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 NegaMAME v0.252-1 
Dimanche 26/02/23 à 15:55 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.252.
Télécharger NegaMAME v0.252-1 (Windows)
Télécharger NegaMAME v0.252-1 (MacOS)
Télécharger NegaMAME v0.252-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.052 FR 
Mardi 14/02/23 à 15:00 par Firebrand
Tradu-France vient de publier la traduction en français de la dernière version de cet émulateur Jaguar. C'est également les 21 ans de ce site qui revient régulièrement dans nos colonnes: nous lui souhaitons bon anniversaire et remercions Benjamin Siskoo et son équipe pour leur travail depuis toutes ces années!
Télécharger BigPEmu v1.052 FR
Tradu-France
 
 BigPEmu v1.052 
Lundi 13/02/23 à 12:58 par Firebrand
Cet émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added a "Sample Scale" option for the System Audio Disc.
- I heard you like minor timing fixes, so I made some minor timing fixes to the minor timing fixes.
Télécharger BigPEmu v1.052
Site Officiel de BigPEmu
 
 BigPEmu v1.051 
Samedi 11/02/23 à 14:35 par Firebrand
Une nouvelle version de cet émulateur Jaguar a été publiée. Un seul changement est à signaler:
- Minor timing fixes.
Télécharger BigPEmu v1.051
Site Officiel de BigPEmu
 
 BigPEmu v1.05 
Mardi 07/02/23 à 14:41 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. La grande nouveauté est la prise en charge du Jaguar CD, l'intégralité des jeux Jaguar est donc émulée. Le développement va également être mis en pause un moment le temps pour l'auteur de gérer divers problèmes, notamment de santé. Voici la liste des améliorations:
- Jaguar CD support! This encompasses a whole bunch of new functionality. Thank you to Mycah Mattox for donating the Jaguar CD hardware, this hardware was essential for my research.
- Added -nodevicechange and -fulldevrefresh as command line options.
- Added -forceloadaddr and -forcerunaddr as command line options.
- Added -setcfgprop and -setcfgpropcat as command line options.
- Added -audiocapindex as a command line option, can be used when launching *VirtualDisc_SystemAudio as the ROM image via command line.
- Added -physdevindex as a command line option, can be used when launching *VirtualDisc_SystemPath as the ROM image via command line.
- Added another DirectInput workaround which may help prevent stuck analog controls on some machines. Thanks to neurocrash for spending a lot of time running tests for me on a machine where this was an issue!
- Fixed a problem with depth writes in 32-bit mode, thanks to 42Bastian for providing a test case.
- Fixed an issue with word strobes not being correctly scheduled until a write to SMODE/SCLK. (only relevant when running with no boot ROM set)
- Fixed a timing problem with EEPROM reads.
- Fixed scaling on monitors with a non-standard DPI.
- When adding a new individual input trigger in the binds menu, the prompt mode now defaults to "specify hold and button" instead of just "specify button". (in line with binding all inputs via "Set All")
- Lots of additional core emulation fixes which came along with CD support.
- Implemented some intentional redundancy in the OpenGL video plugin's state management, to guard against things like Discord's video capture poking around in the context without cleaning up after itself.
- With CD support wrapped up, I'm taking a short hiatus! I need to recouperate, generate some income, and prepare for the next phase of my cancer treatment. Please don't inundate me with fix/feature requests via e-mail/Discord/etc. during this time. Instead, I ask that you use the less invasive Bug Report form on the web site. Thank you for your consideration!
Télécharger BigPEmu v1.05
Site Officiel de BigPEmu
 
 RetroBat v5.1.1 
Lundi 06/02/23 à 14:41 par Firebrand
Cet utilitaire permettant de configurer le frontend EmulationStation a été mis à jour. Les améliorations sont le ssuivantes:
Fixes
- PinballFX3 generator now launching directly tables
- Fix crash when 2 identical controllers were connected
- Fix cps1 and cps2 features mix-up
- Fix unability to quit some emulators with HOTKEY + START because of game focus option automatically set to on
- Fixed rpcs3 joystick axis inversion for XInput and Dualshocks
- Fixed yuzu controller configuration to add possibility to choose joystick type
- Fix some shaders not working with model2
- fix RetroBat not displaying on second monitor issue
- fix missing PCSX2 feature « skip bios »
- fix pcsx2 memcards path
- fix ES navigation in vertical mode (L1 / R1 usage)

Additions
- possibility to run pcsx2 in bigpicture mode
- add cycle_exact feature for winuae
- add actionmax support to daphne/Hypseus
- add language selection for Wii

