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 SameBoy v0.14.4 
Samedi 31/07/21 à 14:50 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des nouveautés:
This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator

New/Improved Features
- GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions
- ROM and GBS loading errors and handled better in the Cocoa frontend
- SameBoy is now better categorized on Linux desktops
- The Cocoa frontend now includes an optional update checker and installer
- Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL
- SameBoy will now attempt to load .snX save states (used by other emulators such as BGB) if a .sX save state is not found
- The Cocoa frontend now has volume control
- The Cocoa and SDL frontends now include an optional speedrun-friendly OSD
- DualSense controllers now have first-tier support in the Cocoa frontend, with rumble, LED, and analog turbo/slow-motion support, in both wireless and USB modes
- The SDL frontend now supports the -s/–stop-debugger command line flag, which starts SameBoy with a stopped debugged on the first instruction
- A new realistic low contrast color correction mode, “Harsh Reality”, was added
- Improved the ticks debugger command with more detailed output
- Improved warnings when entering PPU or APU odd-modes
- Major improvements to JoyKit, which should allow previously broken controllers such as Xbox controllers or 8BitDo controllers to work in the Cocoa frontend
- The libretro frontend has been updated to the newer options API, which majorly improves core option screens in RetroArch and other libretro interfaces

Accuracy Improvements/Fixes
- Improved accuracy of RTC latching
- Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
- Disabled an attempt to improve audio accuracy that resulted in audio regressions in several games
- Improved T-cycle accuracy of VBlank
- Major improvements to emulation of the STOP instruction and speed switching
- MBC5’s RAM enable register is now correctly emulated as an 8-bit register
- Improvements to several edge cases of the OAM corruption bug
- Fixed an issue where several DMG games would boot with incorrect palettes when using SameBoy’s built-in boot ROMs

Bug Fixes
- Fixed a bug where the ‘O’ key could not be mapped in the SDL frontend
- Corrected the default mapping for DualShock 4 and DualSense controllers in the Cocoa frontend
- Fixed a bug that prevented using the Switch Pro Controller in USB mode in the Cocoa frontend
- Fixed a bug where Cocoa’s VRAM viewer could appear blurry

Misc Internal Changes
- The GBS APIs now allow loading from a buffer
- Redundant MBC data removed from BESS save states
Télécharger SameBoy v0.14.4 (Windows)
Télécharger SameBoy v0.14.4 (MacOS)
Site Officiel de SameBoy
 
 NegaMAME v0.234-1 
Vendredi 30/07/21 à 15:49 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.234.
Télécharger NegaMAME v0.234-1 (Windows)
Télécharger NegaMAME v0.234-1 (MacOS)
Télécharger NegaMAME v0.234-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.234 (64-bit) 
Mercredi 28/07/21 à 15:45 par Firebrand
Ces versions de MAME dépourvues des jeux d'arcade ont également été mises à jour vers MAME v0.234. Voici la liste des nouveautés spécifiques:
Changes
- Fixed crash in maestro.cpp when validating
- Fixed buffer overflow when creating CPU.ini
Télécharger MESS v0.234 (64-bit)
Télécharger MESSUI v0.234 (64-bit)
Site Officiel de MESS
 
