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 VirtualC64 v4.3 
Lundi 26/07/21 à 14:33 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Les améliorations son tles suivantes:
- Multiple power-saving options have been added that can considerable increase emulation speed.
- Support for hardware-based floppy accelerators has been added (SpeedDOS+, Dolphin DOS V2).
Télécharger VirtualC64 v4.3
Site Officiel de VirtualC64
 
 RetroArch v1.9.7 
Lundi 26/07/21 à 14:32 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme toujours, vous trouverez un article détaillé sur le site officiel sur les changements, mais en voici la liste brute:
- 3DS: Add unique ID’s
- CRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest SR2
- CRT/SWITCHRES: Fixed monitor index corruption on Windows and added correct fractal scaling. Only used when required
- CRT/SWITCHRES: Updated log defines to match SR upstream.
- CRT/SWITCHRES: Added new SR_CONFIG_PATHS for non Windows and Linux systems. Not that SR works on them but to fix RA compile issues
- CRT/SWITCHRES: Updated SR2 code base to latest. Added supprt for windows monitor indexing. Fixed monitor index bug where index 1 was not being used correctly and “auto” was not being sent.
- CRT/SWITCHRES: Updated swithres for x86 windows fix
- CRT/SWITCHRES: fixed SR2 auto issue
- CRT/SWITCHRES: Fixed auto monitor bug
- CRT/SWITCHRES: Fixed monitor index corruption on Windows
- CRT/SWITCHRES: Fixed buffer size bug
- CRT/SWITCHRES: Added correct fractal scaling. only used when required.
- CORE INFO: Automatically disable core info cache when core info directory is read-only
- EMSCRIPTEN: add MAME2003 / MAME2003-plus to web.libretro
- INPUT/UDEV: udev fixes add pointer pressed to pointer device to allow udev users to access this device
- LIBNX/SWITCH: Enable 7zip support
- LINUX/XDG: Prevent xdg-screensaver’s “Protocol error” messages
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Add missing languages for the first startup
- MENU/XMB/WIDGETS: Add workaround for FPU bug that breaks scale factor comparisons on certain platforms (fixes XMB thumbnails on 32bit Linux/Windows)
- MENU/RGUI: Enable fullscreen thumbnail toggle using RetroPad ‘start’ button
- MENU/RGUI: Fix sublabel length when menu clock is disabled
- NETWORK/HTTP: Fix HTTP progress indication for large files on 32-bit systems
- NETWORK/NATT: implement natt fix from void()
- OPENDINGUX: Fix display when cores ‘drop’ frames
- OPENDINGUX BETA: Use ALSA audio driver by default
- OPENDINGUX BETA: Fix IPU scaling when running 256×224 (SNES/Genesis) content
- PATHS: Fix garbled path string
- PS2: Implement proper ps2_font driver instead of using the font driver from gskit
- PS2: Use BDM for increasing up USB stability
- PS3: First basic RSX driver for PSL1GHT
-RS90: Initial port
- RS90: Fix offset of OSD text
- RS90: Disable menu clock by default
- RS90: Hide ‘Bilinear Filtering’ video option
- RS90: Move appdata (retroarch) base directory to external MicroSD card
- RS90: Add optional approximate ‘semi-linear’ scaling filter
- SHADERS: Max Shader Parameters increased to 1024
- VIDEO: Add ‘Integer Scale Overlay’ – Force integer scaling to round up to the next larger integer instead of rounding down
- VIDEO: New ‘Full’ aspect ratio added. This aspect ratio is useful when used with a shader which has a border in it. The aspect ratio is set to the full window area, so that the viewport spans the whole viewport. When using a border type shader like the Mega Bezel this allows the graphics to span the whole window regardless of the user’s monitor aspect ratio
- VITA: Wrong flags for not piglet version
- UNIX: Correct backlight max_brightness path
- UWP/XBOX: Default to Direct3D11 driver on UWP builds
- UWP/XBOX: Do not use windowed mode on UWP/Xbox by default, set default resolution to 1920×1080 by default. Should fix display issues with Dolphin/PCSX2 on Xbox
- WIIU: Fix inputs breaking when connecting/disconnecting remotes
- WIIU: Input – ignore some bogus KPAD results
- WIIU: Font rendering fixes – render font lines with correct spacing, and only sample alpha channel when rendering fonts
-WIIU/NETWORK: Network speed optimisations – WINSCALE, TCP sACK, large buffers
- WIIU/LIBFAT: Increase cache size on WiiU
- WIIU/FILE IO: Filesystem optimisations – add fast path for already aligned buffers
- WIIU/FILE IO: Use 128K vbufs for WiiU – we have loads of RAM and large vbufs are very beneficial
- WIIU/MENU/OZONE: Fix Ozone rendering error (scissor fix)
- WIIU/MENU/OZONE: Use Ozone icons instead of XMB Monochrome
Télécharger RetroArch v1.9.7 (32-bit) (Windows)
Télécharger RetroArch v1.9.7 (64-bit) (Windows)
Télécharger RetroArch v1.9.7 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.7 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.7 (64-bit) (MacOS)
Télécharger RetroArch v1.9.7 (Metal2) (MacOS)
Télécharger RetroArch v1.9.7 (Nintendo GC)
Télécharger RetroArch v1.9.7 (Nintendo Wii)
Télécharger RetroArch v1.9.7 (Nintendo WiiU)
Télécharger RetroArch v1.9.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.7 (Nintendo Switch)
Télécharger RetroArch v1.9.7 (PlayStation 2)
Télécharger RetroArch v1.9.7 (PSP)
Télécharger RetroArch v1.9.7 (PS Vita)
Site Officiel de RetroArch
 
