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 GameEx et GameEx Arcade Edition v15.21 
Mercredi 28/03/18 à 14:41 par Firebrand
Deux mises à jour ont été publiées consécutivement, mais seules les améliorations de la v15.20 sont listées:
- This release is a significant update to GameEx and GameEx arcade edition but involves work mainly on the back end. There are also too many fixes to mention in this release but the original purpose of it was to upgrade the DirectX library from managed DirectX to SlimDX. In addition all video rendering is now GPU hardware accelerated. This all provides significant stability and performance improvements, especially on older hardware. On newer hardware 4k 60fps video previews are no issue at all.
- There is also a fixed and improved GameLauncher mode and the background snap theme and mode is working as expected again.
- Again, there are many fixes in and minor improvements in this release. You may find some issues you had fixed and because the changes are so substantial I will provide the previous releases in case I missed something in my regression testing.
Télécharger GameEx v15.21
Site Officiel de GameEx
 
 MESS et MESSUI v0.196 
Mercredi 28/03/18 à 14:33 par Firebrand
Ces builds de MAME qui se spécialisent dans les jeux non arcade a été mis à jour vers MAME v0.196.
Télécharger MESS v0.196 (32-bit)
Télécharger MESS v0.196 (64-bit)
Télécharger MESSUI v0.196 (32-bit)
Télécharger MESSUI v0.196 (64-bit)
Site Officiel de MESS
 
 Mednaffe v0.8.7 
Lundi 26/03/18 à 13:33 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Update to work with 1.xx.x versions of mednafen emulator. (This release drops support for 0.9.xx versions).
- Now Pce GE CD bios can be setted (Thanks to Pcegames for reporting).
- Honor environment CFLAGS in configure script (Thanks to akien-mga for patch).
- Support compilation under *BSD OS'es. (Thanks to PaddyMac for report and testing).
Télécharger Mednaffe v0.8.7 (Windows)
Télécharger Mednaffe v0.8.7 (Linux)
Site Officiel de Mednaffe
 
 Pasofami v2.39 
Lundi 26/03/18 à 13:29 par Firebrand
Une nouvelle version de cet émulateur de consoles Nintendo 8/16-bit a été publiée. Le numéro de version n'ayant pas changé et le site étant toujours en japonais, j'ignore s'il s'agit d'une vraie nouvelle version, d'un réuploade ou d'un correctif express.
Télécharger Pasofami v2.39
Site Officiel de Pasofami
 
 Pasofami v2.39 
Samedi 17/03/18 à 12:43 par Firebrand
Ce vénérable émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site étant en japonais, j'ignore les modifications apportées. Attention, c'est toujours un shareware.
Télécharger Pasofami v2.39
Site Officiel de Pasofami
 
 VisualBoy Advance-M v2.0.2 (wxWidgets) 
Jeudi 15/03/18 à 12:25 par Firebrand
Une nouvelle version de cet émulateur GameBoy Advance a été publiée. Désormais disponible pour Windows en version 64-bit, seules 2 corrections de bugs sont à signaler:
- 480541a - Eleuin - Modify max_threads sanity check to better handle erroneous values
- d5c9c6b - rkitover - change default audio driver to SDL
Télécharger VisualBoy Advance-M v2.0.2 (wxWidgets) (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.0.2 (wxWidgets) (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.0.2 (MacOS)
Site Officiel de VisualBoy Advance-M
 
