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 Versions 32-bit des builds de MAME v0.251 
Samedi 28/01/23 à 15:39 par Firebrand
Ils arrivent tardivement mais les versions pour processeurs 32-bit des dernièrs builds de MAME sont désormais disponibles.
Télécharger MAME v0.251 (32-bit)
Télécharger MAMEUI32 v0.251.0
Télécharger ARCADE v0.251.0 (32-bit)
Google Drive de RetroDanuart
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 Fichiers additionnels pour MAME v0.251 
Jeudi 05/01/23 à 13:44 par Firebrand
Une première bordée fr gichiers additionnels pour MAME ont été publiée. Voici la liste des changements:
Category.ini v0.251:
- 2022/01/04: Aligned files to MAME 0.251.

Catlist/Catver v0.251:
- 2023/01/04: Aligned files to MAME 0.251.

Languages.ini v0.251 (1.43):
- 2023/01/04 1.43: Added 0.251 sets.

Version.ini v0.251:
- 2022/01/04: Aligned files to MAME 0.251.
Télécharger Category.ini v0.251
Télécharger Catlist/Catver v0.251
Télécharger Languages.ini v0.251 (1.43)
Télécharger Version.ini v0.251
ProgettoSNAPS
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 History.xml v2.51 
Samedi 31/12/22 à 14:57 par Firebrand
Une nouvelle version de ce fichier additionnel a été publiée. La version .dat n'a pas encore été mise à jour.
Télécharger History.xml v2.51
Site Officiel de History.xml
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 MAME v0.251 (64-bit) 
Samedi 31/12/22 à 14:43 par Firebrand
Une nouvelle version de MAME a été publiée pour le dernier jour de 2022. Voici la liste des changements:
It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed.
One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage.
Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott’s NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami’s custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA!
Several systems have been fleshed out noticeably this month, including the NEC PC-8801mkII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life.
Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including:
- Pluggable controller support for consoles and computers from Sega, NEC and Sharp.
- Sega Mega Drive mouse and 4-player adaptor support.
- Support for an ATmega-based paddle controller that works with export versions of the Sega Master System.
- NEC PC Engine mouse support.
- Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families.
Of course, there are lots of other fixes and emulation improvements. The Apple IIgs has better ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions.

MAME Testers bugs fixed
- 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
- 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
- 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
- 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
- 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
- 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
- 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
- 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
- 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
- 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
- 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
- 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
- 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
- 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
- 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
- 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
- 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
- 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
- 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
- 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
- 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
- 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
- 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)

New working systems
- DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
- Hewlett-Packard HP 9825A [F.Ulivi]
- Hewlett-Packard HP 9831A [F.Ulivi]
- Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
- Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
- Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
- Multitech Micro-Professor I/88 [Nigel Barnes]
- Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]

New working clones
- Bonze Adventure (World, prototype, older) [BL]
- DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
- DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
- Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
- Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
- Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
- Science of Cambridge MK-14 VDU [Nigel Barnes]
- Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
- Tee'd Off (World) [system11]

Systems promoted to working
- Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
- NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
- Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]

Clones promoted to working
- 3com Palm IIIc [Ryan Holtz]
- 3com Palm m100 [Ryan Holtz]
- NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
- NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
- Tangerine Microtan 6809 System [Nigel Barnes]

New systems marked not working
- The Castle [caius]
- Dream Rail [Recreativos Piscis]
- Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
- Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
- Sprow MiniB Computer [Nigel Barnes, Sprow]
- Super 555 (English version V1.5) [hammy]
- Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
- Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
- Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]

New clones marked not working
- Pocket Gal / unknown card game [caius, hammy]
- Racing Jam (GQ676AAC) [Windy Fairy]
- Racing Jam (GQ676EAC) [Windy Fairy]
- Racing Jam (GQ676JAC) [Windy Fairy]
- Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
- Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
- The Rock [caius]
- Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
- Thrill Drive (ABB) [Windy Fairy]
- Thrill Drive (ABE) [Windy Fairy]
- Thrill Drive (ACB) [Windy Fairy]
- Thrill Drive (ACE) [Windy Fairy]
- Thrill Drive (EDB) [Windy Fairy]
- Thrill Drive (EDE) [Windy Fairy]
- Thrill Drive (JCB) [Windy Fairy]
- Thrill Drive (JCE) [Windy Fairy]
- Thrill Drive (UDB) [Windy Fairy]
- Thrill Drive (UDE) [Windy Fairy]
- Thrill Drive (ver GE713JAB) [Windy Fairy]
- Thrill Drive (ver GK713EAB) [Windy Fairy]
- Thrill Drive (ver GK713EEB) [Windy Fairy]
- Thrill Drive (ver GK713K*B) [Windy Fairy]
- Thrill Drive (ver GM713JAB) [Windy Fairy]
- Thrill Drive (ver GN713JAB) [Windy Fairy]
- Thrill Drive (ver GP713JAB) [Windy Fairy]
- Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
- Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
- Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
- White Water (P-6) [Matt’s Basement Arcade, PinMAME]
- Yamaha PSS-780 [TwistedTom]

New working software list items
- apple2_flop_misc: Aleph Baiters, Borders, The Georgia Variations, Nosh Kosh [Josh Renaud, Sali Ariel, Keith Hacke]
- aquarius_cass: Doomsday Defender [Roy Templeman]
- bbc_rom: FBBS 3.0, Kevin's Rip-off ROM 1.00, Meta Assembler 3.45A, MMFS 1.52, MMFS Turbo 1.52, Palesar RAM Manager 1.04, Ripper V1, Ripper V1 (13 Commands), Ripper V1 (Disk Menu), Sci 1.34, Speech Synthesis 0.01, SSMP 2.00, View Trilogy, ViewFiler 0.2, VT Clock 1.16 [Nigel Barnes]
- bbcm_cart: Master SD R2 [Ramptop]
- coleco: Frogger II: Threedeep! (prototype, 19840615), Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
- hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825, General/extended I/O ROM for 9825, General/extended I/O/9862 plotter ROM for 9825, General/extended I/O/plotter ROM for 9825, Plotter/Gen I/O ROM for 9825, String/Advanced programming ROM for 9825 [F.Ulivi]
- hp9831_rom: Mass storage ROM for 9831 [F.Ulivi]
- ibm5150:
*Teenage Mutant Hero Turtles (Spain, 3.5"), Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
*Arcade Hits, Bombuzal, Mega Man (3.5"), Pole Position, Street Fighting Man (alt), Zeliard (3.5"), Zeliard (5.25") [The Good Old Days]
*Teenage Mutant Hero Turtles (5.25"), Zeliard (3.5", v2.0) [Old-Games.RU]
- ibm5170_cdrom: 5 Plus One: Pack 10 - The Blues Brothers, 5 Plus One: Pack 25 - TV Sports Football, The Bitmap Brothers Compilation, Delphine Classic Collection - Adventure, Hocus Pocus (Europe), Hocus Pocus (Germany), Hocus Pocus (Germany, shareware), Hocus Pocus (Spain), Hocus Pocus (USA), Hocus Pocus (USA, mail order release), Hocus Pocus (USA, rerelease), Hocus Pocus (USA, rerelease, alt), id Anthology, id Anthology (rev 1), Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org]
- mk14_quik: Falling Man, Invaders, Pong [Nigel Barnes]
- mpf1_rom: FORTH-I/88, VIP-I/88 [Nigel Barnes]
- msx1_bee_card: Jet Set Willy, Takahashi Meijin no Boukenjima (Japan), Takahashi Meijin no Boukenjima (Japan, alt), Yakyuu Kyou (Japan) [Wilbert Pol]
- msx_softcard: The Wreck (UK) [Wilbert Pol]
- nes:
*Nighttime Bastards [anonymous]
*Crazy Land (USA, prototype), Galaxy 5000 - Racing in the 51st Century (USA, prototype), Hoops (USA, prototype), Iron Tank - The Invasion of Normandy (USA, prototype), R.B.I. Baseball 2 (USA, prototype, 19900307), Rally Bike (USA, prototype, 19900226), RoadBlasters (USA, prototype), Shadow of the Ninja (USA, sample), Silkworm (USA, prototype) [Ed Semrad, Hidden Palace, VGHF]
*Mick & Mack as the Global Gladiators (prototype, 19930528), Mick & Mack as the Global Gladiators (prototype, 19930528, alt), Mick & Mack as the Global Gladiators (prototype, 19930616), Mick & Mack as the Global Gladiators (prototype, 19930630), Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
*2 in 1 - GEMiNIM & Siamond, Sudoku 2007 [NESBrew12]
- pc8801_flop:
*D' (cracked) [Neo Kobe Collection]
*Donkey Kong 3 - Dai Gyakushuu [The Game Preservation Society, Carl, Disk Blitz]
- sms: King's Quest - Quest for the Crown (USA, prototype, 19890203), Monopoly (USA, prototype, alt), Super Monaco GP (USA, prototype) [Ed Semrad, smspower, VGHF]
- snes: 16 Bit Xmas 2011 - Christmas Craze (USA), 16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
- sprachmg: English (Polish speaker), German, German (older), Spanish [Crypto Museum]
- spectrum_cass: ACE 2088 (MCM), Adidas Championship Football (Erbe), Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
- triton_rom: Fast VDU [Ian Lockhart]
- x68k_flop:
*SX-Window v3.1 (alt 2) [Brice Onken]
*Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete, Death Bringer, Dome, Emerald Dragon, The Hot File Express (1991-12-24), The Hot File Express (1993-10-28), Genocide 2 - Master of the Dark Communion, Signatory - Chouinsha, Tritorn Final, Warning Type 68 [krugman]

