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 NegaMAME v0.226-1 
Jeudi 29/10/20 à 14:20 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.226.
Télécharger NegaMAME v0.226-1 (Windows)
Télécharger NegaMAME v0.226-1 (MacOS)
Télécharger NegaMAME v0.226-1 (Linux)
Site Officiel de NegaMAME
 Mednafen v1.26.0 (Unstable) 
Jeudi 29/10/20 à 14:18 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- SS: Added "The Lost World: Jurassic Park" to the internal database of games to enable full cache emulation with, to fix most rock face graphical glitches.
- SS: Added "Corpse Killer" to the internal database of games to enable full cache emulation with, to fix the glitchy rotation-zoom effect.
- SS: Fixed major bug, existing since Saturn save state support was added, in the SCU save state code that caused wrong state to be saved(and later restored)- when an SCU DMA level in indirect mode was active.
- SS: Added "Kaitei Daisensou"/"In the Hunt" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix FMV tearing.
- SS: Added "Zero Divide" to the internal database of games to use the data cache read bypass kludge with, to fix a graphical glitch with character portraits.
- SS: Made changes to prevent the CDB emulation from reporting PLAY status until the second sector is read after a seek completes; fixes game-breaking problems in "Break Point", "DJ Wars", "Hop Step Idol", and "Tennis Arena".
- SS: Fixed inaccuracies with how CDB playback buffer full auto-pause and resume works; fixes occasional hangs of finite duration in "Dragon Wars II" and "World Cup France '98: Road to Win" when trying to skip FMVs.
- SS: Added "Mujintou Monogatari R: Futari no Love Love Island" to the internal database of games to use the data cache read bypass kludge with, to fix glitches when character portrait graphics change.
- SS: Added "Doraemon: Nobita to Fukkatsu no Hoshi" to the internal database of games to use the data cache read bypass kludge with, to fix the blank Game Over screen.
- SS: When a CDB 'Get CD Device Connection' command is issued very shortly after a 'Reset Selector' command, the 'Get CD Device Connection' command will now be executed before the resetting effects of the 'Reset Selector' command occur. Fixes startup hang in the USA version of "Independence Day".
- SS: Slowed down emulated VDP1 pixel plotting performance by a bit less than 20%(10% in 8bpp mode); fixes prematurely cut-off voices in "Paneltia Story", and reduces tearing in "Yu-No".
- SS: Added "3D Baseball", "The Crow", "NBA Action", "NFL Quarterback Club 96", "Solar Eclipse", and "Titan Wars" to the internal database of games to enable full cache emulation with, to fix minor FMV glitches.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to enable full cache emulation with, to fix the glitchy ship sprite in the ending of "Thunder Force III".
- SS: Added the Europe releases of "Virtua Cop" and "Virtua Cop 2" to the internal database of games to enable full cache emulation with, to fix startup hangs.
- SS: Added "Yu-No" to the internal database of games to enable full cache emulation with, to fix the problem of the intro FMV ending too soon.
- SS: Added "Horror Tour" to the internal database of games to enable full cache emulation with, to fix graphical glitches on the save and load screens.
- SS: Added "Falcom Classics II" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix tearing in the intro FMV of "Ys II".
- SS: Added "Tokimeki Memorial: Forever With You" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix the glitchy- arm sprite in the Konami intro.
- SS: Added "Virtua Fighter Kids" to the internal database of games to use the data cache read bypass kludge with, to fix a major FMV glitch.
- SS: Made a very small SSE2-based optimization to the cache tag evaluation code.
- SS: Removed incorrect write mirrors for the SH-2 CCR register; fixes FMV glitches in "NFL Quarterback Club 97".
- SS: When full cache emulation is enabled(e.g. via database), alternate slave CPU and bus sharing emulation code will be used, to reduce- disproportionate sharing of the bus(it's still not perfect, however).
- SS: SH-2 PC-relative MOV.W and MOV.L loads are now correctly treated as instruction fetches instead of data fetches with respect to the- OD/ID bits of CCR.
- SS: The SH-2 WB/EX pipeline stall emulation logic is now always enabled, instead of only being enabled in full cache emulation mode as it was previously.
- SS: Moved SH-2 cache entry invalid bit from bit31 of the internal combined tag variable to bit0, for slightly better code generation.
- SS: Slave SH-2 on/off is now handled outside of the regular event handling system to prevent a crash under certain conditions.
