Filtrer par machine :
Type de vue :
 MedGui Reborn Stable v0.074a 
Lundi 23/01/17 à 13:21 par Firebrand
Une nouvelle mise à jour de ce frontend pour Medanfen a rapidement été publiée avec des correctifs. Voici les changements apportés:
- Fixed bios control on selection
- Autodetect of bios file and check if they are compatible with Mednafen
- Fixed "Transparency of otherwise-opaque mask areas" control value from -2/2 to 0/1
- Removed "psx.input.analog_mode_ct" value from NoDesync psx file
Télécharger MedGui Reborn Stable v0.074a
Site Officiel de MedGui Reborn Stable
 DSP v0.17b2 WIP (22/01/17) (32-bit) 
Lundi 23/01/17 à 13:16 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Autofire
*General options -> Autofire -> Enable/disable
*Independent for each button
- CPU: Unified functions in/out with read/write
- Tape Engine
*Improved handling of 1-byte blocks in TAP tapes
*Added control to avoid blocks of 0 length in TAP tapes
*Corrected the length of the message block of the TZX tapes
- After pressing F4 to record a snapshot, the recording screen no longer shows each time a key is pressed
- UPD765: Improved processing a track with 0 sectors (Corrects 'Tomahawk' from Spectrum +3)

- Added Fuller joystick, and improved descriptions of other types of joystick
- Fixed Cursor joystick, only works if selected
- Improved Kempston joystick