Software list items promoted to working
- ibm5150: ABC's Wide World of Sports Boxing, Ancient Land of Ys, Big Top (cracked), Crypto Cube, IBM Personal Computer DOS (Version 1.10) (Master diskette, alt), Kobayashi Naru, PC Globe 4.0 [Angelo Salese]
- megadriv: Rockman Mega World (Japan, EEPROM) [einstein95]
- nes: Akagawa Jirou no Yuurei Ressha (Japan), Castelian (Europe), Door Door (FMG pirate), Door Door (Japan), Dragon Quest (Japan), Dragon Quest II - Akuryou no Kamigami (Japan), GeGeGe no Kitarou - Youkai Daimakyou (FMG pirate), GeGeGe no Kitarou - Youkai Daimakyou (Japan), GeGeGe no Kitarou - Youkai Daimakyou (Japan, prototype), The Guardian Legend (Europe), The Guardian Legend (USA), Guardic Gaiden (Japan), Jesus - Kyoufu no Bio Monster (Japan), Mahjong Taikai (Japan), Mendel Palace (USA), The Mutant Virus (USA), Ninja Jajamaru - Ginga Daisakusen (Japan), Ninja Jajamaru - Ginga Daisakusen (Japan, prototype), Ninja Kid (USA), Portopia Renzoku Satsujin Jiken (Japan), Qix (USA), Quinty (Japan), Squashed (USA, prototype), WWF WrestleMania (Europe), WWF WrestleMania (USA) [kmg]
- pc8801_flop: 3D Golf Simulation - Super Version, Abunai Tengu Densetsu, Abunai Tengu Densetsu (Ver.1.05 alt Disk A), Abunai Tengu Densetsu (alt 3), Abunai Tengu Densetsu (alt Disk A 2), Adult Inn '87-'88 Bangai-hen, Advanced Fantasian - Quest for Lost Sanctuary, Advanced Fantasian - Quest for Lost Sanctuary (alt 2), Advanced Fantasian - Quest for Lost Sanctuary (alt User Disk), Adventureland, Aino New Loaders 4, Aino New Loaders 4 (alt), Aino New Loaders Vol. 5, Akazukin-chan, Akujo Densetsu II - Sailor-fuku Rhapsody, Akujo Densetsu II - Sailor-fuku Rhapsody (alt Disk A), Akuryou no Machi, Alice Tachi no Gogo Vol. 1, Alice Tachi no Gogo Vol. 1 (alt), Alphos, Amazon Gakujutsu Tanken (alt), Ashura no To, Bastard Special, Bishoujo Shashinkan - Moving School, Bishoujo Shashinkan - Moving School (alt?), Bishoujo Shashinkan - Studio Cut, Bishoujo Shashinkan - Studio Cut (alt?), The Black Onyx, The Black Onyx (Version 4.1), The Byoin, Campaign-ban Daisenryaku 2, Can Can Bunny Superior, Can Can Bunny Superior (alt 2), Can Can Bunny Superior (alt?), Card Game Change Vol.1, Card Game Change Vol.1 (alt), Carmine, Carmine (alt?), Columns, Comsight, Corridor, The Dragon Princess, Expert88 (Ver 2.1), Fruit Panic, Hansen Simulator - Thousantis-go no Bouken, Hydlide 3 - The Space Memories, Key On, KyuRyuTou, KyuRyuTou (SR ver), Maildog Muku, Motoko-hime Adventure, Music with Obie - Animal Quartet, My Lolita, Operation L, The Paladin, Penguin-kun Wars, Penguin-kun Wars (alt), Rats & Star (V2.07), Romancia, SeeNa - Wide screen, Sekai Yaruhodo So Much, Shanghai SR, Shin Kugyokuden Demo, Snatcher Demo, Snatcher Demo (alt), Sorcerian (v1.0), Sorcerian (v1.1), Star Cruiser, Still Sword, Super Jack 88 (SB2 version), Ten to Chi to, Testament Expansion Map, Tetris (alt?), Tobira wo Hirakete, Tonky, Triton, Weird 2, WiBArM, Woody Poco, World Golf (alt), Xanadu, Xanadu (alt), Xanadu Scenario II - The Resurrection of Dragon (hack), Xylos, Yakyuu-dou, Yakyuu-dou (alt), ZETA-88 Vol. 2 [Angelo Salese, O. Galibert, Carl]

New software list items marked not working
- ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 (Japan) [WingedPikPik, TeamEurope]
- hp9831_rom: Matrix/plotter ROM for 9831 [F.Ulivi]
- pc8801_flop: D' (alt) [Neo Kobe Collection]
- stv: Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
- x68k_flop: 38 Man Kilo no Kokuu, Soft de Hard na Monogatari II [krugman]

