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 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
 
 SameBoy v0.10.1 
Samedi 03/02/18 à 13:21 par Firebrand
Cet émulateur GameBoy/GameBoy Color originellement prévu pour MacOS a été mis à jour. Le port Windows a également été ajouté à notre site car si quelques fonctions sont manquantes par rapport à la version MacOS, il possède maintenant un menu accessible pour effectuer les réglages de base pour jouer normalement. Les améliorations sont les suivantes:
New/Improved Features
- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes
- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes
- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting
Télécharger SameBoy v0.10.1 (MacOS)
Télécharger SameBoy v0.10.1 (Windows)
Site Officiel de SameBoy
 
 MESS et MESSUI v0.194 
Mercredi 31/01/18 à 12:55 par Firebrand
Ces versions de MAME ne prenant en charge que l'émulation des machines domestiques a été mis à jour avec les sources de MAME v0.194.
Télécharger MESS v0.194 (32-bit)
Télécharger MESS v0.194 (64-bit)
Télécharger MESSUI v0.194 (32-bit)
Télécharger MESSUI v0.194 (64-bit)
Site Officiel de MESS
 
 MedGui Reborn Stable v0.093 
Mardi 23/01/18 à 13:14 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Les améliorations sont les suivantes:
- Added RomHack/Translations download by link tab
- Added mirror on ModLand Scraper
- Fixed any bugs
Télécharger MedGui Reborn Stable v0.093
Site Officiel de MedGui Reborn Stable
 
 GameEx et GameEx Arcade Edition v15.10 
Vendredi 19/01/18 à 12:25 par Firebrand
Une nouvelle version de ces frontends a été publiée. Cette fois, on connait les nouveautés:
- Features new and improved support for 4k / UltraHD
Télécharger GameEx v15.10
Télécharger GameEx Arcade Edition v15.10
Site Officiel de GameEx
 
 Emu Loader v8.4.3 (mise à jour) 
Vendredi 05/01/18 à 13:03 par Firebrand
Ce frontend multi-système continue son développpement sur un train d'enfer. Voici les nouveautés de cette version:
Ok, this is getting out of hand. Petrificus Totalus!
If you delete/copy/move games files with Emu Loader, you need this build. For the life of me, I can't understand why CopyFile(), MoveFile(), DeleteFile() Windows APIs were malfunctioning. Replaced by their Unicode counterparts. Windows 7 seems to work ok again.
I've made a few more tweaks to the Delete/Copy/Move Games Files feature. Added a new Add System Folder checkbox so you can copy/move games to a \destination folder\system_folder\ without having to manually select a system sub-folder.
Disable this new checkbox to copy/move files directly to the destination folder without adding the extra system sub-folder.

Fixed
- Oh boy... "Delete/Copy/Move Games Files" was not working at all (games popup menu)
*copy/move operations not working even when game file exists
*replaced action functions by Unicode ones: "CopyFileW()", "MoveFileW()", "DeleteFileW()"; they seem to work OK
*the "\mame_softlist_folder_name\" folder was being added BEFORE "\system_folder_name\" folder... D'OH!

Changed
- Changes to "Copy/Move Games Files"
*games list screen is closed after moving files even with operation errors; after moving files you can't move them again anyway
*when copying files, the games list screen stays open in case you want to copy them to another location (handy mode ON)
*forgot to add support for "Video Tape (VHS)" media type in the "copy/move" dialog (MAME CHD files)
*several tweaks
*removal of ancient code

Added
- Feature "Copy/Move Games Files" got a new checkbox setting, enabled by default: "Add System Folder"
*what does it do ? It adds a "\system_name\" sub-folder at the end of the "Destination Path" you selected
*in previous frontend builds this was enfoced, giving you no option to disable it
*system names cannot be customized but are really easy to spot
*for both single and multiple games selection dialogs
*useful when you want to copy/move files of games from the same system and don't want them to be copied/moved to a "system" sub-folder
*when multiple games of different systems are selected, this settings is always enabled, even if you uncheck it ("Crash 'n Burn" mode OFF)
Télécharger Emu Loader v8.4.3 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.4.2 (mise à jour) 
Jeudi 04/01/18 à 13:02 par Firebrand
Ce frontend multi-systèmes continue sa progression rapide. Voici les améliorations du jour:
Today's forecast is... FIRE! Right, left, up and down, there's no scape. The only way out is using a pokey code to freeze time and download this new frontend version.
A couple freakish bugs caused by old code, plus more goodies.

