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 NegaMAME v0.272-1 
Dimanche 01/12/24 à 16:12 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.272.
Télécharger NegaMAME v0.272-1 (Windows)
Télécharger NegaMAME v0.272-1 (MacOS)
Télécharger NegaMAME v0.272-1 (Linux)
Site Officiel de NegaMAME
 
 Messinfo.dat v0.271 (11.61) 
Lundi 25/11/24 à 16:37 par Firebrand
Ce fichier informatif conclue le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.271.
- 11.61 11/24/2024: Aligned files to 0.271 version.
Télécharger Messinfo.dat v0.271 (11.61)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.85 
Jeudi 21/11/24 à 20:23 par Firebrand
Une nouvelle version de ces frontends multi-systèmes ont été publiés. Pas de notes officielles, mais ça corrige apparemment un crash du frontend.
Télécharger GameEx v18.85
Télécharger GameEx Arcade Edition v18.85
Site Officiel de GameEx
 
 DuckStation v0.1-7878 
Mardi 12/11/24 à 17:33 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- ca2ed61 Timers: Work around possible MSVC codegen bug
- b5c83e6 Qt: Drop Qt 6.7.0 workarounds
- d0ad4e7 dep/libchdr: Fix mismatched function pointer type
- 8bd0e6c CPU/CodeCache: Clear blocks on system shutdown
- bcd5cd0 GPU/ShaderGen: Fix debug assert tripping with fbfetch
- 2cd3f20 dep/rcheevos: Bump to 3106e6d
- f889136 PostProcessing: Don't try other types after first failure
- a854ed2 Qt: Use game start fullscreen flag for BP too
- 88e14dd RegTest: Support using global data directory
- 57ca5dd ImGuiFullscreen: Default input source to keyboard if none
- 7b7dd2b AnalogController: Reset state on analog->digital switch
- 3952661 GPU: Write initial rendering attributes to GPU dump
- 2044e35 GPUDump: Fix unknown compression type reported with Zstandard
- 65f3dcb HeapArray: Fix assignment/move with aligned variant
- ead9e56 System: Support loading ELF files
- 886ef4c WAVWriter: Add matching reader class
- c461ad7 D3D11Device: Ensure we don't drop to feature level 10 on query failure
- 2d22409 dep/libchdr: Fix handling of duplicate codecs
- a6c19cc OpenGLContext: Compile fix on MacOS
- 5f6daf8 CI: Bump flatpak-github-actions version
- dec40e2 Deps: Bump to SDL2 2.30.9
- 7ac7175 Qt: Right clicking while binding should not clear input
- e8bb6ba Qt: Don't allow doubleclick-to-fullscreen in relative mode
- 160c27e Adding Swedish translation (#3327)
- 3a271ff Qt: Enable Swedish translation
- 3874df6 Qt: Enforce minimum progress dialog height
- e3e0fe6 Log: Prepend timestamp to multi-line messages
- 2bf0838 MetalDevice: Fix import of non-page-aligned buffers
- 5b60078 GPU: Page align VRAM storage on Apple Silicon
- 8611f4f System: Handle GPU device loss in BP-only mode
- b70a848 OpenGLDevice: More verbose logging of surface creation failure
- 0234137 VulkanDevice: Use VK_EXT_surface_maintenance1
- 92bcf64 VulkanDevice: Refactor present failure handling
- 439e05b Update duckstation-qt_sv.ts (#3329)
- 5caadec Cheat bugfix and new A8 cheat type (#3328)
- 596cca9 RegTest: Improve -maxframes option
- 3f41dcc Log: Add option coloured variants
- 6ffa5bf CPU: Handle mirrors of BIOS syscalls
- 365e129 CPU: Fix puts() hook incorrect arg
- 816ef45 OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
- e69f0d3 OpenGLDevice: Support both XCB and Xlib
- 5bc38ff CI: Split and add dedicated Flathub publish
Télécharger DuckStation v0.1-7878 (Windows)
Télécharger DuckStation v0.1-7878 (MacOS)
Télécharger DuckStation v0.1-7878 (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-7836 
Lundi 04/11/24 à 16:47 par Firebrand
Une nouvelle version de cet incontournable de l'émulation PlayStation a été publiée. Voici les changements apportés:
- b4e509d Qt: Fix FF/turbo speed resetting in game properties
- 09a8257 dep/imgui: Fix smooth scrolling on scrollbar drag
- 775496a FullscreenUI: Ensure each cheat option has a unique name
- 12acecb FullscreenUI: Allow editing option range cheat values
- 2c3d1d9 dep/libchdr: Check that metadata seek succeeds
- 95be381 Qt: Fix cheat code delete message
- a8bc364 Cheats: Fix importing hash-formatted codes
- 0fc719c Cheats: Simplify code merging on import
- d416ecb Qt: Add 'Clear Cheats' option to cheats page
- 8f087ab Qt: Add prompt to enable cheats when list is checked
- a8b5883 SettingsInterface: Add missing const qualifiers
- 8c4d595 Qt: Make input source selection non-inheritable
- 98cce64 Qt: Fix empty device list when editing profile
-ac19768 Qt: Make multitap mode non-inheritable as well
- 88147d8 Qt: Fix legacy cht file clearing
- dae5973 Data: Remove non-functioning shader
- be271e3 Atualização Português do Brasil (#3326)
- bb74049 CDImageCHD: Show precaching in MB
- 4c13777 CI: Remove Flathub push
Télécharger DuckStation v0.1-7836 (Windows)
Télécharger DuckStation v0.1-7836 (MacOS)
Télécharger DuckStation v0.1-7836 (Linux)
Site Officiel de DuckStation
 