Galaxian HW
- Moon Crest:
*Improved sound with samples
*Fixed a problem with chars/sprites
Télécharger DSP v0.17b2 WIP (22/01/17) (32-bit)
Site Officiel de DSP
 kindred v1.09 Preview Build 2 
Lundi 23/01/17 à 13:10 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [ALL] Rewrote main video renderer
- [ALL] Added selectable aspect ratio to video renderer
- [ALL] Added various window display sizes
- [ALL] Updated readme.html
Télécharger kindred v1.09 Preview Build 2
Site Officiel de kindred
 Mednaffe v0.8.4 
Dimanche 22/01/17 à 13:07 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Elle s'adapte à la dernière mouture de l'émulateur disponible:
- Added support for new settings added by mednafen 0.9.41 (Obviously, it needs this version or higher to work).
Télécharger Mednaffe v0.8.4
Site Officiel de Mednaffe
 Mednafen v0.9.41 
Dimanche 22/01/17 à 13:02 par Firebrand
Cet émulateur multi-systèmes pour Windows a été mis à jour. Les améliorations sont les suivantes:
- SS: Implemented disc change IRQ on disc eject.
- Replaced usage of trio_snprintf() to a fixed-size buffer for path construction in general.cpp with manual concatenation of std::string strings.
- Use _beginthreadex() instead of CreateThread() on Windows, to avoid a small memory leak.
- Now explicitly use 64-bit walltime functions on 32-bit Windows builds.
- PCE, PCE_FAST: Added a missing sound emulation variable to save states.
- SNES: Added setting "snes.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter.
- PCE: Improved SuperGrafx window handling in 10MHz dot clock modes.
- GBA: Modified RTC emulation to not use standard C library walltime functions during emulation.
- Wrapped various time functions, and dropped the dependencies on SDL time functions, in Time.cpp/Time.h.
- WonderSwan: Fixed off-by-1 bugs in window coordinate evaluation, per tip from trap15.
- WonderSwan: Fixed copyright notice headers to not allow distribution under versions of the GPL other than version 2(an oversight from back when the Cygne code was added to Mednafen).
- WonderSwan: Applied sound and DMA emulation fixes from trap15; fixes rain sound effect in "Star Hearts". The changes did necessitate lowering the overall WonderSwan sound emulation volume a bit to prevent excessive clipping, however.
- SS: Fixed a logic error in the VDP2 rendering code; fixes battle scenes in "Grandia".
- SS: Removed a few bad entries in the internal region-correction database that were breaking the Korean releases of some games.
- PCE, PCE_FAST: Added support for auto-enabling SuperGrafx emulation with CDs when a mode 1 data track has the 16-byte magic
- "4D 65 64 6E 61 66 65 6E 74 AB 90 19 42 62 7D E6" at offset 0x86A(assuming 2048 bytes per sector), for homebrew and translations.
- SS: Added emulation of the SCSP 18-bit DAC enable bit; fixes low volume problem in "Daytona USA".
- SS: Fixed some bugs that broke emulation on big-endian platforms.
- Fixed an off-by-1 memory corruption bug in the debugger's memory editor relative bytestring search code.
- VB: Finally commented out some debug printf()s.
- Cleaned up code that passes video data from the game thread to the main thread, and replaced some volatile usage with atomics.
- Fixed a large memory leak that occurred when saving screenshots with SHIFT+F9.
- VB: Fixed a regression introduced in that caused transient sound/note distortion on save state load.
- Moved TCP/IP networking code into the core of Mednafen, and added support for non-blocking connects, so the Saturn emulation module can eventually use it for modem emulation.
- Modified configure script to (hopefully) compile in the Saturn emulation module when building for PPC64 and AArch64 architectures(in addition to x86_64).
- Allow emulated digital button mappings to be used in AND mode(like command keys configured with SHIFT+F2) if the user manually prefixes the "/&&\ " magic string to the mapping setting string in the configuration file. Can be useful with emulated switches and mode toggle buttons, but the in-emulator input configuration process will need to be revamped before enabling this mode for a mapping can be done in a sane and more user-friendly manner.
- Rewrote round_up_pow2() in math_ops.h to use MDFN_log2, which in turn uses MDFN_lzcount*(), since the major CPUs that Mednafen is going to run on should have dedicated instructions to (at least indirectly) count leading zeroes. Also changed the semantics to return 0 on overflow instead of 1.
- SS: Now use leading-zero counting function from math_ops.h in the VDP2 rendering code, instead of using inline assembly.
- Reorganized the leading/trailing bit counting functions in math_ops.h, added 32-bit and 64-bit trailing-bit counting functions, and added faster variants where passing a 0 results in an undefined result.
- Print out the game key used after a connection is established with netplay, when the game key is not empty.
- SMS: Added settings "sms.slstart", "sms.slend", "sms.slstartp", and "sms.slendp".
- Added some checks to help prevent a black screen when the scanlines effect is enabled via a .scanlines setting and the effective Y scale is too small(by forcing negative-value behavior in the case of interlaced video, or temporarily disabling the effect otherwise).
- PSX: The functionality controlled by the "psx.input.analog_mode_ct" setting no longer interferes with netplay.
- PSX: Added "" setting to control the combination of buttons used when the functionality controlled by the "psx.input.analog_mode_ct" setting is enabled.
- Modified build system to use $(localedir) instead of $(datadir)/locale for LOCALEDIR define.
- Updated miniLZO to version 2.09.
- SS: Added setting "ss.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter(with a much noticeable effect on the
- Saturn video modes with a higher horizontal resolution).
- SS: Added setting "ss.h_overscan", default value of "1", to allow the user to show less of the screen on the left and right sides by setting it to "0".
- SS: Added setting "ss.correct_aspect", default value of "1", to allow the user to disable aspect ratio correction(not recommended, but whatever~).
- Added simple TV CRT-approximating OpenGL shader, "goat".
- Renamed settings "*.pixshader" to "*.shader".
- Check for and use -no-pie instead of just -nopie in the configure script, to fix build failures on at least one platform.
- Fixed half-source-pixel image offset bug in the "autoip", "ipxnoty", and "ipynotx" pixel shaders.
- Fixed altivec.h header detection regression in 0.9.39.
- Fixed a bug that caused input movie recording to produce broken recordings when done during netplay with an emulation module that uses mid-frame sync functionality.
Télécharger Mednafen v0.9.41 (32-bit)
Télécharger Mednafen v0.9.41 (64-bit)
Site Officiel de Mednafen
 MedGui Reborn Stable v0.074 
Samedi 21/01/17 à 11:23 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Now MedGui provide to auto-download all essentials file to operate (internet connection is required)
- If Mednafen is not detected you can directly download last version of it from Mednafen official page
- Corrected various bug encountered during debug
- Other fix to UCI irc
- Solved a crash when a user input "localhost" on netplay list server
- Added a internal web browser (it's not enabled by default) called Med Browser based on ie, not support by default javascript
- Now Mednafen version will be verified at every MedguiR start or when you change the Mednafen path
- Autodetect all new options from next release of Mednafen
- Added a function to detect last Mednafen version available and added a option to download it
- Added right mouse click on a picture (boxart, title or snap) to delete it
- Fixed a bug when a game database is not recognized
- Fixed a bug when iso selector closed (double popup window)
- Correct how to recursive scan perform the work (now the scan is more reactive and should generate fewer errors)
- Improve the rom scan time
Télécharger MedGui Reborn Stable v0.074
Site Officiel de MedGui Reborn Stable
 higan v102 
Vendredi 20/01/17 à 13:43 par Firebrand
Cet émulateur multi-système agrandit le nombre de machines qu'il prend en charge. Les améliorations sont les suivantes:
This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes.

