Organiser
Filtrer par machine :
Type de vue :
 
 Messinfo.dat v0.241 (11.28) 
Dimanche 06/03/22 à 15:31 par Firebrand
Le cycle de mises à jour d'AntoPISA pour MAME v0.241 se termine avec ce fichier dévolu aux machines non arcade:
- 11.28 03/05/2022: Aligned files to 0.241 version.
- 11.27 03/01/2022: Delete all the entries extracted from the SVN lists, not added by me to the file for years.
Télécharger Messinfo.dat v0.241 (11.28)
Site Officiel de Messinfo.dat
 
 RetroArch v1.10.1 
Dimanche 06/03/22 à 15:14 par Firebrand
Ce frontend avec ses noyaux d'émulateurs a été mis à jour, mais il n'y a pas d'information sur les changements.
Edit: La liste des changements a finalement été publiée:
- ANDROID: Add HAVE_LANGEXTRA back to makefile
- ANDROID: Include adaptive launcher icons
- ANDROID: Populate external storage devices inside the file browser on Android 11+ devices
- CHEEVOS: add mastery placard
- CHEEVOS: more description message for missing RetroAchievements credentials
- CHEEVOS: prevent occasional infinite wait loading multi-disc game from secondary disc
- CHEEVOS: stop load process if unable to retrieve achievement data
- CHEEVOS: support for identifying Dreamcast CHDs
- CHEEVOS: Updated to 10.3.2
- CONTENTLESS CORES: Disable per-game and per-content-directory remaps when running contentless cores
- CONTENTLESS CORES: Disable per-game and per-content-directory shader presets
- CONTENTLESS CORES: Enable config overrides
- CONTENTLESS CORES: Enable runtime logging
- CORE INFORMATION: Show core version
- CORE UPDATER: Add ‘Core System Files Downloader’
- CORES/SETTINGS: Add ‘Standalone Cores’ menu
- D3D10/D3D11: Add Vsync swap interval
- EMSCRIPTEN: Enable 7zip
- GBA: New GBA filter Upscale_240x160-320×240
- GONG: Removed now that it’s a standalone core
- HISTORY/FAVORITES: Fix default core on ‘Add to Favorites’
- INPUT/WAYLAND: Allow toggling mouse grabs
- INPUT/WAYLAND: Release keys and mouse buttons on lost focus
- iOS: Support for custom keyboard and touch mouse support, among other iOS 13 features
- LIBRETRO: Fix crash when cores using RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK return false from retro_load_game()
- LIBRETRO: Add optional frame skipping when fast-forwarding
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: OSD fonts for Chinese, Korean, Arabic and Persian
- LOCALIZATION: Translation fixes for various languages
- MENU/RGUI: Add dynamic theme
- MIYOO: Enable NEAREST audio resampler
- MIYOO: Support battery level
- NETPLAY: Disable savestates on stateless mode
- NGC/Wii: Several improvements
- OSX: Enable compilation on PPC
- OZONE/XMB: Improve efficiency/accuracy of History/Favorites icon rendering
- RECORDING/FFMPEG: Fix building against FFmpeg 5.0
- RETROARCH INFORMATION: No longer report on enabled Python support, which was removed in RetroArch 1.7.8
- SAVESTATES: Disable save states based on save state support level defined in core info files
- UNIX/WINDOWS: Allow setting the default libretro_directory via environment variable
- WAYLAND/VULKAN: Fix Wayland Vulkan not reacting to initial resize
- WINDOWS/WINRAW: Enable mouse overlay control
- Xbox/UWP: Fix CHD not working with Cheevos / Add 7zip support.
Télécharger RetroArch v1.10.1 (32-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.1 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.1 (64-bit) (MacOS)
Télécharger RetroArch v1.10.1 (Metal2) (MacOS)
Télécharger RetroArch v1.10.1 (Linux)
Télécharger RetroArch v1.10.1 (Nintendo GC)
Télécharger RetroArch v1.10.1 (Nintendo Wii)
Télécharger RetroArch v1.10.1 (Nintendo WiiU)
Télécharger RetroArch v1.10.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.1 (Nintendo Switch)
Télécharger RetroArch v1.10.1 (PlayStation 2)
Télécharger RetroArch v1.10.1 (PSP)
Télécharger RetroArch v1.10.1 (PS Vita)
Télécharger RetroArch v1.10.1 (Xbox One)
Site Officiel de RetroArch
 
