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 Messinfo.dat v6.26 
Jeudi 02/05/13 à 18:56 par Firebrand
Ce fichier informatif pour MESS a été mis à jour. Voici les nouvelles données ajoutées:
- 6.23 10/04/2013: Added info about three new sets added in 0.148u3.
- 6.24 13/04/2013: Updated the SVN until April 13, 2013 (r22368).
- 6.25 28/04/2013: Updated the SVN until April 28, 2013 (r22589).
- 6.26 01/05/2013: Aligned files to 0.148u4 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until April 30, 2013 (r22620).
Télécharger Messinfo.dat v6.26
Site Officiel de Messinfo.dat
 
 UME v0.148u4 
Mercredi 01/05/13 à 12:04 par Firebrand
Ce synthèse de MAME et MESS a été mis à jour avec les nouvelles sources respectives des deux émulateurs.
Télécharger UME v0.148u4
Site Officiel de UME
 
 MESSUI v0.148u4 (32-bit) 
Mercredi 01/05/13 à 12:00 par Firebrand
Ce version de MESS pourvu d'une interface graphique utilisateur ont été mises à jour avec les sources de MESS v0.148u4.
Télécharger MESSUI v0.148u4 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.148u4 (32-bit) 
Mercredi 01/05/13 à 11:56 par Firebrand
Après MAME, c'est bien entendu au tour de MESS d'être mis à jour. Voici les nouveautés de cette version:
New System Drivers Supported:
- DAG Z80 Trainer [Robbbert]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Ravensburger Selbstbaucomputer [Robbbert]

Software Lists:
-softlist: added PCB documentation to gba, gbcolor and n64 lists, based on nointro pictures [LoganB]

Source Changes
- XT IDE interface [Phill Harvey-Smith]
- Fix for ROM paging on both the Dragon 64 and Dragon Alpha, which restores the Dragon Alpha to working condition [Phill Harvey-Smith]
- Z800x and M20 improvements to boot CP/M-8000 [Christian Groessler]
- Z800x: Push the correct word on internal traps.
- Z800x: Fix FCW handling in system non-segmented mode.
- Z800x: Add missing form of ldb reg, #imm. Z800x: Show previous PC, NSPSEG, and
PSAPSEG in the debugger. Z800x: Improved flags display in the debugger. Z800x: Add debugger command z8k_disass_mode to toggle segmented/non-segmented. Default "auto" tracks the current execution state. Z800x: Don't block nested exceptions if the priority and the
FCW allows it.
- s3, mach8: Added read/write registers, and implemented read masking in BitBLTs (used by XF86_S3). Made clipping rectangle checks against Destination X/Y when doing BitBLT. [Barry Rodewald]
- merged DAGZ80 into SELZ80 driver. Added a new bios version of SELZ80. [Robbbert]
- cd2650: added correct character generator rom [Robbbert]
- nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli]
*converted carts, mappers and pcbs to use slot devices
*fixed starting of Famicom, Famicom Twin and Dr. PCJr
*fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected
*added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
*added YM2413 to VRC-7 (Lagrange Point OST)
*added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip)
*added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches
*added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie
- cart2 smb") and you can enter the cheat codes as in a real NES
*added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen)
*improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware
*moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot
*emulated bus conflict (CPU/PRG) in PCBs documented as having it
*partial emulation of open bus, enough to make working the games using it as a sort of protection
*fixed crash when loading files using FFE mappers
*fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis)
*fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to working state
*fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to working state
* fixed NINA-001 emulation (mapper 34), promoting Impossible Mission II to working state
*improved Taito LROG017 emulation (mapper 77), promoting Napoleon Senki
to working state
*added emulation of the Sachen SA-9602B pcb used by Mei Shao Nv Meng Gong Chang, a chinese port of Princess Maker by Sachen, based on the great work done by Cah4e3 in FCEUMM
*added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase
Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
*improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
*improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller
*added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working)
*improved IRQ handling fixing a lot of 1-line glitches, fixing gfx corruption in the upper half of Pinbot tables and allowing Sangokushi II - Haou no Tairiku to boot.
*fixed many small inaccuracies in the old code, spot during the conversion
*added support for most other known pcbs, even if in most cases emulation is only sketchy
*reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature)
*removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts
- atari.c: Correct bit for POK_KEY_BREAK which now allows colon/semi-colon [:;] to work properly on Atari Computers. [Tom Clayton]
- psxcd: Further cdrom work, main functional change is better sector buffer handling [Carl]
- svmu.c: changed input mappings to be more standard [LoganB]
- pc8201: Added Japanese ROM. [noris]
- bbc.c: Fixed cassette loading. [Wilbert Pol]
- csw_cas.c: Fixed CSW header detection regression. [Wilbert Pol]
Télécharger MESS v0.148u4 (32-bit)
Site Officiel de MESS
 
 UME v0.148u3 
Mercredi 10/04/13 à 21:16 par Firebrand
Cette synthèse de MAME et MESS a été mis à jour avec les améliorations respectives des deux émulateurs.
Télécharger UME v0.148u3
Site Officiel de UME
 
 Messinfo.dat v6.22 
Mercredi 10/04/13 à 21:15 par Firebrand
L'équivalent de Mameinfo.dat pour MESS contient désormais les informations relatives à MESS v0.148u3:
- 6.20 25/03/2013: Added resources info; 1,500 sets checked, 66% right).
- 6.21 06/04/2013: Updated the SVN until April 6, 2013 (r22246).
- 6.22 09/04/2013: Aligned files to 0.148u3 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until April 9, 2013 (r22292)
Télécharger Messinfo.dat v6.22
Site Officiel de Messinfo.dat
 
