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 WinUAE v5.3.1 Beta 3 
Dimanche 13/10/24 à 16:18 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. C'est possiblement la dernière avant la prochaine version stable, ce qui en ferait un des cycles de beta les plus courts depuis longtemps. Juste deux nouveautés sont à signaler:
- Interlaced screenshots still had toggling height in some situations.
- On the fly Direct3D 9 mode OSD led font size change didn't recalculate new font size correctly until display mode was changed at least once.
Télécharger WinUAE v5.3.1 Beta 3 (32-bit)
Télécharger WinUAE v5.3.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 NINTV-DS v5.7 
Samedi 12/10/24 à 17:40 par Firebrand
Une nouvelle version de cet émulateur a été publiée et un nouveau pack d'extra est disponible sur la fiche de l'émulateur dans la section IntelliVision. Les améliorations sont les suivantes:
- Fix to allow JLP games to execute out of 16-bit RAM. Fixes Defender of the Crown.
- Fix ECS keyboard emulation to properly read back either port if configured for output (was causing FWDiagnostics to fail).
- Improved UI display of 'JLP FLASH' so it shows a bit longer (but doesn't interfere with emulation speed)
- Numerous new overlays added and updated some older ones.
Télécharger NINTV-DS v5.7
Site Officiel de NINTV-DS
 
 Frodo v4.3 
Vendredi 11/10/24 à 16:49 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Seule une version pour Linux a été compilée. Voici les changements apportés:
- “Frodo SC” renamed to “Frodo”, original “Frodo” renamed to “Frodo Lite”
- Ported to SDL2 and GTK 3
- Removed most platform-specific support, main target is now SDL
- Unix: settings are now stored in ~/.local/share/cebix/Frodo/config instead of ~/.frodorc
- New functions on numeric keypad:
*Enter key toggles fullscreen mode
*Minus key (or left game controller trigger) for instant rewind
*Plus key (or right game controller trigger) to fast-forward
- Holding down Shift while pressing F12 clears all RAM memory during reset
- Game controllers are automatically detected and used
- D-pad on game controllers is now supported
- Replaced status bar with overlay
- Settings window changes:
*Added setting for status overlay display (ShowLEDs)
*Added setting for initial window size (ScalingNumerator)
*Added setting for color palette (Palette)
*Added setting for SID type
*Removed “Draw every n-th frame” setting
*Added menu items for loading/saving snapshot files
*Added menu item for creating a blank D64 image
*Added “Eject” and “Next Disk” buttons to the drive paths
- SAM is now started from the “Tools” menu in the settings window instead of by pressing F9
- Enabled drag-and-drop of files and folders onto the emulator window to mount disk image files and directories, mount cartridge files, load snapshot files, or load BASIC program files
- Improved sprite display
- Improved CIA timer emulation
- Improved 1541 emulation
- Added read-only support for G64 files
- Added support for 8K and 16K game cartridges
- Added GeoRAM emulation
- Added emulation of SID registers 27 and 28 (voice 3 read-back)
- Made the MapSlash setting functional again
Télécharger Frodo v4.3 (Linux)
Site Officiel de Frodo
 
 DuckStation v0.1-7675 (11/10/2024) 
Vendredi 11/10/24 à 16:45 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Allow negative vibration bias (Stenzek)
- Fix reset when booting EXE (Stenzek)
- Fix saving of subimage index (Stenzek)
- Fix incorrect end_ptr computation (Stenzek)
- Various fixes (Stenzek)
- Chaos Control supports mouse (Stenzek)
- Disable WS for Breath of Fire III (Stenzek)
- Disable WS for Breath of Fire IV (Stenzek)
- bfbea97: OCT 2024 Update to cheat file (#3307) (Stenzek)
- 1778507: Atualização Português do Brasil (#3306) (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Fix no-disc startup in later versions (Stenzek)
Télécharger DuckStation v0.1-7675 (11/10/2024) (Windows)
Télécharger DuckStation v0.1-7675 (11/10/2024) (MacOS)
Télécharger DuckStation v0.1-7675 (11/10/2024) (Linux)
Site Officiel de DuckStation
 
 Fichiers additionnels pour MAME v0.270 (2ème partie) 
Jeudi 10/10/24 à 20:23 par Firebrand
Les derniers fichiers additionnel de ProgettoSNAPS pour ce cycle de MAME ont été publiés:
Category.ini v0.270:
- 2024/10/03: Aligned files to MAME 0.270.
- 2024/09/12: Renamed 3 ini files: arcade.ini to mame.ini, arcade_BIOS.ini to mame_BIOS.ini and arcade_NOBIOS.ini to mame_NOBIOS.ini; the "arcade" designation was not quite correct, the files in question include all the machines that were included in MAME before the merger with MESS.

