Organiser
Filtrer par machine :
Type de vue :
 
 RetroArch v1.10.3 
Samedi 16/04/22 à 15:24 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un article détaillé sur les changements des noyaux est disponible sur le site officiel, mais voici un résumé des autres modifications:
- ANDROID: Decouple Play Core dependency to bring app into compliance for F-Droid
- AI/SERVICE: Disable AI Service setting by default
- BLUETOOTH/LAKKA: bluetoothctl: add / modify pairing steps
- CHEEVOS: Disallow manual frame delay setting in Hardcore Mode
- DATABASE: Serial scanning for Wii now includes WBFS
- INPUT/MAPPING: Fix offset + crash when clearing input port binds
- INPUT/MAPPING: Fix saving of ‘Analog to Digital Type’ when configuration overrides are used
- LOCALIZATION: Add Valencian language option
- LOCALIZATION: Updates
- MENU/SETTINGS: Move ‘Show Menu Bar’ under ‘Windowed Mode’ settings
- MENU/SETTINGS: Add sublabels for ‘Subsystems’ and ‘Input Deadzone/Sensitivity’
- MENU/SETTINGS: Move ‘On-Screen Notifications’ to top
- MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability
- MENU/XMB: Corrected the option label and sublabel for actual behavior
- MIYOO: Enable ALSA audio driver and default to it
- PSP: Take out extra languages/localization, adds about 4/5MB to the binary, and RAM is limited on PSP (32MB and 64MB RAM models)
- STATIC PLATFORMS: Populate all history list metadata when launching content from playlists
- STEAM: Introduce Steam Rich Presence
- VIDEO: Fast-Forward Frameskip improvement
- VIDEO/THREADED: Stability fixes
- WINDOWS/WINRAW: Fix multiple light guns
- WIIU: Fix USB get_device_name(), don’t truncate to three chars
Télécharger RetroArch v1.10.3 (32-bit) (Windows)
Télécharger RetroArch v1.10.3 (64-bit) (Windows)
Télécharger RetroArch v1.10.3 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.3 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.3 (64-bit) (MacOS)
Télécharger RetroArch v1.10.3 (Metal2) (MacOS)
Télécharger RetroArch v1.10.3 (Linux)
Télécharger RetroArch v1.10.3 (Nintendo GC)
Télécharger RetroArch v1.10.3 (Nintendo Wii)
Télécharger RetroArch v1.10.3 (Nintendo WiiU)
Télécharger RetroArch v1.10.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.3 (Nintendo Switch)
Télécharger RetroArch v1.10.3 (PlayStation 2)
Télécharger RetroArch v1.10.3 (PSP)
Télécharger RetroArch v1.10.3 (PS Vita)
Télécharger RetroArch v1.10.3 (Xbox One)
Site Officiel de RetroArch
 
 Messinfo.dat v0.242 (11.29) 
Mardi 12/04/22 à 12:53 par Firebrand
Ce fichier clôture habituellement le cycle de mise à jour des fichiers d'AntoPISA. Il intègre bien sûr les données relatives à MAME v0.242:
- 11.29 04/11/2022: Aligned files to 0.242 version.
Télécharger Messinfo.dat v0.242 (11.29)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.242-1 
Samedi 02/04/22 à 15:10 par Firebrand
Une nouvelle version de cebuild de MAME adapté au fronend Negatron a été publiée à l'occasion de la sortie de MAME v0.242.
Télécharger NegaMAME v0.242-1 (Windows)
Télécharger NegaMAME v0.242-1 (MacOS)
Télécharger NegaMAME v0.242-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.242 (64-bit) 
Vendredi 01/04/22 à 15:32 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.242. Voici les changements spécifiques:
- The new ti99-peb-tipi device wouldn't compile (fallout from reversion 2 months ago), so it's been left out.
- Last month's reversion was unreverted and fixed thanks to Mamesick.
Télécharger MESS v0.242 (64-bit)
Télécharger MESSUI v0.242 (64-bit)
Site Officiel de MESS
 