Miscelleneous
- Some cleaning of unused code and typo errors corrections
- Removed libretro:redream from Dreamcast emulators list
- Removed no$GBA from GBA system
Télécharger RetroBat v5.1.1
Site Officiel de RetroBat
 
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
 
 Messinfo.dat v0.251 (11.40) 
Vendredi 13/01/23 à 14:28 par Firebrand
Le dernier fichier additionnel de ProgettoSNAPS pour ce cycle de MAME a été publié:
- 11.40 01/12/2023: Aligned files to 0.251 version.
Télécharger Messinfo.dat v0.251 (11.40)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.250 (11.39) 
Samedi 31/12/22 à 14:59 par Firebrand
Il arrive un peu en retard, mais ce fichier additionnel a été mis à jour pour l'avant dernière version de MAME.
Télécharger Messinfo.dat v0.250 (11.39)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.251-1 
Samedi 31/12/22 à 14:45 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.251.
Télécharger NegaMAME v0.251-1 (Windows)
Télécharger NegaMAME v0.251-1 (MacOS)
Télécharger NegaMAME v0.251-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.04 FR 
Mercredi 28/12/22 à 13:49 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.04 FR
Tradu-France
 
 BigPEmu v1.04 
Mardi 27/12/22 à 14:03 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Added -devmode as a command line option. Don't get too excited, this isn't opening up full developer build functionality just yet. (and the option will be auto-enabled in proper developer builds) It does enable a developer menu, though, and some additional developer-oriented key binds.
- Added a "Local EEPROM" option to the new developer menu at CJ Reboot's request.
- Added a "Save Window Position" option to the new developer menu at CJ Reboot's request.
- Added an "Always on Top" option to the new developer menu at CJ Reboot's request.
- Added a new set of developer input binds, which are only accessible when using -devmode. Most of these new binds were added at 42Bastian's request.
- Now picking through individual device/state changes instead of just refreshing all input devices when a DEVNODES_CHANGED-type message is received. Fixes input disruptions on machines where something is causing DEVNODES_CHANGED spam.
- Fixed a problem when recording a movie with the "Increment on Save" setting enabled. Thanks to Doug Engel for finding this bug!
- Fixed a crash when entering the Zero 5 sound options screen.
- Every issue which was submitted through the Bug Report form on the website has now been resolved. Thanks to everyone who contributed! If you submitted something which still isn't resolved in this build, let me know.
Télécharger BigPEmu v1.04
Site Officiel de BigPEmu
 
 RomVault v3.5.2 
Dimanche 25/12/22 à 15:17 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici la liste des nouveautés:
New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Bug Fixes
- Empty directories and 0 byte files are deleted from locked branches and ToSorts
- DatVault can throw invalid JSON error
- Missing status for "In DAT merged, delete" in ROM details grid
- FixDATs are missing MIA flags
- CMP DATs are interpreted with incorrect character encoding
- Crash occurs if a RV temp archive cannot be deleted
- Crash occurs when generating Fix DATs for directories using Single Archive
- Cache can become unstable and trigger errors on every change
- Corrupt CHDs lose their corrupt status
- Some edge case statuses are missing images
- DATs with single archive directory settings are reprocessed on every DAT update
- Registration window uses default icon in task bar
- Elevated RAM usage after refreshing all DATs
- Files can be stuck in a "cyan" state until rescan
- Crash occurs when moving a file open by another process
- Readable corrupt zips that require fixes cause repeated errors
- DatVault can load with no Groups displayed, refresh causes crash
- Missing ROMs from "Single Archives" are included as orphaned ROMs in the wrong FixDAT
- The "In DAT merged, move to ToSort" scenario displays a broken image in ROM details grid
- Crash occurs if a RV temp archive is open by another process during a rename
- Crash occurs during Full DAT creation if DAT has missing rom names
- Crash can occur during a cache backup if not enough space
- ZipMove is sometimes not used if the archive to be moved contains a 0 byte file
- Fixes from 7z archives to Uncompressed sets do not use the 7z cache
- The Compress action is missing the filesize in the fixing status log
- The “_0” is inserted into the incorrect place to avoid naming conflicts if the set name contains periods
- Ampersand characters in the directory settings Dir Location are not displayed
- Recompressing to RV7Z shows a status of TrrntZipping in the status log
- An unaccounted for combination of ROM statuses can occur during a fix and throw an error
- A filesystem error occurs if RomVault tries to ZipMove an archive while it is open in another application
- Just a couple of bug fixes... LOL... Merry Christmas to all.
Télécharger RomVault v3.5.2
Site Officiel de RomVault
 
