Filtrer par machine :
Type de vue :
 MAMEUI64 v0.183 (a) 
Mercredi 22/02/17 à 12:51 par Firebrand
Le nouveau MAMEUI est de sorti avec les améliorations de la v0.183.
Télécharger MAMEUI64 v0.183 (a)
Site Officiel de MAMEUI64
 MAME v0.183 
Mercredi 22/02/17 à 12:48 par Firebrand
Cette nouvelle édition de MAME prolonge les festivités autour du vingtième anniversaire de l'émulateur. Voici les nouveautés de cette version:
Hi everyone! It’s been a busy month for MAME development, and we’ve got a whole lot of surprises to unwrap today as we continue to celebrate twenty years of MAME. First up, we’ve added some incredibly rare systems to MAME. Omega is an Arkanoid-inspired arcade game with a production run of about ten boards. Dodge Man is a rare Omori title from 1983. The vertical version of Flash Boy, a DECO Cassette title that borrows more than a little from a well known anime is another very rare game that was at risk of becoming nothing but a memory. Westinghouse Test Console #5 is possibly a one-of-a-kind wire-wrapped prototype machine for field-programming some kind of interlocking equipment (it has a rude easter egg – press X|TRAN in calculator mode to see it). Less rare, but still awesome, are arcade titles Galaxy Games StarPak 3, Sega Sonic Cosmo Fighter, and a U.S. release of Puzznic with the digitised photos intact.
This release adds support for a number of electronic toys/handheld games, including Atari’s Touch Me (a clone of Simon, which is itself a clone of an Atari arcade game), GAF Melody Madness, Lakeside Le Boom, and with possibly the most awesome title if not gameplay, LJN’s I Took a Lickin’ From a Chicken. Many of these games have colourful, clickable artwork. MAME is dedicated to preserving more than just video games, and these systems are great examples of some of the other experiences you can relive through emulation.
If you use MAME’s computer emulation and have been frustrated by modifiers not working properly in natural keyboard mode, you’ll be pleased to know that this release addresses that. Natural keyboard mode now works properly with many more systems, including Amiga, Sun and RM Nimbus. Speaking of Amiga, we’ve emulated a 3rd-party variant of the Amiga 1200 keyboard and added support for many different language variants, so chances are you’ll be able to use keyboard that matches your Workbench language. And speaking of keyboards, the Zorba keyboard now works properly, so you can try out one of the last luggable CP/M machines.
Other improvements include fixing the crash on encountering invalid cheats, allowing multi-part software list entries to load each part on the correct interface, emulation of the Poly-Play light organ, a brand new preliminary Interpro 2800 driver and Clipper CPU core, support for VIC-20 and C64 speech synthesiser cartridges, support for the Osborne-1 Nuevo Video 80-column modification, protection MCU emulation in Bad Dudes vs. Dragonninja and Bouncing Balls, audio improvements to a number of supported games, and optimisation of the netlist emulation.
Some of these improvements might seem inconsequential, or apply to systems you don’t use, but they often lie in common components used by many other systems. For example, the Amiga 1200 and Zorba keyboards use the same MCU family used in a lot of arcade games published by Taito. The same change that fixes the Zorba keyboard also fixes enemy spawning and timing in Xain'd Sleena. The Nuevo Video board uses a common Motorola CRT controller, so improvements made to support it stand to benefit a lot of other systems.

MAMETesters Bugs Fixed
- 05559: [DIP/Input] (nbmj9195.cpp) jituroku: Resolved DIP settings, on Mame most are Undefined (kamilz)
- 05577: [DIP/Input] (nbmj9195.cpp) mjanbari: DIP Settings resolved (kamilz)
- 05599: [DIP/Input] (srmp2.cpp) rmgoldyh: DIP Settings (kamilz)
- 06470: [DIP/Input] (qix.cpp) qix: Unable to map service buttons with ctrlr.cfg (OzFalcon)
- 06477: [Cheat System] All systems: MAME should ignore problematic cheats (or at least exit gracefully) (cuavas)
- 06485: [Documentation] (peyper.cpp) ator: The year of publication is 1985. (AJR)
- 06499: [Gameplay] (xain.cpp) xsleena and clones: Some enemies in the second stage has disappeared (cuavas)
- 06500: [Interface] DAT files: Unable to use multiple paths (crazyc)
- 06503: [DIP/Input] (galaxian.cpp) galaxianmo: Bonus Life dip switch information is incorrect (GoldS_TCRF)

New working machines
- Atari Touch Me [hap, Sean Riddle]
- Dodge Man [Shoutime, Darksoft, Anonymous Donator, Smittdogg, The Dumping Union]
- Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan) [Game Preservation Society]
- Fonas 2 Player Baseball [hap, Sean Riddle]
- GAF Melody Madness [hap, Kevin Horton]
- Galaxy Games StarPak 3 [Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, Brian Troha, coolmod, Smitdogg, The Dumping Union, Luca Elia]
- LJN I Took a Lickin' From a Chicken [hap, Sean Riddle]
- Lakeside Le Boom [hap, Kevin Horton]
- Omega [ShouTime, Darksoft, Anonymous Donator, Smittdogg, Vas Crabb, Brian Troha, The Dumping Union]
- Sega Sonic Cosmo Fighter [ShouTime, Anonymous Donator, The Dumping Union]
- Tandy Electronic Basketball [hap, Sean Riddle]
- Tiger Half Court Computer Basketball [hap, Sean Riddle]
- Tiger/Tandy Rocket Pinball [hap, Sean Riddle]
- Toytronic Football (2 versions) [hap, Sean Riddle]
- Westinghouse Test Console Serial #5 [Vas Crabb, NekoEd]

New working clones
- Dungeons & Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union]
- Force SYS68K/CPU-21 [Joakim Larsson Edstrom]
- Force SYS68K/CPU-21A [Joakim Larsson Edstrom]
- Force SYS68K/CPU-21B [Joakim Larsson Edstrom]
- Force SYS68K/CPU-21S [Joakim Larsson Edstrom]
- Force SYS68K/CPU-21YA [Joakim Larsson Edstrom]
- Force SYS68K/CPU-21YB [Joakim Larsson Edstrom]
- Gals Panic S2 (Europe) [rtw, The Dumping Union]
- Head Panic (ver. 0702, 02/07/1999) [hammy, Brian Troha, The Dumping Union]
- Missile Attack [f205v]
- Momoko 120% (bootleg) [Paul Hogger]
- Mouse Trap (version 2) [Pat Daderko]
- Osborne-1 (Nuevo Video) [Vas Crabb, NekoEd]
- Puzznic (US) [Coolmod]
- Red Hawk (Greece) [Abelardator2]
- Sitcom Timer [Vas Crabb]
- Speak and Help [Andrew Welburn]
- Street Fighter EX2 (USA 980312) [coolmod, The Dumping Union]
- The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove]
- The Pit Boss (2214-07, U5-0A) [Brian Troha, The Dumping Union]
- VS Block Breaker (Europe) [rtw, The Dumping Union]
- Zen Nippon Pro- Wrestling Featuring Virtua (Taiwan) [XeD]

