Organiser
Filtrer par machine :
Type de vue :
 
 Emu Loader v8.9 (version complète) 
Vendredi 06/08/21 à 14:57 par Firebrand
Ce frontend multi-systèmes a été mis à jour. A noter qu'à partir de cette version, ce logiciel n'est plus compatible avec Windows XP. Les améliorations sont les suivantes:
I'm back! Lots of stuff happened since February. I've been working hard on Emu Loader for the past 4 months, non-stop. I even stopped playing PC games since March 2021 to focus on this project... what did I miss ?
You'll need to download the full package this time around since all files have been updated (icons and images). Upgrading from previous build can still be done. In future builds, part of the 4K content will be distributed separately to make the full package smaller (not everyone uses a 4K monitor/TV).
First things first. I recommend to delete the entire app_path\resources\ folder if you want to prevent leftover files (this is not required). You can overwrite your current install with this build and execute it without worries. All require updates will be done once at startup.
To actually fix some of the crashes I had to update the format of a few files (non MAME/arcade related stuff). You can make a backup copy of these folders/files before running this build, just in case. The following will be updated:
- games files in \console_computer\games\ folder
- played games files in \console_computer\played_games\ folder
- games extra info files in \console_computer\games_extra_data\ folder
The star of this build is support for 4K screen resolution with the new 4K layouts (minimum 3840x2160 resolution equired).
Be aware that you must disable screen DPI scale for EmuLoader.exe in order for it to work. If your Windows screen DPI scale is already at 100% you don't have to do a thing. Forms, fonts and controls will resize to take advantage of the 4K resolution... and it looks so beautiful! :)
There's even a new 4K splash screen. Some of the sprites were updated with higher resolution versions and others scaled up (no upscale filters were used). The regular logo got some minor updates as well... I really need to re-create the splash screen with a different theme. This apocalyptic theme is getting old!
Light mode is starting to fade away as Emu Loader can turn all elements to the dark side now, even if your Windows 10 is not set to use a dark theme. Who still uses the frontend's light mode anyway !?
All icons and images have been updated, and most of the icons got 68x68 and 128x128 size versions, for the 4K mode. You can enable PNG compression tag in .ico files now, this is finally supported by the frontend thanks to the PrivateExtractIcons() WinAPI. Due to PNG compression, the file size of all .ico files have reduced considerably.
While implementing 4K layouts, I was able to find and fix tons of internal bugs and tweak lots and lots of functions in the source code. I was able to improve stability even further.
Both Supermodel3 and Demul were updated to support latest SVN builds. You'll need to re-create the games list to actually use the new stuff. Not doing so will not prevent you from playing their games.
A special thanks to Fabian Leonel for creating system type icons, they look amazing!
systemtype_arcade.ico; systemtype_computer.ico; systemtype_console.ico; systemtype_handheld.ico)
WARNING: As of this version, Windows XP is no longer supported and Emu Loader will not run on that OS anymore!
So much has changed in this build, mostly internally, but you will notice improvements in general even without the 4K mode. I hope you enjoy this build as much as I did coding it. Make sure to check the change log for a complete list of changes, which is extensive!

Fixed

- Some top bar labels were invisible in message boxes, caused by the new 4K mode (oopsie!)
- Heavy flickering when selecting text with mouse on my TEditEx control (it's a component bug, not a frontend bug)
- "Arcade Systems" selector colors in main menu "View" / "Arcade ROMs Folders" were not properly set in night mode
- Some artwork checkbox settings in "MAME Settings" screen were still enabled even though MAME doesn't support them anymore
- Nasty bug. Every time the message box was called, "Night Mode" checkbox component would trigger the night mode's initialization function, resetting interface colors and components appearances; it's been there ever since night mode was implemented... D'OH!
- Added "Atari 2600" to the "cassette tape" supported systems list (oopsie!)
*this makes possible to run MAME cassette tape games with "Stella" Atari 2600 emulator
*added "Stella CASSETTE="%s" entry in "emulator_parameters[default].ini" file
- Fixes and improvements to my custom components "TComboBoxEx2" and "TColorBoxEx" (Night Mode only):
*finally found a way to draw Win10 dark scroll bars, using "GetComboBoxInfo()" WinAPI to access the component's internal drop-down list handle (HWND)
*fixed a repaint issue not triggering after mouse hover "on/off"
*fixed an issue were the drop-down arrow was not vertically centered
- Unicode game names and titles was not working correctly for Console/Computer/Handheld systems (ported from EmuCon)
*the frontend will decode strings when parsing entries from games ".el" files and set the "IsUnicode" tag directly
(the "IsUnicode" tag in .el files is no longer necessary (files in "\console_computer\games\" folder)
*games were displaying incorrect Unicode titles and filenames in games list
- Console/Computer/Handheld games lists were being tagged as "updated with new games" if "Create a New List" checkbox was ticked, even though no new games were found
- Frontend's button in Windows taskbar button not showing up at startup
*a small code is executed at startup to remove the "double taskbar button" in Windows Vista and newer, caused by Delphi 7 compiler, but it makes the taskbar button dissapear until the main form shows up
*to mitigate this issue, that code is executed right before the main form is shown (this is the point where the taskbar button doubles itself)
- Fixed from bottom color of emulator/game top bars in several screens while in light mode
- Text color in systems list panels were not properly painted when panel is out of focus and when a system is disabled/unchecked
- Not all games were being added in "Scan MAME/HBMAME Game Samples" feature (main menu "Games List")
- Fixed a bug that would crash the frontend when trying to update "played info" .ini files after exiting a game
*if the frontend still crashes after exiting a game, you'll need to clear its played info ("Reset Selected Game Info" menu in games popup menu)
- Changing "Tiles View Cell Size" setting in "View Mode" tool bar button now changes the icon size properly (48x48; 68x68; 128x128)
- Modifying the following settings do not reset "MAMu_ icons" cache if the view mode is not the correct one
&npsp;("Game Icon Size", "Tiles View Cell Size")