 ClrMAME Pro v4.044c 
Jeudi 31/03/22 à 11:51 par Firebrand
Un bug a été corrigé dans cette nouvelle version mineure. Voici de quoi il s'agit:
- fixed: Scanner fix missing, backup fails when replacing a file in an archive and file is replaced silently
Télécharger ClrMAME Pro v4.044c (32-bit)
Télécharger ClrMAME Pro v4.044c (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.10.2 
Mercredi 30/03/22 à 13:53 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme d'habitude, le site officiel présente un article détaillé, mais en voici le résumé:
- 3DS: Add a menu toggle for switching between old and new 3DS speeds, located in the ‘Power Management’ menu. Enabled by default, hidden on old 3DS devices.
- AUDIO/MIXER: Free audio voices properly
- CHEEVOS: Update to rcheevos 10.3.3
- CHEEVOS: Support for Arduboy
- CHEEVOS: Fix tab sequences in rich presence being turned into t character
- CHEEVOS: Fix overflow when parsing float value that has more than 9 digits after the decimal
- CHEEVOS: Fix memory mapping when disconnect mask breaks a region into multiple blocks
- CORES: Enable manual selection of which cores are displayed in the ‘Standalone Cores’ menu
- DATABASE/EXPLORE: Added more categories to the Explore menu
- INPUT: Fix analog stick not working with ‘Unified Menu Controls’
- INPUT/MAPPING: Add ‘Manage Remap Files’ submenu + automatically save input remaps when closing content
- INPUT/MAPPING: Add ‘Reset Input Mapping’ option to ‘Manage Remap Files’ menu
- INPUT/MAPPING: Fix keyboard device remap nulling
- IOS/IOS13+: Support a toolbar that allows toggling of onscreen keyboard and touch mouse
- LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
- LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix – ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
- LINUX/MALI FBDEV: Fix segfault switching video threaded from quickmenu
- LOCALIZATION: Add Czech language support
- MMAP: Handle disconnect bits on both sides of len
- MIYOO: Improve CPU architecture and model name identification for Miyoo
- MENU/SETTINGS: Remove ‘Advanced Settings’ flag from ‘Settings > Core’ menu
- MENU/MATERIALUI: Add ‘Gray Dark + Light’ themes
- MENU/RGUI: Add 6×10 extended ASCII and Latin Extended A and B fonts. These will enable most Latin alphabets to be displayed in RGUI.
- MENU/RGUI: Add ‘Gray Dark + Light’ themes
- MENU/XMB: Add title margin adjustment
- MENU/XMB: Vertical fade corrections
- MENU/OZONE: The size of the thumbnail bar can now be changed though a new option (Settings->User interface->Appearance) up to double its normal size.
- MENU/OZONE: Add ‘Gray Dark + Light’ themes
- MENU/OZONE: Add thumbnail scale option
- HOTKEYS: Added hotkey for toggling sync to exact content framerate
- HOTKEYS: Prevent log spam when using rewind hotkey with cores that don’t support rewind, if rewind functionality itself is disabled
- HOTKEYS: Add hotkey for toggling sync to exact content framerate
- PS3/PSL1GHT: Add RSX graphics support
- PS3/PSL1GHT: Add libco support
- PS3/PSL1GHT: Add experimental PSMove support
- RS90: Optimise layout of sdl_rs90_video
- STEAM: Use native OSK (Onscreen Keyboard) instead of built-in RetroArch version
- STEAM: New built-in core DLC downloader
- STEAM: Swap OK/Cancel buttons by default
- VIDEO/HDR: Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e. R10G10B10A2 (updated Vulkan/D3D11/D3D12 drivers)
- VIDEO/HDR: Fixed crash when using stock shader and HDR and previous optimisation
- WAYLAND: Dynamically load libdecor at runtime
- WAYLAND: Fix splash screen when using xdg_toplevel
- WAYLAND: SHM anti-collision for the splash screen
- WAYLAND: Skip splash screen if window is not ready
- WII: Fix find_connection_entry(): needs unsigned int Otherwise the USB gamepad cannot be found, if VID/PID has leading zero. This issue happened with Retrode gamepad adapter
- WII: Rework Retrode gamepad implementation to support multi_pad interface
- WII: Fix – Unplugging and re-plugging now works again
- WII: vWii- Only gamepad 1 is supported, because multi_pad is currently only relevant in the Wii U implementation
- WIIU: Implemented the multi_pad interface according to input/connect/connect_wiiugca.c
- WIIU: Add Optimize for Gamepad option
- WIIU: Fix USB gamepad support
Télécharger RetroArch v1.10.2 (32-bit) (Windows)
Télécharger RetroArch v1.10.2 (64-bit) (Windows)
Télécharger RetroArch v1.10.2 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.2 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.2 (64-bit) (MacOS)
Télécharger RetroArch v1.10.2 (Metal2) (MacOS)
Télécharger RetroArch v1.10.2 (Linux)
Télécharger RetroArch v1.10.2 (Nintendo GC)
Télécharger RetroArch v1.10.2 (Nintendo Wii)
Télécharger RetroArch v1.10.2 (Nintendo WiiU)
Télécharger RetroArch v1.10.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.2 (Nintendo Switch)
Télécharger RetroArch v1.10.2 (PlayStation 2)
Télécharger RetroArch v1.10.2 (PSP)
Télécharger RetroArch v1.10.2 (PS Vita)
Télécharger RetroArch v1.10.2 (Xbox One)
Site Officiel de RetroArch
 
