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 GameEx et GameEx Arcade Edition v17.13 
Mercredi 29/12/21 à 14:44 par Firebrand
Oui, encore de nouvelles versions de ces frontends multi-systèmes, mais cette fois on connait les changements apportés:
- New Marquee display feature. Display maarquee and logo images on secondary display. Pretty much plug n play with few settings. Just enable in the setup wizard. If you wish to use images other than logos for emulators set the gameextender custom images folder for each emulator. This feature uses and enables gameextender and optrmizes gameextender viewer for local display.
Télécharger GameEx v17.13
Télécharger GameEx Arcade Edition v17.13
Site Officiel de GameEx
 
 MESS et MESSUI v0.239 (64-bit) 
Mercredi 29/12/21 à 14:36 par Firebrand
Ces versions de MAME ne comportant pas les machines d'arcade ont elles aussi été mises à jour vers MAME v0.239. Voici les changements spécifiques de ces versions (partagés avec MAMEUI):
Changes:
- Due to changes to inputs in the core, these options in NewUI are deactivated: Customise Emulated Keyboard; Joysticks; Miscellaneous Inputs. You will need to use the Tab menu -> Inputs (this machine) to view those settings.
Télécharger MESS v0.239 (64-bit)
Télécharger MESSUI v0.239 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v17.12 
Mardi 28/12/21 à 14:50 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v17.12
Télécharger GameEx Arcade Edition v17.12
Site Officiel de GameEx
 
 RomVault v3.4.2 
Dimanche 26/12/21 à 16:35 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Feature Updates:
- Added a new tree pre-set feature to allow the user to save different tree selection/expansion favorites
- Added a progress bar for DATVault updates
- Added an instance count column to the ROM details grid
- Added a popup to show a dupe list on click of a instance count value
- Added the ability to read -listroms output from the RAINE executable
- Added an ESC keyboard shortcut to close dialog windows
- Added the ability to sort any of the columns in the ROM details grid
- Enhanced the DATVault groups filter to a redesigned and categorized tree
- Enhanced the Directory Rules window to be more intuitive with reorganized settings and additional tooltip content
- Enhanced the directory rule application so only relevant DATs are reprocessed upon update
- Enhanced the display of ROM sizes by using separator characters and right justified values in the fixing log and ROM details grid
- Changed the default directory rule to use “Nothing” as the merge type instead of “Split”
- Changed the filename cleansing to be less aggressive and only trim whitespace (requires a full DAT refresh)
- Changed the tree behavior so that updated DATs are no longer auto-selected in the tree
- Changed the menu bar order and keyboard shortcuts for consistency with the left buttons
- Removed the ability to cancel a DAT update/refresh

Bug Fixes:
- Fix for a crash that could occur when selecting the “Show Merged ROMs” filter
- Fix to make the gray merged ROM status show properly for split sets
- Fix for a display issue where corrupt archive icons are only displayed at levels above the directory where the corrupt archive resides
- Fix to prevent DATs with no ROMs from being auto-expanded and auto-selected in the tree
- Fix to the missing counts in the tree and summary panes to exclude ROMs with a blue status
- Fix for launching ROMs directly from the game list grid
- Fix to prevent the ROM details grid from auto-scrolling back to the top of the list every few seconds during a fix
- Fix to properly handle case sensitive directory renames during a fix
- Fix to prevent a “Rescan needed” error if the only fix is to correct the character case of the ROM and source of the fix was in the same archive
- Fix for a scenario that could cause a scan to silently end early and erase subsequent items in that directory from the cache
- Fix to properly scan files with invalid timestamps
- Fix to properly handle scanning files with incompatible permissions, which were previously skipped with no indication
- Fix to prevent a crash and cache out-of-sync scenario if a file is in use by another process during a fix
- Fix to prevent a “Zip64EndOfCentralDirError” if the total number of disks is equal to zero in the central directory of the ZIP archive (Invalid… but extractable)
- Fix to prevent a “Specified argument was out of the range of valid values” error which could sometimes occur during a fix
- Fix so that Single Archive settings work properly if the DAT is not in its own folder
- Fix to make Single Archive settings work properly with ROMs that have a double extension (E.g *.iso.dec)
- Fix to use a move operation instead of copy/delete when uncompressed sets are renamed using the Single Archive option
- Fix to properly save and read DatVault login information on Linux
- Fix to make the side icons visible on Linux
Télécharger RomVault v3.4.2
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v17.11 
Lundi 13/12/21 à 16:25 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- This version moves GameEx, GameEx Arcade Edition and most of the libraries to .net 6 (Previously .net core). The reason is simple – significant performance improvements. It even starts up in less than half the time for an initial install.
- Windows 7 and greater 64 bit is supported.
- It can run along side the regular release of GameEx and GameEx as long as installed in a different folder.
- GameEx – “Just play your games”.
- This release also features optimized anf fadter Emumovies artwork downloading for all versions.
Télécharger GameEx v17.11
Télécharger GameEx Arcade Edition v17.11
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v17.10 
Lundi 06/12/21 à 14:49 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.10
Télécharger GameEx Arcade Edition v17.10
Site Officiel de GameEx
 