- SS: Extended the handling of VDP1 command execution slowdown on SH-2 CPU reads/writes to also include SH-2 DMA accesses.
- SS: Bumped up minimum seek timing delay, to compensate for upcoming general CPU timing improvements in the games sensitive to seek timing.
- SS: The SR value loaded with RTE is now properly masked.
- SS: Allow the SMPC joystick reading process to be aborted earlier on, while still waiting for vblank to end; fixes another hang in "QuoVadis".
- SS: Added "Wolf Fang SS: Kuuga 2001" to the internal database of games to enable SH-2 CPU read/write VDP1 draw slowdown with, to fix glitchy graphics in the player's robot.
- SS: Added "Mahjong Doukyuusei Special" to the internal database of games to use the data cache read bypass kludge with, to fix the missing background graphics layer on disc 2.
- SS: Added "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu" to the internal database of games to use full cache emulation with, to fix a hang.
- SS: Implemented emulation of the timing effects of the B-bus write buffer on SH-2 CPU writes; fixes hang in "QuoVadis".
- SNES-Faust: Fixed bug in the multithreaded PPU renderer that could cause massive graphics corruption when a game interleaves reads and writes to VRAM without resetting the VRAM address, like in "NBA Pro Basketball: Bulls vs Blazers".
- SS: Delay CDB status position info update by about 44us after a seek request(via Play command, or otherwise); fixes missing graphics in- the intro of "Magical Drop 3".
Télécharger Mednafen v1.26.0 (32-bit) (Unstable)
Télécharger Mednafen v1.26.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 GameEx et GameEx Arcade Edition v16.67 
Mardi 27/10/20 à 15:43 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée, et, ô miracle, on sait ce qui a été modifié pour une fois:
- New GPU hardware based video recording on Windows 10, supporting HD 60fps and fullscreen esclusive apps.
- The video creation tool has also been improved, allowing individual games to be recorrded.
- Cleaner Windows start menu
Télécharger GameEx v16.67
Télécharger GameEx Arcade Edition v16.67
Site Officiel de GameEx
 GameEx v16.65 
Samedi 24/10/20 à 14:21 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour, mais les modifications sont inconnues.
Télécharger GameEx v16.65
Télécharger GameEx Arcade Edition v16.65
Site Officiel de GameEx
 Romulus v0.047 
Mardi 20/10/20 à 12:23 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
This time a lot of changes about Updater module.
- FIXED Updater displaying profiles list. Thanks to Rowlaxx
- ADDED Information at bottom of Main form if window is set as stay on top or normal.
- ADDED Updater new DAT group. Gruby's Adventure packs.
- ADDED Updater new DAT group. Retroplay - English translations and MSU chips.
- ADDED Updater new DAT group. Super Mario World Hacks.
- ADDED to Updater an option to store downloaded DATs after imported it or delete it.
- ADDED to Updater a button to display downloaded DATs folder in your file explorer.
- ADDED to Updater popuplist. Select all and invert selection options.
- ADDED to Updater popupmenu new option, download without prompts.
- CHANGED Updater doubleclick in list now will download selected profile DAT.
- FIXED Some minor visuals.
Télécharger Romulus v0.047
Site Officiel de Romulus
 Emu Loader v8.8.5 (version complète) 
Mardi 06/10/20 à 14:21 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Here's another update. More bug fixes, tweaks and some new stuff.
Support MAME v0.225 new settings (mame.ini / ui.ini).
Added multiple folders scan for zipped images, MAMu_ icons (zipped/unzipped), video preview files and thumbnails view (zipped/unzipped). I completely forgot about this, and had to make some minor core changes to make this possible. Did some testing, hope I didn't break any of these features.
Animated GIF image in clean install dialog replaced by a static PNG image. It was causing problems with Windows 10. It was just an experiment...
Small update but some nice improvements.

- Changing between image categories / image layouts in a fast pace was causing the frontend to crash; "previous/next" buttons are now disabled until the process finishes
- A StringList variable was initializing twice and the 2nd ".Create" call was using wrong HashedStringList format. "FATALITY!"