Merged pull requests
- 9278: yamaha/ymdx100.cpp: Implemented most of the Yamaha DX100 emulation. [Pietro Gagliardi]
- 9859: osd/modules/file: Don’t magically substitute environment variables when opening files. [Nathan Woods]
- 10419: ibm5170_cdrom.xml: Added sixteen working items. [redump.org, ArcadeShadow]
- 10509: msx1_cart.xml, msx1_cass.xml, msx1_flop.xml: Cleaned up descriptions. [ArcadeShadow]
- 10513: msx2_cart.xml, msx2_cass.xml, msx2_flop.xml, msx2p_flop.xml: Cleaned up descriptions. [ArcadeShadow]
- 10527: sega_beena_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
- 10572: cpu/m6809: Improved emulation to TFR and EXG instructions. [Tim Lindner]
- 10575: trs/coco12.cpp, trs/coco3.cpp: Moved real-time clocks to slot cards where they belong (addresses MT08416). [Tim Lindner]
- 10595: hp/hp9825.cpp: Added support for the HP 9825A and HP 9831. [fulivi]
- 10604: apple2_flop_misc.xml: Added four working Israeli games. [Josh Renaud, Aali Ariel, Keith Hacke, telanus]
- 10605: Fixed some misspellings, mostly involving the word “occurrences”. [kmg]
- 10607: misc/cocoloco.cpp: Corrected misspelled DIP switch setting name for Coco Loco. [kmg]
- 10610: bus/msx: Added support for Hudson Soft Bee Cards and Electric Software Astron Softcards. [Wilbert Pol]
- 10611: snes.xml: Added two 16 Bit Xmas titles. [retroUSB, kmg]
- 10614: konami/hornet.cpp, konami/cobra.cpp, konami/nwk-tr.cpp: Refactored JVS host code. [Windy Fairy]
- 10615: machine/upd765.cpp: Don’t raise data interrupt on abnormal command termination. [Angelo Salese]
- 10617: konami/konami_gn676_lan.cpp: Rewrote GN676 LAN board emulation. [Windy Fairy]
- 10619: video/v9938.cpp: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466). [Wilbert Pol]
- 10621: x68k_flop.xml: Added twelve new dumps from original disks (ten working). [krugman, r09]
- 10622: apple2_flop_orig.xml: Use title case for publisher names. [ArcadeShadow]
- 10623: rz1_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10624: a800.xml: Use unabbreviated country names and lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10625: konami/konmedal.cpp: Corrected the K051649 clock frequency for a few titles (fixes sound pitch). [BoxCubed]
- 10627: konami/hornet.cpp: Improved Silent Scope and Teraburst I/O emulation. [Windy Fairy]
- 10629: msx/slot/cartridge.cpp: Don’t unnecessarily copy software memory region contents. [Wilbert Pol]
- 10630: dataeast/deco_mlc.cpp: Added subtitle to descriptions for Asian releases of Skull Fang games. [Michael Sanborn]
- 10633: barcrest/mpu4.cpp, barcrest/mpu4vid.cpp: Encapsulated sampled sound board as a device. [James Wallace]
- 10635: ibm5150.xml: Retested software marked as partially supported or unsupported. [Angelo Salese]
- 10636: megadriv.xml: Fixed cartridge type for rockman1. [einstein95]
- 10637: konami/hornet: Fixed regression causing Teraburst’s gun I/O to fail boot test. [Windy Fairy]
- 10639: pcecd.xml: Use unabbreviated country names in descriptions. [ArcadeShadow]
- 10640: pc98.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10641: machine/mc68328.cpp, palm/palm.cpp: Improved LCD controller emulation and cleaned up code. [Ryan Holtz]
- 10642: dataeast/decocass.cpp: Added Nebula (UK). [Rene Balke, Darksoft, Senil Data Systems, David Haywood]
- 10643: spectrum_cass.xml: Added three working items, and removed a duplicate item. [spectrumcomputing.co.uk, ArcadeShadow]
- 10644: sound/nes_apu.cpp: Only allow reading status register; nintendo/dkong.cpp: Fixed crashes in dkong3b. [kmg]
- 10645: misc/cave.cpp: Added PEEL18CV8 PLD dumps for Power Instinct 2 and Power Instinct Legends. [Sergio Galiano]
- 10647: bus/coco: Cleaned up code a little. [Tim Lindner]
- 10648: trs/coco12.cpp: Added unreleased Deluxe Color Computer machine configuration with a placeholder ROM. [Tim Lindner]
- 10649: atari/sprint8.cpp: Cleaned up input code. [kmg]
- 10651: tecmo/tehkanwc.cpp: Added world version of Tee'd Off. [system11, David Haywood]
- 10653: dataeast/decocass.cpp: Removed “clown car credits” from comments. [David Haywood]
- 10654: seta/x1_012.cpp, seta/seta_v.cpp: Moved video update trigger from device to drivers (works around MT08530). [David Haywood]
- 10656: nec/pc88va.cpp: Improved emulation, allowing most software to boot on the PC-88VA2. [Angelo Salese]
- 10658: misc/cave.cpp: Added a newly dumped US version of Power Instinct 2. [Sergio Galiano, Recreativos Piscis]
- 10659: apple1.xml: Use title case for publisher names. [einstein95]
- 10660: vtech/vsmile.cpp: Added machine configuration switches, allowing access to BIOS test mode. [KanedaFr]
- 10663: Added duty cycle effects to layouts for fruit machines using ROC10937 and clones, and improved emulation. [James Wallace]
- 10664: tiger/gamecom.cpp: Improved audio emulation (still very innacurate). [FateForWindows]
- 10665: namco/mappy.cpp: Put DIP switch settings in order from least generous to most generous. [einstein95]
- 10666: nintendo/vsnes.cpp: Aligned default DIP switch settings with factory defaults. [kmg]
- 10667: atari/starshp1.cpp: Set thrust control to slow when not pushing button. [kmg]
- 10668: hp/hp80.cpp: Fixed keyboard issues with hp86b_001 and hp86b_004 systems. [F.Ulivi]
- 10669: yamaha/ympsr16.cpp: Added skeleton driver for Yamaha PSS-780. [TwistedTom]
- 10670: nintendo/cham24.cpp: Added save state support and cleaned up code. [kmg]
- 10671: sms.xml: Added three working prototypes. [Ed Semrad, smspower, VGHF, kmg]
- 10672: coleco.xml: Added two working prototypes. [Ed Semradm Hidden Palace, VGHF, kmg]
- 10673: capcom/cps1.cpp: Created mapper by decoding the recently dumped SFZ63B PAL. [TwistedTom]
- 10674: nes.xml: Added twelve working items. [Ed Semrad, Hidden Palace, VGHF, NESBrew12, anonymous, kmg]
- 10677: sega/model3.cpp: Added drive board ROMs from Scud Race to Dirt Devils (uses the same PCB). [Museo del Recreativo, ClawGrip]
- 10678: video/ppu2c0x.cpp: Improved behavior of OAM writes during PPU rendering. [kmg]
- 10680: Added recently-added system driver source files to arcade and MESS filter files. [MASH]
- 10681: dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tape image and added bootlegs. [DavidHaywood]
- 10682: sega/sms.cpp: Refactored Game Gear handling. [Vas Crabb]
- 10683: tvgames/xavix.cpp: Added Gun Gun Adventure (not working). [Sean Riddle, David Haywood]
- 10684: palm/palm.cpp: Improved Palm IIIc support; machine/mc68328.cpp: Added MC68EZ328 variant. [Ryan Holtz]
- 10685: nec/pc8801.cpp: Promoted PC-8801mkII SR machines to working. [Angelo Salese, O. Galibert, Carl]
- 10686: bus/a7800/rom.cpp, nes.xml: Use proper bank order for Activision 128K cartridges. [kmg]
- 10687: bus/megadrive/jcart.cpp: Fixed typo in include guard macro. [kmg]
- 10689: vsmileb_cart.xml: Added regional titles for undumped Teletubbies game. [ClawGrip]
- 10690: capcom/gunsmoke.cpp: Added a new North American set of Gun.Smoke. [Victor Fernandez (City Game), Jordi Beltrán, ClawGrip]
- 10691: nintendo/playch10.cpp: Added separate gun trigger input. [kmg]
- 10692: osd/windows: Fixed a potential crash when toggling full-screen mode (MT08535). [Ryan Holtz]
- 10694: sega/sg1000.cpp: Made SG-1000 player 1 controller fixed, and fixed crash on starting Othello Multivision consoles. [kmg]
- 10695: bus/snes/snes_slot.cpp: Fixed reported ROM speed when logging cartridge header. [TwistedTom]
- 10696: palm/palm.cpp: Split Palm LCD controller into a separate device, promoted Palm m100 to working. [Ryan Holtz]
- 10697: skeleton: Renamed Vector 4 to Vector 3, and fixed some incorrect Vector 4 machine configuration. [Eric Anderson]
- 10698: ibm5150.xml: Added eleven working items. [The Good Old Days, Abandon Socios, Old-Games.RU, ArcadeShadow]
- 10699: ibm5170_cdrom.xml: Corrected misspelled game title in notes for 5plus1_25. [ArcadeShadow]
- 10700: sound/upd934g.cpp: Use device_rom_interface rather than a read callback for external memory. [Devin Acker]
- 10702: yamaha/ymdx9.cpp: Resolved issues with incoming MIDI. [Anthony]
- 10704: sega/turbo.cpp: Added missing pedal inputs. [kmg]
- 10705: kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. [Pierre Cornier]
- 10707: sega/turbo.cpp: Clarified lives DIP switch setting name for Turbo. [kmg]
- 10709: jpm/jmpsys5.cpp: Started working on inputs, and added reel interface. [James Wallace]
- 10712: sega/turbo_v.cpp: Simplified bit field extraction. [kmg]
- 10715: sound/nes_apu.cpp: Implemented frame counter interrupt (fixes MT06186, MT07625 and MT07658). [kmg]
- 10716: nintendo/dkong.cpp: Added more notes about dkong3 sound. [kmg]
- 10717: docs: Added preliminary guide for would-be contributors. [Ryan Holtz, Vas Crabb, O. Galibert]
- 10718: nes.xml: Added five builds of an unreleased prototype. [ICEknight, steem69, kmg]
- 10719: sharp/x68k_v.cpp: Cleaned up screen update function. [grantek]
- 10725: Reverted “sharp/x68k_v.cpp: Cleaned up screen update function” (PR #10719) – it breaks Super Hang-On. [Vas Crabb]
- 10728: midway/omegrace.cpp: Replaced input lookup table with encoder function. [kmg]
- 10731: msx1_flop.xml: Improved metadata and removed disk conversions. [Wilbert Pol]
- 10732: tvgogo.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
- 10733: x68k_flop.xml: Added an alternate version of SX-Window 3.1. [Brice Onken]
- 10734: einstein.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10735: spectrum_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10736: cdi.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
- 10737: vtech_storio_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
- 10739: digiblast_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
Télécharger MAME v0.251 (64-bit)
Site Officiel de MAME
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 ClrMAME Pro v4.047 
Mardi 20/12/22 à 14:02 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- updated ziparchive (4.6.9) and unrar (6.20.3)
- misc: show warning when trimming removed a whitespace rom names with subfolders
Télécharger ClrMAME Pro v4.047 (32-bit)
Télécharger ClrMAME Pro v4.047 (64-bit)
Site Officiel de ClrMAME Pro
 