Changed
- New "Show Grayscale Icon In Game With Missing ROMs/CHDs" setting (preferences screen, "Games List" panel)
*by default, available games with missing ROMs/CHDs will show colored icons from now on
*these sets have a custom font to help you see the "have with missing ROMs" status
*why should a gray icon be displyed for sets you have, but there might be ONE tiny ROM missing ?
*it looks better this way; I myself confuse them with "missing sets" quite a lot (sets you don't have)
*for arcade systems only, including MAME software lists
*you can go back to the old gray icon by ticking the new checkbox setting in preferences screen
- Color of "disabled" button state updated with darker colors and a black font; the old one was too bright (night mode)
- Massive frontend icons update ("frontend_dir\resources\main_icons\" folder tree)
*added 128x128 resolution icons for the 4K mode (and some 256x256 icons for future use... maybe)
*icons texts color changed to white as default: "image category", "layout category", "tool bar filters", "arcade filters" icons
*overlay icons "image category" and "layout category" icons are no longer required, no need for this trickery anymore as the frontend can change text font color of .ico files on the fly!
(folder "main_icons\overlay\img_dark\" and files are no longer required)
*"background band" behind texts in tool bar icons are no longer needed
*replaced text silver pixels by a 25% opaque pixels in 32x32 and 48x48 tool bar filter icons
*image category 32x24 icons are no more; it hasn't been used in quite a while
*image category 32x32 icon new size; it's used in images tool bar and in 4K mode
*all frontend icons must be 32-bits color depth or hell will break loose (crashes all around and all kinds of weird behavior)
*if the .ico file doesn't have the requested icon resolution, icons are automatically upcaled thanks to the "PrivateExtractIcons() WinAPI
- Proper 10 pixels border for game info/emu info top bar (4K mode)
- Disabled systems are now painted with 25% blend, it makes them easier to spot in systems lists (EasyListView)
- Thumbnail view updates and fixes:
*support for 48x48 system background icons when thumb cell if smaller than 68x68
*minor tweaks and fixes in the thumb generation/loading functions
*painting bug fix in EasyListView if thumbnail cell is too small
*minor tweaks to fix misaligned overlay icons, specially if you use overlays of different sizes
- Moved checkbox "Create a New List" to the center of the lower bar so it's easier to spot ("Create Console/Computer/Handheld Games List")
- Removed "IsUnicode" tag from games list files (console/computer/handheld systems)
*this tag is now validated and set at runtime (tag might be removed in a future build)
*the following files will be updated automatically at startup (done only once)
.games files in "\console_computer\games\" folder
.played games files in "\console_computer\played_games\" folder
.games extra info files in "\console_computer\games_extra_data\" folder
- Modified TntCustomEdit component to fix heavy flickering when selecting text with mouse (TNT Unicode Delphi Components Pack)
*same fix as my TEditEx component was applied here
- Source code files for all 4K mode forms are stored in "source\4K\" folder
*RAM usage will not increase since forms are initialized only when used, then freed from RAM on exit
*files not used by the project, but used for layout designs are stored in "source\4K\designs\" folder
- Library "unitExIcon.pas" has been replaced by Microsoft's "forbidden" WinAPI "PrivateExtractIcons()"
*there's a weird bug in ExIcon unit that causes "out of resources" error under Windows 10... this unit is sooo old; great, but old
(I've been using this unit for many years and never had any problems, until I started using Windows 10!)
*the API PrivateExtractIcons() can extract icons of any resolution from 16x16 to 512x512 with just a couple lines of code, and is so much easier to use than ExIcon library; I hope Microsoft doesn't remove this API from Windows
(why Microsoft never created an "official" WinAPI capable of doing this job, is beyond me!)
*"Load MAMu_ icons" functions are still using TExIcon; it requires a rewrite
- Game Details updates
*fixed a crash when calling this feature for the same game twice in a row (open/close details screen, open it again... BOOM!)
*other minor fixes and tweaks here and there
- A couple more tweaks to "MAME Game Docs" parsing routines, they are 12ms faster
- New "TNT Unicode" component "TntEditEx", based on "TntEdit" but with custom frame drawing, just like my "EditEx" component
*an edit box that can display Unicode texts, used in "Rename Game Image" feature, for console/computer games
*new "TntEditEx.pas" file added to the TNT's "runtime" package (same package as "TntStdCtrls.pas", easier to compile and cleaner code)