 CPCEmu v2.3.2.1 
Mercredi 21/07/21 à 13:48 par Firebrand
Une nouvelle version de cet émulateur Amstrad CPC a été publiée, mais elle ne concerne que le port Linux de l'émulateur. Voici les nouveautés:
- There was a general problem with directory paths on some Linux systems, because the C function "strcpy" (yes, I know it is dangerous) behaves different than expected. This is fixed now.
Télécharger CPCEmu v2.3.2.1 (Linux)
Site Officiel de CPCEmu
 
 WinUAE v4.9.0 Beta 24 FR (32-bit) 
Mardi 20/07/21 à 14:40 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 24 FR (32-bit)
Tradu-France
 
 m64p 19/07/2021 
Mardi 20/07/21 à 14:38 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a reçu un correctif. Voici de quoi il s'agit:
- Just some minor fixes for the dynamic recompiler (#202)
Télécharger m64p 19/07/2021 (Windows)
Télécharger m64p 19/07/2021 (Linux)
Site Officiel de m64p
 
 WinUAE v4.9.0 Beta 24 (32-bit) 
Lundi 19/07/21 à 14:44 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici les nouveautés:
Chipset update is almost done but there is still some hopefully minor (and hopefully it stays minor) "weird screen mode" side-effects remaining..
- usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- uaegfx in other monitor than native: uaegfx window was tiny before it resized to selected Picasso96 resolution. Now reset default is 640x480 instead of 0x0. uaegfx window also didn't re-open after reset.
- Extra multi monitor mode window positions are now stored to registry/ini.
- Bitplane wrap around (extreme bitplane overrun condition where BPLxDAT fetches before hsync start are visible after hsync end) is now fully supported.
- Sprite fix (Shadow of the Beast 3 missing sprite)
- Adjusted extreme overscan positioning and filter (for example integer scaling) support improved.
- Two (or more) horizontal DIWSTRT/STOP regions are now supported. Previously only first region was visible.
- Programmed mode WB modes should now have 100% correct vertical and horizontal blanking. Hardwired blanking is now correct in overscan+ modes.
Télécharger WinUAE v4.9.0 Beta 24 (32-bit)
Site Officiel de WinUAE
 
 m64p 13/07/2021 
Mercredi 14/07/21 à 14:43 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Just some minor fixes for the dynamic recompiler
Télécharger m64p 13/07/2021 (Windows)
Télécharger m64p 13/07/2021 (Linux)
Site Officiel de m64p
 
 Messinfo.dat v0.233a (12.07) 
Mardi 13/07/21 à 13:52 par Firebrand
Quelques changements ont été apportés à la dernière version de Messinfo.dat. Voici de quoi il s'agit:
- 12.07 12/07/2021: Expanded the number of information taken from the official "whatsnew", only for version 0.233. Thanks to Nigel Barnes for the stimulating conversation on MameWorld.
Télécharger Messinfo.dat v0.233a (12.07)
Site Officiel de Messinfo.dat
 
 NPlayers.ini v0.233 
Lundi 12/07/21 à 15:14 par Firebrand
Ce fichier permettant de trier les jeux MAME par nombre de joueurs a été mis à jour pour MAME v0.233.
Télécharger NPlayers.ini v0.233
Site Officiel de NPlayers.ini
 
