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 Mesen v2.1.0 
Vendredi 16/05/25 à 16:57 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
A lot has been improved or added since the first release of 2.0.0 over 2 years ago. This is a short summary of the most notable changes.

- Support for more consoles:
*Game Boy Advance
*Game Gear
*Master System (including support for the SG-1000 and ColecoVision)
*Wonder Swan and Wonder Swan Color
- Accuracy improvements for all consoles
- Various bug fixes
- macOS support
- New features and improvements for the debugger:
*Forbid breakpoints
*Step back single scanline/frame
*Undo ROM/RAM changes
*Integration with more compilers/assemblers (HuCC, PCEAS, SDCC, devkitARM)
- Console-specific improvements/fixes:
*NES: Support for EPSM audio and the Rainbow mapper
*SNES: Fixed freezes in Battle Grand Prix and Kishin Douji Zenki
*SNES: Added support for ST018 (Hayazashi Nidan Morita Shogi 2)
*PCE: Improved VRAM read/write timings - fixes issues in Wonder Momo.
*PCE: Improved CD-ROM load timings - fixes issues in Brandish and Sherlock Holmes.
*PCE: Fixed Arcade Card emulation bug - fixes invisible characters in Garou Densetsu Special
*GB: Improved audio emulation - fixes issues in Alone in the Dark, Warlocked, and more.
*GB: Fixed graphical issues in Densha De Go 2, Star Trek 25th anniversary and Pocket Music
*GB: Fixed crash in Pinball Deluxe.
Télécharger Mesen v2.1.0 (Windows)
Télécharger Mesen v2.1.0 (Intel) (MacOS)
Télécharger Mesen v2.1.0 (Apple Silicon) (MacOS)
Télécharger Mesen v2.1.0 (Linux)
Site Officiel de Mesen
 
 GameEx v19.22 
Jeudi 15/05/25 à 18:40 par Firebrand
Ce fontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.22
Site Officiel de GameEx
 
 GameEx v19.20 
Mardi 13/05/25 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Un seul changement est à signaler:
- Fixes to GameEx Online.
Télécharger GameEx v19.20
Site Officiel de GameEx
 
 GameEx v19.19 
Samedi 03/05/25 à 14:51 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées, mais il y a seulement des information au sujet de la v19.18:
- Fixed MAME Bezels not extracting after download in the installer.
Télécharger GameEx v19.19
Site Officiel de GameEx
 
 NegaMAME v0.277-1 
Vendredi 02/05/25 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.277.
Télécharger NegaMAME v0.277-1 (Windows)
Télécharger NegaMAME v0.277-1 (Intel) (MacOS)
Télécharger NegaMAME v0.277-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.277-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.24 WIP 1 (32-bit) 
Vendredi 02/05/25 à 15:49 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Lazarus
- Added Close function
- Fixed "follow me" window functionality, now works much better
- Various fixes to enable compilation on Raspberry Pi (Raspbian OS) – now working

General
- Added automatic language selection, simplified all language functions and variables
- Added new general reset functions. Removed partial system resets from driver reset functions, system now resets during driver initialization. Fixes issues with palette, some video gfx errors, sound sample, etc.
- Fixed popup window positioning – now appears centered in the main window
- Numerous stability improvements
- More DIP switches converted to the new system
- Fixed play/pause buttons
- Changed input events to work linebyline, instead of framebyframe. Fixes coin input in 'Star Force' and 'Mario Bros.'
- DIP switch button is now disabled if the driver has no DIP switches
- Fixed autofire speed
- Fixed 'Final Starforce' export ROM size (Thanks to Okurka)
- Sound engine
*Reviewed output for all sound chips, fixed amplification and output limits. Removed unusual amplification values from drivers.
*Fixed sample conversion from raw, demo sound in 'Teenage Mutant Ninja Turtles' works again
*SN76496: Added ready functions
*Taito Sound: Completely rewrite sound system. Removed all soundrelated functions, CPUs, and memory from Taito drivers and converted them to use the dedicated device
- Video
*Sega VDP: Fixed change video mode
- CPUs
*Change CPUs halt behaviour, timer functions are now called even when the CPU is halted
*Z80
.Fixed initial IRQ vector value
.Fixed DDCB23 opcode
*Spectrum Z80
.Fixed DDCB23 and DDCB27 opcodes
.Fixed $37 and $3f opcode flags