 DSP v0.20 WIP 7 (32-bit) 
Lundi 28/03/22 à 13:26 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Les améliorations sont les suivantes:
General
- Simplified drivers initialization
- Deco BAC06
*Added video buffer
*Fixed sprite RAM size
*Fixed row & col scroll
- Samples: Now you can specify the source file (fixes sample load from 'New Rally X')
- CPU
*M68000: Added opcode 'ror.w' (fixes E-Swat)
*M6800:
.Fixed opcodes LSR, ROR, LSRD, ASLD, DAA, BHI and BLS
.Fixed flags from RTI (Fixes 'Knockle Joe')

Act Fancer
- Updated ROMs

Contra
- Fixed Sound CPU clock

Deco 0 HW
- Fixed many graphics issues
- Changed FPS, adjusted lines
*Sly Spy: Added driver with sound
*Bouder Dash I/II: Added driver with sound

Epos HW
- The Glob: Added dip switches
- Superglob: Added dip switches

Megazone
- Fixed CPU clock
- Fixed scroll
- Updated ROMs names

Pengo
- Added dip switches

Popeye
- Fixed CPU NMI

Route 16 HW
- Fixed DAC reset

Slapfigth HW
- Removed sprites buffer
- Added dip switches and P2 controls
- Fixed video lines
- Fixed IRQ generation
- Fixed CPU memory map
- Added sound CPU reset

TNZS HW
- Fixed YM2203 init

Twin Cobra HW
- Added dip switches
Télécharger DSP v0.20 WIP 7 (32-bit)
Site Officiel de DSP
 
 QuickPlay v4.7.6 
Dimanche 27/03/22 à 11:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Features
- export: #49 - added name and comment to ini export
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1449
*thanks to user hasseno for raising this