 Romulus v0.037 
Mercredi 14/03/18 à 12:31 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publié. Voici la liste des nouveautés:
- ADDED a speed hack at rebuild files when trying to check duplicated checksums.
- ADDED Message question when trying to close Romulus.
- ADDED A description modification mask for Offlinelist profiles. Thanks to xlmldh.
- ADDED Simplifed chinese and Traditional chinese language by xlmldh.
- ADDED Detection of OS region China or Taiwan to set Simplified/Traditional chinese as default language at first run.
- ADDED Forze MD5 and/or SHA-1 message in log at profiles that needs it because has not enought CRC32 information.
- ADDED Detection of "No Sets information DATs" displaying this message and not an error reading DAT.
- ADDED Support for DOSCenter based DATs. More info at http://www.totaldoscollection.org/DOSCenter/
- ADDED to Community a basic module to connect to Romulus server with communications using private or public chats and 256bits encryption.
- FIXED File writing problems in some cases.
- FIXED Problems deleting files inside 7zip archives created with old 7zip versions.
- FIXED Displaying DATE and TIME values ignoring your system configuration.
- FIXED RTF encoding problems with "\" char used in exportation to Word format.
- FIXED When found a dupe rom and must be stored in same ZIP file.
- FIXED Problems with downloadfile function inside threads.
- FIXED Problems extracting DATs from mame based EXE.
- FIXED Problems displaying menus information on asian Windows versions. Thanks to xlmldh.
- FIXED Updating Offlinelist profiles using the Offlinelist updater of Scanner option.
- FIXED Transparences and displaying images of buttons in Windows XP. Thanks to xlmldh.
- FIXED Problems launching emulators with unicode params.Thanks to xlmldh.
- FIXED WindowsXP and Vista commandline encoding problems. Thanks to xlmldh.
- FIXED Problems with current working directory of emulators when launching emulators. Thanks to xlmldh.
- FIXED Encoding DATs detection for imporation. Thanks to xlmldh.
- FIXED Problems displaying Files/Folders dialogs. Thanks to Agus.
- FIXED Wrong displaying information and a unnecessary delay when user click a column at loaded profile list.
- IMPROVED Community form interaction with the other forms.
- IMPROVED Rebuild speed for profiles with only CHDs.
- IMPROVED Scan/Rebuild when profile has baddumps.
- REDUCED Small freezing time when finishing DATs importation.
- CHANGED Time counter non based on OS datetime. Prevents problems if user changes datetime when Romulus is running.
- CHANGED Rollback ESCAPE button to close a Window with keydown event again.
- UPDATED CHDMan binaries to 0.193 version.
- UPDATED RAR binaries to 5.50 version.
- REMOVED in Settings - Advanced "Check for baddumps and duplicates", now always is checked and created by user decision.
- REMOVED hottrack painting in profiles and scan lists to decrease CPU render usage.
Télécharger Romulus v0.037
Site Officiel de Romulus
 
 Mednafen v1.21.1 
Mardi 13/03/18 à 13:03 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Enabling the automatic save state loading/saving feature will no longer cause an error to be outputted on game load if the save state does not exist.
- Added support for compiling and linking with external LZO instead of the bundled miniLZO.
- A CD image loading hint will now be appended to the ROM image too large error message in certain circumstances.
- PC-FX: Added a missing variable to save states.
- (Re)Added backwards-compatibility "video.driver" setting value aliases.
- NES: Misc minor fixes for a few bootleg mappers.
- NES: Added missing data to VS Unisystem save states.
- NES: Added missing variable to mapper 64 save states.
- NES: Added missing save state support to the mapper 22 code.
- NES: Fixed improper handling of an MMC1 variable in save states.
- Fixed handling of the "osd.state_display_time" setting to allow a value of "0" to work as expected.
Télécharger Mednafen v1.21.1 (32-bit)
Télécharger Mednafen v1.21.1 (64-bit)
Site Officiel de Mednafen
 