Spectrum
- Remove private buffers, now using standard video buffers

Amstrad CPC
- Fixed 4Mb memory expansion
- Memory expansions are only available on 6128 model
- Enhanced video a bit, now 'Pinball Dreams!' works (thanks to Neville)

Bally Midway HW
- Fixed sprite priorities
- Discs of Tron: added driver with sound
- Tron: added driver with sound
- Timber: added driver with sound
- Satan: added driver with sound
- Domino Man: added driver with sound
- Wacko: added driver with sound

Bionic Commando
- Fixed not working shot/weapon buttons
- Added video timings
- Added flip screen

Bubble Bobble
- Fixed video issues, changed video update line

Irem M62 HW
- Rewrite sprite functions
- Rewrite memory read/write and IO functions

Route 16 HW
- Fixed sound chip creation order

Sega System 1/2
- Added sound ready functions, now 'Choplifter' speech sounds fine
- Gardia: fixed roms bank function

Vigilante
- Added DIP switches

Taito System B
- Nastar: added basic driver
- Master Weapon: added basic driver
Télécharger DSP v0.24 WIP 1 (32-bit)
Site Officiel de DSP
 
 GameEx v19.17 
Mercredi 30/04/25 à 17:32 par Firebrand
Ce frontend multi-systèmes a reçu une mise à jour mineure. Voici de quoi il s'agit:
- More performance improvements.
Télécharger GameEx v19.17
Site Officiel de GameEx
 