 ClrMAME Pro v4.044b 
Vendredi 25/02/22 à 14:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée, mais les changements ne sont pas connus.
Télécharger ClrMAME Pro v4.044b (32-bit)
Télécharger ClrMAME Pro v4.044b (64-bit)
Site Officiel de ClrMAME Pro
 
 MESS et MESSUI v0.241 (64-bit) 
Jeudi 24/02/22 à 12:05 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.241.
Télécharger MESS v0.241 (64-bit)
Télécharger MESSUI v0.241 (64-bit)
Site Officiel de MESS
 
 NegaMAME v0.241-1 
Jeudi 24/02/22 à 11:50 par Firebrand
Ces versions de MAME prévues pour être utilisées avec le frontend Negatron passent aussi à la v0.241.
Télécharger NegaMAME v0.241-1 (Windows)
Télécharger NegaMAME v0.241-1 (MacOS)
Télécharger NegaMAME v0.241-1 (Linux)
Site Officiel de NegaMAME
 
 ClrMAME Pro v4.044a 
Mardi 22/02/22 à 15:03 par Firebrand
Des correctifs ont été apportés à ce gestionnaire de ROMs. Voici ce dont il s'agit:
- fixed: xml parser comment/cdata issue
- fixed: falsely prompt for creating not existing but not active sysdefpaths
Télécharger ClrMAME Pro v4.044a (32-bit)
Télécharger ClrMAME Pro v4.044a (64-bit)
Site Officiel de ClrMAME Pro
 
 Messinfo.dat v0.240 (11.26) 
Dimanche 13/02/22 à 15:39 par Firebrand
La publication d'un nouveau Messinfo.dat clôture généralement la mise à jour des fichiers additionnels d'AntoPISA pour le cycle de MAME en cours. Voici celui pour la v0.240:
- 11.26 02/12/2022: Aligned files to 0.240 version.
Télécharger Messinfo.dat v0.240 (11.26)
Site Officiel de Messinfo.dat
 
 GameEx v17.21 
Dimanche 13/02/22 à 15:36 par Firebrand
Les mises à jour de la version classique et de l'Arcade Edition de GameEx semblent dissociées maintenant. Pas d'information sur les changements apportés.
Télécharger GameEx v17.21 (32-bit)
Télécharger GameEx v17.21 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 GameEx Arcade Edition v17.20 
Lundi 07/02/22 à 14:25 par Firebrand
C'est au tour de l'Arcade Edition du frontend GameEx d'être mis à jour et d'avoir sa version 64-bit fonctionnant avec .NET 6.
Télécharger GameEx Arcade Edition v17.20 (32-bit)
Télécharger GameEx Arcade Edition v17.20 (.NET 6, 64-bit)
Site Officiel de GameEx Arcade Edition
 
 GameEx v17.20 
Dimanche 06/02/22 à 14:42 par Firebrand
Après GameEx Arcade Edition, c'est au tour du GameEx de base de faire cavalier seul avec une nouvelle version... enfin, deux nouvelles versions: aucune information n'a été officiellement donnée, mais une version .NET 6 est apparue en téléchargement principal sur le site officiel. Cela ressemble à la version prototype GameEx Core publiée en fin d'année dernière (l'Arcade Edition a aussi sa version Core en test) qui nécessitait .NET 6 ainsi que Windows 7 64-bit ou supérieur.
Télécharger GameEx v17.20 (32-bit)
Télécharger GameEx v17.20 (.NET 6, 64-bit)
Site Officiel de GameEx
 