 RetroArch v1.9.14 
Lundi 06/12/21 à 14:38 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Comme toujours, un article richement fourni est disponible sur le site officiel, mais voici le résumé des nouveautés:
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- AUDIO/MIXER: Increase sample buffer padding
- CHEEVOS: Disallow achievements when spectating netplay
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- CHEEVOS: Use SSL host when available
- CHEEVOS: Validate hashes for secondary discs in multi-disc games
- CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
- CHEEVOS: Audit achievement settings defaults and visibility
- CHEEVOS: Show error message when no password provided
- CHEEVOS: Use widget for game loaded achievement progress
- CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
- DISK CONTROL: Focus on current content entry in Disk Control append/insert
- FRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
- INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
- INPUT/HID: Fix gamepad disconnect on unrecognized HID device
- LAKKA: Patch to fix keyboard typing
- LAKKA: CD-ROM eject menu item
- LAKKA/BLUETOOTH: Add option to remove pairing
- LAKKA/SWITCH: Disable rumble gain
- LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
- LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
- NETPLAY: Added a sublabel for netplay max connections.
- NETPLAY: Fixed port override macro from not being set immediately after the port setting.
- NETPLAY: Show passworded rooms on lobby
- NETWORK: Make HTTP header parsing case insensitive
- NETWORK/UPNP: Fixed memory leaks
- NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now
- NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
- NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
- OVERLAYS: Revert changes
- RETROFW: Add OSS audio
- VIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
- WIIU: Make wiiu_gfx_load_texture code safer
- WIIU: Fix keyboard support.
Télécharger RetroArch v1.9.14 (32-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.14 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.14 (64-bit) (MacOS)
Télécharger RetroArch v1.9.14 (Metal2) (MacOS)
Télécharger RetroArch v1.9.14 (Linux)
Télécharger RetroArch v1.9.14 (Nintendo GC)
Télécharger RetroArch v1.9.14 (Nintendo Wii)
Télécharger RetroArch v1.9.14 (Nintendo WiiU)
Télécharger RetroArch v1.9.14 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.14 (Nintendo Switch)
Télécharger RetroArch v1.9.14 (PlayStation 2)
Télécharger RetroArch v1.9.14 (PSP)
Télécharger RetroArch v1.9.14 (PS Vita)
Télécharger RetroArch v1.9.14 (Xbox One)
Site Officiel de RetroArch
 
 GameEx v17.07 
Vendredi 03/12/21 à 15:11 par Firebrand
Encore de nouvelles versions pour ces frontends multi-systèmes, mais les améliorations sont inconnues.
Télécharger GameEx v17.07
Télécharger GameEx Arcade Edition v17.07
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v17.05 
Jeudi 02/12/21 à 11:57 par Firebrand
Ces deux frontends multi-systèmes pour Windows ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v17.05
Télécharger GameEx Arcade Edition v17.05
Site Officiel de GameEx
 
