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 ares v133 
Vendredi 21/07/23 à 15:08 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
User Interface
- Systems that use MAME compatible Arcade roms (currently only Neo Geo) now use a dedicated roms folder (configurable in Settings -> Paths). When loading games for these systems, the user is now presented with a game browser dialog, so users no longer have to struggle to remember shorthand .zip filenames for their games.
- ares will now use the modern file browser dialog when browsing for a directory on Windows.
- Added a "Reset System" hotkey to allow quick resets of the running system.

Save States
- It is now possible to undo the last save, or load, of a save state; this is intended to reduce the chance of data loss on accidental saving (easily possible when using a hotkey).

Atari 2600
- Improved resolution handling/screen size calculation.
- Fixed an issue where the TIA audio would not correctly reset.

Bandai - WonderSwan
- Improved timing accuracy of the V30MZ CPU.

Sega Mega Drive / CD / 32X
- The following games have been added to the game database:
*Alisia Dragoon (E): Override for incorrect region flags in header
*Fifa Soccer 95 (Korea): Override for bad SRAM flags in header
*NBA Live 95 (Korea): Override for bad SRAM flags in header
*Sonic & Knuckles + Sonic the Hedgehog 3 (USA, Japan, Europe): Override for missing SRAM header
*Fixed an issue where loading a CD32X game could result on the logo lacking color.
- Implement correct sprite list termination behavior; fixes Power Drive's vehicle select menu.
- Fix latching of window registers to before the scanline; fixes Landstalker's text box rendering.
- Fixed a typo causing the 32X WDT to tick at the wrong frequency in some situations (2096 -> 4096).
- Fixed an issue where 32X internal timers would tick too slowly when using the recompiler.
- Fixed an issue where loading a CD game followed by a CD32X game would result in the 32X not being detected.
- Added support for the SH2's mirrored cache control register; fixes Virtua Fighter.
- Fixed an issue where CD BRAM would be overwritten if the CD was loaded without a disc inserted (eg: via mode 1 cartridge).
- Fixed an issue where the SH-2 recompiler would not properly invalidate cache; fixes NBA Jam
- Fix an edge case that could cause the SH-2 recompiler to infinitely defer interrupts.

NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Added support for connecting/disconnecting the multitap; we could not safely leave it enabled as default as it caused some games to break.
- Fixed an issue where ares would incorrectly corrupt CD BRAM when loading a HuCard game.
- Fixed an issue where ares would not correctly zero BRAM on formatting.
- Fixed an issue where the BIOS would incorrectly detect BRAM size and not format it properly.
- Fix an off by one error in scanline interrupts; fixes blue characters in Akumajou Dracula X.

Microsoft - MSX
- Added preliminary support for loading cassette tape software/games. Currently, this requires .WAV format audio data. The following basic commands are used to load cassette tapes of each type:
*Binary Data: `BLOAD"CAS:",R`
*Tokenized Basic: `CLOAD`

Microsoft - MSX2
- Fixed sprite rendering in Mode 2.
- Implemented support for vscroll, Text Mode 1 and Graphics Mode 5.
- Implemented just enough of the RTC to allow the use of a real MSX2 BIOS, rather than C-BIOS.

Nichibutsu - My Vision
- Support for this system has now been added to ares; ROM dumps should be raw binary images of an entire cartridge using the ".myv" file extension.

Nintendo - Famicom / NES
- Added support for the iNES 2.0 timing flag; ROMs that rely on this flag will now run at the correct speed.
- Added support for VRC2/4 sub-types; the VRC2 and VCR4 test ROMs now pass successfully.
- Fixed initial reset state, allowing reset test ROMs to pass.
- Added support for AVE NINA-03 and NINA-06 boards (iNES mapper 79).
- Added support for MMC3 multicarts (iNES mappers 37 and 47).
- Fixed an issue where FDS games would play some audio channels at an incorrect pitch.

Nintendo - Super Famicom / SNES
- Fixed an issue where games using real time clocks may crash the emulator.