Mametool
- mame: Fix issues found running against Mame 0.241
*Fix issue with softlist printing -
*https://forums.quickplayfrontend.com/viewtopic.php?t=2652
*thanks to user u-neeks
*stop hardcoding Mame64 in generated Mame efind. Instead use the Mame emulator the user has selected
*fix illegal filename chars introduced in a single emulator in Mame 0.219, causing softlist printing to exit
*Exclude more new boring systems
*Re-class all ZX Spectrums as Sinclair (Mame started calling some Amstrad)
- mame: rethink Mame filepaths functionlity:
*Possibilities for Mame rompaths set by users is arbitrary, therefore convention can't be guessed by machines, instead ask the user to tell us via dropdowns where each of the four romtypes we deal with are
*Thanks to Ulao and others for raising issues that led to this conclusion
*fix bug with Mame filepaths checkbox/flag, also disable correct sections if filepath printing has been disabled
*alter Mame Options form to accomodate filepaths
*alter all Mame 'printer' forms - should never have been able to change Mame emulator at the point of printing (since this potentially invalidates a number of decisions already made in Mame Options like rompaths)
*add call to to get rompath from Mame's settings ini, add UI elements to display to user
*always turn mame rompaths absolute (in case use has relative rompaths)
*logic to invalidate rompath is your mame executable or its ini file change
*improve saving of filepath/rompath
*trim mame.ini's rompath properly
*make no-path printing consistent between arcade and softlist printing

Bugfixes
- romlist: relabel 'delete rom'...
*this does not delete any files from disk, it removes item from your romdata
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to user quickplayer
- romlist: prompt before clearing romlist
*https://forums.quickplayfrontend.com/viewtopic.php?t=1452
*thanks to jaw970 for posting this one
- open dir: fix opening Rom in explorer issue when comma part of filename,
*properly escape filename...
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1338
*thanks to user quickplayer for pointing this out
- qpnode: upgrade node.js version qpnode from node 10 to 14
*This should stop windows defender flagging QPnode.exe as a potential virus
*see https://forums.quickplayfrontend.com/viewtopic.php?t=1436#p2008
*Thanks to Sandman1973 on the forums for raising this
- synctool: increase default time tolerance for file comparison
*for whatever reason, often src and dest files have timestamps which differ only by ms, they are the same file

Technical Debt
- git: Add 'lib' directory to source code
*often we don't add tons of external libs to our source, however several needs arose over time, and in this case, it makes sense
- qpnode: fix issue with pkg and native module
*see https://github.com/vercel/pkg/issues/1319
- qpnode: enable combinatory operations to be run in sequence
*e.g.:(scan then softlist printing in dev)
- qpnode: better usage info when invoked with no args
- qpnode: slightly improved logging
- qpnode: add linting config
- qpnode: improve readme/dev instructions
- mame: Refactor Mame options logic generally e.g.: gatekeepers for xml scan
- mame: add inputs to source code
Télécharger QuickPlay v4.7.6
Site Officiel de QuickPlay
 
 FCEUX v2.6.4 
Jeudi 24/03/22 à 11:51 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
The 2.6.4 release is a maintenance update that fixes a couple bugs for the Qt/SDL port.

Qt/SDL

GUI
- Fixed crash that sometimes occurs when cancelling a key mapping sub-dialog for virtual family keyboard window (Crash occurred most often on MacOS).

NES Header Editor
- Fixed mapper combo box indexing issue.
Télécharger FCEUX v2.6.4 (32-bit) (Windows)
Télécharger FCEUX v2.6.4 (64-bit) (Windows)
Télécharger FCEUX v2.6.4 (MacOS)
Site Officiel de FCEUX
 
 RomVault v3.4.5 
Mercredi 09/03/22 à 14:33 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voic la liste des nouveautés:
Feature Updates:
- Added a new feature to DATVault where cue packs are automatically scanned when downloaded
- Added support for a new dedupe status flag. This flag is used in the “DeDupe” DATVault DATs which allow users to save disk space on large sets with common files across TOSEC-ISO and Redump.
- Added a link to the RomVault wiki from the Help menu
- Added a link to check for updates from the Help menu
- Added a check for available updates during application launch which allows the user to upgrade with one click
- Added experimental support for ZSTD compression using zstd.dll when present in the RomVault executable directory
- Enhanced the right click copy to clipboard functionality in the game list and rom details grids so that individual field values are copied
- Enhanced the DatVault progress bar to indicate the current operation
- Enhanced the DatVault add new DATs UI checkboxes so your previous selections are remembered