 MESSUI v0.148u3 (32-bit) 
Mercredi 10/04/13 à 21:13 par Firebrand
Ce build de MESS avec une interface graphique intégrée a été mis à jour avec les dernières sources de l'émulateur.
Télécharger MESSUI v0.148u3 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.148u3 (32-bit) 
Mercredi 10/04/13 à 21:09 par Firebrand
Une nouvelle version de MESS a également été publiée. La liste des nouveautés est relativement modeste par rapport à d'habitude:
New System Drivers Supported:
- Acorn Atom with BBC basic [Phill Harvey-Smith]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
(none)

Software Lists:
- nimbus.xml: added two alt welcome disks [Anna Wu]
- ql: Added floppy softlist. [anonymous]
- Added some most wanted Commodore ROMs. [Martin Hoffmann-Vetter]
- pico.xml: New Japanese dumps added [TeamEurope]
- a800.xml: A couple of new cartridge additions. [K1W1]

Source Changes
- saturn: converted carts to be slot devices and enabled battery RAM carts support [Fabio Priuli]
- megadriv: fixed support of SMD files (those with 512k header), broken by the recent developments. [Fabio Priuli]
- megadriv.c: removed drivers gensvp, mdsvp and mdsvpj: Virtua Racing can now be loaded directly in genesis, megadriv and megadrij [Fabio Priuli]
- a7800.c - Stripped palette to raw video output values removing YIQ/YUV infer data. [Robert Tuccitto]
- psxcd: simplify the cdrom [Carl]
- imd: Stop being so anal-retentive, it's counterproductive [O. Galibert]
- stop psx crashing when reloading a state when cd access was in progress [smf]
- c64: Added Spanish C64C variant. [The Commodore Museum]
- Makes sure the first instruction of cpe/psx/psf files will be executed. [smf]
- upd765: Handle modes a little more, NeXT can boot from floppy again [O. Galibert]
- upd7220: Add the internal rom [rfka01, balrog]
- Added skeleton S3 ViRGE video card. [Barry Rodewald]
- band aid fix for Tobal No. 1, some graphics issues remain [smf]
- snes.c: added support for the PowerFest '94 competition cart. [Fabio Priuli]
- a7800.c - Corrected rotation values and errors including duplicate entries for palette. Address map locations for the XBOARD added to get the ball rolling on support for it. [Robert Tuccitto]
Télécharger MESS v0.148u3 (32-bit)
Site Officiel de MESS
 
 DSP v0.14b2 (32-bit) 
Vendredi 05/04/13 à 09:52 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Defined definitive compilation platforms:
*Windows: Delphi XE3
*Other platforms: Lazarus
*Performed cleanup compilation variables
- Language files are not required anymore. If not available, gives a 'warning', stay in Spanish and is no possible to change the language.
- New fast snapshots system for arcade drivers:
*Pressing F7 or F8 you can record two snapshots, and pressing F9 or F10 recover them
*Drivers implemented so far: Black Tiger, Bomb Jack, YieAr Kung-Fu, City Connection, Green Beret, Mikie, Super Basketball, Shaolin's Road, SonSon, Terra Cresta, Ghost'n Goblins, Pacman, Ms Pacman, 1942, Psychic 5, Popeye and Kangaroo
- Finished the conversion of M68000 memory drivers to word format
- Converted DAC sound to class
- WAV files - Improved loading files, supports mono or stereo, and any sampling. Also unified samples loading and Spectrum WAV files
- TAP/TZX - Fixed internal TAPE names of Spectrum/Amstrad
- Config:
*Added an option to enable/disable the ROMs CRC error notices. Useful to load alternative ROMs to the original arcade, for example 'Bubble Bobble: Lost Cave'
*Added an option to enable/disable the centering of the main screen when you change driver
*Corrected showing the Joystick name

Spectrum
- General code cleaning
- Snapshot: Improved loading system, simplified and stabilized the Spectrum model change
- Fixed button 'Fast Load' when changing model

Coleco
- Enhanced snapshots. Added sound chip state into the snapshot

Rally X HW
- Fixed sprites, quantity and colors

Super Basketball
- Fixed VLM-5030 sound

CPS1 Hardware
- Corrected palette initiation

Kangaroo HW
- Fixed sound
- Fixed video

Rainbow Islands HW
- Rainbow Islands: Added driver with sound
- Rainbow Islands Extra: Added driver with sound

Volfied
- Added driver with sound, small issues with sprites palette

Operation Wolf
- Added driver with sound, mouse is used as gun
Télécharger DSP v0.14b2 (32-bit)
Site Officiel de DSP
 
 Messinfo.dat v6.19 
Lundi 25/03/13 à 20:54 par Firebrand
Ce fichier informatif pour MESS a été enrichi. Voici les nouvelles informations apportées:
- 6.19 19/03/2013: Aligned files to 0.148u2 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until March 19, 2013 (r21962).
- 6.18 11/03/2013: Fixed 60 STATUS entries. Updated the SVN until March 9, 2013 (r21773). Added resources info; 1,266 sets checked, 57% right).
- 6.17 04/03/2013: Updated the SVN until March 4, 2013 (r21572). Added resources info; 1,047 sets checked, 47% right).
- 6.16 23/02/2013: Updated the SVN until February 23, 2013 (r21390). Added resources info; 876 sets checked, 40% right).
- 6.15 19/02/2013: Updated the SVN until February 19, 2013 (r21180).
Télécharger Messinfo.dat v6.19
Site Officiel de Messinfo.dat
 