 RetroArch v1.9.7 
Lundi 26/07/21 à 14:32 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme toujours, vous trouverez un article détaillé sur le site officiel sur les changements, mais en voici la liste brute:
- 3DS: Add unique ID’s
- CRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest SR2
- CRT/SWITCHRES: Fixed monitor index corruption on Windows and added correct fractal scaling. Only used when required
- CRT/SWITCHRES: Updated log defines to match SR upstream.
- CRT/SWITCHRES: Added new SR_CONFIG_PATHS for non Windows and Linux systems. Not that SR works on them but to fix RA compile issues
- CRT/SWITCHRES: Updated SR2 code base to latest. Added supprt for windows monitor indexing. Fixed monitor index bug where index 1 was not being used correctly and “auto” was not being sent.
- CRT/SWITCHRES: Updated swithres for x86 windows fix
- CRT/SWITCHRES: fixed SR2 auto issue
- CRT/SWITCHRES: Fixed auto monitor bug
- CRT/SWITCHRES: Fixed monitor index corruption on Windows
- CRT/SWITCHRES: Fixed buffer size bug
- CRT/SWITCHRES: Added correct fractal scaling. only used when required.
- CORE INFO: Automatically disable core info cache when core info directory is read-only
- EMSCRIPTEN: add MAME2003 / MAME2003-plus to web.libretro
- INPUT/UDEV: udev fixes add pointer pressed to pointer device to allow udev users to access this device
- LIBNX/SWITCH: Enable 7zip support
- LINUX/XDG: Prevent xdg-screensaver’s “Protocol error” messages
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Add missing languages for the first startup
- MENU/XMB/WIDGETS: Add workaround for FPU bug that breaks scale factor comparisons on certain platforms (fixes XMB thumbnails on 32bit Linux/Windows)
- MENU/RGUI: Enable fullscreen thumbnail toggle using RetroPad ‘start’ button
- MENU/RGUI: Fix sublabel length when menu clock is disabled
- NETWORK/HTTP: Fix HTTP progress indication for large files on 32-bit systems
- NETWORK/NATT: implement natt fix from void()
- OPENDINGUX: Fix display when cores ‘drop’ frames
- OPENDINGUX BETA: Use ALSA audio driver by default
- OPENDINGUX BETA: Fix IPU scaling when running 256×224 (SNES/Genesis) content
- PATHS: Fix garbled path string
- PS2: Implement proper ps2_font driver instead of using the font driver from gskit
- PS2: Use BDM for increasing up USB stability
- PS3: First basic RSX driver for PSL1GHT
-RS90: Initial port
- RS90: Fix offset of OSD text
- RS90: Disable menu clock by default
- RS90: Hide ‘Bilinear Filtering’ video option
- RS90: Move appdata (retroarch) base directory to external MicroSD card
- RS90: Add optional approximate ‘semi-linear’ scaling filter
- SHADERS: Max Shader Parameters increased to 1024
- VIDEO: Add ‘Integer Scale Overlay’ – Force integer scaling to round up to the next larger integer instead of rounding down
- VIDEO: New ‘Full’ aspect ratio added. This aspect ratio is useful when used with a shader which has a border in it. The aspect ratio is set to the full window area, so that the viewport spans the whole viewport. When using a border type shader like the Mega Bezel this allows the graphics to span the whole window regardless of the user’s monitor aspect ratio
- VITA: Wrong flags for not piglet version
- UNIX: Correct backlight max_brightness path
- UWP/XBOX: Default to Direct3D11 driver on UWP builds
- UWP/XBOX: Do not use windowed mode on UWP/Xbox by default, set default resolution to 1920×1080 by default. Should fix display issues with Dolphin/PCSX2 on Xbox
- WIIU: Fix inputs breaking when connecting/disconnecting remotes
- WIIU: Input – ignore some bogus KPAD results
- WIIU: Font rendering fixes – render font lines with correct spacing, and only sample alpha channel when rendering fonts
-WIIU/NETWORK: Network speed optimisations – WINSCALE, TCP sACK, large buffers
- WIIU/LIBFAT: Increase cache size on WiiU
- WIIU/FILE IO: Filesystem optimisations – add fast path for already aligned buffers
- WIIU/FILE IO: Use 128K vbufs for WiiU – we have loads of RAM and large vbufs are very beneficial
- WIIU/MENU/OZONE: Fix Ozone rendering error (scissor fix)
- WIIU/MENU/OZONE: Use Ozone icons instead of XMB Monochrome
Télécharger RetroArch v1.9.7 (32-bit) (Windows)
Télécharger RetroArch v1.9.7 (64-bit) (Windows)
Télécharger RetroArch v1.9.7 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.7 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.7 (64-bit) (MacOS)
Télécharger RetroArch v1.9.7 (Metal2) (MacOS)
Télécharger RetroArch v1.9.7 (Nintendo GC)
Télécharger RetroArch v1.9.7 (Nintendo Wii)
Télécharger RetroArch v1.9.7 (Nintendo WiiU)
Télécharger RetroArch v1.9.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.7 (Nintendo Switch)
Télécharger RetroArch v1.9.7 (PlayStation 2)
Télécharger RetroArch v1.9.7 (PSP)
Télécharger RetroArch v1.9.7 (PS Vita)
Site Officiel de RetroArch
 
