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 BigPEmu v1.091 
Vendredi 22/09/23 à 16:44 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
AvP multiplayer fixes.
- Fixed some player projectile weapons not colliding with other players.
- Fixed a bunch of AI projectiles not being correctly synchronized.
- Fixed an issue which would sometimes cause AI to stop attacking.
- If a human player teleports into a new level without a weapon, the shotgun is now automatically granted.
- Fixed a bug which could sometimes cause bigpemu_net_behind to misreport.
- New script functions: bigpemu_net_hostmsg, bigpemu_net_disconnect, and bigpemu_net_lastclient.
Télécharger BigPEmu v1.091
Site Officiel de BigPEmu
 
 BigPEmu v1.09 
Lundi 18/09/23 à 16:22 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New "State Sync" network device type, synchronizes system state across the network. This allows local 2-player games to be played over Internet/LAN connections.
*Very simple implementation that just stalls out if input doesn't arrive in time. State Sync Delay option adjusts the anticipated latency window. If you run into timing issues, the host can manually kick everyone back together by loading a state.
*State Sync Remap can be used to remap the first local input device to any other input device. Also allows overlapping controls. (e.g. two peers both affecting the first input device)
*Works with any number of clients, with clients above the supported input device count being treated as spectators.
- New "Script" network device type, allows scripts to implement custom network/socket handlers. Includes automatic delta compression and some other niceties.
- A new script adds multiplayer to AvP!
*Implements networking from scratch using the aforementioned socket interface, and works with the unmodified retail ROM image.
*Proper client-server architecture, up to 32 players can drop in at any time during gameplay. (in theory)
*Generally handles the fundamentals, but expect plenty of limitations, bugs, and odd behavior. This game wasn't designed to support multiplayer, and I've left a few threads hanging under the guise of "shippable."
*Enemies can correctly change off between player targets.
*I hope this serves as another demonstration of the sort of madness which can be accomplished with the scripting system, and I'd love to see others give this sort of treatment to more titles.
- Lots of new scripting/VM functionality.
*UI event callbacks for custom rendering over/under the rest of the UI.
*New UI rendering functions for various primitives and text.
*Input functions to allow querying input states across all native devices.
*Scripts can now load and render/play texture and sound resources.
*New native-backed 4x4 matrix/transform operations.
*Script can now get a list of ROM from from the current ROM directory, and load images in that directory.
*Scripted polygon texture references now have the option of pointing to native texture resources. Could be useful for something like a high-res texture replacement script.
- Fixed a floating point comparison bug in the VM interpreter.
- VM modules are now loaded automatically if a .bigpcvm file is present with the same name as the ROM image being loaded, similar to other image-specific resources. This allows Jaguar software to be distributed alongside emulator-specific script enhancements.
Télécharger BigPEmu v1.09
Site Officiel de BigPEmu
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 BigPEmu v1.08 FR 
Dimanche 27/08/23 à 15:08 par Firebrand
La traduction en français de la dernière version de cet émulateur Jaguar a été publiée par Tradu-France.
Télécharger BigPEmu v1.08 FR
Tradu-France
 
 BigPEmu v1.08 
Samedi 26/08/23 à 15:28 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Il prend désormais en charge le JagLink qui permettait de connecter plusieurs consoles entre elles. Les améliorations sont les suivantes:
- JagLink support is here!
*Max player count is supported in AirCars and BattleSphere, with the potential for any number of emulated Jaguars to be networked together.
*Special splitscreen functionality has been added.
*Works over Internet/LAN or locally via loopback.
*Don't expect anything to be playable or stable over the Internet unless you've got LAN-like latency and no packet loss.
*When the central host loads a saved state, it's automatically propagated to all clients.
* Here's a video which goes over all of the network features and demonstrates a splitscreen setup: https://youtu.be/b2e7Vl4aLps
- Added -cfgpath and -cfgpathabs command line options. This overrides the default config path, useful for splitscreen instances.
- Added -windowx and -windowy command line options. Useful for tiling out instances for splitscreen play.
- Added a -noborder command line option. Removes the border from the window in windowed mode, best used with -windowx, -windowy, -forcewidth, and -forceheight.
- Added an -alwaystop command line option. Keeps the window always-on-top, also useful for splitscreen mode.
- Added -netlisten, -netconnect, -netport, -netmax, -netloaddelay, -netpcldelay, and -nettcp command line options.
- Bumped the debugger protocol version, make sure you update to the latest Noesis if you're using the developer build.
Télécharger BigPEmu v1.08
Site Officiel de BigPEmu
 