Nintendo - Nintendo 64
- ares now correctly uses the virtual and physical addresses when simulating icache loads with the recompiler.
- Lots of performance tuning, mostly to offset the performance cost of the recent emulation improvements.
- Fixed handling of BADVADDR in TLB miss exceptions that are raised by SWR.
- Fixed an issue where PAL games would play audio at an incorrect frequency.
- Added support for Weave de-interlacing instead of only Bob de-interlacing, Weave is now the default.
- Added emulation of RSP SU pipeline stalls; fixes Donkey Kong 64 and Banjo-Tooie.
- Added accurate PI DMA timing emulation; fixes Jet Force Gemini and Micky's Speedway USA.
- Corrected out of bounds RDRAM behavior; RDRAM is not mirrored.
- Removed MAME RDP emulation; Parallel-RDP is now supported on macOS via MoltenVK so the fallback was no longer required.

Nintendo - Game Boy
- Fixed an issue where the stop() instruction would not correctly reset the internal div counter to 0.

Nintendo - Game Boy Advance
- Implement upper bounds for background fetch; fixes rendering issues in Monster Gate.

Sinclair - ZX Spectrum
- Added support for .tap and .tzx format tapes (no need to convert to .wav anymore).

Component changes affecting multiple cores
- Fixed various audio inaccuracies in the SN76489 and YM2612 emulation.
- Fixed various inaccuracies in Z80 emulation.
- Fix various M68000 timing issues.

Command Line Interface
- All ares settings are now exposed to the command line interface: a setting can be changed from command line using --setting. The list of available settings can be dumped with --dump-all-settings.
- Added support for suppressing file dialogs and loading multiple roms at once; this allows the loading of complex configurations (e.g.: Super Game Boy) from the command line without needing to use the GUI.