 Fichiers additionnels pour MAME v0.250 (2ème partie) 
Vendredi 09/12/22 à 13:55 par Firebrand
Une deuxième série de fichiers additionnels de ProgettoSNAPS pour MAME ont été publiées. Voici les changements:
Category.ini v0.250:
- 2022/12/08: Aligned files to MAME 0.250.

Catlist/Catver v0.250:
- 2022/12/08: Aligned files to MAME 0.250.

Languages.ini v0.250 (1.42):
- 2022/12/08 1.42: Added 0.250 sets.

Series.ini v0.250:
- Series UPDATED (8): Cherry Master, Cross Pang, Gradius, Ibara, Quizard, Silent Scope, Trivia and Trivial Pursuit.
Items RENAMED (8): (ibara) to (ibarao), (sscope2b) to (sscope2ubvd1), (sscope2c) to (sscope2ucvd1), (sscopea) to (sscopeua), (sscopeb) to (sscopeub), (sscopec) to (sscopeuc), (sscoped) to (sscopevd2) and (trivia12) to (triviag1a).

Version.ini v0.250:
- 2022/12/08: Aligned to MAME 0.250.
Télécharger Category.ini v0.250
Télécharger Catlist/Catver v0.250
Télécharger Languages.ini v0.250 (1.42)
Télécharger Series.ini v0.250
Télécharger Version.ini v0.250
ProgettoSNAPS
 
 NegaMAME v0.250-1 
Lundi 05/12/22 à 14:35 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.250.
Télécharger NegaMAME v0.250-1 (Windows)
Télécharger NegaMAME v0.250-1 (MacOS)
Télécharger NegaMAME v0.250-1 (Linux)
Site Officiel de NegaMAME
 
 History.xml v2.50 
Samedi 03/12/22 à 14:36 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de MAME v0.250. La version .dat n'est pas encore disponible.
Télécharger History.xml v2.50
Site Officiel de History.xml
 
 Versions 32-bit des builds de MAME v0.250 
Vendredi 02/12/22 à 14:58 par Firebrand
Retro-Danuart a publié les versions des builds de MAME v0.250 et HBMAME v0.245.9 pour les processeurs 32-bits.
Télécharger MAME v0.250 (32-bit)
Télécharger ARCADE v0.250.0 (32-bit)
Télécharger HBMAME v0.245.9 (32-bit)
Télécharger HBMAMEUI v0.245.9 (32-bit)
Google Drive de Retro-Danuart
 
 MAME v0.250 (64-bit) 
Mercredi 30/11/22 à 14:15 par Firebrand
La version mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
November has passed us by, and it’s time for MAME 0.250, with a distinct Konami flavour! On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware. We’ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series. In addition to the Castlevania-themed LCD game, we’ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game.
MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives. As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad. Hard disk issues affecting the FM Towns family were also tracked down and fixed. Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME). The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support.
Namco’s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished. Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow. A missing line scroll effect in Seta’s Caliber 50 is now emulated, and some flickering graphics in Atari’s Return of the Jedi have been fixed.
Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more.

