Organiser
Filtrer par machine :
Type de vue :
 
 RetroArch v1.9.4 
Samedi 29/05/21 à 14:52 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été mis à jour. Les améliorations sont le suivantes:
- CHEEVOS: update rcheevos to v10.0.0
- CONTENT LOADING/FILE IO: Prevent unnecessary extraction (to disk) of compressed content files when need_fullpath is false
- CORE INFO/FILE IO: Enable core info cache by default now for all platforms
- CORE INFO/REGRESSION FIX: Fix regression caused by core info file caching – Downloads was no longer showing up in Load Content
- FILE IO/COMPRESSED: Ability to load content inside ZIP files directly into RAM
- INPUT/OVERLAYS: Add option to select between ‘touched’ elements and physical controller inputs when showing inputs on overlays
- INPUT REMAPPING/OVERLAYS: Prevent duplicate inputs when using remaps with input overlays
- LAKKA: Add brightness restore hook
- LOCALIZATION: Fetch translations from Crowdin
- MENU/OZONE: Added simple playlist entry enumeration
- MENU/XMB: Fix display of ‘Maximum Users’ menu entry dropdown list
- PS3/PSL1GHT: Joypad driver works again
- PSTV: Fix Vita input driver for PSTV
- PSTV: Support for 720p on PSTV when using ‘Unlock framebuffer’ in Sharpscale plugin
- RPNG: Fix some memory corruption if processing broken input PNG file
- SECURITY: Fix CVE-2021-28927
Télécharger RetroArch v1.9.4 (32-bit) (Windows)
Télécharger RetroArch v1.9.4 (64-bit) (Windows)
Télécharger RetroArch v1.9.4 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.4 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.4 (64-bit) (MacOS)
Télécharger RetroArch v1.9.4 (Metal2) (MacOS)
Télécharger RetroArch v1.9.4 (Nintendo GC)
Télécharger RetroArch v1.9.4 (Nintendo Wii)
Télécharger RetroArch v1.9.4 (Nintendo WiiU)
Télécharger RetroArch v1.9.4 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.4 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.4 (Nintendo Switch)
Télécharger RetroArch v1.9.4 (PlayStation 2)
Télécharger RetroArch v1.9.4 (PSP)
Télécharger RetroArch v1.9.4 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.232-1 
Samedi 29/05/21 à 14:25 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron est elle aussi passée à la v0.232.
Télécharger NegaMAME v0.232-1 (Windows)
Télécharger NegaMAME v0.232-1 (MacOS)
Télécharger NegaMAME v0.232-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.232 
Vendredi 28/05/21 à 15:37 par Firebrand
Ces builds de MAME dépourvus des jeux d'arcade ont été mis à jour vers MAME v0.232.
Télécharger MESS v0.232 (64-bit)
Télécharger MESSUI v0.232 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Acade Edition v16.91 
Lundi 17/05/21 à 17:12 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais pas d'information sur les changements apportés.
Télécharger GameEx v16.91
Télécharger GameEx Arcade Edition v16.91
Site Officiel de GameEx
 
 RetroArch v1.9.3 
Lundi 17/05/21 à 17:05 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Disable menu screensaver animations in XMB/GLUI
- COMMAND: Initialize netcmd->cmd_source_len before recvfrom()
- CONTENT LOADING/STATICALLY LINKED: Ensure ‘Always Reload Core on Run Content’ setting is applied when loading content via the file browser
- CONTENT LOADING/EMSCRIPTEN: Fix content loading via file browser on platforms with ‘broken’ core handling (i.e. emscripten)
- CORE INFO: Skip whitespace when writing compressed core info cache files
- CORE INFO/FILE IO: Core Info cache; significant file I/O performance improvements on systems with slow disk file I/O
- CORE INFO/FILE IO: Enable core info cache by default on all ‘console’ platforms
- FREEBSD: FreeBSD build fix
- LAKKA: Support for tweaking CPU governors/scaling policies
- LAKKA: This adds managed policies and settings to store them and reload them at startup
- LIBRETRO API: Add API extension for cores to override frontend fast-forward state
- MENU/RGUI: Fix saving of config files/overrides when ‘Lock Menu Aspect Ratio’ is enabled
- SHADERS: Fix ‘Auto-Shader Delay’ functionality
- UWP/D3D11: Disable mipmap generation
- UWP/XBOX: Add ‘Force 4K resolution’ option (Force the resolution to the fullscreen size on Xbox, if set to 0, a fixed value of 3840 x 2160 will be used)
Télécharger RetroArch v1.9.3 (32-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (MacOS)
Télécharger RetroArch v1.9.3 (Metal2) (MacOS)
Télécharger RetroArch v1.9.3 (Nintendo GC)
Télécharger RetroArch v1.9.3 (Nintendo Wii)
Télécharger RetroArch v1.9.3 (Nintendo WiiU)
Télécharger RetroArch v1.9.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (Nintendo Switch)
Télécharger RetroArch v1.9.3 (PlayStation 2)
Télécharger RetroArch v1.9.3 (PSP)
Télécharger RetroArch v1.9.3 (PS Vita)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.90 
Vendredi 14/05/21 à 13:19 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Several new Retroarch configs added. The PUAE core is the simplest way to get Amiga going I have seen yet.
- New Cemu config added. I modifed the roms in subfolders emulator option to allso work with archives and this makes this system very easy to get going now.
Télécharger GameEx v16.90
Télécharger GameEx Arcade Edition v16.90
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.89 
Lundi 10/05/21 à 13:25 par Firebrand
Ces frontends multi-systèmes sont fréquemment mis à jour dernièrement avec plusieurs versions à la suite, mais seule les changements de la v16.87 sont connus:
- Improved video rendering performance.
.
Télécharger GameEx v16.89
Télécharger GameEx Arcade Edition v16.89
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.86 
Dimanche 09/05/21 à 14:33 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, voici les changements sont connus.
- Several performance fixes and improvements.
- Fixes first frame of video not displaying
- New option and feature to set an alternate path for the automatic artwork download.
Télécharger GameEx v16.86
Télécharger GameEx Arcade Edition v16.86
Site Officiel de GameEx
 
