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 GameEx et GameEx Arcade Edition v18.76 
Jeudi 12/09/24 à 20:22 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Un seul changement est à signaler:
- MAME attract mode bezels have been AI and otherwise upscaled to HD/2K
Télécharger GameEx v18.76
Télécharger GameEx Arcade Edition v18.76
Site Officiel de GameEx
 
 Messinfo.dat v0.269 (11.59) 
Dimanche 08/09/24 à 16:48 par Firebrand
La publication de ce fichier additionnel pour MAME clôture le cycle de mises à jour de ProgettoSNApS pour MAME v0.269:
- 11.59 09/07/2024: Aligned files to 0.269 version.
Télécharger Messinfo.dat v0.269 (11.59)
Site Officiel de Messinfo.dat
 
 RetroBat v6.3.1 
Vendredi 06/09/24 à 15:52 par Firebrand
Cet ensemble de scripts écrits pour faciliter l'utilisation et la configuration de l'interface EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add mednafen standalone for segaSTV
- add gb-msu system (to run SGB MSU games with libretro-bsnes)
- Add Acorn Electron (MAME)
- Add .cue extension to jaguar system
- DOLPHIN TRIFORCE : Update to a version that allows entering test menu
- Move RPCS3 dev_hdd0 folder to saves\ps3\rpcs3\hdd_0 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\ps3\rpcs3\hdd_0 folder)
- Move PPSSPP memstick folder to saves\psp (you need to cut/paste when upgrading)
- Move CEMU mlc01 folder to saves\wiiu\cemu\mlc01 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\wiiu\cemu\mlc01 folder)
- Move XENIA and XENIA-CANARY content path to saves\xbox360\xenia (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\xbox360\xenia folder)
- Move Ryujinx portable path to saves\switch\ryujinx (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\switch\ryujinx folder)
- Move Vita3K content path to saves\psvita\vita3k as default(you can still use a custom path)
- CEMU : add compatibility with CEMU 2.1

Fixes:
- Fix teknoparrot games in gamesDB (uppercase) and add wheel games
- Fix pcsx2 cheevos indexing
- Caprice Forever : fix m3u management
- Fix n64 controllers autoconfiguration when using NSO controller (for standalone emulators only)
- Mednafen - enable loading from zip files (except for psx)
- Fix DS3 controller mapping in RPCS3 (it will have pressure sensitivity if dshidmini driver is used)
- Fix running lime3ds from retrobat menu
- Fix 8BitDo Ultimate 2.4Ghz mapping in several emulators
- Fix flycast extreme hunting missing start button
- Fix Teknoparrot gdpr and licence prompt in latest version
- Fix Mupen64 (RMG) launch of .ndd standalone titles
- Fix Phoenix jaguar controller autoconfiguration

Features:
- Retroarch: add custom relay server option in RetroBat
- PCSX2 : add network option
- PCSX2 : add options to map triggers to square and cross for driving games
- PCSX2 : add option to use folder for memory cards
- NDS : enhance bezels recognition based on screen layout
- Vpinball : allow backglass when only 1 screen connected
- XEMU : add Complex 1.03 as firmware option
- Lime3DS & CITRA : write rom path in the emulator settings
- MAME : add more cases of autoboot by reading hash files
- RPCS3 : add input/output options
- RPCS3 : add rumble feature
- 3DS : add .m3u file to be able to run installed apps
- XENIA-CANARY : add framelimit feature
- add .m3u support for amigacdtv and pc98
- add .xbox360 extension to XENIA (same ways of working as .m3u)
- DOLPHIN : add option to run wii menu
- DOLPHIN : add lightgun specific per-game setting based on gamesdb.xml
- DOLPHIN-TRIFORCE : map test menu to R3 instead of L3+R3
- CEMU : add missing vsync options
- lr-flycast : add naomi2 default mapping per game
- Xenia-canary : add feature to turn on "apply patches"
- Add preconfigured nvmem files for Flycast
- Xenia : Add Xenia Manager to the RetroBat store ==> only this version will work well with RetroBat
- Mednafen : add hotkeys/shortcuts