Machines promoted to working
- Gallop Racer 2 (Export) [Brian Troha, The Dumping Union]
- Ideal Maniac [hap, Sean Riddle, Kevin Horton]
- Milton Bradley Plus One [hap, Sean Riddle]

Clones promoted to working
- Donkey Kong 3 (bootleg on Ambush hardware) [Dirk Best]
- Gallop Racer 2 (Japan) [Brian Troha, The Dumping Union]
- Gallop Racer 2 Link HW (Japan) [Brian Troha, The Dumping Union]

New machines marked as NOT_WORKING
- Dragon's Eye (0100521V, NSW/ACT) [Heihachi_73]
- InterPro 2800 [Patrick Mackinlay]
- K.G. Bird (0200024V, NSW/ACT) [Heihachi_73]
- KOF Sky Stage (v1.00J) [rtw]
- Mega Card (Ver.0210, encrypted) [Team Europe, f205v, Sean Riddle, Roberto Fresca]
- Penguin Pirate II (0100869V, Victoria) [Heihachi_73]
- Phantom Pays (0500005V, NSW/ACT) [Heihachi_73]
- Star Horse 2001 (satellite, Rev B) [any, Lord Nightmare, MetalliC, rtw, ShouTime]
- The King of Fighters XII (v1.00) [Niko]
- Toucan Tango (0100782V, NSW/ACT) [Heihachi_73]
- Tsukande Toru Chicchi [Alex Cmaylo, The Dumping Union, R. Belmont]
- Winning Post (RHG0418- 04, US) [Heihachi_73]
- Wizard Ways (0200396V, NSW/ACT) [Heihachi_73]

New clones marked as NOT_WORKING
- Amazon Hunt III (rev. 1, French) [PinMAME]
- Arena (French) [PinMAME]
- Arena (German) [PinMAME]
- Bad Girls (French) [PinMAME]
- Bad Girls (German) [PinMAME]
- Big House (French) [PinMAME]
- Big House (German) [PinMAME]
- Bone Busters Inc. (German) [PinMAME]
- Bounty Hunter (German) [PinMAME]
- Diamond Lady (French) [PinMAME]
- Diamond Lady (German) [PinMAME]
- Dolphin Treasure - Cash Express (AHG1606, US) [Heihachi_73]
- Excalibur (French) [PinMAME]
- Excalibur (German) [PinMAME]
- Gamshara (World, 10021 Ver.A) [Bill D., The Dumping Union]
- Genesis (French) [PinMAME]
- Genesis (German) [PinMAME]
- Gold Wings (French) [PinMAME]
- Gold Wings (German) [PinMAME]
- Golden Pyramids (0100878V, Victoria) [Heihachi_73]
- Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
- Heathkit H-19 w/ Watzman ROM [Mark Garlanger]
- Hollywood Heat (French) [PinMAME]
- Hollywood Heat (German) [PinMAME]
- Hot Shots (French) [PinMAME]
- Hot Shots (German) [PinMAME]
- Margarita Magic (EHG1558, US) [Heihachi_73]
- Mars - God of War (Prototype) [PinMAME]
- Missile Attack [f205v]
- Monte Carlo (Pinball, French) [PinMAME]
- Monte Carlo (Pinball, German) [PinMAME]
- Monte Carlo (Pinball, rev. 2) [PinMAME]
- Panther Magic (0100716V, NSW/ACT) [Heihachi_73]
- Pet Shop (0100731V, NSW/ACT) [Heihachi_73]
- Q.T. Bird (0500009V, NSW/ACT) [Heihachi_73]
- Raven (German) [PinMAME]
- Robo-War (French) [PinMAME]
- Rock (German) [PinMAME]
- Rock Encore (German) [PinMAME]
- Rollergames (AD-2) Prototype [PinMAME]
- Rollergames (LF-2) French [PinMAME]
- Rollergames (LF-3) French [PinMAME]
- Spring Break (French) [PinMAME]
- Spring Break (German) [PinMAME]
- Street Fighter EX 2 (US 980312) [coolmod, The Dumping Union]
- Tag-Team Wrestling (German) [PinMAME]
- T.T. Defender [ShouTime, Renato Mucciarelli, Jan Stuhler, Surgeville, John Wilke, Rod_Wod, Mr. Goodwraith, ranger_lennier, Antonio Jover, ArcadeDude, Paul Vining, Ryan Gatto, joey35car, Smitdogg, The Dumping Union]
- TX-Sector (French) [PinMAME]
- TX-Sector (German) [PinMAME]
- Victory (Pinball, French) [PinMAME]
- Victory (Pinball, German) [PinMAME]
- Virtua Bowling (Hong Kong, V101HJS) [Abelardator2]
- Virtual On 2: Oratorio Tangram (Revision A) [twistedsymphony]

New working software list additions
- abc80_flop: Hires Invasion demo [Genesis Project]
- aim65_cart: AIM 65/PC100 Extended BASIC v2.1 & v2.3, AIM 65 Instant Pascal v1.0 [Nigel Barnes]
- atom_flop: Manic Miner (conversion) [Nigel Barnes]
- bbcb_flop: Sherston titles, Byte the Apple music demos [Nigel Barnes]
- gamate: Fortune 'n Luck [Peter Wilhemsen]
- ibm5150:
*688 Attack Sub (5.25"), Cartooners, Cartooners in Space, Starflight 2: Trade Routes of the Cloud Nebula (Alt), Zany Golf [Octocontrabass]
*Aces High, Amnesia, Boulder Dash, Bruce Lee, Bubble Bobble, Double Dragon, Double Dragon II, Double Dragon III, Earthly Delights, Executive Suite, Frederick Forsyth's The Fourth Protocol, The Lost Treasures of Infocom, The Lost Treasures of Infocom II, Mega Man, Mega Man III, Metal Gear, MINIX 1.x, Prince of Persia, PSI- 5 Trading Company, RoboCop, Wendin Multiuser DOS [Justin Kerk]
- pico: Ecco Jr. e la GrandeCaccia al Tesoro nell'Oceano! (Ita) [f205v]
- z88_cart: game conversions and commercial applications [Nigel Barnes]
- zx81_cass: over 550 games and applications [Nigel Barnes]

New NOT_WORKING software list additions
- ibm5150: Astro-Dodge, BurgerTime [Justin Kerk]
- zx80_cass: small selection of games [Nigel Barnes]