 CPCemu v2.3.2 
Lundi 12/07/21 à 15:13 par Firebrand
Une nouvelle version de cet émulateur Amstrad CPC a été publiée. Seuls des bugs ont été corrigés:
These are bugfix releases. They correct the following problems:
- File handling on systems with a case-sensitive file system.
- Missing folder "m4" in some Linux packages.
- Outdated online help on Android.
- Sound volume very high
Télécharger CPCemu v2.3.2 (Windows)
Télécharger CPCemu v2.3.2 (MacOS)
Télécharger CPCEmu v2.3.2 (Linux)
Site Officiel de CPCemu
 
 mGBA v0.9.2 
Dimanche 11/07/21 à 14:51 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
A new release of mGBA, version 0.9.2 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Video: Clear VRAM on reset (fixes #2152)
- GBA SIO: Add missing NORMAL8 implementation bits (fixes #2172)
- GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
- GBA Memory: Fix prefetch mask when swapping modes within a region
- GBA Serialize: Fix loading audio enable bit late (fixes #2230)
- GBA Video: Revert scanline latching changes (fixes #2153, #2149)

Other fixes:
- 3DS: Fix disabling “wide” mode on 2DS (fixes #2167)
- ARM Debugger: Fix disassembly alignment (fixes #2204)
- Core: Fix memory leak in opening games from the library
- Core: Fix memory searches for relative values (fixes #2135)
- Core: Fix portable mode on macOS
- GB Audio: Fix audio channel 4 being slow to deserialize
- GB Core: Fix GBC colors setting breaking default model overrides (fixes #2161)
- mGUI: Cache save state screenshot validity in state menu (fixes #2005)
- Qt: Fix infrequent deadlock when using sync to video
- Qt: Fix applying savetype-only overrides
- Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes #2165)
- Qt: Fix having to press controller buttons twice for menu items (fixes #2143)
- Qt: Redo sensor binding to be less fragile
- Qt: Reuse timer when rescheduling missing frames (fixes #2236)
- Qt: Fix bounded fast forward with enhancement OpenGL renderer
- Util: Fix loading UPS patches that affect the last byte of the file

Misc:
- Util: Improve speed of UPS patch loading
Télécharger mGBA v0.9.2 (32-bit) (Windows)
Télécharger mGBA v0.9.2 (64-bit) (Windows)
Télécharger mGBA v0.9.2 (MacOS)
Télécharger mGBA v0.9.2 (Linux)
Télécharger mGBA v0.9.2 (Nintendo Wii)
Télécharger mGBA v0.9.2 (Nintendo 3DS)
Télécharger mGBA v0.9.2 (Nintendo Switch)
Télécharger mGBA v0.9.2 (PS Vita)
Site Officiel de mGBA
 
 Messinfo.dat v0.233 (12.06) 
Samedi 10/07/21 à 14:19 par Firebrand
Ce nouveau fichier informatif conclue la mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.233:
- 12.06 00/07/2021: Aligned files to 0.233 version.
Télécharger Messinfo.dat v0.233 (12.06)
Site Officiel de Messinfo.dat
 
 Emu64 v5.0.19 
Vendredi 09/07/21 à 13:40 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les notes de versions n'existent qu'en allemand, mais sachez que l'émulateur lui même peut-être réglé pour être en anglais:
Hinweis !!
- Es kann zu einem Absturz kommen wenn Emu64 das erste mal gestartet wird und dann das "User Farbpalette Fenster" geöffnet wird. Emu64 kann dann einfach neu gestartet werden und das "User Farbpalette Fenster" lässt sich dann öffnen.
- Es kann auch vor dem ersten Starten die alte emu64.ini gelöscht werden (Empfohlen).