- Removed the non-functional Direct3D11 driver; no code for this ever existed, but the UI was displaying the option leftover from an experimental branch.
- Fixed an issue where ares would make incorrect assumptions about pregap in CHD files.
- Fixed the location/detection of Game Databases on POSIX systems (should reduce issues with third party builds).
- Updated the Linux builds to default to GTK3 rather than GTK2, as the latest version of ubuntu has removed GTK2 support from the core repositories.
- Added support for IPS softpatching, alongside the existing BPS support.
Télécharger ares v133 (Windows)
Télécharger ares v133 (MacOS)
Site Officiel de ares
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 VisualBoy Advance-M v2.1.6 - ré-upload 
Mercredi 12/07/23 à 12:13 par Firebrand
Suite à un souci sur GitHub, l'auteur a republié cette version de son émulateur GameBoy Advance. Pas certain que cela change grand chose pour les utilisateurs, mais au moins on aura la bonne version:
- The initial git tag for this release was wrong, please update your clone if you pulled it.
Télécharger VisualBoy Advance-M v2.1.6 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.6 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.6 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 VisualBoy Advance-M v2.1.6 
Lundi 10/07/23 à 15:38 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- 7561ca9 - Fix Discord streaming for OpenGL [danialhorton]
- e26f807 - [bios] Fix lz77 and add BIOS_SndDriverVsyncOn [steelskin]
- d1f6500 - Refactor accelerator / global shortcuts handling [steelskin]
- fda429f - [GBA] Do not draw BG tiles from outside of BG VRAM [steelskin]
- 5aa3ea9 - Properly initialize wxAcceleratorTable [steelskin]
- 0e29be8 - Support multiple RAM sizes for MBC7 [steelskin]
- 75b79d9 - Change MBC7 reported RAM size to 512 bytes [steelskin]
- 36e88fa - Fix dsound looping when moving/resizing window [rkitover]
- 019fcda - Sanitize and improve the GB header parsing (#1109) [Steelskin]
- 7005b92 - Sanitize allocations in the Game Boy emulator (#1105) [Steelskin]
- 3cef52b - Fix pause/next-frame [rkitover]
- d3f8cc1 - Option to suspend the X11 screensaver when running [2306079+multiSnow]
- df81959 - builder: update macOS build to 10.10, Wx [rkitover]
- 1ab46f7 - Update SIOCNT when the link driver is disconnected [steelskin]
- 1d7e8ae - build: fix build with new OpenAL [rkitover]
- a9284b3 - workaround for Stuart Little 2 crashing when set to none [danialhorton]
- 166299c - Implements Read/Writes for HUC3 [danialhorton]
- 640ce45 - Change SOUND_CLOCK_TICKS to 280896 cycles - ~1074 samples per frame [reallibretroretroarch]
- f1d3f63 - Fix automatic dynamic frame skipping [steelskin]
- d756f67 - translations: fix some source strings [stanley.udr.kid]
- 9187325 - Add INI file versioning [steelskin]
- 7d9cb2b - Default GBA LCD filter to off. [rkitover]
- be1e5ca - Check for wx < 3.2.2 for EGL move fix backport [rkitover]
- 1fb18b3 - Rename appdata to metainfo [polynomial-c]
- ca7ae33 - Fix regression in bios, port DMA fix from libretro [danialhorton]
- b34448c - Fix record/play dialogs for native recordings [danialhorton]
- 6307348 - build: support MSVC arm64 cross build on x86 [rkitover]
- 87bdc93 - Revert "translations: use %% instead of percent" [rkitover]
- ab4ae96 - Clarify/set condition: wayland && !wayland_egl [rkitover]
- 8e4acfc - Fix build w/wxUSE_GLCANVAS_EGL=0, on Fedora [rkitover]
- 3c41b68 - Fix the Windows ARM64 build [steelskin]
- 22578d0 - Increase MAX_CART_SIZE from 32MiB to 128MiB [rkitover]
Télécharger VisualBoy Advance-M v2.1.6 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.6 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.6 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 NegaMAME v0.255-1 
Jeudi 01/06/23 à 11:57 par Firebrand
Ce build de MAME prévu pour accompagner le frontend Negatron a été mis à jour vers MAME v0.255.
Télécharger NegaMAME v0.255-1 (Windows)
Télécharger NegaMAME v0.255-1 (MacOS)
Télécharger NegaMAME v0.255-1 (Linux)
Site Officiel de NegaMAME
 RetroBat v5.3.0 
Mardi 16/05/23 à 15:33 par Firebrand
Une nouvelle version de cet ensemble de scripts conçu pour configurer automatiquement le frontend EmulationStation avec RetroArch a été publiée. Voici la liste des améliorations:
- Fix ryujinx feature injection
- Fix mame standalone ratio not working (disable keepaspectratio when ratio forced in features)
- Fix artwork path for mame standalone to align with libretro:mame path
- Fix bezels for libretro:dolphin wii system and put libretro:dolphin in 16/9 aspect ratio by default (for wii only)
- Fix BigPemu template to avoid error message when running jaguarcd titles for the first time
- Fix FBNEO hardcore retroachievements mode by disabling "allow-patched-roms" when hardcore is enabled
- Fix dolphin gamepad button inversion missing for X and Y (only A & B were reversed)
- Fix once and for all pcsx2 multiple screen...(cross-fingers)
- Fix use of Gamecube adapter for dolphin standalone
- Fix missing features for demul-old (user for gaelco)
- set default settings in retrobat.ini in case of invalid or null value
- Align dolphin HD texture pack with libretro:dolphin, this means the custom texture packs must be placed in \saves\gamecube\User\Load\Textures
- Fix libretro:mame per-game button remap naming
- Fix usage of .uae files for WinUAE
- Align Citra-QT sdmc and nand path with libretro:citra path
- Fix Bios check for atomiswave
- Fix vita3k vsync feature
- Fix missing CXBX language feature (same as XEMU)
- Fix missing .m3u extension for Sega-CD

- fix canonball system in ES system list (avoid duplicating "Ports" category)
- Fix game video in grid mode too small when in gamelist
- Fix HFSDB scraping delay issue
- Fix music volume issue after screensaver when volume set to 0
- Rename "Game focus" feature to "Keyboard focus" and make it available only for computer cores
- smooth transition from splashscreen to the interface
- Add preview images in RetroBat download store
- Hide console when running MAME and Ryujinx
- Update many YES/NO features to "switch buttons"

Updates of emulators:
- Bump duckstation to new version + autoconfiguration of controllers and new features + retroachievements
- Add mgba for gb, gbc and sgb
- Add WinUAE also for amigacdtv
- Bump libretro:ppsspp version
- Bump ppsspp emulator