Other stuff:
- Add some logs here and there
- Add 4 types of bezels (default-curved, non-curved and night versions)
- Add xbrz-5X retroarch shader choice from Retrobat
- Cleaning of old XEMU code (ini file management)
- Emulators will now propose update if available when ran from RetroBat menu
- Retroarch : if no hotkey is set, hotkey actions will not be mapped by default
- Add custom relay server option in netplay settings
- Added controller tattoos (only for gb, gbc, gba, nds, 3ds, nes, snes, n64, gamecube, gamegear, mastersystem, megadrive, saturn, dreamcast, psp, ps1, ps2, pcengine, pcenginecd, supergrafx, pcfx, 3do, jaguar & jaguarcd for now)
- Align all NES emulators controller configuration to the same layout per default and same layout options
- Align all SNES emulators controller configuration to the same layout per default and same layout options
- Align all Megadrive/Genesis emulators controller configuration to the same layout per default and same layout options
- Align all Dreamcast emulators controller configuration to the same layout per default and same layout options
- Align all Gamecube emulators controller configuration to the same layout per default and same layout options
- Align all Mastersystem emulators controller configuration to the same layout per default and same layout options
- Align all N64 emulators controller configuration to the same layout per default
- Align all Saturn emulators controller configuration to the same layout per default and same layout options
- Align all gamegear emulators controller configuration to the same layout per default
- Align all GBA emulators controller configuration to the same layout per default
- Align all Gameboy & Gameboy color emulators controller configuration to the same layout per default
- Align all nintendo DS emulators controller configuration to the same layout per default
- Align all 3DS emulators controller configuration to the same layout per default
- Align all PCEngine, PCEngineCD, SuperGrafx and PC-FX emulators controller configuration to the same layout per default
- Align all 3DO emulators controller configuration to the same layout per default
- Align all Jaguar & jaguarCD emulators controller configuration to the same layout per default​
Télécharger RetroBat v6.3.1
Site Officiel de RetroBat
 
 NegaMAME v0.269-1 
Dimanche 01/09/24 à 15:16 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.269.
Télécharger NegaMAME v0.269-1 (Windows)
Télécharger NegaMAME v0.269-1 (MacOS)
Télécharger NegaMAME v0.269-1 (Linux)
Site Officiel de NegaMAME
 
 ares v140 
Mercredi 28/08/24 à 16:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Systems

Bandai - WonderSwan / WonderSwan Color
- Implement cartridge SRAM open bus

Nec - PC Engine / TurboGrafx / SuperGrafx / CD
- Automatic bios detection now prefers the Arcade Card bios for NTSC-J Region, rather than System Card 3.0

Nintendo - NES / Famicom / Disk System
- Fix an issue where cartridge ram was not included in save states for some HVC-NROM and Sunsoft 1-3 mappers.
- Add support for Camerica/Codemasters mappers
- Add support for Tengen Rambo-1 mapper
- Add support for Sachen-0037/Tengen-800008 mapper
- Add support for the NES Zapper

Nintendo - Game Boy Advance
- Prevent the debugger from advancing the CPU clock
- Reset prefetch buffer on ROM accesses from DMA
- Improve DMA timings
- Implement that the prefetcher should halt only once DMA is accessing ROM
- Prevent DMA from interrupting ROM accesses
- Fix controls when using a rotated screen
- Reload timer value after tick
- Use separate latches per DMA channel
- Implement graphics viewer in the debugger

Nintendo - Nintendo 64
- Clear R0 register only when written to (Performance optimisation)
- Fix an issue where loading save states would not set the correct audio frequency
- Add missing fields to save states
- Refactor to remove the branch state machine from the instruction epilogue (paving the way for future recompiler improvements)

Sega - SG-1000
- Fix an issue where cartridge ram was not included for Taiwan-A and Taiwan-B mappers.

SNK - Neo Geo
- Fix an issue where cartridge ram was not included in save states for the Jockey GP mapper.

Sony - PlayStation
- Fix a crash when the display surface wraps around the framebuffer.
- Fix an issue where CD-ROM seeking would not interrupt a read operation


Shared Components

ARM7TDMI
- Fix reading SPSR register in user and system modes
- Improve LDM/STM edge case handling

NEC V30MZ
- Fix DAS overflow flag emulation
- Fix instruction prefix handling
- Fix IP on interrupt fired when prefixes are being used with non-prefixed instructions