Änderungen
- altes SDL_OpenAudio durch aktuelles SDL_OpenAudioDevice ersetzt
- Ausgabe aller Audio Devices im Emu64 Logfile
- Bugfix: [#188] Soundproblem wenn das Audio Device mehr als 2 Kanäle hat wurde behoben
- Bugfix: C64::LoadPRG LoadError LogOut add \n
- Bugfix: [#191] fixed in c64_class.cpp char --> signed char // char ist nicht immer signed char
- teilweise korrektur unsigned char -> uint8_t char -> int8_t wenn kein String
- fixed compiler warnings
- SDL2 Fehlermeldung wird in emu64.log ausgegeben wenn SDL_OpenAudioDevice fehlschlägt.
- Bugfix: [#192] AudioBufferSize von 882 auf 1024 geändert. Laut SDL2 muss diese eine 2er Potenz sein.
- Bugfix: [#192] Emu64 wird jetzt sauber beendet, auch wenn in der C64Class::OnInit ein Fehler auftritt. Das Log sollte dann - auch sauber geschrieben sein.
- SDL Fehler werden nun besser geloggt.
- Soundbuffer Size wird jetzt über die emu64.ini geladen, als default ist 512 angesetzt.
- Sollte eine Soundpuffergröße kleiner als 64 in der ini eingetragen sein, so wird die Soundbuffergröße auf 64 gesetzt.
- By Felix Palmen: Move SingleApplication from sharedmemory to socket
- Bugfix: im Debugger wird beim aendern eines Breakpoint Eintrags dieser nun auch gleich uebernommen (voerher musste man den Haken erst weg nehmen und wieder setzen)
- [#198] Colodore Palette hinzugefügt (Nicht CRT Modus)
- Obsolete Qt Methoden ausgewechselt setBackgroundColor -> setBackground / setTextColoer -> setForeground
- diverse anpassungen um Emu64 mit Qt6 zu kompilieren. ZIP Suppoert erstmal für QT6 deaktiviert da es noch probleme mit quazip gibt // DEFINES += ZIP_SUPPORT=true --> auskommentiert
- Es sind nun die Zyklen pro Sekunde für die C64 Emulation einstellbar
- VSync kann nun wieder in den Einstellungen eingestellt aktiviert werden
- src.pro angepasst für aktuelles mxe build
- Vollbildmodi können jetzt wieder gesetzt werden. Und zwar für jeden Bildschirm einzeln.
- MainWindow angepasst
- SetupWindow abgepasst
- VideoCrtSetupWindow angepasst
- VideoCrtSetupWindow: Ausgabewert fuer Phasen Verschiebung auf 2 Nachkommastellen gekuerzt.
- FloppyWindow "None Blindmodus" korrigiert
- C64SpeedWindow angepasst
- C64 Userpalette kann nun im Emu64 angepasst werden
- CRT Modus kann auch die Userpalette verwenden
- Bugfix fix: wenn der Farb-Winkel (color_angle) in ungeraden Zeile gleich Null war, war der Farbwert undefiert (Fehlfarben).
- Bugfix: Floppy Anzeige Motor + R/W LED -> Form von rund nach eckig
- Floppy Read/Write LED kann nun PWM darstellen. (LED Fading Effekte)
- BugFix: C64 Maus lässt sich wieder per STRG-Left und Maustaste aktivieren.
- [#201] Neuer HotKey ALT-J JoyPorts werden vertausch.
- [#202] Neuer HotKey ALT+W Toggle Warp Mode
- Textfile hotkeys.txt hinzugefuegt
- [#189] Vor der Videoaufnahme wird die C64 Frequenz auf genau 50 FPS gestellt. Somit gibt es kein auseinanderziehen der Audio und Videospur.
- Konsole für Win32 Verion aktivieren. Somit sieht man wieder in der CMD oder PowerShell die Ausgaeb der Help.
- SDL_Init nur mit Video, Audio und Gamecontroller. Somit lässt sich Emu64 auch unter WINE starten.
Télécharger Emu64 v5.0.19 (32-bit)
Télécharger Emu64 v5.0.19 (64-bit)
Site Officiel de Emu64
 
 MedGui Reborn Stable v0.117 
Jeudi 08/07/21 à 13:51 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici la liste des changements:
- Updated FPS display position parameters
- Fixed a regression that prevented the filtering of games by region on the icon menu
- Changed Default Mednafen IRC server
- Added instruction to cheat manager to enable cheat code
- Added a complete rom filter that include both "region" "game name" and "genre" (unluckly no support for headerless rom and cd based games)
- Added on "File Manager" box, "Clone file to" another path (useful to move games filtered by genre, name, region into a specific directory "You say external microsd?")
- Added new MetroMed release v0.11 with a new list grid layout
- If default rom path is empty or not detectable, medgui will create and set one, named ROMS folder (requested by PFTM)
- Added mednafen backup config on command key window
Télécharger MedGui Reborn Stable v0.117
Site Officiel de MedGui Reborn Stable
 