*this component was made for the "Night Mode"
*better to create a new component and leave the original "TntEdit" unmodified
- Several edit boxes replaced by TTntEditEx component in the project to accept Unicode texts (Engligh / Non-Engligh mixed)
- Changes, updates and fixes to Delphi components: TAdvOfficeCheckBoxEx / TAdvOfficeRadioButtonEx / TEasyListView
*added support for 23x23 HD CheckBox/RadioButton icons, used by the new 4K mode (it looks sooo pretty...)
*new component property "CustomEnableIconHD" to toggle "HD icons" on/off (NOT available as a frontend setting)
(this only works with external icons, not with Windows themed ones)
*fixed CheckBox/RadioButton vertical alignment code in EasyListView component, so "HD icons" align correctly
*icons are now extracted from .ico files using "PrivateExtractIcons()" WinAPI
*new component properties "CustomIconsImages" and "CustomIconImagesHD" to assign external TImageLists, so the same CheckBox/RadioButton icons set can be shared by hundreds of CheckBox/RadioButton/EasyListView controls in the same TForm using a single TImageList (one for regular 13x13 icons and one for HD 23x23 icons)
(this prevents every control from loading the same set of .ico files; imagine a TForm with 50 CheckBox components in it... loading the same 12 icons!)
*added a small tutorial text in "TAdvOfficeCheckBox" source code, with instructions on how to use custom icons and the new external TImageList properties
*all .ico files from "resources\checkbox_radiobutton\" folder tree updated with the new 23x23 icons
- Tons of source code optimizations and removal of duplicate functions
- Custom CheckBox / RadioButton default profile changed to "Night Mode 1 Black" (as it should have been from day 1)
- Custom CheckBox icons set in "Customize Night Mode" and "Customize SplashScreen" changed from "Night Mode 1" to "Night Mode 1 Black"; it looks better (cannot be customized)
- Custom CheckBox/RadioButton "Night Mode 1" icons profile is gone (folder \resources\checkbox_radiobutton\)
- Updates/changes to "Night Mode Settings"
*setting "Use Windows 10 Dark Scroll Bar in Games List" removed
*removed "Floating Panel" / "Caption Font" setting from "Search Games Panel Colors"
*source code optimizations, some internal fixes and improved stability
- Splash screen optimizations
*Form is now created directly in the project's DPR file before anything else, including the main Form
*it should show up faster
*some functions moved from main unit file to splash screen's unit file
*moved splash settings from "ini_files\lightmode.ini" into a new "ini_files\splash.ini" file (done once at startup if "splash.ini" is not found)
*settings are the same for normal mode, 4K mode and "4K extra" mode, except "Version Info" label position and "Shadow Distance" settings
*you can drag and drop the version info text with mouse instead of using the Left/Top position bars (experimental)
*you can drag the splash screen around with the mouse now
*logo image updated with new sprites and some minor tweaking
*simplified the initialization code
- Updates and fixes to "View Missing ROMs/CHDs" feature (previously known as "Arcade Scan Results")
*some ROM types were not detected correctly, fixed ROM/CHD types validation list and included "vgmplay" software list detection
(games scan/validation rountine was not affected by this when creating a games list)
*fixed flicker on systems tool bar buttons
*added new checkboxes filtering options
."CHDs Only": show/hide sets with CHDs, with or without ROMs (HDD, CD, Flash Card, VHS)
."Device ROMs": show/hide sets that have device ROMs
."Bios ROMs": show/hide sets that have bios ROMs
.NOTE: unchecking "ROMs" filter will hide sets that only have game ROMs (no CHDs, devices, bios)
*renamed options in "MAME set type drop-down" filter to "Arcade Games" and "Software List Games"
- The following tool bar filter settings were moved from "EmuLoader.ini" to "ini_files\games_filters.ini"
*thumbnail view settings; "Machines/Systems Filter"; "Systems Quick Filter"; "MAME/Arcade Games Filter"; "Misc Filters"
*so you don't lose them in a clean install or if "EmuLoader.ini" gets deleted
*filters moved into proper sections so they are not all mixed up into a single section
*this process is done once at startup, if "games_filters.ini" is not found
*improved: tool bar settings are saved into the .ini file right after you change them (safe mode ON)
- Udpdates to "Arcade Controller Layout" images ("Browse Games With..." sub-menu in main menu "Games List")
*files moved to a new "\images\browse_controls\" folder
*file format changed from JPG to PNG, because they just look better
"X-Arcade.png"; "HotRodSE.png"; "SlikStik.png"; "Devastator2.png"
*images updated, some buttons captions were wrong and/or no longer assigned to anything
- Main menu "View" removed to prevent clutter, its items moved to proper sub-menus