 RetroArch v1.21.0 
Mardi 29/04/25 à 16:09 par Firebrand
Cet ensemble de noyaux d'émulateur réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Fix unique IDs for newer cores
- 3DS: Enable TLS (SSL)
- 3DS: Fix UI freeze when threaded rendering is enabled
- 3DS: Fix crash on load content
- 3DS: Other minor fixes
- APPLE: Enable Vulkan emulated mailbox
- APPLE: Include b2 core in App Store builds
- APPLE: CoreMIDI driver for IOS/MacOS
- APPLE: CoreLocation driver for IOS/MacOS
- AUTOCONF: Enable alternative display name in autoconfig files
- AUTOCONF: Make autoconfig failure messages optional
- AUDIO: Option to mute on rewind
- AUDIO/PIPEWIRE: Fix app launch when pipewire service is stopped
- AUDIO/PIPEWIRE: Fix speedup with threaded video mode
- AUDIO/PIPEWIRE: Fix latency setting and microphone handling
- AUDIO/PIPEWIRE: Pass the new rate to the audio driver
- CAMERA: Add PipeWire camera driver
- CAMERA: Add ffmpeg camera driver
- CHEAT: Rewrite part of cheat_manager_load_cb_second_pass()
- CHEEVOS: Include achievement state in netplay states
- CHEEVOS: Fix crash when entering achievements in quick menu while client is not present
- CHEEVOS: Restore cheevos_badges_enable for HAVE_GFX_WIDGETS builds
- CLI: Allow –entryslot to fall back to normal states
- CLOUDSYNC: Fix Windows path issues
- CLOUDSYNC: Workaround for duplicated requests bug
- CLOUDSYNC: Workaround for 301 redirects
- CLOUDSYNC: Handle ignored directories properly
- EMSCRIPTEN: Added new AudioWorklet driver, a fast callback-based audio driver
- EMSCRIPTEN: Scale window to correct size
- EMSCRIPTEN: Additional platform functions
- EMSCRIPTEN: Add new default video context driver: emscriptenwebgl_ctx
- EMSCRIPTEN: Add new audio driver: AudioWorklet
- EMSCRIPTEN: Add new modernized web player which will eventually replace the existing one
- EMSCRIPTEN/RWEBINPUT: Add touch input support
- GAMECUBE: Fixes
- GENERAL: Fix save state auto increment
- GENERAL: Fix softpatching with periods/dots in the file name
- GENERAL: Fix compilation with –enable-videocore
- GENERAL: Allow asset directory redefinition and other directory overrides via environment variables
- GENERAL: Allow override of player 1/2 input with machine learning models (needs recompilation and external library)
- GENERAL: Fix performance counter option not remembered between sessions
- GENERAL: Create security statement
- GENERAL: Fix crash when core is not selected
- GENERAL: Use core fps instead of screen refresh for calculating dropped frames
- INPUT: Fix a crash when initializing illuminance sensor on Linux
- INPUT: Analog-to-digital refactor, fixing behavior when analogs are assigned to keys
- INPUT: Turbo fire overhaul. See #17633
- INPUT/ANDROID: Fix game focus and pause handling
- INPUT/COCOA: Include gravity in acceleration sensor values
- INPUT/COCOA: Fix relative mouse input
- INPUT/COCOA: Allow mouse input while mouse overlay is active
- INPUT/WINRAW: Invert mouse index order
- IOS: Ensure webserver notice can be dismissed
- IOS: Fix rescanning manual playlists after app update
- IOS: Fix clean playlist function
- IOS: Fix crash when scanning
- IOS: Fix jump back to selected item when closing content
- IOS: Fix shared GL context setup
- IOS: Update Launch Screen
- IOS: Screen orientation lock through display server
- IOS: Fix rescanning manual playlists after app update
- LAKKA: Remove bluetooth device after disconnection
- LINUX/X11: Extend X11 input driver with XInput2 extensions for multi-mouse
- MACOS: Fix some sandbox handling in App Store builds
- MACOS: Reset keyboard state when focus is lost
- MENU: Add SSL support to the information list
- MENU: Add warning to BFI and related menu items
- MENU: Fix latency statistics when using runahead
- MENU: Fix opening file inside archive with core selection
- MENU: Main menu unified between different menu drivers
- MENU: Visibility toggle for playlist tabs
- MENU: Color the notification icon by message category
- MENU: Gray Dark+Light theme adjustments
- MENU/GLUI: Menu back button switches tabs like in other menu drivers
- MENU/GLUI: Tab selection option is honored
- MENU/GLUI: Fix CD icon appearing when no icon is specified
- MENU/GLUI: Allow fullscreen thumbnail browsing
- MENU/GLUI: Save state thumbnails
- MENU/PLAYLISTS: Random selection/shuffle function
- MENU/QT: Fix desktop menu crash with Cheevos disabled
- MENU/RGUI: Cleanups of certain menu items
- MENU/RGUI: Thumbnail fixes
- MENU/OZONE: Fix messagebox background
- MENU/XMB: Fix Light theme, font shadow
- MENU/XMB: Appearance menu cleanup
- MENU/XMB: Icon thumbnail can be any of the existing types
- MISC: Guard nanosleep prototype behind _POSIX_TIMERS
- MISC: Use fabsf and intended threshold for refresh rate check
- MISC: Use platform-specific checks for invalid descriptors
- MIDI: Add dropdown items for midi device selection
- NETWORK: Refactor of net_http, improvements for task blocking and performance
- NETWORK: Follow http redirects in net_http
- NETWORK: Expire failed DNS lookups much faster
- NETWORK: Fix netplay when using netpacket interface with recent cheevos
- NETWORK/HTTP: Fix crash in net_http_resolve() in single-thread mode
- OVERLAY: Fix overlay lightgun, mouse & pointer
- OVERLAY: Preferred overlay loading is now default only on mobile platforms
- OVERLAY: Improve analog recentering when touching the area just outside the recentering zone
- QT: Enable non-png thumbnails also for Qt interface
- REPLAY: Fix issue when replaying old format input recordings in newer RetroArch
- TTS: Fix initial text-to-speech on Windows
- TVOS: Fix 720p display
- TVOS: Fix refresh rate fetching on tvOS 13/14
- TVOS: Update Top Shelf art
- SAVESTATES: Reset state index when loading new content
- UWP: Fix slang shader compilation
- VIDEO: Enable BFI setting for mobile platforms (mind the warnings)
- VIDEO/OpenGLES: Fix FP/sRGB FBO support
- VIDEO/SHADERS: Allow exact refresh rate sync with shader subframes
- VIDEO/SHADERS: FIX shader wildcards
- VIDEO/VULKAN: Enable adaptive vsync
- VIDEO/V4L2: Added resolution picker/forcing.
- VIDEO/V4L2: Rewrote logic for finding ALSA audio devices in enumerate_audio_devices function
- VIDEO/V4L2: Added a skip for some of the interface queries that fail and aren’t required for magewell usb.
- VITA: Fixes
- WINDOWS: Win32 socket improvements
- WII: Fixes
- WIIU: Fixes
- WEBPLAYER: Update core list for 1.20.0
Télécharger RetroArch v1.21.0 (32-bit) (Windows)
Télécharger RetroArch v1.21.0 (64-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.21.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.21.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.21.0 (Linux)
Télécharger RetroArch v1.21.0 (Nintendo GC)
Télécharger RetroArch v1.21.0 (Nintendo Wii)
Télécharger RetroArch v1.21.0 (Nintendo WiiU)
Télécharger RetroArch v1.21.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (Nintendo Switch)
Télécharger RetroArch v1.21.0 (PlayStation 2)
Télécharger RetroArch v1.21.0 (PSP)
Télécharger RetroArch v1.21.0 (PS Vita)
Site Officiel de RetroArch
 