Other

- Fix an issue where settings may not save correctly on non-english locale
- Improve the OpenGL integration with librashader; matching the implementation for the Metal driver
- Improve the OpenGL driver on macOS: Fix flickering on resize, add fullscreen behavior toggle and fullscreen monitor selection
- Fix building using Make 3.81 (macOS users no longer need to install a newer Make manually to build ares)
- Properly detect the target arch when compiling with CL
- Improve compatibility with FreeBSD
- Fix an issue where the settings window would be too small to show all options on some configurations
- Add the ability to switch between the interpreter and recompiler at runtime; previously this was a compile time switch unavailable to end users. You can use the "Force Interpreter" setting to force the 32X, N64 and PS1 cores to use the interpreter.
Télécharger ares v140 (WIndows)
Télécharger ares v140 (Latest) (MacOS)
Télécharger ares v140 (Compat) (MacOS)
Site Officiel de ares
 
 ClrMAME Pro v4.049 
Jeudi 22/08/24 à 20:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: falsely remove backup's _unknown folder in case of a failed backup which might remove already backuped and removed unneeded files. Only if _unknown folder isn't present before.
- fixed: skip a non software list rompath if it is also assigned to a non active software list which would list all sets in that path as fully missing (combined mode only)
- fixed: missing disk merging information within softwarelists, so that some identical chds stay in the clone set (combined mode only)
- added: verify delta chds (via chdman)
Télécharger ClrMAME Pro v4.049 (32-bit)
Télécharger ClrMAME Pro v4.049 (64-bit)
Site Officiel de ClrMAME Pro
 
 GameEx et GameEx Arcade Edition v18.75 
Mercredi 21/08/24 à 16:39 par Firebrand
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v18.75
Télécharger GameEx Arcade Edition v18.75
Site Officiel de GameEx
 
 Messinfo.dat v0.268 (11.58) 
Mardi 20/08/24 à 17:25 par Firebrand
Ce fichier informatif pour MAME termine le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.268.
Télécharger Messinfo.dat v0.268 (11.58)
Site Officiel de Messinfo.dat
 