I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation.

However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time.

I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal.

Also, please note that starting with this release, I am omitting the settings.bml file. This means that you will have to manually configure your gamepad input assignments, and select the appropriate devices from the system menu after loading games. You may also want to select a more conservative driver profile than the default (OpenGL, WASAPI.) If they cause you any troubles, a safer bet would be (Direct3D, DirectSound.)

The good news in omitting this file is that you'll only have to configure inputs once, and you won't lose any customizations by upgrading to future releases.
Télécharger higan v102 (64-bit) (Windows)
Télécharger higan v102 (Linux)
Site Officiel de higan
 GameYob v0.5.1 
Mardi 17/01/17 à 15:48 par Firebrand
Je profite de la mise à jour de ce très bon émulateur GameBoy/GameBoy Color pour Nintendo DS pour l'ajouter sur notre site. Très complet, il supporte de nombreuses fonctions comme les Saves States, les codes de triche ou l'émulation GameBoy Printer ce qui est rare même sur les émulateurs pour PC! Une fonction GameBoy Link existe mais est apparemment de mauvaise qualité. Voici les améliorations de cette version:
- Savegame management has been modified to prevent corruption as reported by some.
- Autosaving is laggier due to the above. Consider turning it off.
- The configuration file has been moved from "gameyob.ini" to "gameyobds.ini" to prevent
conflicts with GameYob 3DS.
- A "single-screen mode" has been added.
Télécharger GameYob v0.5.1
Site Officiel de GameYob
 kindred v1.09 Preview Build 1 
Dimanche 08/01/17 à 12:50 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [SFC] Added input mapping for NTT Joypad
- [SFC] Updated SETA-DSP (UPD96050)
- [SFC] Updated SCPU Multiply/Division cycle processing
- [SFC] Updated PPU vertical synchronization
- [SFC] Rewrote PPU object rendering code
- [SFC] Updated State information to be cycle relevant
- [SFC] Updated SA1 memory map timing
- [SFC] Reworked SPC700 CPU core
- [SFC] Reworked SA1 and 65816 CPU cores
- [SFC] Updated DMA and H-DMA timing and protocol
- [SFC] Added S-RTC (all four clocks supported)
- [SFC] Added RTC-4513
- [SFC] Added SPC7110 decompression
- [SFC] Added BS-X flash cartridge (all commands supported)
- [SFC] Fixed BS-X mapping
- [SFC] Updated BS ROM detection
- [SFC] Added board (SHVC-2J5B) (Sangokushi III)
- [SFC] Added board (SHVC-BJ5M) (Sangokushi IV)
- [SFC] Added board (SHVC-2A5B) (Sangokushi Senshi)
- [ALL] Updated kindred.db
Télécharger kindred v1.09 Preview Build 1
Site Officiel de kindred
 Messinfo.dat v10.21 (MAME/MESS v0.181) 
Jeudi 05/01/17 à 12:02 par Firebrand
Une nouvelle version de ce fichier informatif pour les machines domestiques de MAME a été publiée. Voici les modifications apportées:
- 10.21 04/01/2017: Aligned files to 0.181 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.21 (MAME/MESS v0.181)
Site Officiel de Messinfo.dat
 MESSUI v0.181 
Lundi 02/01/17 à 12:51 par Firebrand
Cette version allégée de MAMEUI ne possédant que les machines domestiques a été mise à jour avec les sources de MAME v0.181.
Télécharger MESSUI v0.181 (32-bit)
Télécharger MESSUI v0.181 (64-bit)
Site Officiel de MESSUI
 DSP v0.17b2 (32-bit) 
Dimanche 01/01/17 à 15:02 par Firebrand
Une nouvelle version de cet émulateur a été publiée, amis seulement dans sa version Windows 32-bit. Voici les modifications:
- GFX engine: GFX functions optimizations, more speed
- UPD765
*Fixed next sector ID load function
*Fixed a stupid bug when reading a full track (Fixes Spectrum - 3 'Platoon' and many others)
- Disk loading: Fixed some problems selecting compressed files
- DSK files: Fixed track number asignation
- Cleaning and optimizations in many drivers (input, video, controls, etc)
- Namco sound
*Converted to clases
*Fixed some bugs
*Converted to standard audio functions
- M680X: Added internal RAM
- Deco 16ic: Converted playfield RAM to word, changed functions and drivers
- Mouse: Created new functions to standarize the cursor show/hide and creation
- M68000: Fixed carry flag on opcode roxr.l
- OKI 6295: Added snapshot functions
- Samples: Fixed a bug assigning the audio channel