Messinfo.dat v0.270 (11.60):
- 11.60 10/10/2024: Aligned files to 0.270 version.

Version.ini v0.270:
- 2024/10/03: Aligned to MAME 0.270.
Télécharger Category.ini v0.270
Télécharger Messinfo.dat v0.270 (11.60)
Télécharger Version.ini v0.270
ProgettoSNAPS
 
 Virtual ][ v12.0 
Mercredi 09/10/24 à 16:37 par Firebrand
Cet émulateur Apple // pour MacOS en shareware a été mis à jour. Les améliorations sont les suivantes:
- Virtual ][ now requires macOS 12.0 (Monterey) or better. Virtual ][ 11.4 remains available for download to run on macOS 10.13 up to 11.0, but is no longer actively supported.
- Generating a movie of the Apple II screen did not work correctly in macOS 15 (Sequoia). This has been fixed.
- The built-in Quick Look viewers for disk images and saved machine state failed in macOS 15 (Sequoia). These modules have been rewritten to fully comply with the latest macOS versions.
- Screen shots of the virtual machine can now be made using a keyboard shortcut. If you create a series of snapshots, the application suggests a file name based on the previous snapshot plus a sequence number.
- The cassette tape emulation now accepts input files with file extension .aiff or .aif (was .cass only).
- The print preview can now be closed with the esc key.
- Resetting the virtual machine while the Z80 processor is active could hang Virtual ][; this did for example happen in CP/M 3.0. This issue has been solved.
- A crash occurred when a cassette tape was ejected while being recorded. This has been fixed.
- Solved an issue where the performance monitor graph could appear outside its bounds.
- Corrected zero page behavior when the Apple //e is reset. This improves general compatibility.
Télécharger Virtual ][ v12.0
Site Officiel de Virtual ][
 
 NINTV-DS v5.6 
Lundi 07/10/24 à 16:48 par Firebrand
Cet émulateur IntelliVision pour Nintendo DS a été mis à jour. Des nouveaux overlays sont disponibles dans les extras que vous trouverez sur la fiche de l'émulateur dans la section IntelliVision. Les améliorations sont les suivantes:
- Massive overhaul to the way overlays are found and loaded. No longer do you need to have the overlays named the same as the game ROM file - the emulator should find the matching overlay 99% of the time (and yes, you can still force the issue by naming the .ovl the same as the base game .int/.bin/.rom file)
- If the system BIOS files are not found by name, a quick search is done by CRC32 to see if the emulator can load it.
- These improvements should go a long way to helping people get their Nintellivision system running quickly and with less fuss.
Télécharger NINTV-DS v5.6
Site Officiel de NINTV-DS
 
 WinUAE v5.3.1 Beta 2 
Dimanche 06/10/24 à 14:33 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les changements sont les suivants:
- TekMagic RAM configuration fixed.
- Added QuikPak XP v2.2 ROM and original QuikPak ROM (which only contains 68060 FPU disable code, no SCSI)
- SCSI CD audio PLAY AUDIO TRACK/INDEX returned error if end track was higher than last track. SCSI spec allows it and it should not cause error.
- Fixed integer scaling + aspect ratio correction: aspect ratio caused strange side-effects depending on window size.
- When CTRL+F12 is pressed and current mode is windowed, mode gets switched to last used mode (fullwindow or fullscreen). Last used native and RTG fullwindow/fullscreen state is stored separately. Last used fullscreen mode (fullwindow or fullscreen) is now stored in registry/ini. Fullscreen is default if last used mode does not (yet) exist.
- Taking screenshot from interlace mode now always return same height image, current frame type does not anymore affect it.
Télécharger WinUAE v5.3.1 Beta 2 (32-bit)
Télécharger WinUAE v5.3.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Stella v7.0 
Dimanche 06/10/24 à 14:31 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des améliorations:
A new major release of Stella is now available; first time in over two years! Here are some of the changes:
- Enhanced ROM launcher to allow multiple images per ROM.
- Made heaps of additional images available for the ROM launcher.
- Added searching by filename for ROM launcher images.
- Added option to start random ROM.
- Added automatically enabled phosphor modes.
- Enhanced Game Properties dialog for multigame ROMs.
- Added 2nd UI theme and hotkey for toggling UI theme.
- Added bezel support (incl. Sinden Lightgun).
- Added optional type format detection based on colors used.
- Added Joy2B+ controller support.
- Added auto detection for QuadTari attached controllers.
- Enhanced Kid Vid support to play tape audio.
- Added port selection, used for controller default mapping.
- Added missing PlusROM support for E7 bankswitching.
- Enhanced movie cart (MVC) support.
- Accelerated emulation up to ~15% (ARM).
- Added limited GameLine Master Module bankswitching support.
- Added 03E0 bankswitching for Brazilian Parker Bros ROMs.
- Added WF8 bankswitching used by some certain Coleco white carts.
- Added JANE bankswitching used by Coleco's Tarzan prototype.
- Added ELF mapper for Mattress Monkeys.
- Added BUS bankswitching support for some older demos.
- Fixed broken 7800 pause key support.
- Added developer option for random hotspot peek values.
- Added user defined CPU cycle timers to debugger.
- Removed 'launcherroms' option, since it was causing some issues.
- Codebase now uses C++20 features, which means a minimum of gcc-11 or clang-10 for Linux/Mac, and Visual Studio 2022 for Windows.
Télécharger Stella v7.0 (Windows)
Télécharger Stella v7.0 (MacOS)
Télécharger Stella v7.0 (64-bit) (Linux)
Site Officiel de Stella
 