Fixed
- Frontend crash if you select "All Systems" in the arcade systems select dialog, when ZERO systems are enabled ("Create Arcade Games List" / "Scan Games")
- You could select "All Systems" in the arcade systems select dialog even if ZERO systems are enabled, making the frontend crash
- System title and type text bar properly relocated for 1280x720 resolution; it was completely hidden in "Image Category Settings" screen

Changed
- Memory card changes and fixes
*finished implementing the file search routine, it was still only searching for "*.mc", "*.mc1", "*.mc2" files
*all file extensions are now scanned and displayed in the memcard files list, no longer limited to MAME's file extensions from -listxml output
*file search masks: "gamename.*" and "game title.*"
*MAME's file extensions are only used to select files in the "open file dialog", used in slots "Select" buttons
*fixed an error where softlist memcard files could not be located in the correct folder, which is "machine_to_run_foldername\softist_foldername\gamename_foldername\"
example of the corrected search fix: "mamedir\memcard\psu\psx\wildarms\*.*" ("psx" softlist folder name wasn't being added before)
*for software list games, ALL files are scanned inside the "\gamename\" folder since you will only have memcard files for that game
*more teaks are removal of dead code

Added
- New "This system is not available" text in the system title bar below the systems list; for systems that are disabled ("Image Category Settings" and "Video Preview Settings")
Télécharger Emu Loader v8.4.2 (mise à jour)
Site Officiel de Emu Loader
 
 Emu Loader v8.4.1 (mise à jour) 
Mardi 02/01/18 à 13:23 par Firebrand
De nombreux changements ont été apportés dans cette nouvelle mise à jour d'Emu Loader. Les utilisateurs des versions précédentes devront d'ailleurs ré-générer certaines listes de jeux. En voici le détail:
"Day one" update. ^-^ More fixes and changes.
Demul v0.582 and older builds are no longer supported! Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.
Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).
Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???
Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.

Fixed
- FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

Changed
- Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
*partial string support in TEdit box; you don't need to type the full CPU title anymore
*files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
*selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
*the CPU TEdit box will be emptied when selecting a CPU in the combo box
*moved the CPU combo box list to the left as it makes more sense
*improved filtering speed when games list is in grouped view mode
*tweaks to improve CPU names search speed
- Changes to the startup process
*detailed messages in splash screen so you know what the frontend is actually doing
*on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
*if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
*source code cleaning and some minor tweaks applied
- Changes to "Run Game (Extra Parameters)" (games popup menu)
*added support to four (4) memory card slots; PGM2 games use it
*detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver (you need to create MAME/HBMAME games list again)
*file extension filters in select file dialog changed to support any extension (.*)
*mouse double-click on a listed memcard file will add it to "slot 1"
*resize memcard files list panel according to slots count

Removed
- Demul v0.582 and older is no longer supported!
*games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
*nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
*from now on, only Demul v0.7 and newer will be supported

Added
- Detection of "ced_videodisc" disk region tag in -listxml output
*for "disk" entries and MAME only
*"CED VideoDisc" is handled as "Disc" (or "CD") media type
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New MAME CHD media type: "Video Tape"
*detection of "vhs" region tag in -listxml output ("disk" entries only)
*new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 *Bios Video Tape"
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
*tags added when creating games lists
*tags are listed in "arcade\games\system_name.elrom" files
*only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
*supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
*for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
*MAME software lists "MIGHT" be supported in the future... maybe
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
Télécharger Emu Loader v8.4.1 (mise à jour)
Site Officiel de Emu Loader
 