New stuff:
- Add OpenMSX for MSX & colecovision (with support of SGM roms for colecovision and MSX laserdiscs)
- Add Zaccaria Pinball (steam only)
- Add MSX turbo R system in MSX group
- Add GP32 to MESS systems
- Add gun support (1 player only) for pcsx2 and duckstation - compatible with guns that emulate mouse (e.g. wiimotes)
- Add features for BBC Micro to select Joystick type (mame & libretro:mame)
- Add features for TI99 (speech module and 32k ram) (mame & libretro:mame)
- Add possibility for FmTowns to load a floppy in addition to a cdrom
- Add ramsize feature for fmtowns (mame & libretro:mame)
- Added -multimouse command line feature for mame standalone
- Add option to play with more than 2 players in nosgba (3 and 4 players)
- Added values injected in rpcs3 (exit emulator when game finishes + prevent display sleep when playing)
- Add archimedes bios check & missing models
- Add StOoz zone & disable fullscreen features to Teknoparrot
- Actionmax is now a separate system (not integrated with Daphne anymore)
- Add feature to enable discord integration (for compatible systems)
- Add automatic controller configuration mechanism in RetroBat interface if controller is known in SDL database
- Add mgba features
- Add features to ryujinx and yuzu (docked mode, language...)
- Add language feature to RPCS3
- Add touchscreen pointer option for libretro:citra
- Add padtokey to mugen
- Add m3u multi-disk support to GSPlus (Apple2GS)

Dev stuff:
- RetroBat.exe cleanup and enhancements
- Cleanup es_padtokey file
- fix "features.issuported" method for features with switch preset
- Refactorization of yuzu options injection
- Review of language detection for some standalone emulators
- Changed method of searching EBOOT.BIN file for ps3 games
Télécharger RetroBat v5.3.0
Site Officiel de RetroBat
 Messinfo.dat v0.254 (11.43) 
Mercredi 10/05/23 à 15:12 par Firebrand
Les donnés relatives à MAME v0.254 ont été ajoutées à ce fichier informatif:
- 11.43 05/09/2023: Aligned files to 0.254 version.
Télécharger Messinfo.dat v0.254 (11.43)
Site Officiel de Messinfo.dat
 NegaMAME v0.254-1 
Samedi 29/04/23 à 15:00 par Firebrand
Une nouvelle version de ce build de MAME prévu pour être utilisé avec le frontend Negatron a été publiée. Elle intègre les changements de MAME v0.254.
Télécharger NegaMAME v0.254-1 (Windows)
Télécharger NegaMAME v0.254-1 (MacOS)
Télécharger NegaMAME v0.254-1 (Linux)
Site Officiel de NegaMAME
 mGBA v0.10.2 
Lundi 24/04/23 à 16:33 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer. An extensive list of changes follows after the cut.

Emulation fixes:
- GBA Audio: Fix improperly deserializing GB audio registers (fixes #2793)
- GBA Audio: Clear GB audio state when disabled
- GBA Memory: Make VRAM access stalls only apply to BG RAM
- GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862)
- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes #2805)
- GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes #2810)
- GBA SIO: Normal mode transfers with no clock should not finish (fixes #2811)
- GBA Timers: Cascading timers don’t tick when disabled (fixes #2812)
- GBA Video: Fix interpolation issues with OpenGL renderer

Other fixes:
- Core: Allow sending thread requests to a crashed core (fixes #2784)
- FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes #2869)
- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes #2794)
- Qt: Disable sync while running scripts from main thread (fixes #2738)
- Qt: Properly cap number of attached players by platform (fixes #2807)
- Qt: Disable attempted linking betwen incompatible platforms (fixes #2702)
- Qt: Fix modifier key names in shortcut editor (fixes #2817)
- Qt: Fix a handful of edge cases with graphics viewers (fixes #2827)
- Qt: Fix full-buffer rewind
- Qt: Fix crash if loading a shader fails
- Qt: Fix black screen when starting with a game (fixes #2781)
- Qt: Fix OSD on modern macOS (fixes #2736)
- Qt: Fix checked state of mute menu option at load (fixes #2701)
- Qt: Remove OpenGL proxy thread and override SwapInterval directly instead
- Scripting: Fix receiving packets for client sockets
- Scripting: Fix empty receive calls returning unknown error on Windows
- Scripting: Return proper callback ID from socket.add
- Vita: Work around broken mktime implementation in Vita SDK (fixes #2876)