Source Changes
- Added preliminary Clipper CPU core Interpro 2800 driver. [Patrick Mackinlay]
- Amiga updates: [Dirk Best]
*Converted the Amiga keyboards to a bus interface with slot devices.
*Addes a German A500 keyboard variant, keyboard fixes.
*Moved and renamed Amiga sound device, added pinout and description.
*Moved audio related registers into Paula device, now independent from Amiga state class.
*Made Akiko independent from driver state.
- ambush: Rewrote driver. [Dirk Best]
*Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout).
*Added mario and dkong3 bootlegs running on extended hardware. Color PROMs for these haven't been dumped, currently using the PROMs from the original.
*Updated and corrected DIP switches.
*Documented tile attribute RAM and sprite RAM layout bits.
*Use screen raw parameters.
*Added connector layout, updated TODO list and ROM filenames.
- thayers: Fixed keyboard scanning, inputs and communication. [Curt Coder]
- vic20 updates: [Curt Coder]
*Emulated the PPP SpeakEasy (Votrax SC- 01- A) cartridge.
*Emulated the Data 20 Display Manager 40/80 column video cartridge.
- c64: Emulated the PPP Speakeasy 64 (Votrax SC- 01- A) cartridge. [Curt Coder]
- abc800_dsk: Fixed sector interleave. [Curt Coder]
- PIC16C5x updates: [hap]
*Added basic support for the old GI PIC1650 and PIC1655.
*Made RTCC (aka T0CKI) pin an input line handler.
- PIC CPU: Fixed writes with the status register as destination. [Luca Elia]
*Write all bits except TO and PD, thus enabling e.g. bcf, bsf or clrf to change the flags.
*rlf and rrf must update the flags after the store to work correctly on this register.
- More complete Galaxy Games emulation: [Luca Elia]
*Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s).
*Removed code patches and emulated the PIC communication and bank switching.
*Converted the blitter to a device (cesblit.cpp).
*Moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp).
- ms0515.cpp: Hooked up keyboard and floppy, improved video emulation etc. [shattered]
- dsk_dsk format: Propagate CRC error flags. [shattered]
- ms7004 keyboard: Handle incoming serial data via INT pin. [shattered]
- tigerroad.cpp: replaced bballs MCU simulation with dump from MC68705R3, added to parent set as BAD_DUMP. [TeamEurope, Brizzo, Vas Crabb]
- dec0.cpp updates: [Vas Crabb, CAPS0ff]
*Added dump for baddudes MCU with note about likely bit error.
*Replaced drgninja MCU simulation with hacked version of baddudes dump.
*Latch cleanup: 'LS374 senses positive edge, others are educted guesses.
- m6805: Added CMOS devices, miscellaneous fixes. [Vas Crabb]
*Added m146805 and m68hc05 to unidasm.
*Fixed disassembly of BIT opcodes.
*Fixed burning cycles on disabled interrupts.
*Cleaned up BIH/BIL handling.
*Made opcode tables configurable in m6805_base_device, provided tables for HMOS, CMOS and HC families.
*Implemented MUL instruction, made unimplemented STOP and WAIT raise fatal error.
*Implemented 'HC05 edge- sensitive external interrupts.
*Added partially implemented MC68HC05C4, MC68HC05C8 and MC68HC705C8A devices.
*Fixed problem with edge case in 68705 timer overflow interrupt when TDR=0. Fixes Zorba keyboard and MT6499.
- Fixed crash on loading invalid cheats, MAME now logs an error and continues. [Vas Crabb]
- Made debugger fall back from binary to default base on 0b prefix. [Vas Crabb]
*This makes expressions like 0B12 parse as hex in hex memory spaces.
*Where there's ambiguity (e.g 0B01) binary takes precedence.
- Natural keyboard fixes: [Vas Crabb]
*Fixed Shift- Alt combinations.
*Fixed modifiers with LLE keyboards (shift/alt now work reliably with Sun, Amiga, RM Nimbus, etc.).
*Fixed crash on keyboard inputs with four characters.
- Amiga keyboard updates: [Vas Crabb]
*Corrected polarity of KB_DATA from Amiga to keyboard.
*Completely rewrote 68HC05CxA- based A1200 keyboard device, now working.
*Fixed KB_DATA mixing in A500 keyboard.
*Made A500 keyboard caps lock LED output name consistent with A1200.
*Added Alt- and Alt-Shift- characters to A500 US keyboard.
*Factored out matrix keys to a common module shared by A500/A1200.
*Made new German matrix based on US matrix with Alt- chars hooked up.
*Added layouts for France/Belgium, Italy and Sweden/Finland, Spain, Denmark, Switzerland, Norway and UK. Switzerland has French/German config option, natural mode only works for French.
*Added borderline usable dead keys for natural keyboard.
- Osborne-1 updates: [Vas Crabb]
*Added Osborne-1 with Nuevo Video board as a clone.
*Made Alpha Lock a toggling key rather than a fake DIP switch.
- Made object finder arrays meet more Container/Sequence requirements (allows use of range- based for and many standard algorithms). [Vas Crabb]
- dl1416: Split interface into signal- level and bus- level APIs, improved support for different variants. [Vas Crabb]
- sitcom updates: [Vas Crabb]
*Implemented Boot and Reset buttons and remapping of low 32kB.
*Hooked up PIA, I/O space mirrors, and RS232 interface for downloading programs. PIA ports connected to LED outputs and keypad inputs.
*Added camera shutter speed measurement rig as a clone.
*Added a software list with example programs from web site. Software list is not connected yet, need to load software by full path.
- Cherry-picked some features from self-registering drivers PoC: [Vas Crabb]
*Use size_t for sizes and for algorithms.
*Fixed up some files that were getting linked into multiple libraries.
*Added missing virtual method to sh2 peripheral class.
*Put shortname in driver struct for locality.
*Made LRU cache use shared pointers for safety.
- Used known plaintext attack to obtain Omega program encryption key. [Vas Crabb]
- Converted many naked pointers to required_region_ptr. [Robbbert]
- m6845: Fixed starting address in row/column mode (used by osborne1nv). [Robbbert]
- Update GENie [Branimir Karadzic]
- List command format changes: [Tafoid]
*Changes to output produced to better deal with maximum limits of certain items.
*Fixed issue with -listroms output not displaying hapyfsh2 rom sizes correctly.
- Fixed building using system portaudio and utf8proc. [belegdol]
- Provided the PIC code for all four StarPak cartridges. [Keith M. Kolmos]
- Confirmed MC68705R3 bootstrap program matches MC68705U3 (and U5 for that matter). [Brizzo]
- Identified bad dumps and fixed info for a number of Aristocrat games. [Heihachi_73]
- aristmk5: Rearranged controls to be more playable and added PORT_NAMEs. [Heihachi_73]
- polyplay: Added light organ and layout. [SailorSat]
*Traced the lines on the board to figure out how the lightorgan worked - a zero crossing detector triggers NMI on the CPU, which then operates the light organ.
- aristmk5: Added SPI and hopper emulation - allows non- US games to boot. [Sandro Ronco]
- imgtool: Fixed recently introduced bug that could cause hex numbers to be incorrectly emitted in usage text. [Nathan Woods]
- saa1099.cpp: Use correct LFSR polynomial for SAA1099 noise generation, added some notes about an unemulated undocumented feature of the noise clock. [Jepael, Lord Nightmare]
- Fixed clipper CPU build. [Felipe Sanches]
- Netlist library improvements: [Couriersud]
*Refactored netlist pmf code.
*Small optimization for diode calculations.
*Remove virtual from some destructors and make them protected.
*Various cleanups and performance improvements.
*Fixed some inconsistencies.
*Reduced overhead to load data (ROMs) in netlist significantly. Previous solution involved a significant amount of redundant replication of information and objects. Now, a ROM name specified as SOMEROM(x21, "romlabel") will be automatically be loaded from region "netlisttag:romlabel" (see hazl1500 and stuntcyc).
*Fix warning about non existing memory space when netlist is used.
*Logging enhancements.
*Fixed crashes on terminals without nets (i.e. connected to a rail).
*Reviewed "FIXMEs" and corrected some minor ones.
*Made m_cur_analog protected.
*Fixed pmf delegates to work with MSVC.
*More optimizations to the solver code.
*Started work on a better signal pipeline in nlwav.
*Only generate documentation for entities which are documented.
*Made it possible to have multiple update handlers per device.
.Makes device implementation more flexible and faster and improves performance slightly.
.Each input is now assigned a notification handler. Currently this is update, but going forward it may be a custom handler.
*Fixed MEMPOOL on OSX.
*Added delegate support for Emscripten, ARM processors and VS 2015 x64.
*Made sure netlist includes are not found directly on include path.
*Made Windows builds of nltool and nlwav understand Unicode.
*Added standalone VS2015 build file in src/lib/netlist/build.
*Added state saving and loading to nltool.
*Optimized 7493 device - gives some 5 to 10% improvement to pong.
*Reworked truthtables a bit: moved 9312 and 74279 to TTL macro library, renamed TTL_9312_* to more appropriate DM9312.
*Fixed a number of warnings from latest Ubuntu clang 5.0.
- huc6261.cpp: Fixed YUV colors, added palette offset and HuC6261- A mixing - fixes PC- FX boot screen graphics/colors. [Angelo Salese]