Added
- Support for "PNG compression" tag in .ico files, "PrivateExtractIcons() WinAPI supports this
*256x256 / 128x128 / 68x68 icons in .ico files now have the "PNG compression" tag enabled
*.ico file sizes reduced quite a bit; some file sizes are now half of the what they used to be
*no loss of quality since PNG format is lossless
*icons loading speed remains the same (from my tests)
- Added "Network Board" options to "Supermodel 3 Emulator Settings" screen
*you need to create Supermodel3 games list again
*no support in custom game settings yet since this is an emulator WIP feature
- Added "merge" ROM tag detection for Demul; you don't need to have parent ROMs in the clone set anymore, I think (just like MAME)
*it requires latest WIP Demul build 180428, date: April 28, 2018
*you need to create Demul games list again
*this feature was quietly implemented in the frontend a while ago, but now it's official
- New TEasyItem property "ReportFirstColumnIndent"
*for TEasyListView component, it will add a blank space in the first column, when in report view mode
*huge improvement for grouped view mode; no more blank icon trickery to indent clone games
*favorite icons can finally be displayed in grouped view mode
*this property only works in "report view"
- New "Mega Large" (68x68) game icons size for details and grouped view modes
*for the 4K mode and "multi-line captions" in games list, when game font size is 16 or bigger
*internal indexes for "Game Icon Size" have changed, you must change this setting again (View Mode tool bar button)
*this also makes it a lot easier (and faster) to display arcade/console/computer/handheld 68x68 system icons in TImage components, used everywhere
- New "Ultra Large" (128x128) game icons size for tiles view mode
*useful for 4K mode and "multi-line captions" in games list, when game font size is 16 or bigger
*internal indexes for "Tile View Cell Size" have changed, you must change this setting again (View Mode tool bar button)
*this also makes it a lot easier (and faster) to display arcade/console/computer/handheld 128x128 system icons in TImage components, used everywhere
- Implemented 4K layouts in all screens
*setting "Enable 4K Mode" is no more, 4K layouts are now integrated into the project and used by default
*minimum screen resolution required is 3840x2160 (anything lower will disable 4K feature completely)
*if your Windows DPI screen scale is higher than 100%, either disable DPI scale for "EmuLoader.exe" properties in Windows (recommended) or disable 4K mode in the frontend (main menu)... or set DPI scale to 100% in Windows
*image hint panel settings, image category type and image resolution, were adapted to show larger texts and icon (night mode settings and preferences "light mode")
(when in 4K mode, hint always use large font sizes and large icon, even if setting "Large Font Size" in "Image Hint Box", is disabled) *4K screen layouts might look different than standard layouts
*there's a "Disable 4K Mode" setting in main menu if you insist in not using the awesome 4K layouts........ WHY!?
.some screens require you to restart the frontend after disabling 4K mode ("Preferences" screen, "Customize Night Mode")
- 4K splash screen!
*big logo image 1960x1200 with adjustments and tweaks to sprites and background scenario
*new "4K Ultra Size x2" setting; HUGE splash screen with a 2940x1800 logo image (insane mode)
*a few sprites were remade from high resolution sources, and are a lot more detailed :)
*most small sprites were resampled to high resolution without disortion of loss of quality (no image filters were used)
*4K logo file: "resources\images\logo-4K.png"
*4K "insane" logo file: "resources\images\logo-4K_extra.png"
*alternate image files are also supported: "logo2-4K.png" or "logo2-4K_extra.png"
*if you're not going to use the 4K mode, files "logo-4K.png" and "logo-4K_extra.png" can be safely renamed/moved/deleted
- New "Mega Large (68x68) System Icon" for thumbnails view ("System" icon size selector in "Customize Thumbnails")
- New "Available + Missing ROMs/CHDs" games filter option ("Have/Miss Filter" tool bar button)
*so you can view available games and games with missing ROMs/CHDs at the same time
*new file "filter3_05_have_and_missroms.ico" (folder "resources\main_icons\toolbar_filters\")
*file "filter3_05_miss_and_missroms.ico" renamed to "filter3_06_miss_and_missroms.ico" (folder "resources\main_icons\toolbar_filters\")
- Support for "Ryujinx: Nintendo Switch Emulator"
*there is no command line or emulator setting to auto-exit after clicking ESC key (I think)
*emulator must be configured before using it with the frontend
*website: https://ryujinx.org
*github: https://github.com/Ryujinx
- Added a new "VersionHelpers.pas" unit to the project, to detect the Windows version properly
*old code used the deprecated "GetVersionEx()" WinAPI
*minimum supported Windows version is now Windows Vista (frontend will NOT run on WinXP, no matter what you do)
*validation code runs BEFORE the application initialization commands
Télécharger Emu Loader v8.9 (version complète)
Site Officiel de Emu Loader
 