 RomVault v3.4.4 
Mardi 01/02/22 à 14:19 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations son tles suivantes:
Feature Updates:
- Added a new directory setting for “Header Type” which can be used to enforce headered or headerless ROMs
- Added a new DATVault option to immediately download DATs after selecting a directory
- Enhanced native CHD verification by adding support for deflate V4 CHD without chdman.exe
- Enhanced the Quick Scan (Level 1) to also calculate MD5 or SHA1 for uncompressed files

Bug Fixes:
- Fix for a crash when initially updating DATs with DATVault if the DATRoot is not in the default location of the RomVault exe
- Fix for incorrect Linux path separators when saving DATs with DATVault
- Fix for a Linux display issue where the side buttons could appear missing
- Fix to calculate and store the AltCRC32 of headered ROMs
- Fixes related to the D,F,V flags not being properly assigned
Télécharger RomVault v3.4.4
Site Officiel de RomVault
 
 NegaMAME v0.240-1 
Lundi 31/01/22 à 14:18 par Firebrand
Cette version de MAME adaptée au frontend Negatron a été mise à jour vers MAME v0.240.
Télécharger NegaMAME v0.240-1 (Windows)
Télécharger NegaMAME v0.240-1 (MacOS)
Télécharger NegaMAME v0.240-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.240 (64-bit) 
Dimanche 30/01/22 à 15:54 par Firebrand
Ces builds de MAME ne comportant les machines d'arcade ont été mis à jour vers MAME v0.240. Cependant, l'auteur nous apprend que l'avenir de MESSUI (et peut-être MAMEUI?) n'est peut-être pas assuré à moyen terme:
Please note that a new bug was noticed just as I was about to upload the new versions. If you enter rubbish via the command line, it will freeze. For example, trying to run a non-existing game might give an error-message box and then hang, or it might do nothing at all. I don't know when this started, but I assume something changed in MAME.

As you might (or might not) know, before MESS and MAME were merged, MESS was a separate project, and both MESS and MESSUI were officially supported products. In order for certain things in MESSUI to work, support was included in MESS. When all this was merged with MAME, that winui support came across too. Unfortunately, certain devs are either ignorant of apparently unused functions, or don't care, and have been busily ripping out support in the name of pointless refactoring. One such case occurred this month when the entire support of software was ripped out, involving over 200 files. I had to revert this change for our builds, which means it is no longer possible for you to compile by patching the MAME source. You must now pull to the tag.