- Qt: Include wayland QPA in AppImage (fixes #2796)
- Qt: Stop eating boolean action key events (fixes #2636)
- Qt: Automatically change video file extension as appropriate
- Qt: Swap P1 and other player’s save if P1 loaded it first (closes #2750)
Télécharger mGBA v0.10.2 (32-bit) (Windows)
Télécharger mGBA v0.10.2 (64-bit) (Windows)
Télécharger mGBA v0.10.2 (Legacy) (MacOS)
Télécharger mGBA v0.10.2 (Modern) (MacOS)
Télécharger mGBA v0.10.2 (Linux)
Télécharger mGBA v0.10.2 (Nintendo Wii)
Télécharger mGBA v0.10.2 (Nintendo 3DS)
Télécharger mGBA v0.10.2 (Nintendo Switch)
Télécharger mGBA v0.10.2 (PS Vita)
Site Officiel de mGBA
 GameEx Arcade Edition v18.51 
Dimanche 23/04/23 à 14:48 par Firebrand
Vous reprendrez bien encore un peu de GameEx? Seule l'Arcade Edition est concernée par cette nouvelle version (pour l'instant?). Les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v18.51
Site Officiel de GameEx Arcade Edition
 GameEx et GameEx Arcade Edition v18.50 
Samedi 22/04/23 à 16:07 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Comme vous pouvez le constater, il n'y a plus de distinction entre version 32 et 64-bit car elles sont fusionnées dans les installateurs qui installeront donc automatiquement la version appropriée. Voici le le reste des nouveautés:
- The .net 6 and .net 4 (XP and 32 bit) installers have been combined into a single installer. There is now just one download. This makes it easier and quicker for me to do releases and avoids confusion. To force the .net 4 install on 64 bit Windows 7 or newer set the compatibility to Windows XP or Vista.
- Updated all VC runtimes to latest versions so they don’t require windows updates or create surplus temporary files.
- Updated .net 6 runtime to latest.
Télécharger GameEx v18.50
Télécharger GameEx Arcade Edition v18.50
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v18.43 
Vendredi 21/04/23 à 15:40 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes mais toujours pas d'information sur les changements.
Télécharger GameEx v18.43 (32-bit)
Télécharger GameEx v18.43 (64-bit)
Télécharger GameEx Arcade Edition v18.43 (32-bit)
Télécharger GameEx Arcade Edition v18.43 (64-bit)
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v18.42 
Jeudi 20/04/23 à 12:26 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée, mais les améliorations ne sont pas connues.
Télécharger GameEx v18.42 (32-bit)
Télécharger GameEx v18.42 (64-bit)
Télécharger GameEx Arcade Edition v18.42 (32-bit)
Télécharger GameEx Arcade Edition v18.42 (64-bit)
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v18.41 
Mercredi 19/04/23 à 16:01 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas précisés.
Télécharger GameEx v18.41 (32-bit)
Télécharger GameEx v18.41 (64-bit)
Télécharger GameEx Arcade Edition v18.41 (32-bit)
Télécharger GameEx Arcade Edition v18.41 (64-bit)
Site Officiel de GameEx
 Messinfo.dat v0.253 (11.42) 
Mardi 18/04/23 à 15:33 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.253.
- 11.42 04/17/2023: Aligned files to 0.253 version.
Télécharger Messinfo.dat v0.253 (11.42)
Site Officiel de Messinfo.dat
 GameEx et GameEx Arcade Edition v18.40 
Vendredi 14/04/23 à 15:14 par Firebrand
Ce frontends multi-systèmes ont été mis à jour, mais les améliorations n'ont pas été précisées.
Edit: les changements ont été publiés:
- New emulator marquee art support. Note for the few using the monitor marquee support this path is now used instead of logos.
- Completely removed all dependenices on .net framework 2 and it is now no longer installed as part of setup.
- There are new upscaled MAME videos on the srerver, this time with interpolation to 60fps. Upscaled PinballX vertical videos currently processing.
Télécharger GameEx v18.40 (32-bit)
Télécharger GameEx v18.40 (64-bit)
Télécharger GameEx Arcade Edition v18.40 (32-bit)
Télécharger GameEx Arcade Edition v18.40 (64-bit)
Site Officiel de GameEx
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