 Messinfo.dat v0.238 (11.24) 
Mardi 30/11/21 à 14:49 par Firebrand
Ce fichier additionnel vient fermer le ban des mises à jour d'AntoPISA pour MAME v0.238:
- 11.24 11/28/2021: Aligned files to 0.238 version.
Télécharger Messinfo.dat v0.238 (11.24)
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.044 (32-bit) 
Mardi 30/11/21 à 14:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige notamment un bug gênant:
Did you wonder about the disappearance of the u2 rom of diablo68 in MAME 238...then better update.
- fixed: file can get lost under some rare rename/set conditions (MAME238 diablo68 u2)
- misc: update 7Zip SDK/DLL to 21.06, update unrar SDK/DLL to 6.10.2
- misc: compiled with Visual Studio 2022 / Win 11
Télécharger ClrMAME Pro v4.044 (32-bit)
Télécharger ClrMAME Pro v4.044 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednaffe v0.9.2 
Mardi 30/11/21 à 14:43 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added support for gamepad navigation through game list.
- Fix Gen/MD 6-buttons controller input mapping.
- [Windows] Fix issues when non-ASCII characters are used in paths.
- [Windows] Add an option to allow larger fonts for game list.
- [Windows] Add dark variants for themes.
- [Windows] Fix failure to find configuration inside bin/ or lib/ folders (patch by mayawarrier).
- [Linux] Fix joystick support on 32 bits (patch by not-a-user).
- [Linux] Flatpak is available on Flathub (thanks to GabMus and hfiguiere for the help).
Télécharger Mednaffe v0.9.2 (Windows)
Télécharger Mednaffe v0.9.2 (Linux)
Site Officiel de Mednaffe
 
 NegaMAME v0.238-2 
Lundi 29/11/21 à 14:36 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mis à jour avec les sources de MAME v0.238.
- 0.238-2 must be understood as the 2nd version of NegaMAME synchronised with MAME v0.238. The first version was buggy and couldn't even compile to generate an executable.
Télécharger NegaMAME v0.238-2 (Windows)
Télécharger NegaMAME v0.238-2 (MacOS)
Télécharger NegaMAME v0.238-2 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.238 (64-bit) 
Mercredi 24/11/21 à 13:49 par Firebrand
Ces versions de MAME dépourvues des machines d'arcade ont été mises à jour vers MAME v0.238.
Télécharger MESS v0.238 (64-bit)
Télécharger MESSUI v0.238 (64-bit)
Site Officiel de MESS
 
 uCON64 v2.2.2 
Lundi 22/11/21 à 15:54 par Firebrand
Cet utilitaire vous permet de sauvegarder tout type de support de jeux vidéo (cartouches et CD) a été mis à jour. Les améliorations sont les suivantes:
- added proper support for Clang to the makefiles (by dbjh)
Indicate that you want to use Clang by setting the environment variable CC. Either at configuration time:
$ CC=clang ./configure
Or at build time:
$ CC=clang make
- updated (SNES) implemented dumping for --xgd6. 15 years late, but still the only tool to do it :-) (by dbjh; thanks to Kristian Gunstone for making me try to explain why it could not be done ;-) )
- restored support for NetBSD/i386 and OpenBSD/i386 in makefile of libcd64 (by dbjh)
- updated FAQ with explanation about how to compile uCON64 on macOS with support for USB (by dbjh)
- fixed some issues in MinGW, MinGW-w64 and Visual C++ ports that made them choke on files larger than 2 GB. On 32-bit UNIX try adding -D_FILE_OFFSET_BITS=64 to CFLAGS to fix the issues (by dbjh; thanks to Mystic_Merlin for testing on Windows 98)
- updated (all) upgraded unzip to version 1.1 (by dbjh)
- updated (SNES) --gd3 writes correct SRAM mapping values for Trials of Mana (by dbjh; thanks to Mystic_Merlin for reporting the issue and testing)
- updated (SNES) --gd3 supports 64 Mbit HiROM games. It works at least for the English fan translation of Fire Emblem - Seisen no Keifu (J) (Project Naga, beta version 7) (by dbjh)
- updated (SNES) --gd3 supports up to 64 Mbit LoROM games. It works at least for the 48 Mbit English fan translation of Fire Emblem - Thraki 776 (J) (V.ROM) (Lil' Manster 1.07) (by dbjh)
- updated (all) --hfind and --hfindr accept search strings without spaces (by dbjh; thanks to eadmaster for the feedback)
- renamed (all) --dual to --bit (by dbjh)
- updated (all) --hex, --bit, --code and --print accept an optional end offset (by dbjh)
- added (all) --hreplace=S:R find S and copy R to the start of each match (wildcard: '?') (by dbjh; thanks to eadmaster for the suggestion)
Télécharger uCON64 v2.2.2 (Windows)
Télécharger uCON64 v2.2.2 (Dos)
Télécharger uCON64 v2.2.2 (Linux)
Site Officiel de uCON64
 