 DSP v0.18 
Lundi 01/01/18 à 15:20 par Firebrand
Cet émulateur multi-système a été mis à jour dans une version stable. Voici les améliorations apportées depuis la précédente version stable:
General
- Lazarus
*Fixed stereo sound
*Improved audio synchronization
*Changed then way SDL library initializes the audio, using the newer functions
- GFX
*Added final screen independent flip X or flip Y
*Improved scrolling by independent rows and/or columns
*Improved zoom sprites (no more graps)
*Added functions to rotate X axis and/or Y axis of a surface
- CPU Engine
*Fixed reset state when is asserted (not pulsed)
*SM510: Added new CPU
*M6909: Added CPUs sub types
*M6502 CPU: Set BRK flag disabled on reset
*M68000: Added M68010, and changed some opcodes
*MCS51
.Corrected registers, mapped in memory
.Added more opcodes
- Deco BAC06
*Converted to classes
*Fixed bugs and more speed
- Deco 16IC: Converted to classes
- K051960, K05324x: Optimized sprites rendering
- K007232
*Support of two simultaneous audio chips
*Fixed stereo support
- K053260: Fixed stereo support
- Slapstic: Added Atari Protection device
- Pokey: Added the function to define ALL_POT call
- Added a specific function for shadow sprites
- Better Open/Save dialogs. Now work the last directory used for each system
- Changed where and when the SDL library is initializated
- Atari MO: Added Atari sprite system
- Palette engine: added a function for 4bits+intensity palette generator

Gameboy/Gameboy Color
- Improved video timmings
- Corrected palette in GBC
- Fixed some control bits (Serial, IRQ, Joystick, etc.)
- Corrected the function that compares line Y
- Fixed HDMA functions in GBC
- Improved HU-C1 and MMMM01 mappers

NES
- Fixed mappers 1, 4, 12, 67 and 68
- Added mappers mmc6, 11 and 147

Spectrum
- Simplified and standardized speaker functions

Amstrad CPC
- Better CPC Z80 timings
- Added configuration for tape motor, you can select if it is used in the emulation of the virtual tape or not
- Improved video (registers, vsync, hsync, etc.)
- Improved memory management, 512Kb expansion it's working properly
- Improved interruptions

Game and Watch
- Donkey Kong Jr: Added game with sound
- Donkey Kong II: Added game with sound
- Added 'Mario Bros.', missing graphics

Psychic 5
- Fixed intro

Food Fight
- Added default NVRAM load
- Correct the size and data type of the NVRAM

Sega System 1/2
- Fixed Z80 timmigs
- Added DIPs switches to all games and 2nd player
- Improved sound IRQs

Mappy HW
- Super Pacman: Fixed sprites

Super Darwin
- Added MCU, simulated protection removed
- Corrected palette and VBLANK
- Added 2nd player controls, dip switches and screen flip

Deco 0 HW
- Driver optimizations
- Added dipswitches
- Baddudes: Added i8751, protection patches removed

Caveman Ninja HW
- Fixed raster interrupts
- Robocop 2: Fixed video

Toki
- Fixed sprites

Contra
- Added DIPs switches

Knuckle Joe
- Added DIPs switches and 2nd player

Super Basketball
- Added DIPs switches and 2nd player

Iron Horse
- Updated to version K

ActFancer
- Optimized driver
- Added dipswitches

Gradius III
- Changed sound to stereo

Simpsons
- Changed sound to stereo

Vendetta
- Changed sound to stereo

Ajax
- Fixed audio (converted to stereo)
- Fixed video (missing k051316 zoom/rotate)
- Added controls
- Added dipswitches

Sauro
- Added driver with sound, only missing ADPCM

Crazy Climber
- Added driver with sound
- Return of the Invaders
- Added driver with sound