 WinUAE v4.9.0 Beta 28 
Jeudi 05/08/21 à 12:27 par Firebrand
Les versions beta s'enchaînent pour cet émulateur Amiga. Voici les nouveautés de celle du jour:
- Fixed buffer overflow if more than 9 devices were found when enumerating NPCap/WinCap devices. (Special SLIRP cases ignore max size check)
- Mid screen HBlank change didn't force current scan line redraw. It could have caused glitches in some weird situations.
- Fixed crash when display DMA start/stop/position was too weird. (Can happen if setup changes mid scanline with DMA already active)
- AGA borderblank hires pixel delay is working again.
- b27 bitplane allocation optimization fix.
- Copper WAIT can't wake up at the start of scanline. (This was lost when custom emulation rewrite started)
- Sprite emulation fix, vblank end sprite reset and first possible sprite DMA didn't use same line.
- Blitter register modification while active support was partially broken few betas ago.
- ECS Denise H/V-blank emulation updates.
- RTS/RTE/RTR/RTD disassembly shows also return address, calculated using current stack pointer value.
- DMA debugger now includes DDFSTRT (0), DDFSTOP (1) and hardwired DDFSTOP (2) positions if match caused bitplane DMA to start (DDFSTRT) or stop (DDFSTRT/hardwired DDFSTOP).
Télécharger WinUAE v4.9.0 Beta 28 (32-bit)
Télécharger WinUAE v4.9.0 Beta 28 (64-bit)
Site Officiel de WinUAE
 