- namcond1.cpp: Enabled preliminary ROZ effects in ygv608 core. [Angelo Salese]
- segas16b.cpp: Improved inputs for Excite League / Super League. [Angelo Salese]
- sh4: Fixed FMOV* opcodes. [MetalliC]
- naomi.cpp: Redumped "Crackin' DJ Part 2". [billy16jr, Cereth, cpsystem3, MetalliC, rtw]
- naomi.cpp documentation updates: [MetalliC]
*Added two Japan Mushiking cart serial numbers.
*Documented Atomiswave game exe Build timestamps shown in Test Mode.
*Corrected few game years.
*Sorted game list by build dates.
- Mega Card (Ver.0210, encrypted) improvements:
*Added bruteforced PLD dump. [Team Europe, caius, Roberto Fresca]
*Added G65SC02 decode die dump and tech notes about the custom CPU. [Team Europe, Sean Riddle, Roberto Fresca]
*Added CY7C291A dump from inside the custom CPU. [Team Europe, Roberto Fresca]
*Fixed ASCII PCB layout and list of components. [Roberto Fresca]
- Arrow Bingo: Fixed clocks to be more accurate, hooked principal inputs to make the game playable, added technical notes. [Roberto Fresca]
- Power Card (Ver 0263, encrypted): Dumped the CY7C291A from inside of the custom CPU, added technical notes. [Team Europe, Roberto Fresca]
- Arrow Bingo: Added a new input requested by the code, added more technical notes about the program. [Roberto Fresca]
- mac: Fixed NuBus memory stomp. [R. Belmont]
- Fixed apple2gs regressions. [R. Belmont]
- konmedal: Improved screen display, added ROM banking, started implementing VROM readback. [R. Belmont]
- Added Preliminary TLCS- 870 CPU core - work in progress. [David Haywood]
- spacecr: Added continue button. [AJR]
- De-hardcoded service inputs for gekisou and Atari games. [AJR]
- polepos.cpp input improvements: [AJR]
*Corrected DIP switches and locations for polepos2bi and polepos2bs.
*Fix bootleg manufacturer info for polepos2bs.
*Use modern DEVCB features to make extra 4-bit input ports unnecessary.
- lastbank: Working sound and music. [AJR]
*ES-8712: Added busy status read and notes on device.
*Allow sound CPU to reset the ES-8712 and M6295.
*Added NVRAM, remapped/renamed inputs, added RTC notes.
- bcruzm12: Changed PSGs to AY8912, added notes on PCB. [AJR]
- dblcrown: Simplified code by adding 8255 PPI, PSG type is YMZ284. [AJR]
- gcpinbal modernization and sound improvements: [AJR]
*Broke up the bogus IOC structure and used 8- bit handlers where appropriate. Fixes a music playback glitch due to the old handler's failure to account for byte mirroring.
*Improved OKI M6295 sounds by using correct bit for banking.
*Load more music by sending interrupt when ES- 8712 finishes playing sample.
*Added interface for 93C46 EEPROM and HCT157.
*Updated machine flags to better reflect current emulation status.
- kothello: Added DIP SW2 and identified DIP switches and locations. [AJR]
- vmetal sound improvements: [AJR]
*Implemented IRQ used to loop ES- 8712 music (much like gcpinbal) - all extant samples should be playable now.
*Reduced unreasonably high OKIM6295 volume.
*Added a reset line callback for the ES-8712.
.Will be used to reset the MSM5205/MSM6585 when the implementation is rewritten to use those devices.
.For now, it's used for IRQ generation in vmetal.
*Removed the auto-repeat feature from the ES-8712 device. All known games that loop samples do so by status polling or IRQs.
- upd7810: Replaced fake I/O space with callbacks. [AJR]
- capbowl, bowlrama: Identified DAC type. [AJR]
- 5clown.cpp, bzone.cpp: Correctly assigned service buttons. [OzFalcon]
- Force CPU-20: Added board variant handling and a few variants. [Joakim Larsson Edstrom]
*cpu-21, cpu-21a, cpu-21ya, cpu-21b, cpu-21yb and cpu-21s, differs in CPU speed and memory mainly
*Added logging.
- Prodigy: Added netlist for BCD display, got correct boot up display but no interaction yet as keypad is missing, added layout. [Joakim Larsson Edstrom]
- VME bus: Added default bus address space and prepared for bus- specific features. [Joakim Larsson Edstrom]
- via6522 updates: [Joakim Larsson Edstrom]
*Improved logging.
*Fixed 50/50 duty cycle for T2 and O2 driven CB1 shift IN & OUT on CB2.
*Added stop of device_timer when going from internaly to externaly clocked shift modes.
*Fixed so shift out and in flank is not controlled by pcr in accordance with datasheet.
*Added missing final and leading flanks when shifting out and in respectivelly.
- 68561: Improved interrupt support and LOGs messages. [Joakim Larsson Edstrom]
- BIM 68153: Fixed release irq line bug and updated LOGs. [Joakim Larsson Edstrom]
- fccpu30: Updated to new LOG system. [Joakim Larsson Edstrom]
- New netlist device: 74164 - 8bit parallel output serial shift register. [Joakim Larsson Edstrom]
- Made mcombat, mcombata and mcombats boot. They still need inputs/sound (AY8912). [Ivan Vangelista]
- Heathkit H19/H89: A few fixes and more documentation, cleaned up ROM definitions. [Mark Garlanger]
- mc6845: The device should not scan out more lines than programmed into the 'visible' register. [Mark Garlanger]
- zx81: Added tzx cassette format, changed default ramsize to 16K. [Nigel Barnes]
- z88: Fixed expanded video addressing in RAM carts. [Nigel Barnes]
- Allow softlist software parts to use different interfaces: [Nigel Barnes]
*imgcntrl: Don't assume first software part, find part with correct interface.
*swlist: Check all software parts for matching interface when populating list of software lists.
*softlist_dev: Check all software parts when finding approximate matches.
- aim65: Added 16K PROM/ROM module, 4 extra sockets required for Instant Pascal. [Nigel Barnes]
- lastbank.cpp: Filled in Coinage and Demo Sounds DIP switches. [Brian Troha]
- aquarium.cpp: Documentation and clock update. [Brian Troha]
*Replaced PCB layout with with a more informational version, listed out major chips on the PCB including customs.
*Corrected OKI M6295 clock with actual resonator.
- t10mmc: Added Play Audio MSF (0x47) command, used by Another CD Player and Astrocounter of Crescents. [Barry Rodewald]
- portaudio: Minimal const- correctness. [O. Galibert]
- Apple Laserwriter II NT: Updated driver quite a bit, improved the overlay emulation and ram mapping, passes more self tests, added as much info about memory maps as could be easily derived without PAL dumps. [Lord Nightmare]
- LaserWriter II NT: Hooked up interrupts to 68k, got more self tests to pass. [Lord Nightmare]
- freekick.cpp: Fixed sprite rom load order in omega, derived input ports from gigas rather than fully redefining everything. [Lord Nightmare]
- arkanoid.cpp: Added detailed memory map with proper mirroring; documented and mapped the joystick ports which, while present and fully functional on the pcb, are unused by the game code. [Lord Nightmare]
- Updated FSF address in a few files' license headers. [Luke- Nukem]
- arm7: Added support for the second BLX form for ARMv5 and fixed behavior of second BLX form in THUMB. [Alex Marshall]
- intvkbd driver improvements: [Frank Palazzolo]
*Corrected screen alignment.
*Changed to use generic TMS9927.
*Aligned STIC and TMS9927 graphics properly.
*Added preliminary support for testing intvkbd printer.
*Added proper documented memory addresses for tape drive.
*TMS9927: added support for driver- specific overscan areas.
- pgm2: Fixed address map up a little bit and added notes. [Alex Marshall]
- namcos22: Added per- game speaker configurations based on manuals and test messages. [superctr]
- namcos22: Added 'bodysonic' speaker to airco22b (name comes from test mode). [superctr]
- C352 improvements: [superctr]
*Implemented volume ramping behavior confirmed with recording from real hardware. Example: Tekken 3, reduced pops in especially King's stage BGM.
*Rewrote mu-law algorithm - might not be quite perfect yet, but is closer to recordings and sounds a bit clearer. Example: Time Crisis.
*Byte-swapped sample ROMs as necessary.
- portaudio: Fixed issues causing crash with 32- bit builds, clamp latency. [intealls]
- Fixed Battle Cruiser M- 12 sprite colors. [MASH]
- dec0.cpp: Added new and improved readme for the DEC0 based games. [Guru]
- SDK85: Added mastermind BIOS. [Paolo Forlani, Stefano Bodrato]
- hp9845 updates: [F.Ulivi]
*Fixed parallel poll logic in PHI.
*Working support for HP9895 dual floppy drive with MFI image format.
*Corrected aspect ratio of alpha and graphic video modes using a layout file.
Télécharger MAME v0.183 (32-bit)
Télécharger MAME v0.183 (64-bit)
Site Officiel de MAME
 MedGui Reborn Stable v0.075b 
Mardi 21/02/17 à 13:29 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added a control to manage error connection on FTP
- Autorecognize path of rom in MedClient if specified on MedGui Reborn Rompath1/2 section
- Added Mednafen version on MedClient grid
- Added a control to verify Mednafen version before start a netplay session to prevent version mismatch
Télécharger MedGui Reborn Stable v0.075b
Site Officiel de MedGui Reborn Stable
 Romulus v0.034 
Lundi 20/02/17 à 12:14 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- FIXED Reading 7z files information compressed by t7z and probably other compressors. Thanks to 0.