 DuckStation v0.1-7663 (05/10/2024) 
Samedi 05/10/24 à 18:10 par Firebrand
Cet émulateur PlayStation a été mis à jour. Voici la longue liste des changements:
- aa9a5e3 ImGuiOverlays: Change icon colour depending on controller mode
- fda6140 GameDatabase: Add DisableAutoAnalogMode trait
- aa1596f GameDB: Set DisableAutoAnalogMode on various games
- a0fcbba SPU: Refactor volume envelopes
- 1e8ca51 Update README.md
- 86d4d92 TimingEvents: Switch to 64-bit counters
- 41c8607 TimingEvents: Don't defer frame done callback
- ef59a0d CPU: Fix assertion tripping in debug builds
- 3455a0d System: Fix lockup with runahead enabled
- b089eaf Qt: Reduce dialog height
- 6dd29eb VulkanDevice: Fix incorrect log
- b9679df System: Remove contradictory statement
- b656e1d Atualização Português do Brasil (#3280)
- 64a28aa CPU/PGXP: Fix typo in SLTU()
- 7dc78db CPU/PGXP: Make MTC2/LWC2 behave the same
- 9a6de19 CPU/PGXP: Use Instruction type
- 302652d CPU/PGXP: Purge psx_value from first half of instructions
- fc375d7 CPU/PGXP: Purge psx_value from shifts
- 2662694 CPU/PGXP: Purge psx_value completely
- 3548bbc CPU/PGXP: Combine static/variable shift instructions
- bcd2424 CPU/PGXP: Combine logical/arithmetic shift functions
- 514116e CPU/PGXP: Rewrite SLL handler
- 8629efc CPU/PGXP: Purge macros
- a764954 CPU/PGXP: Eliminate extra copy in SLT/SLTU
- 491179a CPU/PGXP: Remove remaining C-isms
- dadf388 CPU/PGXP: Make validate a member function
- d4d813f CPU/PGXP: Identifier name consistency
- 2971b2f CPU/PGXP: Inline valid flag updates
- 5c14ac2 GameDB: Allow clipping correction for Spyro 1
- ccd7ba9 Qt: Move language/theme setting to window
- 3578572 CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
- 1aa9c2d GameDatabase: Add DisableSpriteTextureFiltering trait
- 9a0d5db GameDB: Use disable sprite texture filtering for FF7/LoD
- 417c1e4 MediaCapture: Load media foundation on-demand
- 5433b30 Qt: Always display version info in settings
- 8b3fd53 System: Fix HW/SW rendering swap
- 9e3507e InputManager: Support multiple mice via raw input
- bda6869 Qt: Implement per-game controller configuration
- f0deab2 InputManager: Fix wheel scrolling in Big Picture
- 9dd83c4 InputManager: Remove unused pointer type
- 1425b2f Atualização Português do Brasil (#3281)
- 96b8e53 Deps: Bump shaderc
- 873b540 Deps: Switch to libjpeg-turbo
- 7745c9e Deps: Make some libraries optional for Linux
- 72fc81a CMake: Add install target
- 41fb5d3 CMake: Enable PIC on Linux
- a8cac70 Qt: Ensure window is raised after recreation
- 096a081 dep/imgui: Bump to v1.91.0
- c8e6130 StringUtil: Use unicode replacement character in DecodeUTF8()
- 599800d Deps: Version bumps
- f2c0303 Misc: Use lightgun controller icon
- 25d8f1b Deps: Build lunasvg
- b378ffb ImGui: Enable lunasvg
- a2aa040 deps/rc_client: Add rc_client_get_rich_presence_strings()
- 707453b FileSystem: Swap vector for DynamicHeapArray
- f37a97b Host: Add ReadCompressedResourceFile()
- f30844c ImGuiManager: Move glyph ranges to separate file
- e8b787f Misc: Change various icons
- a7f3d7b ImGuiManager: Add CompactFontRange()
- b8026a0 CMake: Remove unused file
- 5c2fc68 dep/imgui: Use stb_sprintf
- 6deb2eb Achievements: Fix badge download bug
- 44471a6 dep/imgui: Don't copy the font data on building
- 0f29cd8 Data: Update third-party notices
- 48c2760 dep/rcheevos: rc_validate does not need to be built
- a49be5d Data: Update SDL Game Controller DB
- 88e4bf6 SmallString: Tidy-up and add wide string helpers
-c9f5cfc Host: Add TranslatePluralToSmallString()
- b04f721 Achievements: Use plural form for points
- 7a05d5a Achievements: Reset focus when opening windows
- e54c4c8 ImGuiManager: Tweak OSD message size
- 344a4a6 FullscreenUI: Navigation improvements
- 46a6681 CDROM: Fix incorrect clamp with seek speedup
- 940200f FullscreenUI: More animation fixes
- 05c7e60 InputManager: Don't set key down for binds when ImGui has focus
- 63bf64b ImGuiOverlays: Use actual recording icon
- 2c27b20 ImGuiManager: Remove unused function
- ae2e79f Util: Add CompressHelpers
- c7a6e7e SHA1Digest: Span-ify
- f243dc0 Host: Use CompressHelpers for ReadCompressedResourceFile()
- 667d1bf GPUDevice: Use CompressHelpers
- 542ef3a GPUDevice: Warning fix
- d651c9f GameList: Support excluding disc sets
- 63c7f4a GPU/HW: Fix assert with accurate blending + true colour on
- 486f410 GameDB: Disable WS in Athena - Awakening from the Ordinary Life
- 7df5764 Data: Remove license-incompatible shaders
- fe8dada dep/libchdr: Add EDC computation functions
- ac139d9 CDImage/ECM: Use EDC/ECC functions from libchdr
- cdba1fe Common: Rename iNN -> sNN
- b84d3f1 SPU: Vectorize reverb resampling
- 81c9bde GSVector: Add a bunch of fp64 operations
- 14ab642 Common: Add aligned_unique_ptr
- 3fbdcdb AudioStream: Rewrite and integrate expander
- aa955b8 GPU/SW: Split out rasterizer, add dynamic selection
- 7f4e5d5 Misc: Update copyright headers
- 88ee70e Misc: Remove unused files
- bee80b0 Spanish (Spain) translation update 2024/08/30 (#3285)
- 7f9a69b Update the Simple-Chinese translation to latest. (#3282)
-7b17859 Atualização Português do Brasil
- 0945a9a Atualização Idioma Turco
- 4322799 dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request()