 MESSUI v0.148u2 (32-bit) 
Lundi 25/03/13 à 20:53 par Firebrand
Les MESSUI ont été mis à jour avec les sources de MESS v0.148u2 pour le plus grand bonheur de ceux qui fuient les lignes de commande.
Télécharger MESSUI v0.148u2 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.148u2 (32-bit) 
Lundi 25/03/13 à 20:50 par Firebrand
Le petit frère de MAME profite de la sortie de son ainé pour se montrer. Voici les améliorations apportées:
MAMETesters Bugs Fixed
- 05153: [Gameplay] (megadriv.c) genesis, megadriv, pico: Crash when loading a cart (Wilbert Pol)
- 05140: [Crash/Freeze] (prof180x.c) prof180x, prof181x: Access Violation (Firewave)
- 05156: [Crash/Freeze] (a6809.c) a6809: Access Violation with -debug (Firewave)
- 05109: [Crash/Freeze] (amstrad.c) cpc464p, cpc6128p, gx4000: Crash with "-cart barb2" (Firewave)
- 05116: [Misc.] Sets using MC6847: Invalid read of size 1 (Firewave)
- 05111: [Crash/Freeze] (ti99_4x.c) ti99_4ae, ti99_4a, ti99_4ev, ti99_4e, ti99_4: Crash with "-cart invaders" (mizapf)
- 05154: [DIP/Input] (supercon.c) supercon: Mouse doesn't move pieces
- 05152: [Interface] (gb.c) all gameboy.c sets: Crashes on exit when no cart was successfully loaded (Firewave)
- 05070: [Crash/Freeze] (n64.c) n64dd: [debug] Crash after OK (Firewave)

New System Drivers Supported:
- Magnavox Odyssey 3 / Command Center (prototype) [René van den Enden]
- Samsung Samtron 88S [Kaylee]
- Yeno - MisterX [Team Europe]
- PV-16 [plgDavid]
- Besta-88 [shattered]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:

Software Lists:
- snes.xml: Added 51 cartridges [ReadOnly]
- ibm5170.xml: Added 2 ipf cross-platform sets (they are compatible with both Amiga and PC) [Kaylee]
- ibm5150.xml: Added VisiCalc & StretchCalc [Kaylee]
- socrates.xml: added CAD Professor Maus dump [TeamEurope]
- megadriv.xml: added original uncracked dump of Tiny Toon Adventures 3 [Barver, Azathoth]
- Added software list for Sega Visual Memory Unit. [LoganB]
- a2600.xml: some additions of new dumps and info [Kaylee]
- pico.xml: added new Japanese dumps. [TeamEurope]
- socrates.xml: added Game Wizard / Magische Spiele dump. [Team Europe]
- snes.xml: added a few pirate multigame carts. Most of these are incomplete dumps, so redumps are needed to promote them to working state, but their existence is now at least documented. [Fabio Priuli]
- megadriv.xml: Added dump of Japanese Marble Madness [ElBarto]
- megadriv.xml: Added documentation for a few carts [ElBarto]
- megadriv.xml: Added documentation for more than 300 carts [Sunbeam/Digital Corruption]
- Added software list for RM Nimbus. [Robbbert, Fabio Priuli]