- FIXED XML Importation when has no description for information for sets.
- IMPROVED XML Importation compatibility. Now SMW-Hacks dats can be imported.
- IMPROVED Importation compatibility for DATs without "NAME" OR "DESCRIPTION" information like old DATs.
Télécharger Romulus v0.034
Site Officiel de Romulus
 AppleWin v1.26.1.1 
Samedi 18/02/17 à 11:58 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée pour corriger un bug. Voici de quoi il s'agit:
- [Bug #382] Reset not resetting the 40/80-col text mode for mixed-mode NTSC rendering
Télécharger AppleWin v1.26.1.1
Site Officiel de AppleWin
 Mednaffe v0.8.5 
Mardi 14/02/17 à 14:46 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Check properly version of mednafen emulator (It fails when used spanish locale on Linux).
- Fixed Saturn bios setup.
- Add expansion cart option for Saturn.
Télécharger Mednaffe v0.8.5 (Windows)
Télécharger Mednaffe v0.8.5 (Linux)
Site Officiel de Mednaffe
 15 ans de Tradu-France et WinUAE v3.4.1 Beta 1 FR 
Mardi 14/02/17 à 14:43 par Firebrand
Tradu-France fête aujourd'hui ses 15 ans. Nous en profitons pour leur souhaiter un bon anniversaire! Et pour fêter cela, ils nous proposent lla traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.4.1 Beta 1 FR (32-bit)
Télécharger WinUAE v3.4.1 Beta 1 FR (64-bit)
 MAMu_'s MAME Icons v0.182 Extended Pack 
Lundi 13/02/17 à 13:15 par Firebrand
Ce pack d'icônes pour MAME a été enrichi pour MAME v0.182. Attention, il ne contient pas l'intégralité des icônes pour MAME: il vous faudra également le pack original de MaMu_ ainsi que l'Actualized Pack pour cela que vous trouverez dans les fichiers additionnels de notre section MAME.
Télécharger MAMu_'s MAME Icons v0.182 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 MedGui Reborn Stable v0.075a 
Dimanche 12/02/17 à 12:21 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Voici la liste des nouveautés:
- Added a timer to auto refresh list of connected user
- Fixed any bug
- Added a popup at startup gui that invite user to close any opened Mednafen session before open the gui
Télécharger MedGui Reborn Stable v0.075a
Site Officiel de MedGui Reborn Stable
 WinUAE v3.4.1 Beta 1 
Dimanche 12/02/17 à 12:18 par Firebrand
Et c'est reparti pour une nouvelle série de beta pour cet émulateur Windows. Voici ce que la première d'entre elles nous réserve:
- Quickstart Blizzard modes (except if JIT enabled) enabled 24-bit addressing which caused new autoconfig/fallback mode support to think Blizzard is in 68020 fallback mode, disabling autoconfig.
- Added Apollo 1240/1260 SCSI module installed on/off option.
- IDE Identify drive command didn't reset multiple sector offset value. If previous read was partial multiple transfer, identity drive returned previously read data block.
- Added Lock drive option to real harddrive mount dialog. If checked, all partitions in selected drive will be locked and unmounted when emulation is running, enabling full read/write access even if drive has Windows mounted FAT partition(s). Lock will be ignored if drive has one or more NTFS partitions.
- Add harddrive didn't accept magneto-optical devices.
- Lots of softfloat FPU mode and normal FPU mode fixes and updates. (Andreas Grabher and me)
- Softfloat FPU mode added to GUI, supports on the fly switching.
- Untrap middle mouse button option was stuck.
- Implemented accurate 68020+ T0 trace mode emulation. (Original one has not been changed for ages..)
- Fixed crash when sound card audio play started and mono sound channel mode and "Include CD and FMV audio" was ticked.
- 271b3 "Blitter final D write don't increase "nasty" count" That is not true, I think this was only added to fix demo that randomly glitches on real hardware too.. Fixes intro Himalaya by Avalanche.
- Added illegal instruction at the end of each memory bank allocation, just outside of last available byte to force exception if execution falls of the edge of memory. This can happen if "more compatible" is not checked. Currently this causes bus error exception. May become halt in the future.
- Audio interrupts are delayed by 2 cycles, logic analyzer confirmed. Emulated only in cycle-exact mode. (Mission Elevator)
- Emulated sprite special case when DMA mode sprite's start X-coordinate is less than sprite's DMA slot position.
- Fixed AGA HAM6/8 behavior when BPLCON4 XOR value is non-zero. Planes 6 and 7 never affect palette selection if HAM8, Planes 4 to 7 if HAM6. If HAM control bits select hold mode, selected direct R/G/B value bypasses XOR operation. (Thanks to dissident for test cases)
- AGA EHB plane 6 half-brite selection bit is taken before BPLCON4 XOR adjustment. (Same)
- HAM mode and BPLCON4 BPLAM bit changes or HAM mode and BPLCON4 sprite bank bit changes and sprites in same scanline may have caused wrong sprite or HAM colors.
- >2M chip RAM didn't work in non-JIT compatible modes.
- Added -ldlog 1/2 command line parameter, logs all laserdisc commands.
- Recursive mode ROM scanner now skips directories starting with dot.
- HDF creator used old style dialog type.
- 68030 CE/prefetch mode cache access fix.
- JIT direct broke 512k and 1M chip RAM size detection.
- If statefile is loaded with one or more floppy images that can't be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time. (access = read or write attempt) Old disk path is shown in disk dialog title bar.
- SCSI emulation SCSI buffer re-sizing didn't handle READ(6) zero size length correctly.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Memory cycle exact mode incorrectly counted internal CPU cycles partially.
- Memory cycle exact mode also enables more accurate custom chipset mode.
- 68020 CE mode adjustments, fixed Chip RAM access speed (was too fast previously), removed all extra cycle counting temporarily. Work in progress.
- Include key scancode in Input panel key events.
- Softfloat FPU mode is now officially supported, Andreas Grabher (Previous) implemented required 6888x-specific features to softfloat support library. Only needed if "weird" features are required (denormals and unnormals, invalid operands) or extended precision (that WinUAE does not support due to MSVC not supporting it) or accurate status register flags or 100% accurate rounding/NaN handling, FMOD/FREM quotient etc.Arithmetic exceptions are not yet supported. Trigonometric and logarithmic functions are currently implemented using normal native C-library functions and won't return 100% same results as real 6888x. Not compatible with JIT FPU emulation.
Télécharger WinUAE v3.4.1 Beta 1 (32-bit)
Télécharger WinUAE v3.4.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 AppleWin v1.26.1.0 
Dimanche 12/02/17 à 12:14 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Bug #371] Flickery video when using GR from CP/M. (A regression at 1.26.0.x)
- [Bug #363] Debugger: Screen not updating when running in single-stepping debugger mode. (A regression at 1.26.0.x)
- Save-state: Fix for loading state when TEXT40 changes to TEXT80 or vice versa.
Télécharger AppleWin v1.26.1.0
Site Officiel de AppleWin
 Snes9x v1.00 
Samedi 11/02/17 à 14:34 par Firebrand
Deux mises à jour consécutives ont été publiées pour ce port de Snes9x pour Nintendo 3DS. Les améliorations sont les suivantes:
- Transplanted the full SPC700 + DSP source codes from Snes9x v1.51 into this emulator. As a result, the sound emulation now supports Gaussian Interpolation, and has better accuracy. This fixes some sound problems in Clay Fighter and Mortal Kombat I and II.
- Fixed Mode 7 priorities in games that use this: Contra III's stage 1 (at the loss of some color fidelity). Implementing this required the use of some crazy math hacks and hardware tricks to pull this off.
- Implemented some experimental speed hacks for Super Mario RPG and Kirby's Dreamland. Runs slightly faster (still not full speed) on Old 3DS.
- Implemented hi-res translucency. We get non-flickering emulation of hi-res screens (Secret of Mana, Seiken Densetsu 3, A.S.P. Air Strike Patrol) now as a bonus. As a result, Kirby's Dreamland is now playable.
- Invented a new cheat file format .CHX (text file) so that players can add cheats by using any text editor.
- Centralized the SNES output screen vertically on the top screen.
- Overhauled the user interface to give a more modern look as well as provide additional fonts.
- Added more screen stretch options as requested by many users.
- Added 3D slider support. Pushing up the 3D slider doesn't create any 3D effect, but may create a better viewing experience.
- Removed unnecessary debug messages during start up / shut down of the emulator.
- Fixed a bug when the SRAM still saves randomly when it is set to Disabled.
- Reduced memory footprint for storing texture position caches.
- Made this version buildable with libctru v1.2.0 (thanks to Maki-chan) [Note: Building with devkitARM r46 and libctru v1.2.0 will cause a bug where the emulator cannot utilize the full clock speed of the New 3DS.]

- Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
- Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
- Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby's Avalanche, Contra's Stage 1 Boss, Super Mario All-Stars' Super Mario 2 all benefit from this improvement.
- Implemented optimized rendering for sprites for modest performance boost.
- Used SPC700 core from Snes9x v1.51.
- Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.
Télécharger Snes9x v1.00
Site Officiel de Snes9x
 FS-UAE v2.9.4 dev 
Samedi 11/02/17 à 14:27 par Firebrand
Cet émulateur Amiga a été mis à jour. Voici les nouveautés:
Changes in FS-UAE Launcher 2.9.4dev:
- Try to use config from game database when launching with a WHDLoad archive.
- New startup argument –no-auto-detect-game to disable the above feature.
- Save directory based on archive name when launching with an archive.
- Fixed a bug where rating icons could disappear from variants list.
- New option whdload_preload, defaults to 1 (change in behavior).
- More language flags for the status bar.
- New option to toggle close buttons in dialogs.
- New reset to defaults button on settings pages (GUI does not update yet).

Changes in FS-UAE Arcade 2.9.4dev:
- New option arcade_initial_favorites to start with favorites filter.
- New startup argument –favorites to show the favorites list directly.
- Show game lists in FS-UAE Arcade (favorites, etc).
- New option arcade_theme (=blue/red).
- Fixed aspect correction toggle button.