Bug Fixes:
- Fix for a scenario where name conflicts can occur when using the single archive setting
- Fix to prevent invalid directories and filenames on Windows (E.g. directory cannot end in a period)
- Fix for a crash that could occur when attempting to launch a game from a ToSort directory
- Fix for a cached warning message when attemping to update DATs after deleting discontinued DATs with DATVault
- Fix to prevent a scan and fix operation from running simultaneously if keyboard shortcuts are used
- Fix for a logic error that was erasing CHD version tags during a scan
Télécharger RomVault v3.4.5
Site Officiel de RomVault
 
 FCE UltraX v2.6.3 FR 
Mercredi 09/03/22 à 14:30 par Firebrand
La dernière version de cet émulateur est disponible en français grâce à Tradu-France.
Télécharger FCE UltraX v2.6.3 FR
Tradu-France
 
 Nintendulator v0.985 Beta (07/03/22) 
Mardi 08/03/22 à 14:38 par Firebrand
On reste sur la NES avec la publication d'une nouvelle version de cet autre bon émulateur. Pas d'information sur les changements apportés.
Télécharger Nintendulator v0.985 Beta (32-bit) (07/03/22)
Télécharger Nintendulator v0.985 Beta (64-bit) (07/03/22)
Site Officiel de Nintendulator
 
 FCEUX v2.6.3 
Mardi 08/03/22 à 14:34 par Firebrand
Ce très bon émulateur NES a été mis à jour. Par contre, il n'y a pas de version MacOS (pour l'instant?). Les améliorations sont les suivantes:
Edit: La version MacOS est désormais disponible.
The 2.6.3 release is a maintenance update that fixes a few bugs for both the Win32 and Qt/SDL ports.
Common
Mappers
- Bug fix for mapper 16 submapper 4, allow writes to address range $6000 - $600D.
- Bug fix for mapper 3 bus conflict logic. Bus conflicts are now only enabled for submapper 2.
- FDS IRQ emulation improvement.
- Implemented extra RAM for mapper 225.

Win32
Debugger
- Fixed loading of saved debugger breakpoint data from previous sessions. This bug started occurring when the saved binary file format changed due to the address fields changing from 16 to 32 bit values.
- Fixed bug in address validation logic.

Input
- Fixed Meta keys combination issues.

Qt/SDL
Input
- Added a virtual family keyboard dialog window. This allows functionality such as emulating key presses via mouse and remapping keys to physical keyboard.
- Added code differentiate between left/right modifier key presses (shift, alt, ctrl, meta).
- Fixed keyboard bindings for Famicom family keyboard emulation.
- Fixed a couple bugs for some uncommonly used Qt to SDL key code conversions.

GUI
- Fixed keyboard menu accelerator functionality for Mac OSX (non-native menu bars only)
Télécharger FCEUX v2.6.3 (32-bit) (Windows)
Télécharger FCEUX v2.6.3 (64-bit) (Windows)
Télécharger FCEUX v2.6.3 (MacOS)
Site Officiel de FCEUX
 
 MedGui Reborn v0.119 
Lundi 07/03/22 à 12:54 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added Sega Arcade SCSP Player support
- Fixed a bug introduced on last MedGuiR release that broke Mednafen auto update function
- Fixed a regression that block the extraction of 7z or rar cd based file into "romtemp" folder (thx to Drop bop for reporting the bug)
Télécharger MedGui Reborn v0.119
Site Officiel de MedGui Reborn
 
 Messinfo.dat v0.241 (11.28) 
Dimanche 06/03/22 à 15:31 par Firebrand
Le cycle de mises à jour d'AntoPISA pour MAME v0.241 se termine avec ce fichier dévolu aux machines non arcade:
- 11.28 03/05/2022: Aligned files to 0.241 version.
- 11.27 03/01/2022: Delete all the entries extracted from the SVN lists, not added by me to the file for years.
Télécharger Messinfo.dat v0.241 (11.28)
Site Officiel de Messinfo.dat
 