 Une flopée d'émulateurs pour OSX! 
Dimanche 11/03/18 à 13:08 par Firebrand
Après une absence d'une dizaine d'années, Richard Bannister revient en fanfare et met à jour sa longue liste de portages d'émulateurs sur MacOS. Il y en a pour tous les goûts mais ils partagent désormais le pré-requis d'avoir OSX 10.11 au minimum sur sa machine.
Télécharger Arnold v1.7.9 (MacOS)
Télécharger bsnes v0.069 (MacOS)
Télécharger fMSX v5.2.0 (MacOS)
Télécharger Generator v0.4.5 (MacOS)
Télécharger Genesis Plus v1.3.2 (MacOS)
Télécharger Handy v0.9.8 (MacOS)
Télécharger Jum52 v1.1.1 (MacOS)
Télécharger KiGB v2.0.6 (MacOS)
Télécharger MO5 v2.6.4 (MacOS)
Télécharger NeoPocott v0.5.2 (MacOS)
Télécharger Oswan v0.8.2 (MacOS)
Télécharger SMS Plus v1.3.4 (MacOS)
Télécharger TGEmu v0.3.5 (MacOS)
Télécharger THOM v1.6.2 (MacOS)
Télécharger ViBE v1.0 (MacOS)
Site officiel de Rchard Bannister
 
 Messinfo.dat v0.195 (11.07) 
Samedi 03/03/18 à 12:08 par Firebrand
Voici le dernier fichier additionnel d'AntoPISA qui sera mis à jour pour MAME v0.195:
- 11.07 02/03/2018: Aligned files to 0.195 version.
Télécharger Messinfo.dat v0.195 (11.07)
Site Officiel de Messinfo.dat
 
 MESS et MESSUI v0.195 
Mardi 27/02/18 à 12:48 par Firebrand
Pour les mêmes raisons, MESS et MESSUI mis à jour à partir de MAME v0.195 sont publiés avec une journée d'avance.
Télécharger MESS v0.195 (32-bit)
Télécharger MESS v0.195 (64-bit)
Télécharger MESSUI v0.195 (32-bit)
Télécharger MESSUI v0.195 (64-bit)
Site Officiel de MESS
 
 Emu Loader v8.4.7 (mise à jour) 
Vendredi 23/02/18 à 12:54 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
More goodies!
This build brings a new audit system with 99.99% accuracy. Why not 100%, you ask ? Because I don't have a complete MAME set, but from my extensive tests, all ROMs were validated without a single error.
MAME and Demul sets with CRC32 collisions are properly detected and validated. Sets segadimm and segasp no longer tag missing ROMs as available. Emu Loader will try to unzip these ROMs into a memory stream and generate a SHA-1 checksum. For now, only device and bios ROMs are scanned.
There is one limitation for sets with CRC32 collisions. Device ROMs must be in their device sets and bios ROMs must be in their bios sets. Why ? The entire set must be unzipped to generate SHA-1 checksums. Having these ROMs in game sets would require to unzip game sets as well.... oh, the madness!
Unique device/bios ROMs can still be in game sets though.
Other than a rewritten audit system, other bugs were fixed and there was a lot of old code cleaning. Frontend documentation files were updated and some functions were optimized.
I know this is something most people don't like to do, but you need to create games lists again so these changes can be applied.
No need for a clean install though. Systems that required a new games list: MAME, HBMAME, Demul, SEGA Model 2, ZiNc.

Fixed
- Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
*you must re-create games list fix this
*this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
*missing parent setname text not showing in left panel if parent zip file is not found
*SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
*bios/device icon indexes were switched in left column
*"Bios CHD" file was tagged as "Device CHD"; cosmetic fix

Changed
- "Create MAME/HBMAME/Demul Games List" updates
*improved detection of sets with CRC32 collisions, a new file created "arcade\games\systemname_crc32collision.txt"
*added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
*added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
*optimizations and code cleanup
- MAME and arcade games files validation system changes and fixes (games audit)
*device sets not scanned correctly when auditing a single game (MAME) *device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
*device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
*CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
*game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
*several optimizations and code cleanup

Removed
- Old commented code cleanup
Télécharger Emu Loader v8.4.7 (mise à jour)
Site Officiel de Emu Loader
 