 ares v122 
Mercredi 04/08/21 à 14:59 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release primarily provides improved Neo Geo Pocket/Neo Geo Pocket Color and Sega 32X emulation.
The entire Neo Geo Pocket/Color library is now thought to be playable, with minor graphical issues in four titles.
A small number of SEGA 32X games are now playable, although most still experience graphical and/or audio issues.

Changelog:
- ColecoVision: Clear top bit of controller port reads; fixes Defender [invertego]
- Neo Geo Pocket: Allow BIOS to handle the boot process [invertego]
- Neo Geo Pocket: Copy SNK logo from BIOS during fast boot; fixes Metal Slug: 2nd Mission [invertego]
- Neo Geo Pocket: Fix address used to test ram initialization [invertego]
- Neo Geo Pocket: Initialize Neo Geo Pocket port 1 to zero; fixes Dynamite Slugger [invertego]
- Neo Geo Pocket: Many improvements to 'fast boot' [invertego]
- Neo Geo Pocket: Re-enable savint ram to disk on unload [invertego]
- Sega 32X: Implement FM/Framebuffer access bit; fixes Spiderman [Luke Usher]
- Sega 32X: Implement RV bit [Luke Usher]
- Sega 32X: Optimise SH7604 recompiler min-cycles for 32X; fixes Knuckles Choatix & Virtua Fighter [remutro]
- Sega 32X: PWM DREQ and timer are different things; fixes PWM audio in many games [Luke Usher]
- Sega 32X: Used cached interpreter instead of recompiler [Luke Usher]
- TMS9918: Fix sprite size emulation; fixes many graphical issues in ColecoVision/MSX/SG-1000 [invertego]
- TMS9918: fix interrupt behavior [invertego]
- hiro: Fix browser dialog filters on macOS [Luke Usher]
- hiro: Force GTK3 to use X11 backend; fixes a crash under Wayland [thrimbor]
- lucia: Disable fast boot by default [Luke Usher]
- lucia: Support digital presses from analog inputs [invertego]
- mia: Add workaround for underdumped Delta Warp rom [Luke Usher]
- mia: Improve Nintendo 64 save chip database; fixes saving in some titles [sp1187]
- nall: Enable LTO by default on non-debug builds [Luke Usher]
- nall: Speed up recompiler codegen [Luke Usher]
- sh2: Allow cores to determine an ideal minimum recompiler block size [Luke Usher]
- sh2: Optimised code-gen for the interpreter [Luke Usher]
- sh2: Recompiler should invalidate single blocks, not entire pools [Luke Usher]
- tlc2900h: Fix immediate mask in BIT #,r; fixes Pocket Tennis [invertego]
- z80: Correct the effect of IE on the next instruction; fixes audio drop-out in Neo Geo Pocket games [invertego]
Télécharger ares v122 (Windows)
Télécharger ares v122 (MacOS)
Site Officiel de ares
 
 WinUAE v4.9.0 Beta 27 FR 
Mardi 03/08/21 à 14:46 par Firebrand
La dernière beta de ce émulateur Amiga a été traduite en français par Tradu-France.
Télécharger WinUAE v4.9.0 Beta 27 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 27 FR (64-bit)
Tradu-France
 
 Steem SSE v4.1.1 R1 
Mardi 03/08/21 à 14:44 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Ugly GUI bug in I/O ports options, output to file (Windows)
- ACSI add dummies for commands $07 and $1A
- Misc. fixes
Télécharger Steem SSE v4.1.1 R1 (32-bit) (Windows)
Télécharger Steem SSE v4.1.1 R1 (64-bit) (Windows)
Télécharger Steem SSE v4.1.1 R1 (32-bit) (Linux)
Télécharger Steem SSE v4.1.1 R1 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 NPlayers.ini v0.234 
Lundi 02/08/21 à 15:05 par Firebrand
Ce fichiers permettant de trier les jeux par nombre de joueurs contient désormais les jeux de MAME v0.234.
Télécharger NPlayers.ini v0.234
Site Officiel de NPlayers.ini
 
 Fichiers additionnels pour MAME v0.234 
Lundi 02/08/21 à 15:02 par Firebrand
Les premiers fichiers additionnels de ProgettoSNAPS pour MAME v0.234 ont été publiés. Voici les changements pour les fichiers ayant des release notes:
Catlist/Catver v0.234:
- 2021/08/02: Aligned files to MAME 0.234.

Languages.ini v0.234 (1.26):
- 2021/08/02 1.26: Added 0.234 sets.

Series.ini v0.234:
- Items RENAMED (1): (rainwrce) to (rainwarrce).
- Series UPDATED (6): Aristocrat MK Hardware, Armored Warriors, Flying Shark, Scramble, Silent Scope and Twin Bee.
Télécharger Category.ini v0.234
Télécharger Catlist/Catver v0.234
Télécharger Languages.ini v0.234 (1.26)
Télécharger Series.ini v0.234
Télécharger Version.ini v0.234
ProgettoSNAPS
 
 WinUAE v4.9.0 Beta 27  
Lundi 02/08/21 à 14:52 par Firebrand
Cet émulateur Amiga a été mis à jour. Voici les améliorations de cette nouvelle beta:
- Graphics glitches fixed (b26 and b25)
- Some programs (for example Wings of Death) that use OCS compatible 60Hz hack didn't have working vblank interrupt. If write to VPOSW jumped to mid last line, vblank start line check was missed.
- Added some optimizations (for example don't create new bitplane allocation table for current scanline if previous line had identical bitplane cycle sequence)
- Added bitplane/audio DMA conflict emulation that can happen in bitplane overrun situations. In this situation no DMA transfer is done (neither BPL or audio).
- Integer scale filters usually forced all scanlines to be fully redrawn, even if content didn't change.
- VPOSW fake 60Hz now uses 60Hz height if refresh rate is >=55Hz and 50Hz height if less than 55Hz. Matches 1081/1084 etc CRT behavior better.
- "Remove interlace artifacts" last line flickering fixed.
Télécharger WinUAE v4.9.0 Beta 27 (32-bit)
Télécharger WinUAE v4.9.0 Beta 27 (64-bit)
Site Officiel de WinUAE
 