Source Changes
- cat.c (Canon Cat): Fixed the v2.40 bioses thinking the phone is constantly ringing; Documented what all the DUART IO pins are connected to, and correctly hooked DUART IP2 up to invert when the 6ms timer expires, removing the previous hack (and fixing the ringing bug). [Lord Nightmare]
- c64: Fixed MACH 5 cartridge C128 mode. [Curt Coder]
- c64: Added support for the standard MIDI cartridges: Passport/Syntech, Siel/JMS/DATEL, Sequential, Namesoft, and Maplin. [Curt Coder]
- Apple II: Allow Super Serial Card to connect to MESS's serial terminal and null modem devices. [R. Belmont]
- fmtowns: Preliminary implementation of the CD-ROM controller's software mode. Enough to get the CD-ROM working under Win95. [Barry Rodewald]
- vic20/c64: Added VIC-1011A/B RS-232C adapter emulation. [Curt Coder]
- Added hook-up for CD Block command 0x64 (Put Sector Data) [Angelo Salese]
- megadriv.c: emulated protection in mulan, pokemon 2 (previously patched out) and in the real ttoon3 dump. [Fabio Priuli]
- ColecoVision: controller has a * key, not a . key [Nick3092]
- Apple II: Added support for Street Electronics Echo Plus and Zip Technologies ZipDrive cards [R. Belmont, Lord Nightmare]
- dectalk.c: renamed dectalk roms to match the DEC 23-xxxLn standard and noted what their actual paper labels were (these paper labels will differ on different dectalk units depending on exactly when they were made, though the ROM contents are exactly the same! The derivable
23-xxxLn part number will not change, though.). Added more comments. [Lord Nightmare]
- supercon: Fix regressions [Ralf Schäfer]
- odyssey2.c: Further palette improvements. [Dr. Venom]
- cbm8096: Emulated the 64KB memory expansion card, and promoted driver to working. [Curt Coder]
- cat.c: (Canon Cat) Fixed a mistake in the memory map mirroring due to an error during testing; added proper readback of the floppy control register, and corrected the floppy status readback so it thinks that no floppy is inserted. [Lord Nightmare]
- gameboy.c: fixed cart type for MBC1 collection games, promoting Bomberman Collection, Genjin Collection, Momotarou Collection, Mortal Kombat I & II and Super Chinese Land 1.2.3 to working state [Fabio Priuli]
- gbcolor.c: added support for Sintax mapper, promoting a dozen of pirate games to working state [taizou, Fabio Priuli]
- PlayStation: Fix CD-ROM regression [R. Belmont]
- isa_ide: correctly mapped alternate port [Miodrag Milanovic]
- megadriv.c: emulated protection in pirate Super Mario World 64, based on research by Eke and andlabs [Fabio Priuli]
- gb.c: attempt in emulating protection for Chong Wu Xiao Jing Ling/Pokemon Pikecho. [Fabio Priuli]
- megadriv.c: added support for Legend of Wukong [Fabio Priuli]
- aes: Added UniBios versions to Neo Geo home console [Kaylee]
- a7800.c: Fixed color clip in $1 & $F [Robert Tuccitto]
- Reimplemented the NCR5380 SCSI controller using nscsi. [R. Belmont]
- Apple II: Preliminary support for the Apple II Rev. C SCSI Card. [R. Belmont]
- a7800.c: [Robert Tuccitto] Improved and corrected NTSC (a7800) and PAL (a7800p) palettes
*Palette rebuild due to misaligned data references
*Corrected PAL color sequence order
- gameboy: added emulation of Rockman 8 pirate cart by Yong Yong. [Fabio Priuli]
- gameboy: added correct handling of Echo RAM, needed by Rockman 8. [Fabio Priuli]
- profweis: added another bios version. [Team Europe]
- snes.c: several updates to cart handling [Fabio Priuli]
*moved Sufami Turbo and BSX carts to separate lists
*added emulation for DSP1/4, ST-010/011, S-DD1, SPC7110, SuperFX, BS-X and Sufami Turbo as slot devices
*added emulation for the protection device used in some pirate carts
- Fix AES cart swap sound crash. [R. Belmont]
- vk100.c (DEC GIGI/VK100): Hooked up the direction prom to the vector generator rather than using a hack. Still a lot of work to go, but the test mode looks like it at least starts off running more
correctly before it fails. [Lord Nightmare]
- Modernized vc4000 device. [Andrew Gardner]
- snes.c: updated the driver to only save the real amount of SRAM present on the cart. This means that old .nv files won't be directly compatible with newer exe, but you shall be able to keep your saves by backing them up and taking the first block of the correct size (e.g. if you take the first 8KB block of your old .nv for Super Metroid it should work fine with the new exe). At the same time, MESS should be now compatible with saves taken in other emulators. [Fabio Priuli]
- cat.c (Canon Cat): Got rid of the keyboard interrupt timer and hooked the keyboard interrupt to the 6ms timer instead, which is closer to hardware. The cursor blinks at a more correct but not
completely correct rate now. The duart (the REAL source of the interrupts, which should fire with the transitions of the 12ms period squarewave) still does not work for interrupts properly, it needs its innards fixed. [Lord Nightmare]
- Modernized wswan, special, and svision devices. [Andrew Gardner]
- sms.c: [Enik Land]
*Fixed master clock speed for PAL machines.
*Improved hcount handling resulting in better results from Flubba's VDP timing checks.
- snes.c: misc work on pirate carts. [Fabio Priuli]
*added support for Korean Super 20 Collection multigame cart, even if a few games still have glitches.
*added support for bankswitch mechanism used in a few pirate multigame carts.
*added support for protection used by Tekken 2 and Street Fighter Alpha EX, based on notes by d4s and nocash.
- 3c505: fix typo that broke TCP [Hans Ostermeyer]
- snes.c: major overhaul of cart and add-on handling [Fabio Priuli]
*updated carts to be slot devices
*simplified loading and bankswitch mechanism
*removed drivers snessfx and snespsfx: SuperFX/GSU games can now be loaded in snes and snespal
*removed drivers snesdsp and snespdsp: NEC DSPx games can now be loaded in snes and snespal from softlist
*removed drivers snesst10 and snesst11: Seta DSP games can now be loaded in snes and snespal from softlist
*removed driver snesst: when you load Sufami Turbo, two more cart slots (-cart2 and -cart3) become available to load ST carts
*added preliminary support for games with BS-X slots: when you load one of these, a -cart2 slot becomes available to load a 8MB memory pack (only a few of these work at the moment, e.g. Same Game)
*added support for loading DSPx games with DSP dump appended at the end of the .sfc file
- snes.c: added support in snes and snespal for loading from fullpath DSPx and ST01x games missing the DSP data, i.e. the commonly available dumps, without using clone systems (softlists had no problems with these games because the DSP data come from the softlist romset) [Fabio Priuli]
- megadriv.c: emulated reset-based Codemaster 2-in-1 carts (2psymmac). [Fabio Priuli]
Télécharger MESS v0.148u2 (32-bit)
Site Officiel de MESS
 
 DSP v0.14b1 (32-bit) 
Mercredi 27/02/13 à 19:23 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Released 0.14b1. Windows and Linux (32bits and 64 bits) binary and source.
- At last compiled a Windows 64bits full functional binary.
- Started the conversion to classes, all CPU's and some sound chips already done.
- Improved NEC CPU, 'R-Type' now works (no sound, but playable), fixed many bugs related to the palette and scroll, fixed sprites priorities in Gaelco HW (not implemented in MAME), added 'Kangaroo', 'Bionic Commando' and 'WWF Super Stars'.
Télécharger DSP v0.14b1 (32-bit)
Site Officiel de DSP
 