 RetroArch v1.10.1 
Dimanche 06/03/22 à 15:14 par Firebrand
Ce frontend avec ses noyaux d'émulateurs a été mis à jour, mais il n'y a pas d'information sur les changements.
Edit: La liste des changements a finalement été publiée:
- ANDROID: Add HAVE_LANGEXTRA back to makefile
- ANDROID: Include adaptive launcher icons
- ANDROID: Populate external storage devices inside the file browser on Android 11+ devices
- CHEEVOS: add mastery placard
- CHEEVOS: more description message for missing RetroAchievements credentials
- CHEEVOS: prevent occasional infinite wait loading multi-disc game from secondary disc
- CHEEVOS: stop load process if unable to retrieve achievement data
- CHEEVOS: support for identifying Dreamcast CHDs
- CHEEVOS: Updated to 10.3.2
- CONTENTLESS CORES: Disable per-game and per-content-directory remaps when running contentless cores
- CONTENTLESS CORES: Disable per-game and per-content-directory shader presets
- CONTENTLESS CORES: Enable config overrides
- CONTENTLESS CORES: Enable runtime logging
- CORE INFORMATION: Show core version
- CORE UPDATER: Add ‘Core System Files Downloader’
- CORES/SETTINGS: Add ‘Standalone Cores’ menu
- D3D10/D3D11: Add Vsync swap interval
- EMSCRIPTEN: Enable 7zip
- GBA: New GBA filter Upscale_240x160-320×240
- GONG: Removed now that it’s a standalone core
- HISTORY/FAVORITES: Fix default core on ‘Add to Favorites’
- INPUT/WAYLAND: Allow toggling mouse grabs
- INPUT/WAYLAND: Release keys and mouse buttons on lost focus
- iOS: Support for custom keyboard and touch mouse support, among other iOS 13 features
- LIBRETRO: Fix crash when cores using RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK return false from retro_load_game()
- LIBRETRO: Add optional frame skipping when fast-forwarding
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: OSD fonts for Chinese, Korean, Arabic and Persian
- LOCALIZATION: Translation fixes for various languages
- MENU/RGUI: Add dynamic theme
- MIYOO: Enable NEAREST audio resampler
- MIYOO: Support battery level
- NETPLAY: Disable savestates on stateless mode
- NGC/Wii: Several improvements
- OSX: Enable compilation on PPC
- OZONE/XMB: Improve efficiency/accuracy of History/Favorites icon rendering
- RECORDING/FFMPEG: Fix building against FFmpeg 5.0
- RETROARCH INFORMATION: No longer report on enabled Python support, which was removed in RetroArch 1.7.8
- SAVESTATES: Disable save states based on save state support level defined in core info files
- UNIX/WINDOWS: Allow setting the default libretro_directory via environment variable
- WAYLAND/VULKAN: Fix Wayland Vulkan not reacting to initial resize
- WINDOWS/WINRAW: Enable mouse overlay control
- Xbox/UWP: Fix CHD not working with Cheevos / Add 7zip support.
Télécharger RetroArch v1.10.1 (32-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (MacOS)
Télécharger RetroArch v1.10.1 (Metal2) (MacOS)
Télécharger RetroArch v1.10.1 (Linux)
Télécharger RetroArch v1.10.1 (Nintendo GC)
Télécharger RetroArch v1.10.1 (Nintendo Wii)
Télécharger RetroArch v1.10.1 (Nintendo WiiU)
Télécharger RetroArch v1.10.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (Nintendo Switch)
Télécharger RetroArch v1.10.1 (PlayStation 2)
Télécharger RetroArch v1.10.1 (PSP)
Télécharger RetroArch v1.10.1 (PS Vita)
Télécharger RetroArch v1.10.1 (Xbox One)
Site Officiel de RetroArch
 
 ares v127 
Vendredi 04/03/22 à 14:26 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v127 brings significant improvements to Mega Drive and Nintendo 64 emulation, as well as improvements to NES / Famicom and SNES / Super Famicom.
Other than the usual emulation improvements, there have been the following notable