Tetris (Atari)
- Added driver with sound

SNK HW
- Ikari Warriors: Added driver with sound
- Athena: Added driver with sound
- T.N.K III: Added driver with sound

Gauntlet HW
- Gauntlet: Added driver with sound
- Gauntlet II: Added driver with sound

Atari System I
+ Peter Pakrat: Basic driver
Télécharger DSP v0.18 (32-bit) (Windows)
Télécharger DSP v0.18 (64-bit) (Windows)
Télécharger DSP v0.18 (32-bit) (Linux)
Télécharger DSP v0.18 (64-bit) (Linux)
Site Officiel de DSP
 
 SameBoy v0.10 
Dimanche 31/12/17 à 13:02 par Firebrand
Cet émulateur GameBoy/GameBoy Color pour OSX a été mis à jour. Les améliorations sont les suivantes:
- This version is not compatible with save states of older versions.

New/Improved Features
- The CGB boot ROM will now wait until the user finishes choosing a palette
- New SDL GUI: ◦More user friendly, settings are now more accessible
*Added configurable controls
*Added scaling filters (requires OpenGL 3.2 support)
*Added frame blending (requires OpenGL 3.2 support)
- Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes
- More accurate PPU timings
- The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
- Accurate emulation of VRAM and OAM blocking
- More accurate emulation of MBC1
- Improved serial cable timing emulation
- Complete rewrite of the APU emulation (Fixed audio on several games)
*APU emulation is now sample-accurate in almost all case
*Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
*Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
*Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
- Fixed KEY1 being writable on a CGB in DMG mode
- Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
- SCY latching is now correctly emulated
- Refined SCX’s effects on PPU timings
- Correctly emulate differences in interrupt timing when the CPU is in halt mode
- More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
- Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
- Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
- Fixed EI behavior

Bug Fixes
- Fixed backtrace command in the debugger (first item did not appear correctly)
- Fixed a bug that prevented saving games after resetting the emulator
- Fixed several memory leaks
- Fixed a bug that caused black screens after loading a save state when emulating a DMG
- Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes
- API improvements
- It is now possible to specify a boot ROM for the automatic tester
- The Libretro core is now merged into the main branch
Télécharger SameBoy v0.10
Site Officiel de SameBoy
 
 GameEx et GameEx Arcade Edition v15.09 
Samedi 30/12/17 à 13:26 par Firebrand
Ces 2 frontends multi-systèmes pour Windows ont été mis à jour. Aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.09
Télécharger GameEx Arcade Edition v15.09
Site Officiel de GameEx
 
 Emu Loader v8.4 (mise à jour) 
Vendredi 29/12/17 à 14:42 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.
Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.
Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.
My initial media type index list will be something like this:
0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?
If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.
EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.
Only the update pack is available. A full pack is not required at this time.

Fixed
- Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
- Search bar filter was not working with "Systems Quick Filter"
- Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

Changed
- Tweaks to "Arcade Misc Filters"
*moved enable/disable filter code from main form to misc filters form
*code cleaning and minor tweaks

Added
- Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
*to be used with "category.ini" which doesn't have adult or mature categories
*the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
*you'll find "mature.ini" file inside the "CatVer" package at http://www.progettosnaps.net/catver/
*you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
- New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
*"Save NVRAM on Exit": to disable saving NVRAM on exit
*"Enable Save State Rewind": to enable rewind save states
*"Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab
Télécharger Emu Loader v8.4 (mise à jour)
Site Officiel de Emu Loader
 
 RetroArch v1.7.0 
Jeudi 28/12/17 à 14:47 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Les améliorations suivront dans quelques lignes.

En dehors de cela, je ne saurais trop vous conseiller de lire les derniers billets sur le site officiel qui concerne les violations de licence des émulateurs libres par les boîtes qui vendent des "consoles rétro" à base de Raspberry Pi. A prendre en compte si vous tenez à acquérir une de ces machines tout en respectant les créateurs d'émulateurs que vous appréciez.