 Messinfo.dat v6.14 
Vendredi 15/02/13 à 12:50 par Firebrand
Ce fichier informatif pour MESS a été mis à jour. Voici les nouvelles données apportées:
- 6.07 21/01/2013: Updated the SVN until January 21, 2013 (r20390).
- 6.08 23/01/2013: I finally started to add to messinfo (set to set) the resources available (here http://www.progettosnaps.net/mess), including: Artwork, Cabinet, Control Panel and Controllers, Flyer and Advertising, Manuals, Marquees and Logos and PCBs. For now we are only 5% (100 sets checked).
- 6.09 29/01/2013: Updated the SVN until January 28, 2013 (r20579).
- 6.10 31/01/2013: Added resources info; 627 sets checked, 29% right). Added info about two new set and updated the SVN until January 31, 2013 (r20626).
- 6.11 01/02/2013: From today, the file will be released in two encodings (Windows and Unicode) to maintain compatibility with MESSUI and QMC2.
- 6.12 08/02/2013: Added info about one new set and updated the SVN until February 8, 2013 (r20836).
- 6.13 10/02/2013: Added resources info; 696 sets checked, 33% right).
- 6.14 13/02/2013: Aligned files to 0.148u1 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until February 11, 2013 (r20931).
Télécharger Messinfo.dat v6.14
Site Officiel de Messinfo.dat
 
 ClrMAME Pro v4.010 (32-bit) 
Vendredi 15/02/13 à 12:33 par Firebrand
Une nouvelle version de ce gestioinnaire de ROMs très connu a été publiée. Voici la liste des modifications:
- fixed: 7z working with filenames starting with an "@" fails if the filename also contains a space
- fixed: header support: possible infinite loop when file is too short
- fixed: header support: wrong hash calculation (in file and memfile) when file is too short
- fixed: detection of prefered archive type falsely failed for unpacked sets causing creation of zips
- misc: unneeded check also detects obsolete chd folders
- misc: explicity test folder for no entries to avoid possible deletion of NTFS junctions
- misc: check if file really exist in 7z/rar archives before trying to remove them. Gives a small speed gain
Télécharger ClrMAME Pro v4.010 (32-bit)
Site Officiel de ClrMAME Pro
 
 UME v0.148u1 
Mardi 12/02/13 à 19:39 par Firebrand
Cet émulateur regroupant MAME et MESS supporte déosrmais les améliorations de la v0.148u1 des deux programmes.
Télécharger UME v0.148u1
Site Officiel de UME
 
 EmuCon Playground EX v2.4.3 
Lundi 11/02/13 à 13:45 par Firebrand
Une nouvelle version de ce frontend spécialisé dans les consoles a été publié. Voici les améliorations:
Fixed
- Application crashes if you have game file names that use semicolon (;). This char was used by games list files in EmuCon as a "end of line" to extract game info details. See the first entry in "Changed" section for more info

Changed
- Replaced semicolon char (;) in games list files by the " ? " special char to avoid application crashes. - Some games use semicolon char in their filenames... Japan games and maybe others
*your current games list files (\games\*.ec") are automatically updated on the first run. You don't need to do anything
*Emu Loader will also suffer the same change...

Improved
- A few minor tweaks
Télécharger EmuCon Playground EX v2.4.3
Site Officiel de EmuCon Playground EX
 
 MESSUI v0.148u1 (32-bit) 
Lundi 11/02/13 à 13:31 par Firebrand
Une nouvelle version de MESS a été publiée... mais visiblement, il n'y a pas d'executable disponible pour cette version, je fusionne donc avec MESSUI. Voici les nouveautés:
- 05112: [Crash/Freeze] (x68k.c) x68030: Access Violation (Olivier Galibert)
- 05110: [Crash/Freeze] (multi16.c) multi16: Access Violation (Olivier Galibert)
- 05124: [Crash/Freeze] (pc.c) t1000rl, t1000tl2, t1000tx: Access Violation (Olivier Galibert)
- 05125: [Misc.] (vidbrain.c) vidbrain: Invalid read of size 4 (Firewave)
- 05126: [Misc.] (ti990_4.c) ti990_4: Conditional jump or move depends on uninitialised value(s) (Firewave)
- 05130: [Misc.] (nc.c) all nc.c sets: Conditional jump or move depends on uninitialised value(s) (Firewave)

New System Drivers Supported:
- NEC TK85. [Robbbert, Nama]
- Chunichi ND-80Z. [Robbbert, Nama]
- BINBUG [Robbbert]
- DG680 [Robbbert]
- LZ Color64 [Dantyr]
- Dynacom MX-1600 [Dantyr]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Atari PC-3 [rfka01]

Software Lists:
- prof80: Added floppy software list. [Curt Coder]
- prof180: Added floppy software list. [Curt Coder]
- sms.xml: Fixed banking setting for cso making it working. [Enik Land]
- Added preliminary lists to MO-5, TO-7 and TO-770 [K1W1]
- Added preliminary lists to Enterprise 64/128, Odyssey 2 and G-7400, Interact and Kaypro II [LoganB]
- Added software lists to MZ800, Osborne 1 and Sorcerer [LoganB]
- Added software list to M20 [Fabio Priuli]
- Added info to Amiga ECS list [LoganB]
- psx.xml: Added dump from a real manufactured pirate disk [Kaylee]
- spectrum_flop.xml: Added more disks to the software list [Kaylee]
- spectrum_flop.xml: added year/publisher info to the list [LoganB]
- pet: Added add-on ROM software list. [Curt Coder]
- msx1_cart.xml: added missing cart dumps. [Fabio Priuli]
- ibm5170.xml: added 4 new dumps. [Kaylee]
- pico.xml: added new Japanese dumps [TeamEurope]
- tek4052: Added cartridge software list. [Curt Coder]
- pico.xml: Added a few Brazilian dumps. [TeamEurope]
- apple2gs.xml: Document some cracks and bad dumps [LoganB]
- a800.xml: Added 3 new dumps, removed a confirmed bad dump and added more cartridge info [K1W1]
- amigaaga/amigaocs.xml: Added afew more dumps from CAPS releases [Kaylee]
- apfm1000.xml: Verified compatibility in some entries [Shideravan]