 BigPEmu v1.03 FR 
Mercredi 21/12/22 à 14:46 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français dans la foulée par l'équipe de Tradu-France.
Télécharger BigPEmu v1.03 FR
Tradu-France
 
 BigPEmu v1.03 
Mercredi 21/12/22 à 14:45 par Firebrand
L'intervention chirurgicale de son auteur s'est visiblement bien passée puisqu'il est de retour pour nous fournir deux nouvelles versions de son émulateur Jaguar. Voici la liste des changements:
v1.03
- Fix for some emulator state overrides not sticking when launching software via command line.

v1.02
- Added interlaced display support. This is definitely not working the way it works on hardware, but it addresses the test case that Doug Engel was kind enough to send over.
- Added a "force horizontal overscan" option.
- Added an option to force Jaguar GD emulation, which enables bank switching even in ROM images smaller than 6MB.
- Added -localdata as a command line option.
- Changed the first visible column default. (applies to both NTSC and PAL)
- Fix for a 16-bit DAC write bug. (fixes one-sided audio in Super Burnout)
- Fix for a problem on the Blitter's SRCSHADE data path. Thanks to Doug Engel for reporting the BattleSphere bug which led to this fix.
- Fix for OP sometimes running over HDE, thanks to CJ Reboot for reporting the associated bug.
- Fix for input bindings sometimes not being picked up from per-game config files. This bug could also potentially cause game-specific bindings to "stick" and infect the global config bindings.
Télécharger BigPEmu v1.03
Site Officiel de BigPEmu
 