 BigPEmu v1.071 FR 
Mercredi 09/08/23 à 14:54 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.071 FR
Tradu-France
 
 BigPEmu v1.071 
Mardi 08/08/23 à 16:05 par Firebrand
Une nouvelle version de cet excellent émulateur Jaguar été publiée rapidement pour corriger quelques problèmes:
- Fixed a bug which was causing the VR Swap Eyes setting to be incorrectly tied to other settings. This probably explains reports from some users of being "cross-eyed" by default.
- Added stereoscopic rendering support for the GPU list variant used by the MC3D stage 1-3 boss.
Télécharger BigPEmu v1.071
Site Officiel de BigPEmu
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 BigPEmu v1.07 FR 
Dimanche 06/08/23 à 16:12 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.07 FR
Tradu-France
 
 BigPEmu v1.07 
Samedi 05/08/23 à 16:07 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Jaguar VR support is here, with head tracking and stereoscopic rendering.
*A new Head Tracker input device type has been added, along with some options for converting analog inputs to tracker angles.
*Stereoscopic rendering is fully implemented, and integrated into the scripting system.
*Check out all the new settings in the Video/VR menu.
*The scripting system has the potential to add Head Tracker support and stereoscopic rendering to any Jaguar title, so more Jaguar VR games may be coming!
*This video demonstrates and explains some of the new VR functionality: https://youtu.be/BAJjzlrsbis
- Added an OpenVR plugin to support the new Jaguar VR implementation.
- A new script is included to implement stereoscopic rendering and enable Head Tracker support in the final/retail version of Missile Command 3D.
*To map the head tracking through any analog input with the script enabled: set the second input device type to "Head Tracker", and bind the second device's analog inputs to whatever pleases you.
*To enable stereoscopic rendering with the script enabled: go to Script Settings in the menu and enable the stereoscopic rendering option. Stereo-capable scenes will be rendered using the emulator's selected VR/anaglyph 3D settings.
*When VR is enabled (via the Video/VR settings) and successfully initialized, if a compatible headset is present, its orientation will automatically feed the Head Tracker input.
*Stereoscopic rendering was never actually implemented in MC3D, this is a brand new software feature designed to fully realize the potential of Jaguar VR.
- Fixed a Blitter issue with DCOMPEN in phrase mode. (introduced in the Patreon-exclusive 1.061 build)
- Lots of changes/additions for developer mode, and separate debugger-enabled builds are now available from the official web site. Check the ReadMeDev.txt file in the debugger-enabled build distribution for more information. (introduced in the Patreon-exclusive 1.061 build)
Télécharger BigPEmu v1.07
Site Officiel de BigPEmu
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 
 NegaMAME v0.255-1 
Jeudi 01/06/23 à 11:57 par Firebrand
Ce build de MAME prévu pour accompagner le frontend Negatron a été mis à jour vers MAME v0.255.
Télécharger NegaMAME v0.255-1 (Windows)
Télécharger NegaMAME v0.255-1 (MacOS)
Télécharger NegaMAME v0.255-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.06 FR 
Jeudi 25/05/23 à 12:06 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.06 FR
Tradu-France
 
 BigPEmu v1.06 
Jeudi 25/05/23 à 12:04 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature.
- A new script is included which allows Cybermorph to render polygons/textures at the native resolution.
- An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script.
- A new script is included which allows uncapping the framerate in Alien vs. Predator.
- A new script is included which fixes flickering in the Brett Hull Hockey prototype.
- A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library.
- Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired.
- Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably.
- Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet.
- Even more terrible secrets have been added.
- Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer. (post-Patreon build addition)
- Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file. (post-Patreon build addition)
- The breadth of functionality encompassed by the scripting system is too vast to cover here, so I've made a video to highlight some of the features and explain how the existing scripts work: https://youtu.be/y4gXxSmLOg4
- Please help me out with support on social media and Patreon! Things have continued to be rough on the health front lately, and I've found it's getting harder to use Twitter to reach my actual target audience, so I'm depending more on organic word of mouth to spread project news and hopefully bring in support.
Télécharger BigPEmu v1.06
Site Officiel de BigPEmu
 