MAME Testers bugs fixed
- 06793: [Graphics] (atari/jedi.cpp) jedi: Death Star graphics disappear and reappear a few times before it explodes. (dink)
- 06828: [Crash/Freeze] All sets in cv1k.cpp, coolridr: Emulator crashes if OSDPROCESSORS is set to 1. (CasualPokePlayer)
- 06829: [Misc.] (atari/atarisy2.cpp) 720 and clones: Invalid accesses beyond the end of EEPROM data. (hap)
- 06830: [Misc.] (atari/starshp1.cpp) starshp1, starshpp: Invalid accesses drawing outside bitmap. (hap)
- 07576: [Crash/Freeze] (thepit/thepit.cpp) desertdn, zaryavos, dockman, suprmous: Tilemap viewer crashes emulator. (hap)
- 08058: [DIP/Input] (konami/hornet.cpp) nbapbp, nbapbpa: Third and fourth player inputs are not present. (Windy Fairy)
- 08258: [Crash/Freeze] (trs/coco12.cpp) coco2b: OS-9 fails to boot from a write-protected disk image. (Tim Lindner)
- 08296: [Known Issues/To-Do's] (namco/namcos22.cpp) ridgerac: Sunset effect is clipped incorrectly. (hap)
- 08329: [Graphics] (namco/namcos22.cpp) cybrcycc: Speedometer needle is invisible. (hap)
- 08413: [DIP/Input] (irem/m90.cpp) dicegame: Lives and cabinet type DIP switches are not labelled. (giro-X)
- 08437: [Graphics] (taito/crbaloon.cpp) crbaloon: First player 1 balloon positioned incorrectly in cocktail mode. (Ivan Vangelista)
- 08440: [Graphics] (technos/battlane.cpp) battlane: Sprites drawn incorrectly when screen flip is enabled. (dink)
- 08445: [Misc.] (nintendo/nes.cpp) famicom: Games using Bandai LZ93D50 cartridges fail to start. (Ivan Vangelista)
- 08454: [Flip Screen/Cocktail] (seta/seta.cpp) krzybowl: Graphics misaligned when screen flip is enabled. (Ivan Vangelista)
- 08457: [Flip Screen/Cocktail] (orca/espial.cpp) netwars: Graphics missing when screen flip is enabled. (Ivan Vangelista)
- 08464: [Core] (trs/trs80.cpp) trs80l2: Loader used by Spook House and Sledge of Rahmul fails with error. (pnp2084)
- 08470: [Graphics] (konami/xmen.cpp) xmen6p, xmen6pu: Some sprites are not drawn correctly. (Ivan Vangelista)
- 08471: [Crash/Freeze] (cinematronics/leland.cpp) wseries: Invalid accesses when updating DMA audio. (Ivan Vangelista)
- 08475: [Misc.] igs/* sets using ics2115_device: Invalid accesses when looking up pan levels. (hap)
- 08476: [Crash/Freeze] (taito/qix.cpp) most taito/qix.cpp sets: Invalid accesses when updating video. (Ivan Vangelista)
- 08477: [Misc.] (exidy/starfire.cpp) fireone: Invalid accesses when updating video. (hap)
- 08478: [Misc.] (atari/atarifb.cpp) all atari/atarifb.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08480: [Crash/Freeze] (namco/namcos22.cpp) cybrcycc, raverace, ridgera2: Invalid accesses beyond the end of video memory. (hap)
- 08482: [Misc.] (midw8080/8080bw.cpp) vortex: Invalid accesses beyond the end of system RAM when updating video. (hap)
- 08484: [Misc.] (irem/m90.cpp) bomblord, dynablstb, dynablstb2, dynablstb3, dynablstb4: Invalid sprite memory accesses. (hap)
- 08485: [Misc.] (jaleco/bestleag.cpp) bestleag, bestleaw: Invalid sprite memory accesses. (hap)
- 08486: [Misc.] (atari/blstroid.cpp) all atari/blstroid.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08487: [Misc.] (jaleco/blueprnt.cpp) all jaleco/blueprnt.cpp sets: Invalid scroll memory accesses. (hap)
- 08489: [Misc.] (sega/calorie.cpp) calorie, calorieb: Invalid sprite memory accesses. (hap)
- 08493: [Misc.] (atari/copsnrob.cpp) copsnrob: Invalid accesses beyond the end of video memory. (hap)
- 08494: [Misc.] (konami/ironhors.cpp) all konami/ironhors.cpp sets: Invalid accesses beyond the end of sprite memory. (hap)
- 08495: [Misc.] (playmark/drtomy.cpp) drtomy: Invalid accesses beyond the end of sprite memory. (hap)
- 08496: [Misc.] (nichibutsu/gomoku.cpp) gomoku: Audio mixing buffer is too small. (hap)
- 08497: [Misc.] (midway/midyunit.cpp) hiimpact and clones, shimpact and clones: Invalid protection memory accesses. (hap)
- 08498: [Misc.] (misc/krokha.cpp) krokha: Invalid accesses drawing outside bitmap. (hap)
- 08499: [Crash/Freeze] (sord/m5.cpp) m5p_brno: Reading from invalid cartridge offsets. (hap)
- 08501: [Misc.] (playmark/sslam.cpp) all playmark/sslam.cpp sets: Invalid sprite memory accesses. (hap)
- 08507: [Media Support] (trs/trs80.cpp) trs80l2, trs80m3: DMK disk images containing FM tracks are unsupported. (pnp2084)
- 08521: [Graphics] (chess/tasc.cpp) tascr30: Numeric parameter handling in layouts is locale-sensitive. (Vas Crabb)

New working machines
- Castlevania II: Simon's Quest (Tiger) [algestam, Sean Riddle]
- Elanco AgVision [Tim Lindner]
- Gargoyles: Night Flight (Tiger) [hap, Sean Riddle]
- Hitachi MB-H1 (MSX1, Japan) [openMSX]
- Hitachi MB-H3 (MSX2, Japan) [openMSX]
- Konami Bottom of the Ninth (handheld) [hap, Sean Riddlem, Mr. Do]
- Logix Teammate Game Computer [hap, Michael Kamprath, Sean Riddle]
- Mega Man 3 (Tiger) [algestam, Sean Riddle]
- Mitsubishi ML-8000 (MSX1, Japan) [openMSX]
- Mitsubishi ML-G30 Model 2 (MSX2, Japan) [openMSX]
- Ninja Gaiden III (Tiger) [algestam, Sean Riddle]
- Panasonic CF-2700 (MSX1, UK) [openMSX]
- Pioneer UC-V102 (MSX2, Japan) [openMSX]
- Sakhr AX-200 (MSX1, Arabic/English) [openMSX]
- Sakhr AX-230 (MSX1, Arabic) [openMSX]
- Sakhr AX-350 II (MSX2, Arabic) [openMSX]
- Sakhr AX-500 (MSX2, Arabic) [openMSX]
- Sanyo MPC-25FS (MSX2, Japan) [openMSX]
- Sanyo PHC-23JB / Wavy23 (MSX2, Japan) [openMSX]
- Space Cruiser (U.S. Games) [hap, Sean Riddle]
- Toshiba HX-32 (MSX1, Japan) [openMSX]
- Toshiba HX-51I (MSX1, Italy, Spain) [openMSX]
- Victor HC-80 (MSX2, Japan) [openMSX]
- Yamaha SX-100 (MSX1, Japan) [openMSX]

New working clones
- Alpine Surfer (World, AF2 Ver.A, set 2) [Guru]
- Bloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]
- Championship Bowling (location test) [coolmod, The Dumping Union]
- Deroon DeroDero (earlier, set 2) [Arzeno Fabrice]
- Domino Man (set 2) [ArcadeDoc524]
- Frael Bruc 100-2 (MSX1, Italy) [openMSX]
- Galactica-2 (Moon Alien Part 2 bootleg) [gryeti]
- Gallop - Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The Dumping Union]
- Gradius IV (ver AAA) [Windy Fairy]
- Gradius IV (ver AAC) [Windy Fairy]
- Gradius IV (ver UAA) [alamone]
- Gradius IV (ver UAC) [Windy Fairy]
- Gradius IV: Fukkatsu (ver JAA) [Windy Fairy]
- Hitachi MB-H1E (MSX1, Japan) [openMSX]
- Ibara (2005/03/22 MASTER VER.., '06. 3. 7 ver.) [alamone]
- Mini Golf (11/25/85) [Kevin Eshbach, The Dumping Union]
- NBA All The Way (ver EAA) [Windy Fairy]
- NBA All The Way (ver EAB) [Windy Fairy]
- NBA Play By Play (ver AAA) [Windy Fairy]
- NBA Play By Play (ver JAB) [Windy Fairy]
- NBA Play By Play (ver UAA) [Windy Fairy]
- NBA Play By Play (ver UAB) [Windy Fairy]
- New Cross Pang (set 2) [Jorge Silva]
- Pitapat Puzzle (set 2) [Jorge Silva]
- Philips NMS 8250/16 (MSX2, Spain) [openMSX]
- Philips NMS 8250/19 (MSX2, France) [openMSX]
- Punching Kid (Japan) [RepArcade]
- Quizard (v1.0, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.2, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.7, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.8, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Sakhr AX-200M (MSX1, Arabic/English) [openMSX]
- Sakhr AX-350 II F (MSX2, Arabic) [openMSX]
- The Simpsons (4 Players World, set 3) [Jorge Silva]
- Scud Hammer (ver 1.4) [SpinalFeyd]
- Sony HB-101 (MSX1, Japan) [openMSX]
- Sony HB-75 (MSX1, Japan) [openMSX]
- Sony HB-F500 2nd version (MSX2, Japan) [openMSX]
- Soreike Kokology [SpinalFeyd]
- Spectravideo SVI-728 (MSX1, Spanish) [openMSX]
- Super Invaders (Emag bootleg set 2) [Dillweed]
- Superman (Tiger) [hap, Sean Riddle]
- Talent DPC-200 (MSX1, Argentina, international keyboard) [openMSX]
- Texas Instruments Letterlogic (France) [Sean Riddle]
- Texas Instruments Letterlogic (Germany) [Sean Riddle]
- Texas Instruments Spelling ABC (Germany) [Sean Riddle]
- Toshiba HX-20E (MSX1, Spain) [openMSX]
- Trivia (Questions Series 18) [Brian Troha, The Dumping Union]
- Trojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
- Twins (older) [Jorge Silva]
- Yamaha CX5MIIB (MSX1, Italy) [openMSX]
- Yamaha CX7/128 (MSX2, Japan) [openMSX]