 MedGui Reborn v0.118u1 
Jeudi 18/11/21 à 12:10 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici les changements apportés:
- Patched SevenZipSharp.dll to support rar4/5 file and probably (in future?) zstd file
- Added support to Win XP OS for zstd file contained into .zip or .7z container by https://www.tc4shell.com/en/7zip/proxy7z/ and https://www.tc4shell.com/en/7zip/modern7z/
- Added "Purge Box-Arts" option into "Reset" menu to fix and clean damaged Boxart
Télécharger MedGui Reborn v0.118u1
Site Officiel de MedGui Reborn
 
 RomVault v3.4.1 
Mercredi 17/11/21 à 14:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle intègre une nouvelle fonction DatVault qui télécharge des .dats mis à jour quotidiennement. L'auteur compare la fonction à l'Amazon Prime des .dats... et comme Amazon Prime, il s'agit une option payante par abonnement, en dehors des .dats pour MAME qui sont gratuits:
- Time to automate your DAT downloading with: DatVault
- With the release of ROMVault V3.4.1 DatVault has been updated with a new UI to enable updating many of your Dats with just a couple of clicks. (DatVault helps support the development of ROMVault by being available through a Patron subscription.)
- A couple of other Bugs have also been fixed in V3.4.1 the 7z cache has been improved, and a couple of UI crashes have been resolved.
Télécharger RomVault v3.4.1
Site Officiel de RomVault
 
 MedGui Reborn v0.118 
Samedi 13/11/21 à 14:47 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed boxart batch downloader
- Removed Freenode from MedClient autoconnection window and added irc.oftc.net
- Fixed a crash on clone function when you select Desktop as path
- Fixed crash on clone file due to unsupported chars
- Added progress bar to clone file operation
- Increased the rom size detection for (Megadrive) bin file to 16000000 Byte
- Added all new parameters introduced in Mednafen v.1.28.0 Unstable
- Added support for .zst file (this file will be managed as generic file without game console detection)
- Added support for .zip and .7z file compressed with Zstd format (this containers format will be managed as ususal with game console detection)
- Added native support for loading CD images from .zip or .zst archives by Mednafen, enabling "cd.image_memcache 1" parameter in Mednafen config file or by GUI (This file will be managed as generic file without game console detection and can't be prescanned)
- MedGuiR now use .ico file instead .gif to show console icon into the rom list, seem that improve the games list loading and reduce drastically the memory usage
- Fixed any sparsed bugs (I hope)
Télécharger MedGui Reborn v0.118
Site Officiel de MedGui Reborn
 