*feature affected: parse MAME multiple folders into a StringList, used by many functions ("mame.ini" and "ui.ini")
- MAMu_ icons folder could be set to "empty" in Preferences screen; MAME requires a default folder named "icons"
- ShellTreeView Win10 dark theme fix on "Browse for Folder" dialog (selection bar, text color, scroll bar)

- New "Skip" button in "Clean Install" dialog so you can skip it and go straight to frontend's main screen
- Renamed a few source code filenames (.pas files)

- Animated GIF in clean install dialog is kaput! It was just an experiment
*replaced by a static "clean_install.png", like in splash screen and about screen
*minor font color tweaks

- Multiple paths scan support for zipped images, MAMu_ icons, video previews and thumbnails view mode (MAME/HBMAME only)
*I forgot about this completely... oopsie!
*only the first path was used by the frontend
*zipped images (snaps, titles, cabinets, etc)
*thumbnails view: not even unzipped images were supported
*video snaps: only the first path was scanned; also, videos in "\snap\" folder were not detected correctly (mixed with images)
*MAMu_ icons: only the first path was scanned
*updated "MAME Images Manager" to scan all paths and fixed a "dusty" bug on "Scan Invalid Images": valid images were added to the list (DUH!)
*updated "MAMu_ Icons Manager" to scan multiple paths
*updates to "Delete MAME and Arcade Clone Images":
.scan multiple paths
.resizeable window and image panel
.folders scan function was incomplete
.code optimizations
- Support MAME 0.225 new "mame.ini" settings
*"beam_dot_size" *"speaker_report" *"debugger_font" *"debugger_font_size"
- Support MAME 0.225 new "ui.ini" settings (emulator default settings only)
Télécharger Emu Loader v8.8.5 (version complète)
Site Officiel de Emu Loader
 GameEx Arcade Edition v16.64 
Vendredi 02/10/20 à 16:09 par Firebrand
Une mise à jour de GameEx a été publéie mais elle ne semble concerner que l'Arcade Edition. Pas d'information sur les changements.
Télécharger GameEx Arcade Edition v16.64
Site Officiel de GameEx Arcade Edition
 NegaMAME v0.225-1 
Vendredi 02/10/20 à 15:59 par Firebrand
Cet version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour avec les dernière sources de MAME.
Télécharger NegaMAME v0.225-1 (Windows)
Télécharger NegaMAME v0.225-1 (MacOS)
Télécharger NegaMAME v0.225-1 (Linux)
Site Officiel de NegaMAME
 Ootake v2.98 
Lundi 31/08/20 à 14:29 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- Fixed the problem that the tempo of sound sometimes became fast for a few seconds immediately after opening a ROM image file when using the display refresh rate of 120Hz.
- It supported the operation with the display setting of refresh rate 240Hz.If the display setting of the Windows desktop is set to 240Hz, Ootake will also automatically operate at 240Hz. * At window mode
*Operation at 240Hz significantly reduces the time it takes for the Windows desktop to refresh the screen (overlap the desktop with the screens of Ootake and other applications and draw at a non-flickering timing). Therefore, the operation delay when playing with Ootake is reduced and it is very close to the feeling of the actual machine.
*When using a 144Hz display, V-Sync does not work and the screen may wavy when scrolling, so I recommend setting to 120Hz and playing.
- It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz. I haven't tested it because I don't have a display of 300Hz or higher, but I think it's ok. If you have any problems, please let me know.
- "Full Screen 180Hz" and "Full Screen 240Hz" were added to the "Screen -> FullScreen Customize" menu. By default, it switches to 60Hz in FullScreen. If you have a display of 120Hz or more, you can play with low latency by setting here. If you have a display of 300Hz or higher faster than 240Hz, select "Full Screen 240Hz" (Ootake is optimized for 240Hz operation, so 240Hz operation is the best operation).
- "MaxSize" was added to the "Screen" menu when playing in full screen. You can make the "game display screen" smaller even when playing in full screen. It can also be set by holding down [Alt] on the keyboard and pressing [1] to [5].
*When playing close to the display (most PCs think so), I think it's often easier to play with a size smaller than the full size screen. This is because there is little movement of the field of view, and in the case of a retro game, the coarseness of expansion is not noticeable and the image quality is good.
*In Windows 8 or later, full screen mode has about 1 frame less delay than window mode. Therefore, it is also recommended to play in full screen mode in shooting games. In addition, when playing on a liquid crystal display of 240Hz or higher, you can play with low latency close to full screen even in window mode.
- Full screen selection The default resolution has been adapted to recent PCs (wide display). [640x480, 800x600, 1024x768, 1366x768, 1920x1080, 1920x1200]
- "Same Desktop (same resolution as the desktop)" has been added to the selected resolution of full screen. * Depending on the display, selecting the same resolution as the desktop (1920x1080 for a full HD LCD display) will reduce the display lag.