 Messinfo.dat v0.233a (12.07) 
Mardi 13/07/21 à 13:52 par Firebrand
Quelques changements ont été apportés à la dernière version de Messinfo.dat. Voici de quoi il s'agit:
- 12.07 12/07/2021: Expanded the number of information taken from the official "whatsnew", only for version 0.233. Thanks to Nigel Barnes for the stimulating conversation on MameWorld.
Télécharger Messinfo.dat v0.233a (12.07)
Site Officiel de Messinfo.dat
 
 mGBA v0.9.2 
Dimanche 11/07/21 à 14:51 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
A new release of mGBA, version 0.9.2 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Video: Clear VRAM on reset (fixes #2152)
- GBA SIO: Add missing NORMAL8 implementation bits (fixes #2172)
- GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
- GBA Memory: Fix prefetch mask when swapping modes within a region
- GBA Serialize: Fix loading audio enable bit late (fixes #2230)
- GBA Video: Revert scanline latching changes (fixes #2153, #2149)

Other fixes:
- 3DS: Fix disabling “wide” mode on 2DS (fixes #2167)
- ARM Debugger: Fix disassembly alignment (fixes #2204)
- Core: Fix memory leak in opening games from the library
- Core: Fix memory searches for relative values (fixes #2135)
- Core: Fix portable mode on macOS
- GB Audio: Fix audio channel 4 being slow to deserialize
- GB Core: Fix GBC colors setting breaking default model overrides (fixes #2161)
- mGUI: Cache save state screenshot validity in state menu (fixes #2005)
- Qt: Fix infrequent deadlock when using sync to video
- Qt: Fix applying savetype-only overrides
- Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes #2165)
- Qt: Fix having to press controller buttons twice for menu items (fixes #2143)
- Qt: Redo sensor binding to be less fragile
- Qt: Reuse timer when rescheduling missing frames (fixes #2236)
- Qt: Fix bounded fast forward with enhancement OpenGL renderer
- Util: Fix loading UPS patches that affect the last byte of the file

Misc:
- Util: Improve speed of UPS patch loading
Télécharger mGBA v0.9.2 (32-bit) (Windows)
Télécharger mGBA v0.9.2 (64-bit) (Windows)
Télécharger mGBA v0.9.2 (MacOS)
Télécharger mGBA v0.9.2 (Linux)
Télécharger mGBA v0.9.2 (Nintendo Wii)
Télécharger mGBA v0.9.2 (Nintendo 3DS)
Télécharger mGBA v0.9.2 (Nintendo Switch)
Télécharger mGBA v0.9.2 (PS Vita)
Site Officiel de mGBA
 
 Messinfo.dat v0.233 (12.06) 
Samedi 10/07/21 à 14:19 par Firebrand
Ce nouveau fichier informatif conclue la mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.233:
- 12.06 00/07/2021: Aligned files to 0.233 version.
Télécharger Messinfo.dat v0.233 (12.06)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v0.117 
Jeudi 08/07/21 à 13:51 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des changements:
- Updated FPS display position parameters
- Fixed a regression that prevented the filtering of games by region on the icon menu
- Changed Default Mednafen IRC server
- Added instruction to cheat manager to enable cheat code
- Added a complete rom filter that include both "region" "game name" and "genre" (unluckly no support for headerless rom and cd based games)
- Added on "File Manager" box, "Clone file to" another path (useful to move games filtered by genre, name, region into a specific directory "You say external microsd?")
- Added new MetroMed release v0.11 with a new list grid layout
- If default rom path is empty or not detectable, medgui will create and set one, named ROMS folder (requested by PFTM)
- Added mednafen backup config on command key window
Télécharger MedGui Reborn Stable v0.117
Site Officiel de MedGui Reborn Stable
 
 RomVault v3.3.0 
Lundi 05/07/21 à 14:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Big updates:
- The RV UI can still be used will Scanning/Fixing
- Added in most ZIP de-compression methods (all that I have ever actually see in the wild.)
*0 - The file is stored (no compression)
*1 - The file is Shrunk
*2 - The file is Reduced with compression factor 1
*3 - The file is Reduced with compression factor 2
*4 - The file is Reduced with compression factor 3
*5 - The file is Reduced with compression factor 4
*6 - The file is Imploded
*8 - The file is Deflated
*9 - Enhanced Deflating using Deflate64(tm)
*12 - File is compressed using BZIP2 algorithm
*14 - LZMA
*20,93 - (Supported, with external DLL) Zstandard (zstd) de-compression
*98 - PPMd version I, Rev 1
- I do not belive there is any other C# library anywhere that supports this many ZIP compression methods, I hand coded a number of these more obscure de-compression methods myself from scratch!
- V1,2,3,4 (Compression method <3) CHD's are now supported/scanned internally within RV's own code. (latest ChdMan does not read V1 CHD files.)
- Scanning level 2 is now the default scanning level, you can Scan at level 1 & 3 from right click menu on the tree
- Now using a nice new cleaner looking RomVault Logo.