- 5ed8af4 Achievements: Shrink URL buffer sizes
- 0ba068e GameDB: Disable PGXP culling in Spyro 1
- 51cfea4 ImGuiManager: Split OSD and debug window fonts
- b564f92 DiscordRPC: Add Rcheevos Icon Support (#3286)
- 164a353 System: Fix possible race condition in presence update
- 4c51337 ImGuiManager: Don't rasterize full glyph range for debug font
- 63abdb7 Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)
- 6a3b1a2 MDEC: Vectorize 16 and 24-bit copy-out
- 56dac5f Deps: Bump SDL2 to 2.30.7
- 6d0f92d dep/fmt: Bump to v11.0.2
- 8274042 CI/AppImage: Build shrunk ffmpeg for media capture
- f9a5940 Settings: Force Frame Timings => Force Video Timing
- 503004f Data: Note third-party codecs in AppImage FFmpeg
- 94911ab System: Display disabled enhancements in safe mode
- 1446e30 Settings: Make Disable Interlacing a Deinterlacing mode
- 1eb1b03 MemoryCard: Defer creation of card until first save
- 87eded4 FileSystem: Fix FD leak with atomic updated file on Linux
- 060c555 INISettingsInterface: Use FileSystem atomic update routines
- a7d8e6d Host: Add disambiguation variants for translations
- 0458dfe MemoryCard: Don't display message for empty card
- a53dc85 GPUDevice: Fix initial pipeline cache not being created
- 129df84 PostProcessing/FX: Log pipeline creation error description
- 4a27141 Atualização Português do Brasil (#3288)
- 5b4d625 Add *.psx as a supported PS-X EXE file type (#3290)
- 2d3c6ac GameDB: Fix MGS Premium Package (#3289)
- a074699 Qt: Fix 'Boot and Debug' menu option
- 4c59513 GPUDevice: Fix pipeline cache loading
- ab1c857 CPU: Refactor execution mode switching
- 929b049 Qt: Save/restore additional window positions
- 153d959 RegTest: Compile fix
- 2e080d4 Qt: Add edit function to debugger memory view
- 95185b7 FSUI : some misc fixes (#3291)
- c5dd484 CI/MacOS: Don't use ninja for lunasvg
- 1c1b82e GPUDevice: Purge threaded presentation
- 4b0c1fd GPUDevice: Add recovery from lost device
- ac5a2a1 GPUDevice: Remove BeginPresent() skip parameter
- 71ec59b Qt/Debugger: Highlight changed bytes in memory view
- 6ea2bb1 Qt/Debugger: Auto refresh memory every 100ms
- 1b2ff7e CDImage: Support reading MODE1 sectors
- 47a3cd4 CDROM: Support reading MODE1 sectors
- af777c1 MediaCapture: Log video size
- 940cc63 GPU: Fix internal res screenshot AR with None cropping
- 9d6ec23 Common: Fix GSVector natvis
- 32a3311 System: Add option to automatically resize window
- 1956575 Cheats: Fix detection of ungrouped cheat import
- d29444e Update Russian translation (#3292)
- b6c4d6d Atualização Português do Brasil (#3293)
- 1d83e72 Achievements: Fix incorrect plural string
- b10f043 StringUtil: Fix typo
- 3078339 Common: Extract out ryml helpers
- 86bff86 dep/reshadefx: Update to 7bdfb03
- 432fd80 PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
- 6a5f16d VulkanDevice: Handle rare case of unaligned SPIR-V
- c42fb7c GPUDevice: Support ingesting SPIR-V
- 4c31218 GPUDevice: Add API version field
- a22acfc Deps: Include DXC and DirectX Agility SDK
- 559aff0 D3D12Device: Use DXC and 12.0 feature level
- de551c1 D3D12Device: Fix crash when using media capture
- 7bcdf11 MediaCapture: Fix audio timestamp drift
- e2a3fe1 Cheats: Prevent inlining of memory functions
- 128d525 MSBuild: Disable RTTI on Windows builds
- c633a6b Qt/Debugger: Invalidate blocks on manual memory edit
- 936c945 Qt/Debugger: Highlight selection on dump address
- fe9d06a Qt/Debugger: Snap code view to center on goto address
- d1770b6 Settings: Default console logging to running from TTY
- e93dea5 SPU: Connect 0x1F801DB8/0x1F801DBA writes
- 891d5ce ImGuiFullscreen: Allow smooth scrolling
- 6c3f338 ImGuiFullscreen: Fix whole menu being unscrollable
- 2813b4b Achievements: Open profile on leaderboard selection
- 20b4581 Settings: Remove second source of truth for OSD notifications
- 0abd7c0 Qt: Expand Controller Profile Dropdown Width
- 065beff Qt: Rename NeGcon Rumble controller name
- b641475 Qt: Expand Controller List Width
- 66b4391 Qt: Tweak Grey Matter Theme
- d7ce028 Qt: Make Virtual Controller List Word Wrapped
- ddcb0cb Misc: Warning fixes
- f2720b9 System: Reduce force-displayed-warning scope
- 6f31e56 MetalDevice: Implement timed present
- ad67ab7 MetalDevice: Use TranspileAndCreateShaderFromSource()
- d981dc7 MetalDevice: Implement pipeline cache
- d330dca MetalDevice: Use CocoaTools methods
- e03deb4 System: Set realtime constraints on MacOS
- e17eaf7 ImGuiFullscreen: Disable border animation when smooth scrolling is off
- d28f0fa Qt: Enable word wrap in Settings window list
- 350cf7e GPUDevice: Use suffixed shaderc libname
- 6d63712 Qt: Fix memory view colours in light themes
- fbb92e9 Atualização Português do Brasil
- 1ffd2f4 Qt/Debugger: Improve row scrolling
- b576826 Quality of Life changes to breakpoints (#3297)
- a259178 GameDB: South Park - Chef's Luv Shack controller update (#3298)
- 8fa4060 CPU: Add SetBreakpointEnabled()
- b96e6d1 Qt/Debugger: Connect breakpoint checkbox
- 8b67ed8 CPU: Display loadstore offsets in hex
- 8ba85d6 Pad: Fix stuck inputs after loading mismatched state pad type
- 401295e Common: Allow PRINTFLIKE to work on Clang
- 3695992 StringUtil: Speed up EncodeHex()/append_hex()