 Mednafen v1.28.0-UNSTABLE 
Vendredi 12/11/21 à 14:33 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SNES: Updated libco to latest.
- Paths included in informational and error messages are now outputted with ASCII control characters non-reversibly transformed by inverting bit 6 and prefixing with a "^" character.
- When loading a game from a ZIP archive, the path used within the ZIP archive is now outputted in an informational message.
- The paths of CD images specified within M3U files are now outputted in informational messages as they are loaded.
- Added support for loading CD images from ZIP archives when the "cd.image_memcache" setting is set to "1".
- Implemented an M3U recursion limit of 9, adjustable by the new setting "cd.m3u.recursion_limit".
- Implemented a limit of 25 on the total number of CD images loaded while processing M3U files, adjustable via the new setting "cd.m3u.disc_limit".
- Implemented a size sanity limit of 65535 bytes for PSF tag source data.
- Changed handling of single gzip/Zstd compressed files to treat the .gz/.zst suffix as the second part of the extension, instead of the whole extension, with respect to Mednafen data file path construction and naming.
- Added undocumented setting "filesys.old_gz_naming", that can be set to "1" by the user to restore the old data file naming behavior for gzip-compressed files for backwards-compatibility reasons.
- Added Zstandard decompression support to game loading, with both naked files("zst" extension) and ZIP archives.
- SS: Don't send CD data sectors to partition buffers when the disc hasn't gone through the authentication process.
- SS: Moved some CDB CD reading variable initialization into StartSeek() to reduce the amount of redundant error-prone code.
- SS: Don't erroneously signal CDB EHST HIRQ when ending a TOC or file info data transfer.
- SS: Implemented more aspects of the CD block disc authentication process. Fixes abort to CD player screen when trying to start a game demo in Gremlin Interactive's "Demo Disc".
- SS: fixed a few issues with CD block directory reading and handling of directories with more than 256 entries.
- SS: Added commented-out partial fix for end-of-level hang in "Loaded".
- SS: Changed midsync event time initializing to use SS_SetEventNT() instead of doing it directly(and breaking when the midsync event isn't the last enumerated event)
- SS: Added a dev build event order sanity check to ForceEventUpdates().
- SS: Implemented a delay when the SMPC joystick read process is aborted due to time over or due to the Break bit being 1, per tests on a SS, and fixed timing granularity issues with the processing of the Break/Continue bits; fixes unresponsive input in "Discworld", and abort to CD player screen in the USA and Europe releases of "Primal Rage".
- SS: Added "Senkutsu Katsuryu Taisen: Chaos Seed" to the internal database of games to enable full cache emulation with, to fix the inability to skip the intro FMV.
- An empty string for a setting that expects a numeric value is now rejected instead of being treated as 0.
- Misformatted setting file lines are now rejected with an error instead of silently ignored.
- SS: Fixed a mistake in an invocation of the SH-2 emulation Branch() macro that caused an expensive debugger function to be called even when the debugger was not active, hurting performance.
- Settings file parsing error messages now include line numbers when relevant.
- SS: Removed MDFN_COLD from SH7095::SetDebugMode(), as it causes newer gcc's optimizer to make bad assumptions and place the main CPU execution loop in the cold text section.
- Providing an empty string for a setting that expects an integer or real number will now result in an error, instead of being treated as 0.
- Modified the settings code to use the new string<->integer conversion functions, for stricter parsing(nonsense like "0x -0x1" is no longer allowed) and better error messages in certain cases.
- Added new string<->integer utility conversion functions.
- SS: Implemented a simple optimization in the VDP1 drawing code, reducing executable size by about 900KB on x86_64 Linux.
- Added MDFNI_SaveSettingsCompact(), to be used in the future for settings backups.
- Added tests for clamp_to_u8(), clamp_to_u16(), and MDFN_abs64().
- Added the MDFN_abs64() function.
- Rewrote the sign_*_to_s*() macros and clamp_to_u8/u16() functions.
- Added MemoryStream::get_line_mem() function to allow for more efficient parsing of large line-delimited text files.
- Added MDFN_memdupstr() function, stuck the guts of the settings handling code in a class, and reworked the settings file loading code to be a bit faster.
- Added inline FileStream::put_char() function, and optimized the settings file saving code.