 ares v141 
Lundi 04/11/24 à 16:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Systems
- Nintendo - SNES / Super Famicom
*Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS - Fuwafuwa Panic).
*Fix PowerFest '94 and Campus Challenge '92.
*Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
*Add support for the NTT Data Keypad
*Fix SA-1 DMA to BWRAM banks 0x41 and above.
- Nintendo - Game Boy Advance
*Improve stop mode emulation, ensuring it only exits once the requested input is registered.
*Improve interrupt timings (latch IE and IF for 1 cycle).
*Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
*Improve SIO register handling.
*Fix an off-by-one error with BG mosaic handling.
*Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and *OBJ PRAM access timings are closer to hardware.
*Add a 2-cycle synchronizer and improve halted CPU timings
*Selectively synchronize CPU and APU, allowing for the removal of the compile time 'PERFORMANCE' profile. (Greater accuracy in Release builds with no performance downsides).
*Small improvements to PPU timing.
*Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.
- Nintendo - Nintendo 64
*Remove the 'devertualizeFast' performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
*Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
*Use JIT only when running code from i-cache.
*Add support for 40 Winks (Aftermarket).
*Add support for Xeno Crisis (World) (Aftermarket)
*Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
*Fix instruction trace debugging when using the recompiler.
*Add support for multi-byte writes to the GDB debugger.
*Use different GDB signals for the various exception types.
*Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
*Add unusual warning when software uses CACHE on uncached addresses
*Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.
- Sega - Mega Drive / Genesis / 32X / CD
*Synchronize components more regularly when emulating 32X; this fixes a regression that caused 'Knuckles Chaotix' to be broken in ares v140.
*Add an option to enable the TMSS "Produced by or under license from..." screen.

Other
- Stage resources into the output directory on Linux; allowing running self-compiled builds without running 'make install' first.
- Address some possible uses of uninitialized variables.
- Enable the use of loading higan-style rom folders when using the command line
- Update librashader integration for librashader ABI 2

MacOS fixes
- Display errors from the shader loader in metal, easing debugging of librashader.
- Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
- Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI
Télécharger ares v141 (Windows)
Télécharger ares v141 (Compat) (MacOS)
Télécharger ares v141 (Latest) (MacOS)
Site Officiel de ares
 
 NegaMAME v0.271-1 
Samedi 02/11/24 à 17:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec Negatron a été mis à jour vers MAME v0.271.
Télécharger NegaMAME v0.271-1 (Windows)
Télécharger NegaMAME v0.271-1 (MacOS)
Télécharger NegaMAME v0.271-1 (Linux)
Site Officiel de NegaMAME
 