 ClrMAME Pro v4.047 
Mardi 20/12/22 à 14:02 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- updated ziparchive (4.6.9) and unrar (6.20.3)
- misc: show warning when trimming removed a whitespace rom names with subfolders
Télécharger ClrMAME Pro v4.047 (32-bit)
Télécharger ClrMAME Pro v4.047 (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.14.0 
Mercredi 14/12/22 à 14:30 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/COREAUDIO/APPLE: Allow coreaudio3 driver to work with audio devices that have 2 or more output channels
- CHEEVOS: Fix construction of Cheevos badge path
- CLI: Fixed not getting any output when running –version or –features without –verbose
- CLI: Fixed crash when running empty – parameter (it proceeded to content loading)
- CLI: Reformatted –features to require less rows and to be more consistent
- CLI: Added -V shorthand for –version
- CLI: Tab removal + whitespace nits
- CONFIG/MIDI: Prevent MIDI startup error with old configurations
- D3D11: Fix when using shaders with TATE mode arcades etc
- D3D12: Fix when using shaders with TATE mode arcades etc
- D3D12: Added support for break on errors (development aid – define DEVICE_DEBUG to use)
- D3D12: Added support for DRED (device remove extended data) (development aid – define DEVICE_DEBUG to use)
- D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct)
- D3D12: Fixed some shaders not appearing with the d3d12 driver – this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue.
- D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame
- DATABASE/EXPLORE/VIEW: Bugfix – RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned
- DATABASE/EXPLORE/VIEW: Bugfix – XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run
- DRM/ODROID GO2: Implement get_video_size for DRM GL context driver
- FASTFORWARD: Restore framelimit on fastforward toggle. Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. So let’s make sure the wanted ratio is applied when toggling FF (Fastforward).
- FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES
- GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320×240. ZX Spectrum resolution of 256×192 was previously unsupported.
-HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list. “Send Debug Info” stuff is removed as much as possible without breakage due to translation files.
- INPUT/AUTOCONFIG: Disable ‘pause on controller disconnect’ by default – was enabled by default on 1.13.0
- INPUT/MENU: Device Index menu refactor
- INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
- INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison
-INPUT/OVERLAY: Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
- INPUT/WINDOWS/WINRAW: Fix mouse position when using input overlay with mouse cursor
- INPUT/WINDOWS/WINRAW: Fixed mouse position to use the same method required for menu items and pointer when simulating input overlays with mouse, since it won’t work with multi mouse method
- INPUT/WINDOWS/WINRAW: Fixed passing mouse position to core also when using aforementioned method
- LEAPFROG: Add Leapfrog (LFx000) Target
- LOCALIZATION: Updates
- LOCALIZATION/INPUT/IME/MENU/ONSCREEN KEYBOARD: Extended IME and Korean OSK
- MENU: Cleanup of help texts
- MENU: Allow toggling info off with the same button
- MENU: Allow menu wallpaper/background reset. Let’s also remove the current wallpaper from the screen when pressing Start.
- MENU: Null driver shows with different color (Added for all menus the ability to show “disabled” items with a muted color)
- MENU/DRIVERS: Menu driver first, Audio Resampler removed because it is enough to exist under audio settings
- MENU/INPUT: Moved “Confirm Quit” to Input menu
- MENU/INPUT/HOTKEYS: Input hotkey menu completely overhauled to keep related entries together, and also adjusted some labels and sublabels
- MENU/OVERLAY: Fix overlays behind menu without core running. “Show Overlay Behind Menu” is currently broken with Ozone and XMB (with any other color theme than Plain) when running without a core.
- MENU/MATERIALUI: Fix home screen on first startup – no more stray entries
- MENU/OZONE: Allowed drawing sidebar and thumbnail bar background color also when core is running
- MENU/OZONE: Stopped using different padding and position for savestate thumbnails vs imageviewer
- MENU/OZONE: Removed gradient background effect when core is running, because some themes already have gradient background, which creates ugly rough steps
- MENU/OZONE: Fixed “Gray Light” theme from using the same background as “Gray Dark”, which makes selection cursor near impossible to see
- MENU/OZONE: Some whitespace corrections
- MENU/UX: Extend OFF menu value colors
- MENU/UX: Menu icon improvements – Menu Visibility icons (Quick Menu + Settings)
- MENU/UX: Menu icon improvements – Playlist Manager icons
- MENU/UX: Menu icon improvements – Explore icon as database icon
- MENU/UX: Menu icon improvements – View and filter icons as cursor icon (folder icon in GLUI)
- MENU/UX: Menu icon improvements – View save + delete icons
- MENU/UX: Menu icon improvements – Moved Explore + Views below Standalone Cores
- MENU/UX/OZONE: Removed icons from menus where others items don’t have icons, and added icons to menus where the rest have icons
- MENU/UX/OZONE: Changed the way “no icon” is handled from kludgy way of not drawing SUBSETTING icon
- MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current “breadcrumb” icons when the position is next to current selection
- MENU/UX/XMB: Added a rather nasty hack to prevent showing wrong icons under Explore as “breadcrumb” icon
- MENU/UX/XMB: Optimized certain icon drawing loops (Main horizontal icons were looped even when not visible, and all previous “breadcrumb” icons were looped when only one certain was needed)
- MENU/UX/MATERIALUI: Fixed showing icons where there should not be any (Waitable Swapchains, Show Recording + Streaming)
- OSX/MACOS: Fixed Cocoa keyboard not allowing to map Analog stick
- PS2: Use the recently created ps2_drivers which makes easier the loading and init of all the drivers: Memory Card, USB, HDD, Audio, Controllers
- PS2: Adds exFat support for USB, and probably solves some unexpected issues when using an HDD driver for booting cores/games.
- SDL GFX: Fix no menu on start/blank screen issue.
- SRAM: Don’t init SRAM saving without content (gets rid of the redundant logging)
Télécharger RetroArch v1.14.0 (32-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (MacOS)
Télécharger RetroArch v1.14.0 (Metal2) (MacOS)
Télécharger RetroArch v1.14.0 (Linux)
Télécharger RetroArch v1.14.0 (Nintendo GC)
Télécharger RetroArch v1.14.0 (Nintendo Wii)
Télécharger RetroArch v1.14.0 (Nintendo WiiU)
Télécharger RetroArch v1.14.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (Nintendo Switch)
Télécharger RetroArch v1.14.0 (PlayStation 2)
Télécharger RetroArch v1.14.0 (PSP)
Télécharger RetroArch v1.14.0 (PS Vita)
Télécharger RetroArch v1.14.0 (Xbox One)
Site Officiel de RetroArch
 
 BigPEmu v1.01 FR 
Mardi 06/12/22 à 14:44 par Firebrand
Cet émulateur Jaguar est désormais traduit en français par l’équipe de Tradu-France.
Télécharger BigPEmu v1.01 FR
Tradu-France
 
 BigPEmu v1.01 
Mardi 06/12/22 à 14:29 par Firebrand
Ce nouvel émulateur Jaguar de qualité a été mis à jour. L'auteur prévient qu'il va bénéficier ce jour d'une intervention chirurgicale et qu'il n'y aura probablement pas de nouvelle version pendant quelques semaines. Nous lui souhaitons un prompt rétablissement! Les améliorations sont les suivantes:
- Added variable-sized EEPROM support, thanks to Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option.
- Added JaguarGD bank switching support.
- Fix for exception-handled M68K reads in unmapped address space.
- Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.
- Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.
- Going in for a major surgery tomorrow (2022/12/06), so expect that I'll be mostly unavailable and that there won't be any emulator updates for at least a couple of weeks.
Télécharger BigPEmu v1.01
Site Officiel de BigPEmu
 
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