 BGB v1.5.9 FR 
Dimanche 09/05/21 à 14:27 par Firebrand
La dernière version de cet excellent émulateur GameBoy/GameBoy Color a été traduite en français par Tradu-France.
Télécharger BGB v1.5.9 FR (32-bit)
Télécharger BGB v1.5.9 FR (64-bit)
Site Officiel de BGB
 
 ares v120 
Dimanche 09/05/21 à 14:21 par Firebrand
Cet excellent émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release provides improved Nintendo 64 and Mega Drive emulation, plus some emulation speedups and new features like keyboard-mapping for all Nintendo 64 controls.
The infamous Titan Overdrive demos now run with the exception of one glitched screen each, but you will need to compile with profile=accuracy to enable the required cycle-based VDP renderer for this to work. I'll try in the future to support as much of it as I can with the default scanline renderer as well.

Changelog:
- SH2: added support for Windows ABI to the recompiler
- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- SH2: additional correction for dynarec MOV @Rm+,Rn instructions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
- N64: VMRG was not clearing VCO in C++ version [Rasky]
- N64: fixed "ctc2" in the disassembler
- Mega Drive: VDP address/command bits are set even for non-register writes [Eke]
- Mega Drive: implemented VDP FIFO with approximated timings
- Mega Drive: implemented CPU bus arbitrator
- N64: fixed RSP vector unit register values in the disassembler
- Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully)
- Mega Drive: enabled external and RAM refresh timing
- Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation
- Mega Drive: refactored dot-based VDP renderer
- ares: added Thread::restart() function to reset a thread without resetting its clock
- Mega Drive: improved DRAM refresh timings
- Mega Drive: added VDP I/O logger
- Mega Drive: fixed VDP counter emulation (still inaccurate)
- Mega Drive: improved VDP DMA and FIFO emulation
- Nintendo 64: report 64DD as missing for now; fixes F-Zero X
- Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day
- Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario
- Mega Drive: improved VDP FIFO emulation
- Mega Drive: improved VDP dot-renderer
- nall/bit-range: fixed bug with bit indexes >= 32
- Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM
- Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU
- Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0
- Mega Drive: improved CPU interrupt handling
- Mega Drive: added APU bus mirrorings
- Mega Drive: emulated the VDP debug register
- Mega Drive: fixed VDP VRAM DMA copy
- Mega Drive: improved 128KB VRAM mode support
- Mega Drive: mask sprite attribute table address in H40 mode [Sik]
- Mega Drive: VDP timing improvements
- Nintendo 64: improved EEPROM support; fixes Perfect Dark
- Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev]
- Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale]
- Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode
- Nintendo 64: emulated CPU instruction cache
- Nintendo 64: emulated CPU data cache
- Nintendo 64: emulated CPU CACHE instruction
- Nintendo 64: fixed CPU TLB bug; fixes GoldenEye
- Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler
- Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler
- Nintendo 64: added 64-bit addressing and TLB supporting
- Nintendo 64: added endian support to [LS][WD][LR] instructions
- Nintendo 64: improved dynamic recompiler
- PlayStation: began adapting CPU cached interpreter into a dynamic recompiler
- lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard)
- Nintendo 64: corrected analog stick ranges
- Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev]
Télécharger ares v120
Site Officiel de ares
 