 GameEx v19.16 
Lundi 28/04/25 à 17:12 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées. Apparemment, l'une des ces versions corrige un problème à l'installation à cause de fichiers manquants.
Télécharger GameEx v19.16
Site Officiel de GameEx
 
 ares v144 
Lundi 28/04/25 à 17:01 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release's highlights include steady improvements to the Game Boy Advance, WonderSwan, and Nintendo 64 cores, as well as a selection of application bug fixes, behaviour improvements and updates to third-party libraries.

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed disassembler mnemonic for CMP
- Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode
- Disallowed writing 0 to the uppermost bit of PSR mode
- Added an idle cycle to instructions that perform shifts by register values

NEC V30MZ (WonderSwan CPU)
- Improved interrupt timing accuracy
- Improved timing of I/O port accesses

Bandai - WonderSwan
- Added color emulation support to the original “mono” WonderSwan.
- Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC.
- Fixed bugs involving cartridge-side RTC protocol emulation
- Improved APU emulation accuracy
- Improved interrupt timing accuracy
- Added support for emulating cartridges using an 8-bit ROM bus width
- Fixed color zero not being writable on translucent PPU palettes
- Fixed UART IRQs not being cleared by disabling the UART

Nintendo - Game Boy / Game Boy Color
- Tick timer on the falling edge of DIV bits
- Implemented PCM12 and PCM34 registers for APU

Nintendo - Game Boy Advance
- Latch lower address lines when accessing ROM during burst transfer
- Improved background VRAM access timings
- Updated cartridge database
- Fixed handling of mid-scanline writes to linear background scroll registers
- Fixed some bugs that occurred when pixel accuracy was disabled

Nintendo - Famicom Disk System
- Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly

Nintendo 64 / Aleck 64
- Fixed an issue that could cause an application hang under certain titles that deactivate the VI
- Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB
- Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly
- Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes
- Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game.
- Added support for configurable Controller Pak storage sizes
- Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers
- Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite.

Nintendo - SNES / Super Famicom
- Fixed loading of some games that require additional firmware for chips included in the cartridge

Sega - Master System
- Updated PAL only entries in the local DB so that they play at the correct 50Hz

Sega - Mega Drive / Genesis / CD / 32X
- Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable
- Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others)
- 32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right
- 32X: Fix registers and machine state on reset
- CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot.
- 32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode.
- Improved VDP IRQ delay emulation
- Improve YM2612 timer emulation

Sony - PlayStation
- Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash.

UI / Program
- Fixed a runtime crash on arm64 Linux with builds compiled with GCC
- Improved compatibility inside sandboxed environments
- Fixed passing relative paths for ROMs when launching ares on the command line
- Fixed an issue with the displayed release version name on Windows
- Fixed an issue causing malformed save directory names when a custom save path was specified
- Fixed an issue causing the “missing firmware” error to appear twice
- Fixed an issue that could cause runaway memory use on startup under the SDL input driver
- Fixed an issue affecting compatibility with macOS versions before 12.0

Dependencies
- Updated SDL to version 3.2.10 (SDL3)
- Updated librashader to version 0.6.3
- Updated slang-shaders to ref 25311dc
Télécharger ares v144 (Windows)
Télécharger ares v144 (MacOS)
Site Officiel de ares
 
 GameEx v19.14 
Vendredi 25/04/25 à 17:48 par Firebrand
Plusieurs versions consécutives ont été publiée pour ce frontend multi-systèmes, mais aucune information à leur sujet n'a été donnée.
Télécharger GameEx v19.14
Site Officiel de GameEx
 