 DuckStation v0.1-7371 (19/08/2024) 
Lundi 19/08/24 à 17:28 par Firebrand
Encore une mise à jour pour cet émulateur PlayStation! Deux changements sont à signaler:
- 304f69e CDROM: Fix rare interrupt race when cancelling commands
- b2577ef Qt: Work around theme switching bug
Télécharger DuckStation v0.1-7371 (19/08/2024) (Windows)
Télécharger DuckStation v0.1-7371 (19/08/2024) (MacOS)
Télécharger DuckStation v0.1-7371 (19/08/2024) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-7369 (18/08/2024) 
Dimanche 18/08/24 à 16:35 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les améliorations sont les suivantes:
- Correctly use lstat() on Linux (Stenzek)
- Reduce rewind/runahead memory usage w/o 8MB enabled (Stenzek)
- Make more functions static (Stenzek)
- Add save state compression mode options (Stenzek)
- Expose swap chain clear colour (Stenzek)
- Use full display rect for postfx calculations (Stenzek)
- Fix crash on file open fail in WriteAtomicRenamedFile() (Stenzek)
- Further improve seek timing (Stenzek)
- Ensure all samples are generated prior to DMA write (Stenzek)
- 624ab4d: Atualização Português do Brasil (#3273) (Anderson Cardoso)
- 5368a1d: CI/AppImage: Work around broken AppImageLauncher (Stenzek)
- Defer init completion until after seek (Stenzek)
- Fix folder selection title bar (Stenzek)
- 98b1a70: GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA (Stenzek)
- Bump vk_mem_alloc to 871913d (Stenzek)
- Enable VK_KHR_maintenance4 and 5 (Stenzek)
- Remove leftover field (Stenzek)
- Fix debug assertion tripping in Vulkan (Stenzek)
- Add TakeDescription() (Stenzek)
- Fix download inside render pass (Stenzek)
- Add video capture feature (Stenzek)
- Warning fix (Stenzek)
- Fix sideloading EXEs without initial SP value (Stenzek)
- Add cycle penalty for reloading CLUT (Stenzek)
- Approxiate texture cache reload time for P8/C16 sprites (Stenzek)
- Battle Athletess - Daiundoukai GTO (Stenzek)
- Slightly bump up DMA rate for Chrono Cross (Stenzek)
- Vectorize VRAM fills (Stenzek)
- Fix possible race in screenshot (Stenzek)
- Fix OpenGL capture (Stenzek)
- Handle BGRA for MediaFoundation (Stenzek)
- Move Toggle Media Capture to General (Stenzek)
- Add FFmpeg v7.0.2 headers (Stenzek)
- Add FFmpeg backend (Stenzek)
- Update SDL game controller database (Stenzek)
- Various corrections/updates (Stenzek)
- 3e708d0: Atualização Português do Brasil (#3274) (Anderson Cardoso) #3274
- Fix loading state without media (Stenzek)
- Copy FFmpeg dylibs into Mac bundle (Stenzek)
- Clear RT before sending to media capture (Stenzek)
- Add constexpr MIPS Encoder (Stenzek)
- Add BytePatternSearch() (Stenzek)
- Add Type 2 fastboot patch (PS2) (Stenzek)
- Add stub for SIO2 accesses (Stenzek)
- Add hash for Starblade Alpha (Japan) (Stenzek)
- Prioritize image enumeration (Stenzek)
- Clarify BIOS support in setup wizard (Stenzek)
- 0af2c01: Updated Spanish (Latin America) translation (#3275) (Renzo Pigliacampo) #3275
- Fix saving of list options (e.g. controller settings) (Stenzek)
- Fix popup close resetting window scroll (Stenzek)
- Fix log window mouse interaction (Stenzek)
- Fix choice popup selected drawing over border (Stenzek)
- Display checkmark on right of choice dialog (Stenzek)
- Fix Starblade Alpha JPN hash (#3276) #3276 (Bobby Smith)
- Fix OOB array read (Stenzek)
- Report performance stats on exit (Stenzek)
- Ensure alignment of inputs (Stenzek)
- Fix ARM32 build (again) (Stenzek)
- Fix incorrect envelope rate (Stenzek)
- Fix list focus restoration after system shutdown (Stenzek)
- 7810c95: Atualização Português do Brasil (#3277) (Anderson Cardoso) #3277
- 823ce58: update Simple-Chinese translation to latest. (#3278) (zkdpower) #3278
- Update glyph ranges (Stenzek)
- Fix reset with Type 2 fastboot (Stenzek)
- Make "version" in Big picture translatable (#3279) #3279 (xujibbs)
- Flush on every write (Stenzek)
- Switch to new capture file on video FPS change (Stenzek)
- Log information on startup (Stenzek)
- Don't create deprecated achievement cache directories (Stenzek)
- Fix incorrect videos directory (Stenzek)
- Fix a couple of theme switching glitches (Stenzek)
- Fix link colouring in setup wizard (Stenzek)
- Look up media capture settings on-demand (Stenzek)
- Fix MP3 audio encoding (Stenzek)
- Fix SPU_DUMP_ALL_VOICES option (Stenzek)
Télécharger DuckStation v0.1-7369 (18/08/2024) (Windows)
Télécharger DuckStation v0.1-7294 (06/08/2024) (MacOS)
Télécharger DuckStation v0.1-7294 (06/08/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcade Edition v18.74 
Jeudi 15/08/24 à 17:04 par Firebrand
Encore une mise à jour pour ces frontends multi-systèmes, mais les changements sont inconnus.
Télécharger GameEx v18.74
Télécharger GameEx Arcade Edition v18.74
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.73 
Mercredi 14/08/24 à 18:51 par Firebrand
De nouvelles versions de ces frotnend multi-systèmes ont été publiés. Voici les nouveautés:
- Adding video playback help and a troubleshooting setting to the display section of the setup wizard.
- More updated databases.
Télécharger GameEx v18.73
Télécharger GameEx Arcade Edition v18.73
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.72 
Lundi 12/08/24 à 16:44 par Firebrand
Deux versions de ces frontends multi-systèmes ont été publiées; Et pour une fois, la liste des changements est disponible!
v18.72:
- All new and updated system databases.
- The GameEx databases were no longer maintained and had not been updated since 2018 so I took it upon myself to scrape new versions using more modernly available sites and data.
- All the databases are now included with the installer and no longer need to be downloaded.
- The installer will overwrite existing databases but I can't think this will be a problem for anyone.

v18.71:
- The company logos have been png crushed which saves about 40mb on the setup size
- This release also has a few performance improvements although in reality it is display rendering that affects performance on any system. On dedicated graphics without vsync and no cpu sleep we are looking at a couple of thousand fps.
Télécharger GameEx v18.72
Télécharger GameEx Arcade Edition v18.72
Site Officiel de GameEx
 