 ClrMAME Pro v4.034 
Mercredi 21/02/18 à 14:19 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
Télécharger ClrMAME Pro v4.034 (32-bit)
Télécharger ClrMAME Pro v4.034 (64-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v1.21.0 (Unstable) 
Mercredi 21/02/18 à 14:15 par Firebrand
Une nouvelle version (instable) de cet émulateur multi-système a été publiée. Quelques précautions sont à prendre si vous mettez à jour une version précédente comme indiqué à la fin du changelog que voici:
Notable changes since 0.9.48:
- Migrated to SDL2(building from source requires 2.0.5+).
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Removed the "overlay" video driver.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- Added setting "video.fs.display".
- Added settings "fps.autoenable", "fps.position", "fps.scale", "fps.font", "fps.textcolor", and "fps.bgcolor".
- Added support for pasting text into the cheat and netplay consoles.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to update path settings and convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- Configuration file is now named "mednafen.cfg" again, instead of "mednafen-09x.cfg"; if "mednafen.cfg" doesn't exist or is for an old version(earlier than 0.9.0) of Mednafen, the settings will be loaded from "mednafen-09x.cfg" on startup, but still saved to "mednafen.cfg" on exit.
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Fixed broken cheat file saving on MS Windows.
- PCE_FAST: Fixed fubared mouse emulation.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- SS: Fixed at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C).
- SS: Fixed the graphical glitch near the end of the intro in "Snatcher".
- SS: Added Japanese keyboard(HSS-0129) emulation.

Changelog:
- An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
- Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
- On Windows, no longer exit on ALT+F4 while input is grabbed.
- Added settings "fps.autoenable", "fps.position", "fps.textcolor", and "fps.bgcolor".
- Removed reliance on malloc(), realloc(), and calloc() setting errno to ENOMEM on failure, since it's not the case on Windows XP, and possibly other platforms/operating systems too.
- ZIP files are now recognized by file extension instead of by magic(wizards).
- Replaced old minizip code with newly-written ZIP archive reading code.
- Replaced MDFN_PrintError() and MDFN_DispMessage() with MDFN_Notify().
- Use versionsort() instead of alphasort() when scanning for js* joystick devices on Linux.
- Added settings "fps.scale" and "fps.font".
- On Windows, in-memory conversion of M3U and CUE files to UTF-8 will be attempted if they lack a UTF-8 BOM and contain byte sequences that are not valid UTF-8.
- On Windows, path/filename settings loaded from the old mednafen-09x.cfg(before being saved to mednafen.cfg on exit) will now be converted to UTF-8.
- Added support for pasting text into the cheat and netplay consoles.
- SS: Added Japanese keyboard emulation.
- SS: Improved VDP2 window Y coordinate evaluation emulation; fixes at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C), and the graphical glitch near the end of the intro in "Snatcher".
- Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
- Added setting "video.fs.display".
- SDL2(2.0.5+) is now used and required.
- Removed the "overlay" video driver.
- On Windows, error messages during startup will now be displayed in a popup message box.
- On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
- On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
- For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
- The configuration file is back to "mednafen.cfg" instead of "mednafen-09x.cfg". If a 0.8.x "mednafen.cfg" is in the way, it will be renamed. If "mednafen.cfg" does not exist, or is from an old version of Mednafen, settings will initially be loaded from "mednafen-09x.cfg", but still saved to "mednafen.cfg" on exit(and loaded from "mednafen.cfg" from that point on).
- Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
- Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
- Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
- SS: Fixed a bug that caused a crash if an error occurred early in the process of loading a game.
- Updated the configure script to disable gcc's mitigations for Spectre, in the event distributions configure their compilers to enable them by default.
- Stopped (erroneously) memset()'ing some MDFN_PixelFormat objects.
- Cleaned up the handling and reduced the size of axis-related inputs as communicated from the driver-side code to core Mednafen.
- PCE_FAST: Fixed fubared mouse emulation.
- Replaced usage of strcasecmp() and strncasecmp() with MDFN_strazicmp(), for consistent behavior across locales.
- Added MDFN_strazlower(), MDFN_strazupper(), MDFN_memazicmp(), and MDFN_strazicmp() functions.
- SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
- Fixed broken cheat file saving on MS Windows.
- Changed how some multidimensional arrays and arrays of structs are accessed, to try to avoid behavior that's probably undefined and may be a problem in the future.
- PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
- SS: Stuck SCU DMA table arrays in a struct to avoid unspecified behavior in the SCU save state code.