 RomVault v3.7.4 
Mardi 22/04/25 à 15:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les améliorations de cette version ainsi que celles de la v3.7.3 qui n'avait visiblement pas été publique:
v3.7.4:
- This release has a number of nice bug fixes, also now supports File Only Directories (ZipAsFile). A very nice simple addition is reporting % completion when scanning large files. Plus many more core cleanups (Trying to keep the code up to date.) Also added is a built in .nfo file viewer, which is a kind of cool addition.
- Well there are probably lots more features and fixes I should mention in this release but just wanted to get this version out to you all.

v3.7.3:
Feature Updates:
- Added the ability scan archives as files with a new “mixed” archive type setting
- Added a new “Files Only” ToSort type
- Added the ability to reorder ToSort directories
- Improved the 7z cache logic to ignore zero byte files and prevent the cache directory from growing too large
- Improved fixing performance over Samba shares by optimzing empty directory detection

Bug Fixes:
- Fixed a display issue to disable the “Make New Folder” button in DatVault when Master Directories was selected
- Fixed irrelevant UI related error messages in RV CMD
- Fixed a hard crash that could occur when choosing to Fix ROMs before Find Fixes
- Fixed a case sensitivity issue with umlaut characters
- Fixed a bug where files could be leftover in the 7z cache directory after a fix completes
- Fixed a bug where some files were not deleted after a ZipMove operation
Télécharger RomVault v3.7.4
Site Officiel de RomVault
 
 GameEx v19.09 
Mardi 22/04/25 à 15:47 par Firebrand
Deux nouvelles versions de ce frontends ont été publiées. Les améliorations sont les suivantes:
v19.09:
- Performance improvements.
- Karaoke enabled again but only supports video files.

v19.08:
- To allow old Windows versions whilst supporting the latest .net runtime - Windows 10 and 11 will now run GameEx under .net 8. The .net 8 Windows desktop runtime will be installed as part of the setup.
- Fixes Gamebase support.
Télécharger GameEx v19.09
Site Officiel de GameEx
 
 GameEx v19.07 
Lundi 21/04/25 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Elle corrige un problème au chargement de Gamebase avec GameEx.
Télécharger GameEx v19.07
Site Officiel de GameEx
 
 clrmame v0.4 
Lundi 21/04/25 à 14:20 par Firebrand
Cette réécriture de ClrMAME Pro continue son développement. Les améliorations sont les suivantes:
UI:
- scanner, fixed showing of empty and complete machines
- scanner, fixed showing of non rom/sample/disk related machine/file/folder issues

Core:
- added: read/write support for zstandard compressed zip files
*rebuilder, two zstd compression methods added, newly created/added files will use it (existing destination files which don't get replaced won't be updated). Source files which don't use the set compression method won't be taken into account when checking for a direct archive copy
*scanner, automatically detects if you prefer zstd or deflate compressed zips and uses the preferred setting the case that new files are added.
*with both, rebuilder/scanner you can theoretically end up with zip files which have files in it with different compression methods. Rebuilder: if you rebuild to existing files, scanner, if you already have a mixture of archives using different compression methods.
- added: scanner, reporting 'wrong' chd version. Current expected version is 5, warning is not shown for baddumps. Version and baddump warning can be altered in settings.xml
- misc: changed the behaviour of devices which have romOf dependencies. When fully merging such devices they are now handled like parent/clone machines. On the one hand it makes sense since there are merge attributes indicating that such sets belong together but there are also cases where they are distinct. This is now aligned with clrmamepro, but still something which might need further discussion
- misc: updated cli11 to 2.5.0
- misc: updated spdlog to 1.15.2
- misc: updated bit7z to 4.0.10
- misc: scanner, using absolute pathnames for error reporting in path scan
- misc: scanner, only trace-log machines with issues in fixing phase
- fixed: scanner, typo "uneeded"
- fixed: scanner: detection of empty but unneeded folders in archives
- fixed: scanner, backup of chds in software list collections can fail
- fixed: scanner, archives which match a valid rompath subfolder name (e.g. softwarelist name via pattern or automatically) are falsely iterated like a folder instead of listing them as unneeded (wrong placed)
- fixed: crash on rom definitions without a crc
- fixed: filter enrichment might miss sampleof dependencies
- fixed: doing archive backups from a folder and backup archive already exists creates a new archive instead of merging files in
Télécharger clrmame v0.4
Site Officiel de clrmame
 