 DuckStation v0.1-7294 (06/08/2024) 
Mardi 06/08/24 à 17:50 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- 0517aef CDROM: Don't allow deferred INT1 after Pause ACK
- cabba81 CI/Flatpak: Switch from JSON -> YAML
- efc821b VulkanDevice: Fix incorrect condition in UnbindTexture()
- 3a08ad1 Qt: Purge some unused debug menu options
Télécharger DuckStation v0.1-7294 (06/08/2024) (Windows)
Télécharger DuckStation v0.1-7294 (06/08/2024) (MacOS)
Télécharger DuckStation v0.1-7294 (06/08/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcade Edition v18.70 
Lundi 05/08/24 à 18:36 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Elles corrigent apparemment un problème mineur d'affichage de logo. Voir ici.
Télécharger GameEx v18.70
Télécharger GameEx Arcade Edition v18.70
Site Officiel de GameEx
 
 NegaMAME v0.268-1 
Lundi 05/08/24 à 17:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.268.
Télécharger NegaMAME v0.268-1 (Windows)
Télécharger NegaMAME v0.268-1 (MacOS)
Télécharger NegaMAME v0.268-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation v0.1-7290 (05/08/2024) 
Lundi 05/08/24 à 17:55 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Voici la liste des changements:
- d841371 CI/AppImage: Use fuse3 compatible appimagetool (#3251)
- d70f5dd GSVector: Remove unused functions
- 59a2309 GPU: Use half width vector types where appropriate
- 640ed4a CPU/Recompiler: Eliminate redundant speculative reg read
- 154a5b3 CDImageCHD: Refactor mode conversion to string_view
- fee8887 System: Purge unused RecreateSystem()
- fae6b7a System: Fix double error on load/boot cancel
- cf15591 Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252)
- 66f31d4 CI: Add workflow to upload cached deps/symbols
- 5381ad9 Qt: Adjust controller diagrams
- 00cc3b6 Qt: Fix a few places per-game settings were not checked
- 889427e Qt: Disable a couple of unusable per-game settings
- bc30569 SPU: Reverb input should be muted when SPU muted
- fb747d6 CDROM: Drop setloc on double Play
- 44b9d16 CDROM: Defer set of autopause track
- 9392c19 CDROM: Handle audio sectors in 2X mode
- f1ca914 CDROM: Further adjust IRQ delay
- 9a89ab3 GameDatabase: Add deinterlacing mode override
- c925bec GameDB: Set deinterlacing mode and line offset on a few games
- 8d94fd5 GameDB: Use SW readbacks for 360 Three Sixty
- 5d5c04c RegTest: Fix compare with only missing but no diffs
- 0a86aba Atualização Português do Brasil (#3253)
- 92038da CDROM: Handle speed change while reading
- c286112 Updater: Replace all StdStringFromFormat() with fmt
- 00ccea8 GPUDevice: Replace remaining StdStringFromFromFormat() with fmt
- ca2a8f1 Host: Purge C format string error overloads
- aa94b07 Qt: Purge format string usage from AutoUpdaterDialog
- 567b86c Host: Purge ReportFormattedDebuggerMessage()
- 24ef76b StringUtil: Purge StdStringFromFormat()
- 6176a21 ProgressCallback: Eliminate redundancy and drop C format strings
- a6cf320 Qt: Fix scan percent dropping back to 0% at end
- 41e1553 FileSystem: Add Error parameter to more functions
- 7217536 MD5Digest: Span-ify
- 19063d4 Bus: Mirror BIOS area up to 4MB
- f0945ca BIOS: Refactor loading/hashing of images
- 6a920b2 CDROM: Handle BFRD clears inbetween DMA transfers
- d9a224e GameList: Fix bogus entries on disc change due to disc set
- 5f36c29 Updater: Fix missing newline on MacOS
- 2e96931 CPU/CodeCache: Dynamically compute BIOS memory access timing
- 0815aed FileSystem: Drop use of stat64()
- 56dd987 Misc: RISC-V build fixes
- 4f7ddfa TimingEvents: Remove pointer indirection
- 9b77a9a TimingEvents: Move interrupt dispatch to end of loop
- 495b2ff GameDB: Front Mission 2
- efd8aab TimingEvents: Fix events ending up out-of-order
- 52f9e85 CDROM: Deactivate command attempt before queueing another
- f1f89d3 BinarySpanReaderWriter: Add subspan methods
- 79644bf CPU: Add Safe{Read,Write}MemoryBytes
- f2e88ce PINE: Add MsgReadBytes/MsgWriteBytes
- cc667cd Sockets: Add SetNagleBuffering()
- 3172eac PINE: Disable nagle buffering
- d9ada75 Qt: Toggle for DualSense Player LED (#3254)
- a6e34fa Fix ui_step for crt-consumer.fx (#3256)
- 14d8760 Resources: Update SDL game controller database (#3255)
- 6b78364 Sockets: Ignore SIGPIPE on Linux
- 7880087 Sockets: Properly handle POLLHUP events
- ad374ef Sockets: Use epoll on Linux
- 022b2fc Qt: Disable incompatible settings in game properties
- b4136d2 TimingEvents: Avoid heap allocation in SortEvents()
- 2938602 Qt: Remove BIOS search directory from per-game settings
- 533022b Qt: Ensure fullscreen UI is stopped on exiting
- 28c74f1 update the Simple-Chinese translation to latest. (#3257)
- fe55446 ImGuiManager: Fix stutter when multiple OSD messages lapse
- deed0c9 GameDatabase: Merge compatibility messages
- ba6b654 GPUDevice: Improve pipeline error reporting