Other Fixes:
- Can now sort on more columns in the game lists
- Worked on Case Sensitivity issues while fixing files.
- Fixed a t7zip checking bug for bigger that 32bit t7zip files
- Re-worked Checking for Fixes with Zero Length files, so fixing workes faster with zero length files.
- Fixed: If an archive contains all the correct files, and then there is a DAT update that changes only the character case of any of these files, then the archive is still marked as good and the files are not renamed to the proper case.
- Fixed: If a set needs a fix from an archived file with the “incorrect character case” issue above, then a file system error is thrown when that fix is attempted.
- DAT's that named the CHD's with the extention are no longer named file.chd.chd
- Cleaned up the Color Key Help Form
Télécharger RomVault v3.3.0
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.97 
Lundi 05/07/21 à 14:37 par Firebrand
2 nouvelles versions pour ces frontends multi-systèmes ont été publiées. L'auteur semble avoir pris la bonne habitude de publier la liste des changements (pourvu que ça dure!) que voici:
v16.97:
- When using madVR the GameEx OSD is now rendered using hardware Direct3D.

v16.96:
- Fixes MNG playback and support on 64 bit.
- Supports attract mode videos in subfolders.
- New option to display attract mode videos at correct aspect aspect ratio or stretch. Note: Now not stretched by default.
Télécharger GameEx v16.97
Site Officiel de GameEx
 
 RetroArch v1.9.6 
Lundi 05/07/21 à 14:33 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici la liste des nouveautés, mais si vous voulez plus de détails, veuillez consulter l'article bien illustré sur le site officiel:
- ARCHIVE: Fix archive delimiter detection when file path contains no slashes
- ANDROID: Do not duplicate port 0 mouse and gun inputs to other ports
- AUDIO/XAUDIO2: Fail instead of crashing when disconnecting an audio device
- CHEEVOS: Reset cached progress each time menu is opened
- CRT/SWITCHRES: Add support for switchres.ini core and directory overrides
- D3D11: Don't use allow tearing flag with blit swap chains. Also disables the flip model if the allow tearing flag is not supported.
- D3D11: Disable DXGI's ALT+ENTER handling
- D3D11: Don't pass ALLOW_TEARING when unsupported
- D3D11: Fix non-vsynced output without flip, black screens in fullscreen
- D3D12: Relocated 'd3d12_gfx_sync'
- D3D12: Fixed swap interval option
- GFX: Fix uninitialized variables in gfx_display_draw_cursor
- HISTORY: Hide 'Add to Favorites' when viewing an entry of the favorites playlist
- INPUT: 'Analog to Digital Type' usability improvements
- INPUT: Add support for mapping multiple controllers to a single input device
- INPUT/REMAPPING: Add support for mapping multiple controllers to a single input device
- INPUT/LIGHTGUN: Bind lightgun trigger to first mouse button by default
- INPUT/WINDOWS/RAWINPUT: Mouse access violation fix
- INPUT/UDEV: Only add mouse if it has buttons and add vebose device friendly names
- INPUT/UDEV: Skip mouse with no button errors and keep the rest
- INPUT/UDEV: Fix Game Focus mode
- INPUT/UDEV/X11: Change udev driver for dual lightgun support in X11
- LIBNX/SWITCH: Update to libnx 4.0.0
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Fix Switchres menu texts
- MENU/OZONE: Ensure sidebar display status is updated correctly when performing rapid menu navigation
- MENU/XMB: Dynamic wallpaper fix
- MENU/XMB: Icon opacity fix
- MENU/QT/WIMP: Fix default core detection when playlist file name does not match 'db_name'
- PLAYLISTS: Optimise scanning of large rom sets
- SECURITY: Plug so-called high-risk vulnerability related to Powershell - avoid injection - don't send speech input as commandline argument
- UWP/XBOX: Add expanded resources Rescap to increase performance of UWP version in app mode on Xbox
- WINDOWS/INSTALLER: Add smarter isEmptyDir reference implementation that looks for subdirectories from NSIS documentation
- WINDOWS/INSTALLER: Register new function DirectorySet that is called when pressing the "Next" button on the MUI_PAGE_DIRECTORY, aka the install folder selection GUI. DirectorySet contains the criteria for an acceptable folder, which are:
*IfFileExists "$INSTDIR\retroarch.exe" returns 1
*IfFileExists "$INSTDIR\*.* returns 0, there is no existing folder
*IfFileExists "$INSTDIR\*.*" returns 1, there is a folder, and isEmptyDir returns 1, therefore the folder is empty, including of subdirectories
- X11: Fix threaded video segfault
Télécharger RetroArch v1.9.6 (32-bit) (Windows)
Télécharger RetroArch v1.9.6 (64-bit) (Windows)
Télécharger RetroArch v1.9.6 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.6 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.6 (64-bit) (MacOS)
Télécharger RetroArch v1.9.6 (Metal2) (MacOS)
Télécharger RetroArch v1.9.6 (Nintendo GC)
Télécharger RetroArch v1.9.6 (Nintendo Wii)
Télécharger RetroArch v1.9.6 (Nintendo WiiU)
Télécharger RetroArch v1.9.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.6 (Nintendo Switch)
Télécharger RetroArch v1.9.6 (PlayStation 2)
Télécharger RetroArch v1.9.6 (PSP)
Télécharger RetroArch v1.9.6 (PS Vita)
Télécharger RetroArch v1.9.6 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.95 
Samedi 03/07/21 à 14:23 par Firebrand
Ces frontends ont été mis à jour. Les améliorations sont les suivantes:
- MadVR integration is working perfecctly again, now with detection for NVIDIA cards and 32 bit app.
- Fixes ISO mounting bug introduced a few versions back.
- Fixes UPNP Media servers not being detected in Videos and Media Library.
Télécharger GameEx v16.95
Télécharger GameEx Arcade Edition v16.95
Site Officiel de GameEx
 