changes:
- Apple Silicon Support
*ares v127 fixes the recompiler for aarch64 architecture, meaning that it is now possible to create Apple Silicon/M1 native builds, without relying on Rosetta and without losing support for the high performance JIT recompilers.
*In order to be Apple Silicon Native, it is currently required to compile ares from source code as automated builds have not yet been configured, but users who wish to do so will no longer lose functionality or suffer poor performance as a result.
- MAME RDP
*ares's Nintendo 64 core uses paraLLEl-RDP by default; this brings fast and accurate RDP emulation as long as Vulkan is present on the users machine; this meant that Nintendo 64 emulation was completely broken for all configurations without Vulkan support, including macOS.
*ares v127 adds support for MAME's RDP implementation as a fallback, allowing Nintendo 64 emulation to be used when Vulkan is not present. This is handled automatically, however, a new option has been added to video settings to allow Vulkan support to be toggled, giving all users the ability to test the MAME RDP, if they wish to do so.
*Although MAME RDP is now an option, paraLLEl-RDP is still the recommended choice, for both performance and accuracy.
- Pixel Accuracy Mode
*ares has contains two implementations of some of our emulated hardware; one optimised for performance, and another optimised for accuracy. Historically, the choice of which path to use has never been exposed to the user; higan always used the 'accurate' profiles, with ares always opting for the 'performance' profiles; any user wishing to change this would be required to compile ares themselves from source.
*As of ares v127, we now provide a new option in the emulator settings: "Pixel Accuracy"; when this is enabled, any emulator core that supports a pixel accurate mode will use it.
*For 99% of games, the default fast profiles will be sufficient, but enabling "Pixel Accuracy" allows games that require mid-scanline effects, such as the infamous "Air Strike Patrol" to function properly.
*The following systems are currently support the Pixel Accuracy setting:
.NEC - PC-Engine / TurboGrafx
.Nintendo - Super Famicom / SNES

Changelog:
- desktop-ui: hook up pc-engine 6-button pads to virtual pads [Luke Usher]
- desktop-ui: implement frame advance [Luke Usher]
- fc: add bus conflicts to cnrom [encoded-byte]
- fc: check for ram on mmc1 [encoded-byte]
- fc: check if ram exists on mmc3 [encoded-byte]
- fc: clear oam address on each scanline [encoded-byte]
- fc: improve mmc3 irq behavior [encoded-byte]
- fc: improve ppu skipped clock timing [encoded-byte]
- fc: use hkrom for mmc6 [encoded-byte]
- m68000: allow recovery from zero divide [TascoDLX]
- m68000: reimplement DBcc instruction with correct timing[TascoDLX]
- md: A few fixes to SRAM save game [rasky]
- md: correct overscan / output when display is off [TascoDLX]
- md: correct reads of CRAM and VSRAM [rasky]
- md: detect region 'K' as NTSC-J [invertego]
- md: fix APU port in [rasky]
- md: fix debug register sprite masking [rasky]
- md: fix high bits in control port read [rasky]
- md: fix misaligned reads from VRAM [rasky]
- md: fix register masked write in mode5 [rasky]
- md: fix vblank bit toggling horizontal timing [rasky]
- md: fix VSRAM out of bound accesses [rasky]
- md: ignore erroneous device string used by Codemasters [invertego]
- md: implement undocumented VDP VRAM 8-bit reading mode [rasky]
- md: persist VDP state on reset [invertego]
- md: restore vdp free slot lost to refresh [TascoDLX]
- mia: Correct save type for Premier Manager 64 (N64) [sp1187]
- mia: Correct save type for Transformers: Beast Wars Transmetals (N64) [sp1187]
- mia: correct type for pak attribute [encoded-byte]
- mia: fix 32x sram [Luke Usher]
- mia: properly pass MD eeprom details to ares [Luke Usher]
- mia: updated famicom database [encoded-byte]
- mos6502: add illegal nops [encoded-byte]
- ms: correct overscan inc. dynamic screen resizing [TascoDLX]
- n64: add MAME RDP as a fallback for parallel-RDP [invertego]
- n64: allow vulkan to be disabled [Luke Usher]
- n64: change PI DMA to use 16 bit fetches [CasualPokePlayer]
- n64: fix mult/div opcode timings [rasky]
- n64: fix RSP halt condition to be more accurate [rasky]
- n64: fix several RDP regressions [invertego]
- n64: fix small bug in VMACQ [rasky]
- n64: fix SRA/SRAV opcodes [rasky]
- n64: fix vulkan detection [Luke Usher]
- n64: improve rsp recompiler pool allocation [invertego]
- n64: swap RSP/RDP order [CasualPokePlayer]
- n64: templatize rsp vpu [invertego]
- n64: vulkan tweaks [Luke Usher]
- nall: fix many compilation warnings on macOS [Luke Usher]
- nall: fix page protection on Apple silicon [invertego]
- nall: rewrite recompiler for machine-independence using sljit [invertego]
- pce: runtime pixel accurate VDP setting [invertego]
- sfc: fix horizontal off-screen test for sprites [jbo-85]
- sfc: fix missing sprite tile on Super Conflict title screen [jbo-85]
- sfc: fix missing sprites in Jurassic Park that are partly offscreen [jbo-85]
- sfc: runtime pixel accurate PPU setting [invertego]
- sh2: move registers into POD struct [invertego]
Télécharger ares v127 (Windows)
Télécharger ares v127 (MacOS)
Site Officiel de ares
 