- 292c1e0 Misc: Normalize OSD message keys
- 6465581 feat: Polish localization updates
- a5cd3ee UI : remove issue tracker button
- 0538b95 GPU/HW: Reduce number of shaders/pipelines in default config
- 96ece5d SmallString: MSVC warning fix
- e056bcb AudioStream: Fix incorrect padding
- b5df06a GPU/HW: Rewrite automatic internal resolution selection
- 5f80cb1 GPU/HW: Fix inaccurate shader progress counter
- d07c7e4 Qt: Fix 100% CPU usage while downloading files
- a7747c5 Common: Add 256-bit integer vector wrapper
- 4067072 GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
- e7aa049 System: Not all setting changes need to interrupt
- e617f17 System: Set GPU timing enable on init/destroy
- ac8461a System: Fix bogus SW thread CPU in OSD
- 1969855 System: Drop IPC server
- 54e5d93 GPU/SW: Enable SIMD path and make default
- df17528 Qt: Move threaded rendering toggle to Debug tab
- 1754ecf SPU: Get rid of second output stream
- 8838120 System: Fix crash when disabling runahead
- 3dca598 Log: Switch to enum class
- 88bc3a2 Fixed typo in F4 Cheat Type code (#3300)
- f169b89 GPU: Defer frame done if not running events
- f9941c3 GPU/HW: Reduce shader dependence on global constants
- 986e207 GPU/HW: Make batch shaders independent on resolution
- e1c8766 Misc: More iNN => sNN
- c439de6 Common: SSE2 backsupport for vector classes
- 206f32e Qt: Fix early console debug output
- cf32774 RegTest: Check size before hash
- 23ec40d Settings: Set log level to none if no sinks enabled
- 2768d27 Qt: Make log window legible in light theme
- bb3d27f GPU/SW: Drop dithering function specialization
- dae38cb Qt: Fix gap in advanced graphics settings on Linux
- d67b826 CI/Flatpak: Improve install behaviour
- bfc914a CMake: Add DISABLE_SSE4 option
- ed7a9e2 CI: Refactoring and add Linux SSE2 builds
- b971125 MSBuild: Support creating legacy SSE2 builds
- 71cf206 CI: Add Windows SSE2 builds
- 9a1d92a gitignore: Add /.cache/ folder (#3301)
- c0ada65 Atualização Português do Brasil (#3302)
- 2cfad21 Common: Missed another SSE4 instruction
- 3808217 SPU: Handle ignore loop address with IRQs on
- 114effd CDROM: Simulate backwards 1T jump on short seeks
- 50cfbf1 GameDB: PGXP-CPU for Valkyrie Profile
- 5ed96fc GameDB: ICache for Nightmare Creatures
- fd8f97f GPU/HW: Fix adaptive downsampling
- 9919271 ImGuiOverlays: Fix scrolling offscreen with no-serial
- 4d74b20 System: Don't try to read SYSTEM.CNF from Audio CD
- 0e4ca9c CDROM: Fix CDDA playback in some obscure edge cases
- d1eed89 GameDB: PGXP-CPU for Roswell Conspiracies
- a26c3e5 System: Add new 'Type 1B' fast boot
- 58dc24c CDROM: Pack state in struct
- 495a0da Pad: Pack state in struct
- c46ec39 GPU: Move software fill/write/copy into rasterizer namespace
- e3a84af GameDB: PGXP-CPU for Firebugs
- 2e4eaea GameDB: PGXP-CPU for Hogs of War
- b36e2ce CPU/CodeCache: Don't create a branch block with no delay slot
- 29da7f7 System: Add 'Fast Forward Boot' option
- df8e950 Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
- 5995471 FullscreenUI: Disable rewind options unless enabled
- 82ed6bb Atualização Português do Brasil (#3303)
- a76b48b CI: Update dependency versions
- 4e88028 Qt: Fix inconsistent multitap addressing
- 615781b GPUBackend: Don't rely on g_settings
- 036e11f Qt: Remove unused variable
- ca6b994 Common: Build fix when compiling with AVX2 march
- 7d8ae9a Packaging: Add SPEC and PKGBUILD
- b51def8 Qt: Support update checking without installing
- fee5f76 Qt: Put RAIntegration in root menu bar
- 4132b5e Settings: Remove 'Increase Timer Resolution' option
- e06f1f1 GPU: Add hardware texture cache
- d32143b ImGuiOverlays: Make escape close save state selector
- 73fd97e GPUTextureCache: Fix reload replacements hotkey/menu action
- 3081c4f Qt: Fix disabling of some texture dumping options
- 060146a CDROM: Add SubQ Skew option
- 9de5794 Data: Add replacement scanlines shader
- 6dc4fa5 CDROM: Physical => SubQ in variables
- 07f410b Achievements: Mirror whacky rcheevos header handling
- 75babc7 Data: Update SDL game controller db
- ccc3b11 FileSystem: Slight ifdef tidy-ups
- 08fe20a CMake: Add spirv-cross include path to util
- 45c8f6e BIOS: Make GetInfoForHash() public
- 0730a36 GPU/HW: Fix batch shader compiling with GLSL ES
- bd050eb OpenGLDevice: Fix 16-bit texture uploads without PBOs
- 51fefb3 System: Fix crash when toggling SW with interpreter
- 7e72b9f GPU/TextureCache: Fix palette reduction in C4 mode
- 785692d Atualização Português do Brasil (#3304)
- 4d5e0b6 Settings: Don't create dumps/audio in userdir
- 887d588 System: Further improve fastboot behaviour
- c740fd9 GPU/TextureCache: Disable bilinear page upscaling by default
- a83b642 Settings: Disable texture cache in safe mode
- 2f33154 BIOS: Fix OpenBIOS initializer
- 0ae4461 README: Mention SSE2 builds and texture replacement
- 52389f4 GPU/HW: Fix force-round-coords with texture cache
- 71bb953 GPU/HW: Handle redundant texture window updates
- 08bdffa GPU/HW: Fix toggling texture replacement settings
Télécharger DuckStation v0.1-7663 (05/10/2024) (WIndows)
Télécharger DuckStation v0.1-7663 (05/10/2024) (MacOS)
Télécharger DuckStation v0.1-7663 (05/10/2024) (Linux)
Site Officiel de DuckStation
 