 CPCemu v2.3 
Jeudi 08/07/21 à 13:49 par Firebrand
Ce émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Complete emulation of an M4 Board (http://www.spinpoint.org) using a host directory as drive C: (i. e. SD card; even for SymbOS), including network/internet connections, dynamic ROM simulation and (replaceable) Hack ROM (lower ROM). Many thanks to Duke for providing information and staying patient!
- CRTC emulation of type 0 (register 8) and type 1 (register 6) even better than before.
- HYSNC and VSYNC emulation still a bit improved.
- Online help updated.
- Mouse pointer visible on movements.
- Correction of many small and big errors (in particular, 576 KB RAM work correctly now for the first time after decades) and improved error reporting.
Télécharger CPCemu v2.3 (Windows)
Télécharger CPCemu v2.3 (MacOS)
Télécharger CPCEmu v2.3 (Linux)
Site Officiel de CPCemu
 
 Fichiers additionnels pour MAME v0.233 
Mardi 06/07/21 à 13:55 par Firebrand
AntoPISA a publiée une première bordée de fichiers additionnels pour MAME v0.233. Voici les changements:
Catlist v0.233:
- 2021/07/06: Aligned files to MAME 0.233.

Languages.ini v0.233 (1.25):
2021/07/06 1.25: Added 0.233 sets.

Series.ini v0.233:
- Items RENAMED (3): (asurabus) to (asurabusj), (asurabusa) to (asurabusjr) and (pcnfrku) to (drmnu).
- Series ADDED (2): Crush Roller and Invinco.
- Series UPDATED (4): Asura, Crazy Kong, Gals Panic and Percussion Freaks.
Télécharger Category.ini v0.233
Télécharger Catlist/Catver v0.233 (Fichiers ini)
Télécharger Languages.ini v0.233 (1.25)
Télécharger Series.ini v0.233
Télécharger Version.ini v0.233
ProgettoSNAPS
 
 m64p 05/07/2021 
Mardi 06/07/21 à 13:50 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Linux builds now built using Ubuntu 20.04
- Fix for corrupt screenshots and/or crashing when using non-native window resolutions
Télécharger m64p 05/07/2021 (Windows)
Télécharger m64p 05/07/2021 (Linux)
Site Officiel de m64p
 
 RomVault v3.3.0 
Lundi 05/07/21 à 14:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Big updates:
- The RV UI can still be used will Scanning/Fixing
- Added in most ZIP de-compression methods (all that I have ever actually see in the wild.)
*0 - The file is stored (no compression)
*1 - The file is Shrunk
*2 - The file is Reduced with compression factor 1
*3 - The file is Reduced with compression factor 2
*4 - The file is Reduced with compression factor 3
*5 - The file is Reduced with compression factor 4
*6 - The file is Imploded
*8 - The file is Deflated
*9 - Enhanced Deflating using Deflate64(tm)
*12 - File is compressed using BZIP2 algorithm
*14 - LZMA
*20,93 - (Supported, with external DLL) Zstandard (zstd) de-compression
*98 - PPMd version I, Rev 1
- I do not belive there is any other C# library anywhere that supports this many ZIP compression methods, I hand coded a number of these more obscure de-compression methods myself from scratch!
- V1,2,3,4 (Compression method <3) CHD's are now supported/scanned internally within RV's own code. (latest ChdMan does not read V1 CHD files.)
- Scanning level 2 is now the default scanning level, you can Scan at level 1 & 3 from right click menu on the tree
- Now using a nice new cleaner looking RomVault Logo.

Other Fixes:
- Can now sort on more columns in the game lists
- Worked on Case Sensitivity issues while fixing files.
- Fixed a t7zip checking bug for bigger that 32bit t7zip files
- Re-worked Checking for Fixes with Zero Length files, so fixing workes faster with zero length files.
- Fixed: If an archive contains all the correct files, and then there is a DAT update that changes only the character case of any of these files, then the archive is still marked as good and the files are not renamed to the proper case.
- Fixed: If a set needs a fix from an archived file with the “incorrect character case” issue above, then a file system error is thrown when that fix is attempted.
- DAT's that named the CHD's with the extention are no longer named file.chd.chd
- Cleaned up the Color Key Help Form
Télécharger RomVault v3.3.0
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.97 
Lundi 05/07/21 à 14:37 par Firebrand
2 nouvelles versions pour ces frontends multi-systèmes ont été publiées. L'auteur semble avoir pris la bonne habitude de publier la liste des changements (pourvu que ça dure!) que voici:
v16.97:
- When using madVR the GameEx OSD is now rendered using hardware Direct3D.