Machines promoted to working
- Alpine Surfer (World, AF2 Ver.A, set 1) [hap, Guru]
- Bawareth Perfect MSX1 (MSX1, Middle East) [Wilbert Pol]
- Daewoo Zemmix CPG-120 Normal (MSX2, Korea) [Wilbert Pol]
- Quizard 3 (v3.4, German, i8751 DE 132 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.2, German, i8751 DE 142 D3) [Ryan Holtz]
- Sanyo MPC-2300 (MSX2, USSR) [Wilbert Pol]
- Sanyo MPC-2500FD (MSX2, USSR) [Wilbert Pol]
- Sanyo PHC-77 / Wavy77 (MSX2, Japan) [Wilbert Pol]
- Toshiba HX-21 (MSX1, Japan) [Wilbert Pol]
- Toshiba HX-22 (MSX1, Japan) [Wilbert Pol]
- Tandy Radio Shack Videotex [Tim Lindner]

Clones promoted to working
- The Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]
- The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]
- The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]
- Quizard 3 (v3.2, German, i8751 DE 132 D3) [Ryan Holtz]
- Quizard 3 (v3.4, German, i8751 DE 132 A1) [Ryan Holtz]
- Quizard 4 Rainbow (v4.0, German, i8751 DE 142 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.1, German, i8751 DE 142 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Ryan Holtz]
- Sony HB-F1 (MSX2, Japan) [Wilbert Pol]
- Sony HB-F1II (MSX2, Japan) [Wilbert Pol]
- Sony HB-F9P (MSX2, Russian, prototype) [Wilbert Pol]

New machines marked as NOT_WORKING
- Bin Bin Bingo (Japan, terminal) [hammy, Porchy, nnap]
- El Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
- Fantastic Car (M89 hardware) [Eduardo Anay]
- Golden Chip [jordigahan]
- Hello Kitty Magical Pumpkin (Japan 960712) [hammy, Porchy]
- Multi Points [jordigahan]
- Omron Luna 88K² [Plamen Mihaylov]
- La Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]
- UFO Catcher 7 (V20011112) [Darksoft, TeamEurope]
- unknown 960606-5 based machine (set 2) [jordigahan, Recreativas.org]
- unknown Sega air hockey game [Darksoft, TeamEurope]
- Yamaha DX7 Digital Programmable Algorithm Synthesizer [David Viens, R. Belmont]
- Yamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]
- Yamaha PSS-12 [Edward d-tech]

New clones marked as NOT_WORKING
- Cherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]
- Fantastic Car (Micro-87 hardware) [Eduardo Anay]
- Netchuu Pro Yakyuu 2002 (NPY1 Ver. C) [Mickysmoke, rtw]
- Silent Scope (ver AAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver AAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver AAC, Ver 1.30) [Windy Fairy]
- Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver EAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver EAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver EAC, Ver 1.30) [Windy Fairy]
- Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver EAD, Ver 1.33) [Windy Fairy]
- Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver JAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver JAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver AAD, Ver 1.33) [Windy Fairy]
- Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Super Real Magic (V6.3) [Ioannis Bampoulas]
- Teraburst (1998/02/25 ver HAA) [Windy Fairy]
- Teraburst (1998/02/25 ver JAA) [Windy Fairy]
- Teraburst (1998/02/25 ver UAA) [Windy Fairy]
- Teraburst (1998/07/17 ver HEL) [Windy Fairy]
- Teraburst (1998/07/17 ver JEL) [Windy Fairy]

New working software list additions
- a2600:
*Shootin' Gallery (PAL, prototype) [Buckaroo]
*Turbo (NTSC, prototype) [Rom Hunter]
- a7800:
*Worm! [GroovyBee]
*Armor Attack II, Bentley Bear's Crystal Quest (NTSC), Crazy Otto (NTSC, Ms. Pac-Man hack), Crazy Otto (PAL, Ms. Pac-Man hack), Froggie, K.C. Munchkin!, Rip-Off (NTSC), Rip-Off (PAL), Scramble (NTSC) [Robert Tuccitto]
- apple2gs_flop_orig: Canal Meurtre [Antoine Vignau, A-Noid]
- gameboy:
*Dragon Ball Z English [lana_chan_, taizou]
*Altered Space - A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]
- gamecom: Castlevania - Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]
- gbcolor:
*Shénguǐ Dìguó zhī Èmó Chéng (China) [AprkMk10, taizou]
*Fantastic Simulated Battle (China) [BigFred, taizou]
*Digimon Adventure 2001 [lana_chan_, taizou]
*Chāojí Yīnsù Xiǎozi Ⅱ - Super Sonik (China) [max6464646464, taizou]
*Matel Gear II (China) [NewRisingSun, taizou]
*Capcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]
*Digimon 2 (China) [Robyn A1200, taizou]
*Shùmǎ Bào Lóng: Kǒudài Bǎn (China) [RocknRami, taizou]
*Pokémon Vision Jade [Sanqui, taizou]
*Digimon 02 4 (China), Digimon Adventure 6 2002, Digimon Pocket (China), Dragon Ball Z III 2002 Fighting, Garou: Mark of the Wolves 2001, Harry Potter (China, English), Harry Potter 3 (China), Mènghuàn Mónǐ Zhàn Ⅱ (China), Mó Jiè Chuánshuō (China), Mùchǎng Wùyǔ 6 GB (China), Pokémon Diamond: Special Pikachu Edition (China), Pokémon Jade Version, Pokémon Jade: Special Pikachu Edition (China), Pokémon: Mewtwo Strikes Back (China), Street Fighter Zero 4 (China) [taizou]
- ibm5170:
*Best of the Best: Championship Karate (Spain, PC Games release), The Humans: Insult to Injury (Spain, PC Games release) [AbandonSocios]
*Fleet Defender, RoboSport (3.5" DD), RoboSport (5.25" HD), The Humans: Insult to Injury (France) [The Good Old Days]
- megadriv: Segapede (USA, prototype) [Craig Stitt, Hidden Palace]
- msx1_cart:
*HOT-LOGO (Brazil, version 1.1), HOT-LOGO (Brazil, version 1.2), MSX-Logo (Argentina), MSX-Logo (Poland), MSX-Logo (Spain), MSX-Logo (UK) [Arnaud de Klerk]
*CDX-2 + 5.25" DSDD floppy drive (Brazil), DDX + 5.25" DSDD floppy drive (Brazil, v3.0), DDX + 5.25" DSDD floppy drive (Brazil, v3.0d), DPF-550 Controller + 5.25" SSDD floppy drive (Argentina), DPF-550 Controller + 5.25" SSDD floppy drive (Belgium/Netherlands), EC-700 Word Processor (EC-701 + EC-702) (Japan), FD-051 Controller + FD-05 3.5" DSDD floppy drive, HB-3600 Controller + HB-6000 5.25" DSDD floppy drive (Brazil), HBD-20W (Floppy controller + 3.5" DSDD floppy drive) (Japan), HBD-50 (Floppy controller + 3.5" SSDD floppy drive, SNYJX121), HBD-F1 (Floppy controller + 3.5" DSDD floppy drive) (Japan), HX-F101PE Controller + 3.5" SSDD floppy drive (Europe), MFD-001 (Controller + enclosure with 1 5.25" DSDD floppy drive) (Europe), ML-30DC Controller + ML-30FD enclosure with 1 3.5" DSDD floppy drive (Japan), NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.04), NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.06), Toshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]
- msx1_cass: Aprende astronomía con El Sol (Spain), Aprende astronomía con la Luna (Spain), Aprende astronomía con la Tierra en el espacio (Spain), Aprende astronomía con los planetas (Spain), Aprendiendo Inglés 1 - en el campo y en el castillo (Spain), Cocos (Spain), Contabilidad 2 (Spain, alt 2), Contabilidad Personal (Spain), Data MSX - Issue 01 (Spain), Data MSX - Issue 04 (Spain), Data MSX - Issue 09 (Spain), Dog Fighter (Spain), Floppy el Pregunton (Spain), Frankie (Spain), Freddy Hardest (UK, Italy), Generador de Sprites (Spain), Golf (Spain), Juegos de Inteligencia (Spain), Juegue con su MSX - Issue 02 - Alpha Centauro (Spain), Juegue con su MSX - Issue 07 - Robber (Spain), Lenguaje 7º E.G.B. (Spain), Lenguaje 8º E.G.B. (Spain), Lenguaje Maquina - Issue unknown (Spain), La Liebre y la Tortuga (Spain), M-47 Combate de blindados (Spain), Mad-Fox (Spain), MSX Games Vol 05 - Patrullera XH-63 (Spain), MSX Games Vol 10 - Invasores (Spain), MSX Soft Magazine - Issue 08 - Rana Sideral (Spain, alt), MSX Soft Magazine - Issue 09 - Cazador de tiburones (Spain), MSX Software - Issue 04 (Spain), MSX Software - Issue 16 - Hungry Harry (Spain), Música en Juego I - Notas (Spain), Panic Kong (Spain), Perspective (Japan, v1.1), PHCalc (Spain), Quinielas y Reducciones (Spain), Sky Hawk (Spain), Snackbar + Mouse Jump (Spain), Soccer Boss (UK), Soft-MSX 1 (Spain), Soft-MSX 3 (Spain), Star Seeker - Solar System (Spain), Stars MSX 1 (Spain), Stars MSX 2 (Spain), Stars MSX 4 (Spain), Viaje Espacial (Spain), Who Dares Wins 2 (UK, Italy) [msxcassettes]
- nes:
*The Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]
*8-bit Xmas 2022 [retroUSB]
- spectrum_cass:
*King Arthur [Luís Rato, Planeta Sinclair]
*Tremor (pirate) [Planeta Sinclair]
*Action Pack - Lightgun Games, Action Pack - Lightgun Games (Spanish), Action Pack - Lightgun Games (alt), After The War (alt), After The War (small case), Agent X (Dro Soft), Agent X II (Dro Soft), FORTH (Microbyte), Freddy Hardest (Imagine), The Games - Summer Edition (Erbe), H.A.T.E. - Hostile All Terrain Encounter (Erbe), Hundra (Dinamic), Ice Breaker, Mr. Shaw's Double Whammy, Nonamed (Spanish, medium case, alt), Nonamed (Spanish, small case - black spine), Spirits, Starstrike II, X-Out (Erbe) [spectrumcomputing.co.uk]
*Fantasia Diamond (set 4, VTR, French), Nosferatu: Quest for the Vampire (alt), Nuclear Reactor, Starship Mulvaney [Steven Brown, Planeta Sinclair]
- videopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]