- Reworked how setting generation at startup works a bit to reduce the number of memory allocations, and added setting flags to mark strings that should be free()'d when MDFNI_Kill()->MDFN_KillSettings() is called at exit, to reduce noise when checking for memory leaks.
- Fixed currently-benign memory leak in the FPS display code.
- SexyAL: Fixed memory leak in dummy sound driver.
- SexyAL: Modified the ALSA driver code to not use a VLA for the noninterleaved multichannel support.
- Fixed an instance of undefined behavior in SwiftResampler.
- Added a couple more compiler bug/sanity tests.
- Rewrote some of the small inline utility functions in CDUtility.h, and added tests for the rewritten utility functions to ensure correctness and stable semantics.
- Added test for gcc bug #97760.
- Added crc32_cdrom_edc() function(to be used later), reimplemented crc16_ccitt() with the new generic fast CRC calculation template function, and added a few CRC calculation sanity tests run at startup.
- SS: Fixed an off-by-150 bug in the CDB code, present since the first release with Saturn emulation, that caused the read hinting at the start of emulated seeks to not have the desired effect.
- SS: Implemented emulation of the CDB Scan command.
- SS: Optimized the SCSP sound CPU interrupt level calculation code.
- SS: Fixed a few inaccuracies in the relative timing of SCSP timer increments across different prescaler rates, per tests on a SS.
- SS: Added emulation of the SCSP MIDI interface output logic and approximate timing.
- SS: Fixed a few inaccuracies in the relative timing of SCSP EG level updates across different rates, per tests on a SS.
- Typedef signed char and unsigned char to int8 and uint8 respectively, instead of relying on int8_t and uint8_t, in case they're ever implemented without the aliasing properties of char types, which Mednafen code relies on.
- SS: When a CDB seek is started very shortly after another seek, don't elide the previous seek's startup side effects; fixes the CD audio player in the North America/Europe BIOS, which broke with 1.26.0-UNSTABLE.
- Compile with -Wstack-usage=32768 to check for excessive stack usage in functions.
- VB: Added "left" and "right" options to the "vb.3dmode" setting, to allow for more easily showing only the left or right view.
- Added setting "video.cursorvis", to control the window manager default cursor visibility.
- Use AtomicFIFO for the main thread->emulation thread event queue, and fixed related excessive(100+ KB) stack usage in a couple functions.
- SS: Added "Saturn Super Vol. 2" to the internal database of games to use the data cache read bypass kludge with, to fix the flickering title screen in the "Golden Axe: The Duel" demo.
- SS: The VA0/VA1 motherboard's memory mapping behavior for Low-RAM is now emulated instead of VA2's, to fix a crash in "Myst" in the generator room.
- SS: The emulated reset button mapped to Mednafen's reset command key(F10 default) will now respect the "ckdelay" setting.
- Added a quick configure script test to check if disabling PIC/PIE breaks the compiler/linker, and if it does, PIC/PIE is not disabled, to prevent a link-time failure on Haiku.
- Use AC_TRY_LINK() instead of AC_TRY_COMPILE() in the configure script test for AVX inline assembly availability, to handle toolchain setups where the assembler is run at link time instead of compile time.
- Added setting "video.force_bbclear", default value of "0", which when set to "1" will force clearing of the backbuffer before drawing every frame.
Télécharger Mednafen v1.28.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.28.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 RetroArch v1.9.13 - ré-upload 
Jeudi 11/11/21 à 12:22 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour sans changement de version vu qu'il s'agit principalement d'une modification des options par défaut. Mais quelques améliorations se sont néanmoins glissées dedans:
The main reason for this was that the overlays had been changed in 1.9.13. This would lead to many people’s existing overlay config files being broken due to the paths no longer working. So we changed it back to defaults. We apologize for the inconvenience. For example, because of this, the default overlay for Android would fail to start, and some overlays for 3DS would fail to show up.

Changes
- ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permission
- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Add Text Chat functionality
- OVERLAYS: Revert changes
- VIDEO/ROTATION: Always return false if rotation can’t occur.
- RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- WIIU: Make wiiu_gfx_load_texture code safer
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