- The aspect ratio of the game screen has been finely adjusted to bring it closer to the actual ratio. Also, the aspect ratio of the window is kept at 4:3 even when the overscan area is displayed ([F12]key).
- Added the SELECT button auto-fire function ("Input -> TurboButton SELECT" menu).
- On the key config screen (black screen during key reception), described the precautions when connecting the game pad (when connecting the game pad, it is necessary to close this "black screen during key reception" once).
- The operation speed when accessing the video chip (VDC) has been made closer to the operation of the actual machine. The problem (occurred in recent versions) that the audience at the bottom edge was not displayed on the screen at the start of the "Wonder Momo" stage (purple curtain) has been resolved.
- The sprite display processing part has been made closer to the operation of the actual machine. The problem (generated from v2.92) that the background of the continue screen of "Dragon Slayer Eiyuu Densetsu" is disturbed has been resolved.
- Move the operation speed and timing closer to the actual operation. Solved the problem that raster processing was disturbed (occurred in recent versions) in the demo of "Spriggan mk2" when starting the 8th stage.
- When "Private Eyedol" is started with "no arcade card", there is a bug (planned to be fixed) that it will stop in the raft puzzle scene in the cave. So, Ootake will boot it with the arcade card (extended RAM) enabled.
- The ROM image file of the BIOS is the same (exactly the same) in both "Super System Card 3.0" and "Arcade Card Pro", so in Ootake the arcade card compatible software also works with the ROM image of "Super System Card 3.0". (Operates with virtual RAM)
- Fixed the horizontal display start position determination process of the screen. In "Shogi Shoshinsha Muyou", the problem that the game screen was shifted to the left was solved.
- Fixed a bug in which the system message displayed on the upper left of the Ootake screen might remain when playing a game using a horizontal 512 dot resolution.
- In a screen mode game such as "Tokimeki Memorial" in which the effective range of 348 dots is horizontal, if the left and right overscan areas are set to be displayed, the same color band as the actual machine is displayed (v2.91 Same processing as before).
- Solved the problem that the display at the bottom of the screen was sometimes distorted when the RUN button was pressed on the player count setting screen in "Downtown Nekketsu Monogatari". (In this scene, the CD access speed has been reduced to the level of the actual machine).
- When the "PC Engine Mouse" is connected, Ootake is automatically paused when the focus of Windows shifts to another application. (To prevent the mouse cursor from getting lost)
- The default setting of the "Remove Lag" setting in the "Screen" menu (a function to skip the extra screen buffer and reduce the delay) has been changed to 1F(1 frame). * With the recent PC & driver, the same effect can be obtained with 1F without setting 3F. (And the processing does not become heavy)
- "Overscan Height 5dot" and "Overscan Height 3dot" have been added to the "Screen->Overscan Customize" menu.
- Other minor details have been fixed and improved.
Télécharger Ootake v2.98
Site Officiel de Ootake
 NegaMAME v0.224-1 
Jeudi 27/08/20 à 14:19 par Firebrand
Cebuild de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.224.
Télécharger NegaMAME v0.224-1 (Windows)
Télécharger NegaMAME v0.224-1 (MacOS)
Télécharger NegaMAME v0.224-1 (Linux)
Site Officiel de NegaMAME
 GameEx et GameEx Arcade Edition v16.63 
Dimanche 23/08/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée et toujours autant de détails sur les changements...
... c'est à dire aucun.
Télécharger GameEx v16.63
Télécharger GameEx Arcade Edition v16.63
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.62 
Samedi 22/08/20 à 15:12 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v16.62
Télécharger GameEx Arcade Edition v16.62
Site Officiel de GameEx
 RetroArch v1.9.0 
Dimanche 09/08/20 à 15:05 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, le site officiel a un article détaillé et illustré sur les nouvelles fonctions si vous voulez en savoir plus, mais en attendant, voici les changements généraux:
- 3DS: Fix sound crackling when paused
- ANDROID/VIBRATION: Fixes “Vibrate on Key Press” having no effect on Android devices, which occurred because only the off time/strength was defined in what should have been a pair of off/on values
- AUTOCONFIG: Ensure correct directory is used when saving autoconfig profiles
- BLUETOOTH: Add a Bluetooth driver (Lakka-only for now)
- CHEATS: Fix for wrong number of remaining cheat search matches on some machines
- CHEEVOS: Option to play sound on achievement unlock.