 DuckStation v0.1-7817 
Samedi 02/11/24 à 17:39 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 26b6c70 MemMap: Support dynamic page size selection
- dde7ebb Deps: Update to Qt 6.8.0 and SDL2 2.30.8
- 7ce4c34 VulkanDevice: Scissor rect should never be negative
- 407dccb Qt: Move GDB server enable to advanced options
- 83a1386 FullscreenUI: Collapse macro button settings by default
- 8680900 ImGuiFullscreen: Fix horizontal menu items getting clipped
- 3d55036 Image: Span and Error-ify
- 3e26b7a Image: Support rendering SVGs
- 38a331f ImGuiFullscreen: Support loading SVGs
- dedc177 GameDB: Normalize language fields
- 2fc5856 StringUtil: Add CompareNoCase()
- ba0708a GameDatabase: Add parsing of Language field
- 6e26ba3 Qt: Display language flags instead of region
- 5ab65ff Qt: Remove now-duplicate flag icons
- 412c8f0 Replaced any : in #Cheat Descriptions
- 07cb8d9 Referenced svgs not in project
- 1e119c8 Added the rest of the flag svgs (#3309)
- 21ec3c1 Qt: Fix automatic binding button in per-game controller settings
- 86d66dd StringUtil: Don't call data() on empty string_view
- d8fef6f GameDatabase: Store strings as views
- 0d05548 MinizipHelpers: Add ReadZipFileToString()
- 2079bac StringUtil: Add FromCharsWithOptionalBase()
- e0b6f6f Cheats: Rewrite cheat management system
- 4694859 CI: Download chtdb at build time
- b3ae9cb Qt: Swap compatibility star image to SVG
- a11ed64 Qt: Add keyboard navigation to memory view
- 4a57ccc Cheats: Strip leading * when importing old files
- 11c2122 System: Only check controller changes when valid
- 2604df5 Qt: Fix crash when players column is visible
- afd3656 Atualização Português do Brasil (#3310)
- 219e890 GPU/HW: Write through VRAM transfers
- 7ad48c9 GameDB: Various fixes (#3311)
- 972a069 Memmap: Compatibility with old libc without MAP_FIXED_NOREPLACE
- d4f3e00 Host: Add missing SetBaseUIntSettingValue()
- e2cb54d Settings: Use uint getter/setter for more fields
- 005d48a System: Don't display setting warnings without game
- c6055af OpenGLDevice: Fix invalidating pipeline cache on Windows
- eb46142 GPUDevice: Extract swap chain to separate class
- 6dc2f0a Host: Add 'Auxiliary Render Windows'
- 86a28d5 ImGuiOverlays: Move debug state to auxiliary windows
- 854a109 Qt: Qt 6.8 deprecation fixes
- 50d8bb0 MemoryCard: Add RenameFile() and localize errors
- b99ee59 Qt: Add 'Rename File' to memory card editor
- f0be61b Atualização Português do Brasil (#3312)
- 2aea065 README: Mention chtdb
- baa9065 System: Add taints to save states
- 57cf0f2 System: Reload cheats/patches on safe mode toggle
- 76208f5 System: Display localized trait names
- f83cbbd Qt: Work around a couple of Linux issues
- 49134ef Settings: Fix PGXP suboptions getting disabled
- cc275b6 Atualização Português do Brasil (#3313)
- d3234a2 GameDB: Updating genres (#3315)
- 41c709e CMake: Reference shaderc/spirv-cross unconditionally
- e4a358c Controller: Add Pop'n and Densha De Go Controllers
- 9050098 GameDatabase: Rework deinterlace mode selection
- 43ed924 GPU/HW: Fix assert triggering in debug mode
- c279376 Qt: Fix menu creation from incorrect thread
- 163cb2f MemoryScanner: Fix default operator value
- 864d692 MSBuild: Fix default startup project
- 8cd4982 Spanish (Spain) translation update 2024/10/19 (#3317)
- aacd62b GameDB: Some more genre fixes (#3316)
- ecc0356 Atualização Português do Brasil (#3319)
- 5c4a9f9 MinizipHelpers: Close file after reading
- 6cc350a Cheats: Serialize access to zips
- e0bc03b Controller: Fix localization with new types
- dbb2274 GameDB: Fixing some codes for Lightspan games +more (#3318)
- 056b629 ImGuiManager: Add 'Screen Margins' (i.e. safe zone)
- 45f7829 CI: Temporarily disable Flatpak builds
- b277035 Qt: Use Qt 6.8 thread helpers
- 4666057 SettingWidgetBinder: Add enum overload that populates dropdowns
- 428c3e3 Host: Fix error when switching to surfaceless
- 4ab2292 GPUDump: Add GPU dump recording and playback
- 825dd13 GameDatabase: Fix crash with deinterlacing mode
- 60f6ee3 RegTest: Build fix
- 0d3501d Misc: Pass SettingsInterface by const reference
- c250209 System: Fix input profiles inheriting base settings
- 05c285f Settings: Fix cheats/patches not being removed on clear
- be268d8 Qt: Fix safe mode not resetting on gamesettings clear
- b62e587 System: Fix GPU usage disappearing on renderer change
- a9bfe26 System: Simplify error path in BootSystem()
- 6e1d8c5 Qt: Fix settings clear not resetting input profile
- 32e6272 Pad: Implement RX/TX IRQs
- 63685ce Atualização Português do Brasil (#3320)
- c11b250 Cheats: Search archives with disc set serials
- bda97f Qt: Fix global safe mode checkbox
- 396e7d9 System: Make global safe mode always take precedence
- 164c043 InputManager: Add pressure/deadzone to macros
- 19a0854 Deps: Update LZMA SDK to 24.08
- 3a76485 CompressHelpers: Support XZ compression/decompression
- 485f81a GPUDump: Support XZ compression
- 4963dc1 Host: Make resource routines fill error object
- 631f32a Common: Add ZipHelpers
- 761c8bd Deps: Build libzip
- a8d846a Cheats: Use libzip for reading archive
- 2d04f2e System: Support loading .CPE files
- 7d2216c GameList: Avoid double fopen/read of EXEs
- 903213c Hotkeys: Add hotkey to open cheat settings
- cdd230c ImGuiOverlays: Fix input overlay glyph clipping
- 080807e CDROM: Move subchannel replacement from CDImage
- 19ae3be Settings: Re-enable "Start Fullscreen" per-game (#3321)
- 9e5deb8 dep/libchdr: Update and fix numerous vulnerabilities
- b92eeec System: Warning fix
- d8cd32d GameDB: SLED-01340 requires subchannel
- 6af71be GPU: Work around nearest sampling issues on AMD
- 1ae2dcf GPU: Propagate initialization error to caller
- 7f5a4a0 Atualização Português do Brasil (#3322)
- 7782bb9 CDROM: Fix lockup when loading state with precaching
- 62de181 Flatpak: Build libzip
- 82e9bcc Qt: Compatibility with Qt 6.7
- 8def5b5 GameDB: Allow user to choose different mode for ForceDeinterlacing
- 24f15ac BPM: Adjust Hotkey And Button Legends (#3323)
- 218df62 Cheats: Fix crash on parsing invalid cheat
- 1d21ca6 Cheats: Allow hex literal in option ranges
- aa0c006 GPU/HW: Move shadergen parameters to functions
- 6cf8ac3 GPU/HW: Make copy/write shaders resolution independent
- c6b7468 GPU/HW: Split shaders into resolution independent/dependent
- 2c57817 System: Invalidate display on debug window change
- 9e6528 GPU/HW: Prefer shader over image copy if not dirty
- 875ccec System: Use frame rate for speed calculation
- 21d19a6 System: Move perf counters to separate namespace
- 166c930 System: Move private functions to separate header
- d34707a System: Pack state in struct
- 53fb5cd GTE: Remove dependency on GPUDevice
- b86fdc1 Threading: Add error checking to semaphore
- 0dc78e4 Timer: Fix sleep timer handle leak
- bfadd60 System: Add 'Task Threads'
- a3d55c6 Misc: Android build fixes
- dadc994 GPU/HW: GLSL ES compile fix
- d24e8fd GPU/HW: Only enable fbfetch/DSB when needed
- 2043128 System: Fix per-game fast boot applying too late
- 814f22f Cheats: Only apply overclock when it is not already enabled
- 5bca12a GameDatabase: Add ForceFullBoot trait
- 5518199 GPU/SW: Fix polyline culling
- 65d7f3b dep/libchdr: Correctness fixes for 9e5deb8
- dfc4e08 GameDB: Finished off the database DEMO genre entries
- 9cb2cab FullscreenUI: Fix footer text in save state submenu
- ad73093 Update Russian translation (#3325)
- afb9ab7 DMA: Show MADR in debug window
- 6551358 Log: Replace channel string search with bitset
- 145fbff Qt: Add log level/channels to debug menu
- b646f14 GameDB: DMA override for RE2
- 9733d8a Flatpak: Swap to KDE 6.8 SDK
Télécharger DuckStation v0.1-7817 (Windows)
Télécharger DuckStation v0.1-7817 (MacOS)
Télécharger DuckStation v0.1-7817 (Linux)
Site Officiel de DuckStation
 
 RetroBat v6.4 
Jeudi 24/10/24 à 22:34 par Firebrand
Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Lime3DS : move to new version with new .exe name
- Add libretro-SNES9X2005 for compatibility with older rom hacks
- Add JGenesis for sega32x
- Update Bizhawk and add 3ds core
- Update OpenMSX
- Add CGenius (Commander Keen port)
- Add bsnes-jg core
- Add Ship of Harkidian (Zelda Ocarina of Time port)
- Add Vircon32
- Add RAZE

Fixes:
- Fixed some missing bezels in new "DEFAULT" bezel sets
- Libretro: stop generating a core input remap file when disable controller autoconfig is enabled
- Lime3DS and Citra : fixed error when bezels are set to none
- Tattoos : fixed wrong bezels when bezel file is not 96dpi and tattoos are activated
- Fixed global disable controller autoconfigure feature not working
- Fix some libretro n64 options
- Fix a potential null call in citra generator
- Fix issue with controller autoconfiguration in BigPemu
- Try to map exit combo to Future Pinball (to test if this solves issue some are having to exit)
- Change exit message to Cemu (to test if this solves issue some or having to exit)
- Remove .m3u extension for 3do
- OpenBor : fixes running .exe (when games do not have separate .pak files)
- Fix exit of bigpemu, ares, bizhawk and jgenesis to ensure saves are made (replace kill process with proper closing)