 RetroArch v1.9.2 
Vendredi 07/05/21 à 15:50 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RPC: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that ‘retro_set_controller_port_device’ is called when updating ‘Max Users’
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound
- INPUT/POINTER: Add scaling to pointer input
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect – randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow ‘escape’ key being pressed – would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced ‘Load Content’ file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of ‘Video > Scaling’ menu when ‘Lock Menu Aspect Ratio’ is enabled
- MENU/MATERIALUI: Add icon to ‘Turbo Fire’ menu entry
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable ‘SaveRAM Autosave Interval’ by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB – should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Télécharger RetroArch v1.9.2 (32-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (MacOS)
Télécharger RetroArch v1.9.2 (Metal2) (MacOS)
Télécharger RetroArch v1.9.2 (Nintendo GC)
Télécharger RetroArch v1.9.2 (Nintendo Wii)
Télécharger RetroArch v1.9.2 (Nintendo WiiU)
Télécharger RetroArch v1.9.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (Nintendo Switch)
Télécharger RetroArch v1.9.2 (PlayStation 2)
Télécharger RetroArch v1.9.2 (PSP)
Télécharger RetroArch v1.9.2 (PS Vita)
Télécharger RetroArch v1.9.2 (Xbox One)
Site Officiel de RetroArch
 
 Fichiers additionnels pour MAME v0.231 (3ème partie) 
Vendredi 07/05/21 à 14:45 par Firebrand
Ces fichiers additionnels sortent encore au compte-gouttes. Voici les changements pour ces deux là!
Messinfo.dat v0.231 (12.01)
- 12.01 06/05/2021: Aligned files to 0.231 version.

Series.ini v0.231:
- Items RENAMED (4): (nbahangt) to (nbahangtl11), (nbajamte2) to (nbajamte2a), (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha).
- Series UPDATED (8): Bare Knuckle, DrumMania, JoJo's Bizarre Adventure, NBA Jam, Out Run, Percussion Freaks, Point Blank and Tekken.
Télécharger Messinfo.dat v0.231 (12.01)
Télécharger Series.ini v0.231
ProgettoSNAPS
 
 GameEx et GameEx Arcade Edition v16.85 
Vendredi 07/05/21 à 14:41 par Firebrand
Ces 2 frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.85
Télécharger GameEx Arcade Edition v16.85
Site Officiel de GameEx
 
 NegaMAME v0.231-2 
Jeudi 29/04/21 à 12:06 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.231.
Télécharger NegaMAME v0.231-2 (Windows)
Télécharger NegaMAME v0.231-2 (MacOS)
Télécharger NegaMAME v0.231-2 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.231 (64-bit) 
Mercredi 28/04/21 à 15:44 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.231.
Télécharger MESS v0.231 (64-bit)
Télécharger MESSUI v0.231 (64-bit)
Site Officiel de MESS
 
 RomVault v3.2.5 
Mardi 27/04/21 à 15:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour pour de nouvelles corrections de bugs. Voici de quoi il s'agit:
- One bug leads to another... so while deep testing the V3.2.4 version I found a different logic problem going on while fixing. (This one have been around for about 5 months.) And while talking to some others on Discorde another problem with case sensitive file systems showed up, so that also got a fix.
Télécharger RomVault v3.2.5
Site Officiel de RomVault
 
 RomVault v3.2.4 
Samedi 24/04/21 à 14:29 par Firebrand
Des bugs ont été corrigés sur ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Another edge case bug squashed (Unknown status in double check delete.), and a nice little speed up while fixing (Found a way to get the code a little more parallel). Both added to this release. V3.2.4
Télécharger RomVault v3.2.4
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.84 
Samedi 24/04/21 à 14:28 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v16.84
Télécharger GameEx Arcade Edition v16.84
Site Officiel de GameEx
 
 BGB v1.5.9 
Samedi 24/04/21 à 14:24 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added Xinput support, fixes: gamepad stops working if bgb loses focus in windows 10. Re-run the configure wizard to utilize Xinput.
- Improved sound accuracy. "voice" sound works in perfect dark, donkey kong country, medarot 5 and others. added PCM registers.
- Improved HuC3 support (robopon sun, pocket family)
- Improvement to speedrun mode
- Added support for BESS, one can now interchange save states between bgb and other supporting emulators such as Sameboy
- Added support for the homebrew TPP1 mapper
- Many accuracy improvements
- Fixed many bugs
Télécharger BGB v1.5.9 (32-bit)
Télécharger BGB v1.5.9 (64-bit)
Site Officiel de BGB
 
 DSP v0.20 WIP 1 (32-bit) 
Vendredi 23/04/21 à 15:23 par Firebrand
Cet émulateur multi-système démarre un nouveau cycle de versions de développement. Voici les nouveautés de celle-ci:
CPU
- LR35902: Add 4T when take an IRQ and comes from HALT

Gameboy/Gameboy Color
- Fixed background/window/sprites prorities. Finally understood how it works and renders the screen and objects
- Fixed window line draw (Fixes 'Star Trek', 'Marblemadness', 'International Karate' and many others)
- Fixed stupid bug in Gamboy Color video RAM
- Fixed Gameboy Color background color (Fixes 'Yoda Stories')
- Fixed sprite/sprite priority
- Fixed when LCD is disabled, LCD-stat is 0
- DMA - Fixed data origin
Télécharger DSP v0.20 WIP 1 (32-bit)
Site Officiel de DSP
 
<< Page précédentePage suivante >>