You need to re-run the file scanner (and game scanner) when updating to this version.

Regarding the favorites functionality, there is no UI to add/remove favorites in the the Launcher/Arcade yet. But you can filter by favorites. For now, favorite games can be added/removed at and the launcher will sync down this list when updating the game database.
Télécharger FS-UAE v2.9.4 dev (32-bit) (Windows)
Télécharger FS-UAE v2.9.4 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.4 dev (32-bit) (MacOS)
Télécharger FS-UAE v2.9.4 dev (64-bit) (MacOS)
Site Officiel de FS-UAE
 Virtual GameBoy v5.1 FR 
Vendredi 10/02/17 à 13:10 par Firebrand
La dernière version de cet émulateur est déosrmais disponible en français grâce à Tradu-France.
Télécharger Virtual GameBoy v5.1 FR
 Virtual GameBoy v5.1 
Vendredi 10/02/17 à 13:06 par Firebrand
Cet émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added "Nearest Neighbor" option to disable linear interpolation.
- Added "Force 4:3 Screen" option to VGB-Windows.
- Fixed "Hit MIDI Drums" option in VGB-Windows.
- Computing effective waveform power when simulating samples via MIDI.
- Fixed 44kHz sound hiccups in VGB-Windows.
- VGB-Windows will not overwrite last .GB file name with .PAL or .STA names.
- Keys [1]-[4] will toggle individual sound channels in VGB-Windows.
- Key [0] will toggle all sound channels in VGB-Windows.
- Added -4x3 command line option to VGB-Unix.
- Updated VGB-Windows icon.
Télécharger Virtual GameBoy v5.1 (Windows)
Télécharger Virtual GameBoy v5.1 (Linux)
Site Officiel de Virtual GameBoy
 RomVault v2.6.2 
Vendredi 10/02/17 à 12:58 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les nouveautés::
- There was an error in my 2.6 releases of RomVault that stopped it working using Linux (Mono), so here is RomVault (2.6.2) which should work again in Linux.
- This version also contains Delta Filter for 7z files, fixing decompression on .wav files.
Télécharger RomVault v2.6.2
Site Officiel de RomVault
 Xebra/Arbex v2017/02/08 
Vendredi 10/02/17 à 12:52 par Firebrand
Cet émulateur PlayStation a été mis à jour. Malheureusement, les changements n'ont pas été précisés.
Télécharger Xebra/Arbex v2017/02/08
Site Officiel de Xebra/Arbex
 MedGui Reborn Stable v0.075 
Jeudi 09/02/17 à 13:11 par Firebrand
Une vague de nouvelles versions pour ce frontend dédié à Mednafen a déferlée rapidement. Voici ce que chacune d'elle a apporté:
- Added NetPlay finder (MedClient)
- Added snes_faust.input.sport1/2.multitap parameter from mednafen 0.9.42

- Fixed problems with any parameters on snes_faust module
- Added missing cpu overclock parameter on pce_fast module
- Added Gamekey option on Netplay session (tnx Scall for suggestion)
- Added NoDesync profile for pce_fast module (tnx Scall for provide file)

- Corrected Nick change on UCI (modified the original dll to correct a bug)
- Now you can pass all RAW command on UCI (not LIST command)
- Added scroll text for Game Name
- Another fix to recursive scan
- Fixed a problem to Mednafen version detection on pc with lower cpu
Télécharger MedGui Reborn Stable v0.075
Site Officiel de MedGui Reborn Stable
 GameYob v0.5.2 
Jeudi 09/02/17 à 13:07 par Firebrand
Une nouvlle version de ce très bon émulateur GameBoy pour la Nintendo DS a été publiée. Les améliorations sont les suivantes:
- Updated to DevkitARM r46 for better DSi support.
- Added an installable CIA file to run as DSiWare.
- Certain 3DS-side launchers such as TWLoader now work again.
- Added "touch" as a configurable button.
- When running as a CIA on the New 3DS, the "touch" input gets spammed for no reason. It can now be disabled as a workaround.
Télécharger GameYob v0.5.2
Site Officiel de GameYob
 RetroArch v1.4.1 
Jeudi 09/02/17 à 12:55 par Firebrand
Cet ensemble de noyaux d'émulateurs rassemblés dans une seule interface a été mis à jour. Voici les informations principales sur les modifications, mais pour plus de détails les nouveautés sont listées dans plusieurs articles sur leur blog ce qui est peu commode à retranscrire ici:
- RobLoach added scanning GoodNES and GoodN64 sets (i.e., instead of just No-Intro sets) and support for playlists using the ScummVM, NXEngine and Lutro cores. He also added a database of SNES translations, an oft-requested feature, and Super Mario World romhacks, so many of those hacks should show up in scans now.
- bparker did a significant overhaul of the content-scanning backend to allow for recursive scanning–that is, the ability to scan inside subdirectories without going into each individual subdir manually. This was one of the most frequently requested scanning improvements. bparker also modified the scanning function to peek at the file extensions supported by the scan before comparing against a database, which speeds up the process substantially. In brief and nonscientific testing, scanning a full NES No-Intro set of 2,703 ROMs went from 4 minutes and 22 seconds down to just 53 seconds, representing a 491% speedup, while scanning an SNES No-Intro set of 3,442 ROMs went from 9 minutes and 37 seconds to 1 minute and 35 seconds, for a whopping 607% speedup.