Features:
- Future Pinball : mapped exit to R3 (right stick press), can be used if select+start does not work
- PCSX2: add decompression of zip & 7z
- N64 : add a controller configuration profile that puts A & B according to xbox layout
- Xenia Canary : add the resolution option (same as xenia)
- Switch emulators & Cemu : add deadzone feature
- Tattoos : added activation per system
- MAME64 : add keyboard focus feature
- Windows : added .gameexe ability also for .url (e.g. Steam games)
- Add savestates to OpenMSX
- Add simple .m3u compatibility to SSF (saturn)
- Allow .bin extension for lr-melondsds to run dsi games
- Add rewind option to lr-mame
- Steam : add more solid / alternative way to find game executable to wait for (also for non-Steam games added through Steam)
- Steam : RetroBat will automatically add -silent to shortcuts to prevent Steam to pop in front of game
- Add use_gun option to cxbx/chihiro, this can be used to make the sinden bezel appear
- Add savesstate manager to BigPemu (does not automatically load the save, but sets to the correct slot to load with hotkey)
- Add SaveState Manager & hotkeys to Bizhawk
- Add SaveState Manager & hotkeys to Flycast
- Add SaveState Manager & hotkeys to JGenesis
- Copy saves of ports to retrobat\saves (cgenius, sonic engines for now)
- SNES9X : add gun options
- model2 : add option to use shoulders to brake and accelerate instead of L2 and R2
- Add feature for retroarch to select where to put patches for softmodding (near rom, in patch folder, in folder with rom name, or disable autoloading) WIKI
- RPCS3 : add possibility to use variables at the beginning of the line in .m3u files (SAVESPATH, EMULATORPATH, ROMPATH), they will be replaced by the relevant path WIKI
- mesen : add option to disable/enable softpatching autoload
- RETROARCH : add option to set fast forward shortcut as "toggle" and to define speed

Other stuff:
- add newtonSoftJson to better manage json files
- add a 3-position switch and a slider preset for options
- N64-style controllers - will now detect automatically the controllers known based on the json file only for specific guid, a switch must be activated for controllers sharing guid with non-N64-style controllers
- Tattoos correct scaling in most cases
- Add tattoos for atari lynx & neogeo pocket
- Fix update not working (for next update)
- Additional fbneo standalone control autoconfig
- For megadrive & saturn: automapping of controllers from a file for genesis-like/saturn-like controllers (so far only 8BitDo M30 in bluetooth is added to the file)
- Update Spain translation​
Télécharger RetroBat v6.4
Site Officiel de RetroBat
 
 GameEx et GameEx Arcane Edition v18.84 
Lundi 21/10/24 à 16:33 par Firebrand
Encore une nouvelle mise à jour pour ces frontends multi-systèmes, mais toujours pas d'information sur les changements.
Télécharger GameEx v18.84
Télécharger GameEx Arcade Edition v18.84
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.82 
Samedi 19/10/24 à 17:14 par Firebrand
Ces frontends ont une nouvelle fois été mis à jour mais les changements sont inconnus.
Télécharger GameEx v18.82
Télécharger GameEx Arcade Edition v18.82
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.80 
Jeudi 17/10/24 à 21:00 par Firebrand
Deux nouvelles versions pour ces frontends multi-systèmes ont été publiées consécutivement. Pas d'information pour la v18.80, mais voici les changements pour la v18.78:
- Several bug and cosmetic fixes.
- The GameEx Arcade flash games feature has been removed.
- Full screen exclusive mode has been permanently disabled. I think it is a Windows 11 issue. I am not able to fix it.
Télécharger GameEx v18.80
Télécharger GameEx Arcade Edition v18.80
Site Officiel de GameEx
 
 DuckStation v0.1-7675 (11/10/2024) 
Vendredi 11/10/24 à 16:45 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Allow negative vibration bias (Stenzek)
- Fix reset when booting EXE (Stenzek)
- Fix saving of subimage index (Stenzek)
- Fix incorrect end_ptr computation (Stenzek)
- Various fixes (Stenzek)
- Chaos Control supports mouse (Stenzek)
- Disable WS for Breath of Fire III (Stenzek)
- Disable WS for Breath of Fire IV (Stenzek)
- bfbea97: OCT 2024 Update to cheat file (#3307) (Stenzek)
- 1778507: Atualização Português do Brasil (#3306) (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Fix no-disc startup in later versions (Stenzek)
Télécharger DuckStation v0.1-7675 (11/10/2024) (Windows)
Télécharger DuckStation v0.1-7675 (11/10/2024) (MacOS)
Télécharger DuckStation v0.1-7675 (11/10/2024) (Linux)
Site Officiel de DuckStation
 