- CHEEVOS: Upgrade to rcheevos 9.1
- CHEEVOS: Restore display of unlocked achievements across hardcore modes
- CHEEVOS: Hash buffered data when available
- CHEEVOS: Fix ‘Auto Save State freezes RetroArch while Cheevos is enabled’
- CORE OPTIONS: Pressing OK (or clicking/tapping) on a ‘boolean toggle’ core option no longer opens a drop-down list. The value now toggles directly, just like boolean options everywhere else in the menu
- CORE OPTIONS: Toggling an option that changes the number of core options being displayed (i.e. things like `Show Advanced Audio/Video Settings) no longer resets the navigation pointer to the start of the list
- CORE OPTIONS: Before, RetroArch would identify core option values as being ‘boolean’ if they had labels matching the specific strings enabled or disabled. Most core devs would abide by this, but not always… As a result, we sometimes would end up with misidentified values, with all kinds of Enabled, Off, True, etc. strings littering the menu, in place of proper toggle switches. All boolean-type value labels are now detected, and replaced with standard ON/OFF strings.
- CLI: A new command line option –load-menu-on-error has been added
- CRT: On the fly CRT porch adjuments – these changes allow a user to adjust how the porch algorithm generates the 15khz/31khz output. Giving the ability to change over/under scan.
- CONFIG FILE: Optimise parsing of configuration files
- D3D9/D3D11: Fix core-initiated D3D9/D3D11 driver switches
- DRIVERS: Implemented protection to avoid setting critical drivers to nothing thus preventing the user from locking him/herself out of the program
- EMSCRIPTEN: Fix input code to ignore unknown keys
- FFMPEG CORE: Prevent seeking past the end of files (hang fix)
- FILE I/O: VFS and NBIO interfaces will now use 64-bit fseek/ftell where possible, should allow for reading/writing to files bigger than 2GB
- INPUT MAPPING/REMAPPING: Add input remap drop-down lists
- IOS: Fixed iOS 6 version
- IOS: Hide the home indicator as it obscures the content too frequently
- IOS/METAL: Metal video driver now works on RetroArch iOS
- IOS/METAL: Support getting video metrics to support proper touchscreen interactions
- LOCALIZATION: Updates for several languages (synchronized from Crowdin)
- MEMORY/LINUX/ANDROID: Fix reporting of free memory
- MEMORY/WINDOWS: Fix reporting of free memory
- MENU: Enlarged INT/UINT selection limit from 999 to 9999
- MENU: Fix cursor forced to first entry after displaying lists
- MENU: Make Notification Font option visible when Graphics Widgets are enabled
- MENU/RGUI: Add optional ‘toggle switch’ icons
- MENU/WIDGETS: Add optional widget-based ‘load content’ launch feedback animation
- MENU/WIDGETS: Make notification font size option visible when graphics widgets are enabled
- ODROID GO ADVANCE: Video driver – fix race condition with RGUI callback
- PLAYLISTS: Change playlists to use dynamic arrays. Instead of a fixed initial 12MB memory allocation (99999 * 128 byte (on 64bit arch)), use a dynamically growing array
- PLAYLISTS: Playlist base content directory paths – portable playlists
- PLAYLISTS/SEARCH: Enhanced playlist search functionality
- PLAYLISTS/DATABASE: Add ‘Explore’ view
- PLAYLISTS/DATABASE/EXPLORE: Show system icons in explore view
- PS2: Improve FPS Limiter
- RUNAHEAD: Prevent runahead from being disabled permanently when an error occurs
- SCANNER: Add more region codes for GameCube/Wii game detection
- SHADERS/SLANG: Increased Slang max Parameters, Textures & Passes
- VIDEO FILTERS/BLARGG: Make Blargg_snes filter customizable
- WINDOWS/RAWINPUT: Fix invalid calls to dinput_handle_message when input driver is not set to dinput
- X11: Add lightgun support
Télécharger RetroArch v1.9.0 (32-bit) (Windows)
Télécharger RetroArch v1.9.0 (64-bit) (Windows)
Télécharger RetroArch v1.9.0 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.0 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.0 (64-bit) (MacOS)
Télécharger RetroArch v1.9.0 (Metal2) (MacOS)
Télécharger RetroArch v1.9.0 (Nintendo GC)
Télécharger RetroArch v1.9.0 (Nintendo Wii)
Télécharger RetroArch v1.9.0 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.9.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.0 (Nintendo Switch)
Télécharger RetroArch v1.9.0 (PlayStation 2)
Télécharger RetroArch v1.9.0 (PSP)
Télécharger RetroArch v1.9.0 (PS Vita)
Site Officiel de RetroArch
 ClrMAME Pro v4.038a 
Samedi 08/08/20 à 13:37 par Firebrand
Un important bug apparu dans la précédente version a été corrigé. Voici de quoi il s'agit:
- fixed: some zip renames could create dupes (4.038a) (MAME .223 v4mdice v4monte issue)
Télécharger ClrMAME Pro v4.038a (32-bit)
Télécharger ClrMAME Pro v4.038a (64-bit)
Site Officiel de ClrMAME Pro
 NegaMAME v0.223-1 
Vendredi 07/08/20 à 16:08 par Firebrand
Cette version de MAME adapté au frontend Negatron a été mise à jour vers MAME v0.223.