Note:
- There's currently a dumb design flaw which causes a fatal error during startup when importing an old "mednafen-09x.cfg" if the "video.driver" setting in that file is set to a value other than "opengl".
- To work around the problem, change the value of the setting back to its default of "opengl" and then run 1.21.0-UNSTABLE.
Télécharger Mednafen v1.21.0 (Unstable) (32-bit)
Télécharger Mednafen v1.21.0 (Unstable) (64-bit)
Site Officiel de Mednafen
 
 RetroArch v1.7.1 
Mercredi 21/02/18 à 14:06 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous un même frontend a été mis à jour. Les améliorations générales sont les suivantes (pour une version plus longuement développée, veuillez consulter le site officiel):
- 3DS: Now correctly reports amount of CPU cores.
- 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
- 3DS: Initial networking support, HTTP requests won’t work yet.
- 3DS: Now reports memory and battery state.
- AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
- CHEEVOS: Fix unofficial achievements not being loaded.
- CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
- CHEEVOS: Support Neo Geo Pocket.
- COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
- COMMON: Fix bug ‘Last item in a Playlist is ignored’.
- COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
- COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
- D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
- D3D9: Add menu support for MaterialUI/XMB.
- D3D10: Initial video driver implementation.
- D3D11: Initial video driver implementation.
- D3D11: SPIRV-Cross/slang shader support for D3D11.
- D3D12: Initial video driver implementation.
- DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
- INPUT: show friendly names when available under input binds and system information
- INPUT: show the config name when available under system information
- GUI: Allow changing menu font color.
- GUI: Menu visibility options for RGUI and MaterialUI.
- GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
- GUI/XMB: Add Monochrome Inverted icon theme.
- GUI/XMB: Allow changing menu scale to 200%.
- GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
- HAIKU: Restored port.
- KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
- GL: ignore hard gpu sync when fast-forwarding
- IOS10/11: Handle hardware keyboards and iCade controllers
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Spanish translation.
- NETPLAY: Add menu option to select different MITM (relay) server locations.
- OSX: Modify HID buttons detection algorithm.
- QB: Added –datarootdir.
- QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
- QB: Added –docdir.
- SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
- SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
- SOLARIS: Initial port.
- SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
- PS3: Enable Cheevos.
- PSP: Enable threading support through pthreads.
- SHADERS: SPIRV-Cross/slang shader support for D3D11.
- SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
- SUBSYSTEM: Subsystem saves now respect the save directory
- SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
- VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
- WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
- WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
- WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
- WIIU: Overlay support.
- WIIU: Transparency support in menu + overlays.
- WIIU: Increased stability during core switching.
- WIIU: Shader support.
- WIIU: Menu shader effects added (shaders).
- WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
- XBOX OG: Restored port.
Télécharger RetroArch v1.7.1 (32-bit) (Windows)
Télécharger RetroArch v1.7.1 (64-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.1 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.1 (32-bit) (MacOS)
Télécharger RetroArch v1.7.1 (64-bit) (MacOS)
Télécharger RetroArch v1.7.1 (Nintendo GC)
Télécharger RetroArch v1.7.1 (Nintendo Wii)
Télécharger RetroArch v1.7.1 (Nintendo WiiU)
Télécharger RetroArch v1.7.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.1 (PSP)
Télécharger RetroArch v1.7.1 (PS Vita)
Télécharger RetroArch v1.7.1 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Virtual GameBoy v5.4 FR 
Dimanche 18/02/18 à 13:03 par Firebrand
La dernière version de cet émulateur GameBoy est désormais disponible grâce à Tradu-France.
Télécharger Virtual GameBoy v5.4 FR
Tradu-France
 
 Virtual GameBoy v5.4 
Jeudi 15/02/18 à 13:32 par Firebrand
Cet émulateur GameBoy a été mis à jour. Les améliorations sont les suivantes:
- It fixes a bunch of bugs in the replay feature and adds the remaining replay time display.
Télécharger Virtual GameBoy v5.4 (Windows)
Télécharger Virtual GameBoy v5.4 (Linux)
Site Officiel de Virtual GameBoy
 
 Emu Loader v8.4.6 (mise à jour) 
Mardi 13/02/18 à 12:58 par Firebrand
Deux mises à jour successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
v8.4.6:
I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.