Source Changes:
- Added Cardco CSD-1 floppy drive (C1541 clone). [Cowering]
- g7400: Changed driver to use the i8244/i8245 device implementation. [Wilbert Pol]
- minichief: Added WD1002A-WX1 ROM dump. [rfka01]
- odyssey2, videopac: Updated drivers to use the i8244/i8245 device implementation. [Wilbert Pol]
- Refactored the Commodore 1581 floppy disk drive to use the modern floppy system. Supports read-only access to D81 images. [Curt Coder]
- wd_fdc: Controller remains busy until the last DRQ has been served, and the sector register can now be written more than once. [Curt Coder]
- esq5505: add MIDI In capability to all of these drivers. [R. Belmont]
- sms.c: Improved memory initialization on Japanese and Korean consoles. This fixes softwre list entries alibaba and blockhol. [Enik Land]
- Fix non-functionality of all Apple floppy drives. [R. Belmont]
- flopimg: Added support for Commodore GCR encoding. [Curt Coder]
- SMC-777: enabled to show the border area in MC6845 interface, changed various video related function accordingly [Angelo Salese]
- Enabled to show border area in Sharp X1, fixes Shilver Ghost gameplay and Nobunaga no Yabou error display if a single floppy is in [Angelo Salese]
- Made major clean-ups to NEC PC-8801, Sharp MZ-2500, Sharp X1 and Sony SMC-777 drivers. This gives a nice speed boost to them [Angelo Salese]
- BINBUG : Added full implementation of DG640 video card. Improved cassette. [Robbbert]
- ESQ-1: Converted to n68681, hooked up MIDI I/O, mapped more front panel buttons [R. Belmont]
- Slotify playstation controller ports [Carl]
- Fix memory card and standard controller with v3 pad lib psx software [Carl]
- Add Dualshock emulation [Carl]
- make playstation memory cards load and save to a file [Carl]
- floppy: Fixed write protected signal and added a callback for it. [Curt Coder]
- PlayStation: play XA audio at the correct speed [R. Belmont]
- alphasma: added keyboard input and LCD emulation. [Sandro Ronco]
- PlayStation: fix sample signedness and stream rate for CDDA (redbook) audio [R. Belmont]
- PlayStation: mirror main RAM, fixes Woody Woodpecker Racing [R. Belmont]
- dsk_dsk: Header size obvious fix [O. Galibert]
- cat.c (Canon Cat): Reverse engineered 99% of memory map including mirrors based on extensive hardware testing; Located Printer, Modem and Floppy drive registers (not yet hooked up); Added
v1.74 firmware and SpellCheck ROMs. Added a lot of debugging information. [Lord Nightmare, Balrog]
- cat.c (Canon Cat): Got rid of a lot of hashtag lookups; fixed the video enable bit location. Cleaned up comments a bit. More debugging stuff added. [Lord Nightmare]
- cat.c (Canon cat): Added the 6ms timer and its counter. [Lord Nightmare]
- cat.c (Canon Cat): implemented video invert bit, added notes about what some of the registers are called in the original source code [Lord Nightmare]
- c64: Cleaned up input handling. Controllers are now connected using the slot interface, and by default a joystick in port 2 is present. [Curt Coder]
- c128: Cleaned up input handling. Controllers are now connected using the slot interface, and by default a joystick in port 2 is present. [Curt Coder]
- c64/c128: Implemented parallel joystick pot X/Y read. [Curt Coder]
- esq5505: Use esqpanel base class for massive cleanup. [R. Belmont]
- kt76: Convert to modern 68681 and add MIDI I/O.[R. Belmont]
- cdi: Modernized CD-i and removed tag lookups [MooglyGuy]
- cdi: Modernize MCD212 device. [MooglyGuy]
- gba: Cleaned up tag usage outside of the startup path. [MooglyGuy]
- vic10: Cleaned up input handling. Controllers are now connected using the slot interface, and by default a joystick in port 2 is present. [Curt Coder]
- vic20: Cleaned up input handling. Controllers are now connected using the slot interface, and by default a joystick is present. [Curt Coder]
- De-tagged the Apple II series drivers [R. Belmont]
- pet: Added datassette slot interface. [Curt Coder]
- plus4: Cleaned up input handling. Controllers are now connected using the slot interface, and by default a joystick is present. [Curt Coder]
- apple2: Support generic 6850 MIDI card (Yamaha, Passport, etc). [R. Belmont]
- apple2gs: Enable 6850 MIDI card. Tested in MasterTracks Pro and synthLAB. [R. Belmont]
- gb.c: fixed support for Wisdom Tree games [Fabio Priuli]
- isa_gus: Enabled 6850 MIDI interface with a hopefully accurate clock, and fixed a silly error with MIDI IRQs, and passes the MIDI transmit IRQ test. [Barry Rodewald]
- psxanalog: add analog joystick [Carl]
- SoundBlaster: MIDI Out support for single-byte, SB UART, and MPU-401 UART modes. [R. Belmont]
- pet2001: Rewrote the PET 2001 series. [Curt Coder]
- pet: Moved the remaining PETs to the new driver. [Curt Coder]
- isa_sblaster: working SB-MIDI In (tested w/MIDI Monitor for Windows) [R. Belmont]
- isa_sblaster: fully hooked up MPU-401 input and output for SB16 [R. Belmont]
- megadriv.c: many updates to cart handling [Fabio Priuli]
*updated carts to be slot devices
*simplified loading and bankswitch mechanism
*added support for real Sonic & Knuckles lock-on emulation (you can combine it freely with other carts, through the -cart2 slot which gets added automatically)
*remove need for "pcb_type" feature from xml softlist, since the new "slot" feature is enough
*moved SVP emulation to src/mess/ in view of conversion to a slot device as well
- Properly close the old image when swapping CHD-CDs [Steve Leung]
- Added minimal cassette software lists for the Commodore computers. [Curt Coder]
- cat.c(Canon Cat): added another v2.40 romset dumped from two original developer's machines and made it the parent set. Lots and lots of documentation updates. [Lord Nightmare, Dwight Elvey, Sandy Bumgarner]
- pet: Added user and memory expansion ports. [Curt Coder]
- cbm2: Added user port. [Curt Coder]
- Apple II: General modernization, some tagmap cleanup, and prep work to emulate IIe aux slot cards. [R. Belmont]
- c64: Added CMD SwiftLink cartridge emulation. [Curt Coder]
- c64: Added CMD Turbo232 cartridge emulation. [Curt Coder]
- megadriv.c: more updates [Fabio Priuli]
*implemented correct ROM mirroring, based on research by Eke & others
*emulated the protection in Ya Se Chuan Shuo, promoting it to work state
*fixed cart type in Blockbuster World Video Game Championship II (works for the first time in MESS)
*fixed cart type in HardBall III, Barver Battle Saga and Chao Ji Da Fu Weng
*added support for unusual SRAM location in HardBall 95
*fixed a few regressions introduced in the previous commit
*fixed wrong driver class being used in 32x and SegaCD
- gb.c: many updates to cart handling [Fabio Priuli]
*updated carts to be slot devices
*simplified loading and bankswitch mechanism
*fixed MMM01 emulation
*removed need for "mapper" feature from xml softlist, since the new "slot" feature is enough
- Apple II: Another pass on tagmaps, plus preliminary emulation of the standard and extended 80-column cards for the IIe [R. Belmont]
- Apple II: Support 8 meg AE RamWorks III card for IIe. [R. Belmont]
- flopimg: When generating a pc layout, don't write the gap3 after the last sector [O. Galibert]
- odyssey2/videopac: Improved palette. [Dr. Venom]
- c64: Added support for the VizaStar cartridge. [Curt Coder]
- Apple II: Fixed incorrect handling of CE00/CF00 range for expansion cards. [R. Belmont]
- apple2gs: Added support for the AE Vulcan IDE controller. [R. Belmont]
Télécharger MESSUI v0.148u1 (32-bit)
Site Officiel de MESSUI
 