 DuckStation v0.1-7663 (05/10/2024) 
Samedi 05/10/24 à 18:10 par Firebrand
Cet émulateur PlayStation a été mis à jour. Voici la longue liste des changements:
- aa9a5e3 ImGuiOverlays: Change icon colour depending on controller mode
- fda6140 GameDatabase: Add DisableAutoAnalogMode trait
- aa1596f GameDB: Set DisableAutoAnalogMode on various games
- a0fcbba SPU: Refactor volume envelopes
- 1e8ca51 Update README.md
- 86d4d92 TimingEvents: Switch to 64-bit counters
- 41c8607 TimingEvents: Don't defer frame done callback
- ef59a0d CPU: Fix assertion tripping in debug builds
- 3455a0d System: Fix lockup with runahead enabled
- b089eaf Qt: Reduce dialog height
- 6dd29eb VulkanDevice: Fix incorrect log
- b9679df System: Remove contradictory statement
- b656e1d Atualização Português do Brasil (#3280)
- 64a28aa CPU/PGXP: Fix typo in SLTU()
- 7dc78db CPU/PGXP: Make MTC2/LWC2 behave the same
- 9a6de19 CPU/PGXP: Use Instruction type
- 302652d CPU/PGXP: Purge psx_value from first half of instructions
- fc375d7 CPU/PGXP: Purge psx_value from shifts
- 2662694 CPU/PGXP: Purge psx_value completely
- 3548bbc CPU/PGXP: Combine static/variable shift instructions
- bcd2424 CPU/PGXP: Combine logical/arithmetic shift functions
- 514116e CPU/PGXP: Rewrite SLL handler
- 8629efc CPU/PGXP: Purge macros
- a764954 CPU/PGXP: Eliminate extra copy in SLT/SLTU
- 491179a CPU/PGXP: Remove remaining C-isms
- dadf388 CPU/PGXP: Make validate a member function
- d4d813f CPU/PGXP: Identifier name consistency
- 2971b2f CPU/PGXP: Inline valid flag updates
- 5c14ac2 GameDB: Allow clipping correction for Spyro 1
- ccd7ba9 Qt: Move language/theme setting to window
- 3578572 CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
- 1aa9c2d GameDatabase: Add DisableSpriteTextureFiltering trait
- 9a0d5db GameDB: Use disable sprite texture filtering for FF7/LoD
- 417c1e4 MediaCapture: Load media foundation on-demand
- 5433b30 Qt: Always display version info in settings
- 8b3fd53 System: Fix HW/SW rendering swap
- 9e3507e InputManager: Support multiple mice via raw input
- bda6869 Qt: Implement per-game controller configuration
- f0deab2 InputManager: Fix wheel scrolling in Big Picture
- 9dd83c4 InputManager: Remove unused pointer type
- 1425b2f Atualização Português do Brasil (#3281)
- 96b8e53 Deps: Bump shaderc
- 873b540 Deps: Switch to libjpeg-turbo
- 7745c9e Deps: Make some libraries optional for Linux
- 72fc81a CMake: Add install target
- 41fb5d3 CMake: Enable PIC on Linux
- a8cac70 Qt: Ensure window is raised after recreation
- 096a081 dep/imgui: Bump to v1.91.0
- c8e6130 StringUtil: Use unicode replacement character in DecodeUTF8()
- 599800d Deps: Version bumps
- f2c0303 Misc: Use lightgun controller icon
- 25d8f1b Deps: Build lunasvg
- b378ffb ImGui: Enable lunasvg
- a2aa040 deps/rc_client: Add rc_client_get_rich_presence_strings()
- 707453b FileSystem: Swap vector for DynamicHeapArray
- f37a97b Host: Add ReadCompressedResourceFile()
- f30844c ImGuiManager: Move glyph ranges to separate file
- e8b787f Misc: Change various icons
- a7f3d7b ImGuiManager: Add CompactFontRange()
- b8026a0 CMake: Remove unused file
- 5c2fc68 dep/imgui: Use stb_sprintf
- 6deb2eb Achievements: Fix badge download bug
- 44471a6 dep/imgui: Don't copy the font data on building
- 0f29cd8 Data: Update third-party notices
- 48c2760 dep/rcheevos: rc_validate does not need to be built
- a49be5d Data: Update SDL Game Controller DB
- 88e4bf6 SmallString: Tidy-up and add wide string helpers
-c9f5cfc Host: Add TranslatePluralToSmallString()
- b04f721 Achievements: Use plural form for points
- 7a05d5a Achievements: Reset focus when opening windows
- e54c4c8 ImGuiManager: Tweak OSD message size
- 344a4a6 FullscreenUI: Navigation improvements
- 46a6681 CDROM: Fix incorrect clamp with seek speedup
- 940200f FullscreenUI: More animation fixes
- 05c7e60 InputManager: Don't set key down for binds when ImGui has focus
- 63bf64b ImGuiOverlays: Use actual recording icon
- 2c27b20 ImGuiManager: Remove unused function
- ae2e79f Util: Add CompressHelpers
- c7a6e7e SHA1Digest: Span-ify
- f243dc0 Host: Use CompressHelpers for ReadCompressedResourceFile()
- 667d1bf GPUDevice: Use CompressHelpers
- 542ef3a GPUDevice: Warning fix
- d651c9f GameList: Support excluding disc sets
- 63c7f4a GPU/HW: Fix assert with accurate blending + true colour on
- 486f410 GameDB: Disable WS in Athena - Awakening from the Ordinary Life
- 7df5764 Data: Remove license-incompatible shaders
- fe8dada dep/libchdr: Add EDC computation functions
- ac139d9 CDImage/ECM: Use EDC/ECC functions from libchdr
- cdba1fe Common: Rename iNN -> sNN
- b84d3f1 SPU: Vectorize reverb resampling
- 81c9bde GSVector: Add a bunch of fp64 operations
- 14ab642 Common: Add aligned_unique_ptr
- 3fbdcdb AudioStream: Rewrite and integrate expander
- aa955b8 GPU/SW: Split out rasterizer, add dynamic selection
- 7f4e5d5 Misc: Update copyright headers
- 88ee70e Misc: Remove unused files
- bee80b0 Spanish (Spain) translation update 2024/08/30 (#3285)
- 7f9a69b Update the Simple-Chinese translation to latest. (#3282)
-7b17859 Atualização Português do Brasil
- 0945a9a Atualização Idioma Turco
- 4322799 dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request()