 RetroBat v5.3.0 
Mardi 16/05/23 à 15:33 par Firebrand
Une nouvelle version de cet ensemble de scripts conçu pour configurer automatiquement le frontend EmulationStation avec RetroArch a été publiée. Voici la liste des améliorations:
Fixes:
- Fix ryujinx feature injection
- Fix mame standalone ratio not working (disable keepaspectratio when ratio forced in features)
- Fix artwork path for mame standalone to align with libretro:mame path
- Fix bezels for libretro:dolphin wii system and put libretro:dolphin in 16/9 aspect ratio by default (for wii only)
- Fix BigPemu template to avoid error message when running jaguarcd titles for the first time
- Fix FBNEO hardcore retroachievements mode by disabling "allow-patched-roms" when hardcore is enabled
- Fix dolphin gamepad button inversion missing for X and Y (only A & B were reversed)
- Fix once and for all pcsx2 multiple screen...(cross-fingers)
- Fix use of Gamecube adapter for dolphin standalone
- Fix missing features for demul-old (user for gaelco)
- set default settings in retrobat.ini in case of invalid or null value
- Align dolphin HD texture pack with libretro:dolphin, this means the custom texture packs must be placed in \saves\gamecube\User\Load\Textures
- Fix libretro:mame per-game button remap naming
- Fix usage of .uae files for WinUAE
- Align Citra-QT sdmc and nand path with libretro:citra path
- Fix Bios check for atomiswave
- Fix vita3k vsync feature
- Fix missing CXBX language feature (same as XEMU)
- Fix missing .m3u extension for Sega-CD

Interface:
- fix canonball system in ES system list (avoid duplicating "Ports" category)
- Fix game video in grid mode too small when in gamelist
- Fix HFSDB scraping delay issue
- Fix music volume issue after screensaver when volume set to 0
- Rename "Game focus" feature to "Keyboard focus" and make it available only for computer cores
- smooth transition from splashscreen to the interface
- Add preview images in RetroBat download store
- Hide console when running MAME and Ryujinx
- Update many YES/NO features to "switch buttons"

Updates of emulators:
- Bump duckstation to new version + autoconfiguration of controllers and new features + retroachievements
- Add mgba for gb, gbc and sgb
- Add WinUAE also for amigacdtv
- Bump libretro:ppsspp version
- Bump ppsspp emulator

New stuff:
- Add OpenMSX for MSX & colecovision (with support of SGM roms for colecovision and MSX laserdiscs)
- Add Zaccaria Pinball (steam only)
- Add MSX turbo R system in MSX group
- Add GP32 to MESS systems
- Add gun support (1 player only) for pcsx2 and duckstation - compatible with guns that emulate mouse (e.g. wiimotes)
- Add features for BBC Micro to select Joystick type (mame & libretro:mame)
- Add features for TI99 (speech module and 32k ram) (mame & libretro:mame)
- Add possibility for FmTowns to load a floppy in addition to a cdrom
- Add ramsize feature for fmtowns (mame & libretro:mame)
- Added -multimouse command line feature for mame standalone
- Add option to play with more than 2 players in nosgba (3 and 4 players)
- Added values injected in rpcs3 (exit emulator when game finishes + prevent display sleep when playing)
- Add archimedes bios check & missing models
- Add StOoz zone & disable fullscreen features to Teknoparrot
- Actionmax is now a separate system (not integrated with Daphne anymore)
- Add feature to enable discord integration (for compatible systems)
- Add automatic controller configuration mechanism in RetroBat interface if controller is known in SDL database
- Add mgba features
- Add features to ryujinx and yuzu (docked mode, language...)
- Add language feature to RPCS3
- Add touchscreen pointer option for libretro:citra
- Add padtokey to mugen
- Add m3u multi-disk support to GSPlus (Apple2GS)

Dev stuff:
- RetroBat.exe cleanup and enhancements
- Cleanup es_padtokey file
- fix "features.issuported" method for features with switch preset
- Refactorization of yuzu options injection
- Review of language detection for some standalone emulators
- Changed method of searching EBOOT.BIN file for ps3 games
Télécharger RetroBat v5.3.0
Site Officiel de RetroBat
 
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