 Rosalie's Mupen GUI v0.6.6 
Vendredi 04/10/24 à 18:47 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix mupen64plus-core URL in the about dialog
- Fix GLideN64 not showing native path seperator in the configuration dialog (see gonetz/GLideN64#2860)
- Add 'SDL controller mode' option to the options dialog of RMG-Input
- Add 'None' option to configuration file of mupen64plus-input-gca (thank you @GhostlyDark)
- Update GLideN64, mupen64plus-core and SDL_GameControllerDB
Télécharger Rosalie's Mupen GUI v0.6.6 (Windows)
Télécharger Rosalie's Mupen GUI v0.6.6 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 Fichiers additionnels pour MAME v0.270 
Jeudi 03/10/24 à 21:01 par Firebrand
Une première fournée de fichiers additionnels pour MAME v0.270 ont été publiée par ProgettoSNAPS:
Languages.ini v0.270:
- 2024/10/03: Added 0.270 sets.

Series.ini v0.270:
- Items RENAMED (2): (p47b) to (p47bl) and (scherrym) to (scherrymp).
- Series ADDED (1): Moon Alien.
- Series UPDATED (5): Cherry Bonus, Cherry Master, Galaxian, P-47 and Robocop.
Télécharger Languages.ini v0.270
Télécharger Series.ini v0.270
ProgettoSNAPS
 