- 298f39a GPU/HW: Fully report shader/pipeline creation failures
- e743c5d GPU/HW: Force update CLUT on save state
- 1006fa0 GPUDevice: Add support for Raster Ordered Views
- 2a617c5 GPU/HW: Support using ROV for accurate blending
- 49772f0 GameDB: Set accurate blending for Addie no Okurimono
- 7bbc174 GameDB: Accurate blending for High Heat Major League Baseball 2002
- b7bfbc0 Atualização Português do Brasil (#3258)
- 0407f93 CPU: Fix loading recompiler-saved states with interpreter
- 5e8870e D3D12: Avoid redundant render pass restarts
- 861d4a5 FullscreenUI: Reorder graphics settings to match Qt
- 5ec9c8a CDROM: Fix handling of 8-bit ADPCM and decoder overruns
- 68575d1 CDROM: Shift instead of divide in ZigZagInterpolate
- dce1221 Bus: Log when RAM_SIZE changes
- 0b5287f Bus: Implement RAM_SIZE register
- 0f4af03 CMake: FreeBSD build fix
- 1771bfa Atualização Português do Brasil (#3259)
- e455a5e ImGuiFullscreen: Fix incorrect notification width
- bf1b023 Add a new port of crt-royale.fx (#3260)
- 3282366 PostProcessing/FX: Preserve option declaration order
- 5656f91 Qt: Fix missing line on first postfx category
- 7a3a72e GPU: Add display rotation option
- d3dc3ec Organize crt-royale params in categories. (#3261)
- 440e08c Qt: Fix crash opening game compatibility report
- f051aa5 GameDB: Include London Mission Pack in GTA disc set
- c2d24f4 CDROM: Re-enable error-on-seeking-pause behaviour
- fcd4e60 Atualização Português do Brasil (#3262)
- 5026e1b Spanish translation update 2024/07/27 (#3263)
- a3acb0c GPU/HW: Always allow shader blend with fbfetch
- 7b99fcb GPU: Fix edge bleeding with Bilinear Integer scaling
- 6fe0c98 System: Rewrite EXE override/loading
- 40356fc FileSystem: Remove unnecessary checks
- 876f212 DynamicLibrary: Add patch to versioned filename
- b6b0997 Build: Favor git repositories over in-tree patches
- 11c6f89 gitignore: Add /deps/
- 6da84bf GameDB: Disable WS for Rally de Europe
- a3f8162 Qt: Add a new Justifier controller icon (#3264)
- ab7a3e1 BinaryReaderWriter: Add class for files as well as spans
- c83b5fd FileSystem: Add AtomicRenamedFile
- 7aaaf7c GameDatabase: Purge use of ByteStream
- b5009da GameList: Purge use of ByteStream
- dd8bf2c MemoryCard: Purge use of ByteStream
- a6518ff System: Rewrite save state I/O
- 6ce9e57 Misc: Purge remaining ByteStream references
- 0321a2c Common: Purge ByteStream
- 998f77c GameDB: More WS disables
- e0911d7 GPU/HW: Fix spec violation with Vulkan fbfetch
- 2d2bc93 dep/reshadefx: Avoid snprintf() when writing float constants
- 410cea0 PostProcessing/FX: Use ToChars instead of to_string()
- 8c9a885 GameDB: Add missing hash
- 534a82d dep/reshadefx: Fix float printing regression
- 33f6cc2 System: Use default compression level
- 2f90651 Spanish (Spain) update - 2024/07/29 (#3266)
- f1f57d8 Atualização Português do Brasil (#3267)
- 24abd10 Add CRT-Guest-NTSC (#3268)
- 0afcbd3 Update Russian translation (#3269)
- aa400f1 GameDB: Analog support for Nightmare Creatures (#3270)
- 6d70d24 AudioStream: Swap to shared soundtouch library
- 75cf877 Deps: Bump SDL2 to 2.30.6
- 0518bfb Data: Update SDL game controller DB
- 4eb3b2a dep: Remove soundtouch
- 3a83c42 Misc: Fix a bunch of code analysis warnings
- 9a626ca Qt: Reduce game list jank after shutting down VM
- a793741 Qt: Slightly bump grid view font size
- 7cbd67e MSBuild: Remove redundant include
- 1b9b469 Qt: Fix render-window-resize with 270deg rotation
- 30c5eba GPUDevice: Fix instances of RWTexture not clearing
- 5b590d4 D3D11Device: Fix blend state not applying to MRTs
- 143acca Core: Purge resources.cpp
- a2f9854 Misc: Slim down some header includes
- ee538ae CDROM: Improve resampling quality of 18900hz XA
- f9079b0 CDROM: Display XA coding info in debug window
- ec5d8cb Achievements: Use badge IDs from server
- 59a1cca dep/rcheevos: Bump to v11.5.0 + local changes
- 6c0a0e6 GPU: Fix incorrect lightgun line with force progressive
- c538df3 GameDatabase: Add crop mode override
- 02fbfae System: Add advanced 'Export Shared Memory' option
- c3bf267 System: Remove redundant remap
- 0c15c9e Qt: Fix bug where config-based RAIntegration occasionally failed
- 35dd4fd Qt: Fix incorrect list access for async cover load
- c23ea4b CI/AppImage: Pin versions
- 6e795c8 CMake: Fix duplicate SPIRV-Cross library on MacOS
- d862043 CMake: Fill version in bundle info plist
- 79bb5f0 GPUDevice: Fix SPIRV-Cross load error on Mac
- 6c5ffba MemMap: Fix object leak on fallocate() failure
- 2fb5e44 Atualização Português do Brasil (#3272)
- e499f90 MemMap: Fix inverted condition
Télécharger DuckStation v0.1-7290 (05/08/2024) (Windows)
Télécharger DuckStation v0.1-7290 (05/08/2024) (MacOS)
Télécharger DuckStation v0.1-7290 (05/08/2024) (Linux)
Site Officiel de DuckStation
 