I am unsure how much longer our builds will be able to work against current MAME in the future. I'd give it a year or two at most. Just keeping you people in the loop.
Télécharger MESS v0.240 (64-bit)
Télécharger MESSUI v0.240 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.10.0 
Lundi 24/01/22 à 17:31 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Le site officiel a un article détaillé sur les changements, mais voici le résumé:
- 3DS: Add Jaxe, A5200 and WASM4 cores
- 3DS: Fix rotation
- ARCHIVE: Allow loading files from archive subdirectory
- AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for ‘normal’ samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
- AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
- CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
- CHEEVOS: Fix memory map conversion
- CHEEVOS: Check netplay status when unlocking achievements
- CHEEVOS: Support for hashing buffered NDS ROMs
- CHEEVOS: Fix hung task whe badge doesn’t exist
- CLI: Load save states from command-line or playlist
- CORE INFO CACHE/SETTINGS: Restore missing ‘Cache Core Info Files’ menu entry
- DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
- D3D10/D3D11: Add Vsync swap interval
- EMSCRIPTEN: Add Jaxe, WASM4 cores
- FILE IO: Fix incorrect file names for remap files when the content path doesn’t have a preceding slash
- INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
- INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
- INPUT/WAYLAND: Ignore mouse clicks on window decoration
- INPUT/WAYLAND: Add scroll wheel support
- LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus.
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options
- LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI
- LOGGING: Logging cleanups
- LOGGING: Stop logging FPS statistics twice on quit
- LOGGING: Log font rendering backend only once
- HOTKEYS: Added a hotkey toggle for the on-screen technical statistics.
- HOTKEYS: Add delay + acceleration to volume hotkeys
- MENU: Add option for showing notifications only in menu
- MENU/RGUI: Add Finnish to supported languages
- MENU/XMB: Optional vertical list item fade
- MENU/XMB/OZONE: Category + History/Favorites icons
- NETWORK: Fix dummy notification – no longer shows a netplay initialization failed notification when netplay is not enabled
- NETWORK: LAN addresses only for UPnP – Some router devices might accept non-LAN addresses without raising an error.
- NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
- NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
- NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
- NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
- NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
- NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn’t connectable from there
- NETWORK/RELAY: Custom relay server support – Add support for custom user-ran relay servers
- NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
- NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
- NETWORK/UPNP: Various UPnP binding fixes for specific routers
- NETWORK/UPNP: Accept IGD v2 service types
- NETWORK/UPNP: Delay lobby server announcing – delay the announcing in order to give UPnP’s port forwarding more time. Fix the remaining truncation warnings.
- NETWORK/UPNP: Smart interface selection – Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device’s address
- OPENGL1: Fix buffer overflow – RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
- PS3: PSL1GHT port added to Gitlab CI
- VULKAN: Double combined image sampler descriptor pool size – fix segfaults with AMD GPUs using RADV
- VULKAN: Emulate mailbox only with Vsync enabled – otherwise have it disabled – useful for VRR/G-Sync/FreeSync
- VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won’t be used – Video reinit on change, so that there is no need to restart or toggle fullscreen
- VULKAN/HDR: HDR support – tested on Windows
- WAYLAND: Add libdecor for client side decoration
- WAYLAND: Use any display for initial metrics
- WAYLAND: Fix the window closing, if RetroArch is build without libdecor
- WAYLAND: Use checked sizes in EGL resize
- WAYLAND: Fix window title update
- WEBOS: Fix webOS build and run
- WIIU: Fix rotation
- UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
- UWP/XBOX: Fix scanning for playlists
- UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
- UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it’s copied
- UWP/XBOX: Auto delete VFS cache dir on startup
- UWP/XBOX: Make resolution switching automatic and fix angle output issues
- UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
- UWP/XBOX: Set resolution based on display resolution (auto 4k)
- UWP/XBOX: Set driver to D3D11 if booting with opengl
- UWP/XBOX: Reset width and height of output on boot to match display
- UWP/XBOX: Mitigate need for VFS cores on NTFS drives
- UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
- UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)
Télécharger RetroArch v1.10.0 (32-bit) (Windows)
Télécharger RetroArch v1.10.0 (64-bit) (Windows)
Télécharger RetroArch v1.10.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.0 (Nintendo GC)
Télécharger RetroArch v1.10.0 (Nintendo Wii)
Télécharger RetroArch v1.10.0 (Nintendo WiiU)
Télécharger RetroArch v1.10.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.0 (Nintendo Switch)
Télécharger RetroArch v1.10.0 (PlayStation 2)
Télécharger RetroArch v1.10.0 (PSP)
Télécharger RetroArch v1.10.0 (PS Vita)
Télécharger RetroArch v1.10.0 (Xbox One)
Site Officiel de RetroArch
 