 SameBoy v0.16.7 
Jeudi 03/10/24 à 20:56 par Firebrand
Cet émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
- The iOS frontend can now directly open ZIP archives
- ROMs can now be deleted from the iOS library using a context menu as well
- The Homebrew Hub in the iOS frontend was moved to a tab
- A new flat CRT filter is now available
- Retouched iOS icons, including support for dark and tinted icons

Bug Fixes
- Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
- Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
- Prevented the console from flashing in the Windows version
- Fixed a bug when comparison operators had the wrong priority in the debugger
- Fixed a potential crash involving haptics in the iOS frontend
- Fixed a bug that caused the delete and unwatch commands to list the wrong breakpoint/watchpoint after deleting one
- Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
- Fixed incorrect spellings of Game Genie as “GameGenie”

Misc Internal Changes
- Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
- SDL2 has been upgraded for Windows releases
Télécharger SameBoy v0.16.7 (Windows)
Télécharger SameBoy v0.16.7 (MacOS)
Site Officiel de SameBoy
 
 CaPriCe Forever v24.10 (64-bit) 
Mercredi 02/10/24 à 17:23 par Firebrand
La version 64-bit de cet émulateur a été mise à jour. Pas d'information sur les changements, mais il s'agit probablement d'une correction de bug.
Télécharger CaPriCe Forever v24.10 (64-bit)
Site Officiel de CaPriCe Forever
 