 NegaMAME v0.233-1 
Vendredi 02/07/21 à 14:31 par Firebrand
Ce build de MAME pensé pour êter utilisé avec le frontend Negatron a été mis à jour vers MAME v0.233.
Télécharger NegaMAME v0.233-1 (Windows)
Télécharger NegaMAME v0.233-1 (MacOS)
Télécharger NegaMAME v0.233-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.233 (64-bit) 
Jeudi 01/07/21 à 12:32 par Firebrand
Des nouvelles versions de ces builds de MAME dépourvus des jeux d'arcade ont été publiées. MAMEUI partage les mêmes changements:
- A recent change in MAME caused MESSUI and MAMEUI to crash at start. The unsafe code parts in MAME had to be reverted.
Télécharger MESS v0.233 (64-bit)
Télécharger MESSUI v0.233 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v16.94 
Dimanche 27/06/21 à 14:52 par Firebrand
Deux nouvelles versions pour ces frontends ont été publiées consécutivement. Voici la liste des changements:
v16.94:
- New random background videos feature.

v16.93:
- Certainly not the best feature in GameEx although it does provide games out of the box. GameEx Arcade is now working again since Flash was removed from Windows thanks to the Ruffle emulator.
- YouTube is now also working again in GameEx.
Télécharger GameEx v16.94
Télécharger GameEx Arcade Edition v16.94
Site Officiel de GameEx
 
 RetroArch v1.9.5 
Lundi 14/06/21 à 14:26 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- ALSATHREAD: Make alsathread default for all ALSA devices with threads
- ARCHIVE: Fix loading of archived content with file names containing ‘#’ characters
- CHEEVOS: Upgrade to rcheevos 10.1
- CHEEVOS: Challenge indicators
- CHEEVOS: Group achievements by category in quick menu
- CHEEVOS: Relabel ‘Start Active’ with ‘Encore Mode’
- D3D10: Window title should now update
- D3D11: Window title should now update
- D3D11: Allow fastforward in fullscreen
- D3D12: Window title should now update
- D3D12: Allow fastforward in fullscreen
- CRT/SWITCHRES: New implementation
- FONTS: Improve message wrapping with CJK languages
- FONTS: Fix garbled characters when converting encodings
- INPUT: Allow the 8 analog stick directions to be used as keys for core keyboard mappings
- LIBRETRO: Add API extension for setting ‘need_fullpath’ based on content file extension and to request persistent frontend content data buffers
- MENU/SEARCH: Add enhanced search functionality to the ‘Manage Cores’ menu
- OPENDINGUX: Fix black screens when triggering gfx driver initialisation via menu actions
- UNIX: Get better battery stats on sysfs nodes
-VIDEO: Extend Frame Delay range to 19 to accommodate PAL land too
- WIFI/LAKKA: Add nmcli to wifi drivers
- WIFI/LAKKA: Add wifi configuration menu
- X11: fix fullscreen when swapping monitors/resolution
Télécharger RetroArch v1.9.5 (32-bit) (Windows)
Télécharger RetroArch v1.9.5 (64-bit) (Windows)
Télécharger RetroArch v1.9.5 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.5 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.5 (64-bit) (MacOS)
Télécharger RetroArch v1.9.5 (Metal2) (MacOS)
Télécharger RetroArch v1.9.5 (Nintendo GC)
Télécharger RetroArch v1.9.5 (Nintendo Wii)
Télécharger RetroArch v1.9.5 (Nintendo WiiU)
Télécharger RetroArch v1.9.5 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.5 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.5 (Nintendo Switch)
Télécharger RetroArch v1.9.5 (PlayStation 2)
Télécharger RetroArch v1.9.5 (PSP)
Télécharger RetroArch v1.9.5 (PS Vita)
Télécharger RetroArch v1.9.5 (Xbox One)
Site Officiel de RetroArch
 