 Mednafen v1.29.0 
Mercredi 19/01/22 à 14:56 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PCE, PCE-Fast: Initialize VCE color table memory at power-on to roughly(without probabilistic bit randomness) match test results from a
- PC Engine Duo instead of just zeroing it; fixes unreadable letters in the password entry screen of "Order of the Griffon".
- Added test for potential splatting-related bug in qemu's PPC64 VSX "xscvdpsp" instruction emulation that messes up OwlResampler when compiled with gcc.
- PCE: Added patch in the "notes" subdir for extending the upper range of the "pce.slend" setting to 241(not applied in Mednafen due to increasing the probability of an extra 8ms of input lag with some games).
- VB: Fixed a couple inaccuracies in the VSU modulation emulation, fixing a few sound effects in "Virtual Boy Wario Land".
- SNES-Faust: Fixed S-DSP pitch modulation being half as strong as it should be.
- SNES: Fixed wrong compile-time endian detection on little-endian PPC64.
- PCE: Fixed incomplete initialization of the VDC BG tile cache; fixes glitches after the boss explodes in "R-Type" under certain conditions(more likely to occur in forks of Mednafen).
- NES: Added missing mapper 90 variables to save states.
- Placing a "%d" or "%b" specifier at the beginning of a filesys.fname_* setting format string will now cause the generated path to be used as-is, rather than potentially being prefixed with the corresponding filesys.path_* setting or the Mednafen base directory. Fixes a regression introduced in 1.28.0-UNSTABLE that caused IPS patch files to be loaded from the wrong location when the user had loaded a game via a relative path.
- Added support for playing the SCSP-generated music from most Sega Model 2A, 2B, 2C, and 3 games, via the new experimental "sasplay" module.
- SNES: Fixed compilation error for little-endian PPC64 with LTO enabled.
- Fixed compilation error after running configure with --disable-fancy-scalers.
Télécharger Mednafen v1.29.0 (32-bit)
Télécharger Mednafen v1.29.0 (64-bit)
Site Officiel de Mednafen
 
 GameEx Arcade Edition v17.19 
Mardi 11/01/22 à 15:00 par Firebrand
Cette version de GameEx continue d'être mise à jour sans la version standard. Les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v17.19
Site Officiel de GameEx Arcade Edition
 
 RomVault v3.4.3 
Vendredi 07/01/22 à 14:23 par Firebrand
Ce gestionnaire de ROMs a ét émis à jour. Les améliorations sont les suivantes:
This is a big update for DATVault users, now means DATVault can support suggested DIR's for each new DAT. That means TOSEC can be downloaded into the TOSEC recommended DIR structure directly from DATVault!
There are a few other quality of life bug/improvements also. As always you can download this latest version from the link over on the left.
(TOSEC DATs will be added to DATVault in the next few days.)

Feature Updates:
- Added a progress bar for DATVault initial data load
- Added a new sortable DATVault column for uncompressed size of DAT contents
- Added a new default DAT directory feature to DATVault to help people quickly add new DATs using the most common organization approaches
- Added Windows long path support to DATVault operations (to coincide with supporting TOSEC DATs)
- Enhanced DATVault performance by compressing server to client payloads with ZSTD
- Changed the Update DATs shortcuts for consistency

Bug Fixes:
- Fix for a crash that could occur when double clicking an archive in a ToSort directory from the game grid
- Fix for a crash that could occur when both discontinued and new DATs in DatVault are selected then clicking the Add button
- Fix to disable saving/applying tree presets during scanning/fixing
- Fix to better handle case sensitive renames by waiting before attempting to reference files from a newly renamed archive
Télécharger RomVault v3.4.3
Site Officiel de RomVault
 
 GameEx Arcade Edition v17.17 
Mercredi 05/01/22 à 15:01 par Firebrand
Cette mise à jour ne concerne, pour une fois, que l'Arcade Edition de GameEx. Voici les changements apportés:
- Adds the all games list to GameEx Arcade Edition.
Télécharger GameEx Arcade Edition v17.17
Site Officiel de GameEx Arcade Edition
 
 GameEx et GameEx Arcade Edition v17.15 
Vendredi 31/12/21 à 14:53 par Firebrand
Encore une mise à jour pour ces frontend multi-systèmes. Voici la liste des changements:
- New feature to add and use an additional alternate emulator to launch MAME games with.
- New emulator file/rom include and export filters.
Télécharger GameEx v17.15
Télécharger GameEx Arcade Edition v17.15
Site Officiel de GameEx
 
 NegaMAME v0.239-1 
Vendredi 31/12/21 à 14:47 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.239.
Télécharger NegaMAME v0.239-1 (Windows)
Télécharger NegaMAME v0.239-1 (MacOS)
Télécharger NegaMAME v0.239-1 (Linux)
Site Officiel de NegaMAME
 
<< Page précédentePage suivante >>