Et maintenant, les améliorations:
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.
Télécharger RetroArch v1.7.0 (32-bit) (Windows)
Télécharger RetroArch v1.7.0 (64-bit) (Windows)
Télécharger RetroArch v1.7.0 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.0 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.0 (64-bit) (MacOS)
Télécharger RetroArch v1.7.0 (Nintendo GC)
Télécharger RetroArch v1.7.0 (Nintendo Wii)
Télécharger RetroArch v1.7.0 (Nintendo WiiU)
Télécharger RetroArch v1.7.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.0 (PSP)
Télécharger RetroArch v1.7.0 (PS Vita)
Site Officiel de RetroArch
 
 MESS et MESSUI v0.193 
Mercredi 27/12/17 à 15:22 par Firebrand
Ces builds de MAME débarrassés des jeux d'arcade a été mis à jour avec les dernières sources de MAME disponibles.
Télécharger MESS v0.193 (32-bit)
Télécharger MESS v0.193 (64-bit)
Télécharger MESSUI v0.193 (32-bit)
Télécharger MESSUI v0.193 (64-bit)
Site Officiel de MESS
 
 Emu Loader v8.3.9 (mise à jour) 
Jeudi 21/12/17 à 12:27 par Firebrand
Les mises à jour continuent à s'enchaîner pour ce frontend multi-système, mais celle-ci devrait normalement être la dernière de 2017. Voici les nouveautés:
Ooh! Emperor likey. What does it do... don't care, I want it. Gimme, gimme, gimme!
More bug fixes and some interface tweaks. Thank you all for your bug reports, feedback and suggestions.
This will probably be the last release of the year so... I Wish You a Merry Christmas and a Happy New Year!

Fixed
- Fixes and changes to "Last Played Games (MRU)
*bugged user interface if a console/computer game (from EmuCon) is selected in main games list (cosmetic fix)
*button "Abort" renamed to "Close" since it doesn't reset to the last selected game in main games list if a new game is selected with "Select Game" button
*the dialog was not resizing correctly, several adjustments were made; also, added proper support for resolutions lower than 1680x1050
- EmuCon system was not properly selected in "Console/Computer Games Folders Settings" dialog (main menu "Console/Computer" and "Select Games folders" button in "Console/Computer Emulators Setup" dialog

Changed
- Changes to "Select a Machine to Run the Game With" dialog
*display filename text below the game title for EmuCon games
*minor tweaks to the user interface, both visual and loading speed
*deleted a nasty message box that appears if the selected EmuCon system doesn't have assigned MAME software lists
- Neat new looks for the "Select Default Emulators to Play" dialog ("emulators" tool bar button); plus a few tweaks... still, more cuteness tweaks required
Télécharger Emu Loader v8.3.9 (mise à jour)
Site Officiel de Emu Loader
 
 OpenEmu v2.0.6.1 
Mercredi 20/12/17 à 11:47 par Firebrand
Une nouvelle version de ce programme multi-système pour MacOS a été rapidement publiée. Voici les nouveautés:
- Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
- Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
- Added Quick Look support in the Screenshots collection by pressing Space bar.
- Added light gun support for Sega Master System.
- Removed deprecated core plugins and their save states on launch.
- Improved N64 graphics
- Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
- Improved UX for importing M3U files where they could fail or crash.
- Improved Touch Bar graphics.
- Improved algorithm for reading the serial of a PlayStation game.
- Fixed a hang that occurs on 10.13 High Sierra.
- Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
- Fixed case where changing Game Library folder location could fail.
- Fixed case where clearing a control mapping would not save between launches.
- Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
- Fixed a crash when deleting a game that was already deleted.
- Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
- Fixed a rare crash using cheat codes.
- Fixed Wii U Pro Controller analog axis range.
- Fixed fast forwarding interfering with pausing gameplay.
- Fixed sidebar not remembering width changes between launches.
- Fixed unwanted interpolation in screenshots.
- Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
- Fixed various 10.13 SDK issues and runtime warnings.
- Updated Japanese localization.
Télécharger OpenEmu v2.0.6.1 (stable)
Télécharger OpenEmu v2.0.6.1 (experimental)
Site Officiel de OpenEmu
 