Amstrad CPC
- Fixed WAV tape file loading

Black Tiger
- Video optimizations

Asteroids HW
- Small audio optimizations
- A video rewrite needed!
- Asteroids: Small memory optimizations
- Lunar Lander: added driver, no sound
Express Raider
- ROMS updated to 'World V4'

Gunsmoke HW
- Added dip switches to all games
- Added a simulated copy protections

- Added dip switches
- Added P2 controls

Iron Horse
- Added dip switches
- Small video optimizations

- Added dip switches

Jr Pacman
- Added dip switches
- Fixed screen rotation
- Added P2 controls

Shoot Out
- Optimized sprites
- Implemented IRQ

- Added dip switches
- Added P2 controls

- Updated ROMS to version 'World E'
- Fixed background scroll

Space Firebird
- Fixed dip switches

Combat School
- Video optimizations, more speed
- Added dip switches

Twin Cobra HW
- Implemented video on/off

Double Dragon 3 HW
- Added snapshot functions
- Double Dragon 3
*Fixed scroll ('Egypt' screen)
*Fixed controls
- The Combatribes: Added driver with sound
Télécharger DSP v0.17b2 (32-bit)
Site Officiel de DSP
 mGBA v0.5.2 
Samedi 31/12/16 à 13:03 par Firebrand
Une nouvelle version de ce très bon émulateur GameBoy Advance a été publiée. celle-ci se concentre sur des corrections de bugs:
A new release of mGBA, version 0.5.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.

- All: Fix fullscreen config option being ignored
- ARM7: PSR mode bits should not get sign extended
- GB: Fix audio not being deinitialized
- GB: Fix crash when masking savedata
- GB: Properly initialize sramRealVf variable
- GB Audio: Fix serialization of channel 3 and NR52 properties
- GB Audio: Reset envelope timer when reseting sound channel
- GB MBC: Fix SRAM dangling pointer with RTC games
- GB MBC: Fix initializing MBC when no ROM is loaded
- GB Memory: Fix patching ROM bank 0
- GB Memory: Fix starting HDMAs during mode 0
- GB Memory: Fix HDMA5 value after DMA completes
- GB Video: Initialize LCDC in renderer
- GB Video: Hblank IRQs should mask LYC=LY IRQs
- GBA: Fix IRQs firing after already being cleared
- GBA: Only unhalt CPU if appropriate bit is set in IE
- GBA: Add savegame override for Crash Bandicoot 2
- GBA BIOS: Fix MidiKey2Freq BIOS reads
- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
- GBA Cheats: Fix GameShark ROM patches
- GBA I/O: Mask off WAITCNT bits that cannot be written
- GBA Memory: Fix misaligned BIOS reads
- GBA Memory: Fix VCOUNT being writable
- GBA Video: Fix out of bounds sprite transforms
- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
- Libretro: Fix disabling BIOS
- Libretro: Fix Game Boy savestates and audio
- Qt: Fix changing resolution of software renderer
- Qt: Fix setting overrides
- Qt: Fix cut off tiles and alignment issues in tile viewer
- Qt: Only reset window dimensions when first shown
- Qt: Fix Qt Multimedia audio driver on big endian
- Qt: Fix Apply button for key and controller configurations
- VFS: Fix resizing memory chunks when not needed
- Windows: Fix Unicode directory handling