 GameEx et GameEx Arcade Edition v18.69 
Vendredi 02/08/24 à 16:35 par Firebrand
Ces frontends ont été mis à jour, mais les changements ne sont pas connus. Ceux de la v18.67 nous parviennent en retard et contiennent des informations important sur les nouveaux pré-requis et la version de .net. Les fiches de ces utilitaires sur notre site ont été mis à jour avec ces informations.
- .net 6 is approaching end of life so GameEx has been moved to .net 8. Windows 8 and 7 is not supported under .net 8. Installing GameEx on below Windows 10 will use the .net 4 based version. This is automatic.
- New company logo support and a full collection of images is included. If a publisher match is found, it will be displayed.
- MAME Bezel project support. These can be downloaded when installing GameEx.
- Ability to use bezels (including above) for horizontal games on non 4:3 displays as well as the existing vertical support. The default vertical and 4:3 MAME bezel has been AI upscaled.
- Faster ini (configuration) file reading.
- Emulator database publishers and developers have been normalized to match the new company logos.
- Fixed, updated and x64 archive support.
- Updated MAME support files.
Télécharger GameEx v18.69
Télécharger GameEx Arcade Edition v18.69
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.68 
Dimanche 28/07/24 à 16:18 par Firebrand
Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.68
Télécharger GameEx Arcade Edition v18.68
Site Officiel de GameEx
 