 SameBoy v0.14.5 
Lundi 02/08/21 à 14:50 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy color a été publiée rapidement car elle corrige un bug:
- Fixed a bug that sometimes prevented opening GBS files
Télécharger SameBoy v0.14.5 (Windows)
Télécharger SameBoy v0.14.5 (MacOS)
Site Officiel de SameBoy
 
 Raine v0.91.19 
Dimanche 01/08/21 à 14:45 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiées. Une version pas tout à fait finie car l'auteur a la motivation dans les chaussettes. Seules les versions Windows ont été compilées, celles pour Linux viendront plus tard. Voici les changements apportés:

Edit: les versions Linux sont maintenant disponibles.
Sorry guys, I'm out of motivation to finish the sdl2 port, I have committed my changes so far to git but it's not finished. But as it is, the sdl-1.2 version can still be built without problem, and with the problems reported about the bad blits because of the opengl gui, it's a good time to release something. So the changes are :
- the new Brazilian Portuguese locale
- curl now gets the rom from the full internet archive for raine instead of trying to guess where it can find it. As I said it's quite slow, but as a remainder, when Antiriad was working on the f3 emulation, it took him a whole night to retrieve one of these roms, so it's very fast compared to this ! ;-)
- And reverted the opengl gui, meaning you get the fullscreen bugs back for the windows version, but it also fixes the emudx games + neo turf masters (you'll probably have to disable the speed hacks in neocd options for neo turf masters). For those who prefer the opengl gui and don't care about these fixes, just stay with 0.91.18 !

Hey, it would make a very nice final version for raine I think. Lots of locale, can even get its roms from the internet, nice way to finish it. If ever I find some new motivation I might finish this sdl2 port one day, but nothing is less sure for now...
Télécharger Raine v0.91.19 (32-bit) (Windows)
Télécharger Raine v0.91.19 (64-bit) (Windows)
Télécharger Raine v0.91.19 (32-bit) (Linux)
Télécharger Raine v0.91.19 (64-bit) (Linux)
Site Officiel de Raine
 
 History.xml et History.dat v2.34 
Samedi 31/07/21 à 15:02 par Firebrand
Ces deux fichiers informatifs ont été mis à jour pour MAME v0.234:
- Updated to MAME 0.234.
- Featuring all database changes since 2.33.
Télécharger History.xml v2.34
Télécharger History.dat v2.34
Site Officiel de History.xml
 
 Versions 32-bit des builds de MAME v0.234 
Samedi 31/07/21 à 14:59 par Firebrand
Les versions non officielles des builds de MAME pour processeurs 32-bit ont été publiées.
Télécharger MAME v0.234 (32-bit)
Télécharger MAMEUI32 v0.234
Télécharger ARCADE v0.234 (32-bit)
Télécharger HBMAME v0.234 (32-bit)
Télécharger HBMAMEUI v0.234 (32-bit)
Télécharger MESS v0.234 (32-bit)
ProgettoSNAPS
Forums d'ARCADE
 
 SameBoy v0.14.4 
Samedi 31/07/21 à 14:50 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des nouveautés:
This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator

New/Improved Features
- GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions
- ROM and GBS loading errors and handled better in the Cocoa frontend
- SameBoy is now better categorized on Linux desktops
- The Cocoa frontend now includes an optional update checker and installer
- Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL
- SameBoy will now attempt to load .snX save states (used by other emulators such as BGB) if a .sX save state is not found
- The Cocoa frontend now has volume control
- The Cocoa and SDL frontends now include an optional speedrun-friendly OSD
- DualSense controllers now have first-tier support in the Cocoa frontend, with rumble, LED, and analog turbo/slow-motion support, in both wireless and USB modes
- The SDL frontend now supports the -s/–stop-debugger command line flag, which starts SameBoy with a stopped debugged on the first instruction
- A new realistic low contrast color correction mode, “Harsh Reality”, was added
- Improved the ticks debugger command with more detailed output
- Improved warnings when entering PPU or APU odd-modes
- Major improvements to JoyKit, which should allow previously broken controllers such as Xbox controllers or 8BitDo controllers to work in the Cocoa frontend
- The libretro frontend has been updated to the newer options API, which majorly improves core option screens in RetroArch and other libretro interfaces

Accuracy Improvements/Fixes
- Improved accuracy of RTC latching
- Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
- Disabled an attempt to improve audio accuracy that resulted in audio regressions in several games
- Improved T-cycle accuracy of VBlank
- Major improvements to emulation of the STOP instruction and speed switching
- MBC5’s RAM enable register is now correctly emulated as an 8-bit register
- Improvements to several edge cases of the OAM corruption bug
- Fixed an issue where several DMG games would boot with incorrect palettes when using SameBoy’s built-in boot ROMs