Télécharger NegaMAME v0.223-1 (Windows)
Télécharger NegaMAME v0.223-1 (MacOS)
Télécharger NegaMAME v0.223-1 (Linux)
Site Officiel de NegaMAME
 RomVault v3.1.4 
Mercredi 05/08/20 à 15:33 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
This is a small but important bug fix release. I discovered a bug that was preventing RomVault from correctly reading some ZIP files with unicode file name and instead reporting them as bad zip files, this has been fixed in this release.
Télécharger RomVault v3.1.4
Site Officiel de RomVault
 ClrMAME Pro v4.038 
Lundi 03/08/20 à 14:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- added: support for zip/rar/7z aliases (e.g. jar/cbz/cbr/cb7, etc) in Settings->Compressor tabs. So you can now scan e.g. jar files like zip files etc. The alias settings allow multiple values separated by space, so e.g. .cbz .jar .war
- added: zip property tab in Settings-Compressor with e.g. zip compression level setting option
- misc: use a private use utf8 char for internal set subfolder handling, so all kind of apostrophes '´` in rom/setnames are allowed again and won't be replaced
- misc: speedup multi 7z/rar delete opertions by using filelists
- misc: updated rar dll
- fixed: some zip circular rename operations could kill files
Télécharger ClrMAME Pro v4.038 (32-bit)
Télécharger ClrMAME Pro v4.038 (64-bit)
Site Officiel de ClrMAME Pro
 ares v115 
Mercredi 29/07/20 à 14:52 par Firebrand
C'est avec tristesse que sort cette ultime (?) version d'ares. Near (anciennement byuu) a tiré le rideau et semble cette fois le faire de manière définitive: en effet, il a fait le ménage derrière lui en supprimant son site et l'ensemble de ses réseaux il y a quelques jours. Voici le dernier message qu'il nous laisse:
It's been a pleasure, thank you all for everything.
Yes, I'll be fine. No, I won't be back. I gave all I could.
The work is what matters. Please continue it in my stead.
Cependant, une archive de est en cours de constitution pour conserver les articles. En ce qui concerne l'émulateur, pas de release notes sur les changements. L'émulation Nintendo 64 qui donnait pourtant des signes encourageant et les prémices de l'émulation PlayStation ne sont pas activés.
Remercions néanmoins comme il se doit ce développeur pour les années passées à créer une émulation de grande qualité.
Télécharger ares v115
Site Officiel de ares
 RomVault v3.1.3 
Mardi 21/07/20 à 15:07 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Here is a bug fix update with a bunch of crashes fixed, lots of good user feedback helped in tracking down and fixing crashes in this release .

- Fixed a bug if no ToSort directory exists, or if there is already a files with the same name in tosort.
- No longer load DAT if the DAT contains no files.
- Changed the encoding used for ZIP filenames and now only using unicode zip filenames if the filename does not fit the encoding 437.(Original IBM PC encoding.)
- Using a newer .net version that permits //?/, so can add //?/ and call the .net function now, instead of having to call the file kernel dll's.
- Switch from ILMerge to ILRepack to make the single .exe files for the releases. ILMerge does not work with .net core, which I plan to try using at some point.
- Fixed a crash bug in 7z files when there is a zero byte file by itself in a 7z file.
Télécharger RomVault v3.1.3
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 GameEx et GameEx Arcade Edition v16.58 
Vendredi 17/07/20 à 14:03 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais pas d'information sur les nouveautés.
Télécharger GameEx v16.58
Télécharger GameEx Arcade Edition v16.58
Site Officiel de GameEx
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