 GameEx et GameEx Arcade Edition v15.08 
Mardi 19/12/17 à 13:55 par Firebrand
Une nouvelle version de ces frontends a été publiée. Pas d'information sur les changements, mais on commence à s'y habituer...
Télécharger GameEx v15.08
Télécharger GameEx Arcade Edition v15.08
Site Officiel de GameEx
 
 Emu Loader v8.3.8 (mise à jour) 
Mardi 19/12/17 à 13:53 par Firebrand
Ce frontend multi-systèmes, qui fête ses 20 ans d'existence, a été mis à jour. Les améliorations sont les suivantes:
This build fixes yet another bug related to the restore selected game. There was no Unicode strings support in the ELV_SelectItem() function. Can't believe I missed this. EmuCon games were left out... alone... in the dark...
I've also added a popup menu in the systems list with more options in the Systems Quick Filter dialog to make your life easier. Make sure to use it on a selected system so you don't lose current selections.
Oh, I almost forgot... this frontend is now 20 years old. Happy Birthday, Emu Loader!

Fixed
- Function ELV_SelectItem() was only handling ANSI strings, making it impossible to search for Unicode game titles
- Systems popup menu was not drawing correctly; mouse right-click ("Machine Type / Systems" full filter in tool bar buttons)

Changed
- Changes and fixes to "Console/Computer Games Editor" (main menu "Console/Computer")
*if a EmuCon game is selected in the main games list, the corresponding system and game is selected in this dialog
*bug fix: when selecting another system, the games filter was not making the last selected game visible

Added
- Changes to "Systems Quick Filter" (tool bar buttons)
*added a popup menu in the Systems list to help select/unselect systems with ease (mouse right-click)
*to avoid unselecting systems that are already selected, I recommend to move the mouse on top a selected system
*added "[enabled]" and "[disabled]" texts in the filter caption bar so you know if it's currently enabled or not
Télécharger Emu Loader v8.3.8 (mise à jour)
Site Officiel de Emu Loader
 
 OpenEmu v2.0.6 
Mardi 19/12/17 à 13:47 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis dans une même interface a été publiée. Cependant, les release notes ne sont pas encore disponibles, j'ignore donc ce qui a été modifié.
Télécharger OpenEmu v2.0.6 (stable)
Télécharger OpenEmu v2.0.6 (experimental)
Site Officiel de OpenEmu
 
 Emu Loader v8.3.7 (mise à jour) 
Jeudi 14/12/17 à 13:17 par Firebrand
Le développement de ce frontend multi-systèmes continue rapidement car voici une nouvelle version. Les améliorations sont les suivantes:
Dude... Holy Crap! One year without updates and now they just won't stop coming.
A tiny update to fix a bug that was not restoring last selected game on a restart and when switching view modes. Also, I added proper support for console/computer games (EmuCon systems).

Fixed
- A few bugs in the function to restore last selected game on a frontend restart or when changing the view mode (tool bar buttons)
*wrong game selected if two games of the same system have the same file name but different media types
*added support for console/computer games (from EmuCon frontend)
*Unicode filenames was not handled correctly
*settings stored in "EmuLoader.ini", "[Selected]" section have changed
*code optimization
- The feature "Select Game at Startup" was not working properly (games popup menu)
*added support for console/computer games, ported from EmuCon frontend
*added detection of media type
*settings stored in "EmuLoader.ini", "[SelectGameStartup]" section have changed
*code optimization
- More general tweaks
Télécharger Emu Loader v8.3.7 (mise à jour)
Site Officiel de Emu Loader
 
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