Fixed
- A "beep" command was left in zipped images list chaching function
- Forgot to reindex the tab's internal indexes in MAME Settings screen


v8.4.5:
It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.
MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...
This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.
Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.
No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!
Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\msx1_cart.zip
Just something extra to separate unzipped images files from zipped images files.
A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

Fixed
- Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
- Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
- Current images layout settings was not saved when exiting the frontend
- Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)

Changed
- "Internet Game Info" tweaks
*images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
*added a "Play Video Preview" button in the web panel's tool bar for easier access
- Changes to "Preview Images" feature
*more tweaks to improve category selection events
*removed remaining "Internet Game Info" code from main menu "Images"
*added "image_category_dir\softlist\softlist.zip" path scan support for MAME software lists
.now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\msx1_cart.zip")
.file "image_category_dir\softlist.zip" will be searched first (eg.: "snap\msx1_cart.zip")
.not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
- Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
- Tweaks in game documents feature to remove redundant selected game checks
- Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)

Removed
- Deleted several old commented code from source code

Added
- New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
*useful filter to know what sets have same CRC32 checksum on different game files
*if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
*so far, only two MAME sets have this: "segadimm" and "segasp"
- New feature: "Game Documents Display Mode"
*wanna show game docs in a full panel without disabling images ? there are two settings:
."Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
."Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
*to change it, go to Preferences screen (main menu) and select "Game Docs" page
NOTES:
.two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
.if images tab is selected, game docs for selected game will not load
.if game docs tab is selected, images for selected game will not load
.settings are saved in "el_extras.ini", "[GameDocuments]" section
.if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
.if both images and game docs features are disabled, no panel will be displayed
Télécharger Emu Loader v8.4.6 (mise à jour)
Site Officiel de Emu Loader
 
 QuickPlay v4.6.0 
Dimanche 11/02/18 à 14:27 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- Mame softlists: other game names functionality: Mame made some mistakes:
*mamenames for games are unique per-machine's device, not unique per machine as they should be (smb2 could be both a flop for the Jap version and a cart for the US version, so what happens when you call mame famicom smb2?)
*mamename loading (without specifying device) does nice things like multi-disc loading. If you do specify device, no nice things
*its hard to tell when you have a name conflice, which device will be treated as the 'default' So, to load the correct game, we look for exceptional game name conflicts between the original softlists for a system. If we find conflicts, only then do we override the mame call by specifying device
- fix some other issues found to get more games working in mame, in particular:
*the custom calls needed for the nes_ and snes_ 'special cartridge' softlists
*forcing up the rating of certain emulators for a system, to make sure games load easier, in particular msx1_flop, where a late Brazilian variant loads double-density disks, and msx2p, where the previous default emus required you to know Japanese to load a game
- make image fit in thumbnail media panel view...
- add back and next buttons for image viewer
- update and tweak the RetroArch efind, many additions and fixes to take up to RetroArch 1.6.9
- stop multiloader using deamon tools to mount zips (turns out it was VERY slow, often in-game, just always unzip)
- refresh mednafen efinds (add mednafen saturn)
Télécharger QuickPlay v4.6.0
Site Officiel de QuickPlay
 
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements


Fixed
- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

Changed
- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

Removed
- The following files are no longer needed:
*"resources\main_icons\ok.ico"
*"resources\main_icons\image_viewmode.ico"
*"resources\main_icons\chronometer.ico"
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 
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