Software list items promoted to working
- a800:
*Satan's Hollow (Unreleased) [AJR]
*Alf in the Color Caves [Angelo Salese]
- gbcolor: Shùmǎ Bào Lóng 02 4 (China), Shùmǎ Bào Lóng 3 Shuǐjīng Bǎn (China) [Vas Crabb]

New NOT_WORKING software list additions
- msx1_cart: FD-03 Controller + 3.5" DSDD floppy drive v3.5, FD-03 Controller + 3.5" DSDD floppy drive v3.8 [openMSX]
- n64: SimCopter 64 (prototype 19970616) [VGHF]

Translations added or modified
- Czech [Milan Galcik]
- Greek [BraiNKilleRGR]
- Portuguese (Brazil) [Felipe]
- Slovak [Milan Galcik]

Merged pull requests
- 10423: sega/model2.cpp, hash/saturn.xml: Improved descriptions for Japanese Last Bronx games. [Michael Sanborn]
- 10426: barcrest/mpu4.cpp: Added IC4 port B shadowing of serial and 50Hz signals. [James Wallace]
- 10427: Dumped and added three more games on Unidesa/Cirsa “960606-5” boards. [jordigahan, Recreativas.org, ClawGrip]
- 10442: atari/atari400.cpp: Started splitting systems into separate driver state classes. [Angelo Salese]
- 10456: apple2gs_flop_orig: Added Canal Meurtre (Brutal Deluxe). [Antoine Vignau, A-Noid]
- 10462: sound/pokey.cpp: Start potentiometer input acquisition on reset (fixes a1200xl booting to self-test). [Angelo Salese]
- 10464: machine/wd_fdc.cpp: Fixed busy bit read for overlapped commands (fixes MT08464). [pnp2084]
- 10467: quantel/dpb7000.cpp: Greatly improved video output and peripheral support. [Ryan Holtz]
- 10470: handheld/hh_tms1k.cpp: Fixed duplicate system description. [kmg]
- 10471: a7800.xml: Fixed parent/clone relationships for Asteroids Deluxe. [kmg]
- 10473: msx/msx.cpp: Reimplemented memory using views, improving emulation of many systems. [Wilbert Pol]
- 10474: atari/a7800.cpp: Pass phase 2 clock to cartridge slot – fixes PAL add-on chip clock rates. [kmg]
- 10475: midway/balsente.cpp: Fixed grudgep base input port port import. [David Haywood]
- 10477: machine/mos6530n.cpp: Removed old, unused io_r and io_w functions. [kmg]
- 10478: a7800.xml: Replaced Wasp! with a proper, working ROM. (MT06949). [kmg]
- 10479: namco/galaga.cpp: Confirmed that new bosco parent set PROM dumps are good and match the set. [neSneSgB]
- 10483: emu/sound.cpp: Don’t force lower sample rate for dummy sound output module. [feos]
- 10484: apple2_flop_orig.xml: Improved descriptions and publishers. [ArcadeShadow]
- 10485: a5200.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10490: spectrum_cass.xml: Added fourteen working items, and replaced one item with a better dump. [ArcadeShadow]
- 10493: gamecom.xml: Added a Castlevania – Symphony of the Night prototype. [anonymous, diskman.com, Hidden Palace, kmg]
- 10503: handheld/hh_sm510.cpp: Added Tiger Mega Man 3. [algestam, Sean Riddle]
- 10506: seta/x1_012.cpp: Force a screen update on scroll registers changes (fixes Caliber 50 line scroll). [David Haywood]
- 10510: midway/seattle.cpp: Fixed a typo in blitz description (incorrect year). [Michael Sanborn]
- 10512: msx1_cart.xml: Added regional variants of MSX-Logo. [Golden Child]
- 10514: formats/dmk_dsk.cpp: Implemented FM and mixed FM/MFM read support (addresses MT08507). [pnp2084]
- 10515: scv.xml: Use lowercase for descriptive text, and put alternate titles in info elements. [ArcadeShadow]
- 10516: sg1000.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10517: a2600.xml: Set default controllers for Omega Race. [kmg]
- 10518: a7800.xml: Added ten working homebrew cartridges. [Robert Tuccitto, GroovyBee, kmg]
- 10520: trs/agvision.cpp: Added Elanco AgVision driver, and fixed TRS VideoTex. [Tim Lindner]
- 10523: neocd.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10524: neogeo.xml, ngp.xml, ngpc.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10526: 32x.xml: Use full country names in descriptions. [ArcadeShadow]
- 10529: megacd.xml, megacdj.xml: Use full country names in descriptions. [ArcadeShadow]
- 10530: yamaha/ymtx81z.cpp: Removed apparently hacked ROM image. [Anthony]
- 10531: msx/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. [Wilbert Pol]
- 10532: taito/tc0100scn.cpp: Fix longstanding color regression in wgp. [Angelo Salese]
- 10535: a7800.xml: Marked games requiring light gun as unsupported. [kmg]
- 10536: a2600.xml: Marked games requiring light gun as unsupported, and added a Shootin' Gallery prototype. [kmg, Buckaroo]
- 10537: capcom/sonson.cpp: Changed video refresh rate to 55.40 Hz based on measurements from PCB. [birdybro, Corrado Tomaselli]
- 10538: machine/wd_fdc.cpp: Delay interrupt on attempting to write to a write-protected disk (fixes MT08258). [Tim Lindner]
- 10539: msx/msx1.cpp, msx/msx2.cpp: Fixed machine configuration issues with hb55d and hbf900a. [Wilbert Pol]
- 10540: olympia/portrait.cpp: Cleaned up code, fixed some graphical issues, and made the game playable. [Angelo Salese]
- 10541: gameboy.xml: Added a prototype of Altered Space - A 3-D Alien Adventure. [SteelGeneral, Forest of Illusion, kmg]
- 10542: ibm5170.xml: Added six working items. [AbandonSocios, The Good Old Days, ArcadeShadow]
- 10543: vsmile_cd.xml: Use full country names rather than abbreviations in descriptions. [ArcadeShadow]
- 10544: pico.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10545: nes.xml: Added The Cheetahmen: The Creation (USA). [Magic Jewelry Nerd, ICEknight]
- 10546: bus/gio64/newport.cpp: Split out REX3 iterator setup operation (fixes issues with Linux newport_con driver). [Jiaxun Yang]
- 10547: machine/wd_fdc.cpp: Reduced delay from attempting to write to write-protected disk to interrupt. [Tim Lindner]
- 10548: nintendo/nes_arcade_bl.cpp: Added emulation for the NES side of the hardware. [kmg]