 EmuCon Playground EX v2.4.2 
Mercredi 30/01/13 à 19:16 par Firebrand
Une rapide mise à jour a été apportée à ce frontend. Voici la liste des changements:
Fixed
- Select emulators to use (Emulators button in tool bar buttons). If the "Mount with Daemon Tools" option was being used for a system, none of the emulators were selected, making EmuCon crash or set an invalid index
- Mouse scroll was not working to scroll games list on a fresh install, after creating games lists (thanks DMala)
- Selecting the same game over and over with mouse was reload all temporary vars and screenshots at every mouse click

Changed
- Some icons updated in "ec_icons"folders
- Minor interal updates

Improved
- If the chosen emu filename is not listed in "emulator_parameters.ini", EmuCon will try to get an approximate filename so ROM / ISO / DISC parameters can be filled (Emulator Setup screen). Thanks DMala for the suggestion...

Removed
- none

Added
- "UME: Universal Machine Emulator" entries added into "emulator_parameters.ini". I assume the console parameters are the same as MESS
- Support to show multiple systems in games list (Systems filter tool bar button). You can have multiple systems in games list now:
*settings are stored in a new "[Games Filters]" section in EmuCon.ini
*unavailable systems are always set as visible to avoid crashes and errors
*selection works the same as in Windows Explorer... hold "Ctrl" (or "Shift") key down to select multiple systems
*single filter selection is still supported
Télécharger EmuCon Playground EX v2.4.2
Site Officiel de EmuCon Playground EX
 
 EmuCon Playground EX v2.4.1 
Samedi 26/01/13 à 11:58 par Firebrand
Deux nouvelles versions de ce petit frère d'Emu Loader pour les consoles qui n'est pas mis souvent à jour ont été publiées consécutivement. Les nouveautés sont les suivantes:
v2.4.1:

Fixed
- Added "mess64" and "snes9x-x64" emulators filenames support in "emulator_parameters.ini". I forgot about the 64-bit versions completely...
- Minimize frontend when running games was showing a tiny EmuCon window at desktop's bottom instead of hiding it

Changed
- Setting "Show Full Command Line" is enabled by default. Better suited on a fresh install and for new EmuCon users

Improved
- none

Removed
- none

Added
- New feature: "Play Game With Associated Application". With this you can play games without selecting emulators in the frontend. All you need to do is associate your "unzipped" games files in Windows with the application of your choice.
*The associated application is read from Windows registry and the command line cannot be customized in EmuCon
*To use it, you need check "Play With Associated Emulator" setting in games popup menu (mouse right-click). This is a ON/OFF switch. You must enable this for each system, but only need to do that once.
*To play games with associated applications, use mouse double-click on press the ENTER key on selected game
*You can still run games using selected emulators (emulator setup screen), by using the games popup menu (mouse right-click) and selecting "Play With Emulator 1 or 2"


v2.4:

