sample games.
- Added: option to select and play games by joystick (btn1 = play, btn2 = up, btn3 = down).
- Added: 'View' dropdown to Default Options...Screens.
- Added: single clicking the picture area brings the last selected game into the list's visible
area, e.g. you might have scrolled it up or down so it's not visible.
- Changed: Saved Input files now save with a .inp file extension.
- Various other fixes/additions/changes.

You will need to delete your existing mp.ini.
Télécharger MAME Player v1.8.1
Site Officiel de MAME Player
 
 MAME32 v0.119u2 
Lundi 01/10/07 à 10:56 par Firebrand
Le très classique MAME32 a bien entendu été mis à jour selon les denrières sources de MAME.
Télécharger MAME32 v0.119u2
Site Officiel de MAME32
 
 MAME v0.119u2 
Lundi 01/10/07 à 10:40 par Firebrand
Avec un peu de retard, voici ce que nous propose la dernière version intermédiaire de cet émulateur qu'on ne présente plus:
Some nice SCSP and Model 2/3 sound improvements from R. Belmont are included as well as more Mahjong madness and the usual collection of internal changes and fixes. Have fun!

MAMETesters Bugs Fixed
- model2c_crx0119u1red [R. Belmont]

Source Changes
- Changed gfx_decode structures so that they are defined abstractly by macros rather than directly specifying the structures. Added new macros GFXDECODE_START/GFXDECODE_ENTRY/GFXDECODE_END to describe the gfx_decode information. Converted all drivers over to using the new macros. [Atari Ace]
- Fixed NMI handling in h6280 CPU core. [Wilbert Pol]
- Fixed vaportra to use an ASSERT/CLEAR mechanism instead of PULSE_LINE for interrupt signally. [Wilbert Pol]
- Cleaned up input ports in sg1000a.c. Added DIP switch for the coins in dokidoki and service switch. Added DIP switch for flip screen in psychic5. [sonikos]
- Cleans up the input port for macrossp.c driver and adds dip locations. [Brian Troha]
- Adds dip locations and changes the Japanese inputs into PORT_INCLUDE and PORT_MODIFY. [Brian Troha]
- Added macros to clean up definitions of the discrete sound interfaces. At the same time, made them all const. [Atari Ace]
- Some miscellaneous changes to the megatech driver. [David Haywood]
- More srmp6 improvements. [686]
- Two small Model 2 fixes: [Ernesto Corvi]
.fixed triangle parser; all objects should be structurally correct now
.fixed normal transform to not use the translation vectors
- Cleaned up code to make code and data static where possible and remove some dead code. [Atari Ace]
- SCSP improvements: [R. Belmont, ElSemi]
.fixed issue with changing the pitch of an active voice set to backwards or bidirectional loop
.removed fake reverb
.fixed internal DSP to operate properly
.rewrote timers and interrupt handling
.fixed operation when 2 SCSPs are present
- Fixed sound in almost all SCSP-equipped Model 2 games. [R. Belmont]
- Added sound hardware and fixed sound ROM loading in Model 3 games. [R. Belmont]
- Created an options_output_diff_ini_file() API, which is similar to options_output_ini_file(), but only outputs the options which are different than a base core_options. Changed INI outputting (and
hence the -cc option) to omit headers that do not contain any options. [Nathan Woods]
- Hooked up sound in discoboy. [Tomasz Slanina]
- Renamed old gfx_decode structure to gfx_decode_entry in order to catch remaining/new drivers that aren't using the new macros. [Aaron Giles]
- Changed profiler so that it is independently selected versus the debug build. Built with MAME_PROFILER=1 to enable the profiler on a non-debug build. [Aaron Giles]
- Fixed MIPS3 disassembly of j/jal instructions. [Aaron Giles]
- Switched MIPS3 64-bit DRC over to new system that is more aggressive about register allocation and mapping. Sadly, there is little to no obvious performance benefit, but the resulting code is better
organized. [Aaron Giles]
- Fixed nasty x86emit bug involving 16-bit opcodes on 64-bit systems. [Aaron Giles]
- Created new generic x86/x64 logging system x86log, and updated both MIPS3 DRC cores to use it. [Aaron Giles]
- Created new generic DRC frontend management. Future work involves retooling the MIPS3 frontend around this new architecture. [Aaron Giles]

New games added or promoted from NOT_WORKING status
- Loverboy [David Haywood]
- Mahjong Shinkirou Deja Vu (Japan) [Luca Elia]
- Final Godori (Korea, version 2.20.5915) [Pierpaolo Prazzoli]
- Jibun wo Migaku cultures School Mahjon Hen [Pierpaolo Prazzoli]
- Mahjong Fantastic Love (Japan) [Luca Elia]
- Domino Block [Tomasz Slanina, David Haywood]

New clones added
- Fighter's History (Japan ver 42-03) [Team Japump!]
- Janyou Part II (ver 7.03, July 1 1983) [Team Japump!]

New games marked as GAME_NOT_WORKING
- Jan Oh [Luca Elia]
- Mahjong Vegas (Japan) [Luca Elia]
- Esh's Aurunmilla [Andrew Gardner]
- Mirage Youjuu Mahjongden (Japan) [Team Japump!]
Télécharger MAME v0.119u2 DIFF Update
Site Officiel
 
 bsnes v0.024 
Lundi 01/10/07 à 10:29 par Firebrand
Cet émulateur Super Nintendo vient d'être mis à jour. Voici la liste des nouveautés fournie par son auteur:
This is an interim release between some major changes to the video mode support, which may take a long time to complete. It also fixes a bug with CGRAM access timing, re-adds the Sufami Turbo load menu, and adds support for the ST-010 coprocessor, used by F1 Race of Champions.
To load Sufami Turbo cartridges, stbios.bin must be placed inside a folder named bios in the bsnes folder. There is not currently a warning if this file is missing.

Changelog:
- Improved CGRAM access timing restrictions, fixes a bug in WWF Super WrestleMania
- Re-added Sufami Turbo menu to load ST and ST dual cartridges
- Added support for the ST-010 coprocessor, used by F1 Race of Champions II
- Improved libui to automatically adjust control sizes based on platform, vastly improves Windows UI
- Fixed relative paths in config file for Windows port
- bsnes no longer consumes 100% CPU time when idle on Linux port, thanks [vEX]
- Fixed config file object to not rely on undefined C++ language behavior, thanks Nach
Télécharger bsnes v0.024
Site Officiel de bsnes
 
 Ootake v1.25 
Lundi 01/10/07 à 10:25 par Firebrand
Voici une nouvelle version de ce très bon émulateur PC-Engine pour Windows. Les améliorations sont les suivantes:
- In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
- In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v1.25
Site Officiel de Ootake
 
 VirtuaNES v0.96 
Samedi 29/09/07 à 13:28 par Reeko
Cet émulateur NES est mon petit chouchou. A essayer d'urgence si vous ne l'avez pas encore fait.
Peu d'améliorations à signaler:

Revision:
---------
-Correct a FDS.
-Correct a menu of Disksystem.

Télécharger VirtuaNES v0.96
Site Officiel de VirtuaNES
 
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