- GB, GBA: Prevent loading null ROMs
- GB Audio: Initialize wave RAM to GBC values
- GB Memory: Reset ROM bank when loading a ROM
- PSP2: Improved controller rumble
Télécharger mGBA v0.5.2
Site Officiel de mGBA
 EmuCon v2.7.4 
Vendredi 30/12/16 à 13:28 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
A little update to allow .cue files be added to the games list. Also, the image entry names in sysimagefolders.ini have slightly changed to be the same as MAME's ui.ini. Emu Con will try to update your file without loosing data, but I advise you to make a backup of that file before using this new build.

- Moved disc metadata file extensions from the EmuCon's internal list to "ignore_extensions.txt" so you can add .cue files in the games list
- You are allowed to add zipped disc images (CD/DVD/LD...) as games when creating games lists. Note that Emucon will NOT unzip files before loading games in emulators!!! This is a job for the emulator...
- Renamed image categories entries in "sysimagefolders.ini" to be the same as MAME entries: "titles_directory", "snapshot_directory", "covers_directory" ... EmuCon will attempt to update the file without loosing your selected images folders, but I recommend you backup this file before using this frontend version
Télécharger EmuCon v2.7.4
Site Officiel de EmuCon
 ClrMAME Pro v4.031c 
Vendredi 23/12/16 à 14:20 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Une seule amélioration est à noter:
- fixed: falsely create sampleOnly sets from empty sets (MAME >.180 genpin issue)
Télécharger ClrMAME Pro v4.031c (32-bit)
Télécharger ClrMAME Pro v4.031c (64-bit)
Site Officiel de ClrMAME Pro
 MedGui Reborn Stable v0.073 
Jeudi 22/12/16 à 12:46 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added a Playlist Audio Cue Generator (Now you can generate a audio playlist to load on Mednafen)
- Fixed a problem when a joypad is not attached at startup GUI
- Fixed a crash with Recent rom section
- Added NoDesync presets (it will be auto-enabled when you start a netplay session)
- Added custom GUI button assign for Joypad
- Added Autodisabled Multitap option on a netplay session start
- Rewrite "ignore other port function" for joypad setting
- Fixed various bug
- Fixed PRIVMSG (/msg) command in Ultra Crappy Irc
- Updated MedInstR, now you can skip the overwrite of server list and irc channels list, and you can open the MedGuiR Changelog after install
Télécharger MedGui Reborn Stable v0.073
Site Officiel de MedGui Reborn Stable
 Messinfo.dat v10.20 (MAME/MESS v0.180) 
Mercredi 07/12/16 à 11:58 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les données modifiées:
- 10.20 12/06/2016: Aligned files to 0.180 version. Updated: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'.
Télécharger Messinfo.dat v10.20 (MAME/MESS v0.180)
Site Officiel de Messinfo.dat
 EmuCon v2.7.3 
Vendredi 02/12/16 à 10:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
New hint box for images panel, support for Mednafen v0.9.39.2, file emulator_parameters[default].ini updated with correct parameters for Mednafen emulator and new reset to default parameter buttons in Emulator Setup screen.
There are some tweaks on the user interface but they are subtle and most of you will not notice.