 Mednafen v1.27.1 
Dimanche 13/06/21 à 14:12 par Firebrand
Cet émulateur multi-systèmes a été mis à jour et repasse en version stable. Les améliorations sont les suivantes:
- SS: Added "Herc's Adventures" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix a few graphical glitches.
- Error out in the configure script when iconv is not found, rather than later during compilation.
- SNES: Applied untested fix for an issue with libco on PPC64 ELFv2 systems.
- SS: Corrected a few inaccuracies in the handling of SCSP EG phase transitions, per tests on a SS.
- Renamed intl/VERSION to intl/VERSION.txt to prevent a conflict with a system C++ header file on case-insensitive filesystems(problem introduced in 1.27.0-UNSTABLE).
- Demo: Use #pragma(pack) instead of __attribute__((packed)), to work around a bug/design flaw in older versions of gcc that caused the demo module's save
- state test to fail when compiled for a Windows target(where ms_struct is the default structure layout).
- Increased verbosity of bad Q subchannel data error messages in the CloneCD CD image loader.
- Fixed crashing with non-glibc iconv implementations when the user specifies an unsupported character encoding in the debugger's memory editor.
Télécharger Mednafen v1.27.1 (32-bit)
Télécharger Mednafen v1.27.1 (64-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v0.232 (12.05) 
Dimanche 06/06/21 à 14:29 par Firebrand
Le dernier fichier informatif d'AntoPISA pour cette version de MAME a été publié. Voici les changements apportés:
- 12.05 06/06/2021: Aligned files to 0.232 version.
- 12.04 26/05/2021: Completed the "changelog.txt" and "alltimesMESS.txt" files.
- 12.03 25/05/2021: Added all the information from the "whatsnew.txt" file relating to versions from 0.222 to 0.229, absent so far. Also fixed many typos.
- 12.02 19/05/2021: Completed the "sourcechanges.txt" file.
Télécharger Messinfo.dat v0.232 (12.05)
Site Officiel de Messinfo.dat
 
 DSP v0.20 WIP 2 (32-bit) 
Vendredi 04/06/21 à 14:52 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- CPU:- UPD78XX
*Added sub CPU 7801
*Added many opcodes, and fix others

Sega Master System
- Fixed IRQ in SMS video mode (Fixes 'Nemesis', 'The Simpsons - Bart vs. the Space Mutants', etc)
- Fixed memory initialization with value $f0 (Fixes 'Alibaba and 40 Thieves', 'Micro Xevious', etc)
- Change palette of TMS video mode

Super Cassette Vision
- Added preliminary console driver (to fix CPU 78XX and enhance Taito CChip!)

Toaplan 1
- Added preliminary driver for the system
*Hellfire: Basic driver
Télécharger DSP v0.20 WIP 2 (32-bit)
Site Officiel de DSP
 
 RetroArch v1.9.4 (ré-upload) 
Mardi 01/06/21 à 14:16 par Firebrand
Le build PS Vita de la dernière version de RetroArch a été ré-uploadé car elle a été corrigée:
- We have pushed a new 1.9.4 version. Specifically this fixes a bunch of regressions in the Vita port which unfortunately snuck into the initial 1.9.4 version. If you are using RetroArch on a PS Vita, we highly recommend you redownload the stable again. There are no real changes for other platforms.
Télécharger RetroArch v1.9.4 (PS Vita)
Site Officiel de RetroArch
 
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