Bug Fixes
- Fixed a bug where the ‘O’ key could not be mapped in the SDL frontend
- Corrected the default mapping for DualShock 4 and DualSense controllers in the Cocoa frontend
- Fixed a bug that prevented using the Switch Pro Controller in USB mode in the Cocoa frontend
- Fixed a bug where Cocoa’s VRAM viewer could appear blurry

Misc Internal Changes
- The GBS APIs now allow loading from a buffer
- Redundant MBC data removed from BESS save states
Télécharger SameBoy v0.14.4 (Windows)
Télécharger SameBoy v0.14.4 (MacOS)
Site Officiel de SameBoy
 
 CPCemu v2.3.3 
Samedi 31/07/21 à 14:46 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Snapshot sizes of up to 576 K (uncompressed only).
- Default snapshot size can be changed in configuration file.
- New option to use on-screen joystick as cursor keys.
- Several bug fixes, in particular in the context of ROM handling.
Télécharger CPCemu v2.3.3 (Windows)
Télécharger CPCemu v2.3.3 (MacOS)
Télécharger CPCEmu v2.3.3 (Linux)
Site Officiel de CPCemu
 
 NegaMAME v0.234-1 
Vendredi 30/07/21 à 15:49 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.234.
Télécharger NegaMAME v0.234-1 (Windows)
Télécharger NegaMAME v0.234-1 (MacOS)
Télécharger NegaMAME v0.234-1 (Linux)
Site Officiel de NegaMAME
 
 WinUAE v4.9.0 Beta 26 FR 
Jeudi 29/07/21 à 12:37 par Firebrand
Tradu-France a déjà traduit en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 26 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 26 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 26 
Jeudi 29/07/21 à 12:32 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Après quelques temps d'absence pour simplifier le développement, la version 64-bit est de retour. Les améliorations sont les suivantes:
- Write to most programmed mode registers (ECS/AGA only) caused display emulation reinitialization, even when modified register was not in use. Now reinitialization is only done if matching BEAMCON0 bit(s) is set. Fixes BC Kid screen flashing, game updates color registers but writes too much and modifies first few programmed mode registers.
- Remove interlace artifacts option works again but is not fully functional. (last line might flicker, copper modifications are not always accurate)
- On the fly switch to subpixel mode caused hang in some situations.
- Default overscan mode had one extra pixel row and line. Overscan+ size also fixed.
- Fixed display glitches in 68020+ memory cycle exact modes (memory cycle exact only).
- Shader files are again supported in Direct3D 11 mode. FX11 moved to separate static library.
Télécharger WinUAE v4.9.0 Beta 26 (32-bit)
Télécharger WinUAE v4.9.0 Beta 26 (64-bit)
Site Officiel de WinUAE
 
 SDLMAME v0.234 
Jeudi 29/07/21 à 12:28 par Firebrand
Ce build de MAME pour MacOS a été mis à jour avec les sources de MAME v0.234.
Télécharger SDLMAME v0.234 (Intel)
Télécharger SDLMAME v0.234 (M1)
Site Officiel de SDLMAME
 
 m64p 27/07/2021 
Mercredi 28/07/21 à 15:56 par Firebrand
Un bug a été corrigé pour cet ensemble comportant un émulateur, un frontend et un plugin graphique. Voici de quoi il s'agit:
- Fix for #204: Dinosaur Planet crashes when loading a new game
Télécharger m64p 27/07/2021 (Windows)
Télécharger m64p 27/07/2021 (Linux)
Site Officiel de m64p
 
 Highscore.dat (unofficial) 19/07/2021 
Mercredi 28/07/21 à 15:52 par Firebrand
Avec quelques jours de retard, une nouvelle version de ce fichier permettant de conserver ses meilleurs scores avec MAME a été publié. Apparemment, ce sont surtout des clones qui ont été ajoutés à la liste des ROMs supportées.
Télécharger Highscore.dat (unofficial) 19/07/2021
Site Officiel de Highscore.dat (unofficial)
 
 Mameinfo.dat v0.234 
Mercredi 28/07/21 à 15:48 par Firebrand
Les données de MAME v0.234 ont été intégrées à ce fichier informatif. Voici les détails:
- Updated to MAME 0.234 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (28th Jul).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.234
Site Officiel de Mameinfo.dat
 
<< Page précédentePage suivante >>
2001-2021 Planet Emulation