 GameEx v19.06 
Dimanche 20/04/25 à 14:01 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée, mais les changements ne sont pas connus.
Télécharger GameEx v19.06
Site Officiel de GameEx
 
 Messinfo.dat v0.276 (14.03) 
Dimanche 13/04/25 à 14:09 par Firebrand
Les données relatives aux machines non arcade des deux dernières versions de MAME ont été intégrées à ce fichier informatif:
- 2025/04/13 14.03: Aligned files to 0.276 version (obviously including the 0.275).
Télécharger Messinfo.dat v0.276 (14.03)
Site Officiel de Messinfo.dat
 
 GameEx v19.05 
Samedi 05/04/25 à 16:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.05
Site Officiel de GameEx
 
 SameBoy v1.0.1 
Samedi 05/04/25 à 16:38 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des changements:
New/Improved Features
- UI improvements to the Cocoa palette editor
- Improved audio quality on libretro; audio is now rendered by SameBoy at 2MHz, and downsampling is now handled by the libretro frontend itself
*In the Wii U build, downsampling is still done by SameBoy
- With the meaning of register $FF75 discovered, it is now referred to as rPGB in the debugger
- The output of the watchpoint debugger command now includes the watchpoint type (read-only, write-only, or read-write)
*This makes the default watchpoint type (write-only) more obvious
- Windows 11 users can now optionally disable rounded corners in the Graphics Options menu
- Official Windows builds no longer require installing MSVC runtimes by linking against mvscrt.dll
- Major improvements to debugging in the SDL frontend:
*The main emulator window is no longer unresponsive when the debugger is stopped
*Pressing keys in the emulator window while the debugger is paused now triggers a terminal bell
*On Windows, sameboy.exe and sameboy_debugger.exe have been merged. Press Ctrl+C at any time to interrupt the debugger and open the debugger console, and close the console window at any time to resume normal gameplay.
*Async debugging now supports all compatible versions of Windows, adding support for Windows 7, 8.x, and earlier builds of Windows 10
- When using an external controller, joysticks can now optionally be used as faux analog controls
- This feature quickly alternates D-pad buttons between pressed and release states to simulate analog inputs
- The SDL frontend will now automatically resize the window when switching between models and border modes as long as the window hasn’t been manually resized
- A workaround for an old RetroArch bug has been removed, audio in the Wii U libretro port is now louder
- It is now possible to enable audio for both Game Boys in the Link Cable mode of the libretro port

Accuracy Improvements/Fixes
- OAM randomization is now more accurate
- Fixed a bug where certain SGB transfers would copy data incorrectly when running SameBoy on big endian platforms
*This fixes many SGB games suffering from garbled graphics when playing on the Wii U
- Fixed a potential accuracy issue when emulating MBC7 games
- The number of band-limited phases was increased in order to reduce overtones in high-pitched sounds

Bug Fixes
- New palettes will now appear on the Cocoa frontend even if the user have previously customized palettes
- Fixed a bug that caused the Pink Pop theme to modify itself once opened in the palette editor, in both the Cocoa and iOS frontends
- Fixed a bug where the vertical layout was not usable on certain iPads
- Resetting emulation in the SDL version while the emulator is paused will now resume emulation
- Fixed a bug where changing the emulated model in the SDL frontend does not immediately closes the menu
- Removed Unicode characters from libretro settings, as many frontends cannot display them
- Fixed a bug that caused ROMs to run without a window in the Cocoa port after changing the emulated revision
- Several iOS and watchOS crashes have been fixed

Removed Features
- Integration with the Homebrew Hub has been removed from the iOS frontend

Misc Internal Changes
- The OpenDesktop thumbnailer is now stripped when built in release configuration, rather than being stripped only upon installation
- Official releases of SameBoy now build using the latest version of Clang, gaining speed boost of around 8%
- The FM synthesis routines used while rendering the SGB jingle have been optimized for speed
Télécharger SameBoy v1.0.1 (Windows)
Télécharger SameBoy v1.0.1 (MacOS)
Site Officiel de SameBoy
 
 GameEx v19.04 
Vendredi 04/04/25 à 13:37 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements n'ont pas été annoncés.
Télécharger GameEx v19.04
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