Fixed
- Proper support for 64-bit operating systems, fixing a truck-load of bugs and crashes
- PC Engine ISO games could not be used at all due to a coding mistake on the search files function
- Many visual bugs fixed by replacing labels, bars, buttons, checkboxes, etc
- Scale2x filter was not being applied to title snapshots
- Function "GetGamesFiles" was including folders as file names (create games list feature)
- Game file size info was corrupted for files larger than 1 GByte, specially on 64-bit operating systems
- Functions "CheckTotal" and "CheckTotalVisible" were not working on 64-bit operating systems at all
- Manually editing "Emulator Executable" (edit box) in "Emulators Screen" was not updating internal variables
- Emulator parameters were not being correctly loaded when selecting systems (Emulator Setup screen)... shame on me!
- Default emulator to use was not being set after selecting emulators in "Emulators Setup" screen
- Game preview snaps were being loaded twice at startup

Changed
- Only 32-bit icons are supported from now on. If you're using WinXP with themes disabled, icons will look ugly
- Main menu removed and added as a button in the buttons tool bar (first button)
- Setting "Create a New List" moved to the systems selection window. Easier to check/uncheck when creating games lists
- Enabling this option deletes the current games file. Disable it to add new games to an existing games list
- Last played games (MRU) now updates correctly. Also, other changes/fixes:
*Latest played games are now added at the top
*No more duplicates. If a game is already in the list, it's moved to the top
*Games List do not reload if selecting the same system (MRU selection screen)
*Media type is added for each game, to display the proper icon
*No more crash if the list is empty
*Lists are stored on a separated file called "mru.ini" for easier access and maintenance. Old lists from EmuCon.ini are automatically parsed and updated to the new file... no manual action required :)
- Snapshots folder selection moved from preferences screen to its own screen. Main purpose is... to abort changes. Access in "Images" main menu (first tool bar button) or images popup menu (mouse right-click)
- Message boxes are now using the OS "Application.MessageBox()" function, except for the "Run Game" confirmation dialog, which is customized

Improved
- User interface updated. Don't worry... no gradient backgrounds, glowing texts or glass buttons!
- Source code updates, optimizations and clean-ups
- Replaced open/save file dialogs by Windows native dialogs. Proper dialogs are displayed on Windows 7 and Windows 8
- Replaced the "Lanczos" resampler filter by "Hermite". It's a bit faster and it doesn't do "over-sharpening" like Lanczos, plus it looks better (no noise or phantom pixels added to the image)

Removed
- The following files are no longer needed ("images" folder): "msgbox_bottom.png", "msgbox_bottom_border_left.png", "msgbox_bottom_border_right.png", "textbar.png", "topbar.png"
- CRC32 routines are not used for anything. Functions removed from source code
- Default settings for "z26" emulator (Atari 2600) is no longer needed since you can setup this emulator directly
- Setting "Force Quotes in Command Line" no longer needed. Quotes are always added to the command line anyway
- Setting "Stretch Larger Image Only" since it never worked right anyway... and I never received any bug reports on it

Added
- Popup menus (mouse right-click) for games list, preview snapshots and image splitters
- Support all image file formats for Dolphin emulator (Wii and GameCube)
- A file "emulator_parameters[default].ini" is available as a backup, so you can restore original parameters for all emulators
- New system: "Nintendo DS". Only zipped game files are supported. Supported emulator is "DeSmuME": http://desmume.org
- Games popup menu, to quickly select which emulator you want to play a game with (mouse right-click). If the game uses a disc image, you can also choose the option to mount images on a virtual drive... the last selected options sticks :)
NOTE: The "Emulator" screen ("Emulator" button in main tool bar buttons) is still supported if you want to select emulators for all systems at once
- Option to delete snapshot of selected game (images popup menu). Unzipped only
- Support for Daemon Tools. EmuCon can now mount/unmount CD/DVD images on-the-fly for emulators that support it
*All emulators that can run CD games (or CD images) are supported
*This only works for "Disc Image" media type (no cartridges or real discs)
*Settings located in the new [Daemon Tools] section, "emulator_parameters.ini" file. Change settings as needed in "Emulator Setup" screen
*To enable/disable mouting images, select a game and call its popup menu (mouse right-click)
*Other virtual drive utils might work, if they can mount/unmout images using command line parameters
- Added .bat and .cmd file types support for the "Emulator Executable" in "Emulator Setup" screen (requested)
- Added a new system by request: "PC Engine CD"
*Cards are also supported... you never know
*There's a new [Move CD Games to "PC Engine CD"] menu item in "Games" main menu. Use this to update "DiscGames.ec" and move CD games from "PC Engine" system to the new "PC Engine CD" system (system index is different now). It's done automaticcaly in the first app run, but if you need to update it manually, you can use this option...
*CD games are not supported in "PC Egnine" system anymore
- Support for a new image category: "Box Art". Set folder for each system in the new screenshot folder settings screen (snaps popup menu or "Images" main menu)
- Snapshot Layouts feature. Similar to Emu Loader, you can view three images at the same time. There are 8 layouts to choose from.
*access in the new images tool bar buttons
*customization is not available as I want to keep EmuCon simple and fast... bottom line is: choose a layout and stick with it
- Support for zipped images is finally here! Filenames are: "snap.zip" for game snapshots, "titles.zip" for title snapshots, "boxart.zip" for box arts
*all three zip files must be placed on "game snapshots" folder, for each system
*for best speed use a low compression profile
*if you're only using zipped images, there's no need to select folders for title snapshots or box arts
- Load images using threads. Enable this feature for faster images loading. Great speed-up when using tripple image layouts and zipped images. Settings is in the new images tool bar buttons. This also improves the lag when scrolling the games list.
- For unzipped images, speed improvement is negligible
Télécharger EmuCon Playground EX v2.4.1
Site Officiel de EmuCon Playground EX
 
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