- Frontend crash if you clear all the entries in "Delete Selected Games" dialog

- No more gradient selection bar on games lists, and any other list that uses EasyListView; single color is enough
- Load preview images with threads enabled by default... toggle button no longer available in images tool bar
- Small modification to TFontDialog component to allow custom colors selection (first color in colors list); it's not perfect but it works
- Video preview search sub-folder renamed from "videosnap" to "videosnaps"
- Tweaks, tweaks... tweaks

- Setting "Selected Game Dark Font" no longer needed; font is always in black color on selected games (preferences screen)
- Removed the "ding" sound if you press ENTER key in the select folder dialog

- "Reset Parameter to Default" buttons in Emulators Setup screen
*one reset button for each media type, above parameter edit boxes (cartridge, disc, floppy, cassette)
*parameters are reloaded from "emulator_parameters[default].ini", but only if the parameter for the selected emulator is found
*the only way to revert to previous user parameters after the reset is the "Abort" button and close the Setup Emulators dialog
- New custom hint box for images panel that doesn't disappear after 4 seconds (mouse hover over image)
- Support for Mednafen v0.9.39.2
*support ".m3u" CD metadata files to properly load multiple CD games; this file extension is scanned before .cue extension
*only disc images are supported by the emulator (no more physical discs loading)
*updated parameters of all systems; none of them were working ("emucondir\emulators_parameters[default].ini")
*removed all -physcd entries since they are no longer supported
*minimum emulator supported is now v0.9.39.2; older builds can still be used but you'll need to use the correct emulator parameters
Télécharger EmuCon v2.7.3
Site Officiel de EmuCon
 MESSUI v0.180 
Mercredi 30/11/16 à 15:15 par Firebrand
MESSUI retourne a ses origines et ne comporte plus désormais que les jeux des machines domestiques. En effet, la version complète avec les jeux d'arcade est devenue le nouveau MAMEUI. Globalement, MESSUI n'est plus que MAMEUI en version redux, mais les interfaces sont identiques. Ce build ne sera donc intéressant que pour ceux qui ne veulent pas des jeux d'arcade. Des modifications ont également été apportées:
- Fixed 7z support in SW Files tab
- Added back "Software List Base" (SLpath) setting in the directories
- Made "Open Other Software" to default to the "swpath" instead of a random folder
- In Device View, Open Item now only shows if there is a matching software list
- In Device View, Open Item now opens the folder of the software list instead of the SLpath.
- The DATS settings is now moved back to messui.ini. If your DATS folder is not "dats", you will need to set it up again
- Removed 3 items from the treeview for a faster startup
Télécharger MESSUI v0.180 (32-bit)
Télécharger MESSUI v0.180 (64-bit)
Site Officiel de MESSUI
 Retroarch / Libretro lance un financement participatif 
Mardi 29/11/16 à 17:39 par Dinofly
Le projet Libretro, surtout connu pour son projet RetroArch, lance un financement participatif sur la plateforme Patreon. Cette plateforme est un équivalent de Tipeee, plus connu en France, et permet de faire des dons ou micro-dons mensuels aux projets qui vous tiennent à coeur afin de leur garantir un certain niveau de revenus.

Libretro c'est :
  • RetroArch, un frontend libre tout intégré permettant de lancer de nombreux "cores" d'émulateurs ou de jeux, le plus souvent open source. RetroArch est utilisée dans la quasi-totalité des projets de bornes d'arcade fonctionnant sous Linux (Retropie, RecalBoxOs etc). L'équipe de RetroArch contribue également à de nombreux "core" d'émulateurs open source.
  • Lakka, une distribution Linux facile d'accès et optimisée pour une utilisation en station de jeu (typiquement borne ou TV). Elle fait bien entendu tourner RetroArch avec de nombreux émulateurs pré-configurés.
  • Libretro, une API pour développeurs permettant de standardiser leurs jeux, émulateurs ou tout autre programme afin qu'ils s'intègrent dans tout frontend qui implémente cette spécification (par exemple RetroArch, mais aussi OpenEmu dans une certaine mesure)
La campagne a pour l'instant atteint 400$ et d'autres paliers à 500$ et 600$ sont déjà prévus. Je vous invite tous à donner 1€ par mois à ce magnifique projet !
Financement participatif de RetroArch/Libretro
<< Page précédentePage suivante >>
2001-2017 Planet Emulation