- 5ed8af4 Achievements: Shrink URL buffer sizes
- 0ba068e GameDB: Disable PGXP culling in Spyro 1
- 51cfea4 ImGuiManager: Split OSD and debug window fonts
- b564f92 DiscordRPC: Add Rcheevos Icon Support (#3286)
- 164a353 System: Fix possible race condition in presence update
- 4c51337 ImGuiManager: Don't rasterize full glyph range for debug font
- 63abdb7 Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)
- 6a3b1a2 MDEC: Vectorize 16 and 24-bit copy-out
- 56dac5f Deps: Bump SDL2 to 2.30.7
- 6d0f92d dep/fmt: Bump to v11.0.2
- 8274042 CI/AppImage: Build shrunk ffmpeg for media capture
- f9a5940 Settings: Force Frame Timings => Force Video Timing
- 503004f Data: Note third-party codecs in AppImage FFmpeg
- 94911ab System: Display disabled enhancements in safe mode
- 1446e30 Settings: Make Disable Interlacing a Deinterlacing mode
- 1eb1b03 MemoryCard: Defer creation of card until first save
- 87eded4 FileSystem: Fix FD leak with atomic updated file on Linux
- 060c555 INISettingsInterface: Use FileSystem atomic update routines
- a7d8e6d Host: Add disambiguation variants for translations
- 0458dfe MemoryCard: Don't display message for empty card
- a53dc85 GPUDevice: Fix initial pipeline cache not being created
- 129df84 PostProcessing/FX: Log pipeline creation error description
- 4a27141 Atualização Português do Brasil (#3288)
- 5b4d625 Add *.psx as a supported PS-X EXE file type (#3290)
- 2d3c6ac GameDB: Fix MGS Premium Package (#3289)
- a074699 Qt: Fix 'Boot and Debug' menu option
- 4c59513 GPUDevice: Fix pipeline cache loading
- ab1c857 CPU: Refactor execution mode switching
- 929b049 Qt: Save/restore additional window positions
- 153d959 RegTest: Compile fix
- 2e080d4 Qt: Add edit function to debugger memory view
- 95185b7 FSUI : some misc fixes (#3291)
- c5dd484 CI/MacOS: Don't use ninja for lunasvg
- 1c1b82e GPUDevice: Purge threaded presentation
- 4b0c1fd GPUDevice: Add recovery from lost device
- ac5a2a1 GPUDevice: Remove BeginPresent() skip parameter
- 71ec59b Qt/Debugger: Highlight changed bytes in memory view
- 6ea2bb1 Qt/Debugger: Auto refresh memory every 100ms
- 1b2ff7e CDImage: Support reading MODE1 sectors
- 47a3cd4 CDROM: Support reading MODE1 sectors
- af777c1 MediaCapture: Log video size
- 940cc63 GPU: Fix internal res screenshot AR with None cropping
- 9d6ec23 Common: Fix GSVector natvis
- 32a3311 System: Add option to automatically resize window
- 1956575 Cheats: Fix detection of ungrouped cheat import
- d29444e Update Russian translation (#3292)
- b6c4d6d Atualização Português do Brasil (#3293)
- 1d83e72 Achievements: Fix incorrect plural string
- b10f043 StringUtil: Fix typo
- 3078339 Common: Extract out ryml helpers
- 86bff86 dep/reshadefx: Update to 7bdfb03
- 432fd80 PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
- 6a5f16d VulkanDevice: Handle rare case of unaligned SPIR-V
- c42fb7c GPUDevice: Support ingesting SPIR-V
- 4c31218 GPUDevice: Add API version field
- a22acfc Deps: Include DXC and DirectX Agility SDK
- 559aff0 D3D12Device: Use DXC and 12.0 feature level
- de551c1 D3D12Device: Fix crash when using media capture
- 7bcdf11 MediaCapture: Fix audio timestamp drift
- e2a3fe1 Cheats: Prevent inlining of memory functions
- 128d525 MSBuild: Disable RTTI on Windows builds
- c633a6b Qt/Debugger: Invalidate blocks on manual memory edit
- 936c945 Qt/Debugger: Highlight selection on dump address
- fe9d06a Qt/Debugger: Snap code view to center on goto address
- d1770b6 Settings: Default console logging to running from TTY
- e93dea5 SPU: Connect 0x1F801DB8/0x1F801DBA writes
- 891d5ce ImGuiFullscreen: Allow smooth scrolling
- 6c3f338 ImGuiFullscreen: Fix whole menu being unscrollable
- 2813b4b Achievements: Open profile on leaderboard selection
- 20b4581 Settings: Remove second source of truth for OSD notifications
- 0abd7c0 Qt: Expand Controller Profile Dropdown Width
- 065beff Qt: Rename NeGcon Rumble controller name
- b641475 Qt: Expand Controller List Width
- 66b4391 Qt: Tweak Grey Matter Theme
- d7ce028 Qt: Make Virtual Controller List Word Wrapped
- ddcb0cb Misc: Warning fixes
- f2720b9 System: Reduce force-displayed-warning scope
- 6f31e56 MetalDevice: Implement timed present
- ad67ab7 MetalDevice: Use TranspileAndCreateShaderFromSource()
- d981dc7 MetalDevice: Implement pipeline cache
- d330dca MetalDevice: Use CocoaTools methods
- e03deb4 System: Set realtime constraints on MacOS
- e17eaf7 ImGuiFullscreen: Disable border animation when smooth scrolling is off
- d28f0fa Qt: Enable word wrap in Settings window list
- 350cf7e GPUDevice: Use suffixed shaderc libname
- 6d63712 Qt: Fix memory view colours in light themes
- fbb92e9 Atualização Português do Brasil
- 1ffd2f4 Qt/Debugger: Improve row scrolling
- b576826 Quality of Life changes to breakpoints (#3297)
- a259178 GameDB: South Park - Chef's Luv Shack controller update (#3298)
- 8fa4060 CPU: Add SetBreakpointEnabled()
- b96e6d1 Qt/Debugger: Connect breakpoint checkbox
- 8b67ed8 CPU: Display loadstore offsets in hex
- 8ba85d6 Pad: Fix stuck inputs after loading mismatched state pad type
- 401295e Common: Allow PRINTFLIKE to work on Clang
- 3695992 StringUtil: Speed up EncodeHex()/append_hex()