 SDLMAME4Ubuntu v0.270 (64-bit) 
Mardi 01/10/24 à 17:35 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mise à jour vers MAME v0.270.
Télécharger SDLMAME4Ubuntu v0.270 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 CaPriCe Forever v24.10 
Mardi 01/10/24 à 17:33 par Firebrand
Cet émumateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Allow file attributes update using the Files manager window;
- Improve BASIC decoding;
- Fix issues when loading protected DSK files;
- Improve Amstrad PLUS emulation (Thanks to WinAPE debugger);
- Improve snapshots compatibility for PLUS series;
- Review of executed instructions trace;
- Improve memory access breakpoints for 16 bits instructions;
- Review of ASIC hardware sprites window;
- Fix issues with game controllers settings;
- Improve file loading from ZIP archives;
- Fix minor bugs.
Télécharger CaPriCe Forever v24.10 (32-bit)
Télécharger CaPriCe Forever v24.10 (64-bit)
Site Officiel de CaPriCe Forever
 
 Versions 32-bit des builds de MAME 0.270 
Lundi 30/09/24 à 17:15 par Firebrand
Les version non officielles pour processeurs 32-bit des builds de MAME v0.270 ont été publiés.
Télécharger MAME v0.270 (32-bit)
Télécharger MAMEUI32 v0.270
Télécharger ARCADE v0.270.0 (32-bit)
Télécharger WolfMAME v0.270 (32-bit)
MAMEXP
 
 NegaMAME v0.270-1 
Lundi 30/09/24 à 17:10 par Firebrand
Ces builds de MAME prévus pour être utilisées avec le frontend Negatron ont été mis à jour vers MAME v0.270.
Télécharger NegaMAME v0.270-1 (Windows)
Télécharger NegaMAME v0.270-1 (MacOS)
Télécharger NegaMAME v0.270-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.23 WIP 4 (32-bit) 
Lundi 30/09/24 à 17:07 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Controls Engine: Added analog control reset
- Sound
*Konami: added mute, added to all drivers
*MSM5232: added sound chip, but sounds too fast (testing)
*YM2203: fixed sound amplification
*OKI6295: fixed sound amplification
*YM2413: bypass delphi shl function error
- Misc
*Added Taito 68705 protection device, unified from all drivers
*Split Galaxian stars from driver, converted into a device
*General cleaning and still working on new DIP switches data conversion
*Added new preview images

NES
- Fixed screen flicker in mapper 4 (Fixes Kings Quest V)

Arkanoid
- Removed MCU, used general Taito 68705

Armed Formation HW
- Added DIPs
- Removed sprite masks

China Gate
- Removed scan lines conversion
- Fixed FIRQs

City Connection
- Enhanced video parameters

Double Dragon HW
- Removed scan lines conversion
- Removed video masks
- Fixed FIQRs
- Double Dragon: change ROMs to world version

Food Fight
- Some video optimizations, removed fake scroll
- Fixed IRQ

Galaxian
- Removed stars generation
- Better background color handling

Legend of Kage
- Removed MCU, used general Taito 68705

Legendary Wings HW
- Added sound CPU reset
- Fire Ball: added driver with sound

Mysterious Stones
- Removed scan lines conversion
- Fixed IRQs

Pacman HW
- Enhanced Z80 map
- Removed video hack, converted to rotated screen
- Ponpoko: added driver with sound
- Wood Pecker: added driver with sound
- Eyes: added driver with sound
- Ali Baba and 40 Thieves: added driver with sound
- Piranha added driver with sound

Prehistoric Isle in 1930
- Enhanced video parameters
- Fixed IRQ

Rally X
- Optimized video functions
- Fixed video buffer
- Fixed screen rotation

Renegade
- Removed MCU, used general Taito 68705
- Enhanced video parameters
- Fixed screen size
- Fixed IRQs
- Fixed sound IRQs

Return of Invaders
- Removed MCU, used general Taito 68705

Slap Fight
- Removed MCU, used general Taito 68705
- Removed chars and tiles masks

Senjyo HW
- Baluba: Added DIP switches

Super Dodge Ball
- Enhanced video scroll

Tecmo 16
- Final Star Force: Added driver with sound

Time Pilot
- Changed screen render to line by line, fixed sprite render
- Fixed screen orientation

Tutankhan
- Added background stars

Wyvern F-0
- Added driver with sound
Télécharger DSP v0.23 WIP 4 (32-bit)
Site Officiel de DSP
 
 NPlayers.ini v0.270 
Samedi 28/09/24 à 17:51 par Firebrand
Les nouvelles machines de MAME v0.270 ont été intégrées à ce fichier permettant de trier les jeux par nombre de joueurs.
Télécharger NPlayers.ini v0.270
Site Officiel de NPlayers.ini
 
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