7zip scanning
- bparker also upgraded the 7zip support to a full first-class citizen (that is, right up there with standard zips), which means you can now scan/load/whatever content that has been compressed into a 7zip archive.

- Radius greatly improved and expanded the config override functionality, adding the ability to save overrides directly from the RetroArch menu, rather than having to create them manually with a text editor. He also added the ability to save per-core and per-game shader presets, which is the main thing users wanted to change from core to core (along with retropad mapping, which is already handled via the per-core/per-game remapping function). With all of this added functionality, we decided to completely remove the conflicting and often broken and unpredictable “per-core configs” option, which had already been deprecated but kept around for legacy/transition support.
- Meanwhile, GregorR has done the impressive and unenviable task of dusting off and overhauling RetroArch’s lag-hiding, peer-to-peer netplay implementation, which had been some of the least-touched, least-understood code in the entire codebase. He has already made great strides on the stability of connections, with a big reduction in (if not outright elimination of) out-of-the-blue desyncs, along with graceful recovery of synchronization following temporary losses of connectivity. Switching from UDP to TCP communication has made it so that only the host needs ports forwarded, which should help with playing games with less-technical friends, and the ability to search for hosts on the same LAN makes it easy to do Japanese arcade-style head-to-head matchups. GregorR also added support for 3+ player netplay, so you can throw down on party classics like Super Bomberman 5 with four of your closest friends. Pursuant to our Patreon goals, we’ll be starting on a netplay matchmaking server solution as one of our top priorities to take advantage of these exciting improvements.

QoL menu improvements for Lakka/RetroArch
- Kivutar et al have recently pushed out a pair of major Lakka releases, which include the built-in RetroArch improvements, along with a number of Lakka-specific features/improvements. Users now have the ability to hide advanced settings in the XMB menu, which leads to a greatly simplified default menu in Lakka releases, as well as the ability to hide menu tabs such that only playlists are visible, which is ideal for appliance-style “kiosk” settings, where you don’t want children or other users to monkey around with your settings (these options are also available in non-Lakka RetroArch releases). Kivutar also added the ability to scan for and join wireless networks directly from the Lakka interface, as well as individual history tabs for RetroArch’s built-in multimedia cores, which include a video player, image viewer and audio visualizer (these cores have been built-in for a while but many people didn’t know about them; the history tabs should make them more accessible). You can read more about the Lakka releases here and here.

Fancy new menu graphics features
- The XMB menu received some fancy new background shader effects, including an improved ribbon, a nice bokeh effect and a festive and nostalgic snow effect. We also rearranged and consolidated some menus to reduce clutter and hopefully make things easier and more intuitive for new users, and we merged ‘load content’ and ‘load content and detect core’ into a single unified function. We’ve also added secondary, explanatory sub-text to many menu items that should make them less mysterious, and a battery meter that should let mobile users avoid running out of juice unexpectedly.

- Sony – PlayStation3/Vita
*The Sony console ports have gotten some much-needed love, with frangarcj doing some really stellar work with the Vita henkaku port, which supports the fancy XMB menu, shaders, dynamic core loading, (mostly) full-speed PSX emulation via dynarecced PCSX-ReARMed and more, while Ezi0 has made great progress in getting the PS3 port back to usability.

- Nintendo – Wii/WiiU/3DS
*On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.

- On the core front, Twinaphex has greatly improved the error handling on many cores so that they are less prone to bringing the entire program down (i.e., segfault) when they choke. While this is certainly not as sexy or user-facing as many of the other improvements, it will lead to a more stable, user-friendly experience with fewer mysterious crashes that give no information as to their cause.
- Twinaphex also ported Ryphecha’s unbelievably-awesome new Sega Saturn emulator to libretro (listed as “mednafen-saturn” in the online updater). Saturn has long been considered one of the most difficult and esoteric consoles to emulate, and Ryphecha deserves a virtual high-five for doing such a great job with it and generously releasing it under the GPL license. While it is currently only available on x86_64 platforms (i.e., no ARM, no 32-bit x86), its emulation quality and accuracy is already top-notch.
- N64 emulation has had some exciting development, as well, with loganmc10‘s Glupen64-libretro port, which combines a shallow fork of mainline Mupen64plus (i.e., not the heavily modified fork that mupen64plus-libretro is based on) with gonetz’s crowdfunded GLideN64 RDP plugin. This core handles many hard-to-emulate effects as compared with the other HLE plugins and gets good performance on even modest hardware. As such, it has become the default core for N64 in the RPi3 spin of Lakka and also performs quite well in Android (and more stable there than regular mupen64plus-libretro, according to user reports). Meanwhile, Seru-kun added support for 64DD disks to Mupen64Plus-libretro, making it the second N64 emulator (after PJ64) to support the Japan-exclusive add-on.
- Leiradel and meleu did a massive cleanup on the Retro Achievements/cheevos system, whereby all systems that RetroArch supports have at least one core that includes achievement support, and all systems supported by Retro Achievements is represented. Moreover, spurious achievements should no longer be awarded right when the game starts (a common problem, previously) and achievements will no longer be awarded in the event of a failure to actually meet the requirement(s).
Télécharger RetroArch v1.4.1 (32-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (Windows)
Télécharger RetroArch v1.4.1 (64-bit) (MacOS)
Télécharger RetroArch v1.4.1 (Nintendo GC)
Télécharger RetroArch v1.4.1 (Nintendo Wii)
Télécharger RetroArch v1.4.1 (Nintendo WiiU)
Télécharger RetroArch v1.4.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.4.1 (PSP)
Télécharger RetroArch v1.4.1 (PS Vita)
Site Officiel de RetroArch
<< Page précédentePage suivante >>
2001-2017 Planet Emulation