- 292c1e0 Misc: Normalize OSD message keys
- 6465581 feat: Polish localization updates
- a5cd3ee UI : remove issue tracker button
- 0538b95 GPU/HW: Reduce number of shaders/pipelines in default config
- 96ece5d SmallString: MSVC warning fix
- e056bcb AudioStream: Fix incorrect padding
- b5df06a GPU/HW: Rewrite automatic internal resolution selection
- 5f80cb1 GPU/HW: Fix inaccurate shader progress counter
- d07c7e4 Qt: Fix 100% CPU usage while downloading files
- a7747c5 Common: Add 256-bit integer vector wrapper
- 4067072 GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
- e7aa049 System: Not all setting changes need to interrupt
- e617f17 System: Set GPU timing enable on init/destroy
- ac8461a System: Fix bogus SW thread CPU in OSD
- 1969855 System: Drop IPC server
- 54e5d93 GPU/SW: Enable SIMD path and make default
- df17528 Qt: Move threaded rendering toggle to Debug tab
- 1754ecf SPU: Get rid of second output stream
- 8838120 System: Fix crash when disabling runahead
- 3dca598 Log: Switch to enum class
- 88bc3a2 Fixed typo in F4 Cheat Type code (#3300)
- f169b89 GPU: Defer frame done if not running events
- f9941c3 GPU/HW: Reduce shader dependence on global constants
- 986e207 GPU/HW: Make batch shaders independent on resolution
- e1c8766 Misc: More iNN => sNN
- c439de6 Common: SSE2 backsupport for vector classes
- 206f32e Qt: Fix early console debug output
- cf32774 RegTest: Check size before hash
- 23ec40d Settings: Set log level to none if no sinks enabled
- 2768d27 Qt: Make log window legible in light theme
- bb3d27f GPU/SW: Drop dithering function specialization
- dae38cb Qt: Fix gap in advanced graphics settings on Linux
- d67b826 CI/Flatpak: Improve install behaviour
- bfc914a CMake: Add DISABLE_SSE4 option
- ed7a9e2 CI: Refactoring and add Linux SSE2 builds
- b971125 MSBuild: Support creating legacy SSE2 builds
- 71cf206 CI: Add Windows SSE2 builds
- 9a1d92a gitignore: Add /.cache/ folder (#3301)
- c0ada65 Atualização Português do Brasil (#3302)
- 2cfad21 Common: Missed another SSE4 instruction
- 3808217 SPU: Handle ignore loop address with IRQs on
- 114effd CDROM: Simulate backwards 1T jump on short seeks
- 50cfbf1 GameDB: PGXP-CPU for Valkyrie Profile
- 5ed96fc GameDB: ICache for Nightmare Creatures
- fd8f97f GPU/HW: Fix adaptive downsampling
- 9919271 ImGuiOverlays: Fix scrolling offscreen with no-serial
- 4d74b20 System: Don't try to read SYSTEM.CNF from Audio CD
- 0e4ca9c CDROM: Fix CDDA playback in some obscure edge cases
- d1eed89 GameDB: PGXP-CPU for Roswell Conspiracies
- a26c3e5 System: Add new 'Type 1B' fast boot
- 58dc24c CDROM: Pack state in struct
- 495a0da Pad: Pack state in struct
- c46ec39 GPU: Move software fill/write/copy into rasterizer namespace
- e3a84af GameDB: PGXP-CPU for Firebugs
- 2e4eaea GameDB: PGXP-CPU for Hogs of War
- b36e2ce CPU/CodeCache: Don't create a branch block with no delay slot
- 29da7f7 System: Add 'Fast Forward Boot' option
- df8e950 Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
- 5995471 FullscreenUI: Disable rewind options unless enabled
- 82ed6bb Atualização Português do Brasil (#3303)
- a76b48b CI: Update dependency versions
- 4e88028 Qt: Fix inconsistent multitap addressing
- 615781b GPUBackend: Don't rely on g_settings
- 036e11f Qt: Remove unused variable
- ca6b994 Common: Build fix when compiling with AVX2 march
- 7d8ae9a Packaging: Add SPEC and PKGBUILD
- b51def8 Qt: Support update checking without installing
- fee5f76 Qt: Put RAIntegration in root menu bar
- 4132b5e Settings: Remove 'Increase Timer Resolution' option
- e06f1f1 GPU: Add hardware texture cache
- d32143b ImGuiOverlays: Make escape close save state selector
- 73fd97e GPUTextureCache: Fix reload replacements hotkey/menu action
- 3081c4f Qt: Fix disabling of some texture dumping options
- 060146a CDROM: Add SubQ Skew option
- 9de5794 Data: Add replacement scanlines shader
- 6dc4fa5 CDROM: Physical => SubQ in variables
- 07f410b Achievements: Mirror whacky rcheevos header handling
- 75babc7 Data: Update SDL game controller db
- ccc3b11 FileSystem: Slight ifdef tidy-ups
- 08fe20a CMake: Add spirv-cross include path to util
- 45c8f6e BIOS: Make GetInfoForHash() public
- 0730a36 GPU/HW: Fix batch shader compiling with GLSL ES
- bd050eb OpenGLDevice: Fix 16-bit texture uploads without PBOs
- 51fefb3 System: Fix crash when toggling SW with interpreter
- 7e72b9f GPU/TextureCache: Fix palette reduction in C4 mode
- 785692d Atualização Português do Brasil (#3304)
- 4d5e0b6 Settings: Don't create dumps/audio in userdir
- 887d588 System: Further improve fastboot behaviour
- c740fd9 GPU/TextureCache: Disable bilinear page upscaling by default
- a83b642 Settings: Disable texture cache in safe mode
- 2f33154 BIOS: Fix OpenBIOS initializer
- 0ae4461 README: Mention SSE2 builds and texture replacement
- 52389f4 GPU/HW: Fix force-round-coords with texture cache
- 71bb953 GPU/HW: Handle redundant texture window updates
- 08bdffa GPU/HW: Fix toggling texture replacement settings
Télécharger DuckStation v0.1-7663 (05/10/2024) (WIndows)
Télécharger DuckStation v0.1-7663 (05/10/2024) (MacOS)
Télécharger DuckStation v0.1-7663 (05/10/2024) (Linux)
Site Officiel de DuckStation
 