v16.96:
- Fixes MNG playback and support on 64 bit.
- Supports attract mode videos in subfolders.
- New option to display attract mode videos at correct aspect aspect ratio or stretch. Note: Now not stretched by default.
Télécharger GameEx v16.97
Site Officiel de GameEx
 
 RetroArch v1.9.6 
Lundi 05/07/21 à 14:33 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici la liste des nouveautés, mais si vous voulez plus de détails, veuillez consulter l'article bien illustré sur le site officiel:
- ARCHIVE: Fix archive delimiter detection when file path contains no slashes
- ANDROID: Do not duplicate port 0 mouse and gun inputs to other ports
- AUDIO/XAUDIO2: Fail instead of crashing when disconnecting an audio device
- CHEEVOS: Reset cached progress each time menu is opened
- CRT/SWITCHRES: Add support for switchres.ini core and directory overrides
- D3D11: Don't use allow tearing flag with blit swap chains. Also disables the flip model if the allow tearing flag is not supported.
- D3D11: Disable DXGI's ALT+ENTER handling
- D3D11: Don't pass ALLOW_TEARING when unsupported
- D3D11: Fix non-vsynced output without flip, black screens in fullscreen
- D3D12: Relocated 'd3d12_gfx_sync'
- D3D12: Fixed swap interval option
- GFX: Fix uninitialized variables in gfx_display_draw_cursor
- HISTORY: Hide 'Add to Favorites' when viewing an entry of the favorites playlist
- INPUT: 'Analog to Digital Type' usability improvements
- INPUT: Add support for mapping multiple controllers to a single input device
- INPUT/REMAPPING: Add support for mapping multiple controllers to a single input device
- INPUT/LIGHTGUN: Bind lightgun trigger to first mouse button by default
- INPUT/WINDOWS/RAWINPUT: Mouse access violation fix
- INPUT/UDEV: Only add mouse if it has buttons and add vebose device friendly names
- INPUT/UDEV: Skip mouse with no button errors and keep the rest
- INPUT/UDEV: Fix Game Focus mode
- INPUT/UDEV/X11: Change udev driver for dual lightgun support in X11
- LIBNX/SWITCH: Update to libnx 4.0.0
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Fix Switchres menu texts
- MENU/OZONE: Ensure sidebar display status is updated correctly when performing rapid menu navigation
- MENU/XMB: Dynamic wallpaper fix
- MENU/XMB: Icon opacity fix
- MENU/QT/WIMP: Fix default core detection when playlist file name does not match 'db_name'
- PLAYLISTS: Optimise scanning of large rom sets
- SECURITY: Plug so-called high-risk vulnerability related to Powershell - avoid injection - don't send speech input as commandline argument
- UWP/XBOX: Add expanded resources Rescap to increase performance of UWP version in app mode on Xbox
- WINDOWS/INSTALLER: Add smarter isEmptyDir reference implementation that looks for subdirectories from NSIS documentation
- WINDOWS/INSTALLER: Register new function DirectorySet that is called when pressing the "Next" button on the MUI_PAGE_DIRECTORY, aka the install folder selection GUI. DirectorySet contains the criteria for an acceptable folder, which are:
*IfFileExists "$INSTDIR\retroarch.exe" returns 1
*IfFileExists "$INSTDIR\*.* returns 0, there is no existing folder
*IfFileExists "$INSTDIR\*.*" returns 1, there is a folder, and isEmptyDir returns 1, therefore the folder is empty, including of subdirectories
- X11: Fix threaded video segfault
Télécharger RetroArch v1.9.6 (32-bit) (Windows)
Télécharger RetroArch v1.9.6 (64-bit) (Windows)
Télécharger RetroArch v1.9.6 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.6 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.6 (64-bit) (MacOS)
Télécharger RetroArch v1.9.6 (Metal2) (MacOS)
Télécharger RetroArch v1.9.6 (Nintendo GC)
Télécharger RetroArch v1.9.6 (Nintendo Wii)
Télécharger RetroArch v1.9.6 (Nintendo WiiU)
Télécharger RetroArch v1.9.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.6 (Nintendo Switch)
Télécharger RetroArch v1.9.6 (PlayStation 2)
Télécharger RetroArch v1.9.6 (PSP)
Télécharger RetroArch v1.9.6 (PS Vita)
Télécharger RetroArch v1.9.6 (Xbox One)
Site Officiel de RetroArch
 
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