 Nintendulator FR v0.985 Beta (32-bit) (27/02/22) 
Lundi 28/02/22 à 13:53 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (27/02/22)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (27/02/22)
Tradu-France
 
 Nintendulator v0.985 Beta (27/02/22) 
Lundi 28/02/22 à 13:50 par Firebrand
Encore une nouvelle version pour cet émulateur NES. Une seule modification est à signaler:
- Adjust $2004 write behavior when rendering
Télécharger Nintendulator v0.985 Beta (32-bit) (27/02/22)
Télécharger Nintendulator v0.985 Beta (64-bit) (27/02/22)
Site Officiel de Nintendulator
 
 Nintendulator v0.985 Beta (25/02/22) 
Samedi 26/02/22 à 14:33 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Voici la liste des nouveautés:
Today's build features numerous accuracy fixes centered around the APU and DMA, fixing a handful of failing test programs.

Update APU:
- Length counter values now match silicon, adjusted by 1 in code
- NoiseFreq, PCMFreq, and FrameCycles now match silicon, counting APU cycles
- Square0, Square1, Noise, DPCM, and Frame now respect APU clock phase
- DPCM Addr+Ctr Reload/Increment events are now delayed correctly
- APU Clock Phase is now incremented after CPU I/O, not before

Update CPU:
- Move DMA logic into its own function
- Rename MemGet -> MemGetCPU, create "MemGetDMA" to eliminate recursion in DMA logic
- Fix DMA timing to correctly emulate PCM DMA interrupting Sprite DMA
- Add macros "MemGetData" and "MemGetMiss" which point at MemGetCPU
- Implement SYA/SHY and SXA/SHX instructions

Update PPU:
- Delay setting sprite 0 hit in $2002 by 1 pixel to satisfy timing tests

Update savestate format:
- Version 1004
- Cycles for Square0/Square1/Noise/DPCM/Frame are now in APU cycles
- DPCM now tracks Resetting and Incrementing flags
- Frame Counter now tracks Quarter/Half/IRQ/Zero flags
- APU now stores the bottom 8 bits of its internal clock for tracking phase

The following test ROMs now pass:
- instr_test_v5 / 07-abs_xy
- pal_apu_tests / 06-len-timing-mode1
- ppu_sprite_hit / 09-timing
- ppu_sprite_hit / 10-timing_order
- sprdma_and_dmc_dma + sprdma_and_dmc_dma_512
Télécharger Nintendulator v0.985 Beta (32-bit) (25/02/22)
Télécharger Nintendulator v0.985 Beta (64-bit) (25/02/22)
Site Officiel de Nintendulator
 
<< Page précédentePage suivante >>