 NegaMAME v0.270-1 
Lundi 30/09/24 à 17:10 par Firebrand
Ces builds de MAME prévus pour être utilisées avec le frontend Negatron ont été mis à jour vers MAME v0.270.
Télécharger NegaMAME v0.270-1 (Windows)
Télécharger NegaMAME v0.270-1 (MacOS)
Télécharger NegaMAME v0.270-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.77 
Dimanche 15/09/24 à 16:38 par Firebrand
Ces frontends multi-systèmes ont encore été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.77
Télécharger GameEx Arcade Edition v18.77
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.76 
Jeudi 12/09/24 à 20:22 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Un seul changement est à signaler:
- MAME attract mode bezels have been AI and otherwise upscaled to HD/2K
Télécharger GameEx v18.76
Télécharger GameEx Arcade Edition v18.76
Site Officiel de GameEx
 
 Messinfo.dat v0.269 (11.59) 
Dimanche 08/09/24 à 16:48 par Firebrand
La publication de ce fichier additionnel pour MAME clôture le cycle de mises à jour de ProgettoSNApS pour MAME v0.269:
- 11.59 09/07/2024: Aligned files to 0.269 version.
Télécharger Messinfo.dat v0.269 (11.59)
Site Officiel de Messinfo.dat
 
 RetroBat v6.3.1 
Vendredi 06/09/24 à 15:52 par Firebrand
Cet ensemble de scripts écrits pour faciliter l'utilisation et la configuration de l'interface EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add mednafen standalone for segaSTV
- add gb-msu system (to run SGB MSU games with libretro-bsnes)
- Add Acorn Electron (MAME)
- Add .cue extension to jaguar system
- DOLPHIN TRIFORCE : Update to a version that allows entering test menu
- Move RPCS3 dev_hdd0 folder to saves\ps3\rpcs3\hdd_0 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\ps3\rpcs3\hdd_0 folder)
- Move PPSSPP memstick folder to saves\psp (you need to cut/paste when upgrading)
- Move CEMU mlc01 folder to saves\wiiu\cemu\mlc01 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\wiiu\cemu\mlc01 folder)
- Move XENIA and XENIA-CANARY content path to saves\xbox360\xenia (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\xbox360\xenia folder)
- Move Ryujinx portable path to saves\switch\ryujinx (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\switch\ryujinx folder)
- Move Vita3K content path to saves\psvita\vita3k as default(you can still use a custom path)
- CEMU : add compatibility with CEMU 2.1

Fixes:
- Fix teknoparrot games in gamesDB (uppercase) and add wheel games
- Fix pcsx2 cheevos indexing
- Caprice Forever : fix m3u management
- Fix n64 controllers autoconfiguration when using NSO controller (for standalone emulators only)
- Mednafen - enable loading from zip files (except for psx)
- Fix DS3 controller mapping in RPCS3 (it will have pressure sensitivity if dshidmini driver is used)
- Fix running lime3ds from retrobat menu
- Fix 8BitDo Ultimate 2.4Ghz mapping in several emulators
- Fix flycast extreme hunting missing start button
- Fix Teknoparrot gdpr and licence prompt in latest version
- Fix Mupen64 (RMG) launch of .ndd standalone titles
- Fix Phoenix jaguar controller autoconfiguration

Features:
- Retroarch: add custom relay server option in RetroBat
- PCSX2 : add network option
- PCSX2 : add options to map triggers to square and cross for driving games
- PCSX2 : add option to use folder for memory cards
- NDS : enhance bezels recognition based on screen layout
- Vpinball : allow backglass when only 1 screen connected
- XEMU : add Complex 1.03 as firmware option
- Lime3DS & CITRA : write rom path in the emulator settings
- MAME : add more cases of autoboot by reading hash files
- RPCS3 : add input/output options
- RPCS3 : add rumble feature
- 3DS : add .m3u file to be able to run installed apps
- XENIA-CANARY : add framelimit feature
- add .m3u support for amigacdtv and pc98
- add .xbox360 extension to XENIA (same ways of working as .m3u)
- DOLPHIN : add option to run wii menu
- DOLPHIN : add lightgun specific per-game setting based on gamesdb.xml
- DOLPHIN-TRIFORCE : map test menu to R3 instead of L3+R3
- CEMU : add missing vsync options
- lr-flycast : add naomi2 default mapping per game
- Xenia-canary : add feature to turn on "apply patches"
- Add preconfigured nvmem files for Flycast
- Xenia : Add Xenia Manager to the RetroBat store ==> only this version will work well with RetroBat
- Mednafen : add hotkeys/shortcuts

Other stuff:
- Add some logs here and there
- Add 4 types of bezels (default-curved, non-curved and night versions)
- Add xbrz-5X retroarch shader choice from Retrobat
- Cleaning of old XEMU code (ini file management)
- Emulators will now propose update if available when ran from RetroBat menu
- Retroarch : if no hotkey is set, hotkey actions will not be mapped by default
- Add custom relay server option in netplay settings
- Added controller tattoos (only for gb, gbc, gba, nds, 3ds, nes, snes, n64, gamecube, gamegear, mastersystem, megadrive, saturn, dreamcast, psp, ps1, ps2, pcengine, pcenginecd, supergrafx, pcfx, 3do, jaguar & jaguarcd for now)
- Align all NES emulators controller configuration to the same layout per default and same layout options
- Align all SNES emulators controller configuration to the same layout per default and same layout options
- Align all Megadrive/Genesis emulators controller configuration to the same layout per default and same layout options
- Align all Dreamcast emulators controller configuration to the same layout per default and same layout options
- Align all Gamecube emulators controller configuration to the same layout per default and same layout options
- Align all Mastersystem emulators controller configuration to the same layout per default and same layout options
- Align all N64 emulators controller configuration to the same layout per default
- Align all Saturn emulators controller configuration to the same layout per default and same layout options
- Align all gamegear emulators controller configuration to the same layout per default
- Align all GBA emulators controller configuration to the same layout per default
- Align all Gameboy & Gameboy color emulators controller configuration to the same layout per default
- Align all nintendo DS emulators controller configuration to the same layout per default
- Align all 3DS emulators controller configuration to the same layout per default
- Align all PCEngine, PCEngineCD, SuperGrafx and PC-FX emulators controller configuration to the same layout per default
- Align all 3DO emulators controller configuration to the same layout per default
- Align all Jaguar & jaguarCD emulators controller configuration to the same layout per default​
Télécharger RetroBat v6.3.1
Site Officiel de RetroBat
 
 NegaMAME v0.269-1 
Dimanche 01/09/24 à 15:16 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.269.
Télécharger NegaMAME v0.269-1 (Windows)
Télécharger NegaMAME v0.269-1 (MacOS)
Télécharger NegaMAME v0.269-1 (Linux)
Site Officiel de NegaMAME
 
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