 RetroBat v6.3.0 
Jeudi 18/07/24 à 20:14 par Firebrand
Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update Hypseus SINGE and include FrameworkKimmy for latest games
- Add OpenGOAL (Jak and Daxter 1 and 2 engine)
- Add Caprice Forever for AMSTRAD CPC & GX4000
- PPSSPP standalone is now the default for PSP
- Bump Retroarch to 1.19.1
- Bump MAME to 0.267b
- Bump Raine to 0.96.9
- Bump RPCS3 to 0.0.32-16617
- Bump Mednafen to 1.32.1
- Bump Vita3K to 0.2.0.3615
- Bump Play! to 0.65
- Bump Duckstation to 0.1.6937.0
- Bump PCSX2 to 2.0.2
- Bump Dolphin to 2407
- Bump Mupen64 (RMG) to 0.6.5
- Bump Xenia & Xenia-Canary
- Bump Flycast to 2.3.2-157

Fixes:
- Fix potential null pointer in libretro guns autoconfiguration
- Fix EKA2L1 controller index assignment
- XEMU : change closing hotkey to send CLOSE instead of taskkill : this should fix saves corruption issue
- Lime3ds : add new executable name
- PC-ENGINE : default to 2-button pad
- libretro-Mupen64 : force vulkan when using parallel plugin
- Few fixes of default settings values for libretro cores
- RPCS3 : fix features for new version
- MEDNAFEN : fix psx & saturn controller error
- VPinball : fix -extminimized and -ini command lines not being passed to command line for new RC versions of VPinball
- Dolphin : change exit combo to send CLOSE instead of KILL - might fix wiimote disconnection issues some people had
- MAME & FBNEO : if game is vertical and no specific bezel is set, RetroBat will default to vertical arcade bezel
- CAP32 : fix running dedicated COMMAND from .m3u file by deactivating autorun when a command is present
- WINDOWS : .gameexe file to specify process to monitor does now work for any .lnk file

Features:
- 3ds : Add bezels for side-by-side layout (also added capability to search for nds, but no bezel is yet available)
- Libretro nes cores : add palette options
- BigPEmu : set SDL as default input driver
- Citra & Lime3DS : enable bezels
- DOLPHIN: Add Retroachievements support (Gamecube & Wii)
- Duckstation: add new shaders
- HYPSEUS: management of .singe folders
- JGenesis: Add nes zapper option
- LR-FCEUMM & LR-MESEN: add turbo and core aspect ratio features
- LR-FCEUMM: fix overscan option
- Ryujinx : add option to force number of controllers that will be configured, this can avoid the gamepad screen to popup in Ryujinx (by default Retrobat was configuring as many players as the number of connected controllers)
- Ryujinx : add network features
- SINGE2: update ways of searching for .singe file and videofile
- XEMU : add option to select cerbios flashrom (needs 'Cerbios.bin' in retrobat\bios folder)
- NEC PC98 : add .cue extension
- RAINE : add features & controller autoconfiguration
- DOLPHIN : add aspect ratio setting for wii in sysconf
- Play! : added few missing features
- FBNEO : add games to autoconfiguration of controllers
- PCSX2 : add per game memory card option
- PCSX2 : add .m3u support (RetroBat will launch the file specified in first line of .m3u file)
- Add squashfs support to some emulators (dolphin, citra, lime3ds, duckstation, bigpemu, ppsspp)
- Add Retroarch turbo feature to few cores
- MODEL 3 : add option to use L1 and R1 for racing games instead of triggers for people with arcade cabinets without triggers
- CEMU : add button mapping to display Gamepad screen
- PCSX2 and PSX : add option to change controller mapping and use L2 and R2 for driving games (useful for Gran Turismo)
- SIMPLE64 : add selection of controller pak
- XENIA & XENIA-CANARY : add some features and fixed a few that have changed with xenia update
- FLYCAST : add network features in RetroBat menu

Other stuff:
- Update WIKI
- Add animated bezels for RetroArch (only on few systems)
- Add Retroshooters guns detection
- Add MAME nvram preconfigured files
- Add TEKNOPARROT lightgun games in lightgun collection
- Add lowresNX scrapping capability (screenscraper)
- French translations rework
Télécharger RetroBat v6.3.0
Site Officiel de RetroBat
 
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