- 10549: bus/msx1_cart.xml, msx1_cart.xml: Added external floppy and kanji cartridges. [Wilbert Pol, openMSX]
- 10550: cpu/e132xs/e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings (GitHub #10502). [Ryan Holtz]
- 10551: handheld/hh_sm510.cpp: Added Tiger Castlevania II: Simon’s Quest. [algestam, Sean Riddle]
- 10552: n64.xml: Added an unreleased prototype of SimCopter 64. [VGHF, kmg]
- 10554: skeleton/elcirculo.cpp: Added skeleton driver for Inder’s “El Circulo”. [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
- 10555: spectrum_cass.xml: Added twelve working items, and replaced two items with better dumps. [ArcadeShadow]
- 10556: msx/msx2.cpp: Fixed floppy support for y805128r2 and y805128r2e. [Wilbert Pol]
- 10557: machine/jvshost.cpp: Fixed the size of encoded packets containing escaped bytes. [Windy Fairy]
- 10558: a2600.xml: Added Turbo (NTSC, prototype). [Rom Hunter, kmg]
- 10559: konami/hornet.cpp: Replaced local JVS implementation with common JVS host device. [Windy Fairy]
- 10560: osd/osdsync.cpp: Ensure work queue will always have at least one work thread info item (fixes MT06828). [CasualPokePlayer]
- 10561: casio/ld50.cpp: Identified some ICs and signals, and added a link to the service manual. [Devin Acker]
- 10563: Removed zero offsets from cassette and floppy disk images in various software lists. [kmg]
- 10564: Added new MSX source files to MESS subtarget filter. [MASH]
- 10565: Added Omron Luna 88K² source file to MESS subtarget filter. [MASH]
- 10566: msx1_cass.xml: Added 47 items, and replaced one item with a better dump. [msxcassettes, Wilbert Pol]
- 10568: yamaha/ympss12.cpp: Added skeleton driver for Yamaha PSS-12. [Edward d-tech, Devin Acker]
- 10569: Updated Greek user interface translation. [BraiNKilleRGR]
- 10570: misc/diamondking.cpp: Dumped and added SegaSA/Sonic “Golden Chip” slot machine. [jordigahan, ClawGrip]
- 10571: misc/falgas_m89.cpp: Dumped and added two versions of the Falgas “Fantastic Car” children’s ride. [Eduardo Anay, ClawGrip]
- 10573: handheld/hh_sm510.cpp: Added Tiger Ninja Gaiden III (Tiger handheld). [algestam, Sean Riddle]
- 10574: gaelco/mastboy.cpp: Corrected title of Italian version of Master Boy Version II in description. [ClawGrip]
- 10578: konami/hornet.cpp: Added x76 security chip, and added new regional variants of games. [Windy Fairy]
- 10579: msx/msx.cpp: Made the general purpose controller ports slot devices with basic joystick and mouse options. [Wilbert Pol]
- 10580: machine/upd71071.cpp: Initialize address and count registers – fixes random hard disk failures in FM Towns systems. [r09]
- 10581: Added some new system driver source files to subtarget filters. [MASH]
- 10582: machine/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. [Windy Fairy]
- 10583: 3rdparty/ymfm: Updated to latest version, fixing issues with OPNA, PCM playback and uninitialized members. [Aaron Giles]
- 10584: hash/msx1_cass.xml: Fixed incorrect SHA-1 digests for datmsx04 and soccerbo. [Wilbert Pol]
- 01586: yamaha/ymdx9.cpp: Added skeleton driver for Yamaha DX9 synthesizer. [Anthony]
- 10587: nintendo/vsnes.cpp: Added missing DIP switch settings for vsmahjng. [kmg]
- 10588: cpu/powerpc/ppccom.cpp: Made PPC400 series external serial clock configurable. [Windy Fairy]
- 10589: nintendo/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. [kmg]
- 10591: konami/hornet.cpp: Fixed four-player cabinet type in NBA Play By Play, and added Windy 2 JVS I/O device. [Windy Fairy]
- 10598: philips/cdi.cpp: Added support for Italian version of Quizard 1. [Ryan Holtz, f205v, TeamEurope]
- 10600: namco/20pacgal.cpp: Improved values returned for unknown SERVICE and EEPROMIN bits (fixes protection issue). [pdaderko]
- 10601: megadriv.xml: Added an unreleased Segapede prototype. [Craig Stitt, Hidden Palace, kmg]
- 10602: nes.xml: Added 8-bit Xmas 2022 homebrew cartridge. [retroUSB, kmg]
Télécharger MAME v0.250 (64-bit)
Site Officiel de MAME
 
 Messinfo.dat v0.249 (11.38) 
Vendredi 11/11/22 à 14:52 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour cycle de MAME a été publié. Voici les changements:
- 11.38 11/10/2022: Aligned files to 0.249 version.
Télécharger Messinfo.dat v0.249 (11.38)
Site Officiel de Messinfo.dat
 
 GameEx v18.35 (.NET 6, 64-bit) 
Jeudi 10/11/22 à 11:53 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Les changements ne sont pas connus.
Télécharger GameEx v18.35 (.NET 6, 64-bit)
Télécharger GameEx v18.35 (32-bit)
Télécharger GameEx Arcade Edition v18.35 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.35 (32-bit)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.34 
Mercredi 09/11/22 à 13:55 par Firebrand
Ces frontends multi-systèmes ont reçus trois mises à jour consécutives. Mais seules les notes pour la v18.32 sont (pour l'instant?) disponibles:
v18.32:
- For complete MAME list customization if required you can now specify a custom listxml file.
Télécharger GameEx v18.34 (.NET 6, 64-bit)
Télécharger GameEx v18.34 (32-bit)
Télécharger GameEx Arcade Edition v18.34 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.34 (32-bit)
Site Officiel de GameEx
 
 GameEx et GameEX Arcade Edition v18.31 
Lundi 07/11/22 à 12:12 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Une seule nouveauté est à signaler:
- New and updated HBMAME profile and download.
Télécharger GameEx v18.31 (.NET 6, 64-bit)
Télécharger GameEx v18.31 (32-bit)
Télécharger GameEx Arcade Edition v18.31 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.31 (32-bit)
Site Officiel de GameEx
 
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